Fog

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Prevent all combat damage that would be dealt this turn.

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Fog Discussion

Femme_Fatale on Treasure Cruise Ban?

12 hours ago

I think it is just hype. It immediately became a deck that can be played the moment the cards were in circulation. A deck that came into being that quickly is bound to set off some warning signals. It is also because of the fact that Jeskai Ascendancy can get around storm hate, just swing with the creature. It has a lot of versatility against different board states.

However, all it takes is putting up Eidolon of the Great Revel , Mindbreak Trap , True Believer , Thalia, Guardian of Thraben , Fog (lol), Angel's Grace , Aegis of the Gods or finally, Leyline of Sanctity to shut down Jeskai Ascendancy . You know what else kills it? A counterspell. If they swing with their creatures, Path to Exile or Slaughter Pact it. Hell just removing their creatures off the bat stops the deck.

mortilus on green devotion hydras

13 hours ago

Your curve is incredibly misleading, in a bad way. It's nowhere near an avg CMC of 2.91. Remember, all the hydras with X in their cost don't count the X, but that is exactly the part you're going to dump most of your mana into.

  1. You only have 4x 1-drops (Elvish Mystic ), despite the deck list claiming 12. All the 1-drop spells need a creature to be cast on, so they don't count.
  2. You only have 5x 2-drops (4x Satyr Grovedancer and 1x Deadly Recluse ), despite the claim of 11.
    • Solidarity of Heroes is probably worth keeping: depending on your available mana/cards, you might be able to math out two hydras and double their counters for the same mana as putting one out, not doubled
    • Satyr Grovedancer doesn't have any place in this deck: early game he's a dead draw (casting him takes an entire early-game turn, and all you'd get is a 2/2 chump blocker and a +1/+1 counter on either Elvish Mystic or himself), and late-game the +1/+1 counter won't be noticed on your hydras. Doubling 1 counter goes to ... 2 counters. He doesn't help creatures with counters, he doesn't help you get to high mana, he barely has any devotion ... Kalonian Tusker , Garruk's Companion , and/or Leatherback Baloth are all superior choices, if only for the extra devotion they provide (ignoring the fact that they're just as powerful stat-wise, or more powerful)
    • Deadly Recluse isn't bad, but once you've slimmed the deck, if you still need to cut something, it's not a huge loss either.
    • Genesis Hydra is interesting, but it might hinder you more than it helps. If all you pick up are hydras, they'll come into play dead, since you didn't cast them to provide a value for X.
  3. You only have 2x 3-drops (Oak Street Innkeeper and Verdant Haven ), despite the claim of 5, since two are enchants that require a creature, and the only creatures available on turn 3 would be Elvish Mystic , Satyr Grovedancer , or Deadly Recluse . Verdant Haven isn't very good, to be honest - Fertile Ground is equivalent, but can come out a turn earlier, and Utopia Sprawl or Wild Growth just smoke it. It is the same mana cost as Overgrowth and nowhere near as good.
  4. Your 4-drops are ... interesting choices.
    • You only have 2x Karametra's Acolyte , despite this intended to be a devotion deck that needs a lot of mana to drop huge creatures.
    • Market Festival is just way too late, coming out on turn 4 - by this point you should be at 3+ devotion, with similar land, and dropping 6-8 mana on a hydra.
    • Paragon of Eternal Wilds is a good idea - there's no point in having a huge creature if it can't get past a measly 1/1, but I feel like Tuskguard Captain does it better: the trample is free, it can make itself bigger, and it's cheaper to cast. Sure it won't help your other creatures as much, but the ones that benefit the most aren't going to block anyway, and your hydras won't notice the difference.
    • Nylea's Disciple does work with devotion, but what's the point of the life? You're not white, trying to activate Ajani's ult; you're not black, trying to recoup the life spent achieving ultimate power; you're not red, hoping to stave off death long enough to burn, blast, or smash your opponent to death. It doesn't seem to help focus the deck
  5. 5-drops and 6-drops:
    • Incremental Growth is nice, but your hydras aren't really going to notice it, and other creatures don't need the counters anyway.
    • Heroes' Bane isn't bad, but you have to ask yourself, "is 5 mana for a 4/4, and then 9 mana for an 8/8 worth it?" He doesn't start to break even until you've dumped 13 mana into him, and at that point, one kill spell and all that mana is wasted.
    • Humbler of Mortals is a random waste of an entry - you only have 7 enchantments in the entire deck, including this. The odds of triggering it more than once are very low.
    • Kalonian Twingrove is a wasted card: 6 mana for 1 devotion, on a creature that scales with somthing completely different from what your deck is focusing on
    • Pathbreaker Wurm is debatable: on the one hand, he gives 2 devotion, trample, and is relatively heavy-hitting; on the downside, he doesn't have any counters for you to play with (i.e. Solidarity of Heroes . For 6 mana and no counters, I'd want at least 3 devotion.

Your instants and sorceries are nice - Fog lets you be more aggressive; Solidarity of Heroes was already discussed; and Aspect of Hydra can be quite a surprise - its downside is that it doesn't give trample, but that would be broken, i think.

None of the enchantments I see seem worth casting, in my opinion. Forced Adaptation is just too slow to be scary (I've tried it); Trollhide and Feral Invocation are essentially wasted spells - you don't have anything that cares about enchants (except the afore-mentioned, should-be-removed Humbler of Mortals ), and that's entirely required to make enchants like that worth it (one kill spell and you've lost 2 cards). Trollhide 's only redeeming quality is the regeneration, which costs mana on top of its casting cost, but it still doesn't help the deck.

How do you envision this deck playing out? Currently it is without a central theme, except the vague "there's some hydras, and green things give green devotion by default"

If this was my deck, I would design it to spend the first few turns building up a solid mana base (via enchant-lands, untap land creatures, and devotion). Midgame would be strongest - a huge mana advantage, which can be spent directly on creatures to give creature advantage. The hydras will be too big for to block (and have the blocker survive) and too big to break through when blocking. The only danger would be kill, bounce, and non-traditional damage (e.g. deathtouch), but those are dangers in any creature-based deck anyway.

Example turn plan:
T1: Forest, Elvish Mystic
T2: Forest, 2 mana on a Voyaging Satyr , tap the mystic, untap a forest, Wild Growth
T3: Forest, Karametra's Acolyte . There's 4 mana left over; entertain yourself (Tuskguard Captain ?). Also note, next turn you will have 4 devotion and 8 available mana - you could drop an 11/11 hydra.
T4: Drop a fattie hydra and start wrecking shit.


Another example turn plan:
T1: Forest, Elvish Mystic
T2: Forest, Wild Growth . Tap the enchanted Forest, untap it with the Mystic, tap it again, Karametra's Acolyte
T3: Forest. 9 available mana, drop an 8/8 hydra. Collect opponent's tears in a cup, so refreshing!


I also noticed that other than the nice but unreliable Oak Street Innkeeper , you have no control over the battlefield at all. If we assume 20/20/20, and 8 of the spells are land-enchants for that tasty mana acceleration, another 4 are Solidarity of Heroes , and another 4 are Aspect of Hydra and Fog , then that leaves ... 4 spells for control. Bleh. Probably want to up that number, especially since it won't be 20/20/20 - you'll want ~22-24 lands to ensure you drop one every turn (though you actually might not need as many, if the mana dorks end up being worth it).
Mutant's Prey could be nice, better than trample in some cases. Prey Upon , same idea, but a sorcery. Pit Fight is okay. Fall of the Hammer is awesome, if only you had red in the deck.

Other hydras you might like:
Anyway, I'm tired. Hope this helps :)

Boza on

1 week ago

This is not a particularly good idea. The win condition is incredibly flimsy. Any resilient threat from the opponent (Geist of Saint Traft or something like that) or decks that do not rely on creatures will slaughter you. If you are playing against only Zoo decks or the like, this will be a decent option. Otherwise, I would try to find a better choice of a win condition.

A better idea would be to find a better shell for Ascension. 8-12 white Fog -style and Isochron Scepter , including Silence and non-creature counterspells (Negate ) is the best shell for this type of strategy.

alulien on Harry Potter and the Prisoner of Abzan

1 week ago

Fog is not Standard-legal.

capriom85 on In light of the new ...

1 week ago

About your walker...I think "indestructible" is better than regenerate. Reason being, all other walkers that turn into creatures have this for a particular reason: What if you make him a creature and he gets hit with a Lightning Strike ? Sure, he can be hit with that anytime, but now he dies even if he had 4+ loyalt, and assuming you only have 3 or less swamps out. I just think it opens him up to too much creature removal. Now he is never safe from stuff like Utter End or Planar Cleansing , but that's not really the issue here. I like the +1 and the -2 is flavorful. Ultimate should probably include something like: -?: put X black 2/2 zombie creature tokens onto the battlefield where X is the number of swamps you control. I am not familiar with Korlash's lore, but if you are fetching all those swamps I think you should ties his other abilities in with those. I think its balanced, too, since its kind of like a do I fetch more of crack it now? situation. I mean, if you get too greedy and fetch another swamp when you should have cracked his ultimate you lose. But if you crack it too early the 2/2s may not get there. I also think that maybe "intimidate" would be a good mechanic to put on his -2. This guy would be absolutely bonkers with Courser of Kruphix and Urborg, Tomb of Yawgmoth . Gain life on the +s and then his ult is just WOW.

That said, I wouldn't mind seeing Aurelia as a planeswalker. I know she just isn't, but it would be awesome.

Aurelia PW 1RRWW 3 loyalty?

+1: Until your next turn, all creatures attacking you or a planeswalker you control are dealt 2 damage by Aurelia, (insert badass title).

-3: Put a red and white 4/4 angel soldier creature token with flying and haste onto the battlefield.

-6: Activate this ability only during your precombat main phase. Exile all creatures assigned to block creatures you control this turn. Aurelia deals X damage to defending player(s) where X is the number of creatures exiled in this way.

I figure that the +1 is fair because an agro deck would have either won or moved on to bigger things by the time this drops. The -3 is balanced. If you use her just for the angel you essentially grab a 4/4 for 5. No one uses Serra Angel so this is not overpowered at all. The ultimate is a win con, but not totally broken. It puts the opponent in a situation of I lose if I block and I lose if I don't only if they are at a severely low life total. I mean, If you swing for 15 with 3 creatures I'd prefer to block and take 3. Also this does nothing against control. That's fine, I won't block...I will, however, play AEtherspouts . There are plenty of Fog effects that make this ability obsolete, too.

Femme_Fatale on POLYMORPHIN' POWER RANGERS

1 week ago

Why green and not black? It certainly isn't needed. Removal > Fog . If you want to go turbo fog, fine, but you'll need white for things like Holy Day and Ethereal Haze . Then you can also have fun with Isochron Scepter Silence .

What happens when they Sadistic Sacrament /Memoricide /Cranial Extraction your eldrazi? Your Polymorph ? A simple Meddling Mage or Nevermore also shuts you down. Two card combos are small enough to protect easily and use up little space so that you can also use an alternate win condition. You have green, toss something else in there.


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Archetype_Of_Awesomeness on Enter the (Very Large but) Finite

2 weeks ago

until your opponent goes first, plays a Forest . Then when you do the crazy combo successfully, and then your opponent plays Fog Then your brain would shut down.

Archetype_Of_Awesomeness on Favorite Turn 2 Wins

2 weeks ago

Turn 1: Play an mounatain, and a Black Lotus then play Ornithopter . Then tap and sac the Black Lotus for 3 islands to play Tinker . Sacrifice Ornithopter and search your library for Blightsteel Colossus and put him into play.

Turn 2: Attack and Win

...Unless they play Fog , in which case you kill them on turn 3

TCGPlayer.com Price

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Cardhoarder (MTGO) Price

Normal Foil
0.02 TIX 0.02 TIX
Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 9.53
Avg. cube pick 13.57

Legality

Format Legality
Heirloom Legal
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Archenemy Common
2010 Core Set Common
Seventh Edition Common
Classic Sixth Edition Common
Fifth Edition Common
Mirage Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

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