|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Deploy to the Front
Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
|Have (13)||jstn.mrrtt , Epidilius , Cunningcrow , Fineontheoutside , mziter501 , SirFowler , mazrimtaim , Horizon97 , bakeraj4 , Pumpkinking913 , orzhov_is_relatively_okay819 , Ashy , RPG_FOX|
|Want (6)||Ob1012 , toxyxav , lestudent2112 , UniTheDino , IBWolfKnight , netdragonarchfiend32|
Deploy to the Front Discussion
3 months ago
Because you told me to.
Token Makers: Entrapment Maneuver, Assemble the Legion, Oketra's Monument, Increasing Devotion, Elspeth, Sun's Champion, Hordeling Outburst, Dragon Fodder, Raise the Alarm, Secure the Wastes, Krenko's Command, Angel of Invention, Benevolent Offering, White Sun's Zenith, Servo Exhibition, Launch the Fleet, Sram's Expertise, Deploy to the Front, Nomads' Assembly, Dawn of Hope, Martial Coup, Tilonalli's Summoner, Storm Herd
And if you take many of those token generating spells: Charmbreaker Devils
9 months ago
This is an interesting build. If you go full on into white tokens, you could use Devout Invocation, Martial Coup, and Deploy to the Front. There are many more good token summoners, such as Brimaz, King of Oreskos. Soul's Attendant might be good here. Increasing Devotion is a good summoner, and Captain of the Watch would be good with all the soldiers. I apologize if Im overloading you with card suggestions, but Im just listing everything I know. However, if you really want to go full out tokens, I would make this a red white deck. That way you could use red token generators as well, as red is one of the best token colors. Good luck!
10 months ago
Thanks for the feedback! You've made several suggestions I agree with entirely, some I think are on point but need a few tweaks, and some I disagree with. I'll break it down card by card:
First, you're totally right about Army of the Damned, it's not as good in this deck as it is elsewhere. I've found it generally underwhelming every time I've drawn it, and I've never grabbed it off a tutor. Deploy to the Front is an excellent suggestion. Not only does it generally produce more value, but it helps me stabilize if I have a rough early game, something army is notoriously bad for. I'll put it on the acquireboard tonight. Ezuri's Predation and Horncaller's Chant seem a little low impact however. As for Divergent Transformations, that's a hilarious card I've never seen before. Chaos warping two things can be great, but I feel like my current draw, cheating, and removal effects are so much better that they outweigh the utility value of the card. I'll have to think about it more, however.
Spawning Grounds is card I saw when doing research for my deck and decided was too cute. It's painfully slow, as you mentioned, and I'd rather just be drawing cards in the lategame when I have the mana to cast whatever I want, since my cards almost always beat 5/5s.
I think you're underestimating the disgusting value I can get with Myojin of Seeing Winds. It draws me a card for EVERY PERMANENT I CONTROL. Even lands. It has yet to draw me less than 15 cards. The 3/3 sucks but I'd never play it for the body. Honestly the only reason I might drop it is I'd have a couple games where I couldn't use it because it'd deck me, but when my board's that developed it's a win-more situation anyway. While you're right that Jin-Gitaxias, Core Augur is easy to remove and gives advance warning, it also draws me 7 cards, which is major gas. That's why I generally play it on my turn rather than abuse the flash ability. The discard on my opponents is just icing on the cake if I can make it happen. I also consider discard a form of resource denial, and I'm concerned going all in on making my friends dump their hands will lose me said friends.
Now on to All Suns' Dawn. Ooh boy. I think you underestimate the ability of the card to recur things besides my creatures (bring back Conflux for maximum degeneracy points), but I also have yet to use it for the amazing value it theoretically provides. Being unable to grab colorless cards is a bigger downside in this deck than it should be in 5 colors, but it is what it is. I may be cutting it. Debtors' Knell is another card I've never seen before, and I think I need more time to evaluate it. Theoretically, the payoff is insane, but I fear it may suffer the same issues as Dawn currently does. It definitely merits testing.
Baneful Omen is great synergy, but I feel it's a bit slow and not all that impactful, even when I hit cards like Progenitus. It's also outclassed (in my opinion) by similar cards: I'd sooner run my Twilight Prophet for the added lifegain and draw. I'll have to consider more if effects like that are strong enough for the slots they'd occupy. Definitely an interesting suggestion.
You're right, Grozoth isn't a huge play, especially since I've been cutting Grozoth targets left and right. It may be out of the deck soon, despite the wonderful "That's a card?" reactions I get with it. However, consider it's a 9/9 blocker too, and that I can get Myojin of Life's Web with it to vomit cards from my hand right after the draw.
I LOVE Cruel Entertainment, but for some reason it never occurred to me to add it to this deck. It'll probably go in with the next edit. Great suggestion!
That's where I am right now, but you've given me a lot to think about, and I might develop new opinions about a lot of your points as I consider them. Definitely appreciate the feedback!
10 months ago
As a brief forward, do take this advice with a grain of salt. It is purely my own musings on what is already a beautiful deck. That being said...
I think that Army of the Damned is honestly pretty weak. In terms of token generation, 13 is rather small, and even though they are 2/2s, 26 damage isn't killing anyone. While they could be used as chump blockers, you can honestly just use a bigger threat. I think that in terms of rivaling an actual token generation strategy Deploy to the Front is a better choice. You get chump blockers in a quantity that can compete with Assemble the Legion in late game or even Krenko, Mob Boss for a turn. Alternatively, Ezuri's Predation is a solid choice in dealing with token generators and in the right circumstances, counts as a one sided board wipe. Yeah, it forces you to attack things you might not want to, but it also forces your opponents to block with key pieces that are sure to die, I am thinking commanders and creatures with tap effects. Whichever way you go, Horncaller's Chant is a great follow up, and has value even if you dont have tokens, though admitedly not ton. If 40 Pegasi aren't enough to win a game, I am sure that 80 will be. In your deck, pairing any token generation with Divergent Transformations, is bound to be strong, and unpredictable in a fun way.
After you have ramped into more mana than you know what to do with, Spawning Grounds might be a way to go. It is slow, but it allows for full utility of unused lands.
Looking at your card draw, I find Myojin of Seeing Winds an odd choice. Its pretty answerable even with the indestructible keyword. Biomantic Mastery is more value and on the same turn it is played (and a sweet flavor win with Momir Vig). Any kind of card draw plus Cabal Conditioning gets the Jin-Gitaxias, Core Augur effect without everybody gunning for you. When Jin-Gitaxias is played, everybody is given an opportunity to focus it down, but Cabal Conditioning limits their answers to instants and if not answered, sets you up for at least one full turn of unanswered plays.
The direct and continuous recursion of Debtors' Knell is probably better than All Suns' Dawn, even though you wont be getting cast triggers off of your Eldrazi, cheating your bigger things into play is usually better than getting them in hand
In this deck a card like Baneful Omen does a lot of work. Yeah it gives away a ton of information, but it is a nuisance that affects all opponents that thrives on your high cmc cards.
Also, Grozoth can only ever draw you a maximum of 6 cards, and while all of those have value, it always tutors for the same stuff, perhaps leading to stale gameplay.
Even if this hasn't been helpful, I hope it was at least a little bit thought provoking
10 months ago
Maybe Alliance of Arms since the symmetry is wildly skewed toward you. Brimaz, King of Oreskos is a g, Deploy to the Front is just wins the game (unless there's a board wipe) by the time you can cast it. Entrapment Maneuver can just DESTROY voltron. Hero of Bladehold is also a g, Nomads' Assembly is also just a win.
Also Preeminent Captain. That is all.
Happy brewing, and best of draws to you.
10 months ago
Really love the idea of going infinite with Shalai. I would drop most of the angels and change the focus to tokens and counters. Adding in Doubling Season, Primal Vigor, Hardened Scales, Cathars' Crusade, Parallel Lives, Anointed Procession, Panharmonicon, and Ashnod's Altar gives you more infinite mana combos. Reveillark combos with Karmic Guide for infinite sacrifices to the altar. Kitchen Finks also combos with Vizier.
Promise of Bunrei, Rhys the Redeemed, Spectral Procession, Sram's Expertise, Triplicate Spirits, Deploy to the Front, Conqueror's Pledge, Increasing Devotion, and Nomads' Assembly could be good for generating tokens.
11 months ago
@ticked-off-squirrel: Thank you for your input!
I like my spells cheap and powerful. If I have to pay 2 mana for a dork it has to do something more than just 1 mana. So Weaver of Currents and Druid of the Cowl are just not good enough for me. I even consider cutting Zhur-Taa Druid as the damage is negligible and he is only around for the cheesy druid kill if I have infinite untaps.
While lifegain can be nice I dont really need a card like Anointer Priest. The tokens can block most of the attackers and the extra life doesn't help me with winning faster.
Hamletback Goliath is just a fatty with way too high CMC. Sure he gets big, but still dies to a removal like any other creature.
I tried From Beyond before and it was just too slow for me. It has to stick around for at least 3 turns to produce the same amount of tokens any other spell would do for the same mana cost. I'd rather cast Anointed Procession for my 4 mana and de facto halve the cost of my following token spells.
Deploy to the Front is the definition of a "win more" card for this deck. Most of the time 5 to 8 tokens are enough to get me infinite. While more tokens make things easier for sure that many are not necessary. But even if I would cast this, 7 mana is a hefty price. If I can't follow up immediately that same turn everybody and their mom will want wipe my board, most likely with a spell that's cheaper than 7 mana.
11 months ago
you should replace Young Pyromancer with Weaver of Currents it almost pays for itself with it's mana output and makes a nice blocker. Druid of the Cowl is also another nice mana dork as you call it. having a Anointer Priest could also be good cause you could gain allot of life from the tokens that way if shit hits the fan you have a big cushion to sit on while you repair your situation. Hamletback Goliath is also another good card for tokens. while yes he is spendy at 7 mana he becomes a big whacker which can easily draw attention away from your main plan. Goblinslide can also work cause you can squeeze out one more token from your other non-creature spells that may or may not make tokens on their own. From Beyond is both a mana spitter and a token spitter. Deploy to the Front could be kinda good. yes it is a 7 mana sorcery but you could get upwards of 50+ tokens from it alone.
Deploy to the Front occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%