|Commander / EDH||Legal|
Printings View all
|Commander 2014 (C14)||Uncommon|
|Ninth Edition (9ED)||Uncommon|
Combos Browse all
Gift of Estates
If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.
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Gift of Estates Discussion
1 week ago
Obviously, the lands could be cheaped out more (and I'm only using expedition art on this site because it looks cool, it's not an actual representation of what's in my physical collection), but as long as I have them available might as well use them. Plus the Shocks give more value to Gift of Estates.
3 weeks ago
Don't think you're bothering me at all. I really appreciate the suggestions, I hadn't thought about Grafted Skullcap and I don't know if I like the idea of being forced to discard my hand every turn but I do know that grafted skullcap is killer with Ensnaring Bridge if we wanted to add more control.
Then you got me thinking about Skullclamp for this build since it's recursion-based it probably wouldn't be a bad idea to run Miren, the Moaning Well and High Market to give our stuff other ways to die if we need emergency card draw..
1 month ago
Kor Cartographer, Eternal Dragon, Knight of the White Orchid, Wayfarer's Bauble, Tithe, Gift of Estates, Journeyer's Kite, Oreskos Explorer, Oath of Lieges, Sword of the Animist, Surveyor's Scope, Extraplanar Lens, Caged Sun
1 month ago
Beebles, I have considered Oreskos Explorer before, many times, but have passed it by every time. I am not sure that it replaces Gift of Estates, even though it is a sorcery speed land draw card. I depend on Gift of Estates to curve out smoothly, or to draw me three cards to discard to one of several important cards for the deck. Give. That Oreskos Explorer does not guarantee a draw of three cards, I am not sure it is right. The body is useful at times, but I am not sure it outweighs the possible decrease in effectiveness. I should trial it anyway, since I keep coming back to it, but I anticipate that it will not replace Gift of Estates. I do appreciate the suggestion, though. Thanks.
1 month ago
1 month ago
VesuvanDoppelbanger Thanks for stopping by, friend! Of all of those I like Grafted Wargear and Steelshaper's Gift the most, though I already have Open the Armory and I am considering Enlightened Tutor so I probably won't need the Gift. Gift of Estates is nice! Budget Land Tax almost. Will consider it but may just save up for Land Tax and Weathered Wayfarer. Gamble really is on theme hahaha it's on the list! I'll think about Treasonous Ogre. Thanks for all the suggestions!
Isaiah13 Thanks for the comment! Interesting card but not really what I'm trying to do here. Thanks anyway!
Rzepkanut Thanks for giving it a second look! Yeah I'm looking for cuts to make room for more recursion like her. Thanks again friend!
EternalBrewmaster I used your background formatting, hope you don't mind! gave you a shout-out in the description! Thanks!
1 month ago
Fling in a deck, as a creature, in Magic in general, has always been a sweet spot for me. I love it.
Here are some seasoning suggestions to spice that baby up.
Homura, Human Ascendant - Fling it, now everything is bigger and has evasion.
Ronin Warclub - Here you go Mr. Raging Elemental of Fiery Fury, have a club. Every time.
Grafted Wargear - Even better. Equipment without Equip costs feels like cheating.
Steelshaper's Gift - You're already running enough Equipment to justify it, plus these 2 I just mentioned.
Gift of Estates - Hitting those lands drops is very meaningful in colors that don't ramp.
Treasonous Ogre - Highly effective at fueling power plays. You're gaining tons of life anyway, right?
Gamble is on-point for the bad luck theme.
I see that Lifeline is already in your MaybeBoard. That effect is bonkers with sac-creatures.
All in all, a beautiful deck with power and personality. Bravo.
1 month ago
Hey I am a long time Aurelia player. I have a deck that functions similarly to yours, you can check it out for some ideas here http://tappedout.net/mtg-decks/aurelia-angel-tribal-1/.
First off you need a lot more lands. I would run 39-40 for a deck like this. You never want to miss a land drop.
For mana production and ramp: Thran Dynamo Gilded Lotus Quicksilver Amulet Belbe's Portal Hedron Archive Gift of Estates Land Tax Tithe Burnished HartFor Removal: Day of Judgment Blasphemous Act, Fault Line Earthquake Return to Dust Comeuppance.
Creatures: I like the idea of sticking to one tribe, I recommend working your way in that direction even if it takes a while to achieve. The suggestions above will work for any type of big creatures, angels, giants, dragons, eldrazi etc. High impact angels Reya Dawnbringer Emeria Shepherd Sunblast Angel Angel of the Dire Hour. Some high impact giants Hammerfist Giant Inferno Titan.
Card draw: Wheel of fortune is great but expensive so Runehorn Hellkite, and Reforge the Soul and Dragon Mage are budget options. Planar Bridge is great in a high mana deck, you can tutor for the permanent you want most. Otherwise group hug cards are also reasonable Temple Bell, Howling Mine Font of Mythos Horn of Greed.
Things I would cut:Both Archetypes - they get lost easily to board wipes. Fall of the hammer, suppression bonds, solemnity, fall of the hammer, blazing volley, disaster radius, breath of darigaaz, dawnglare invoker, bloodshot Cyclops, anya, prism ring, and saving grace. All of these cards can be replaced with better more impactful cards listed above.
I would also cut Blade of Selves and Conjurer's Closet since they are not well supported in this deck. You really want to be using a lot of enter the battlefield creatures, so this doesn't seem like the right home for those cards.
Anyways, let me know what you think.