|Commander / EDH||Legal|
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|Commander 2014 (C14)||Rare|
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Deploy to the Front
Put X 1/1 white Soldier creature tokens onto the battlefield, where X is the number of creatures on the battlefield.
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Deploy to the Front Discussion
2 weeks ago
@ticked-off-squirrel: Thank you for your input!
I like my spells cheap and powerful. If I have to pay 2 mana for a dork it has to do something more than just 1 mana. So Weaver of Currents and Druid of the Cowl are just not good enough for me. I even consider cutting Zhur-Taa Druid as the damage is negligible and he is only around for the cheesy druid kill if I have infinite untaps.
While lifegain can be nice I dont really need a card like Anointer Priest. The tokens can block most of the attackers and the extra life doesn't help me with winning faster.
Hamletback Goliath is just a fatty with way too high CMC. Sure he gets big, but still dies to a removal like any other creature.
I tried From Beyond before and it was just too slow for me. It has to stick around for at least 3 turns to produce the same amount of tokens any other spell would do for the same mana cost. I'd rather cast Anointed Procession for my 4 mana and de facto halve the cost of my following token spells.
Deploy to the Front is the definition of a "win more" card for this deck. Most of the time 5 to 8 tokens are enough to get me infinite. While more tokens make things easier for sure that many are not necessary. But even if I would cast this, 7 mana is a hefty price. If I can't follow up immediately that same turn everybody and their mom will want wipe my board, most likely with a spell that's cheaper than 7 mana.
2 weeks ago
you should replace Young Pyromancer with Weaver of Currents it almost pays for itself with it's mana output and makes a nice blocker. Druid of the Cowl is also another nice mana dork as you call it. having a Anointer Priest could also be good cause you could gain allot of life from the tokens that way if shit hits the fan you have a big cushion to sit on while you repair your situation. Hamletback Goliath is also another good card for tokens. while yes he is spendy at 7 mana he becomes a big whacker which can easily draw attention away from your main plan. Goblinslide can also work cause you can squeeze out one more token from your other non-creature spells that may or may not make tokens on their own. From Beyond is both a mana spitter and a token spitter. Deploy to the Front could be kinda good. yes it is a 7 mana sorcery but you could get upwards of 50+ tokens from it alone.
3 weeks ago
Correction: list of steady 1/1 or 2/2 token creators.
Potentially too slow: Sporemound, Assemble the Legion, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Jade Mage, Krenko, Mob Boss, Vitu-Ghazi Guildmage, Goblin Assault, Goblin Rabblemaster, Mycologist, Pallid Mycoderm, Psychotrope Thallid, Rhys the Redeemed, Savage Thallid, anything that starts with Thallid- really, look it up, there are like 7, Verdant Force.
Not enough?: Attended Knight, Emeria Angel (only 30 lands!?), Entrapment Maneuver (it'll fuck up voltron's day), Fungal Sprouting, Greener Pastures (if you get more lands), Queen's Commission, Raise the Alarm, Servo Exhibition, Spectral Procession.
Just awesome: Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice, Elemental Mastery (suddenly your big stuff is unblockable, too!), Living Hive, Promise of Bunrei, Secure the Wastes, Sporesower Thallid, Sporoloth Ancient, Sram's Expertise, Stonybrook Schoolmaster, Symbiotic Wurm, Wolfcaller's Howl.
3 weeks ago
Not bad. There's definitely a lot of synergy here. Here are some cards you might want to consider: Mother of Runes for protection, Weathered Wayfarer and Solemn Simulacrum for some more land insurance/ramp, Geist-Honored Monk and Angel of Invention are both great token generators on bodies, Path to Exile and Oblation are both decent spot removal. I also very much like Grasp of Fate as it exiles something from each of your opponents. Mind Stone and Hedron Archive are both nice mana rocks that can turn into cards when you need them. Finally, Gideon, Ally of Zendikar has become a lot more affordable since it rotated out and works great with your deck.
Cards I would consider cutting since they are either not that good or too slow for what they do: Court Street Denizen, Frontline Medic, God-Favored General, Intrepid Hero, Precinct Captain, Requiem Angel, Twilight Drover, Call for Unity, Gideon's Intervention, Mobilization, Deploy to the Front.
1 month ago
Okay. Sorry I'm late, so I'll make it a good one.
Maybe too slow: Assemble the Legion, Awakening Zone, Dragonlair Spider, Elspeth, Knight-Errant, Freyalise, Llanowar's Fury, From Beyond, Growing Ranks, Imperious Perfect, Jade Mage, Kazandu Tuskcaller, Krenko, Mob Boss, Rakka Mar, Vitu-Ghazi Guildmage.
Awesome: Artifact Mutation, Aura Mutation, Baloth Cage Trap, Brimaz, King of Oreskos, Hanweir Garrison, Hero of Bladehold, Martial Coup, Nomads' Assembly, Oketra the True, Sacred Mesa, Sram's Expertise, Sundering Growth, Tempt with Vengeance, Tilonalli's Summoner, Trostani, Selesnya's Voice.
So yeah. Quite a list eh? Had to comb through 660 cards. So like... there's a lot.
1 month ago
I do love me a good token deck (I have a 5-colour that's essentially RGW but splashing UB for the commander (Sliver Queen). Here are some suggestions I have:
Champion of Lambholt - Makes creatures unblockable and gets bigger as you play more creatures.
Hornet Queen - One of the best flying defenses for GW, especially once you start populating.
Odric, Master Tactician - Makes your creatures essentially unblockable when they attack since you choose how the defenders block when you attack with him.
Ant Queen - A great mana sink if you're stuck with too much mana.
Worldspine Wurm - A bit on the expensive side mana-wise, but generates big tokens when it dies. Also it goes back into your deck so you can use it again.
Giant Adephage - If you're willing to be more aggressive, defintely consider this. A big 7/7 trample that makes a token of itself whenever it deals combat damage can become a problem very quickly.
Verdant Force - Makes tokens very turn (including your opponents' turns).
Doubling Season - A better version of Primal Vigor. I would a straight swap here because Primal Vigor affects your opponents too, while Doubling Season only affects you. Also it causes your planeswalkers to enter with double the loyalty counters, meaning you can ult some of them the turn they come in.
Fanatical Devotion - Lets you sacrifice your tokens to save your more important creatures.
True Conviction - A bit expensive mana-wise, but the double strike and lifelink is super useful.
Zendikar Resurgent - Doubles your mana and lets you draw cards when you play a creature spell.
Sterling Grove - If you want to protect your enchantments then use this. Also lets you tutor an enchantment to the top of your deck by sacrificing it.
Ashnod's Altar - Sacrifice a creature for two mana. Always good.
Mosswort Bridge - A hideaway land that you can easily trigger due to the number of creatures you'll have out.
Deploy to the Front - Get tokens equal to the number of creatures already on the battlefield.
White Sun's Zenith - Makes tokens and then shuffles back into your deck. Instant speed tokens are always handy to have.
Arachnogenesis - Stops combat damage and creates tokens. Situational but useful.
Hope these suggestions help!
1 month ago
Possibly Martial Coup but it could hurt you more than your opponents.
1 month ago
Deck Updates not working again.
Welcome back, Secure the Wastes
Unfortunately, I also like the artwork, flavour and card of Deploy to the Front. So another card to the Maybeboard. I need help cutting this deck down to size. Sigh... the struggles of Vorthos building a deck.