Silence

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic 2014 (M14) Rare
2011 Core Set (M11) Rare
2010 Core Set (M10) Rare

Combos Browse all

Silence

Instant

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

Silence Discussion

Mondo1212 on Feather The Redeemed

1 day ago

Here ya go, Derrick,

Where is Gamble

Ramp or extra mana

Fellwar Stone , Fire Diamond , Marble Diamond , MindStone, Sword of the Animist , Thought Vessel , Hardened Berserker , Treasonous Ogre , Neheb, the Eternal , Neheb, Dreadhorde Champion Desperate Ritual , Pyretic Ritual , Seething Song ,

Target spells that are dope

Coordinated Assault , Enrage , Otherworldly Outburst is cool and you can loop it if the creature you buff dies making a token, Samut's Sprint , Titan's Strength , Accelerate , Aleatory , Chaotic Strike , Stun , Niveous Wisps , Carom , Formation gives banding which is spicy, Spiritualize , Stave Off , Bathe in Light , Feat of Resistance , Chaos Warp target tokens to get permanets from your deck for free, and is good removal.

Heroic/Prowess Creatures cuz value

Vanguard of Brimaz , Fabled Hero , Tethmos High Priest , Leonin Iconoclast , Arena Athlete , Akroan Line Breaker , Monastery Swiftspear , Soul-Scar Mage , Dragon-Style Twins ,

these are some cards I think you should look at, don't need all and some might not fit exactly but if you like them then put them in. Cut some lands you can go down to 34 if you add in more artifacts, which go great with paradox engine.

Cards I think you should replace: Emerge Unscathed rebound fucks with your commander it exiles them not letting you put them back into your hand; Aurelia's Fury really expensive to get any good use out of it, or if you want protection during your turns run Grand Abolisher or Silence ; Expose Evil is too slow of a draw engine Mentor of the Meek with the tokens you make is better for drawing; Burnished Hart and Solemn Simulacrum are meh, better to go with artifact ramp that can feed the paradox plan, plus artifact ramp is cheaper and faster; speaking of artifacts Boros Cluestone and Boros Keyrune are good flavor options but aren't that good as other artifacts; Inferno Titan and Sun Titan are good creatures but don't fit into the game plan as well better to put things that help with the gameplan.

hkhssweiss on Oh, You Wanted to Play Magic?

2 days ago

Yo Jayd0nlink, first thing I would recommend would be to cut down the amount of high CMC cost spells. I would also run a lot more interaction magic such as Remand , Silence , Delay , Capsize , and stax type cards that would prevent them from playing more cards. Some cards that come to mind are Aven Mindcensor and the likes.

I would also use cards like Paradox Haze to get more use out of Sen Triplets when she is on the battlefield. Rebuff the Wicked and Imp's Mischief are alternative cheap ways to protect your commander.

There are a lot of ways to synergize your commander with the playstyle you want to do. However big drop spells should be the first thing to do, after that you will need mana accelerators as well as protection spells, before using utility spells to get rid of cards you wouldn't like to deal with.

Feel free to ask for more help as I did play Sen for quite a bit!

Dreamweav3r on Iroas, God of the Legion

5 days ago

There's a few things involving Sunforger , Master Warcraft can outright win game on its own, if it's in your means Teferi's Protection is another powerful instant to fetch. Comeuppance and Settle the Wreckage also keep you safe for 1 turn. I've also always wanted to play Silence but cant find room. Mistveil Plains finally allows you to reuse your instants.

Boros bois ;p

SynergyBuild on Understimated Commanders

6 days ago

Well, I am a fan of Selvala, Explorer Returned . A group-hug effect tacked onto a name more recognizable in its mono-green form, however, I found that Selvala, Explorer Returned gives roughly 3-4 mana on tap. That is an amazing advantage.

Take abuse of this, with effects like Smothering Tithe , Well of Lost Dreams , or Paradox Engine , use more untap-effects like Instill Energy , Quirion Ranger , Scryb Ranger , Wirewood Symbiote , Vitalize , Nature's Chosen (A favorite), Emerald Charm , and numerous other green untap effects that cost less than the tap on Selvala herself, and you can storm off through your deck, just trying to find Paradox Engine , Well of Lost Dreams , or another payoff, and you will draw your deck.

Run any number of wincons, a favorite of mine being Altar of the Brood , Cloudstone Curio , Instill Energy , and Nature's Chosen , or whatever you want, and you get to mill out each opponent.

How do you do this when you have to draw your opponents ~20-30 cards when going off? Silence or Autumn's Veil , Grand Abolisher , City of Solitude . Whatever you want!

This list is just an unbudgeted variant: Selvala Hugstorm (Semi-Competitive Combo)

SynergyBuild on The Threads of Fate

1 week ago

I don't think it affects that many decks.

Too combo-ridden to matter IMO, or a blue deck just counters Teferi, or bounces it on their own turn. Can be a decent Silence for your turn however.

Squirrelbacon on Enchanted Spirits

1 week ago

I have a friend that runs a budget-y version of spirits, and let me tell you Remand is super important to his strategy. However, he is not running a Tallowisp package either which eats up some slots...

A good budget card for this strategy is Ojutai's Command . It's pretty flexible and says draw a card and can work as an ALTERNATIVE to Cryptic Command if you want to. I don't know that that's necessary either though.

As for some sideboard options, graveyard hate should be a number one priority right now with dredge and Arclight Phoenix being silly. Rest in Peace is probably the best card for your list, however, Relic of Progenitus and Tormod's Crypt would also work (Relic > Tormod's). A great creature for this list in the sideboard is Remorseful Cleric as it can serve as a creature or as graveyard hate, so maybe consider this as well.

Some counter magic in the side is also great, namely Negate to beat up on any and all non creature spells as well as Spell Snare to just stop 2-drops ( Snapcaster Mage , Manamorphose and any of storms Rituals or Dorks to name a few). Other great options against storm (and storm type decks, looking at you Phoenix type of decks) can be Thalia, Guardian of Thraben , Render Silent and even Silence to stall out a turn.

For your sideboard right now, I'd for sure recommend putting in...

2x Relic of Progenitus

2x Remorseful Cleric

2x Spell Snare

1x Negate

and then removing...

2x Spell Pierce

2x Mana Leak

1x Lavinia, Azorius Renegade

2x Nebelgast Herald

Catpocolypse on A Full Moon

1 week ago

I would suggest dropping Silence for a playset of Path to Exile . You could also look at Dromoka's Command instead of Prey Upon . Heroic Intervention / Blossoming Defense could offer gc good protection. If would put one of those in instead of Make a Stand . Collected Company Is always a win in these kind of decks. Not sure what you would take out tho.

Even though this is probably bylbyiluilt with cards you have, I'd a card is a placeholder for something while you obtain it, it is better just to put in the card you want into the Tappedout deck. It makes it easier for people to give yu you advice.

Ashen0ne on Smacking A Dragon-God Off His Own Citadel!

2 weeks ago

Hey buddy! Like the deck so far. As I’ve never tried control in cedh I don’t have much in the way of suggestions but a couple things did come to mind.

Misdirection , while not being a common choice among Cedh players does give you a secondary FoW like effect. And you can always bait people into playing into it in some way by appearing tapped out. That being said it is a little more situational than FoW so it might not work as well.

Silence will ensure any other control players or anyone with spot removal can’t disrupt you on the turn you want to win. Or it can lock an opponent down on the turn they want to win.

Otherwise I’d say it’s looking pretty good. Torpor Orb shuts down 3 of your 6 creatures but it’s too good not to run as a control piece. Might consider swapping some of them out with even more control like Glen Elendra Archmage or even Spellskite to save you’re aetherflux or citadel from spot removal.

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Silence occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.03%