
Legality
Format | Legality |
Tiny Leaders | Legal |
Noble | Legal |
Leviathan | Legal |
Magic Duels | Legal |
Canadian Highlander | Legal |
Vintage | Legal |
Modern | Legal |
Penny Dreadful | Legal |
Pioneer | Legal |
Vanguard | Legal |
Legacy | Legal |
Archenemy | Legal |
Planechase | Legal |
1v1 Commander | Legal |
Duel Commander | Legal |
Oathbreaker | Legal |
Unformat | Legal |
Casual | Legal |
Commander / EDH | Legal |
Printings View all
Set | Rarity |
Magic 2014 (M14) | Rare |
2011 Core Set (M11) | Rare |
2010 Core Set (M10) | Rare |
Combos Browse all
Silence
Instant
Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)
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Recent Decks
Silence Discussion
TheZodiac666 on
Jodah Omni-flash
3 days ago
Hey, I like your list. What is the reason for keeping in the high costed creatures? Doesn’t it feel like you are slowing yourself down against some of the faster decks in the format? Also, I’d recommend trying Silence & Grand Abolisher as wonderful protection spells for the combo turn!
Boomcat12B on
daxos
1 week ago
Cards to add-
Sea of Clouds You want to add glacial fortress for sure. It is a cheap check land that can come in untapped, and you want Rogue's passage to let you swing freely if your equip pieces are getting destroyed. I would run 36 lands in this deck and Sea of clouds can replace the bounce land if you want to go that route since it is a bit more expensive money wise.
Card Draw-
Mystic Remora This will give you better card draw (in addition to what you already have. The more card draw you can have the better. This should give you around 10 pieces of card draw. Some of the card draw is situational so it will come to playing the deck and seeing if you need to add a bit more dedicated pieces.
Ramp/Rocks
Cards to suit up with-
Eldrazi Conscription - One of the best enchantments you can have for voltron
Sword of the Animist - Will help out with ramp...Add no matter what. This card is stupid good
Creatures-
Sun Titan - Allows you to get Equipment and artifacts back from the GY and you are running enough cards to make it worth running him.
Silent Arbiter - Perfect for your decks strategy, and will help with crack back
Umbra Mystic - Allows you to sacrifice your Auras instead of Daxos should he be killed.
Battlewise Hoplite - Gives you another creature to suit up if Daxos is taken out of commission or costs too much.
Augury Adept - Card draw and lifegain is worth it, plus it gives you another option for a creature to suit up
Removal- You are actually not to bad off in interaction. Your sitting at around 10 I think, but you do not have any boardwipes and that cna be a problem. However with your counterspell suit and single target removal it might play out alright. It will really be a matter of playtesting and seeing where you want to take the deck.Here are some ideas to add for board wipes (I would add one of these since there is one more slot to fill for the cards I suggested taking out. The rest can be ideas should you need to add board wipes)
Cyclonic Rift - This one is not cheap but I would definitely include it if you are willing to spend the money. I would add it over any of the other cards mentioned in this section.
Just a few ideas for cards to pull-
Mu Yanling, Sky Dancer - It just is not doing anything for you
Tamiyo's Epiphany - It costs too much for what it does
Curse of the Swine - just run a board wipe instead.
Angelic Edict - Costs too much for what it does
Dauntless Onslaught - This deck wants cards to suit up Daxos not combat tricks
Moment of Heroism - Same as above
Silence - A good card but your not looking to combo off so it is a slot you can use to further your game plan
Tragic Lesson - Better options for card draw
Corridor Monitor - Does not really provide much synergy for what you want to do All the bestow creatures- They just cost too much to use bestow and you have better options
Mesa Enchantress - A really good card, but Running 14 enchantments won't proc her enough to give you the value you want
Curse of the Forsaken - Does not really help all that much
Mystic Barrier - It does not really further your game plan
Unknown Shores - It isn't bad but being two colors you don't need to worry about color fixing that much.
Azorius Guildgate - Tapped lands can always be replaced
Alright so looking over the list these are the cards I would take out and the cards I would replace them with. I basically removed cards that did not provide a strong synergy, or cards that could be replaced with more efficient cards. The 2 biggest areas I focused on were Ramp and card draw since you were light in both areas. Simply by adding those 2 packages the deck will start to run better and more consistently which will lead to better games for you overall. I also suggested some lands so you can replace the tapped lands, as well as give you more utility to get dmg in with Daxos. Upping your land count by one should also help your land draw ratio as well. Next I suggested 2 more pieces of voltron that are just too good not to add. I pulled a lot of creatures that you were running because they did not provide synergy or they were just to costly. I replaced them with creatures that provide synergy and value for your deck, and also gives you a few more options in case Daxos gets shut down. Always need a back up plan. Finally Add in at least a board wipe. you really want three and I would personally replace 2 of your weaker counter spells (I left in most of your counter suite)with board wipe pieces. I gave you a few ideas as to cards you could run for board wipes. If you do decide to remove 2 counters to replace with w wrath I would suggest Stymied Hopes and Annul
I kept the upgrades to around $30-$40 dollars (I think I was not adding them up) but they should not more than $50 or so since I know you don't want to spend a shit ton on your decks. Let me know what you think or if you have any questions on choices or reasoning.
99LandOTK on
Flash Hulk Kenny
2 weeks ago
Silence can also help stop opponents from doing things with the cards they draw as you draw them out.
Spirits on
Kaalia, Mirror Breaker EDH
3 weeks ago
Hi Bruhmaster,
Understand what your saying, most decks that rely on the commanders, usually once the commander resolves (caster maintains priority), it's too late, whatever it is that needs to get done, is done instant speed so removal is hard.
Some commanders like Kaalia of the Vast , that have to resolve, and then pass phases (into combat phase in this case), have a harder time. A few tricks we can use, 1) Grand Abolisher , 2) Silence , 3) Teferi's Protection , 4) Haste ( Dragon Tempest ) 5) Shroud ( Lightning Greaves ).
The way that i've configured this deck is 1) Primary win-con is Buried Alive + Reanimate , 2) Secondary win-con is Leonin Relic-Warder + Animate Dead + Goblin Bombardment , 3) still trying to figure it out, currently Worldgorger Dragon + Animate Dead + Dragon Tempest . None of these win-cons use Kaalia of the Vast .
Kaalia of the Vast gives me some high-synergies 1) Kaalia of the Vast + Master of Cruelties eliminates an opponent, 2) Kaalia of the Vast + Razaketh, the Foulblooded usually tutors the win-con. Kaalia of the Vast can also drop in Interactive ADD to solve issues. Definitively no reliance on resolving ADD for combat damage.
What commander do you play, can strategize some plans for you. In the cEDH tournament this weekend, only cast Kaalia of the Vast in 1 of the rounds.
Spirits on
Kaalia, Mirror Breaker EDH
3 weeks ago
Hi weezel,
Update from this weekends cEDH tournament.
Won all rounds, but probably should have lost to a Kess, Dissident Mage in round 2, had a Glen Elendra Archmage resolved. I managed to Toxic Deluge it but then they Thoughtseize my Grim Tutor so was waiting for a tutor to pull a Swords to Plowshares . Then they tapped out on casting a Pact of Negation on my Bloodgift Demon (At the time, I only had Reflecting Pool (luckily they had played a Urborg, Tomb of Yawgmoth which enabled it to be ) and they were trying to mitigate my draw. (Note: I kept a 0 land hand in that round because I had Mana Crypt , Arcane Signet , and Dark Ritual in hand. Soon as they had no , successfully resolved my combo (again), they had already Force of Will cast on me earlier.
Anyways, never used the Worldgorger Dragon at all, drew the Bogardan Hellkite in the last round, never played him. Each round got there the same way, Buried Alive + Reanimate . The last round I resolved a Razaketh, the Foulblooded , sac'd Kaalia of the Vast realized I didn't have enough , so had to wait a turn, then cast Kaalia of the Vast again, resolved an Avacyn, Angel of Hope , sac'd Kaalia of the Vast to pull a for Goblin Bombardment (post-combat) sacrifice all the Restoration Angel after casting Buried Alive + Reanimate .
Post the tournament, realized Demonic Consultation was too much of a dead draw, going to replace it with Plunge into Darkness , saw it played a couple times was not horrible, worst case just pulls a tutor usually.
Also worked that evening on replacing Worldgorger Dragon and Bogardan Hellkite but came up with nothing. I primary win-con all rounds, never went to Leonin Relic-Warder which is far safer secondary than Worldgorger Dragon . Still thinking a Doomsday is a better way to go, could do Doomsday + Night's Whisper and build a stack:
Leonin Relic-Warder (discard with Faithless Looting )
That's CMC7 though .
Also was thinking maybe Silence or more of an interaction package, Red Elemental Blast + Pyroblast (probably the right ones). Also went down a though process on T1 enabling like Simian Spirit Guide .
What I really need is another Buried Alive best I can think of is Final Parting >> Leonin Relic-Warder + Animate Dead (to hand), but then still need a Goblin Bombardment . So the combo would be Final Parting + Goblin Bombardment or Animate Dead . So would be CMC9. Better than Doomsday CMC7 (stack) + = CMC10, and doesn't require a same turn enabler like Street Wraith . Still not right though. Hmm.
Cheers!
Goretast on
Chulane's fast food chain
3 weeks ago
Hey Lokust, my first few drafts of my Chulane list were lightly based on your list, so I just wanted to come full circle and give my thoughts.
I'm not sure how competitive you're wanting this to be, but I'm going to suggest some things to really kick things up. I think you have a bit too many win-conditions that might be bogging down the deck with dead draws outside the combo.
Aetherflux Reservoir
,
Isochron Scepter
/
Dramatic Reversal
,
Altar of the Brood
,
Akroma's Memorial
, and
Deadeye Navigator
seems excessive.
Walking Ballista
and labman are plenty for outlets (Jace not needed imo).
I would swap
Altar of the Brood
for
Winds of Rebuke
. Winds is decent spot removal while allowing you to go for a mill win with just an
Eternal Witness
and infinite mana. I'm a little surprised you don't have
Shrieking Drake
/
Aluren
/
Intruder Alarm
because each are MVPs that easily set up infinite combos to win on the spot. Big plus if you add
Ranger-Captain of Eos
to tutor Shrieking while getting a silence effect. On that note, I'd add
Silence
, it is quickly becoming a competitive staple that ensures you win uninterrupted.
Trophy Mage
is a strong addition to grab your curio/elixir. I've also had great games with
Village Bell-Ringer
because it opens up infinite casts/mana with dorks and Chulane bouncing it back.
Faeburrow Elder
would be a good addition if you go that route. Big vouch for
Wargate
. Also,
Deafening Silence
is really gross with Chulane because we are so creature heavy. I think it would fit really well here especially since you went with less counterspells, so it shouldn't hurt you.
Hopefully atleast some of these suggestions help you out. I have a cEDH list if you want to check it out, [cEDH] Chulane's Bounce House
Osbert on
Queen Marchesa's Chessboard
3 weeks ago
You have TONS of creature removal but I only count 3 spells that can remove artifacts or enchantments. I suggest adding a card like Return to Dust or Crush Contraband as the best instant speed options with 2 for 1 capability. Aura of Silence is agreat tax effect that pulls double duty as removal as well.
Ad Naseum seems like a really risky card in here since you have quite a few higher CmC cards. It usually is better in a deck where the average CmC is ~2 so the life loss is mitigated and you are more likely to get a full grip from the spell. I know with Angel's Grace you can draw your deck but you don't have any ways to secure your infinite Dualcaster Mages from finishing the job. Maybe include a card like Silence or Grand Abolisher to make sure your combo goes off without a hitch.
With a decent instant package maybe you should consider Isochron Scepter . Stick a Swords to Plowshares or Silence or Despark under there and have repeatable interaction. Silence is exceptionally nasty.
If you're on the hunt for even more creature repellant I suggest Lightmine Field . It really only backfires when an opponent swings while they have an Iroas, God of Victory or Vigor out.
GhostChieftain on
Goblin Stampede
4 weeks ago
Why no Pyroblast or Red Elemental Blast ? They let you force your commander through as well as an answer to the afformentioned Flash shenanigans.
Barbarian Ring can help you stop a lot of combos, even through a Silence or a Grand Abolisher
Dire Fleet Daredevil while not a goblin, could allow you to win from your opponent's yard by playing non red things. I'm not super sold on this, but it is an idea.
By Force could be considered depending on meta.
Gemstone Caverns could also be a nice bit of ramp. All but 1 of your lands produce red mana as it is, so adding another that can either just be colorless or potentially ramp and give red I think is worth it. Plus you have moons to turn it red again later anyway.
Silence occurrence in decks from the last year
Modern:
All decks: 0.03%
Commander / EDH:
All decks: 0.03%