|Commander / EDH||Legal|
Printings View all
|2012 Core Set||Common|
|Masters Edition IV||Common|
|2011 Core Set||Common|
|2010 Core Set||Common|
|Beatdown Box Set||Common|
|Classic Sixth Edition||Common|
|International Collector's Edition||Common|
|Limited Edition Beta||Common|
|Limited Edition Alpha||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
8 hours ago
Ah, I didn't even notice that lol. Maybe take out Aspect of Gorgon, Fog, Hornet Nest, Predator Ooze, Pharika's Mender, Gaze of Granite, Wasteland Viper, Archetype of Finality, Deadly Allure, and Gaze of the Gorgon, and add another Reaper of the Wilds?
1 day ago
Well, it looks like you used an outdated website for what's currently in standard.
Check http://magic.wizards.com/en/content/standard-formats-magic-gathering to see what's currently in Standard. If you're playing competitively, Mardu Vehicles/Mardu Ballista and 4-color Copycat are the decks to beat. 'Notable threats in Mardu:Walking Ballista - Pings with counters. It's actually really good removal.Heart of Kiran - A 4/4 flying vigilance for that is almost invulnerable to sorcery-speed removal.Scrapheap Scrounger - It won't stay dead.Gideon, Ally of Zendikar - Effectively a 5/5 indestructible for that is even more resistant to removal. You've got to hit it with something like Ruinous Path, ping it to death with Ballista or redirectable damage from burn spells or similar, or exile it.
Notable threats in Saheeli:Saheeli is a combo deck that uses Saheeli Rai and Felidar Guardian to create an arbitrary number of 1/4 bodies with haste. To disrupt the combo, kill Felidar Guardian or Saheeli. They cannot be on the board together at the same time or the combo will go off on the controller's next turn. The combo can be delayed using Fog effects or by reducing Saheeli to 2 or less loyalty. I do not have a lot of practical experience playing against Saheeli but it typically seems to run some removal in the form of Harnessed Lightning.
I suggest using XMage, available at xmage.de, to test your deck ideas.
4 days ago
Alchemist's Refuge flash in things.
Cyclonic Rift every blue deck should run this
Wirewood Symbiote is great for elf decks..saves your creatures, and boosts your activated abilities
Viridian Corrupter never hurts to blow up stuff.
Krosan Grip For when your opponent is about to go off.
Overwhelming Denial I can see this card being good in this deck...You'll almost never get to cast it for its surge cost on the opponents turn, but it's great for protecting your stuff.
Reality Shift Unconditional exile...yes please.
Coastal Piracy essentially a second Bident of Thassa
Creeping Renaissance Great to recover after your huge army gets wiped.
Beast Within Price is low due to a recent printing and goes in every green deck ever!
I would reconsider the following cards:
Abjure too conditional. It would suck to not have a blue permanent when you need to counter something.
Aeon ChroniclerKinda slow and expensive. You may be better off running other card draw.
Quiet Contemplation is a cool card, but only triggers on non-creature spells. How consistently are you able to tap something down?
Grip of Amnesia is too conditional. consider Syncopate or Swan Song. Swan Song has the political synergy with Edric. "I give you a creature, now swing at our opponent for value!"
Some "non-budget" recommendations:
Upgrade your manabase, first with a Breeding Pool
Eternal Witness recursion...Good with bounce effects, which you're running a lot of
Arachnogenesis It supports your "go-wide" theme and is usually a one-sided Fog (your creatures kill theirs).
Song of the Dryads Unconditional removal in green. So good in Commander.
4 days ago
Then you could run some Qasali Pridemage in your main board to help with opposing artifacts or enchantments?
5 days ago
Yeah, I do really like Spelltwine half the reason why I took it out, was because I don't know if I really want to look through everyone's 30-40 card graveyards for that perfect spell, lol.
I agree Command Beacon is legit. Adding immediately.
Phyrexian Tyranny actually scares me a lot. Especially since I hope to have a no hand limit in play and there are more ways for me to draw than my opponents in this deck.
I do want both of the Talismans but I am straining to find enough cuts to add them back, and I already have the 3 signets to do very similar work.
Pact of Negation is out of my comfort zone as far as cost at the moment, but certainly worth thinking about.
I see your point about Minds Aglow. My original thought was that I could dump mana into it to finish the game. But you are right I don't really have many ways to support an X cost spell except in the case of the Waste Not + wheel.
Ghastly Conscription was also in there to deny a graveyard centric deck, as well as to get some potentially juicy creatures out there. Day's Undoing is only one spell and as long as there is like one or two wheels in between I think it would still have pretty good value. I honestly think that situation would be pretty rare where there isn't anything good left in anyone's graveyard.
I agree Runehorn Hellkite is very expensive for a wheel. However, being able to wheel from the graveyard is exactly why it's there. The way this deck goes dumping over half my library into my graveyard every game, I think it's actually very likely to be there as an ace-in-the-hole backup wheel when I need it.
Totally didn't realize Helm of Awakening was all players. Cutting it now.
Sudden Spoiling does so much more than Fog. It removes all creatures abilities without letting them respond. I'm thinking of all of the situations where someone is about to fire off a massive combo that relies on a triggered ability, or the repeated use of an activated ability. However, I am still going to cut it because it very likely won't be in my hand at the right time. Seeing as how my hand will cycle pretty much every time I have a wheel and at least one draw/discard trigger in play. I can't really afford to be much of a reliable responder with this deck.
My thought process on Nighthowler was to use him to survive the inevitable board wipe and still have high value on the board. But, I think you are right, it doesn't really fit as well as I would want it to, and I don't really have a way to make it connect.
5 days ago
Spelltwine fits a bit of the recursion theme - recasting one of your wheels, while giving you the added bonus of getting a spell from an opponent's graveyard since they'll be full to the brim.
Command Beacon is a land that can help mitigate the increasing taxation on your commander.
Pact of Negation - nothing helps resolve a commander like a free counterspell. Albeit not a budget card.
Some more lands - 34 is way too little unless you want to waste your wheels to draw your 4th/5th land.
Minds Aglow is basically an over-priced wheel. No one is going to willingly pay mana into it, meaning you're stuck with footing the bill. Could be really great after a Waste Not + wheel leaving you with 10 mana, but more often than not, this will be "Pay 7 mana to have everyone draw 6". It is good in a team format though.
Runehorn Hellkite is a 7 mana wheel that has to be in your graveyard in order to work.
Helm of Awakening is pretty high-risk as it discounts your opponents' plays. This can backfire pretty badly unless you plan on winning immediately.
Nighthowler doesn't fit the deck very well. Their graveyards may be big (or not after Day's Undoing) but the deck doesn't support attacking or removing blockers meaning they'll always be able to block.