Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eternal Masters (EMA) Common
Magic 2014 (M14) Common
Magic 2013 (M13) Common
2012 Core Set (M12) Common
Masters Edition IV (ME4) Common
2011 Core Set (M11) Common
Archenemy (ARC) Common
2010 Core Set (M10) Common
Seventh Edition (7ED) Common
Beatdown Box Set (BTD) Common
Classic Sixth Edition (6ED) Common
Fifth Edition (5ED) Common
Mirage (MIR) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
Revised Edition (3ED) Common
Revised Foreign Black Border (3EDFBB) Common
Unlimited Edition (2ED) Common
Collector's Edition (CED) Common
International Collector's Edition (CEI) Common
Limited Edition Beta (LEB) Common
Limited Edition Alpha (LEA) Common

Combos Browse all



Prevent all combat damage that would be dealt this turn.

Set Price Alerts




Fog Discussion

Meuhforever on So, You Want to Play Lantern Yea (Budget)

1 day ago

Yeah! It's not a very popular website and it deserves more attention. After some reflection, I completely agree with the Ghostly Prison and Fog , it's a gery good way to simulate the bridge. Well done!

Meuhforever on So, You Want to Play Lantern Yea (Budget)

1 day ago

Yeah, sucks and I forgot Ghostly Prison was a mini bridge. I totally overlooked that and I an therefore way more positive about playing abzan. Blue allows better countermagic, so you don't have to use Avoid Fate , wich is fine but... suboptimal. If you want to splash blue I found a great budget list on , a gold mine of cheap decks. It's a bit outdated, but it's still, Imo, a great start.

If I really want to be critical, I think that you either want Fog or the Ghostly Prison . Let's say they can attack with 3 creatures, but can only pay for 1, if you use your fog, the result would be the same as if you didn't play the prison. But I repeat, I didn't play that much Lantern control and never played the Abzan version, so please don't change your whole deck to what I said. These are just a noobs' questions.

Thanks so much for the list, it brings some fresh air to the deck!

Funkydiscogod on Budget-ish deck to compete with ...

2 weeks ago

One thing you can do, to make a cheap anti-Infect deck, is by finding and using spells that cause you to pay or lose life. Since Infect doesn't care about your life total, this negates the one drawback of these spells. This was traditionally called "suicide black" and (depending on your era) featured spells like Devour in Shadow , Raving Oni-Slave , Imp's Mischief , and other spells that are unreasonably effective for their manacost, because you lose life when you play them.

Since most of their creatures are 1/1, and need pumping, Night of Souls' Betrayal or Curse of Death's Hold win instantly. And don't forget that infect hates Gut Shot and Quicksand .

If you're good at brewing, Immortal Coil shuts down infect as long as it's on the battlefield: those decks are basically designed to deal exactly 10 damage, and can't handle the prevention effect very well. Cracking Polluted Delta , and Thought Scour ing yourself, is a good start to padding your "life total" out of range of infect and burn (bonus points if you're trying to Harmless Offering it to your opponent and pack mainboard graveyard hate , because you beat dredge and phoenix, too). This strategy is basically a metagame answer, because traditional grixis control does better against a wider board.

Occasionally, an infect player might forget that Darkness is a modern legal black Fog , and walk right into it, but your friend will only ever fall for that once.

lagotripha on Budget-ish deck to compete with ...

2 weeks ago

If you look at an infect primer, they really don't like facing Lingering Souls , blockers with flash, and card-advantage based spot removal. A hand of Oust and Think Twice is often enough. If you look through midrange budget lists with lingering souls, It'll show a lot of cool options. War of the spark has just put out a lot of great cards at common and uncommon which will be dirt cheap for a while- the uncommon plainswalkers are notable.

If you just hate infect and want to stop them playing it, Solemnity combo is both competitive and impossible to beat, and Burn has a lot of tools that infect can't compete with.

If you want something that will be interesting to play against infect, I'd look at the undying keyword as a 'you can't kill my creatures with infect creatures' soft punishment, and similar interactions which encourage your opponent to take a slower gameplan (turbo Fog ?).

griffstick on The oathbreaker commander ideas forum

2 weeks ago

I have 2 built already. I have,

Kiora, the Crashing Wave and Fog , it's a deck that tries to get her emblem out to win. Here's the deck for your viewing pleasure click here.

Daretti, Ingenious Iconoclast and Slaughter Games it's a combo killer deck, it wins through grinding out a game and melting them. If I'm up against no blue decks I switch to Sadistic Sacrament and if I'm against no combo decks I switch to Rakdos Charm . Here's the deck for your viewing pleasure click here too.

NeonEndymion on The Ur-Dragon

3 weeks ago

-Good catch; I did indeed mean to tag Dromoka, the Eternal in that post. After some more testing I am coming around to the fact that the multiple triggers are fine with dorks out, both to beef up blockers and because it doesn't take too many triggers to go off before you're putting them on bodies with evasion/non-mana abilities. It has also been relevant to getting Selvala, Heart of the Wilds out of a lower-X Toxic Deluge range.

-As to Dragons, I'm currently not missing any particular one that I've cut, including Hellkite Tyrant . If anything it just increases our perceived threat level and draws hate a bit before we're equipped to snowball or deal with it. I may make some cuts to find room again for Dragonlord Kolaghan and Glorybringer , in that order.

- Teferi's Protection is another card that's a meta call, but personally I'm still a bit down on it, as it is very good for casual games but very meh for competitive games. It saved my bacon against an alpha swing from a Bogles-style Enchantress deck once, but it doesn't protect from infinite mill wins, and usually also some storm wins, Lab Man lines, and/or Walking Ballista lines. I'd rather just have the single one blue counterspell, Stubborn Denial , for backup against Cyclonic Rift or sweeper effects we don't want to see stick. The Greater Good package is here for more consistent sweeper protection with a higher ceiling, and I don't like holding up 3CMC for what is often essentially a flexible Fog effect. But that's just me, and in many cases Teferi's Protection can be a real beast. I'd just rather have the flexibility and lower CMC of the hard counter for non-creature spells.

-I don't think we need 3CMC draw, either; instead, I'm looking at a way to recur Patriarch's Bidding so we can go off twice and dig through most of the deck over two turns with Greater Good out. So far I'm going the most mana-efficient route and playing Noxious Revival , as that also can serve as graveyard hate against opponents in corner cases, and since it can be cast for 2 life/Phyrexian mana only, and at instant speed (vs Regrowth ).

-If anything, at the moment, I may do some work on my land choices, eventually just biting the bullet and swapping the extra Forest/Mountain in Sheltered Thicket for Taiga , re-evaluating Path of Ancestry for Exotic Orchard or Forbidden Orchard , and swapping Homeward Path for another colored source, possibly Sunpetal Grove .

PenguinOwl on Faeries and Death v3.1

1 month ago

I feel like a splash of green would really help this deck, as it would allow you to play high-value cards that your deck lacks, namely Fog and Aurochs Herd , as they provide great utility, one of them even being so broken that it allows you to negate an infinite amount of damage. It would also synergize greatly with Elvish Visionary , creating a powerful card draw engine that would confuse the opponent.

TL;DR take out blue, as it is cluttering up the true power of your deck.

TypicalTimmy on Ethical aspects of conceading

1 month ago

Without reading your entire post, here is my opinion:

  • Conceding because you are not having a good time is wrong. For example, rage quitting from being mana screwed / flooded, or because you keep topdecking cards you don't need, or because your opponent's deck is just objectively better (some archetypes are just superior to others, sorry), then conceding is in poor taste. You aren't conceding out if respect and appreciation for being bested, you are rage quitting because it's not going your way.

  • Conceding because you are up against a wall with no way out is 100% acceptable. For example, you have an entire board of 1/1 and 2/2 tokens and just need that one extra land to crack off Burn at the Stake , but your opponent drops a Craterhoof Behemoth and you realize that have 13 1/1 Saporling tokens out, yeah you're not going to have a good time. You can laugh and make a joke but if you don't have something like Counterspell or Fog or whatever, you know it's game. Conceding here is acceptable because it's just cutting out the extra bulk of the attack phase and everything.

Now having said this, it is possible to concede when you are not getting any valuable cards. For example, you topdeck 3rd land in the row, or by T4 you're sitting still 3 life with nothing on the board because you have a slower deck. It's fine. Just don't be an ass about it.

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Fog occurrence in decks from the last year


All decks: 0.03%

Commander / EDH:

All decks: 0.01%

Green: 0.12%