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1 day ago
Hey was just looking this up to test something out and noticed you just put this up. Not sure if you're looking for suggestions and although I don't play this deck my buddy does and we playtest exclusively so I'm pretty sure how it runs. It seems this list very much resembles that guy on the pro tours' deck as I can see the sideboard tech he included and the nagging thoughts. I assume you know what each piece does in the deck after looking it up so i'll just address the changes my buddy and I made.
Not in any order: So the deck dies to any hand disruption because you need to keep a decent hand but once they know what you are playing they know which pieces to take out. 4X Leyline of Sanctity are very important in the sideboard for this reason and helps against burn decks that beat you before you can combo off.
The manabase only needs a few shocks. All green to play manadorks and red, white, and blue for ascendancy. So Hallowed Fountain and Steam Vents are not really needed and you would want more fetches. All the shock lands include green so my buddy uses the red green fetch. Sorry the name eludes me at this moment.
Now for the instants. My buddy plays 1 more Cerulean Wisps because he really likes that card, all the Manamorphose helps out against blood moon because you can play right through it but otherwise the card is subpar compared to other cantrips so I suggested playing 1 Manamorphose in side and 3 main in case game one you need to fetch it from the sideboard you still can. Noxious Revival has proven to be a powerhouse and is the only way to get a combo off on turn 2 because it costs 0 mana. He plays 4 just because other than getting the turn 2 combo it's just an ok card for 0 (it doesn't draw by itself). Silence is Time Walk. But the thing about this is you'll need to save a mana to be able to play it on their turn. Typically you'll want to try to find the combo pieces instead of stalling the opponent (they can still attack). it's really 12 for one and a dozen for another pick and choose with this card.
Although he doesn't run it I can see where Nagging Thoughts is good. You'll need 2 mana dorks (or a Fatestitcher to pull it off typically) but which resolving a card and drawing and discarding your creatures untap and you play another card, could be solid. Not sure but he doesn't run it.
He runs Dryad Arbor at the moment with Expedite along with View from Above just to make things go quicker. Because of this he runs more Abundant Growth to enchant his man land. As for other creatures he dropped a Fatestitcher because you don't need many, you can get him to the grave easy and bring him back fairly easy as well. He also runs a Noble Hierarch. Another 1 drop dork, 12 one a dozen another.
Rest of sideboard: I can see where Grapeshot is used but just use this card instead: Flesh / Blood. Mid combo you search for it, with a Fatestitcher you tap him and whatever other creature you have and whatever creature does 20+ damage to face. You win. Doing it this way frees up a sideboard slot. My buddy runs Meddling Mage. Just 1. It seems fun to search for and play it. There is also Fiery Justice in side. Seems good for little goblin decks or whatever. As for the rest of the sideboard we are still playing around. 1 Wear is good. It seems subpar to just kill one after searching but it still seems alright for Blood Moon or whatever else. The rest of his sideboard is being looked at so nothing else is really in there at the moment.
I think I hit on everything I can think of, hope it helped.
1 day ago
I love Jhoira, it is a storm deck with a crazy powerful commander, two synergistic artifact colors, and the ability to run Mox Amber to its fullest extent, a card that screams commander, yet cannot be played in a variety of decks for many reasons. Captain Sisay actually also uses it to a great extent, abusing the commander that can fetch it because it is legendary to cast cards off of Paradox Engine, but again, that is besides the point.
Jhoira commonly needs to be all in to often storm off perfectly, and though by using Retract, Hurkyl's Recall, and Rebuild effects you can increase the amount of cards you draw to keep going off. Using effects that reduce mana costs is the backbone of the deck, and it is easy to see why this works when your commander can be cast using the artifacts you storm off with after she hits.
The issue comes with not depleting resources before you cast Jhoira, keeping jhoira on the field, meaning you have to run enough countermagic and removal to stop opposition, and also have enough to storm off after her, not fizzling when you draw dead lands or dead interaction. This balance requires a lot of work on the pilot to know when you have to mulligan to find more interaction. This isn't easy even for the best pilots in the best decks for the list.
Compare that to a stax deck that can shut off this deck with a well positioned Force of Will, Silence, Swords to Plowshares, or Dismember can not only stop you for a turn, but for many until you can rebuild at which point if a Rule of Law or Arcane Laboratory, Damping Matrix, Thorn of Amethyst, Sphere of Resistance or other random stax card hits you your out until you find an answer, of which your deck needs to run little of for fear of drawing too many when you try to combo out.
Not to menton some stax is anti-artifact, Kataki, War's Wage, Stony Silence, Null Rod, and a lot others will be nearly impossible to win through. The same is true for a lot of decks, but storm in particular due to their reliance on engines like Jhoira, Ad Nauseam or even Paradox Engine itself. These cards have answers, and will almost always lose given that the answer is found. It is sad, but the issue with storm.
Jeleva, Kess, and Yidris storm run tutors and are in black to make up for this, finding their engine before the opposition can answer it, but the card they find it Ad Nauseam, whereas even though Jhoira has already been found, being the commander of the deck, creatures are the easiest things to remove, and this is at sorcery speed to cast, so is weak to everything in essence. This means it is a weak engine, but still fast.
The biggest issue with Jhoira I haven't gone over though. Storm decks run storm cards. They run cards like Brainstorm, Dark Ritual, and Manamorphose if they are in color, these cards let you storm off with or without the engine, Kess Storm can go off with just some good cards in hand, Jhoira cannot do that. You can't storm off with Mana Crypt, Sol Ring, Lotus Petal, and a Sensei's Divining Top, it just doesn't work, but with Jhoira it is a perfect kind of hand, you can get her out turn one and have mana up for more stuff, however if your engine is off to any reason, the deck sucks really bad, as sad as it is.
Sisay is a stax deck, not a combo deck, I mean it runs a combo, but that is a finisher after it combos out, you can read more on it, but you are right, it isn't fast, control decks aren't often.
The combo is two turn win, Sisay hits, next turn you fetch Paradox Engine, cast it, cast something, untap sisay, fetch Mox Amber, then Mox Opal, Seton, Krosan Protector, fetch Bontu's Monument, Bow of Nylea, and Mikaeus, the Lunarch, let Mike die, get 3, use bow to put Mike on the bottom, fetch it, then loop this. Monument kills by draining each opponent.
This is all fetchable from the command zone, but also so it stax pieces like Linvala, the Preserver, Kataki, War's Wage, protection like Dosan the Falling Leaf and Yavimaya Hollow and removal like Mangara of Corondor. This outclasses Jhoira on the basis of straight consistency.
Frogger isn't my forteit, so I cannot vouch for it, but going against the deck is rough in many cases, it storms off through the graveyard, so my removal doesn't work. More in-depth descriptions elsewhere are on how it is so fast, but it uses a discard outlet and Frogger to cycle it's deck infinitely, a twocard combo with the commander, of which there are 7 or so other halves. That is insane consistency for combo decks often. Ask someone else for details.
Najeela can be made super fast, control, stax, what have you, it is a five color general with many two card combos with the commander, so that the deck is able to be blisteringly fast, or a slower deck, it is fully up to the pilot, unlike other decks in which the best variants are known. Druids' Repository is a great enchantment that goes through most stax, and it the most popular combo with najeela. She also is 3 mana, and has an occasional win under stax if the commander can just swing around like a kreno deck that doesn't die to Cursed Totem.
I hope you understand my take on this issue, and have cleared up the inherit flaws on jhoira and the reason some decks are better than it, not to say it is trash, just that as is, the deck isn't great in the meta.
3 days ago
I highly recommend keeping Ward of Bones as well as Silence, in a competitive meta they are great. Cards you can further cut imo would be Porphyry Nodes, Glowrider, Expedition Map, and Tangle Wire seems to be the weakest.
Good job though the list is looking super tight and really fun to play now!
4 days ago
@hkhssweiss: 104; 4 to cut. Ward of Bones looks awesome, but is a drop. I don't want to cut Sanctum Prelate given how much potential she'll have. One card I want to cut is Silence (Even though it's great, Isochron Scepter isn't in, thus the reason behind the cut.). Ideas? I literally went too gutsy & cut even Staff of Domination, & Scroll Rack just to go below CMC 2...
5 days ago
Horzo If your worried about your Sen getting removed I would recommend some of these spells! I used to play Sen back in the day and she was one of my favorite decks before I disassembled her.
Additionally a fun card to play with her is Capsize! Bounce back a permanent (or land...) and play them when you take control of their hand!
1 week ago
Hey there! Sen Triplets used to be one of my favorite decks to play, for a 2HG tournament here might be some cards that can be of use. I would definitely recommend Paradox Haze for one of them as you would then be able to take control of both players hands. Cascading Cataracts is also a good untility land that can be used to filter all your colorless mana to use your opponents spells. Mystic Remora and Rhystic Study can help you get some mass card draw so you can support your buddy. Memnarch although quite high on the cmc cost can also allow you to help protect your buddy from threatening stuff. Hostage Taker is also quite great as well as Notion Thief to prevent your opponents from doing stuff. Spell Queller also has some hidden strategy as you can flash it in to stop your opponent kill it on your turn and the card will be able to cast for free for you.
Since you are also in the protection route, running all the cheap interaction spells are optimal. Delay, Swan Song, Remand, Render Silent, Silence, Mission Briefing, Spell Pierce, Mana Leak, Snap are all great cards that can be abused with Sen.
You can also run a Academy Ruins + Mindslaver to lock out one person. As Foretold can also go pretty crazy if you use it in conjunction with Paradox Haze. You can also copy it with Copy Enchantment, Estrid's Invocation, or Clever Impersonator to tic up the counters a lot to start free casting a lot of things.
Lastly for Sen mana is important, you have plenty of the decent ones, so here might be some others you can consider. Talisman of Dominance, Talisman of Progress, Fellwar Stone, Thought Vessel, Mind Stone, Thran Dynamo, Worn Powerstone, Coldsteel Heart.
I hope that gives some insight and helps!
1 week ago
Mmm I see in that case, than I would definitely recommend a lot of the fast mana rocks. If you can get your hands on them. I think you already know them but I'll list them just for the sake of it. Mana Crypt, Mana Vault, Mox Diamond, Chrome Mox, Grim Monolith, Basalt Monolith, Worn Powerstone, Pearl Medallion. I would also recommend some protection spells or recursion spells Faith's Reward, Rebuff the Wicked, Silence, Lapse of Certainty, and Teferi's Protection. If you want to keep the Angel theme some good angels are Angel of Jubilation, Lyra Dawnbringer, Archangel of Tithes, Platinum Angel, Baneslayer Angel, Emeria Shepherd, Angel of Finality, and Karmic Guide.
Hope that gives some insight! :P
1 week ago
goldlion I would be honored to partake in play testing the deck, I actually been brainstorming the deck even when I am working LOL! It's such an interesting build that is unique, jank, and no one had ever followed through making it before.
Hmm, imo SynergyBuild I would still consider keeping it an Abzan build, while yes Meren is great (I love her to death, I rebuilt her 5 times LOL), having access to white is a great boon and there are other "tempts" in this color. The reason I would still include white is mainly for the anti cards like Teferi's Protection, Silence, Faith's Reward, and Second Sunrise. These cards really help in a "lands matter" build.
Going off on tangent, an alternative commander that does well with the unique "play style" would be Muldrotha. In this variant, a "forced search" build abusing Mindslaver, as you can keep on doing this over and over with Muldrotha seems pretty viable in my mind.