InstantPrevent all combat damage that would be dealt this turn.
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2 days ago
Hey, I'm Nick's brother and he sent me your deck to see if I had any advice.
Some cards to start with would be 4 Elvish Mystics, they're in your color and ramp you really well and you dont have to sac them. Along those lines Sylvan Caryatid can be great too, but is a bit more expensive both money and mana wise. Basically any ramp creatures i think would help you out a lot.
The enchantments you have don't really fit the deck i think. With eldrazi ramp, you really need to go full into the ramp, some stuff that could be good is Frontier Siege which will net you an extra 4 mana per turn. Another good one is From Beyond, which will make you scions every turn to combo well with Rot Shambler and to ramp you, and if you get to the point where you dont need scions anymore you can just sac it and tutor up any one of your eldrazi, so its a great double purpose.
In total you have 6 big eldrazi you're trying to ramp to, which seems like the perfect number. The rest of your creatures you probably want to use to help ramp you or to defend your life while youre ramping. Stuff i think you might be able to take out would be Tide Drifter, Ruination Guide, Mist Intruder, they dont ramp anything, and giving +1 to your stuff doesnt seem super helpful, i think eldrazi are already big enough they probably dont need the help. Mist Intruder doesnt really do anything so i think he can be replaced pretty easily.
I really like the Hedron Archive, it serves a purpose throughout the entire game which seems good, if you dont need the mana you can just use it to draw. And for draw the Coastal Discovery is pretty bad, 4 mana is too much, Divination would be better but i almost feel like Explosive Vegetation would work even better cause it ramps and thins the deck. But if you really want to draw cards then more Anticipate is your best bet, its the best draw spell that is not super expensive.
If you want to protect your creatures, you probably want counter magic, so Mana Leak is the best option, basically a hard counter most of the time, or something like Negate that will guarantee a counter on any removal spell, and can be used against a lot of other stuff too.
Ive also seen deck that ignore the creature ramp and use spells like Explosive Vegetation to put lands on the battlefield as fast as possible, and then turn 5 they have 10 lands and can cast any big thing they want, but thats a more all in strategy.
2 days ago
I would suggest something like Prey Upon instead of Fog but other than that your spells seem alright. You may have to balance them for power, I'm thinking specifically of Counterspell with the power level of the other cards on the list Negate is a more likely candidate for the decks.
On a side note I had to look up Prey Upon because the first fight effect that came to mind was Pit Fight and it isn't mono green. If your three color decks are shards I'd recommend putting Pit Fight in the naya one though to introduce the concept of hybrid mana.
2 days ago
What about spells?
1 week ago
I love Isochron Scepter its one of my favourite cards to build around, one of my favourite decks to play with is my Selesnya Scepters, where i also use the scepter with Silence, but I also use it for Fog/Druid's Deliverance making it really hard for them to damage me, and Selesnya Charm for constant removal and token spawning, fun on a bun
1 week ago
I like these decks. Simic wants to grow and grow, and to find every answer to meld into some big slimy amalgamation. And then grow it bigger. Shelf format sounds interesting.
I had a casual multiplayer deck like this that I liked a lot that also included Progenitor Mimic, some Clone, and Simic Manipulator. I was using Negate, Mizzium Skin, and Ranger's Guile to protect them and my beautiful 1/1 counters.
An interesting thing about the evolve mechanic is that in a way it suffers from consistency. As I was gathering full playsets of the evolving creatures I had, the evolve triggers seemed to get less reliable or harder to set up as the diversity of the deck decreased. I never had any Master Biomancer but the Zameck Guildmage helped fill that role (keeping the evolution triggers proccing later in the game) with its first ability.
I was always torn on Bioshift. On the one hand, it was really handy to get 1/1 counters onto the evasive or stompy creatures, off of pacified or dying creatures, or to set up the Renegade Krasis for big triggers. On the other hand, I often felt that I would rather have had a hexproof buff or counterspell, or something that builds more directly.
1 week ago
Here they are:
Note: I only play Paper Pauper, so you might want to change some cards if you play Online:
The deck White Tokens "isn't playable" in Paper, because there is no replacement for Battle Screech, but i included it, because it is a cool deck.
Paper Pauper doesn't really have rules, so including Online-only-Commons is possible.
I am for example not playing Paper-only-Commons, because some are super strong.
Really hope that Wizards of the Coast supports Paper Pauper & Online Pauper, because: Paper Pauper has no official banlist, so it's up to your playgroup and/or tournament organizer.
There aren't any sideboards included, but if you want to know them for specific decks, let me know, because i can find decent ones for most of them quickly.
Let me know, whether i am missing any interesting decks and i will add them.
Decklist improvements are also appreciated!
1 week ago
An average converted mana cost 3.98?
Let's talk about shaving that down a bit, eh? Chromatic Lantern isn't needed here. You've got solid mana. Commander's Sphere is also expensive. Really no reason for you to need Selesnya Keyrune. Replacements? Mind Stone, Selesnya Signet, and Talisman of Unity.
Solemn Simulacrum and Burnished Hart are a little bit inefficient considering you're playing Green. Maybe go with Skyshroud Claim and Cultivate. Maybe run Karametra, God of Harvests overTwilight Shepherd.
I'm not going to start telling you which creatures to remove since many of them are here because you obviously like them. Still, I urge you to drop some of the costly ones. You would really benefit from stuff like Qasali Pridemage, Saffi Eriksdotter, Survival of the Fittest, etc.
1 week ago
Thought I should post this here- someone at my LGS played a pretty sweet Simic Walkers brew on Wednesday. It had Jace, Vryn's Prodigy Flip, Nissa, Vastwood Seer Flip, and Kiora, Master of the Depths. He also played a lot of ramp and basically won by chaining off Part the Waterveil with Ulamog, the Ceaseless Hunger as well for good measure. Mostly just used Fog effects and counters to stay alive prior to the ridiculous finish. Good stuff.
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|