Silence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Silence

Instant

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

Silence Discussion

precociousapprentice on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

Also, I play Silence over Orim's Chant . The fog effect is great, but affecting all players is better than targeting.

SideBae on I Play For Free, You Don't Get To Play!

3 weeks ago

The first thing I notice when looking at this list is that you run 41 lands. I strongly advise against this. In my experience, unless you’re a green landfall deck like Azusa, Lost but Seeking , there is little utility in running more than 34, maybe 35 lands. There are budget options for fetching, such as Evolving Wilds or Terramorphic Expanse , which you might find helpful for color fixing. Also, you might consider running the shock lands in your colors ( Hallowed Fountain , etc.). These can be grabbed by slow fetches like Flood Plain , and add a level of consistency to your mana base without breaking the bank. Hall of the Bandit Lord is also a consideration, though it can be pricey. Temple of Epiphany , Temple of Enlightenment and Temple of Triumph may be helpful to find more/fewer lands early, before Narset is down, and remove ‘dud’ lands from the top of your deck after she is ready to attack. Command Tower , Mana Confluence and City of Brass are also good additions.

My second piece of advice is to add top deck manipulation. While many of these kind of cards are expensive, like Jace, the Mind Sculptor , Scroll Rack and Sensei's Divining Top , card’s like Ponder , Brainstorm and Preordain are very affordable. I especially advise the first two, as they permit stacking up to two spells on top of your deck before attacking with Narset, where Preordain only stacks one. However, all three are great in an opening hand looking for lands or action cards, and I would run all three in virtually all blue decks. Telling Time and Serum Visions are also contenders for this slot, though I don’t think as highly of them.

Mystical Tutor , Enlightened Tutor and Personal Tutor are also great ways to stack cards you need on top of your deck before a Narset trigger resolves. These are in the $20-$30 range though, so they may not be super accessible.

Strionic Resonator copies your generals ability... just sayin’.

If you don’t want to run counter magic, you should at least consider counter counter magic measures like Defense Grid or Price of Glory . These will make it way more difficult for your opponent to counter your general on her way down, or your free spells during the resolution of her trigger. Silence is also a good card from that view. Some interaction is always good, though. Here, I recommend Wrath of God , Supreme Verdict and/or Swords to Plowshares . The first two are board wipes that will hold back wide decks and give you time to cast your general; Swords is just the best spot removal in the game. Wear / Tear is another great piece of interaction in RUW.

With respect to your ramp: I see you’re running all three cluestones. I think the signets ( Azorius Signet , Boros Signet and Izzet Signet ) are better. In my experience there is a tremendous difference between 2- and 3-mana rocks in EDH. Similarly, I advise Talisman of Progress , Mind Stone , and Thought Vessel as ramp options. Coldsteel Heart is also a good idea.

Depending on your board presence during each game, you might consider Restore Balance , as a Narset trigger allows you to cast it immediately. This may be helpful if you can’t go off that turn, and just want to keep opposing boards in check.

If you want to get SUPER spicy, Mind's Desire and Volcanic Awakening are also good options to hit off Narset triggers. Temporal Manipulation is an extra turn card you may have missed.

Card draw and selection is a premium in EDH and decides most games. Chart a Course , Faithless Looting and Dack Fayden all come to mind when viewing your list. Ancestral Vision is about $10 these days, and is a fun flip off a Narset trigger, though Concentrate may be just straight better, as you can cast it from your hand as well. Mystic Remora is a good enchantment for drawing cards. If you choose to run a counter counter magic package, Dictate of Kruphix or Howling Mine may help; however, be weary of playing them when you have no counter protection, as they are symmetrical effects.

Finally, depending on how mean you are, Ravages of War , Armageddon and Cataclysm are possibilities. Nuke-ing all the lands means that Narset is very likely to take over the game, and resolving one of these spells may win the game on its own. Cataclysm is, in my experience, even more brutal than the other two, as it kills walkers and removes armies of blockers.

I hope you find this helpful; let me know if you need clarification on any of my comments.

Good luck with deck building!

SideBae on Aminatou, the Esper Child

4 weeks ago

Counterbalance with Aminatou seems sort of like a build-your-own one-sided Chalice of the Void ... with your Sensei's Divining Top it become bonkers.

You might also like to run Silence as combo protection; however, depending on how fast you want to go off, Teferi, Time Raveler works as well.

Depending on the meta, Supreme Verdict might be better than Kaya's Wrath . Dispel may be better than Absorb as well.

I'm not sure why you're running Warping Wail . You might want to replace it with Demonic Consultation , which also combos with your Jace.

dbpunk on Help for set making! I ...

1 month ago

That's a good point. Of course there would have to be a Silence reprint... For the mimes.

ChibiNature on The Pie Raker's Army

1 month ago

VaalVanir

I treat Aurelia's Fury as a card similar to Angel's Grace or Silence . I never try and cast it on every single players turn. So I don't ever really hold on to it waiting for a Paradox Engine , hell I cast it often enough without even having my commander on the field. But if I do know one of the non-creature decks at the table is readying the board in order to pop off than I know I can at least shut down him. It's in the so-so category for me in terms of card importance, but has done what I needed it to do so far so I shall leave it in for the time being.

smackjack on Competitive Jeskai Deck using Isochron ...

1 month ago

Silence is fun on the scepter :)

hungry000 on Icy/Hot

1 month ago

For the record, Expansion / Explosion would not work with Isochron Scepter because of the rules change a little bit ago that changed split cards' cmc to be equal to the sum of both halves. (rip Brain in a Jar / Beck / Call deck)

It's definitely worth including some amount of Silence / Holy Day / Angel's Grace to potentially lock out all combat damage or spells the opponent would want to play (barring any topdecked instants). Also, this deck should play less like burn and more like midrange imo since you can make a lot of value with Isochron Scepter every turn. So cards that are more focused around stalling would make better use of Scepter than just copying a burn spell and playing like a bad burn deck. Some other cards that might be nice: Justice Strike , Path, Muddle the Mixture

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Silence occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%