Ivy Lane Denizen
Creature — Elf Warrior
Whenever another green creature enters the battlefield under your control, put a +1/+1 counter on target creature.
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Ivy Lane Denizen Discussion
3 days ago
Okay soooo here goes something! FIrst off, some extra card advantage/protection for your favorite creatures could come in the forms of Inspiring Call and Heroic Intervention. On to lands things! Honestly, you don't need lands like Unknown Shores, because paying that extra one mana just to get the color you need is usually worse than just having a basic. The exception to this is a card by the name of Opal Palace, which also give you additional +1/+1 counters on your general for each time it has been cast from the command zone. Moving on from there, cards like Crop Rotation and Voyaging Satyr are decent, but only really shine when there's a specific nonbasic land you want to work with (namely, the ludicrously expensive Gaea's Cradle, which I won't recommend because of its rather prohibitive monetary cost). Crop Rotation miiiight be worth keeping, that's up to you, but as a whole, the deck needs a little more mana ramp. Cards like Skyshroud Claim, Cultivate, and Kodama's Reach are frequently played cards in every green EDH deck. Additionally, since your deck focuses on large creatures, a ramp spell such as Traverse the Outlands may find a good home here. Next, I don't think Broodhatch Nantuko and Hornet's Nest are good here, as they require being dealt damage before spawning tokens. Cards like Sprout Swarm are good for building an army, as are bigger creatures such as your Favorite Mycoloth, Dragon Broodmother, and Dragonlair Spider. Cards that are lackluster here include Arlinn Kord, Gruul Charm, Spellbreaker Behemoth, and Barrage of Boulders. Spellbreaker doesn't make any of your creatures uncounterable, as they all have less than 4 power while being cast, Gruul Charm has three very lackluster modes, and Barrage is only useful for removing blockers.
From your maybeboard, I'd suggest looking to find room for Kalonian Hydra, Dragonlair Spider, Vastwood Hydra, Doubling Season, and Blasphemous Act. Other possible cards that you could try out from the maybeboard are Bloodspore Thrinax, Ivy Lane Denizen, Oracle of Mul Daya, Burgeoning, Fires of Yavimaya, and Hammer of Purphoros.Speaking of Purphoros, God of the Forge, he would be incredible here, and I highly recommend adding him to the deck.That's my feedback, any questions, don't hesitate to ask! Happy brewing! Also, feel free to take all of my suggestions with a grain of salt :)
5 days ago
@MagicBlues: I have, I actually have two parts finsihed so far: Banishing Knack and Martyrdom. I am working on a Freed from the Real, Ivy Lane Denizen, Ashnod's Altar, Ghostly Flicker, and Presence of Gond section as well.
2 weeks ago
1.) I made a change to the deck so that it relies on the sacrificing of my "sac"rolings for both fuel to Tana and damage to opponents and not on having a mass of numbers. Things like Sadistic Glee, Mazirek, Kraul Death Priest, Ivy Lane Denizen and Fallen Ideal do similar things but more synergistic to the strategy.
2.) the mana cost to put down and equip. I do see the value of the effect in the early game though, before I get my good sac engines out! That brings me to keep Sigil of Valor in the deck since it has low mana cost and I don't typically swing with the saprolings anyways :)
Thank you for the suggestion and upvote! :) if you have an opposing argument for it, I'm open to hearing it! The feedback is good!
2 weeks ago
Also, why no Ivy Lane Denizen?
2 weeks ago
bro, I have a Tana-ravcs deck and let me tell you... she is so deceivingly powerful xD but do yourself a favor.. you have to put in Ivy Lane Denizen .. its just too good!
1 month ago
Put Death's Presence in this list and you've got the usual Ghave build. I get it, I wanted to build Ghave as well, but I realized this guy's kinda solved:
And then filled with supporting stuff like:
Sigil Captain (in fewer builds, but I like him a lot)
So it's more like a fixed 20 card deck with fillers like removal, tutors and stuff.
But I have to admit Muraganda Petroglyphs is a nice addition though. ;)
1 month ago
If you like Aura Shards with Marath you might like Shinewend and Stingmoggie. Shinewend is basically a second, less optimal Aura Shards, but who doesn't like redundancy? Stingmoggie is expensive for artifact removal, but being able to move counters with Marath and knock out people's lands repeatedly is pretty useful.
Archangel of Thune and Spike Weaver are another combo that fit well in a Marath deck: remove a +1 from Spike, which triggers Archangel, which triggers Spike, giving you an infinite amount of life and and an infinitely pumped board.
It's not infinite but Sigil Captain has a pretty good interaction with Marath's token ability, and if you have Illusionist's Bracers, Ivy Lane Denizen, and any of the token or counter doublers like Doubling Season or Anointed Procession out, hoo boy, things get pretty wild pretty quick.