Fog

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
Masters Edition IV (ME4) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
2010 Core Set (M10) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Fourth Edition (4ED) Common
Revised Edition (3ED) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all

Fog

Instant

Prevent all combat damage that would be dealt this turn.

Price & Acquistion Set Price Alerts

EMA

M14

M13

Ebay

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Fog Discussion

PickleNutz on Golgari Mandem

2 days ago

Well, first, you will probably never under any circumstance be able to cast something like Garruk, Apex Predator in Modern. Its just way to heavy of a creature if youre not using a lot of ramp.

Next, you should have at least seven strong removal cards in the deck. Fatal Push, Abrupt Decay, Walk the Plank, etc. youll want them to be mostly 2 or less CMC, most Modern games are won between turns 4 and 7. Occasionally youll see turbo fog decks or extreme control decks that can develop later, but those are rare. Tragic Slip is actually a pretty good card, but you need sacrifice fodder of enough removal to pair with it to get the upper end of the cards utility.

You need a solid win condition. I suggest cards like Lotleth Troll, Varolz, the Scar-Striped, Death's Shadow, Silhana Ledgewalker, and Bassara Tower Archer if you want to do counters. I have had a lot of success with a deck structured around those cards. You basically throw Deaths Shadow into the graveyard and use Varolz to scavenge 13 counters from him onto Silhana Ledgewalker who is Hexproof and can only be blocked by creatures with flying. Throw a Predator's Strike on top of it and Silhana becomes a 17/17 with Trample too. Its super fast paced and pretty cheap.

Land MATTERS in modern. Like, a whole lot. I understand Fetches are expensive like Verdant Catacombs, but there are budget friendly alternatives. Llanowar Wastes, Blooming Marsh, City of Brass and even Field of Ruin can be used. Any lands that come in tapped will set you behind your opponent 99% of the time.

Diabolic Tutor is a dead turn in Modern that takes up a 4 CMC slot. Its pretty much the worst tutor in the game. Grisly Salvage, Jarad's Orders, and Treasured Find are probably the best toolbox available for Golgari in the tutor department.

Fog will usually stop creatures, but it doesnt stop non-combat damage. So, modern Boros Burn, 8-Rack, Storm, Cheerios, and other decks that deal direct player damage make it pretty much a sideboard card unless you go Abzan and slot in Aegis of the Gods, Leyline of Sanctity, or some other card that prevents direct player damage. I would recommend relying on low cost spells instead of trying to stall the game for big plays later on. Instead, you could try Vines of Vastwood, Heroic Intervention, or something else to prevent damage to your creatures that doesnt cost a lot of mana and can help you win earlier matchups.

If you want to run a planeswalker, Liliana, the Last Hope is a fun one that can keep a good pace for n Modern.

Thats really the best I can offer you, I know its a lot, but Modern Golgari is especially fragile right now. Thats why you almost always see a third color splashed into them.

Catalog9000 on Temur Prowess

5 days ago

Typically, the way you get Prowess decks to work is you cast spells that make them huge, such as Titanic Growth and Brute Strength. Their Prowess adds on top of that. Spells like Slip Through Space also work amazingly well.

I understand you're wanting to go the route of burn and removal, which is nice, but the issue here is that their creatures may be a bit too big for burn to do much of anything and removal is a temporary fix. Sort of like Fog. It's a great card, but it also gives you basically just one extra turn. Unless that's the turn you needed to drop your 7th land or something for your finisher, Fog doesn't really help much.

I'd suggest looking toward spells that pump your guys up so they get stupidly big. Use keywords of Trample and Unblockable, to make them even harder to stop.

Hope I helped :)

Conflykt on Rith the Awakener 2.0

1 week ago

I'm not sure how political your game group gets, but you are right, eventually your friends will know what's up and not let you ramp up quickly. Finding ways to divert attention helps a lot in decks that need time. Essentially, that breaks down into conceal, divert, or inconvenience. I don't know which I would grab, but I find a lot of these are very sneaky and discouraging to attack. The fungus creatures were something I never had in my original Rith deck... but came to love them after a few rounds. They sneak in a lot of benefits (sac outlets, life gain, buffs, card draw) while sneaking in bursts of saprolings every 3 turns that typically come at a surprise for many players (especially if you create these tokens on an opponent's turn). Of course, all of this gets avoided if you ramp fast enough. With green/white it can be pretty easy.

Conceal:

Psychotrope Thallid

Pallid Mycoderm

Mycologist

Elvish Farmer

Sporesower Thallid

Divert:

Curse of the stalked Prey

Curse of Predation

Curse of Opulence

Curse of Vitality

Inconvenience:

Crawlspace

Mirri, Weatherlight Duelist

Anything resembling Fog or Kami of False Hope

sylvannos on Dumbest/Most Gimmicky Deck for FNM

1 week ago

I also haven't seen anyone using Harmless Offering yet, so I'd be excited to see a working deck.

kamarupa on Mono green control

1 week ago

I think it might be more "controlly" with some disruption like Beast Within, Naturalize/Back to Nature. Fog seems relevant, too. Tajuru Preserver, Heroic Intervention, Bonds of Mortality might all be useful.

TuckingFypo on ∞ Mana Cabana

2 weeks ago

@ jmanwdogg I think the Dismember are questionable, given I don't have too much life regen and though it would help with removal, Fog is better for stalling.

I will be switching out Negate for Mana Leak.

The only reason I use Elvish Mystic instead of Birds of Paradise is I had them while forming the deck and Birds of Paradise are fairly expensive, otherwise I would be using them.

Prophet of Kruphix isint hard to use since i usually have the mana to sustain its presence.

None of my creatures cost X mana to summon, only to use monstrosity, so Yisan, the Wanderer Bard summoning ability is still very useful.

Thank you for your input, it's appreciated!

DarkHamlet on Why not Hydras?

2 weeks ago

You may considerate take out Domri Rade 'cause the deck hasn't enought creatures.

A little suggestion:

-2 Cinder Glade, +2 Wooded Foothills, for improve untapped lands.

-2 Mutagenic Growth, +2 Vines of Vastwood, for better protection.

-2 Mountain, -2 Blossoming Defense, +4 Narnam Renegade, for early defense.

Move Mistcutter Hydra to Sideboard.

Good cards to considerate:

Raging Ravine, Llanowar Reborn, Rogue's Passage, Mold Adder, Young Wolf, Hardened Scales, Fog, Lightning Greaves

Byebye! :D

Ryjo on Why do you play Green?

2 weeks ago

While River's Rebuke is still on the stack, can make my creatures fight yours. can also flash in creatures to surprise your attackers in combat. Or can make your creatures lost in a Fog.

If you're going to use 3 colors, then I'll back up my goodness with my good pals and . If River's Rebuke resolves, then I'll Settle the Wreckage, or Path to Exile, or Swords to Plowshares. And has some pretty good burn options to destroy your creatures as well, or just ignore them and send it all your way.

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