|Commander / EDH||Legal|
Printings View all
|Eternal Masters (EMA)||Common|
|Magic 2014 (M14)||Common|
|Magic 2013 (M13)||Common|
|2012 Core Set (M12)||Common|
|Masters Edition IV (ME4)||Common|
|2011 Core Set (M11)||Common|
|2010 Core Set (M10)||Common|
|Seventh Edition (7ED)||Common|
|Beatdown Box Set (BTD)||Common|
|Classic Sixth Edition (6ED)||Common|
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|Revised Edition (3ED)||Common|
|Revised Foreign Black Border (3EDFBB)||Common|
|Unlimited Edition (2ED)||Common|
|Collector's Edition (CED)||Common|
|International Collector's Edition (CEI)||Common|
|Limited Edition Beta (LEB)||Common|
|Limited Edition Alpha (LEA)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
4 hours ago
Deck names: Fartless Summoning, Summoning Funnoning, Summoning Bums, Heedless Summoning, Wreckless Summoning, Discount Monsters, Mold-Damaged Beasts, Runts, Grunts, Cheap Beasts, Seconds, Defect Discount... I can come up with some more if you're interested.
Other relevant spells: Always Watching (negates -1/-1 from Heartless Summoning, Hall of Heliod's Generosity , Tragic Poet , Odunos River Trawler , Restoration Specialist , Bojuka Bog , Mortuary Mire , Buried Ruin , Scavenger Grounds , Field of Ruin , Ghost Quarter , Bump in the Night , Lightning Bolt , Terminate , Cast Down .
I don't see the need for Mass Hysteria. It's nice, but not relevant to the deck's goal of getting Heartless Summoning down. I'd cut it in favor tutors and/or disruption/utilities.
1 week ago
It's funny, I would describe my play group like you described yours. As a result I wanted a deck to do just what you are asking about: to build a deck that takes advantage of large multiplayer games with political kinds of cards that "stir the pot" and make the game less predictable and more fun. But not a full on chaos deck, those are more random than this. It plays like a control deck, but one that's not destroying or countering barely anything. Instead we are focused on letting everyone build up a big scary board and then use them to kill each other for you. Then you just clean up whats left after they destroy each other. Sometimes it's a 2nd place deck, but it has won many games too. Having Fog effects are especially fun to play in EDH with because of the constant bluffing you get to do. Truly its a blast to play the deck.
Commander / EDH
SCORE: 5 | 3 COMMENTS | 629 VIEWS | IN 3 FOLDERS
4 weeks ago
The new Kaalia is very nice; she costs 1 less mana, has vigilance, and has higher power and toughness over her previous incarnation, but, in exchange, her ability is not quite as powerful, but it still shall be very nice in EDH decks with her previous incarnation as the general.
Golos is also very nice, and I do appreciate seeing a creature that allows for five-colored decks in EDH that are not tribal, but I hope that WotC does not overdo those creatures, so that they shall still feel special and unique.
I usually do not play standard, but I am very happy to see protection back in that format; clearly, WotC has realized that that mechanic is not too powerful if used sparingly. Also, it is nice that Disenchant is now finally legal in modern; considering that WotC has not reprinted Holy Day in many sets, instead favoring Fog , it is only fair that white receive something in return.
Field of the dead is too strict to be very powerful; perhaps, if it required only five or six lands with different names, then it would be better.
Leyline of combustion is very nice, but the fact that its ability triggers only once per source of damage, rather than for each permanent that is targeted, severely limits its usefulness (compared to Flameblade Angel , whose ability triggers for each permanent that is targeted). Also, the reprint of Leyline of Anticipation is nice, but it does have me hoping that WotC shall reprint Vedalken Orrery , again, since that card is too expensive at this moment.
4 weeks ago
The Oaths are good as a budget options with Planeswalkers: Oath of Nissa , Oath of Liliana and Oath of Jace . Oath of Nissa can help to color fix for Planeswalkers, good with a budget Sultai manabase. Grateful Apparition can be another repeatable source of no mana cost proliferate. Pir, Imaginative Rascal is a less expensive price Doubling Season effect.
Pernicious Deed is powerful because it destroys all nonland permanents except Planeswalkers equal or less than the amount of X you pay. Spore Frog can be a repeatable Fog which is good to protect Planeswalkers. Vessel of Nascency is a budget way to repeatedly try to find a Planeswalker and put it into your hand while also filling your graveyard for Muldrotha. Kaya's Ghostform can reanimate when the enchanted Planeswalker/creature dies or is exiled. Interplanar Beacon is more budget color fixing for Planeswalkers.
1 month ago
I'd cut Hunting Triad , Llanowar Scout , Sprouting Renewal , Blunt the Assault , Defend the Hearth , Fog , Pause for Reflection , and Root Snare fogs aren't as good as you think. It just buys you a turn without dealing with any threats
1 month ago
shelob144 Let's work on this together! Maybe the community of T/O will be the one to break the code. We only have about a million tap cards by now. It's high time we find a place for them.
When thinking about the deck, I typically tend to worry about its weaknesses, but there are a few strengths the deck has. I think it's more important to worry about why a deck like this can work at all rather than bemoan its often-ephemeral board control.
Tapping creatures down has the following benefits: - Prevents the opponent from attacking - Prevents the opponent from blocking - The spells are often cheap, with four mana being the maximum amount needed to spend to tap out your opponent's entire field - Synergy with a few select cards, most notably Verity Circle
I believe that tap-down control has access to one of the greatest draw mechanics in modern with Verity Circle in play. With it, a Sleep becomes mass draw + turbofog. In this way, we can play a game of attrition, keeping the opponent in a constant state of Exhaustion , while we work our way to our wincon.
... Which is where the problem begins to appear. Well, technically, problems begin to appear even before that. If the opponent has no creatures to tap, what's the point of having Verity Circle , or a tap-down playstyle at all? It's not like you can play creatures for the opponent.
Giving your opponent a creature might be bad for most archetypes, but our goal is to milk the hell out of 'em. With enough cheap draw and four copies of Verity Circle , the hope is that we'd be able to snag ourselves our draw engine. With a way to replenish our resources and keep those tap-down effects going, we don't need to worry about fighting the good fight empty-handed.
Now the problem becomes what to do with all this stall potential. Turbofog uses lots of cards like, well, Fog to stall to a mill victory, but we don't necessarily have to. Bant Turbofog can't attack because while the creatures have been temporarily rendered powerless, they can still block. We don't use fog to achieve our version of stall, we use tap effects, which render the opponent unable to block. To that end, we are capable of using creatues. Even small utility creatures like Snapcaster Mage and Vendilion Clique can become a threat if they go unchallenged.
To that end, we make use of blue's penchant for counterspell-control. Since we don't want to deny the few creatures the opponent might have from hitting the board (for reasons explained above), we can focus solely on noncreature spells. We found ourselves a really good one in our colors in Dovin's Veto . Of course, Negate is also a thing. In that way, victory becomes about hitting the opponent with small utility creatures, while tapping creature threats down and preventing noncreature threats from happening.
1 month ago
Well, I like Curse of Chains and Narcolepsy as draw with Verity Circle , while also getting rid of the creature permenantly. Sleep effects can act as Fog s, which lets you experiment with a sort of Turbo-Fog stratagy that uses tap spells, extra draw artifacts and VC to draw enough cards to potencially win with Nexus of Fate and Temple Bell . Forbidden Orchard , while not great, is probably the best option for beating control, aside from somthing like Boseju + a Gain 2 life every turn card.
I like Pwks as a potential win con, because they aren't vulnerable to Creature removal.
Hope this helps!
Fog occurrence in decks from the last year
All decks: 0.03%
Commander / EDH:
All decks: 0.01%