Marble Diamond


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2014 (C14) Uncommon
Duel Decks: Divine vs. Demonic (DDC) Uncommon
Seventh Edition (7ED) Uncommon
Classic Sixth Edition (6ED) Uncommon
Mirage (MIR) Uncommon

Combos Browse all

Marble Diamond


Marble Diamond enters the battlefield tapped.

Tap: Add (White) to your mana pool.

Marble Diamond Discussion

triproberts12 on Odric, All Is Fair When We Share

2 weeks ago

THE most important card in Olric is Concerted Effort . Gotta have that redundancy for a commander-theme heavy deck.

In terms of "eating your vegetables," this deck really needs ramp and card draw. Marble Diamond , Knight of the White Orchid (goes well with the knight stuff I mention below, Mentor of the Meek , Mind Stone , Endless Atlas , Alms Collector , Sword of the Animist , Emeria, The Sky Ruin , Solemn Simulacrum , Boreas Charger , and Isolated Watchtower would all be good, here.

I would cut a lot of the first strike and add in more double-strikers. If you have both, first strike is useless to share. Arashin Foremost is cheap, and it's serviceable, even without the tribal synergy. Aven Sunstriker , Sylvia Brightspear , and Skyhunter Skirmisher come with flying. Silverblade Paladin can get you attacking the turn before Odric comes out. Solemn Recruit is nothing special, but it beats Master at Arms, at least.

Mirran Crusader would be one of the more expensive cards in your deck, but it's very good, and it's a knight, in case you want to add in some knight synergies, since you're heavy on the tribe. Kinsbaile Cavalier would be the best choice to support that, kind of as a backup Odric, although Valiant Knight is also pretty okay. In fact, I really like Heavenly Blademaster with Odric, too, so I wouldn't hesitate to go all in. Also, Gallant Cavalry , Call the Cavalry , and Righteous Confluence all start doing some major work by adding vigilance and making 4/2's once you account for double strike.

In terms of keyword soup, Zetalpa, Primal Dawn is good. Same for Akroma, Angel of Wrath . That one is a bit expensive, but haste is hard to come by in mono-white. I could say the same for Lightning Greaves , or at least Swiftfoot Boots . Riftmarked Knight could also have a place if you go knight tribal. I suppose Sword of Vengeance could also be okay? Deathtouch is very hard to come by in mono white, although if you've got a little extra in your budget, Basilisk Collar is very good with first/double strike and gives lifelink, to boot.

Jaypay1994 on Girl Power! ( Angels Tribal )

4 weeks ago

I this deck wants consistent ramp. I count 8 ramp spells, but three of them are or higher. I think we can do better for your ramp package.

While your currently ramp package results in a lot of mana... it's pretty slow. if your first ramp spell is Gilded Lotus at turn 5, you're probably in trouble and behind already. I recommend the following for mono colored decks:

  • Marble Diamond and Coldsteel Heart : Both of these come out turn two and can tap for your color.ramping on turn two can really accelerate your game plan.

  • Tooth of Ramos : For mono colored decks, I will always recommend the bones of ramos cycle. Three mana for a rock that youcan tap for your color, and then sacrifice it in a pinch for that extra boost is underrated, but very useful.

  • Commander's Sphere and Darksteel Ingot : the ingot is indestructible, which can prove useful for a boardwipe. The Sphere can be sac'd for a card later on, which, again, is useful.

  • Burnished Hart and Wayfarer's Bauble - Thinning lands out from your deck can really go a long way mid to late game. Burnished Hart offers a blocker for you that you can sac for two lands, and the bauble comes out turn one. Both are great ramp cards.

I personally believe that the lower your ramp curve is, the better your deck will perform.

Dreamweav3r on Kalemne is Best Girl [EDH Primer] v1.7

1 month ago

You're not wrong, If I had a copy I might play it and be happy. From my experience with the deck though I can say that New Kozi isn't as far off mark from old as you may think. The Colorless restriction isn't an issue going off of how many symbols there are in the deck. Half the time you're grabbing him off of your Conduit of Ruin ETB trigger, so if I wasn't in the position to either cast him, or would not net many cards, I would grab Sandstone Oracle instead. And that choice aspect really helps with these situational cards. And yeah, Annihilator 4 is dope, imagining a world where you get the cake and eat it too is a bit optimistic. New Kozi's counter ability is something completely unique to him and can be used right away, and 50% of the time I will be drawing 4 or more cards so comparing them becomes arbitrary. It's an interesting one, if I ever get an OG I wouldn't be against trying him. I will say that you may not know true happiness until you've countered a Cyclonic Rift by discarding a Marble Diamond. ;p I agree about Magus, he's one of those guys I didn't understand and traded away and now I regret that lol.

Darkshadow327 on In the Hands of the Fates [PRIMER]

2 months ago

I love the commander, I've only ever seen one person use Triad of Fates.

Since you want some cuts I'll try to help with that. If you want another deterrent against people attacking you Teysa, Envoy of Ghosts does a good job of that. Painful Quandary is a fun card as well.

Chittering Rats seems like a card that would be subpar. I'm also not sure how Eternal Scourge fits into the gameplan. I feel like you could maybe go down a land, but it all depends on if you feel that you will hit lands consistently. I honestly feel like there are better options to Charcoal Diamond and Marble Diamond.

Overall I love this deck, it seems really cool and that it will be fun to play. +1

oliveoilonyaasscureshemorrhoid on Tiana; Like an Enchantress but... Not

3 months ago

I would fix your mana base first. Average EDH decks have 45 mana sources, and Tiana definitely needs it, so consider more lands or rocks like Gilded Lotus/Boros Cluestone/Commander's Sphere/Fire Diamond/Marble Diamond etc etc. Fiery Mantle/Dragon Breath could replace Mark of Fury/Goblin War Paint? Guise of Fire/Bonds of Faith/Prophetic Ravings could replace Bloodshed Fever/Hammerhand/Cartouche of Zeal? Graceblade Artisan is a great duplicate of Champion of the Flame, it could replace Favored Hoplite/Call To Serve. If you want more combat map control you could run Goblin Spymaster/Overwhelming Splendor. Immolation/Inferno Fist are good duplicates of Ordeal of Purphoros.

Other than these replacements, I think you made a fine deck. I would include more finishers like Shiv's Embrace/Splinter Twin/Elemental Mastery/Burning Anger/Battle Mastery, or include a combo with Battered Golem/Paradox Engine/Endbringer/Traxos, Scourge of Kroog. I think some weaker finishers in this deck right now are Giant Spectacle/Lightning Reflexes/Madcap Skills/Lightning Talons. And I think Gift of Immortality is alright, but it doesn't protect your auras in extension if a creature-only board wipe happens, so another indestructible spells would be better.

I like the neat combo of Pariah and Tiana, and your enchantment based draw engines + Auratog/Faith Healer is another neat combo. Curse of Opulence is a great include, it's a one drop that adds influences damage away from you and toward your 120 combined life goal. Umbra Mystic/Anax and Cymede/Heavenly Blademaster are also great includes!

Suns_Champion on Super Smash Boros | Firesong & Sunspeaker EDH

3 months ago

Mindus_Dew I haven't been able to play EDH all semester so nothing definitive, but I've swapped out Marble Diamond, Fire Diamond, Mizzix's Mastery, and Breath of Darigaaz for Deafening Clarion, Boros Locket, Dawn of Hope, and Risk Factor. Hoping to improve draw and cut under-preforming/situational cards.

DespairFaction awesome! Was it an exact copy of this list or some changes? If so, what changes?

You will see in the changes mentioned above 3 new ways to potentially draw cards. So I have been working on that.

Pyramid doesn't do enough. Tutor too expensive(I've basically stopped buying singles), inferno too high CMC. Maybe Treasure map though.

Thanks for the comments, please continue the discussion!

BelugaWhale217 on God's Beloved Daughter

3 months ago

I would add more ramp (Marble Diamond, Pearl Medallion, Commander's Sphere, Darksteel Ingot, etc.) in place of some plains (I like to have 36-38 lands in my control decks, as I feel that <39 is too much) to get your commander out faster to counter aggro decks. Also consider Serra Ascendant, Serra Avatar, and Luminarch Ascension for some nice attackers, and Blazing Archon, Ajani Steadfast, Story Circle, and Platinum Angel for pillowfort.

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Marble Diamond occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

White: 1.65%

RBW (Mardu): 0.06%