Fog

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
Masters Edition IV (ME4) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
2010 Core Set (M10) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Fog

Instant

Prevent all combat damage that would be dealt this turn.

Price & Acquistion Set Price Alerts

EMA

M14

M13

Ebay

Fog Discussion

hydrothermia on Card creation challenge

3 days ago

Intet's Charm
Instant

Choose one -

  • Prevent all combat damage that would be dealt this turn.
  • Draw 2 cards.
  • Intet's Charm deals 1 damage to each creature your opponents control.

(Fog), (Divination) and (Blazing Volley).

Create whatever you want, I can't think of anything off hand other than trying to keep it from being overpowered.

TrumpZone on Combo Deathtouch Deck (NEED HELP IMPROVING!)

3 days ago

Thank you both for your help! My major problem with the deck right now lies with Vraska the Unseen. I would like the deck to work with her, in addition to some of the other deathtouch creatures, and then overwhelm the enemy with Vraska's -7 ability combined with deathtouch creatures, given trample by Nylea, God of the Hunt. I'm not sure how it would be best to achieve that, however.

First off, what creatures should I remove? I want to include Ruthless Ripper and definetely Pathway Arrows but I'm not sure if I should focus on removing the more or less expensive cards. I need more inexpensive cards, but the smaller deathtouuch creatures use trample less effectively.

Additionally, should I use Fog? I'm just not sure if it works well with the deck. Could someone please explain why it does?

Finally, should I utilize the -1/-1 features of Hapatra, Vizier of Poisons as the player above suggested, or does it not mesh with the deck?

M_Malcom PhthisisClock clayperce

Thank you

M_Malcom on Combo Deathtouch Deck (NEED HELP IMPROVING!)

3 days ago

Nylea, God of the Hunt would create death tramplers in which each deathtoucher would deal one damage to the blocker and the rest wold spill over.

Pathway Arrows allowes you to machine gun down enemy creatures

Above all else you need to lower your curve. The more one mana deathtouchers you can play the better. Ruthless Ripper is the queen of them as it’s an ambush, burn and gives the finger to combat all in one.

These decks are supposed to be aggressive and not controlling. The control is just a side affect of not wanting to block. Lastly in place of the enchantments I’d go with 4 Fog for a counter swing.

Chasmolinker on Why Have Mass Damage-Prevention Effects ...

1 week ago

In mono black Aggro builds it works as Fog does in mono green aggro builds.

SynergyBuild on Why Have Mass Damage-Prevention Effects ...

1 week ago

Not really, both white and green have effects from Naturalize to Disenchant, Natural State and the newish Fragmentize, Crush Contraband is a favorite of mine on that access.

Damage prevention, mass or specific (Fog vs Healing Salve), is like green or white lifegain, both colors have it, and both will have effects such as lifegain or damage prevention for a long time, extrapolating from the past cards that have been printed, those are the overlapping effects in-game, next to token generation (1/1s in particular, such as the Selesnya Solder Tokens or the Saprolings in current standard), and card draw dependent on creatures (M19's Mentor of the Meek and GRN's Beast Whisperer)

DemonDragonJ on Why Have Mass Damage-Prevention Effects ...

1 week ago

Early in the game, preventing all damage for a turn was a green effect, as seen with Fog, but eventually fog was retired in favor of Holy Day, which was a much more appropriate card.

However, holy day has not been reprinted in some time, whereas fog has, which I believe is both unfair and does not make sense, especially considering that Naturalize has now replaced Disenchant.

Mark Rosewater has even commented on this issue on his Tumblr account, saying that white did not need such effects, an assertion with which I disagree, since green is a much more aggressive color than white, which is a very controlling color.

What does everyone else say about this? Why has mass damage prevention returned to green?

MrCuddlefish on [Pauper] Bant Exalted Vehicles

1 week ago

So as a fellow player of Renegade Freighter I'm happy to call this one of the coolest new takes on the idea for vehicles. The exalted really helps push damage through and you seem pretty capable of being a real threat even without vehicles. Mobile Garrison is also intersting as it help defend, but I feel as though it could be a dead card if you already have a Frieghter out and attacking, but whether you agree or not with that is fine.

However I'd say that you should think about Kami of False Hope or Holy Day instead of Fog in the sideboard as you seem to have more white than green mana sources. Additionally I would run either Natural State or Fragmentize over Caustic Caterpillar unless you want to keep the creature to help crew vehicles. Also I would consider a few other ideas:

Sideboard Change Reccomendations: 2 Holy Day or Kami of False Hope, 2 Fragmentize or Natural State, 2 Gods Willing or Benevolent Bodyguard or Apostle's Blessing, 3 Mana Leak or Dispell or Vapor Snag, 3 Spell Pierce, 3 Life Goes On,

Mana Leak is a good card, but if your using three colours you'll probably want to use as efficent spells as possible such as Dispell; and Vapor Snag is also a good way to stop irritating creatures and is a favorite of mine but Mana leak is still good so keep it if you like it. But mana efficency is also why I reccomend Apostle's Blessing as it can cast with any colour; and as a side note Benevolent Bodyguard can crew vehicles which is relevent, which is also applicable to my recomendation for Kami of False Hope.

I know this may seem like a lot of stuff to reccomend but I love your deck concept and I'd love to see it improve! Cheers and have fun out there!

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