Marble Diamond

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Marble Diamond

Artifact

Marble Diamond enters the battlefield tapped.

Tap: Add (White) to your mana pool.

Price & Acquistion Set Price Alerts

C14

DDC

7ED

Ebay

Recent Decks

Marble Diamond Discussion

paradigmknight on some humans and a dragon

1 day ago

For a deck with 3.1 cmc, you are running too few lands, with only two sources of ramp. 35-36 is better for control, less if you have more ramp. Because ramp is not available in your colors, mana rocks have to be used. Thought Vessel (although expensive), Darksteel Ingot, Talisman of Dominance, Talisman of Progress, Dimir Signet, Azorius Signet, Marble Diamond, Sky Diamond, Charcoal Diamond, Coldsteel Heart, Fellwar Stone, Commander's Sphere, Cultivator's Caravan. You should at least add the other signets and then think about some of the others mentioned. Because you're in blue, black, and white, you have access to single target removal spells like Pongify, Oblivion Ring, Murder, Mortify, Go for the Throat. The other upside of being in these colors is the access to good draw. While altar's reap and catalog are good, getting rid of your stuff and discarding cards only hurts you, especially with better options. Windfall, Blue Sun's Zenith, Divination, Read the Bones, Sign in Blood. Instead of essence scatter and negate, there are better counterspells that cost 2 mana, if that is what you're looking for; Counterspell and Arcane Denial. Both are not as restrictive, and in the case of arcane denial, giving your opponent cards typically doesn't matter as long as they've been disrupted. Also a 25 cent card that should be added to every list running black is Diabolic Tutor. Despite chromium's built-in protection, you should still run cards like Lightning Greaves, Swiftfoot Boots, Mask of Avacyn, or Whispersilk Cloak.

elgosu1337 on First Try at Commander, Plz Help

1 month ago

Your list does look pretty decent. Shalai is illegal in this deck because of the green mana symbols.

Your land base is probably running too many tapped lands, although it might be ok with a control strategy. Sea of Clouds is a new untapped dual which slots in easily, probably better than Prairie Stream since you don't have that many basics. I would recommend replacing a couple of lands with artifact ramp like Thran Dynamo and Worn Powerstone. Chromatic Lantern works really well with your Caged Sun. Not a fan of Burnished Hart although it's better with flash from Raff. Dowsing Dagger  Flip is really good if you can flash it in before your turn so you know who doesn't have blockers. Sword of the Animist is also decent ramp. Marble Diamond and Sky Diamond will also work.

Definitely add in a Cyclonic Rift, arguably the most powerful spell in Commander.

Phyrexian Metamorph can be cast at instant speed and becomes whatever artifact or creature you need it to be. Sakashima the Impostor becomes an extra copy of one of your legends. Helm of the Host could be useful since you have so many legends, and Hammer of Nazahn is a great trick to grant indestructibility and free equip costs.

You might be able to benefit from As Foretold since you can flash in free spells on each of your opponents' turns.

Gody322 on Aegis of Avacyn (Durdle/Life Gain)

1 month ago

if your looking for ramp cards I suggest Gold Myr, Knight of the White Orchid, Gilded Lotus, Pyramid of the Pantheon and Marble Diamond. I hope that helps. :)

P.S. I would consider taking out Ajani's Mantra, it doesn't do enough to be worth a card, especially in commander.

DrkNinja on Double Penetration

1 month ago

I understand this is a first strike matters deck however... Cut all the one drop vanilla first strike creatures. Ex: Warclamp Mastiff

Also most of your card selection is just weak.

Preeminent Captain is most often going to be a dead card in your hand like 70% of the time as this isn't a soldier deck.

Jousting Lance is just bad, there's a reason its common. There are a slew of equipment that is just strictly better. Same thing with short sword, and shield of the realm (just play Darksteel Plate)

Konda's Banner is just a much worse Caged Sun or Gauntlet of Power

You are mono color you dont' need Manalith, if you want a mana rock try Marble Diamond or Pearl Medallion or both. Same thing for traveler's amulet.

Knight of Dawn is just strictly worse than Mother of Runes, highly suggest her.

Pressure Point, Enshrouding Mist, and Fragmentize are all just weak cards. Brave the Elements and Return to Dust would be much better alternatives.

If you will tell me what your budget is, like are you going all out or just every card below $5? 10$? Deck cost below a certain threshold? I'll add some more card suggestions.

tripwyre89 on Norn of Your Business

1 month ago

Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure

Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.

Other examples include

  1. Grand Abolisher

  2. Angel of Jubilation

  3. Knight of the White Orchid

  4. Brimaz, King of Oreskos

Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.

Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.

Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.

Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.

Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.

Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.

Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.

Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.

Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite

Just like wikipedia, it might not always be the best source material, but it points you in a good direction.

Polybius on Gisella's Wrath

2 months ago

Very cool deck! +1 from me!

I'd recommend adding more mana rocks:

More mana rocks will help caat your angels and high cmc spells more reliably.

I also think more removal would be a good idea:

Slymaster9 on Danitha Mono White Power Rangers

2 months ago

The following 4 cards are not performing as wanted and are up on the chopping block to make place for some of the cards on my acquireboard:

Taj-Nar Swordsmith is just too mana intensive to really be value. Sure, our equipment is just between 1 and 3 cmc, but that means we are still paying between 5 and a whopping 7 mana, for a equipment tutor and a very mediocre body. And that is it. We don't have enough mana to be wasting is like that.

Quest for the Holy Relic is a wonderful card and a thematic win I feel. But we are simply not running enough creatures to ever actually trigger it. It makes me sad, but it probably has to go.

Commander's Sphere I find very mediocre. Ramp has to really be good to be worth 3 mana. And cantripping in the late game is not worth it to me. This will likely just be turned into a Marble Diamond once I acquire one.

Burnished Hart is a good card. It is land ramp for decks without land ramp. But it is another very mana intensive card. The interaction with Emeria Shepherd makes me hesitant to cut it. Fetching 2 plains and bringing any non-land permanent of your choice + keeping your Burnished Hart, that is the stuff that wins games. This one out of these 4 I am most hesitant to cut.

The cards I will likely add first are the swords of F&F and F&I. I think I rather just bring my equipment count up, than run underperforming tutors.

soulwarden11 on Lyra enchantress?

2 months ago

This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.

Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.

As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...

Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.

Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance

Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.

Lands:Seraph Sanctuary, Reliquary Tower, Serra's Sanctum, Command Beacon, Path of Ancestry, Cavern of Souls

Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument

A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.

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