Price & Acquistion Set Price Alerts
|TCGPlayer.com Price||Cardhoarder (MTGO) Price|
|$0.03||$0.17||$0.85||$0.46||0.01 TIX||0.02 TIX|
|Have (14)||Tanis44 , DarkPhoenixMishima , much-doge , saj0219 , R00Rshock , rexxxif , Raistlin911822 , CommanderOfBolas , BlueSlime , Fatred , Forge , Myllyes314 , Timocalypse , Comicalflop|
22 hours ago
Time Warp effects are extremely powerful with 'walkers, so you might want to play a few of them.
Is Joiner Adept helpful in your deck? Your mana base seems to be solid (though I might suggest playing tri-lands over pain lands, depending on whether the loss in tempo is very relevant), and it dies to the boardwipes that you're going to be throwing around.
This is the first 'walker control list I've seen in the format that used Sliver Queen as the commander. Most of the others used either Child of Alara for an extra boardwipe, or Sliver Hivelord to combo with Spreading Plague (which works well with token-spamming walkers to keep other creatures off the board).
Azusa, Lost but Seeking seems rather strange. Is there a reason you're playing her?
I really don't like Norn's Annex. Sure, it makes it slightly more costly for your opponents to attack you, but if you don't want them attacking you, you can do a lot better. Silent Arbiter, Crawlspace, or even Propaganda are better at stopping attackers than Norn's Annex. Static Orb is also effective, and it slows you down much less than your opponents.
Maybe I'm missing something, but I really don't see the point of playing Sigarda, Host of Herons. Sigarda's a good fit in an aggro deck (particularly a Voltron deck), but there aren't very many cards that can force you to sacrifice your 'walkers (which is the only reason I would consider playing Sigarda). If you're really concerned about All Is Dust, play a few counterspells (which are helpful anyway).
2 days ago
It allows you to cancel out certain cards like Fog, but it does not allow you to make creatures un-blockable.
3 days ago
3 days ago
3 days ago
I would suggest some Fog effects, just to stall against aggro until the combo goes off. Lowers your curve, isn't vulnerable to removal, everyone's happy!
5 days ago
It's turbo-fog. Run shit loads of sweepers, Fog effects, and then make run some sort of infinite combo not involving combat damage (Deadeye Navigator and Palinchron plus Blue Sun's Zenith or something). I mean in competitive multiplayer EDH the name of the game is control/combo so go that way I guess.
6 days ago
It's as a good card to be sideboarded. If you see your opponent is using cards such as Guard Gomazoa or Fog a lot, this card becomes fantastic. Cards that prevent damage can give your opponent an extra turn to stay alive or consistenly block in the case of Guard Gomazoa or its couterpart, Fog Bank. When not trying to prevent damage, it functions as a lower cmc Lightning Strike that deals one less damage, fantastic for finishing off a blocker. On top of all of this, it's uncommon. Because its uncommon, it's cheap and easily accessible.
|Avg. draft pick||9.36|
|Avg. cube pick||13.53|
|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Classic Sixth Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
- Fog + Revive
- Elite Arcanist + Fog
- Defend the Hearth + Fog
- Fog + Wake the Reflections
- Demonic Tutor + Fog
- Fog + Isochron Scepter
- Fog + Safe Passage
- Fog + Snapcaster Mage
- Fog + Riot Control
- Fog + Unmake the Graves
- Fireball + Fog
- Fog + Marrow Shards
- Common Bond + Fog + Riot Control
- Druid's Deliverance + Fog + Riot Control