|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
3 days ago
Nice deck design, I would highly recommend, Blighted Woodland, Undergrowth Champion, Liege of the Tangle and Zendikar's Roil. And maybe for utility, Avatar of the Resolute, Fog, maaaybe Vigor and Asceticism as some good utility cards. I hope this helps! +1
5 days ago
1 week ago
Firebones675 I have use of Hindervines as an offencive card as well thanks to Strength of the Tajuru and Joraga Warcaller. Fog is more of an one drop that I can use for bluffing and buying that one turn that I might need.
I agree that removing the board is an usefull strategi but I hate doing it, this deck was originaly built as an "Lets see if or how good it could work deck" that showed more competative power then i originaly gave it creddit for.
So I have to turn down thoose suggestions, I don't like playing with WOG and thoose kinds of cards.
1 week ago
I'd cut Fog and Hindervines. Generally 1-shot prevent all combat damage isn't worth it as all it does is buy you a turn. You would much rather draw something that impacts the board instead of buying a turn for you to do so.
Also I just noticed you don't have any wrath effects. Sometimes you just need a reset button for al the broken things your opponents are doing. In green you have limited options but can still run Boompile or Nevinyrral's Disk
1 week ago
They put you in Grixis colors, the top 3 in DC imo. You get Counter magic available to you, you get the best Burn spells like Lightning Bolt, and the targeted Hand Disruption and Tutors. Also read Vial Smasher, opponent chosen at random? Well that's no good.....WAIT!! I only have ONE opponent!! Fantastic!!
I also like to play effective cards that go under the radar. Like Dash Hopes for example. First off, it's a Counterspell. I LOVE non- Counterspells. It also gives your opponent the choice of paying 5 life to counter it. It's a win/win either way. You either Counter the spell you were targeting, or your opponent just paid 5 life in a 20 life format. Beautiful. You also get the benefit of sometimes doing 2 damage with Vial Smasher on cast. Do note that the damage is dealt on Cast, not resolution. So if you opponent pays the 5 life to counter it, that is 7 damage, from one spell!!
What is great about that Commander combo, is you get to use the new Partner mechanic, Vial Smasher is extremely effective allowing you to slow your opponent down while doing consistent damage at the same time. Then later you cast your second Commander, Vial Smasher burns your opponent for 5 on cast, then your second Commander is Flying (huge in DC), and it has Haste!! Why does it have Haste!? That's 4 damage in Combat the turn it comes in. Up to 9 damage for casting one card!! It also has a useful ability giving you card draw if your opponent casts more than one spell in a turn.
I've been rambling a bit, but why I like these Commanders is because most decks choose to be either Control OR Aggro. These two play both, at the same time. Vial Smasher threatens to do damage to your opponent on THEIR turn. Counter that spell you didn't like? Enjoy the free damage you got with it.
Control Burn deck? Oh man am I in love!! You also get to play great creatures like Thing in the Ice Flip. Oh man is that card fun in the deck. It comes down before your Commander. Great blocker, dodges Lightning Bolt, and you will be spell slinging being able to flip it relatively fast. Of course you get the best 1v1 card ever in True-Name Nemesis.
I'm rambling again. In short it's a lot of fun. It is really competitive. You might already have these cards depending on how many Commander products you buy!! All I do is WIN WIN WIN WIN!!
2 weeks ago
Not sure what what your meta looks like or how competitive it is. But given your list looks more like burn than it did, Eidolon of the Great Revel might be a good consideration. Yes it gets hit by removal -- but it will hit them back for 2 in most cases. It also hits you a bit, but in burn it does not matter so much what your life total is, so much as it matters that your opponent hits 0 before you.
I do also see a few cards that do not really fit in your mainboard unless you are aiming for more of a Turbo Fog list. I personally love Turbo Fog lists. They are admittedly not the most competitive lists, but they sure are fun (imo). The cards that I think feel are a bit awkward are Deflecting Palm (excellent sideboard card though), Holy Day, Dawn Charm (not a terrible sideboard choice -- although feels redundant with Leyline of Sanctity), and Leyline of Sanctity (excellent sideboard card). They do not do much to forward your gameplan as I see it. They do protect you to give you time to win -- I will give you that. But there are better options for that that eat up far fewer card slots ion your 60. The most common 2 that can replace the fog cards are Ensnaring Bridge, and Ghostly Prison. Bridge is typically more crippling for your opponent as red decks are very good at emptying their hands -- making it impossible for your opponents to swing. However, artifact hate is much more common than enchantment hate. People can obviously swing with Ghostly Prison in play. But it often comes at the cost of playing something that turn, which in turn makes it much easier to deal with opposing board states. Ajani Vengeant is also pretty good with prison as he can help lock down their lands, making the tax to swing especially crippling. Blood Moon is also very good as it can make some lists just instantly scoop as it completely turns off their mana fixing from fetch and shock lands.
tl;dr: I would advise cutting the Fog cards, and moving Leyline of Sanctity to the sb along with Deflecting Palm. If you want a more burn-y list, add Eidolon of the Great Revel, and Ensnaring Bridge. if you want a more skred-y list, add Koth of the Hammer, Ensnaring Bridge or Ghostly Prison, and consider Blood Moon. I would also replace Blasphemous Act with Wrath of God, or the budget friendly Day of Judgment. But these are suggestions that follow a typical meta. Without knowing for sure what yours is like, it can be tough to give super specific answers.
But going slightly back and speaking of budget, I fully understand that most of the given suggestions are not super budget friendly. If you have a strict budget, let me know and I can give more tailored suggestions! But again, I think this is an excellent start for starting out trying to play competitive. My first list was a mono-white Ally list that --attempted-- to abuse World Queller, and Emeria, The Sky Ruin to repeatedly get ally triggers in the late game. It was super clunky This is much more refined and streamlined than that deck was :)
2 weeks ago
I like that. Similar effect and all-time classic Fog woyld cover the combat portion. I think Dawn Charm seems way more versatile. You could also try Grotesque Mutation. I have had a lot of luck with that as a way to gain life in loner grindy games.