Fog

Fog

Instant

Prevent all combat damage that would be dealt this turn.

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Fog Discussion

xantm70 on Yet again Sidisi

1 day ago

You're currently looking incredibly short on lands. As a rule of thumb, most EDH decks want around 37-40, depending on how much land or artifact ramp they run.

Sidisi really likes a reanimation/sac-control theme to augment her self-mill ability. Cards like Corpse Dance, Animate Dead, Necromancy, and their ilk will let you better access creatures you've milled away, and things like Ashnod's Altar, Altar of Dementia, and Carrion Feeder let your Zombies (and other things) become different kinds of value. Grave Pact effects then make those sacrifices hurt.

Some of your inclusions don't really seem to fit the angle you're working at, like Fog Bank and Fog, both of which are more at home in pillow-fort/combo builds, or Annihilate, which is way overcosted for spot removal. On the other hand, may I introduce you to your new best friend, Laboratory Maniac?

Broadly speaking, this is a great shell to work within for one of your first builds, and it seems like you have a solid grasp on the direction you're headed. Good luck!

Ender_Creeper_11 on Infinate Monored Token Combo

1 day ago

Thank you but I saw and removed them, Replacing Splinter Twin with Kiki-Jiki and putting in Act of Treason for Tempt with Vengeance TwinHaelix. Sackout that would confuse some. The combo is actually 1 card, Flamerush Rider and one of 2 ways of Copying it the easiest being Flameshadow Conjuring to make a copy for Red, or Kiki-Jiki for a copy each turn. I Dash in my Flamerush and copy with Flameshadow then attack. When Flamerush attacks and the copy attacks I copy the copy and copy the original. They are attacking so there trigger goes off. They then copy each other and go until I stop it by copying another attacker say Kiki-Jiki or Excrutiator. I attack for perpetual damage there are only a few ways of stoping the combo with perpetual attackers, Fog or one of many variants of it being one and Board wipe IE Overload Cyclonic Rift being the other. Cyclonic Rift and Fog just trigger the combo next turn where as cards that destroy the world such as Rout cause me to need another copy of Flamerush out of my deck to get it going again.

Daedalus19876 on Free Will's End (Acquire List)

5 days ago

I've actually copied a Progenitus with a Clever Impersonator before. I had a Ghostly Prison that he couldn't pay for, so I beat him to death with a clone of his own commander :D good times.

I like the deck! I don't play this style of magic often, though, so take my advice with a grain of salt...

To be honest, it seems a little un-directed. Some of that central combo is unnecessary because Glen Elendra Archmage fulfills most of the roles. I feel like the highest priorities are her and Melira, Sylvok Outcast, followed by Asceticism. Those three alone should shut down almost all non-creature spells (assuming you can hold blue mana open), and thus prevent the rest of the things from being disrupted. In particular, these prevent most non-combat damage altogether.

From there, I'd focus more on Propaganda/Ghostly Prison/Pendrell Mists/Rule of Law/Arcane Laboratory effects for creature lockdown/shutout. Tax them to death for attacking or playing, then play Silent Arbiter to prevent the combat step. The circle of cards to prevent damage is overly complex, and that makes me nervous. You might even add an Isochron Scepter paired with Fog, Silence, Counterspell, etc...

Furthermore, you're missing some of the best cards for this archetype :O Rhystic Study, Enlightened Tutor, Idyllic Tutor, Altar of Bone, Worldly Tutor, cheap white removal...I know I'm forgetting some, I'll check back later when I remember them.

Also, you should add Dovescape: it combos entertainingly with Guile - you get an infinite number of birds, and they can't cast any non-creature spells :D sounds like your kind of party.

And finally, you want to avoid having so many lands that ETB tapped. They're...usually bad, even in moderation. I'd cut all of them except the Karoos and the Triland. I can suggest some things to cut if you want :) Hopefully this all helps!

One major question, however: how will you deal with Krosan Grip or Sudden Death or a kill spell pointed at Melira in response to GEA's persist trigger (assuming you lack Asceticism)?

TheLitchKing on Spike Feeder

1 week ago

What are all of the Fog and damage prevention effects for? They severely lower the power of your Collected Companys. If you want ways to protect the combo add stuff like Spellskite which you can chord for and hit with Collected Company.

More ramp would dramatically speed up the deck. 2 more Birds of Paradise and Noble Hierarch if you can afford it. If not Avacyn's Pilgrim is serviceable.

Collected Company is also not doing much here since you only have 12 creatures and it cannot hit Archangel of Thune, so it can only hit 8 cards in your deck. More creatures with CMC<3 would be good or cut the Collected Companys as they are not doing much right now.

I would recommend either focusing more on the combo with more tutors for combo pieces or turning it into a value based creature deck with an infinite combo alternate win condition, much like the Kiki-Chord and Abzan Company decks in modern right now.

Wurmlover on OH SNAP. He did NOT just tap that!!

1 week ago

I think you could use a few Evolving Wilds to help for fetches. your quest for renewal is good. i would say use some cards with convoke, like Chord of Calling or Devouring Light as your main tapping mechanic. it would also help to attack a lot with this deck, so some Fogs would help a lot.

sylvannos on need second win con

1 week ago

Jace's Phantasm, Celestial Colonnade, or Snapcaster Mage IMO.

Snapcaster Mage and Celestial Colonnade are both easy fits as they don't occupy needed space.

The other solution is to play a planeswalker or two. Jace, Architect of Thought and Elspeth, Sun's Champion are both solid options, especially Elspeth. She "Fogs" each turn by throwing out blockers and has a board wipe attached.

Lightning_Collectors on Gooey Goodness

1 week ago

Also to get more +1+1 counters on your I would go with cutting a couple forest for Llanowar Reborn for the graft 1 maybe even Parallel Lives cause ur dropping tokens. Fog fells a little like a dead draw in this..sure it will save u 1 turn but I would run Mitotic Slime and maybe even a Savage Summoning.

Boza on The Pauper's Mill

2 weeks ago

Aside from that, this is hardly a competitive deck since the spells you have chosen are overcosted by 1-2 mana each, since they have some mill tacked on. For example:

Psychic Strike is an overcosted Counterspell. 2 cards off the top is hardly worth the 1 extra mana.

Furthermore, mill cards do not affect the board at all, so unless you are winning, they are not really helping you, ie Vessel of Paramnesia.

Moreover, having no board presence means you will easily be overrun by the opponent if he puts anything down.

In conclusion, mill decks in pauper tend to be 2 variants - turbo Fog, that plays a ton of variants of the card and either Jace's Erasure or Curse of the Bloody Tome as winconditions. or you play heavy control, normally UB, with 1-2 Curse of the Bloody Tome as a win condition.

IF you want to do mill, choose one of the above, as this will just lead you to frustration.

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Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
Masters Edition IV Common
2011 Core Set Common
Archenemy Common
2010 Core Set Common
Seventh Edition Common
Beatdown Box Set Common
Classic Sixth Edition Common
Fifth Edition Common
Mirage Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

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