|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
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Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
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|Have (26)||VGJustice , Wolfebladeelite , DrLitebur , Mousemke , sonnet666 , DarkMagician , TheRealPeaches , Ashy , pskinn01 , switchkill65 , twospires , Ellyreia , , Nemesis , MoJoMiXuP , dplerner , TehDelta , Regulus1010 , frederiklw , mziter501 , Venser_the_Sojoner , philktoken8998 , CampbellStev , Lucretian , RedMulligan , LTmiller|
|Want (3)||xpsychovampx , Malachy_ , rockleemyhero|
5 days ago
Just play however you want and carry a few "Silence" cards in your pocket for when anyone starts complaining about anything.
Magic should be played to have fun. Don't intentionally ruin other people's fun but don't just let others ruin your fun either.
1 week ago
As a way to abuse your creatures once they die, Moorland Haunt is in the colours. I also like the idea of using Mindbreak Trap against storm, because I can imagine this deck would have problems against them (A counterspell other than Counterflux won't do, because they make the copies before it resolves. Another cool idea is to use Curse of Exhaustion or Silence to mess with your enemy (Storm or not.) Grand Abolisher is also a fun bear in white, and though the mana cost isn't great, it is a fun and unique card for tempo.
I don't know, I am new to the game and I just want to give ideas xD
1 week ago
I very much like your mana base, though I think it wouldn't be remiss of you to add a few more utility lands in the mix. In particular, Rogue's Passage can allow you to guarantee damage gets through, especially since you aren't running many sources of evasion. Blighted Woodland taps for mana and can ramp you later for the long game, while Hashep Oasis and Shefet Dunes are cheap and can pump your creatures.
Going back to evasion, your deck doesn't have a whole lot of it. Many Arahbo decks are running Rancor, but I feel too few of them are also running Gryff's Boon. It works surprisingly similar to Rancor, albeit it's a little bit more expensive. Still, given that it has built-in recursion means that you can consistently keep your cats in the air. If you end up adding more equipment, Prowler's Helm and Trailblazer's Boots practically guarantee your creatures will become unblockable.
If you want to stick to strictly creatures, on the more expensive side we have Pride of Lions that can damage your opponent regardless of trample/blockers. Very neat!
For 1v1, you can get a very quick kill in with Lost Leonin... with Infect plus Arahbo's eminence trigger, that's a 2 turn clock on one creature! The best part is that it curves very well with Ajani, Caller of the Pride for a turn 3 kill. If you'd like more ways to curve into a T3 kill in this deck with Lost Leonin, Duelist's Heritage and Silverblade Paladin both enable double strike for 3 mana.
The last bit of advice I have is in regards to cards in your deck like Thalia, Heretic Cathar. Personally, I think you should go big or go home on the stax types of effects. Just by themselves, they are mostly minor inconveniences. It is much more effective when you can combine Thalia with multiple effects that tap and lock down your opponent. At the very least, consider cards like Silence and Lapse of Certainty to throw your opponent off. Rule of Law for is fun option that also happens to have Leonin on it... flavor points!
1 week ago
2) Auxillary combo. In this deck it's Devoted Druid + Vizier of Remedies, which, after summoning sickness wears off of Druid, makes infinite green mana. Then, using that mana plus a blue if you need to cast Thrasios, Triton Hero, you draw your deck with Thrasios's activated ability, find the Walking Ballista, cast it for infinite/infinite, and kill everyone. But if you can't do that either:
3) Swaaaaarm! Tymna the Weaver and Edric, Spymaster of Trest can really get cards flowing into your hand just by attacking with 2/2s and fliers, which you can use to chip away at life totals. But I've never won this way, because:
3.5) Ideally, you set up a combo turn with protection, e.g Silence or a counterspell, and then you win on that turn. Unless I'm totally assured it won't be removed, I never play Aluren until I'm going to try to win. It's too symmetrical of an effect, and it's dangerous to pass and let others take advantage of the free mana.
If you have more questions don't hesitate to ask. Welcome to Magic!
1 week ago
This is a burn deck bro and where's the fetch lands and shocks? You used standard lands. Like YoshikawaYusuke said Waste Not needs to go into your trash bin and more burn and control cards. Suggestions for burn: Silence, Sorin, Grim Nemesis, and maybe Nahiri, the Harbinger or Huatli, Warrior Poet for burn and control
1 week ago
No Increasing Devotion or Coat of Arms? while not entirely low on the CMC, but help hulk up the humans. Wake the Reflections, Silence, Mother of Runes could also be useful in this deck for token bursting and protection.