|Commander / EDH||Legal|
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|Eternal Masters (EMA)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|Masters Edition IV (ME4)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|Revised Edition (3ED)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
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|Have (10)||NorthernCrow , , dplerner , MattN7498 , bakeraj4 , saj0219 , richardmv , CAPTAINxCOOKIES , MythicWinter111 , ironax|
2 days ago
Well, first, you will probably never under any circumstance be able to cast something like Garruk, Apex Predator in Modern. Its just way to heavy of a creature if youre not using a lot of ramp.
Next, you should have at least seven strong removal cards in the deck. Fatal Push, Abrupt Decay, Walk the Plank, etc. youll want them to be mostly 2 or less CMC, most Modern games are won between turns 4 and 7. Occasionally youll see turbo fog decks or extreme control decks that can develop later, but those are rare. Tragic Slip is actually a pretty good card, but you need sacrifice fodder of enough removal to pair with it to get the upper end of the cards utility.
You need a solid win condition. I suggest cards like Lotleth Troll, Varolz, the Scar-Striped, Death's Shadow, Silhana Ledgewalker, and Bassara Tower Archer if you want to do counters. I have had a lot of success with a deck structured around those cards. You basically throw Deaths Shadow into the graveyard and use Varolz to scavenge 13 counters from him onto Silhana Ledgewalker who is Hexproof and can only be blocked by creatures with flying. Throw a Predator's Strike on top of it and Silhana becomes a 17/17 with Trample too. Its super fast paced and pretty cheap.
Land MATTERS in modern. Like, a whole lot. I understand Fetches are expensive like Verdant Catacombs, but there are budget friendly alternatives. Llanowar Wastes, Blooming Marsh, City of Brass and even Field of Ruin can be used. Any lands that come in tapped will set you behind your opponent 99% of the time.
Diabolic Tutor is a dead turn in Modern that takes up a 4 CMC slot. Its pretty much the worst tutor in the game. Grisly Salvage, Jarad's Orders, and Treasured Find are probably the best toolbox available for Golgari in the tutor department.
Fog will usually stop creatures, but it doesnt stop non-combat damage. So, modern Boros Burn, 8-Rack, Storm, Cheerios, and other decks that deal direct player damage make it pretty much a sideboard card unless you go Abzan and slot in Aegis of the Gods, Leyline of Sanctity, or some other card that prevents direct player damage. I would recommend relying on low cost spells instead of trying to stall the game for big plays later on. Instead, you could try Vines of Vastwood, Heroic Intervention, or something else to prevent damage to your creatures that doesnt cost a lot of mana and can help you win earlier matchups.
If you want to run a planeswalker, Liliana, the Last Hope is a fun one that can keep a good pace for n Modern.
Thats really the best I can offer you, I know its a lot, but Modern Golgari is especially fragile right now. Thats why you almost always see a third color splashed into them.
5 days ago
Typically, the way you get Prowess decks to work is you cast spells that make them huge, such as Titanic Growth and Brute Strength. Their Prowess adds on top of that. Spells like Slip Through Space also work amazingly well.
I understand you're wanting to go the route of burn and removal, which is nice, but the issue here is that their creatures may be a bit too big for burn to do much of anything and removal is a temporary fix. Sort of like Fog. It's a great card, but it also gives you basically just one extra turn. Unless that's the turn you needed to drop your 7th land or something for your finisher, Fog doesn't really help much.
I'd suggest looking toward spells that pump your guys up so they get stupidly big. Use keywords of Trample and Unblockable, to make them even harder to stop.
Hope I helped :)
1 week ago
I'm not sure how political your game group gets, but you are right, eventually your friends will know what's up and not let you ramp up quickly. Finding ways to divert attention helps a lot in decks that need time. Essentially, that breaks down into conceal, divert, or inconvenience. I don't know which I would grab, but I find a lot of these are very sneaky and discouraging to attack. The fungus creatures were something I never had in my original Rith deck... but came to love them after a few rounds. They sneak in a lot of benefits (sac outlets, life gain, buffs, card draw) while sneaking in bursts of saprolings every 3 turns that typically come at a surprise for many players (especially if you create these tokens on an opponent's turn). Of course, all of this gets avoided if you ramp fast enough. With green/white it can be pretty easy.
1 week ago
- Favorable Winds aggro (either the multicolor Human version or Mono-Blue)
- Blistercoil Weird + Paradise Mantle combo, although it's weak to Fatal Push and Path to Exile.
- Grand Architect
- Maze's End if your meta doesn't have anyone playing Blood Moon, Aven Mindcensor, or Ghost Quarter. Plain Turbo Fog works too, if you want to be the ultimate King Durdle.
I also haven't seen anyone using Harmless Offering yet, so I'd be excited to see a working deck.
1 week ago
I think it might be more "controlly" with some disruption like Beast Within, Naturalize/Back to Nature. Fog seems relevant, too. Tajuru Preserver, Heroic Intervention, Bonds of Mortality might all be useful.
2 weeks ago
Prophet of Kruphix isint hard to use since i usually have the mana to sustain its presence.
None of my creatures cost X mana to summon, only to use monstrosity, so Yisan, the Wanderer Bard summoning ability is still very useful.
Thank you for your input, it's appreciated!
2 weeks ago
You may considerate take out Domri Rade 'cause the deck hasn't enought creatures.
A little suggestion:
Move Mistcutter Hydra to Sideboard.
Good cards to considerate:
2 weeks ago
If you're going to use 3 colors, then I'll back up my goodness with my good pals and . If River's Rebuke resolves, then I'll Settle the Wreckage, or Path to Exile, or Swords to Plowshares. And has some pretty good burn options to destroy your creatures as well, or just ignore them and send it all your way.