Catapult Master


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Tezzeret (DDF) Rare
Onslaught (ONS) Rare

Combos Browse all

Catapult Master

Creature — Human Soldier

Tap five untapped Soldiers you control: Remove target creature from the game.

Price & Acquistion Set Price Alerts




Catapult Master Discussion

Jeffery_159 on Rhys the Redeemed Commander

3 weeks ago

I definitely dont have the same bankroll as you because this is an expeeensiveee deck.

These might not fit, or just be seen as redundant but I love to have back up plans. Catapult Master and Nullmage Shepherd are good utility removal. Catapult Master does require Soldiers which it doesnt look like you have many soldier token sources.

Again something redundant but Ashnod's Altar or Phyrexian Altar for additional sources of Mana, the downside is you have to sacrifice them. In the same vein of sacrificing things there is also Carnage Altar for potential card draw.

I see the Ring of Three Wishes and would like to raise you a Planar Portal It does cost a little more mana overall BUT it allows you to keep searching.

HiddenPlanetX on Tajic, hits with three

5 months ago

I think cards like Frontline Medic helps you attack through things, Captain of the Watch good for soldiers, Mentor of the Meek gives you card draw, Swiftfoot Boots helps you protect taric and gives haste, Preeminant Captain (not sure why the card doesn't show up but it exists) helps cheat out soldiers, Adriana, Captain of the Guard helps you hit hard, Catapult Master if you are looking for some more removal, Ballyrush Banneret makes your soldiers cheaper, would all be good inclusions and aren't expensive

SomaUlte on Nahiri, the Unbroken

9 months ago

Very Nice, and thank you. For now I'm avoiding +1/+1 counters but they would be easy enough to throw in later if I feel like they would significantly improve the way it plays. Catapult Master and Odric, Lunarch Marshal are both great cards and I'll have to find space for them. I am looking into more token generators, but Captain of the Watch is a little high costing for a one time, but that's another thing I'll have to feel out a little.

FelixCarter on Nahiri, the Unbroken

9 months ago

I love the concept. I think you have a great decklist right here! I'll give some advice, but I honestly don't think you need it. The deck looks like it plays out very well. Maybe some creature stuff you could throw into the maybeboard?

Cathars' Crusade for making all your little guys big. Catapult Master to exile all the things. Odric, Lunarch Marshal to take advantage of all the amazing equipment abilities and share the love. Odric, Master Tactician for full command of combat. Cenn's Tactician, Ainok Bond-Kin, and Abzan Falconer to spread out abilities (if you notice an abundance of +1/+1 counters). Captain of the Watch because more tokens and beef.

Honestly, your deck looks amazing and I'm going to try and rebuild my own to look similar.

zandios on Su Majestad

11 months ago

Can't wait to see his return.

Highly recommend Mind's Eye for card draw and Anointed Procession for the token theme.

Stu's suggestion of Catapult Master is something to look into too, as are his suggestions of Land Tax + Scroll Rack when the budget allows for it. Card draw is hard in mono-white, which is why you NEED those artifact ways of gaining card advantage.

PurpleSprout458 on The Alliance of Kjeldor

1 year ago

This looks like a pretty solid Soldier tribal deck. But I see some room for improvement:

  1. There are a couple of lands I would suggest running that will be a little better than Plains in your deck. Firstly, Daru Encampment is a staple soldier land. I would also look at Nomad Stadium as a means to deal yourself damage and increase your legion. There are also some generally good white mana-makers which can be of use in any monowhite deck. But they tend to be pricey, so I'll leave them off my list.
  2. You're making a ton of tokens with this deck, and to that end Anointed Procession can be of assistance.
  3. Catapult Master and Catapult Squad are two all-stars in Soldier tribal that sometimes get missed.
  4. Finally, there seem to be some cards in here that aren't pulling their weight as Soldiers. I would remove Perimeter Captain and Valiant Guard, along with Timely Reinforcements. There are just better options in Commander than those cards.

I hope this helps. This looks like a super-fun EDH deck, and +1 for using my favorite tribal card: Cryptic Gateway.

Gadianten on Odric, lunarch marshal/EDH

1 year ago

I like the general beat down premise of the deck although I feel some of the soldier choices are sub optimal such as Abzan Skycaptain. I am guessing by the number of more recently released soldiers that your collection is fairly new and that you are working with what you have. With that in mind I have compiled some categories for soldiers you may wish to consider in the future for roles in the deck.

General Combat value soldiers: Aerial Responder, Bastion Protector, Fabled Hero, Fencing Ace, Gustcloak Savior, Kazandu Blademaster, Odric, Master Tactician. Bastion Protector is HIGHLY advised if you can as it makes your creature board indestructible with your commander out in combat. I would also recommend in general using creatures that are inexpensive and provide two or more useful keywords, although double strike is powerful enough to warrant use by itself I feel.

Token generators: Darien, King of Kjeldor, Brimaz, King of Oreskos, Lieutenants of the Guard, Patrol Signaler, Precinct Captain. Soldiers tend to die pretty quickly with the eldritch abominations that frequent commander and especially when board wipes abound so I would recommend increasing the solider token generation of the deck to ensure a capable offense. Darien has recently been changed to a solider and so could fit the deck pretty well.

Utility: Catapult Master, Catapult Squad, Aegis of the Gods, Intrepid Hero, Kalemne's Captain. Flexibility can be pretty useful for survival in commander and I feel these offer some flexibility without impacting the raw offensive capabilities of the deck much.

Hate Effects: Loxodon Gatekeeper, Thalia, Guardian of Thraben, Thalia, Heretic Cathar. Although not necessary there are a few tax and hate effects in solider tribal if you ever wanted to branch out in that direction but I feel its better to go all in or not at all with hate effects, however these are some of those options.

Anthem/Discount: Daru Warchief, Field Marshal. I don't think the field marshal is probably worth it but I would recommend the Warchief as its a discount AND anthem effect in one for a reason cost.

Card advantage: Enlistment Officer, Mentor of the Meek, Palace Sentinels, Preeminent Captain, Ranger of Eos, Recruiter of the Guard, Relic Seeker. Card advantage will make or break you in commander while I think all these are worthy inclusions I can not state strongly enough how much you need Mentor of the Meek, with Elspeth he is pay three mana draw three cards and most solider cards will trigger his ability. Monarch will also net you a card at the end of your turn and with your solider army the odds of you getting hit for combat damage and losing monarch are fairly slim and easy to get back if you do.

Life Gain: Soldier of the Pantheon. I personally think your life gain should be left to equipment with life link since if your deck is doing its job its going to be most people hiding behind creatures from you, but here is a tribal life gain creature.

Equipment Choices: Basilisk Collar, Chariot of Victory, Batterskull, Lightning GreavesThese were some equipment I thought might fit the deck well and tried to aim for equipment that would add two or more keywords, Lightning Greaves are worth adding for the haste and free equip cost in my opinion.

Enchantments: Dictate of Heliod, Cathars' Crusade. I would not advise going for the heroic mechanic with auras as the deck seems to have difficulty with card advantage currently and you are setting your self up for two for one losses to removal, with that in mind I recommend these solid anthem effects.

Card draw: Mind's Eye, Staff of Nin, Skullclamp. You will find card draw to be quite tricky in white so I have compiled a few non creature draw engines for you to consider, I recommend adding all of them as you can never really have enough card draw, just ask a blue player.

In the future I would recommend adding 5-8 enchant/artifact destruction spells, especially artifacts, as creature strategies can be easily disrupted or fall victim to combos and your deck has almost no ways to stop such things currently. Look forward to seeing how this evolves in the future.

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