|Commander / EDH||Legal|
Printings View all
Combos Browse all
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
Price & Acquistion Set Price Alerts
Gift of Estates Discussion
1 week ago
RubyOrzhov - The deck didn't start out to expensive, but its been one I play and tweak the most over the past couple of years. Looking at it now yikes, lol. Snow-Covered Plains are important for Sunstone, but you can ditch Scrying Sheets if you're trying to knock down the budget. Kor Haven can slot in for the Maze of Ith for a couple of bucks cheaper, and it taps for mana (or more straight up removal like Condemn works too!). Glacial Chasm is a new edition, but before then it was just a plains and I was still running a Selfless Squire as another fog. Serra's Sanctum is completely non-essential. I'm not even running enough enchantments to get as much value from it as I'd like.
Land Tax and Tithe can be Gift of Estates and Oreskos Explorer. Temporary Truce is from Portal so it costs a few bucks because of that, but for much less you can run Truce, which is the instant version of it. Or just slot back in the Mentor of the Meek I took out. Angel of Finality can be Stonecloaker. In the general theme, you can run Mobilization and Knight-Captain of Eos for a nice repeatable fog as well. This works well if you've got out a way to protect the Captain.
Academy Rector and Crucible of Worlds are the two expensive cards I put the closest to be needed, but you can work around that too. Just the way EDH works there's still cards I've NEVER drawn in the deck, so I can't say any one is completely needed unless its the actual wincon. Plea for Guidance is your budget Idyllic Tutor or Rector. And White has enough ways to find land (including Eternal Dragon) that CoW is just something nice to have if you can run it.
Thanks for the comment, I hadn't really taken the time to think about a more budget friendly version of this lately!
1 week ago
Thanks for the extensive reply! I'm glad there was something there that matches your vision for the deck! I do would like to say a few more things about your mana base:
- Your mana base makes a lot more sense knowing the people in your playgroup agreed not to run any land destruction.
- You explain that cards like Lotus Vale provide a psychological effect in your opponents that leads them to underestimate your board state. I see how this will be a benefit without drawback in your playgroup and how that ties in with appearing weak when you are strong. However, for other meta's I wonder if that effect is worth running with the strip mine risk. Perhaps I would stick to just the Karoos in my playgroup.
- I think you are overestimating the amount of support Land Tax type of effects need. It's only a potential issue if A) you go first (if you go second you can play Tithe eot, or play Gift of Estates before your land drop), B) if the other people in the game don't play green (only one player needs to ramp and you're fine) or C) everyone runs a very low land count (this is edh, there always will be a player who runs at least as many lands as you do). If you ever find yourself in that situation, which will be quite rare from my experience, a karoo land is often all you need.
- More importantly, It just seems ironic to me that a deck that is all about subtlety and punishing people for being greedy, your deck has such a greedy mana base by playing no basics. If you would ever play in another playgroup I think it would fit the philosophy better to run at least some basics to guard yourself against being beaten at your own game. Even in casual groups these type of punish-nonbasic-land-effects are around. Take Wave of Vitriol for example. That's primarily a 7cmc artifact and enchantment board wipe that a lot of landfall decks play to get more triggers and dealing with OP nonbasics in a somewhat friendly way, while incidentally also punishing people who play greedy mana bases (but that's not the reason why that cards is played). So if you ever go to your LGS, consider adding a few basics ;).
Keep up the great work with this deck. I surely took inspiration from it!
GL & HF
1 week ago
Beebles, thanks for taking a serious look at the deck. I appreciate the feedback, since this is a work in progress, as evidenced by the huge comment thread and the various updates.
Sphere of Safety - Enchantments are one of the things that just seem to stick around more than other permanents. There are only 8, but I end up collecting them, and three of my most tutored for cards are enchantments, so they often come out. There once was a few more enchantments, and I am not sure of my threshold below which I would get rid of it, but you are right, I haven't really considered removing it. I was just recently thinking that I would put more Ghostly Prison type cards in if I could, and Sphere of Safety is just an overcosted and typically weak version of Ghostly Prison. Academy Rector would potentially fit the bill, in that I would be able to search for that Ghostly Prison, but Aurification may be counter to my strategy. Unlike No Mercy, Aurification leaves them with defense, and I dont want other players to have defense, if possible. I have considered Lightmine Field, but that is only worthwhile against swarm attacks. I will keep in mind that replacing Sphere of Safety with Academy Rector may actually work out nicely, and would lower my curve ever so slightly, and would even be another creature for my recently added Worship. I appreciate the suggestion.
Boros Fury-Shield - This was a card that I did consider early, and have not returned to it since, for no really great reason. I excluded it early for a few simple reasons. It is a fog that only affects the damage done by a single attacking or blocking creature. This seriously limits its ability as a fog. Every other fog I added could stop all damage aside from Deflecting Palm, and the ability to redirect any damage source makes it far superior. The ability to redirect damage is essentially shared by every other fog in my list aside from Dawn Charm, and the other modes of Dawn Charm make up for this. It sort of behaves like a highly conditional Backlash or Delirium, and maybe I should think of it that way. In that case, it actually could fill a role in the deck. Thank you for the reminder. I may consider trialling it as another conditional copy of Backlash or Delirium.
Lotus Vale and Scorched Ruins - These cards are there for much more than as a way to mitigate the damage from Price of Progress. They work somewhat subtly in the deck, and the real reason has to do with another synergy that you did not mention as well as a psychological reason. The risk has been mitigated in my meta by an overaggressive (others said abuse) of targeted land destruction by myself. After a fun bout with a Life from the Loam deck that abused Strip Mine and its various friends, when I tried playing Strip Mine in a few other decks, including this one, and there were enough complaints that we agreed that land destruction is not fun, and we basically all agreed to take it out of our decks. No one enjoys non-basic hate or color specific hate, either, so no one plays them. I understand that this is a very specific meta that I play in, but this mitigates the risk, and there is little risk in playing these lands at this point. The value of these cards has to do with keeping my land count low. This helps with Acidic Soil and Price of Progress, but also makes Tithe, Gift of Estates, and Weathered Wayfarer stay active. These three cards draw me a ton of cards, which I can pitch to Key to the City or Solitary Confinement. These three cards are a decent amount of my non-Monarch card draw. Solitary Confinement is my most tutored card, and extra cards in hand are really valuable. Trimming my lands with Lotus Vale and Scorched Ruins, as well as the Ravnica Karoos and Gemstone Mine all lead to lower land counts, and ensures these synergies with both my offense and my card draw, while leaving me with the same potential mana as everyone else at the table. This is where it gets subtle and tricky. When people look around the table for threats, number of permanents plays into threat assessment. Appearing to have fewer lands makes me appear as less of a threat. It is super easy to overlook the fact that I can often get 7+ mana from 4 lands. Scorched Ruins is actually Ramp, and is a little like a Sol Ring in disguise. When people actually count, they are not fooled, but it is surprising how often people just glance at your lands, unless they are looking for responses to their plays. Not playing Blue means I get less scrutiny than some, and this lowers my threat level. Altogether, the cards in the deck have many synergies as well as subtle psychological effects that the whole package together is much more powerful than the basics that could replace them.
As far as reactivity goes, I would break it down into two categories: Instants, and interactive permanents. While instants make up the bulk of the deck, interactive permanents are super interesting. I have 22 instants, 17 of which are tutorable with Sunforger. You dont need that many, even as a Sunforger package. As a toolbox, Sunforger packages are usually 10+ cards. Less than that is probably underpowering it. Aside from that, I have never had a goal in mind for reactivity. I thought about how I could lose, and set about trying to overcome those conditions, hopefully in a way that wins me the game. I also thought about what sorts of game states are common, and went about trying to punish those game states. Finally, I thought about how to create exciting game state swings in ways that would not make me a global target. Some of this lead to some Mardu goodstuff, but many of these cards are somewhat uncommon. What evolved from this thought process is the deck you see. It now has 22 instants, 18 of which are truly interactive and reactive, as well as a couple of interactive lands, a couple of interactive artifacts, a couple of interactive creatures, and an interesting interactive enchantment. In essence, I have no threshold, and would not consider the underlying philosophy of deck construction used for this deck to be particularly interested in thresholds.
I like the idea of Electropotence, and agree that the synergy with Lifelink and Deathtouch would be great, especially for Assassin and Snake tokens. I think that Warstorm Surge, Baneslayer Angel, and Exalted Angel are too mana intensive for my tastes. Thanks for the suggestion of Electropotence, I may trial it, and it may prompt me to add more Deathtouch creatures again. Ogre Slumlord with Electropotence is a wrath and token bomb all at once. Interesting.
Thank you for the suggestions, and the discussion. It always helps. You have given me a few cards to consider, or even just reconsider, as the case many be. These kinds of discussions have been what has lead to this decks long evolution to what it is now, and will continue to evolve it. Thanks.
2 weeks ago
Sorry all for the delayed responses. I have been on an island with no digital communication.
MegaMatt13, I have played with both Wild Ricochet and Reverberate. I found that game changing sorceries and instants were rarely of a type that I wanted to copy. The ones that were most likely for me to want to copy were counterspells, and my meta has been pretty short on them, until recently. I often found that the rest of the sorceries and instants were well taken care of with the rest of my cards, and they sat in my had without being played whenever I drew them. I cycled them out of the deck after looking at them sit in my had a bunch of times without targets.
As far as the suggestions, I may try out the other Threaten effects. I chose the ones I though would fit best, but will probably cycle through all to get an idea if others may work better.
I also go back and forth about Phyrexian Arena. Great card, just slow. I am thinking about revamping the card draw in the deck, see below.
sashaza, I will have to check out your deck. As for your questions:
Pillow fort cards are often powerful in duplicate, but there is a threshold over which any more of them would be less effective than it could be with another card. I often hold them, or ditch them to things like Solitary Confinement or Key to the City. It is surprising how often a card is useful in this deck as a generic card resource, and I can ditch less than useful cards to pay these resource costs. This is also true of things like Gift of Estates, Tithe, and Weathered Wayfarer. Cards in hand are useful, even if the specifics of the cards in hand are not.
That being said, I am considering adding more scry to the deck. I find that the Temples are often very useful, and they fly under the radar more than just drawing the card would. I am considering adding Crystal Ball, Seer's Lantern, and Hidden Stockpile, as well as the semi-loot cards Winds of Change and Molten Psyche. This would keep my profile low, while allowing me to dig for what I need. I find that scry is lower profile than draw or even looting, but I get what I need with it just the same. Combining scry with semi-loot, loot, subtle draw, and outright draw, including The Monarch, will likely put me good shape.
I keep resisting Gisela, the Broken Blade. She is a bomb, for sure, but she is expensive, and she is not at all subtle. I am sure that she would be a great inclusion, but I think she would cause some problems that would be counter to the best functioning of the deck. I am ever in search of Wincons that fit the theme.
Ayli, Eternal Pilgrim is a cheap Rattlesnake with an additional benefit, that is all. The play was for a sac outlet, even if it will be rare to have it all come together.
I will update the list and record my thought processes in updates as soon as I make them.
2 weeks ago
I am a long time Aurelia player. I don't think Boros sucks at all. Here is my full analysis :)
How has your deck performed?
Ramping and Card draw are important, but thinking that you need to out ramp the green player, or outdraw the blue player is incorrect. You only need to draw and ramp enough to win the game. The key is finding solutions to your problems. Here are your best card draw options Wheel of Fortune, Skullclamp, Sword of Fire and Ice, Mask of Memory. Three of those cards can be easily tutored with Steelshaper's Gift, Open the Armory, Enlightened Tutor, Stoneforge Mystic, and Relic Seeker. Making sure you always have 1 or more of those will keep your hand full. Next is other ways to generate value Tithe, Land Tax, Gift of Estates, Armillary Sphere. AlsoNahiri, the Harbinger is a great because it lets you filter, or blow up problematic enchantments. Unless youre playing in highly competitive metas things like Howling Mine, Temple Bell, Horn of Greed are also playable. If your opponents already had more cards than you then what does it matter if you both draw. You will both be limited by the amount of mana you can spend casting, as opposed to the number of cards in hand. Then you get to a place where you are dropping threats, and they are playing more value based cards.
In the past I have also made the mistake of thinking I could go under everyone else at the table. This logic is great for 60 card formats, but less so for commander. What I have found is that even aggressive decks want to be able to go big when the game gets big. In standard agro decks you are trying to curve out and play creatures at every spot along the curve. This doesnt work out as well in practice in commander because of the mana rocks, and you just cant guarantee that youll have your 4 cmc on turn 4. Also once that first board wipe hits, now you're past 4 mana. My point here is you'll want to add some 6 and 7 drops. Heres some excellent choices Inferno Titan, Balefire Dragon, which works great cause you already have a lot of haste, Tyrant's Familiar and the must include Gisela, Blade of Goldnight and Dragon Mage is something I am testing out currently. I would up your land count a bit, 38-40, and I like to have about 3 creatures in the 7 cmc slot with 3-6 creatures in the 6cmc slot. Some other things that I think I would at least take a look are Crescendo of War Furnace of Rath Gratuitous Violence Relentless Assault World at War.
Obviously I mentioned a lot of things to add, unfortunately that means we have to cut some things. Obviously cut cards that perform the worst. I'll make some guesses about which cards don't pull their weight. Creatures: Akroan Hoplite Archetype of Aggression Iroas's Champion Mentor of the Meek and maybe Legion Loyalist. It seems like these probably just get swept up in board wipes. For the double damage, double combat stuff I might look at subbing out Dictate of Heliod Glory of Warfare, or you could cut from other places and just run all of them. Faith's Reward doesnt seem great to me, I would cut or replace with Boros Charm
Let me know what you think. You can check out one of my Aurelia decks here http://tappedout.net/mtg-decks/04-01-17-aurelia-the-warleader/
2 weeks ago
Another fine Ghostly Prison effect you should consider running is Sphere of Safety. With an active Heliod you can be virtually impossible to attack.
I run a very mana-hungry mono-w deck too, so if its in your budget consider grabbing a Land Tax. Gift of Estates and Tithe are budget-friendly alternatives. The Hart is good, but also think about Kor Cartographer, Oreskos Explorer, and Knight of the White Orchid.
4 weeks ago
Quicksilver Amulet and Belbe's Portal are awesome for this style of build with a lot of high cost creatures. You can flash in your creatures on the end step, which is a pretty big deal, and paying 4 on turn 4 and 4 again on turn 5 is much different than paying 8 on turn 8 (assuming no mana rocks). I haven'tried explanar, caged sun, or gauntlet of power because my mana base is setup different. I use Coalition Relic, Thran Dynamo and Gilded Lotus and the 2 cost mana rocks.
Sunscorch Regent and Taurean Mauler are awesome definitely run Sunscorch if you aren't married to angel tribal. I don't care for Malignus that much, it really needs trample to shine, and it will get smaller as the game goes a long.
I have had the same problem with Marshal's Anthem where it sits in the hand. Reya Dawnbringer is good, but I haven't been able to get Emeria Shepherd into play with the right situation, but it seems good against board wipe heavy opponents. I haven't tried out Dawnbreak Reclaimer I am interested to check it out though, but it does seem situational.
For this style of deck I personally wouldn't run Adriana, Captain of the Guard, Kalemne, Disciple of Iroas, Bruse Tarl, Boorish Herder, orHellrider. Kalemne, dies too easily and doesn't have evasion, plus gets worse as the game goes long. Instead of Bruse Tarl, Boorish Herder I would Duelist's Heritage you lose the lifelink piece but its much harder to remove. My problem with Adriana, Captain of the Guard is that you have to attack everyone to get max value, and that makes it so everyone at the table hates you. I haven't played with Adriana at all, but ive use the myriad cards, and its similar.
Tajic, Blade of the Legion is solid. If you gives a blocker against the big dumb creature on the board, and when you get battalion online it gets huge. Iroas, God of Victory seems reasonable, but may not be necessary with all the protection spells you have, but maybe you cut a protection spell for Iroas, he offers decent utility.
I haven't used Crown of Doom but it actually seems pretty good, I will need to check that one out as well.
It will interfere with your curve a bit but True Conviction is good for a deck like this, if the curve can support it.
Mana cards to check out Gift of Estates I run instead of Armillary Sphere its more conditional the mana savings is pretty big. Another interesting card is Oath of Lieges, I am still undecided on it, since its awesome if you are behind on lands, but a dead card if you are head or tied on lands.
1 month ago
Gift of Estates is more of a necessary evil in mono-white decks, I know from experience, and you don't have a lot of the good mana rocks like Azorius Signet, Commander's Sphere and Talisman of Progress. You should get your hands on those.
Supreme Verdict is the best board wipe in W/U EDH decks.
Not a strong recommendation, but maybe Angel of Sanctions would be a good addition?