Fog

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
Masters Edition IV Common
2011 Core Set Common
Archenemy Common
2010 Core Set Common
Seventh Edition Common
Beatdown Box Set Common
Classic Sixth Edition Common
Fifth Edition Common
Mirage Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

Combos Browse all

Fog

Instant

Prevent all combat damage that would be dealt this turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.02 Foil

Ebay

Have (2) hosshughes , golgarigirl
Want (0)

Recent Decks

Load more

Fog Discussion

Cian on zada

4 days ago

gonna have to start maindecking Fog

Catpocolypse on bant turbo fog extra turns

5 days ago

Fog is a good no damage spell

sylvannos on Azorious/Dimir Deck Help

1 week ago

Here is a really sweet low-budget, Azorious mill deck built around Sphinx's Tutelage and Fog effects.

The issue with going straight mill is you basically become a really bad burn deck. Instead of your opponent having 20 life, they have 53 life and lose 1 life per turn from each draw step. So if you consider a burn spell like Skullcrack, it deals 15% of your opponent's life total for . Compare that to Breaking / Entering, which costs and mills 8 cards out of your opponent's 51 (soonest you can cast Breaking / Entering). It's roughly the same at 15.6% of your opponent's "life." However, Breaking / Entering and Glimpse the Unthinkable are the two best direct mill spells. Everything after them is low quality, compared to the massive amounts of 3 damage burn spells.

Because of this, it's much easier to just play a control deck that has a mill finisher. By simply playing something like Sphinx's Tutelage, then sitting back and killing/Fog'ing everything else, you'll have a much easier time winning the game. Not only that, but you don't have to worry about trying to setup Jace's Phantasm or Hedron Crab. You can take those out of your deck and replace them with more removal and draw spells.

I would consider moving towards combining your two decks and eventually building Esper Mill. You play all of the Holy Day cards in white, the draw spells in blue, and then all of the utility and removal in black.

Lastly, Nephalia Drownyard is really useful. I'd also play Ashiok, Nightmare Weaver in multiples, possibly even 4 copies. Ashiok, Nightmare Weaver is an absolute brick wall against aggro and puts control decks on a fast clock. The real king is going to be Visions of Beyond due to how easy it is to get 20 cards in a graveyard.

5_Emmas_in_Main on B/W/G FIrst New Deck

1 week ago

Hi, what about a Fog to prevent 1 turns damage?

ellie-is on Ellie's Saproling Army

1 week ago

Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.

Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.

And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.

vbfabled on You can't Touch That! Under 50$ format

1 week ago

New suggestion: I might replace Fog with Druid's Deliverance since for 1 extra mana you'll get much more value out of it. I would have recommended Contagion Engine but it appears to have gone up by $10 since I got mine, so...

Also, one problem that comes up a lot in commander is mana fixing. It's hard to make sure you have the right color at the right time, so even though they're a little slow, it's good to run things like Evolving Wilds, Terramorphic Expanse, Jungle Hollow, Golgari Rot Farm, and Tainted Wood.

Videka on Queen Marchesa Pillowfriends

1 week ago

Comeuppance has been amazing - basically an instant speed board wipe or a hilarious answer to Aetherflux Reservoir. Dawn Charm has been okay but not great. I've only used the Fog part thus far.

Load more