Gift of Estates

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Ninth Edition (9ED) Uncommon
Ninth Edition Foreign Black Border (9EDFBB) Uncommon
Portal (POR) Rare

Combos Browse all

Gift of Estates

Sorcery

If an opponent controls more lands than you, search your library for up to three Plains cards, reveal them, and put them into your hand. Then shuffle your library.

Gift of Estates Discussion

multimedia on Aurelia's Jitte and Helm

2 weeks ago

Hey, nice deck. Wow that's a lot of artifacts. I don't think you need to play so much lackluster equipment. You don't want to run less than 15 equipment, but the problem is there isn't 15 equipment that's worth playing that's in your budget range. Helm (combo win), Sunforger (card advantage), Jitte (creature removal, pump and life), Animist (land ramp), Blackblade (secondary win condition with Aurelia), Skullclamp (draw), Mask (draw) and Boots (protection) is all you really need. Each of these have a unique purpose that can help your strategy; the other equipment while fine doesn't in my opinion add enough.

Consider Sigarda's Aid ? It's one the best cards with equipment. Consider Knight of the White Orchid , Gift of Estates , Expedition Map and Boreas Charger ? These cards can search for Mistveil or other Plains/Foundry/Land. Knight or Charger can put the land onto the battlefield and both hold equipment well. Charger has one toughness which is good with Skullclamp.

Consider Assemble the Legion , Luminarch Ascension and Smothering Tithe ? Are all very good cards for multiplayer Commander because they give you repeatable value. Assemble and Ascension are sources of tokens and 4/4 Angels hold equipment well. Assemble is great with Skullclamp. Smothering can be repeatable ramp and treasures are artifacts, this helps to activate metalcraft for Puresteel and Archangel.

Consider Mother of Runes , Grand Abolisher and Aven Mindcensor ? Mother helps with protection. Abolisher is kind of expensive price, but is worth it to protect the creature you equip on your turn as well as protect cards you cast from counterspells, etc. Mindcensor makes your opponents tutors less effective including Fetch lands. Boros as colors have less tutors that most other colors therefore taking this advantage away from your opponents who have a lot of tutors gives you a big advantage. Mindcensor has flying, can hold equipment well.

Good luck with your deck.

multimedia on Teysa Karlov Commander

3 weeks ago

Hey, CaptainBanana42 has the right idea, you can use Night's Whisper , Sign in Blood and Read the Bones help to smooth your draws. Phyrexian Arena or Underworld Connections are also very helpful. Land Tax , Tithe or Gift of Estates can be good to make sure you have multiple turns of land drops especially since you're playing Godless Shrine .

Another approach to consider is add more cards that can find Skullclamp because it's a draw engine: Enlightened Tutor , Open the Armory , Stoneforge Mystic . Enlightened could also get Necropotence another draw engine. Tutoring in the early game for Ascension, Smothering or Bitterblossom is also very good. Armory or Mystic could also get Deathmantle or Greaves.

Consider improving the manabase?

Can cut Forsaken Sanctuary , Memorial to Glory , Sejiri Steppe and Scoured Barrens .

Good luck with your deck.


multimedia on Girl Power! ( Angels Tribal )

3 weeks ago

Hey, Herald of War is good mana cost reduction for Angels. Caged Sun is more ramp. Tithe , Weathered Wayfarer and Gift of Estates are more low mana cost help to make your land drops. Making your land drop every turn is pretty important. If you don't draw Land Tax this can be difficult. Enlightened Tutor can tutor for Tax, Smothering Tithe, Luminarch Ascension , etc. Luminarch Ascension is a powerful card in multiplayer Commander and on theme with Angels. Iona, Shield of Emeria , Angel of Serenity , Linvala, Keeper of Silence , Baneslayer Angel are good Angels to consider adding. Mother of Runes can protect an Angel and Aven Mindcensor is not an Angel, but a staple white card who can make your opponent's tutors less effective. Grasp of Fate is an upgrade for removal since it hits each opponent. Mana Vault is an upgrade for a mana rock.

If you like some of these suggestions then I offer help to make cuts. Good luck with your deck.


multimedia on Aurelia, the Warleader

3 weeks ago

Hey, good start here. My advice is refine a single strategy to go with it. When you're on a budget it's better to narrow down and only play one strategy. As you get more funds you can expand on this, but when you don't have funds stick with one. Keep it simple :)

Helm of the Host is the card you want with Aurelia and you already have it nice. Most of my suggestions will be to strengthen the voltron strategy with equipment. When you have both these cards you want to be able to use them the turn you play them this means you need to be able to equip Aurelia for free, play Host for free, play Aurelia for free or all of the above. Playing Aurelia for free is difficult in Boros colors so lets take that away. However playing Host and equipping it for free is possible and that's a direction to consider.

Budget cards ($4 or less each) to consider adding:


Sunforger is one of the most popular cards for Boros players because it gives you card advantage in colors that lack a lot of it. You will hear "Sunforger Package" this is referring to a number of instants spells that are good to cast for free with Sunforger's ability. A budget Sunforger package to consider:

  • Mistveil Plains: can put a card that's in your graveyard after you cast it for free with Sunforger back into your library and then cast it again. This land lets you loop spells with Sunforger.
  • Knight of the White Orchid : search for Mistveil or a Plains and put it onto the battlefield.
  • Gift of Estates : search for Mistveil and other Plains. Helpful to make land drops.
  • Swords to Plowshares
  • Chaos Warp
  • Crush Contraband
  • Boros Charm
  • Argivian Find: recur an artifact or enchantment.
  • Dawn Charm
  • Oblation
  • Deflecting Palm
  • Wild Ricochet
  • Eerie Interlude : save your creatures from a board wipe get more value from creatures with ETB abilities.
  • Wear / Tear : can combine and use both Wear and Tear when casting it with Sunforger.

This is an example of a simple base Sunforger package; it can be expanded on and made much more complex.

If you like some of these suggestions then I offer help to make cuts and if you have any questions feel free to ask. Good luck with your deck.


triproberts12 on Kitsune Mystic

1 month ago

I would start with the EDHREC pages for enchantress and for mono-white. The big concessions you have to make with mono-white in commander are lack of card draw and ramp. For that reason, the first cards I would put in the deck are Smothering Tithe , Knight of the White Orchid , Boreas Charger , Myriad Landscape , Oreskos Explorer , Solemn Simulacrum , Wayfarer's Bauble , Tithe , Gift of Estates , Land Tax , Endless Atlas , and Alms Collector . Depending on your build, you may then want Sram, Senior Edificer , Emeria, The Sky Ruin , Well of Lost Dreams , Sword of Fire and Ice , Skullclamp , Adanto, the First Fort , and Sword of the Animist .

multimedia on Commander Angel

1 month ago

Hey, lots of good cards here and this is a good start for a deck built around Angels. You say in the description "Uses few artifacts to speedily get additional angels out" consider expanding on this? It's the right strategy to use since Avacyn costs 8 mana :)

Cards to consider adding:

Do you have Scroll Rack ? I see it in the sideboard; if you have it play it main deck, card is very good at helping to draw an Angel every turn and has fantastic interaction with Herald's Horn. I see Extraplanar Lens, this card works much better with Snow-Covered Plains then normal Plains. Snow-Covered reduces the number of opponents who can benefit from Lens. If you imprint a Snow-Covered Plains instead of Plains then only opponents who play Snow-Covered Plains get the mana bonus.


Cards to consider cutting:

  • Always Watching
  • Angelic Chorus
  • Angelic Exaltation
  • Brave the Sands
  • Radiant Destiny
  • True Conviction
  • Dragon Scales
  • Door of Destinies
  • Akroma's Memorial
  • Cryptic Gateway
  • Moonsilver Spear
  • Akroma's Vengeance
  • Sunblast Angel
  • Subjugator Angel
  • Serra's Guardian
  • Seraph of Dawn
  • Resolute Archangel
  • Malach of the Dawn
  • Lightkeeper of Emeria
  • Angel of Invention
  • Angel of Condemnation
  • Shattered Angel
  • Exquisite Archangel

Many of these cards I suggest to cut are anthem effects. I don't think Angels need so many of these effects since they're already powerful flying creatures; they don't benefit enough from so many anthems. Replacing anthems effects with ramp lets you actually play Angels faster which I think is more important than pumping them since you can't pump Angels if you don't have any on the battlefield. Lots of other high mana cost (CMC six plus) Angels have potential to clog your hand, not able to cast them. You already have your powerful eight mana Angel in the Command Zone because of this consider cutting a lot of other high mana cost Angels to help to reduce the avg. CMC of the deck which is currently high at 4.5.

Good luck with your deck.


Jimmy_Chinchila on Lavinia Stax Control

2 months ago

For card draw in white you can use generic deck thinners to instead improve the quality of draws. Secluded Steppe , Drifting Meadow for example. Gift of Estates or Land Tax , Strata Scythe , Sword of the Animist options. Seer's Sundial , Mentor of the Meek , Tamiyo's Journal , Sea Gate Wreckage , Loreseeker's Stone actually draw stuff.

Recursion? Elixir of Immortality , Restoration Specialist pretty solid.

TzickyT on You're Kirin Me, Smalls

2 months ago

Whenever i see a mono white deck i look at certain specific cards in the deck. poorly enough i have to cry becous i don't see these cards in this list. mono white needs a specific landbase and i build to much white decks to get the landbase in mono white decks to a certain clarified point. all my mono white decks have around 34 lands in the deck and i hope this will help u also.

Emeria, The Sky Ruin getting a creature out of graveyard. u blow up enough from yourown to do stuff with your graveyard. Evolving Wilds and Terramorphic Expanse just getting the mana on turn 1 whitout having anything else to do in that turn is a great turn for white. Kor Haven protection like kami Nykthos, Shrine to Nyx u have never enough white. Tithe and Gift of Estates and Land Tax and Weathered Wayfarer are good mana fetchers when u need your mana drasticly every turn.

what white can fetch he must fetch i always say.

suggested lands if u need answers or things that feel like important. Scavenger Grounds meh .. graveyard ... meh remove. bye. Temple of the False God 2 mana for a land sure. Crystal Vein need 2 mana directly also when first u can lose a land. Buried Ruin getting an artifact back ? Arch of Orazca i kinda find draw important. but its going to be slow eitherway Wasteland or Strip Mine if u need to get rid of a certain land.

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Gift of Estates occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.39%