|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|Masters Edition IV (ME4)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
|Have (10)||NorthernCrow , Yawkcorb , Candyman949 , MattN7498 , bakeraj4 , richardmv , CAPTAINxCOOKIES , MythicWinter111 , ironax , Myllyes314|
3 days ago
Non Creature Spells: Explore x4 - You get draw power on top of playing more land. Star of Extinction x4Lightning Bolt x4Harrow x4Khalni Heart Expedition ?? Possible Choice ...maybeBlasphemous Act Magma Jet x4 - It's a quick 2 damage, AND you get to scry to manipulate your top deck which is extremely vital for this deck. Fog You are going to need stall power
I really think mana ramping and having some mana dorks and the proper land to make up for the colored mana for White wold be best for this deck. Plus you can do that white kami that you can sacrifice that is basically just like a fog and have a total of 8 fog in your deck until you get your stuff doll out and start blasting stuffy with your burn spells.
5 days ago
What are you taking out for your win condition and how do you stay alive until you draw it? Maybee some "faster" Card advantage would help, even a Harmonize.
If you are looking to ramp as fast as possible I would suggest Arbor Elf + Utopia Sprawl especially since you are already playing Voyaging Satyr for Nykthos. Maybee take out Opaline Unicorn... Birds of Paradise is an auto-include as well, you could take out Golden Hind imho it's not worth the extra mana.
With all the Ramp 32 Lands looks a bit too much as well, you could probably go down to 24, probably even lower and still easily cast everything you draw.
1 week ago
I have a couple decks that either use or abuse Sunforger, which I will get around to posting someday. In them, I always include Dawn Charm and Boros Charm. Between those 2 cards you have 6 effects that can derail your opponents when played at the right moment. Ignore Wrath effects with indestructibility, Holy Day and attack, counter a Fireball aimed at your head, regenerate your best creature or surprise Double Strike. Dawn Charm is a card I always pick up, and I have pages in my binder full of them and use it in almost any deck that I play White in.
1 week ago
1 week ago
so i have a few suggestions life gain is fun and i have one with same colors except i went without blue. Aetherborn Marauder, Archangel of Thune, Blood Baron of Vizkopa, Courser of Kruphix, Escaped Null, Felidar Sovereign, Gifted Aetherborn, Nyx-Fleece Ram, Rhox Faithmender, Spike Feeder, Vampire Nighthawk, Warden of the First Tree, Abzan Guide, Serra Ascendant, Grand Coliseum, Transguild Promenade, Rupture Spire, Painted Bluffs, Exotic Orchard, Aetherflux Reservoir, Chalice of Life Flip, Skull of Orm, Test of Endurance, Beacon of Immortality. having green i would suggest some more mana ramp too maybe something like Fog here is my deck also if you want to take a look. Damage Incorporated
1 week ago
I used to run Furnace of Rath but realized it was too much of a double edged sword with so many Fog like cards, then they swing hit me as hard as they could. So I changed it out for more token creation. Wanted to build this deck with some other Win Conditions other than numbers and brute strength cause then I was relying too much on those.
2 weeks ago
First up, Wellwisher isn't Modern Legal, so... you'll have to drop that one.
Second, If I could suggest anything for this deck, it would be to drop Dwynen, Gilt-Leaf Daen, Nath of the Gilt-Leaf, and Fog. You're elves, you already have one of the best strategies against aggro decks - a ton of big creatures.
I'd replace them with Elvish Champion and Nylea's Presence, a combo that not only pumps your elves and can help ensure you get black mana, but when combined can make all your elves unblockable by enchanting an opponent's land. Maybe double down on your mana ramp and throw in some copies of Arbor Elf for the rest, or some Joraga Warcaller for something to spend all that mana on.
Also, if you chose to take the above route and have the cash, trading out Harmonize in favor of Collected Company gives you instant speed elves for free. It won't grab your new enchantment or more copies of itself, but other than that all cards worth finding it will.
2 weeks ago
Before I say anything else, take the Blunt the Assaults out of there. Fog-like effects are only necessary in decks based around it and Isochron Scepter. If you're in a position in which you need a spell like that, I'd recommend Arachnogenesis. I would suggest cutting the "one-ofs" for the sake of consistency, though I'm not too sure about your budget. Eternal Witness instead of Greenwarden of Marusa, though I like the warden, up to you. I'd take out Magma Phoenix and Purphoros, God of the Forge. Blasphemous Act kills all your shit, Savage Twister might work better in here. Signal the Clans or Worldly Tutor for getting stuff.
Night Soil isn't necessary. If you want something to get rid of graveyards, go with Relic of Progenitus or Grafdigger's Cage. I wouldn't recommend having Primal Surge in here since you have 18 non-permanent spells, but if it works... I'd also advise more ramp; instead of stuff that enchants your lands to get more mana, get more lands. Stuff like Kadoma's Reach, Cultivate, Rampant Growth. Maybe Temple of the False God or Sol Ring (not Modern legal). Draw spells like Explore or Life's Legacy. Sorry for the disorganization, good luck and shit