|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Common|
|Return to Ravnica||Uncommon|
|Scars of Mirrodin||Common|
Combos Browse all
Enchantment — Aura
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Price & Acquistion Set Price Alerts
2 weeks ago
4 weeks ago
I would go with the flexible version. Focusing on The Gitrog Monster only will limit your options and you will be in trouble if someone throw some kind of Arrest, Song of the Dryads, Imprisoned in the Moon effects on him. Also being versatile is better because you have access to more options most of the time... You should also play Krosan Grip. Great card especially against blue players.
1 month ago
I think the scenarios you describe are very situationally. Every strategy has its counter strategy. I know in a white commander deck that are very common cards. But every commander has problems with cards like Arrest. And you probably are missing the point that i need to get a 4+ creature on the field as early as possible. Your suggestions are good and not senseless at all but i have tested Chord of Calling and Beast Within for example and they are way too expensiv or dead on the hand. Your Birthing Podscenario is quiet interesting and i have changed him for Rhonas's Monument. World Breaker is one of these cards where you cant make a clear decision. Maybe yes or maybe no. He's good for control but too expensive for fast aggro.
Thank you for taking your time to comment this deck. It helps a lot.
1 month ago
Fair enough. So if you aren't playing T1 commander (combo, storm, win in <4 turns) it's a bit of a marathon. My favorite game type is EDH for that exact reason. I'm not sure if you are playing duels or 4-person pods, but the cards I named are primarily for dealing with T2/3 combo pieces. I was going to also recommend World Breaker. Being able to destroy a Kor Haven, or Maze is relevant if you think Commander/infect damage is going to win. I was looking at your Strategies tab, and 2 are completely imobilzed by lands. The other is broken by White exile. Arrest cripples your general. That is the worst case scenario, but you get my point. Green has a great toolbox. Despite restrictions I like Rhona's because his ability nullifies those restrictions.
As for birthing pod:T1: mana-dorkT2:RhonasT3:pod sac Rhona's for deadbridgeT4:RhonasT5:pod deadbridge for wolfir, gearhulk, or slime
Then you have deadbridge in your graveyard etc... Honestly Yisan is good enough as a 3-mana removam-magnet. I've seen people wrath in response to Yisan. Instant speed is worth it, also regarding Chord. The more you can tap into that toolbox the better off you are.
1 month ago
Blade of the Bloodchief - Needs too much work for +1/+1 counters and is a terrible late-game draw.
Empyrial Armor - I don't like how varied the P/T is offers is. I could easily have a rough game with Sram stuck in the Command Zone and be left with a dwindling hand like normal. I'm also more interested in effects that offer more than just P/T boosts.
Shielded by Faith - Not too interested in it. I mainly use indestructible as a way to survive combat. Outside of Sram or whatever back-up creature I'm using, most of my creatures stay out of combat. And Darksteel Plate is much easier to tutor for.
Open the Vaults - I don't like mass recursion that affect my opponents. I want my opponents' destroyed artifacts and enchantments to stay in the graveyard.
Captured by the Consulate - I don't like its third ability to redirect spells. Opponents can bank off the others not being able to remove their treats with targeted removal. Only stopping the enchanted creature from attacking also makes it comapre poorly to other effects, such as Arrest.
Lightmine Field - I stopped using defensive effects. If my opponents' creatures are becoming too much of a problem, I'll use a sweeper.
2 months ago
2 months ago
I'm not an expert on mana base construction, but isn't 32 lands and 15 mana rocks an extreme ratio? I know the general rule is "2 rocks = 1 land" so your total is still 39.5 "lands", but still, 47 cardslots are dedicated to mana production, meaning you will draw less gas. I think so many rocks also forces you to resort to some that are worse than simply lands. Having a rock instead of a land only ramps you if you are already hitting all your land drops, and 32 lands probably won't do that for very long. Once you empty your hand of land, drawing a rock actually slows down your mana compared to a land, and rocks are easier to destroy; Cyclonic Rift and Vandalblast hitting 1/3 of your mana sources really hurts, for example. The trio of diamond rocks are most cuttable; Coldsteel Heart is better. Gratuitous Violence and Phage the Untouchable are hardest to cast, so if your mana isn't consistent enough I think they must be the first suspects.
There are 13 board wipes, is it possible for that number to go down? I notice there are very few sources of direct card draw, so maybe the least good wipes can make room for that. Outpost Siege should always be on Khans, so Phyrexian Arena would serve better.
Open the Armory is a voltron staple, but this list has only 7 targets for it. Battle Mastery is a good one, and Loxodon Warhammer can replicate the function of Homicidal Seclusion. Tenza, Godo's Maul is super efficient. You can also add a negative aura so Open the Armory can function as removal. Replacing Banishing Light with Arrest for instance.
How has Lapse of Certainty been? Holding up 3 mana for a worse Cancel seems unexciting even if you are exploiting your opponents' color pie expectations, though I do like Not of This World and Rebuff the Wicked since it's much easier to hold up 0/1 mana, and Not of This World even counters abilities!
Nephalia Academy is a curious choice to me, I suppose discard is common in your meta?
2 months ago
You seem to have most bases covered here!
You might also like Gisela, Blade of Goldnight, Gratuitous Violence, Inquisitor's Flail, and Furnace of Rath as extra sources of doubling damage. Even better, these cards work with double strike for 4X damage!