Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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Gift of Estates Discussion
3 days ago
Here are some cards I recently found for manna ramp:
Basalt MonolithBurnished HartCaged SunCoalition RelicCrucible of WorldsEverflowing ChaliceFlagstones of TrokairGauntlet of PowerGift of EstatesGrim MonolithKor CartographerLand TaxNykthos, Shrine to NyxPearl MedallionQuicksilver AmuletSemblance AnvilSword of Feast and FamineTemple of the False GodTerrain GeneratorThran DynamoVesuvaWalking AtlasWeathered Wayfarer
4 days ago
The sideboard at this point is kind of a null-factor - mostly for cards that I can't decide on. The exceptions are; Bloodbond Vampire for the large-creature trope; Festering March for creature control (the self-recurring -1/-1 to opposing creatures is golden); Gift of Estates for land gain if I find that things aren't running quite well enough; Vampire Hexmage for Planeswalker or +1/+1 counter control; and finally, Teysa, Envoy of Ghosts is strong deterrent from attacks. The others are nice, but I'm really not sure if they're what I need.
As for how I'd switch them in, I'm not entirely sure - it'd be a case by case basis, depending on what the situation calls for (and how lazy I am at the time). I'm still trying to figure out how to fit the other cards I'm searching for first, haha.
1 week ago
3 weeks ago
Yeah, I'm not trying to be as oppressive as Iona, Shield of Emeria, and I'm not dealing with a lot of counter spells in my meta to need Cavern of Souls. Metallic Mimic, however is one I missed. That could be good. The ramp/discount suit you described is good, and maybe I should add some. I took out Gift of Estates, and Pearl Medallion because I wasn't too worried about needing ramp due to low CMC. I do have Endless Horizons, Oath of Lieges, Solemn Simulacrum, Caged Sun. Maybe Pearl Medallion would be good. I guess I'm trying to keep as many clerics in as possible to benefit from their various abilities. But like you said this is a passive deck, so an explosive finisher is something I'm looking for. Charge Across the Araba, Aetherflux Reservoir,Reverse the Sands, and the Karma Stern Judge combo are some example of what I mean, since I'm not likely to win by beat down until I get Coat of Arms on board.
3 weeks ago
Felidar Sovereign is a decent white win-con, or go for lockdowns with Iona, Shield of Emeria, Platinum Angel, Platinum Emperion, but they also require other spots for ramp and additional prison spells. Things like Cavern of Souls and Metallic Mimic could be good for tribal aspect. Pearl Medallion, Myriad Landscape, Oreskos Explorer, Gift of Estates and Caged Sun are good in mono-white. Clerics is a tough tribe to fight against 3 enemies at once as they're mostly pacifists, so the lifegain aspect could be a good way to go... +1
3 weeks ago
The deck really only needs 2 lands and a rock to start with. 31 lands has felt a tad low, but it's still just under a third of my deck and there's a ~77% chance that I draw 2 or more in my opener, ~ 82% if you include your draw for turn. With the free mulligan, you're usually good to go. Tithe, Land Tax, Weathered Wayfarer, and Gift of Estates all ensure you'll be able to get the 2-3 lands you'll need to curve out.
I used to play Crackdown, but it was a bit clunky at 4 CMC and having limited tutors for it. Also, being limited to attacking only one person without evasion eventually led me to cut it.
1 month ago
NV_1980, with 16 mana ramp cards, (plus Herald of War and Gift of Estates, which I wouldn't count with the dedicated ramp), and a turn 4 average for casting my commander, (turn 2 greaved and swinging at best), I don't see that adding any more ramp would be particularly useful.
I also must point out that the two cards you suggested, Weathered Wayfarer and Land Tax, are not actually mana ramp. They simply put land to hand, ensuring your land drops, but without accelerating the deck. My original build ran cards like these, including Land Tax and even Armillary Sphere, but unless you regularly miss land drops early game, these just create dead lands in your hand. (I do still run Gift of Estates for these purposes however)
Make a Stand and Survive the Night are good against a deck like this, but do little for it. They are single use, and only protect creatures, or even just "creature." Plus, they would have to be cast in the same turn as my boardwipe, adding an extra 3 mana to their cost. At the very least, they aren't worth the deck spot.
Soul of New Phyrexia and Elspeth, Knight-Errant are good suggestions though. I love Elspeth in all forms, and her ult would be a nice backup to this deck. My qualm with her is it takes 4 turns after casting her to actually activate it, and that's assuming no damage goes through. Ultimately it's unreliable at best, so I opted not to give it a slot.
Soul of New Phyrexia may actually make it in, especially since his ability soecifies "permanents." The deck produces enough mana to play him easily, and to pay for his ability. While it would be difficult to both cast a boardwipe and activate his ability in one turn, he would go wonderfully with Magus of the Disk and Nevinyrral's Disk, and he would protect my mana-rock based ramp from opponent's destruction.
Thanks for the suggestions, and I'm glad you liked the deck.
1 month ago
I would say you need more ways to generate card advantage and more ways to get more mana.
For card advantage we have multiple ways to break that up, so starting with cards that remove multiple things.Angel of the Dire Hour, Fumigate, Comeuppance, Wrath of God, Day of Judgment, Mass Calcify and Phyrexian Rebirth (if you run more mana rocks), Grasp of Fate, Return to Dust, and other board wipes of varying quality.
Now cards that give you other cards for free.Stoneforge Mystic, Stonehewer Giant, a lot of the ramp cards listed above, Nahiri, the Lithomancer, Stone Haven Outfitter, Relic Seeker, Brimaz, King of Oreskos, Steelshaper Apprentice, Oreskos Explorer and Emeria Shepherd.
Here are some cards that have particular synergy with your deck, I've already listed some like Nahiri above.Masterwork of Ingenuity, Konda's Banner, Hero's Blade, Mask of Avacyn, Bonesplitter, Intangible Virtue.
Cards in particular I would cut from the deck would be:Blinding Powder, Ethereal Haze, Altar of the Brood, Darksteel Forge (when will you ever get to 9 mana?), Torpor Orb, Blight Sickle, Authority of the Consuls, Orbs of Warding, Quietus Spike (it's costly, makes you a target, and doesn't help with the Voltron plan), Ulamog (not enough mill decks in the world).
That's my $0.02.