InstantPrevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
2 days ago
The way I look at Dack is, if they're attacking him they're not attacking me. Even if it's only a one turn Fog, if I got some value out of him I'm happy.
2 days ago
3 days ago
I'm so fucking far behind on creating these cards. At least a page and a half. I promise, I'm going to make them this weekend. Should be able to anyways.
Ajelz, the Ruiner
Legendary Creature - Demon
At the beginning of each player's upkeep, if that player controls more creatures than you, that player loses X life, where X is three times the number of creatures they control more than yours.
Make a blue instant that prevents damage a la Fog.
4 days ago
I would take out Nylea and Pred Strike, and add Fog
5 days ago
Doran, the Siege Tower provides redundancy to your combo as well as being a 5/5 for 3 in your main colors.
I can't decide if I prefer Utter End for the more traditional Oblivion Ring. I like the instant, but I play a little too fast and loose to hold up 4 mana. There's also Stasis Snare that is creating a good stir right now. Not as versatile because of wording, but "cheaper."
There's also the idea of running Ambush Viper instead of/in addition to Wasteland Viper. There are pros and cons to each. Ambush Viper has flash, but is a 1/1 with your combo up, and is a colorless more. Wasteland kind of has flash, in a weird sort of way, and is cheaper. I don't know that I wouldn't trade both of them in for Fog though. The "accepted" route for a Maze's End tends to be turbo Fog style. I like that yours takes a proactive combo-y sort of approach though.
5 days ago
Finally, Jace, the Mind Sculptor is a toolbox and a half. With all of the protection that you have for your walkers, he would be a huge source of value and advantage. Mix him with a slew of fetch lands, and his brainstorm ability effectively gives you three new cards to play with. The only downside is the price tag of Jace and the fetches.
All in all, your deck looks sweet! If I did Bant superfriends instead of Temur, I would definitely play a list like yours. Solid fog/control shell seems super fun, +1 from me.
6 days ago
I don't think you can say better because they do different things. They're useful in different situations.
Pros to Jace:
- absorbs removal
- (potential) Fog effect
- 5 loyalty to start after flipping.
- 0 power.
- dies to all removal before he flips
Pros to Mr Chan
- flash makes his ability stronger
- 2 power, can attack or trades with x/2s
Cons to Snapcaster
- need at least three mana before you can get any value out of him (applies to Jace's flashback ability too)
- that's pretty much it.
Personally I like Snapcaster Mage and I think the same deck that wants Jace wants snappy. Probably prefers snappy...but it doesn't mean Jace is bad. 70 dollars is probably a tad high though.
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|