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Prevent all combat damage that would be dealt this turn.

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Fog Discussion

GlistenerAgent on [Community Discussion]: The official Dragons ...

4 hours ago

Ojutai's Command is sweeeet. Where Cryptic is at worst Fog draw a card, this card is at worst Rest for the Weary draw a card. At best, Cryptic is Counterspell + Time Walk, where this card at best is Counterspell + Snapcaster Mage + whatever. I'm going to play it. :)

DaigarStrasis on You're homeless. (Land destruction, $30!)

1 week ago

focus your SB on your two biggest threats, Control and Aggro. Fog for starters

enpc on Who shall I be when I devour your soul?

2 weeks ago

That or Fog your out then clone it :P But yeah, if Karrthus is in your deck, make space for homeward Path. Same recommendation goes to anybody running Sliver Overlord as their general.

Also, it there any reason you're not running any basic lands?

TheRedMage on Does damage prevention apply to ...

2 weeks ago

Worth mentioning that, while loss of life is not necessarily caused by damage, damage does cause loss of life. On top of damage, though, there is a plethora of effects (Exsanguinate being an example) that cause loss of life without dealing damage.

As far as I know the only way to stop any sort of loss of life whatsoever is Platinum Emperion but I might be wrong (I guess Children of Korlis does something not too different). Cards like Fog only prevent damage.

gabethatguy on Green White VALUE

2 weeks ago

Hemi-pwr Druid's Deliverance says "Prevent all combat damage that would be dealt to YOU" I'd rather Have Path to Exile than Silence but Fog does seem to hurt some strategies. Doesn't shut down Goblin Grenade but Goblins aren't necessarily a thing in modern right now.

Hemi-pwr on Green White VALUE

2 weeks ago

Druid's Deliverance is nice to combine personal protection and creature protection while they can still deal damage to others if it's ur attacking phase or ur turn. Fog is second. Also, if your willing to play minor control, Silence is a cheap card that can counter his goblin as well as negating any spells that turn. Lol

Must4cheR1de on Turbo Fog til the End

2 weeks ago

Thanks for the suggestion. I actually thought about adding in a copy or two of Isochron Scepter but it didn't make the final cut in the end but I guess I can't really argue with a guaranteed Dawn Charm or Fog every turn.

DMR on 0% Basic

2 weeks ago

Haha I realize Volcanic Fallout and Fog aren't too likely, but my point was that going into the combat step is a whole lot more dangerous than just killing everyone instantly. Also, the combo is easily disrupted by any removal on the Crypt Champion before the trigger resolves, killing the combo right there. Watch out for Stifle or Trickbind as well. Also, sometimes reviving one of their cards proves problematic, as a Scavenging Ooze or other grave hate can put a damper on the combo.

I think that one of the benefits of putting in Buried Alive and Survival of the Fittest is that you can set up the combo without milling yourself, which after playing this deck some myself, sometimes winning anonymously is a very good thing. Also, some cards that I don't see that I would consider pretty important are Memory's Journey and Pull from Eternity, they can bail you out of some pretty bad spots if everything just goes wrong.

While I like the Angel combo, it's a lot more vulnerable than the Necrotic Ooze. Since you don't have to pass priority with the ooze, after you resolve Dread Return you instantly win. There's a lot more holes in the Angel combo, because if the angel trigger is stifled, you're screwed, so you need to hold up permission for even longer.

However, I do agree that a plan B is a good idea, I'm just curious to which is the most efficient and wastes the least spots in this already tight combo list. It could be the Skithiryx, the Blight Dragon and Moltensteel Dragon with Scion, or any other combo, I guess it's up to you to decide.

TL;DR: Some cards I recommend- Buried Alive, Survival of the Fittest, Memory's Journey, Cabal Therapy (I didn't mention it, but it's good tech), Pull from Eternity, Ancient Grudge and Ray of Revelation are hard to go wrong with, and Deep Analysis isn't bad either. As you can see, flashback is powerful in a self mill deck haha.

Cards I don't really like- The backup Cephalid Illusionist and the Caller of the Claw combo. Also, colorless mana rocks that cost mana, preventing a turn 1 Druid; these include Sol Ring, Grim Monolith, and Mana Vault. Almost all required mana is colored, and colorless acceleration that isn't free doesn't actually help too much. Finally, the cheaper counters the better. Counterspell, Remand, and even Mana Drain aren't good in this deck, they're too color intensive and not efficient, I'd recommend trying to find more counters or other forms of protection instead.

Sorry for the lengthy response, but hopefully you can pick out some good feedback in here and apply it to this deck! -DMR

Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 9.43
Avg. cube pick 13.57


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Archenemy Common
2010 Core Set Common
Seventh Edition Common
Classic Sixth Edition Common
Fifth Edition Common
Mirage Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

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