Gift of Estates

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Ninth Edition (9ED) Uncommon
Portal (POR) Rare

Combos Browse all

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Price & Acquistion Set Price Alerts

C14

9ED

POR

Ebay

Recent Decks

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Gift of Estates Discussion

Philoctetes on Nope, you can't do that! (Teysa Control)

1 day ago

Hey there! Welcome back to the world of EDH!

A few suggestions for you - biggest thing I am noting is not enough draw and ramp. I count about 3 draw engines in the deck, more if you count your tutors. As a general heuristic I aim for about 10 solid draw effects, either powerful one shots or strong engines like you have in Phyrexian Arena and Skullclamp. Underworld Connections, Read the Bones, Necropotence, Land Tax, Gift of Estates, Promise of Power, Damnable Pact, Read the Bones all reasonable options pending budget.

As for ramp I also typically aim for 10 total sources. Myriad Landscape is an easy inclusion in 2 color decks that only occupies a land slot, other possibilities would be Ashnod's Altar with your token theme, Mind Stone, criminally underplayed Wayfarer's Bauble,Commander's Sphere, and personal favorites Everflowing Chalice Worn Powerstone and Thran Dynamo.

That leads me to a couple of other suggestions - replace token makers with more powerful iterations. Conqueror's Pledge and Nomads' Assembly are decent cards, but Secure the Wastes, Decree of Justice, or even Entreat the Angels are all more scalable and mostly instant speed, a huge boon in edh.

So what to cut? I would start with a few cards that I believe are underpowered - Archdemon of Unx, Phyrexian Gargantua, Elixir of Immortality, aforementioned token producers. I would also consider finding good but expensive cards to cut to lower Your curve - i have found the ideal sweet spot in edh is 3-4 mana power plays more so than 6-7 mana bombs that die to a removal spell or board wipe.

Happy brewing!

RobotCowhand on Queen Marchesa: Politics, Aikido, and Control

1 week ago

Aha, that makes sense. You have 5 (mana fixing) targets for Gift of Estates, and 6 Basics for Land Tax. I'm honestly not sure which is the most appealing.

Getting an opening hand Land Tax would enable you to pull all 6 basics out of your library and fix any colour issues. Once all 6 are pulled you won't feel that urge to try and stay one drop behind an opponent, as I often do with Land Tax in play.

That said, Tithe with Gift of Estates can pull all 5 dual coloured 'Plains' out of the deck.

RobotCowhand on Queen Marchesa: Politics, Aikido, and Control

2 weeks ago

I'm close to finishing this build, thank you for the post. I have a question... why run Gift of Estates over Land Tax? I'm struggling to see the benefits of the prior.

Suns_Champion on Kjeldoran Army

2 weeks ago

Hello! Awesome deck!

What I like:

Love the color, theme, and commander choice! Seem really fun!

Love the inclusion of Elspeth, Sun's Champion, obviously!

I like all the lands that ping you for mana! Very clever!

Some suggestions to put in:

The first thing I thought of was Cathars' Crusade and am shocked you don't have it already!

Second thing was Suture Priest, who is almost a copy of Soul Warden for you.

You need need need NEED card draw. Mentor of the Meek, Slate of Ancestry, and Skullclamp would take this to the next level.

Knight-Captain of Eos is a repeatable Fog effect for cheap. Amazing with Selfless Squire

Weathered Wayfarer, Burnished Hart, Land Tax, and Gift of Estates are all some ways to keep consistant land drops.

Dusk / Dawn for a one sided boardwipe.

Some to take out:

Angelic Chorus seems kinda expensive for what it does.

Spectral Searchlight can be replaced with better mana rocks. Unless there's some group-hug reason for it being here.

Sword of Vengeance kinda seems kinda random here.

Profound Journey is wayyy over costed, even with the rebound. White has better recursion options.

Hope some of this helps! Good luck!

lilgiantrobot on Hope and Pray

3 weeks ago

I tried the same strategy with the Fog effects in a similar white deck, and I found that with white lack of card advantage/no Constant Mists card it was hard to get them to work as well as I'd like. I couldn't guarantee I'd have them early enough for them to matter, and a multiplayer game compounds the problem. I have moved onto cards like Righteous Aura, which don't stop all damage but can hit key targets, and also doesn't target so it gets around Hexproof. A couple of fogs are still handy tricks, but I think you'll find removing the creatures permanently does a much better job. You're already running a good amount of sweepers so I think you've got that handled. One niche card you may want to look at is Avacyn, Guardian Angel. Her second effect is very costly, but she's a 5/4 vigilance that protects your other creatures with just a 5cmc.

I playtested your deck a couple of times, and the early game is slow. More early ramp like Mind Stone and Fellwar Stone should help, and consider Knight of the White Orchid, Oreskos Explorer, Solemn Simulacrum, and Kor Cartographer as ways to put more lands into play. Your commander is indestructible, but counters and exile effects still abound. That commander tax adds up. Gift of Estates is another budget way to find lands.

Angel of Finality is a fine angel, you always need graveyard hate in this format.

Blo on First Monowhite attempt

3 weeks ago

Heya, this deck looks quite budget, so i won't give expensive suggestions.
Firstly I just wanted to say that Eldrazi Displacer needs colourless mana, which you currently have not a single source of. You need cards like Sol Ring or cards like Karoo that can make the colourless mana.

Other than that, here's some general advice. Things I'm missing here is ramp and more value creatures/spells. This deck has too many spot removal that shouldnt do much, as you don't seem aggresive enough to burst your way through. Cards like Divine Verdict, Enduring Victory or Expose Evil dont do that much in a 4 player free for all. Look at cards such as Luminate Primordial or Selfless Squire instead. These cards give a lot more value for you.

General additions: War Priest of Thune, Return to Dust, Ghostly Prison, Breath of Life, Resurrection

As far as ramp goes in monowhite, Kor Cartographer is a great inclusion, and so is colourless ramp such as Everflowing Chalice, Fellwar Stone, Sol Ring, Thought Vessel, Mind Stone, Hedron Archive, Pearl Medallion. And even cards like Gift of Estates can be very helpfull to ensure you play a land every turn. You should go down to 37 lands or so and add at least a bit more ramp.

Good luck and I hope I helped you somewhat ;)

MagnusMagicus on Taigam

1 month ago

I don't own Dragonlord Ojutai :). He would be a blast in here.

Agree that Gift of Estates is not ideal. I'm not a fan of Terrain Generator, but I have never played with Ghirapur Orrery...maybe I should try :).

There are not many dragons that are that good, but I'll look. At the moment Ojutai should be the Dragonlord version, but as I said, I don't own one yet.

I totally agree on the shroud part. I used to have Lightning Greaves in the deck, just put it in without thinking. Then I had Taigam as my only creature on the battlefield, with Greaves on...and I couldn't use half the cards in my hand :). Have not drawn the Cloak yet, but I'll replace it! I'll look into more draw spells.

Thanks!

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