|Commander / EDH||Legal|
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|Khans of Tarkir||Uncommon|
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Creature — Human Soldier
Outlast (, : Put a +1/+1 counter on this creature. Outlast only as a sorcery.)
Each creature you control with a +1/+1 counter on it has flying.
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Abzan Falconer Discussion
1 week ago
- Chitinous Cloak for Sword of Fire and Ice and another equipment (Basilisk Collar perhaps) for Sword of Feast and Famine
- Akroma, Angel of Wrath for Elesh Norn, Grand Cenobite
- Angelic Overseer for Linvala, Keeper of Silence (depending on meta)
- Lone Rider Flip for Selfless Spirit (see Sun Titan)
- Baneslayer Angel for Sunblast Angel
- Aven Sunstriker for Aven Mindcensor
- Angelic Skirmisher (your commander already does this, or?) for Karmic Guide
- Mirran Crusader for Grand Abolisher (depending on lgs)
other good creatures:
- Abzan Falconer
- Academy Rector
- Aegis of the Gods
- Benalish Commander
- Brimaz, King of Oreskos
- Captain of the Watch
- Cenn's Tactician
- Darien, King of Kjeldor
- Daru Warchief
- Field Marshal
- Hero of Bladehold
- Hixus, Prison Warden
- Intrepid Hero
- Loxodon Gatekeeper
- Mentor of the Meek
- Metallic Mimic
- Mikaeus, the Lunarch
- Preeminent Captain
- Fiend Hunter
- Cavern of Souls
- Geier Reach Sanitarium
- High Market
- Karoo (helps with Land Tax)
- Kjeldoran Outpost
- Kor Haven
- Mikokoro, Center of the Sea
good luck chief
2 weeks ago
+1/+1 Counters and big creatures can be fun to play but this deck is not structured enough to really use/abuse the +1s.
First you need to decide how you want to use the +1s.
1) You could do voltron with boosting your commander. In which case the rings you have, Hardened Scales work well. You would flesh out the deck with enchantments/artifacts to help deliver the commander/+1s.
3) You can do the hydra thing. Put in a bunch of X cost hydras and go that way.
Any of the above can be satisfying but the reason why your probably getting handed your head recently is the deck doesn't optimize what it really wants to do.
Now onto the Mana Base:You have the right number of lands and in roughly the right balance so I do not think that is your issue. For some lands to add Rogue's Passage would seem to be a natural fit for what you want to do.
I think what you need is ramp. I would try to add at least a few more cards that pull lands out of your deck. Fertilid fits the counter theme and searches for ramp. Tempt with Discovery can be awesome but it is one of the more costly $$ wise. If you are going voltron style I would put in Sword of the Animist.
If you need more recommendations let me know and I'll try to help out.
3 weeks ago
That is very true, but sacrificing effects do too! (even if it costs me a creature) Abzan Falconer is very good, i just cannot fit a slot for him. But i might test a bit.
3 weeks ago
also, ive found Abzan Falconer works wonders
3 weeks ago
Path vs Journey/other lesser white removal: Sure, Path is good. But I don't think it's $6 good. Giving opponents an extra land is, IMO, an understated disadvantage. The CMC isn't the issue with Journey, it's that it's an enchantment and therefore subject to removal. All things aside, I've chosen Journey because the CMC is bearable, it doesn't cost that much to buy (This is a budget deck; also, I've had a full set for years now anyway), and it doesn't give opponents any huge advantage. Believe it or not, that free land Path grants can turn out to be really bad.
18 lands is good here. If you look at the curve, you'll see there are very few cards over 2CMC. This deck can work surprisingly well with just 2-3 lands out. I don't usually have as much land out as opponents, but it wins anyway. Running fewer lands here means more slots for 1 drop creatures.
Angelic Overseer fits because all my creatures are Human (not Soldiers). Having a hexproof, indestructible flyer can be a fun nail in the coffin, but I don't expect to draw it often or play it often, or even need it at all. It's pretty much in there for fun because there are no other high CMC spells in the deck.
Yes, the theme here is +1/+1 counters. All the creatures here have a way to get counters on their own. If/when Abzan Falconer hits, the deck usually wins. Even without the Falconer, this deck consistently puts out 4-5 creatures that all exceed 4/4 by t4-t5, and that's usually fast enough to out-big opponents turn after turn.
Ordeal of Heliod would probably be the first card I'd consider dropping. I like it because I can cast it on a creature with 2 +1/+1 counters already on it, add an extra counter and get 10 life all in the same turn. That gives this deck that extra staying power that can mean the difference between winning and losing. It's also good for sideboarding out, which is great. I see a lot of decks with all their removal in the sideboard, but nothing in the mainboard that can easily be taken away. Celestial Flare is great because it gets around hexproof and indestructible, which in my tiny circle, is clutch. It also sees a lot of back and forth in and out of the sideboard. Since almost the entire deck can be played for 2CMC or less, I end up top-decking pretty quickly. Tezzeret's Gambit is absolutely amazing here. Adding a +1/+1 counter to each of my creatures (think about that with Mikeaus, the Lunarch!) and drawing 2 cards is just sick.
Honor of the Pure is okay, but I see it as weaker than things that give permanent counters. For example, Mikeaus, the Lunarch gives each creature I control a +1/+1 counter. Even if Mike is removed, the counters stay. With Honor, if it's removed, all my creatures suffer. Add in that Honor doesn't have a body, and it doesn't look so great. When Mike hits, Champs and Lieutenants get pumped on the spot because of their tribal effects. Honor, being an enchantment, is not as good.
Metallic Mimic gets removed almost every time I play it. I added 2x in because having 2 Mikes in hand sucks. My real issue with the Mimic is that it only works when it gets out early. Late game it doesn't do much. I've considered running Adaptive Automaton, but I don't really like the its CMC. The other creatures I've been considering is Hanweir Militia Captain Flip or Ranger of Eos - both would equate to major pumps for my other creatures, tho Ranger's CMC would require a larger land base.
I've looked through a lot of cards judiciously for this deck. The weakest points are Hada Freeblade and Kazandu Blademaster - I don't want to go full on Allies - there aren't enough that fit the theme - but there aren't better low CMC creatures that generate their own counters. It's not great when A Blademaster hits but then stays stuck at 2/2 while other creatures get larger around it. For that reason, sometimes I make Mimics Allies instead of Humans, which also isn't ideal, but often works out anyway.
4 weeks ago
I have considered the outlast dudes, mainly Abzan Falconer though the way this deck wins has not necessarily been from huge creature swings. Still on the fence with it. Thank you for the help!
4 weeks ago
Maybe add Winding Constrictor for extra counters? Also, some of the outlast creatures have fancy +1/+1 relevant addons- like Abzan Falconer, Ainok Bond-Kin, Abzan Battle Priest, Longshot Squad, Mer-Ek Nightblade, and Tuskguard Captain.
4 weeks ago
Looks a lot better now - like the aggressive midrange/aggro deck it should be.
Only small details in lands: Blood Moon is a thing in modern, making it important to have a bit more basic land - a single Forest should be enough. And a single Gavony Township is also useful, since it can be used as a manasink when the game goes long and you run out cards, and it synergizes with Abzan Falconer.