|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
11 hours ago
Though considering you tactic is to NOT lose. Splashing green gives you Fog an the like. Also a 1of Silent Arbiter complement your deck greatly I think! I really dig you approach on deck building! :) +1
21 hours ago
Cards that can be removed to include combo pieces later on:
2 days ago
A couple Fog effects might not hurt since you're only running one creature. Also, Skullclamp doesn't seem to do a lot since you don't have token generation and you only have one creature. Just a thought,
2 days ago
3 days ago
Then why is Gaddock Teeg in tier 2? Your argument is completely backwards, decks honed to the current meta are way better than decks that aren't. I don't understand the logic behind saying that a deck that isn't prepared to fight what it's going to fight is better than a deck that is. Of course a troll Melira, Sylvok Outcast deck for fighting Skithiryx, the Blight Dragon or a Soul Warden deck to fight Purphoros, God of the Forge aren't going to go far but I completely understand putting in a Fog or a Chaos Warp respectively if those to Commanders are in your meta.
3 days ago
Just how soft do we want to go with the lock category? Sensei's Divining Top + Counterbalance isn't a hard lock but it's a very important soft lock to the Legacy format, do we want that under locks or synergy? How about something even softer like Karakas + Lavinia of the Tenth or Isochron Scepter + Fog, which only prevent a relatively narrow number of actions from the opponent?
6 days ago
If you can play it, sylvan is super good for that reliablility. Mwonvuli Acid-Moss and some Cinder Glade would seriously help with the mana fixing and with the extra forests Arbor Elf/Utopia Sprawl is a flat fantastic combo- core to a lot of ramp decks. I'd consider running Primal Command in place of a pair of the deus, as it can search them and tuck away a land at the same time, providing some additional versatility fetching ruinblaster or perhaps Acidic Slime.
Swiftspear will be great if you can play it turn 1 as it will look like burn/delver turn 1, which needs to be played against completely differently (with the banning of probe this becomes a lot simpler to bluff, and might buy you time to ramp), but there are a few other options. Narnam Renegade,Sakura-Tribe Elder or similar to discourage/chump large creature attacks for example.
Gruul Signet is interesting- if you were running symetrical land destruction I'd reccomend three in this list alongside Lifecraft Awakening, but I think that some manadorks and draw spells to soak up the removal that would otherwise be hitting deus is actually fairly important so long as you can survive those first few turns.
I think the big thing I'd do here though is brining some SB cards mainboard to free up slots- its sixty card decks but you can bring 75 to the table, and starting pre-sideboarded with a second option in the side is a powerful tool.I'd think about running Fog/Anger of the Gods maindeck, possibly as a six of with Moonmist instead of swiftspear/titan's, Ancient Grudge in the sideboard instead of Destructive Revelry/Vandalblast, and Roast sideboard in place of Mizzium Mortars. This'd let you stall into a boardclear then start killing their lands before they rebuild board presence. Does depend on the meta though.
Consider Ratchet Bomb for token denial and impromptu enchantment removal if appropriate. Beast Within is worth a look to remove lands when you can deal with creatures, or for removing big stuff, but I don't know how well it'll function in an aggro meta where a 3/3 can be buffed to finish you.
For budget decks its best to view the sideboard as mainboard options to improve matchups rather than 'golden bullets' to defeat decks like core meta decks- think of it like 'I can have this deck pre SB and this one after if I need it'- makes 15 budget cards a lot harder hitting.
All told, nothing teaches like playing the deck and seeing where it falls over- so test, and play, and have fun!