|Commander / EDH||Legal|
Printings View all
|2011 Core Set||Rare|
|2010 Core Set||Rare|
Combos Browse all
- Isochron Scepter + Silence
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
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2 hours ago
I did some heavy testing of this deck today against all of the modern decks my friend brought over. Against decks that have little interaction (merfolk, kiki-chord), this deck had an easy time. Against burn, it all depended on whether they got Eidolon of the Great Revel out in time and if I had the Fragmentize. However, this deck was a complete dog to his Blue Moon deck, only winning once when I was able to land a turn 2 Defense Grid. The Silences in the MD were essentially must-counter threats, but his deck just had counterspells for days. There were also problems getting to 3 mana consistently, but I figure that just happens when you run a 15 land deck. (He was smart enough to counter the Mox Opals when I tried to cast them as well).
Against decks that have plenty of non-burn removal and counters, this deck struggles. However, I think there is enough play to it that over time it can adapt and be a player. If my 4th Retract comes in the mail by this Tuesday (and if my one friend lets me borrow his Opals), I'll be able to test it in a small Modern event at my LGS. I think it may surprise enough people there to take it down as long as I'm not matched up against the Mardu control player.
1 day ago
The strength of this combo is that Sram/Puresteel don't need to stick around for a turn or more to work since they don't need haste. Silence has a unique "test the waters" appeal here. If you're playing a matchup where you expect removal you can wait till you have 3 mana and lead off with a Silence. If it resolves then you are clear to drop the draw engine and go to combo. If it doesn't resolve you have likely tapped them out. Similarly you can T2 a engine, then on T3 do the same as described before, this way they HAVE to kill what you have on the table because you can just drop the second. (This doesn't work for 2x Sram but /shrug)
Now, all that being said, game 1 is a coinflip for some matchups, you just gotta hope they don't have the required cards to stop you. Game 2 however, is why I have Swan Song in the side. With that added you can usually safely go off. (Mentor + Swan Song, cutting Retracts and Grapeshot can also work well in those matchups.)
1 day ago
Let me add that I'm not trying to bash your deck, I'm simply curious how often Silence has empirically worked for you. Haven't had the time to seriously test this myself...
1 day ago
So, I just finished reading an article on eggs and cheeri0s (a kind of comparison) on modernnexus. And there, even with Sram, cheerios was literally called a "weak" deck, because (as I mentioned somewhere above) its incredibly vulnerable to cheap spot removal. That was pretty sobering at first, but then I thought "well thats always been the case, its really nothing new about cheerios, and even though Sram adds consistency, he is just as vulnerable.
Now in my opinion (in terms of future playability) is very simply: does the Silence plan work on a consistent basis?
Let me clarify this: the Silence plan is different from other combo protection in that if it resolves, your combo is really 100% safe. if you go off, you just do, its out of your opponents hand. Which means, its arguably a much more powerful form of protection seeing as you can potentially go off in the same turn with very little mana.
It really boils down to this. You have consistency covered nicely. but if you cant protect your enabler, it will be tough going.
The article basically argues that the deck really does fold to a T1 Inquisition of Kozilek or a bolt at the ready.
just playing devil's advocate here ;)
2 days ago
As a lover of all things tribal, I think this is a really cool idea! Do you think, especially in the EDH format, that you're going to have trouble with the, "If a player case no spells this turn," script? I feel like EDH is the format where everyone is tailoring their deck to play as much as possible on each turn, y'know? I don't know if there any effects like Silence which you can find in Enchantment form- because even if you have counters, those will still count against you! Quite the dilemma
2 days ago
Awesome concept. Have you thought about Silence? That would help with life loss decks that don't do combat damage.
6 days ago
You could play turbo fog tutelage, you basically run a bunch of functional copies of Holy Day and mill with tutelage. You also run Negate in side to combat control and burn. You can also run Silence if you want. To wrsp it up you run Howling Mine to always hit more fogs.