Marble Diamond


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Marble Diamond


Marble Diamond enters the battlefield tapped.

Tap: Add (White) to your mana pool.

Price & Acquistion Set Price Alerts





Have (3) ironax , TheAlmostHero , bakeraj4
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Marble Diamond Discussion

Hanzel1 on Super Smash Boros | Firesong & Sunspeaker EDH

1 week ago

If you don't mind spending more money you could replace Fire Diamond and Marble Diamond with Ruby Medallion and Pearl Medallion. Not sure if you put them there for color fixing or just ramp, but if you put it there for ramp you should replace them because the medallion's effects works with all spells you cast

Suns_Champion on

2 weeks ago

Hello! Welcome to EDH! And you're Playing Boros! My favorite color combination!

Since your budget is low for now I'll try to keep all suggestions to under $5, and try my best to keep them under $2. Sometimes it's difficult but hey, you only need to get one for each deck haha!

Since your new to the format, lets go over some EDH staples. There are cards that, more of less, go in every commander deck.

Staples: Sol Ring is the #1 best staple card in the format. If you plan on doing EDH pick up a few. Boros Signet(and all other color-combo signets) ramp and color fixing. Lightning Greaves and Swiftfoot Boots for protection and haste. Burnished Hart, Solemn Simulacrum is ramp and card draw. Commander's Sphere, Hedron Archive and Mind Stone ramp and serve as draw if needed. Finally, Command Tower goes in every deck.

You'll notice those are all artifacts or lands. That's what makes them so good(and sometimes pricey).

Next are some solid options in red and white that can pretty much go in any red or white deck.

Boros Staples: Swords to Plowshares, Sun Titan(need low curve to really be useful), Sunforger(need good instant package to really be useful, I can help with that if interested), Return to Dust, Path to Exile(as a modern player you might have some already haha), Wear / Tear, Wrath of God, Sword of the Animist, Vandalblast, Chaos Warp, and Elspeth, Sun's Champion(pricey but to good not to suggest. My favorite card I'm biased).

Now, a simple Commander deck-building template to help you out. This is a rough outline of an EDH deck and by no means is the end all be all. You have a good start already!

100 cards

36 lands

64 spells(including your commander)

Of these 64 spells: 7-9 RAMP spells. 8-10 CARD-DRAW spells. 6-8 REMOVAL spells. 2-4 BOARD-WIPE spells. The other 27ish spells are creatures, tutors, recursion, graveyard hate, utility, etc etc.

So here are some suggestions. I'll repeat some or most of the staples I already mentioned.

Lands: You have a good start, but think about adding: Command Tower, Ash Barrens(getting a reprint, price will drop), Battlefield Forge, Clifftop Retreat($$$ sorry, it's a good one though), Evolving Wilds, Temple of the False God(counts as ramp too!), Temple of Triumph(make that Temple of SCRYumph! Hehehe), and Wind-Scarred Crag.

Ramp: Boros is notorious for it's weakness of ramp and card draw, so we have to make up for it with a lot of artifacts. Consider: Boros Signet, Coldsteel Heart, Commander's Sphere, Fellwar Stone, Fire Diamond, Marble Diamond, Burnished Hart, Sword of the Animist Hedron Archive, Mind Stone, and most importantly Sol Ring.

Card-Draw: The already mentioned Commander's Sphere, Hedron Archive and Mind Stone fit here too. It's great to double down on categories to make room for more cool stuff. Solemn Simulacrum, Land Tax(staple for those who can afford it does not ramp but draws you 3 lands which is good), Skullclamp(is amazing with all the tokens), Well of Lost Dreams(good with lifegain)

Removal: Swords to Plowshares, Lightning Helix, Chaos Warp, Vandalblast, Return to Dust, Path to Exile, Wear / Tear, Radiant Purge.

Board-wipes: Elspeth, Sun's Champion, Wrath of God, and Day of Judgment.

That's as far as I'll go for now.

Check out these resources: and the Command Zone Episodes #151 and #199

There's a crash course in EDH! Good luck, have fun, and feel free to hit me with any questions!

enpc on Heliod (MWC)

2 weeks ago

As has been pointed out to some extent, you need more ramp. It will help fix a lot of the problems described.

Some good ramp cards include: Thought Vessel, Mind Stone, Thran Dynamo, Wayfarer's Bauble, Worn Powerstone, Hedron Archive, Marble Diamond, Magnifying Glass, Solemn Simulacrum, Kor Cartographer, Basalt Monolith.

I would also recommend increasing your card draw pieces. Open the Armory and Stoneforge Mystic are both really good cards in that they can get Skullclamp. Mind's Eye, Staff of Nin, Staff of Domination are all good options given your deck being mono white.

pskinn01 on Heliod (MWC)

2 weeks ago

Grasp of Fate - o ringing multiple permanents makes it usable.

Knight of the White Orchid - decent "ramp" in white (not true ramp, but lets you hit land drops).

Oreskos Explorer - good "ramp" in white.

Land Tax - best "ramp" in white.

Solemn Simulacrum - sad robot is good in lots of decks.

Oketra the True - another token generator.

Comeuppance - fun anti aggro card.

Idyllic Tutor - another enchantment tutor

Mind Stone and Marble Diamond - run some 2 drop mana rocks, and lower land count.

DiesToDiscard on Burden Of Dreams

1 month ago


i will try and test replacing Burnished Hart for Orzhov Keyrune or Marble Diamond.

Act of Authority its great

and im not sure to cut Myojin of Night's Reach it goes with the deck plan and can be reanimated for a second hand cleaning maybe for Elesh Norn, Grand Cenobite

Darthagnon on How many lands can I ...

1 month ago

Title says it all. I play The Cornerstone, a mono-white Nahiri deck, (based off the Forged in Stone intro deck) with two themes: equipment and number of creatures I control. Recently, I've added back a couple more lands, after playing a green deck, and getting used to that "more lands" feeling. But now Vorthos feel bad about ditching cards for them (hence Maybeboard).

I used to run 34 lands, which worked "okay" but upped it to 36 after playing a Temur landsearch deck (Kage Bunshin no Jutsu: IISFF) I got for Christmas. I remember reading a general rule of starting at 40 lands, with slightly less allowed, as long as manarox (2 per land) were included.

Main question is, how few lands is it possible to get away with in such a deck? What's been your experience?

The deck currently runs:

Any help would be appreciated. Thank you!

Live long and prosper, TappedOut community!

Darth Agnon

cliffpaddle on Bruna the Fading Light : Recursion Engine

1 month ago

I have some suggestions for this deck:

get rid of Artisan of Kozilek, the card says you have to cast it for it's effect to come into play. That means you have to bounce Artisan of Kozilek from graveyard to hand and cast it for 9 to be able to return another creature from the graveyard. That's too impractical and you have so many other cheaper graveyard return cards

Add Auratog and Faith Healer, You now have 2 more sac outlets that you can use with Oblivion Ring to create infinite loops. Faith healer allows for infinite life mechanic. In your description you stated infinite loop with Sun Titan and Oblivion Ring which doesn't work with your current deck as it has no enchantment sac outlet. This will fix that.

Add more mana ramps like: Thran Dynamo, Gilded Lotus, Mana Vault, Worn Powerstone, right now you only have Sol Ring and Marble Diamond. Your mana ramp is going to be too slow without more such cards. Gilded lotus is especially good in this deck because we only ever need 1 type of mana.

Have cards that give you no max hand size like Reliquary Tower, Thought Vessel. You have mechanics to draw infinte cards, but no cards that allow you to keep those cards.

Let me know what you think of these changes

t3hdarkness on Life

2 months ago

Your deck shares some superficial similarities to my Get a Life, Licia

Since the Act of gaining Life is more important than how much life you gain and since most of your creatures are very small with almost no recursion, and your commander is targeted removal on a stick, I would take out some of the field wipes, removal, and mana rocks.

If you want specifics:

  1. Vizkopa Confessor
  2. Beacon of Immortality
  3. Skeletal Scrying
  4. Swords to Plowshares
  5. Shrine of the Forsaken Gods
  6. Boon Reflection
  7. Trespasser's Curse
  8. Bontu's Last Reckoning
  9. Day of Judgment
  10. Deadly Tempest
  11. Debt to the Deathless
  12. Charcoal Diamond
  13. Marble Diamond
  14. Thran Dynamo
  15. Worn Powerstone
  16. Gideon Jura

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