Ninth Bridge Patrol

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Kaladesh (KLD) Common

Combos Browse all

Ninth Bridge Patrol

Creature — Dwarf Soldier

Whenever another creature you control leaves the battlefield, put a +1/+1 counter on Ninth Bridge Patrol.

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Ninth Bridge Patrol Discussion

stensiagamekeeper on Mono White Servo

3 months ago

Some other cards you could use are Sram's Expertise, Anointed Procession also Angel of Invention but from memory that's a little pricy. Shefet Dunes and Desert of the True seem fine in the land base as well. I think Aether Inspector, Eddytrail Hawk, Foundry Inspector and Propeller Pioneer are reasonable cuts as they don't really do enough.Also the module plan isn't that reliable. Assuming no mulligan, removal, draw or scry, the chance of drawing all three modules is: in first hand 2.7%, turn 4 9.7%, turn 8 20%, turn 12 31% etc. (http://stattrek.com/online-calculator/hypergeometric.aspx). Speaking of combo's however, you may not have noticed that Aethergeode Miner goes infinite with two Decoction Modules and some way of benefiting from the loop e.g. Ninth Bridge Patrol or Fabrication Module. However even with a playset of each it's like 17% just to get the loop going by turn 8 with or without a payoff.If you're willing to spend a little $ Metallic Mimic choosing servo goes pseudo infinite with fabrication module and is already a powerful card being effectively a lord in the two drop slot.If you're playing standard you'll probably want a sideboard. An unhealthy amount of Gideon's Intervention is probably in order as it's the only way of protecting against wrath in your colors. Also Anointer Priest for aggro, Ixalan's Binding for The Scarab God and Treasure Map  Flip or Sunset Pyramid for control.Anyways good luck with this next time.

Sligo on Ephara

4 months ago

yeah, i know right. Ninth Bridge Patrol is super good in a blink list, Eldrazi Displacer is a great mana sink (start abusing those ETB triggers) Temple of the False God Nimbus Maze aren't too pricey but, would help support the need for colorless mana. Recruiter of the Guard is powerful and getting two or three triggers off his ETB ability should but you ahead. Portal Mage is hilarious. you have about 30 slots open for nonmanna source cards but flash is the keyword ability that is the most synergistic happy brewing!

Sligo on Flickering Draws

4 months ago

Ninth Bridge Patrol! also you already kinda have an infinite combo in your deck Felidar Guardian + Restoration Angel can choose each other an infinite number of times if Panharmonicon in on the battlefield then well, you can literally get all the enter the battlefield triggers off any other creature on the battlefield and untap all your land, and depending on the board state draw your deck. if your looking for absolutely no infinite combos Wispweaver Angel only flickers creatures but stuffs interaction with resto. (but that's a three card combo that still needs another piece to go nuts so... I mean its your deck)

Skinken on Blue/White Weenie Paradox Engine

4 months ago

Very nice! There are still a few suggestions I want to make.

Pillar of Origins is a cheaper manalith. You actually have quite a few dwarfes, so the restriction is not too bad

I would remove at Ninth Bridge Patrol, or at least a few of them. You shouldnt really need a big beater if you have 1.000.000 warrior tokens. And with no easy revolt access, its not good in the weenie strat either.

You added blue. Good choice. Remember it gives you access to the fantastic Whir of Invention. With it, you can cut down a little on the Paradox Engines, and increase the likelyhood to get the combo off.

Darsul on Senior Death-Stomp(y)

5 months ago

@Pkrplyr911

I'm trying to help really, that said. +1 The card work together but, lets be real giving any creature +2/+2 and trample for the cost of a creature you would be casting any ways is good deal. The fact your trying to put it on double striker is just icing. Greenbelt Rampager + Rhonas's Monument doesn't need white, right? Kewl, Ninth Bridge Patrol profits off the combo but, what is he on is own(?), not even a bear for 2 mana, doesn't cost less with the monument out (does trigger but, so does ANY other creature you cast) it just feels forced here. Looking to the side board I would say Appetite for the Unnatural is = or > then Fragmentize. The only real thing white is adding ATM for ya is Cast Out which is not really helping, yes does answer stuff but does it answer things you can't just tower over?

So, why add white? What does white answer that green doesn't answer on its own or just towers over?

grizzlby on Mono White Metalcraft

5 months ago

This deck is perfect for learning Pauper! The synergies are easy enough to understand that even when you make mistakes learning the format you stay quite competitive. So many creatures trade up so well. It's also good to know what kind of artifact hate there is out there :D

My only newbie edit was a couple Ninth Bridge Patrol for when mono blue wants to Vapor Snag all my dudes.

Thanks for posting!

Daodejing on Senior Death-Stomp(y)

5 months ago

Yeah I do agree on Evolving Wilds, it's much more of a control themed deck's land, you need lands to eneter untapped here most of the time. You could play 1 for Revolt, but I would still not play it honestly.

So you could switch most of them with Hashep Oasis which makes you threatening even with an almost empty hand in the late game ;) much more fitting for the deck! And add a few Plains no doubt ;)

I would replace the Ninth Bridge Patrol with a Sacred Cat or 2, or even 3, since if it gets big through the monument it also helps you win races against other aggro decks, by damaging and gaining you life at the same time, and otherwise is just a good blocker with embalm, ensuring you always have something on board to block in the first few turns. Not sure if the Embalm part makes it a creature SPELL to trigger Rhonas's Monument but you should check, and it's just a overall good 1 mana drop, even better than the Elf. I get the idea of the combo, but it's just not worth it in my opinion in most scenarios!You could instead run Merfolk Branchwalker which is a good card overall and helps you draw, can sometimes make a difference without having to drop Lifecrafter's Bestiary to help you draw properly...

Rhonas the Indomitable would be a huge advantage for both the activated ability and the indestructible factor. I would even consider 1 Oketra the True as a finisher, but no more than 1.Angel of Invention is not a great pick IMO, since the Fabricate option is not considered a creature SPELL as they are not cast but tokens, so that wouldn't trigger Rhonas's Monument multiple times and the card itself is not that good in this deck's idea...

Last but not least, I'd switch 2 Heroic Intervention with 2 Cast Out maindeck, as the cycle is something useful as well as a good target removal spell in the right moment can make you deal critical damage much more easily. Plus every green white deck seems to play Intervention in the side and I can think that's because you usually want to be the one charging instead of standing still and countering, at least untill you're forced to ;)

Against Ramunap Red you might consider Life Goes On. Not really hard to trigger the 8 life condition, and that might just mean you win a race in that scenario!

PS Thank you for commenting my monument deck ;) Bye!!

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