Fog

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Eternal Masters Common
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
Masters Edition IV Common
2011 Core Set Common
Archenemy Common
2010 Core Set Common
Seventh Edition Common
Beatdown Box Set Common
Classic Sixth Edition Common
Fifth Edition Common
Mirage Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Collector's Edition Common
International Collector's Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

Combos Browse all

Fog

Instant

Prevent all combat damage that would be dealt this turn.

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Fog Discussion

Herbenix on Ramp Ramp Ramp Ramp Ramp

1 day ago

One more thing, you should narrow down your deck to 60 cards, for example, the Sylvan Caryatid is unnecessary if you are not running a rainbow deck. If your running ramp into powerful creatures, Blunt the Assault and Fog are also unnecessary

Yeorick on Mono Green Ezuri Elves

2 days ago

I think you need at least one or two more protection spells, like Fog , something so that your elves don't get completely destroyed by fast aggro decks or board wipes. early on.

Tlipoch on VOID (My first commander)

3 days ago

Ulamog, the Ceaseless Hunger is interesting for his cast-effect, this deck lacks of removals,I'm actually waiting the price lowering for aquire it

Duplicant is reeeally interesting, it can remove commanders too?

I recently took off Kozilek, the Great Distortion from this deck, because, like Desolation Twin, I think that the effects are not useful enough to justify the cast cost: draw x card, ok, but Menace does not force the opponent to sac his stuff like Annihilator and can be blocked with Fog or Holy Day, The counter-effect requires the exact cc to counter stuff and this make it too situational.

Ancient Tomb and Sisay's Ring are interesting, but I don't like crypt, vault, monolith : their drawbacks seems awful.

About Synod Centurion and Ugin's Construct...yes they are simply medium creatures with honest CC.I'm thinking to some substitutes (the thing is that I'd prefer have some creatures for every mana tile), maybe Summoner's Egg can offer more interesting situations...

Neotrup on "Counter target spell"

4 days ago

If you want to stop a creature from dealing combat damage, you can return it to hand (Unsummon), put it in the graveyard by: destroy it (Doom Blade); cause it to be sacrificed (Geth's Verdict); cause it's toughness to be 0 less (Dismember), put it in exile (Swords to Plowshares or Flicker), or put it in it's owners library (Condemn).

You can also leave it on the battlefield and cause it's power to be 0 or less (Turn), prevent combat damage (Fog), block it with a creature, cause a creature to be put into play blocking it (Flash Foliage), block it without a creature (Fog Patch), or redirect the damage (Harm's Way). Though some of these options still let the damage happen, just not to you.

jaiaisaiah on Haze Frog spits on fools

4 days ago

you should replace your Day of Judgments with Wrath of Gods. Also, you should replace your Haze Frogs with Fogs and Isochron Scepters.

_SeriosSkies_ on This is Why You Can't Have Nice Things

4 days ago

Ill be doing this in pieces.


INSTANTS:

  • Foul Renewal - I love this card But its bad. (I shoe horned it into my early builds i loved it so much.) There are powerful reanimation spells. and powerful kill spells. This is neither.

  • Grasp of Darkness - This kills a single already pretty weak stated dude.

  • Grim Return - Like Renewal there are just too many conditions on this card.

  • Nightmarish End - you dont have the draw to justify this. And if you did I still dont think it'd be worth the slot.

  • To the Slaughter - You're giving your opponent way too much control with this.


Things you could add to fill similar roles:


Reanimation:

  • Whip of Erebos - Ik ik, exiles the guy. so bad. But hear me out. Its a static artifact that gives your hordes lifelink. a very powerful keyword. and the important part....its reusable! Dont force this on some of your powerhosue cards early. Use it in the mid-late game.

  • Victimize - your particular build makes zombies. A zombie token can be used to get back a whole TWO guys.

  • Phyrexian Reclamation - I dont think i need to explain this one.

  • Strands of Night - Your swamps become reanimation spells as long as this exists in play. CAN BE USED AT INSTANT SPEED (ability). its a bit tricky to get used too like Lake of the Dead. but it doesnt have a high skill floor.

  • Animate Dead - CHEAP (in cmc) powerful reanimation for an early game lily discard.

  • Dread Return - Like victimized, Brings back two things. Albeit not at the same time like the aforementioned.


Kill spells: The important thing to note here, Kill spells are strong. But theyre stronger when they come with a body. They cant always though so we make do.


  • Liliana of the Dark Realms - one of the strongest EDH lilianas. With sub optimal protection an ult can be seen. She acts like solemn in that she gets you more basics. And why shes in this category, that [-x]. Whats so good about her is you dont play her for this ability. but she is that -x/-x kill spell when you need it to be. Her only downside is the anti-synergy with your commanders flip side and other lily cards. Ill delve into that more in the planeswalker section.

  • Royal Assassin - You dont have to let combat go through to use his ability, they declare attackers you kill a thing.

  • Shriekmaw - Triggers lily to flip and kills a thing.

  • Shadowborn Demon - This is and still stands as my decks MVP. Even with the printing of Noxious Gearhulk. It comes in kills basically anything can BLOCK both flyers and grounders. and then you get a sac on the upkeep. we're playing black so thats a good thing, not a bad thing.

  • Hero's Downfall - Its like your To the Slaughter, except the controls back in your hands. not the opponents.

  • Sudden Spoiling - This is only good if you focus on making dudes. which you do! This cant be stopped or interacted with and suddenly your 2/2's kill literally anything. And the 2/2 sticks around because hes clearly so strong. Doubles as a Fog if need be.

Ervefel on Cascading Value

6 days ago

Thank you for the suggestions, I'll need to see if these fit or not but I'm not sure that Fog and Respite would give me the protection I would need. It's something I'll have to look into.

DoragonWarrior on Cascading Value

1 week ago

I noticed you have a lot of draw card effects. If you haven't looked at it already, i suggest looking at Alhammarret's Archive. I also suggest looking into Fog and Respite for defense at any point you have nothing on the field if you haven't already.

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