|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
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12 hours ago
I can agree that Smokestack and Contamination draw hate, they are brutal. As far as having enough to sac, I think you are good, it must be your draws but also keep in mind with as much sacrificing as you are causing to yourself and the rest of the group you need to have more board presence to stay ahead. Your token generators are going to be good for this also Ophiomancer and Reassembling Skeleton can help with this too. As for Woodfall Primus he only destroys all noncreature permanents so it's not too crazy of a combo... and besides it is a three card combo so if your opponents don't see it coming that's their bad. Puppeteer Clique steals all your friends dudes when it goes infinite so neither combo is an insta win.
Spore Frog in this deck is just a Fog that will get you a +1/+1 counter. With some sort of recursion it is super annoying because any time they try to exile it I just sac in response then being it back at the end of the turn with Meren so that's why he's hated.
Another card I would take out is Hell's Caretaker. He is very fragile and he has to stock around a turn before he does anything and he only does it during upkeep. I used him in several decks and he never worked how I wanted him to. :/
14 hours ago
I definitely think you need more lands in this deck. I'd recommend cutting 7 spells for more lands, since 38 is the number I tend to go for, even when I have lots of mana rocks in the deck. Some cuts I can definitely see already are Animal Magnetism, because it's not that great, Overrun, because you have that effect better in different place, Coat of Arms because you don't really have enough creatures to take advantage of it as heavily as you'd like, Fog and Holy Day because if you're casting them, you've probably already lost, Hunting Grounds because once you have threshold, you probably have an empty hand, so it's not as useful as it could be, and Rootborn Defenses because I don't know that you have enough token producers to make it useful. Again, this is your deck, and I'm just pointing out what I see. If you find yourself never running low on mana, then feel free to ignore me :)
1 day ago
That goes with the pillow fort effects too. Glacial Chasm is a constant Fog type effect. It keeps you alive until either you can't pay the life anymore, you win (since you don't attack), or your opponent deals with it.
I agree it's not as abusable as it would be in a land deck but if you want to be safe well you set up a kill it will sure as hell do that.
1 day ago
Thanks man! all of your suggestions were really good!! and Fog made it to mainboard!
4 days ago
Youre highest mana cost for the combo is the Brood Monitor so you wont be able to pop it until turn 6 unless you somehow cheat it out into play, i dont know of any cards of the top of my head that can put a creature card into play without paying the mana cost.
I have an infinite combo deck that has the ability to do amazing, but it needs 4 things to work, and i have rarely gotten them all out for the combo to work, luckily yours only needs 3 things.
Maybe try some enchantments to boost your Zulaport Cutthroat since he is the weakest.
Try researching for some deck tutoring cards, and cards that can cheat in cards without paying their mana cost.
Good luck mate!
4 days ago
I like it. I'd make a few adjustments if it were mine, though.
4 days ago
I had considered them. For Wild Defiance, I decided there were other things to do on turn 3, and of course, my pump spells come at instant speed for additional protection. Also, Blossoming Defense serves as protection should the need arise.
As for Fog, it is strictly a defensive card. Usually, I don't want mana up on my opponent's turn to Fog, and with the speed this deck provides, I usually don't need many tempo plays. If anything, Fog would be good against a faster deck, which I wouldn't know until after game one, and even then, I'd actually just have to sideboard Fog in. Maybe board Beast Within out for it to get the lower curve, and at that point, I'd also be cutting lands to bring in a few Apostle's Blessing.
Generally though, I doubt I'd need the tempo, but it's worth considering. Thanks!!
4 days ago
Maybe try and lower your land count a bit? You do have the 6 drops but your majority is in the 3's. I havent play tested this so I dont know how fast or slow it is.
Definitely try for some deck tutoring, I know blue has a lot but im not too sure about green, or white.
I managed to scrounge this up, and it would be great getting 2 of your eldrazis out for the combo.
maybe throw in some Fog to protect you until you get the combo out.
I love infinite combo decks they are great!!