|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|Masters Edition IV (ME4)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Unlimited Foreign Black Border (2EDFBB)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
|Have (10)||NorthernCrow , Yawkcorb , nakni , bakeraj4 , MattN7498 , richardmv , CAPTAINxCOOKIES , MythicWinter111 , ironax , Myllyes314|
3 days ago
Switch these in from the sideboard:
What you should try to do is use Scour on their lands as soon as you can, and try to get some creatures through to attack.
4 days ago
Creature - Elemental
When Hellfire Eruption attacks, for each 1 point of damage it did not deal to the defending opponent, you lose that much life.
Sacrifice Hellfire Eruption at the end of combat.
So, you aggro it out on T2 tapping your two lands and sac'ing Simian Spirit Guide and swing for a game-breaking 9 damage. But if you end up getting it out T3 - T4 and they chump block with a 0/3 defender, you just lost 3 life. Even worse if you swing and they Fog you out.
Play it fast or don't play it at all.
You and your opponent are down to top-decking. You're going Midrange, they are going Control.
Topdeck your perfect card in Gruul Midrange that crushes UW Control.
1 week ago
Stromius, escalation elemental 1RU
Legendary creature - elemental
Whenever you cast an instant or sorcery spell, untap ~.
Tap ~: ~ deals 1 damage to target player. Then it deals damage to that player equal to the number of times this ability has been activated before this turn.
Create a Fog planeswalker.
2 weeks ago
Im really sorry but I simply dont see how this deck works. Theres no win condition except Approach of the Second Sun, and you only have two copies. Even if you were able to draw one copy, it would still take 10-14 turns to win depending on how much ramp and card draw you have. Thats just way too slow in pretty much every match up, considering you arent doing anything the rest of the game. Against Aggro, its way to slow to combo. Even if you draw 6 or 7 fogs you dont have a reliable way to get rid of their aggressive creatures, which means youll still lose before being able to cast AotSS twice. Against control, they will simply counter your one win condition, making it impossible to win because you literally have no other way to win in the deck. As a standard deck, its simply not competitive enough, and as a casual deck, you would be able to make it better because you wouldnt be confined to only standard legal cards. Like actual Fog.
2 weeks ago
Your deck has 101 cards at the time of this posting so thats a thing.
Just glancing over it, your land count is way too low for a commander of that cost, especially since youre only running one mana rock and a couple ramp spells. Statistically speaking youre going to have mana issues more times than not. If youre married to atarka, Id probably bump it to 38 if you add no other ramp, but as a personal preference, I always run 37 plus 5-8 rocks depending on ramp.
Never cut Fog. Its your diamond in the rough.
4 weeks ago
I really like your take on a Tibalt, the Fiend-Blooded deck. Making him viable was a task I have attempted once and failed miserably at. I understand your distaste in Delirium and Madness effects too because they are just terribly inconsistent since you're going to be discarding at random with Tibalt. However, I can't help but feel that something like Flamewake Phoenix could earn a spot in here. I know you want to keep the deck mono-red too, but Claim is a really fun card to recur your creatures. It's really funny when your opponent decides to take 4 from Vexing Devil and you follow it up with a Claim to bring it back.
Try to offer some advice on the previous deck before you post yours. First off, Tangle is not modern legal, so you should cut that and perhaps Fog would be an appropriate replacement. You can also cut down on some lands especially since you're running Birds of Paradise. Typically, sitting between 20-24 lands is a healthy number and I would recommend cutting Mosswort Bridge altogether as well as a single Nykthos, Shrine to Nyx since you don't want multiple copies of it in your hand considering it can't cast any of your creatures without already developing a board state, maybe add another Birds of Paradise in its place and then add forests for the rest of the lands. I don't think you'll need Evolution Charm and you can instead add more copies of Commune with Nature. You could probably get away with cutting Juvenile Gloomwidow altogether unless you feel like flying is a big issue in your playgroup/meta since it only really serves as a blocker, and if so just bump up your two-cost copies to playsets. Hope this helps!
4 weeks ago
cdkime That's what I like to hear!
So now, back to seshiro_of_the_orochi and some injudicious suggestions from an outsider:
Since you want to get to 10 mana fast, Explore is gas. Rites of Flourishing is more budget, but also gives your opponent gas. (Juvenile humor FTW) Walking Atlas can also work, as can any of the ritual cards.