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Prevent all combat damage that would be dealt this turn.

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Fog Discussion

gottagetthemhydras on 11.7% OF THE TIME, IT WORKS EVERY TIME.

25 minutes ago

Now what are you going to do?

TwoMagicDudes on Running with wolves

17 hours ago

Yeah, I will take a look. I'm guessing you are fairly new to competitive modern, so let me give you a bit of a rundown.

Most competitive modern games end between turns 3 and 6, depending on the matchups, so you have to either be super fast or have ways of slowing down the game.

You've got great flavor in this build, and it's going to hurt to take out some of these cards, but the deck will perform a lot better with a few switches.

To speed things up, I would recommend taking out a few higher-cost cards. Anything above three needs to be strong enough to win you the game, and Increasing Savagery and Master of the Wild Hunt are not going to cut it, and, as much as I hate to say it, neither is Garruk Relentless. These cards just don't do enough to justify a slot in here, or their mana cost.

I will say that if you don't draw a Moonmist or two this deck is probably not going to get you very far--and you can definitely count on your opponents being able to play two or more spells on just about every turn after 3, possibly even 2, so make sure you can get your Immerwolf out and keep him protected ASAP.

I would possibly consider running 4 Fog in here to give you a little more staying power.

You also have no way of drawing extra cards in here, so you might have to get creative to thin out the deck a bit so that you can keep the pace with faster decks. Manamorphose is a good choice for this since it's a free cast and it lets you draw a card. Gitaxian Probe is your second best choice because you can pay with life instead of mana, you get to see your opponent's hand, and you get to draw a card. In some ways, you could say running 4 each of these cards takes your deck size from the standard 60 down to 52, meaning you're going to be that much more likely to draw the card that is going to swing the game for you. This is another reason Wooded Foothills is such a great card--it lets you pull 2 lands out of your deck instead of just one.

You are also going to need better ways of removing troublesome creatures from the battlefield. Lightning Bolt is sort of the go-to card in red. Magma Jet can also be very handy as it lets you scry, so you can put stuff you don't want to draw on the bottom of your deck, or move something you do want to draw to the top.

Colossal Might could be a fun card in this deck, as you can wait until blockers are declared and then cast it on one of your creatures, possibly killing it and also getting some damage through.

As for creatures, I would consider adding Tattermunge Maniac and Vexing Devil to give you just a bit more early-game aggro. I know they aren't werewolves, but they are great creatures.

Now, you need to come up with a sideboard.

Guttural Response is really useful against counter and blue decks.Electrostatic Bolt works well against affinity (artifact) decksShattering Spree (same)Pithing Needle against, well, tons of stuff, including PlaneswalkersTormod's Crypt against several deck types that use flashback, such as StormSurgical Extraction great against a lot of stuff too, including burn decks

Let me know what you think of my suggestions, and how your games go. I've never seen people play werewolves in Modern tournaments, so I don't know how well the deck will do, but if you can make this work, it could be sweet.

GlistenerAgent on Shifting Modern Meta

1 week ago

I do believe (correct me if I am wrong) that page 4, post 7 by selesvyaloverer8 was a joke.

Fog is a joke for lots of reasons.

Fleetwood-Mat on Shifting Modern Meta

1 week ago

Fair enough, that doesn't change the fact that I see and treat it as a crutch compared to everything below it on my list, and also one of the main reasons Fog is mostly a joke in this format.

I'm not even the one who brought this up, it was the other dude who said it first, but he's right.

FatherLiir on 28 damage in turn 1

1 week ago

loses to Fog

jfly517 on Abusing Elite Arcanist

1 week ago

why is there no option for turbo Fog

Xydroth on Delving Pyromancers

1 week ago

Yeah the Phyrexian mana cards are really good in this deck. I already run Apostle's Blessing in my sideboard. And I was thinking about Mutagenic Growth. And I think it will be really good in this deck. But I dont know what I should drop for it...

I think the idea of playing 'pacts' is really funny, but I dont know if I would do that because if your opponent plays something like Fog then you are kinda screwed. I would like to see your opponents face when you play 4 Gitaxian Probe, 4 Slaughter Pact. Then he must be like: "this is scary... But what an idiot! I just play my Fog. And then he loses, and I win". And then you play Pact of Negation. And you swing with one Kiln Fiend for one gazillion damage and a huge mana dept of 17 mana.

But you can do the same with the Phyrexian mana. In a playtest I did I had 3 Gitaxian Probe in my hand with two Kiln Fiend on the board. I made both of them unblockable with 1 Artful Dodge with flashback. And buft one even more with Brute Force. After that I also played the 3 Gitaxian Probe. Dealing 41 damage in turn four.

Sir5L on Door to No More: Budget $33!?

1 week ago

Wall of Frost and Fog Bank might be some good cards for in here... maybe even use Fog for some stall and Turn Aside or Rune Snagfor alternate counter magic.. I generally prefer Freed from the Real but possibly Crab Umbra might be better to help keep it living... Also a fun Infinite mana thing I like to do sometimes is infinite mana draw yourself out with Laboratory Maniac and Blue Sun's Zenith

Color(s) Green
Cost G
Converted cost 1
Avg. draft pick 9.53
Avg. cube pick 13.57


Format Legality
Heirloom Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal
Duel Commander Legal
Pauper Legal

Printings View all

Set Rarity
Magic 2014 Common
Magic 2013 Common
2012 Core Set Common
2011 Core Set Common
Archenemy Common
2010 Core Set Common
Seventh Edition Common
Classic Sixth Edition Common
Fifth Edition Common
Mirage Common
Fourth Edition Common
Revised Edition Common
Unlimited Edition Common
Limited Edition Beta Common
Limited Edition Alpha Common

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