Arrest

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Common
Return to Ravnica Uncommon
Scars of Mirrodin Common
Mirrodin Common
Mercadian Masques Uncommon
Promo Set Rare

Combos Browse all

Arrest

Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Arrest Discussion

DRmagic2017 on Alesha Tiny Leaders

18 hours ago

Hi! What do you think about Vindicate instead of Arrest?

WargRave on Zurgo's toolbox of death

19 hours ago

I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.

There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.

Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.

How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!

Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?

Abres_Tenelles on Jeskai Voltron...cause why not...

3 weeks ago

You seem to have most bases covered here!

You might also like Gisela, Blade of Goldnight, Gratuitous Violence, Inquisitor's Flail, and Furnace of Rath as extra sources of doubling damage. Even better, these cards work with double strike for 4X damage!

You may want more slots open for enchantment removal too. Arrest and Pacifism like affects seem the most likely to stop your strategy dead.

GeminiSpartanX on Traumatised

1 month ago

Removing the Propaganda and Control Magic would make this deck Modern legal, where I think it would have a better chance of winning rather than trying to play it in vintage/legacy. They could be replaced with more mill cards or good creatures like Jace's Phantasm. You could also swap your Wall of Denials with the phantasms and remove white completely from the deck, making it more consistent (5/5 flyers make better blockers than 0/8 walls since most people don't want to lose their creatures to a blocker). The Arrest could be swapped with a Vapor Snag or something to hold off attackers for a turn. I also think 4 Traumatize is too many, since if you play a few mill spells in the earlier turns, the most you'll hit with a 2nd traumatize is 10 or so, which would make it worse than another 5 mana card like Jace, Memory Adept. Going up to 4 Hedron Crabs is also a good idea, perhaps replacing some of the 5-6 mana spells. Anyway, hope some of that helps. Happy milling!

TheCenterOfTheUniverse on Sidar and Tana

1 month ago

Cards you could remove:

Arrest, Hunter's Insight, Magebane Armor, Demonmail Hauberk, Hero's Blade, Seraph of the Masses, Paragon of Eternal Wilds, Builder's Blessing, Pacifism, or Explore

Hope I helped!

Izu_Korasu on Aurelia's Angels

1 month ago

Mass Calcify, Arrest, and Reya Dawnbringer for Temple of the False God, Opal Palace and a Plains. (you want atleast 35 lands)

swapping out Manalith for Commander's Sphere (DRAW)

Boros Keyrune for Boros Signet(same thing, faster)

Savage Beating for Aggravated Assault(reusable)

Odric, Lunarch Marshal for Odric, Master Tactician does more for the deck.

Winds of Rath for Austere Command

greatdevourer on Growth and Protection for All

2 months ago

Here's some things to consider.

I do agree with some of the other comments about mana ramp spells like Kodama's Reach and Cultivate.

I would remove the Oath of Ajani since you only have one planeswalker and the ++ counter isn't that great. If you're going to expand on the ++ counter theme, then look at Fertilid, Spike Weaver, or Spike Feeder and other cards to take advantage of those counters.

I would also remove the Arrest, Choking Restraints, Faith Unbroken, and Squirrel Nest as they don't really push your agenda. Garruk, Primal Hunter and the Sword of Body and Mind are good cards but they feel out of place in this deck. Consider removing Archangel and Serra Angel since they really don't have much beyond flying and/or vigilence.

Also consider Riftstone Portal to give all of your lands access to both colors of mana. Krosan Verge is a great card for this deck. With a Riftstone Portal in your graveyard, Terramorphic Expanse and Evolving Wilds can tap for colored mana.

Cartographer or Tilling Treefolk work great with the Krosan Verge, Terramorphic Expanse, and Evolving Wilds. They also help with the Armageddon.

Jotun Grunt and Gurzigost could give you some graveyard recursion.

ericalt91 on Karlov's Tithes

2 months ago

K34, I've been trying to get ahold of Darksteel Mutation; however, it is proving to be somewhat more elusive than I believed it would be. I'll definitely slip it in once I get one! I threw an Arrest on a Zur the Enchanter this past weekend and the guy was like, "Welp, I'm screwed." He hung around a few turns, but scooped pretty quickly.

Mzurran, I like where your head is at in regards to the life gain triggers for Karlov of the Ghost Council; however, I have two issues with Righteous Confluence. First, it comes off as expensive to me, I would pay that mana cost for instant speed, but at sorcery speed I feel it is overcosted. Second, and perhaps more importantly, it is not repeatable. Recursion is a big deal in EDH, so I'm opting for a more repeatable option like Sun Droplet.

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