Silence

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Magic 2014 Rare
2011 Core Set Rare
2010 Core Set Rare

Combos Browse all

Silence

Instant

Your opponents can't cast spells this turn. (Spells cast before this resolves are unaffected.)

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Silence Discussion

Winterblast on Chairman Meow

1 hour ago

thecakeisalie42 cool that you like the concept! White sun's Zenith produces cats...Looks god but I think it could be too expensive. It's 4 mana for 1 2/2, 5 mana for 2, 6 mana for 3, which is too much for getting vanilla creatures. It would only make sense with 7, 8 or more mana and I doubt that I will frequently get so much mana at all. I would say our games are often decided between turns 3 and maybe 5 or 6, unless it's a heavy control/combo matchup and I would have to try how often I can even play such a late-game-only spell...it's also the only deck in which I use colour specific mana doublers, so I can't say yet how realistic it is.

As for austere command...I don't want to play it on artifacts, I surely don't want to play it on small creatures (and probably not on big ones either, because with this deck I'm probably THE aggro player on the table) so it would most likely be an expensive mass removal for enchantments. I have thought about using Isochron Scepter and more cheap instants for targeted removal though. Could also work with Silence Abeyance and Orim's Chant.

I want to use the new full art lands here and I believe I'm the only one who plays White anyway here...besides, replacing the Basics with snow covered is so common that it's more realistic to deny them the lens by using normal Basics. At least I've seen both strategies so often, that it's no reliable trick anymore. I think the earliest I can play this deck for real is next week because I'm waiting for some cards - then I can tell more about how well the ideas worked out.

Quicksilver: Nykthos...Need to get another one for this deck, good idea. I've recently sold all my Emeria the Sky ruin, I don't think it will do much here anyway because I probably won't reach 7 lands in any game. The land searching stuff is there to create card advantage with Scroll Rack and with all the mana artifacts I will probably stop at around 5 lands in play.

shaftdiggity on Dirty Soul Sisters

22 hours ago

First off, nice deck. I would certainly consider dropping Honor of the Pure as it doesn't hit your Bitterblossom faeries or Blood Artist. Glorious Anthem is an exact upgrade, albeit at 1 more cmc. Alternatives I would suggest considering would be Precinct Captain with first strike and token generation he does good work and is a threat, a Mikaeus, the Lunarch to pump the team, a Hanweir Militia Captain  Flip for tokens and a huge threat. I really like Return to the Ranks compared to Proclamation of Rebirth as it can target your many 2 drops (also consider a couple mainboard). Brave the Elements, Celestial Flare, Fragmentize and Silence are all sideboard considerations.

BrandonJamesCAC on Isochron Control

2 days ago

Every now and then, I see these Scepter decks pop up.

And they have a major flaw.Especially if you're not running burn spells and Silence.

That flaw is this. Scepter comes out on turn 4. Most Scepter decks are control decks.

If you get blown out with an EOT

Abrupt Decay

Anguished Unmaking

Any bounce spell etc... it's probably game over.

But i do wish the Scepter was 1cmc or could be used with Sorcery.

If you're going to play it,

You need Lightning Helix

JararoNatsu on No Fun Reactor

6 days ago

The one major issue I see with this deck is that there is no win condition, although you have already acknowledged that. If you don't want creature cards, something like Luminarch Ascension would work. If you're shutting down an opponent each turn (which you should be), then you can attack with smaller creatures each turn and be fine. If that's the case, creatures like Meddling Mage/Reflector Mage and Spell Queller are fun, especially if you play cards like Telepathy early on.

Another thing: Instead of having enchantments that pacify creatures and board wipes, ensure that as few creatures make it to the board in the first place, and exile/Unsummon away the ones who do. The whole point of the deck is to not let the opponent do anything, rather than respond to what they have already done.

I would advise against CMC 3 counterspells. You will want as many CMC 1 or 2 counterspells as you can, so you can counter as often as you can. Remand, Dispel, Spell Pierce, and Spell Snare are good for this very reason. Mana Leak is the basic bitch of counters, if you like that one as well. I really like Rune Snag because it scales with use.

People usually suggest Snapcaster Mage, but it's incredibly expensive. Consider it if you will.

Silence and exile like Detention Sphere would work well here, especially the former. Also, Path to Exile is a better option over Swords to Plowshares. Giving the opponent an extra land to cast with (which you would just counter the spell anyway) is much better of a trade than extra health.

10 Ways to lose a Friend does what you're trying to do very well, although it hasn't been updated in two years. Aside from the atrocious amount of money spent on it (mostly on lands), it can give you some good ideas.

BrandonJamesCAC on U/B Dimir Control lockdown

1 week ago

Honestly,

You have a good idea here but I think the 8 slots dedicated to

Isochron Scepter

Dimir Charm

Are kind of a waste.

Silence is the spell you want with Scepter not Mana Leak or Dimir Charm.

I say dump the Charm/Scepter or go Esper

Plus 1 for some originality.

buildingadeck on Staples?

1 week ago

Colorless:

Mana Crypt

Sol Ring

Eternal Scourge

Mox Diamond

Chrome Mox

Dimir Signet or other on-color signets

Mana Vault

Grim Monolith

Winter Orb

Static Orb

Trinisphere

Tangle Wire

Null Rod

Sphere of Resistance

Thorn of Amethyst

Isochron Scepter

Paradox Engine

Fellwar Stone

White

Thalia, Guardian of Thraben

Boonweaver Giant

Aven Mindcensor

Swords to Plowshares

Path to Exile

Silence

Angel's Grace

Stony Silence

Rest in Peace

Grasp of Fate

Cataclysm

Armageddon

Vryn Wingmare

Enlightened Tutor

Idyllic Tutor

Elesh Norn, Grand Cenobite

Blue

Counterspell

Swan Song

Arcane Denial

Force of Will

Mana Drain

Cyclonic Rift

Into the Roil

Chain of Vapor

Brainstorm

Preordain

Ponder

Gitaxian Probe

Gush

Laboratory Maniac

Mystical Tutor

Tezzeret the Seeker

Dramatic Reversal

Stroke of Genius

Mystic Remora

Palinchron

Phantasmal Image

Timetwister

Snapcaster Mage

Gilded Drake

Jin-Gitaxias, Core Augur

Red

Gamble

Wheel of Fortune

Wildfire

Blood Moon

Pyroblast

Red Elemental Blast

Decree of Annihilation

Kiki-Jiki, Mirror Breaker

Zealous Conscripts

Black

Demonic Tutor

Vampiric Tutor

Buried Alive

Necrotic Ooze

Grim Tutor

Imperial Seal

Dark Petition

Toxic Deluge

Necropotence

Animate Dead

Entomb

Ad Nauseam

Tendrils of Agony

Exsanguinate

Sidisi, Undead Vizier

Green

Burgeoning

Exploration

Birds of Paradise

Arbor Elf

Elves of Deep Shadow

Avacyn's Pilgrim

Noble Hierarch

Beast Within

Nature's Claim

Crop Rotation

Life from the Loam

Regrowth

Noxious Revival

Eternal Witness

Seedborn Muse

Food Chain

Reclamation Sage

Survival of the Fittest

Yisan, the Wanderer Bard

Craterhoof Behemoth

Chord of Calling

Worldly Tutor

Natural Order

This is the best I have off the top of my head. The multicolored ones add some things, too.

Kalladdin on No Spells

1 week ago

Rayze_Darr thanks for the input! Silence is a spell that I've been contemplating for awhile. On the plus side, it's only one mana, and can stop the opponents from playing multiple spells in a turn. That sounds great, but it only stops from playing spells during that turn, if I'm in a multiplayer game, that can only stop one opponent, and I don't even know if they were going to play something that was going to be problematic. It's all about balancing the control deck with the prison deck. If I stop them from playing spells for too many turns, they might build up enough stuff to do a lot in one turn that I can't counter, i.e. Silence builds up card advantage for the opponent(s). That being said, I don't care about how many spells they have to play if I have a flipped Erayo and/or a Rule of Law.

So if I'm playing Silence then I definitely want 4 copies of Erayo. Another reason to keep Erayo as a four-of is that it's easily removed if I haven't succesfully flipped it. Being that the plan of the deck is to stall out with counter spells or things like Gigadrowse/Silence till I can play & flip Erayo, I think that dignifies playing 4.

Baral, Chief of Compliance is the card that has me most conflicted in the deck, I think. On the plus side, he's a decent 2 mana defender with a kick-ass ability, especially if I have a flipped Erayo, (Automatic 1 card per opponent's turn, assuming they choose to play). However, once I have one out he becomes a dead card if I draw another, (though keep in mind he is subject to common removal like an unflipped Erayo). So with him, I have to find the perfect balance of how many I want in the main: how much is he worth by generating card, (and mana) advantage vs drawing a dead card once I have him down. Honestly, for this one, I think it's going to take a lot of playtesting to really decide, and even then it might be more of a preference thing than one number is truly better than the other. If I decide to take a few out, Judge's Familiar, Wall of Denial as well as Fog Bank are all very good substitutions.

Render Silent is interesting... on one hand, it's a Counterspell and Silence all in one. On the other, sometimes the difference between a 2 mana counterspell and a 3 mana counterspell can be a huge difference. Unlike Silence, this one counters and locks the opponent out, so there's not as much of a card disadvantage problem. If I'm going to put this in I think it's going to be a two - of in place of 1 Counterspell and one Remand, but I'm not sure, any advice for fitting this in would be great.

Zouzk on mono blue paradox engine

1 week ago

ehlanamarie I've played around with it and it's pretty fun. I tried making a deck with it as my Win Con and it became a 4 colored deck where I used 4 Isochron Scepters with Manamorphose, Silence, Boomerang, Fire/Ice and Mana Leak and used 4 Khalni Gems as my mana stones. You could put in Angelsong, Lull and other Cycling cards so that you can get to Paradox Engine and the other cards faster

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