|Commander / EDH||Legal|
Printings View all
|Magic 2014 (M14)||Rare|
|2011 Core Set (M11)||Rare|
|2010 Core Set (M10)||Rare|
Combos Browse all
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
|Have (4)||Joblaska , mziter501 , ahobrien , voidruby|
|Want (15)||BringerOfStorms , DeadeyeDesperado , Korevana , doonmeister , Dawnbreaker7727 , sycdan , vakuso , Cheshire000 , DragynFyre , Fralaylah , 0ur0b0r05 , Arrownight , AzureOctive , Turtlelover73 , powertrot|
2 days ago
In addition you can consider adding in the lines for Isochron Scepter / Dramatic Reversal since you are running quite a bit of rocks to go infinite mana, and then from there cast the spells on your target player.
Additional counterspell packages can include Delay , Swan Song , Counterspell , Arcane Denial , Remand , Snap , Mental Misstep . With the protection package as well I am a fan of Capsize for Sen Triplet decks as you will be able to play the lands you bounce back or even permanents that they resolve before your turn.
Some cheap spells that are considered highly are also Silence and Orim's Chant , Render Silent is also a great way to stall for more plays. Allowing you to essentailly time walk over them. If your looking for more protection spells, you can look into Imp's Mischief or Rebuff the Wicked for more protection.
Sen Triplets used to be one of my favorite decks to play hope this gives you some helpful ideas!
4 days ago
the_odysseus thanks for the suggestions! I won't disagree with you on most of these (especially Phyrexian Altar , which I totally need to add), except to say that I don't really claim to be THE ideal way to build Teshar, or indeed a final product. It's very much a work in progress as I try to fine-tune the gears that make it work, as it were, which is fun for me. Martyr's Bond I could see being good in a less combo-focused, more value-oriented build of Teshar that tries to play the long game, but in my version I'm more interested in just stalling and discouraging people from hurting me than actively going after them like that. As far as I can tell Sigarda's Aid would only help me combo at instant speed with Bone Saw because you can't use the others' sac triggers at instant speed anyway, right? I've considered Shimmer Myr though. And I don't have that many of them anyway. I'm not a huge fan of non-repeatable one-shots like Silence , and initially had Grand Abolisher in the deck until I realized that most of the time I drew it, it was a dead card that I never felt I needed to protect my combos. The point of the combos and the deck is that it's so redundant that you can always recur things that get blown up or just restart the machine with a different gear.
I know it seems like sacrilege to skip Enlightened Tutor , but that's a recent subtraction actually. I realized that I only had one enchantment in my deck to search and only ended up getting artifacts that I probably could have gotten anyway through comparable draws, so I decided to cut it in favor of additional sac outlets and see how things worked out. If I decide I want it again, I'll add it back in. And like I said before, non-repeatable one-shots are something I try to avoid in this deck, so Stoneforge Mystic seems to trump Steelshaper's Gift for now.
Aven Mindcensor and Ghostly Prison are indeed good, but neither does much to help my combos and as I said with Martyr's Bond , I think they have a place in a more value-focused, less combo-oriented version of Teshar. I also didn't feel the Soul Sisters were needed if I had Aetherflux Reservoir because it's even a bit more versatile while accomplishing the same thing and being a win-con.
I personally feel Winter Orb is a little too unfun, even for me, but I'll admit it probably would be a good choice--although it makes me uncomfortable that it slows me down too. Lastly, Academy Rector is a card I've always felt was more like a one-shot than repeatable value, and plus you can't bring him back with Teshar anyway, thus his exclusion.
In summary, I don't think you're wrong about any of these suggestions--I'm just not sure some of them fit well in this sort of deck, necessarily. But I could be wrong, and I should probably try them out! Like I said, work in progress here. Hope I made some kind of sense. Thanks!
5 days ago
Martyr's Bond ? Sigarda's Aid seems good, allowing you to combo at instant speed. Grand Abolisher and Silence help protect you while comboing off, and Soul Warden or Soul's Attendant gains you infinite life with infinite etb's. Some stax pieces like Winter Orb might help slow down the game while you wait to combo off, and Aven Mindcensor is quite good. Academy Rector might be outside of your budget, but it can get you your sacrifice outlet enchantments. Ghostly Prison is good. Lastly, Phyrexian Altar is relatively cheap now.
1 week ago
@ The_Fallen_Duke That was exactly the situation that happened last night! There was an Azami player using Howling Mine on the battlefield, while I had Smothering Tithe on mine. Silence + Armageddon the board and pretty out attrition the whole table.
1 week ago
Twilight Prophet , Wear / Tear , Silence , and Faith's Reward are all great cards to run when encountering most situations. Skullclamp should also be added in for the powerful card advantage it gives.
Hope that helps!
2 weeks ago
Took a look over your deck, I like what your doing! However just as what hecubus333 mentioned, the CMC curve on the deck seems on the higher side. On a personal take, this was what my Teneb deck looked similar to before I tuned it for more of a competitive meta.
I also agree on your perspective on using unorthodox commanders for fun and tuning them competitively or as far as you can push them! For my thoughts on the matter, feel free to take it with a grain of salt!
These are good if you have multiple ways of abusing them or cheating them out but Ashen Rider and Angel of Despair cost way too much for these effects, I would consider only adding in one of these effects. Butcher of Malakir is another card that has way too high of a CMC when you are already running both Grave Pact and Dictate of Erebos , it should be considered being cut. Wurmcoil Engine while being fun, is a win more card and also can be swapped for something that gives you advantage. While I love redundancy effects, Falkenrath Noble is also too high for the effects that are similar to the Blood Artist as well as Zulaport Cutthroat . Burnished Hart while a fan favorite just only ramps you when going competitive you have access to faster mana rocks which does it much better. For the last thought I have on creatures like what hecubus333 as for 6 CMC is does not much and there are alternative ways to get better card draw.
In your artifact section, I am not a fan of 3 CMC rocks unless they provide an extra ability like say for example, Chromatic Lantern or Commander's Sphere . The former provides color fixing and the latter card draw that doesn't require you to tap to activate. With that being said, I would take out the Orzhov Cluestone , Darksteel Ingot , as well as Strionic Resonator . In replacement mana rocks like Mana Vault , Mana Crypt , Chrome Mox , Mox Diamond , Grim Monolith can be used. Or if going for more on the budget friendly route, Thought Vessel , Everflowing Chalice , Sensei's Divining Top , and Scroll Rack are other cards to consider.
Unburial Rites as well as Victimize are decent but Necromancy and Dance of the Dead provide cheaper cost as well as more efficiency, in addition they can target your opponents creatures in their grave as well. Sorin, Grim Nemesis is good in a casual format, but as said before 6 CMC for card draw is really rough. Albeit I do like that on the resolution you do get CA right away so that's a plus.
Now for cards I would consider adding, here is a list you can consider:
- Tymna the Weaver
- Dark Confidant / Mindblade Render
- Viscera Seer / Carrion Feeder
- Toxic Deluge
- Vampiric Tutor
- Demonic Tutor
- Diabolic Intent
- Enlightened Tutor
- Dark Ritual
- Culling the Weak
- Leonin Relic-Warder
- Smothering Tithe
Those are just some off the top of my head I can think of. For Orzhov colors you want to try obtain as much Card Advantage (CA) as possible as that is what we are weak on as well as mana acceleration.
Hope that gives you some insight! Feel free to ask for any advice, help, or perspective! Down to help tuning decks!
3 weeks ago
I'll have to check those sites out and Silence seems legit i wonder why i don't see it played that much
3 weeks ago
Darth_Savage First of all, thanks for such an in-depth reply. I can really appreciate feedback that involved more than 5 seconds of thought. Let me try to address some of the feedback you gave me, and give you some insight into some of my choices. Let me preface this by saying that I haven't really done much with this deck in at least a year. As the sideboard meta in modern shifted more heavily towards artifact hate (due to Tron, KCI, Lantern, and others), any/all variations of lantern control went right down the toilet. So with that said, I became okay with the fact that this deck was going to be more of a casual fnm homebrew than a competitive netdeck variant.
1.) " Ghostly Prison or Norn's Annex aren't Ensnaring Bridge, but they would offer some protection." -True. However, simply put.. they are just less effective Ensnaring Bridges, attempting to do the same thing, but not as well. The whole point was to move this deck away from relying so heavily on a stall tactic like Ensnaring Bridge .
2.) "Your other options are fogs Holy Day / Ethereal Haze , these only stall a turn, or you could try bounce Boomerang / Vapor Snag , lastly there is Silence ." -Again, you're not wrong when you think along the lines of "stalling", but when you try to think about how to manage a lantern deck without a heavy stall mechanic, then you start to realize that none of these are good options. Not only do they just fall far short of what Ensnaring Bridge would effectively do for me, but they essentially try to offer me the same win con. Think outside the box. Not.. what else could I do instead of Ensnaring Bridge?, but rather.. what else could I do instead of stalling the game?
3.) " Glint-Nest Crane , this is 2 mana, compared to Ancient Stirrings , Faithless Looting or Serum Visions , the fact it has a body is less relevant than the extra cost." -100%. However, one of the biggest challenges with Modern Lantern is that their mana base is far too greedy. After 15+ years of playing this game, I have found dual color decks to be the sweet spot for most mana bases, and prefer to keep my decks there. Now, while Serum Visions is a nice 1 mana cantrip that fits my colors, I believe that the Crane offers me more versatility. A body to block, a creature with a form of evasion, and helps me to dig deeper for my win con. Keep in mind that my 1 mana slots are plentiful in this deck, it is not as if I am missing out on many turn 1 drop opportunities.
4.) "You could run a finisher Indomitable Archangel / Bastion Inventor / Myth Realized or go wide Monastery Mentor " - Bastion Inventor is the only suggestion here that stands out to me as something I hadn't thought of. It doesn't really fit the theme of 5/5's bashing you in the face, but it would certainly make for a nice sideboard threat for when my opponents think they have me on lock. The rest of your suggestions again don't fit my manabase, which I already addressed earlier.
5.) " Whir of Invention would also help you find your Darksteel Citadel or lock." -This is a suggestion I have struggled with a lot. The lantern community as a whole swears by this card, and albeit.. with good reason. And perhaps that is why I have my reservations when it comes to this card. I strive to make a deck my own. Not to copy pasta what others have done. My biggest concern with this card is how it negatively effects the manabase. UUU is just not a good mana cost for a deck running 6 colorless lands. It's why most Whir Lantern decks have cut Ghost Quarter or Inventors' Fair .
And finally.. 6.) "your deck is suffering from a clash between the control nature of Lantern and the aggro nature of Ensoul Artifact" -I don't entirely disagree with you, however, this was the purpose of the deck from the get go. The big question for me has always been.. how do I turn slow lantern into aggro lantern? I concede that the very nature of lantern IS slow and controlly, but.. I am the type of player to think outside of the box. If there is a way to make it happen, I will find it. And even though this deck has been put on my back-burner for a while, I am sure I will revisit that very question again ...eventually.
Silence occurrence in decks from the last year
All decks: 0.02%
Commander / EDH:
All decks: 0.18%
W/U/B (Esper): 0.15%
BUG (Sultai): 0.08%