|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Return to Ravnica (RTR)||Uncommon|
|Scars of Mirrodin (SOM)||Common|
|Mercadian Masques (MMQ)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
Enchantment — Aura
Enchanted creature can't attack or block, and its activated abilities can't be activated.
Price & Acquistion Set Price Alerts
|Have (10)||ironax , saj0219 , pskinn01 , bakeraj4 , maR2307 , NorthernCrow , Falte , plof , richardmv , NostalgicAce|
4 days ago
Lastly, I really like putting white tokens at instant speed with Secure the Wastes.
2 weeks ago
Well ... in my mind (and the way i play it for now) Krasis Incubation is more like an Arrest that you can get back into your hand to manage the board pressure and threats as I'm mostly playing in multiplayer format (an often 5 players) which is MUCH slower and wrathy than the usual 3 player thus it often (in the previous versions of the deck, i often had card draw problems, although i might have overdone it) end with a 1-shot like Blighted Agent with 9 +1/+1 counters or infinite turns with Sage of Hours. I might come back to my word if Overflowing Insight does not live up to it's cost. Anyways thank you for taking your time to review my deck.
1 month ago
Hello, I came to this deck through your forum post.
I am not the best commander player, and haven't played/faced Alesha, but I like deck building. One thing I noticed is a lack of board wipes, which I think all decks should have. There will always be a point where you won't be winning, and a board wipe can clear the path and give you the board priority. However, you don't need that many. Three should suffice, but more isn't bad either.
Boards wipes I have in mind:
Wrath of God. Cheap, reliable and classic.
Divine Reckoning. You choose Alesha, which can reanimate anything that died from the wrath.
Retribution of the Meek. Same as Dusk.
You want more mana rocks. You have Sol Ring and two others, but that won't cut it, especially in a 3-colored deck. I suggest around 10 mana rocks. Here is my list:
You can of course choose whatever you want, these are just some suggestions for you to take.
Card draw. My favorite thing to do in EDH is draw cards. While white and red struggle with drawing cards, black has no problem.
Random Cards that come to mind:
Darksteel Plate. It allows your commander to attack even if your opponent has big blockers.
Bojuka Bog. Graveyard Hate with small opportunity cost.
Raving Dead. Can dish out a lot of damage, and when it dies, you bring it back.
Graveblade Marauder. Hits hard, especially because you stock your yard.
Return to Dust. You need artifact/enchantment hate in commander. There are too many broken things that a board full of creatures cannot solve. Luckily, there is also great removal for those things.
Increasing Ambition. This tutor is good because it essentially tutors 3 times in one card.
Crypt Ghast. Staple in any black deck. It ramps you, and even has extort. (and 2 power)
Panharmonicon. My favorite card in standard right now. Actually, don't add this one, because you cannot effectively capitalize on it's ability to warrant using a card slot. However, if your add more ETB effects, the power of this card increases exponentially!
Ashnod's Altar or some other sac outlet. This allows you to sac the creature for utility, and then bring it back. Have a Priest of the Blood Rite sitting around? Sac it, reanimate it, and then sac it again! Useful for ETB creatures and also locked down creatures (Arrest, etc.).
With every added card, you have to cut a card. Cards I suggest cutting are low-impact cards. Commander is often a game of value, and Alesha assists you greatly in doing so. However, Brazen Wolves is likely not going to do anything impactful. You would much rather have something like Taurean Mauler, which is just better. Remember: Everyone has 40 life, so games tend to go long. The best cards are cards that scale as the game goes on. I will list cards that I don't think are impactful enough, but that is just my opinion. If your like using a card, or don't have better cards, you can keep it.
Grey Merchant of Asphodel. Not enough black mana symbols. If your deck changes to add more, you can add this back in. It is pretty good, but only with support.
Some equipment. You don't need that many equipments without equipment support. (However, you could add equipment support, like Sram, Senior Edificer)
Azorius Justiciar. Just use removal instead. Use Alesha to get back something else.
Scrapper Champion. A 3/3 double striker may sound good, but in commander, it doesn't do as much as you expect.
Ukud Cobra. Not terrible, but doesn't do anything either. It just sits waiting to block, then dies to a board wipe.
That's it for my comment! I hope I helped you improve your deck, and remember: commander is about creating a custom deck. Make it how you and you playgroup enjoy playing.
3 months ago
This is Bean.
- Counterbalance (price for this on here is wrong, it's like $5 on tcgplayer. In fact, a lot of these prices are wrong)
- Frozen AEther
- Mana Maze
- Leyline of Anticipation
- Animate Dead
- Dance of the Dead
- Copy Enchantment
- Aura of Silence
- Arcane Laboratory
- Tainted Remedy
- Oblivion Ring
- Banishing Light
- Sphere of Safety
- Spirit of the Labyrinth
- Aegis of the Gods
- Eidolon of Rhetoric
- Supreme Verdict
- Rhystic Study
- Mystic Remora (Combos with Solemnity, as does any cumulative upkeep cards)
- Phyrexian Etchings
- Mind Harness
- Enlightened Tutor
- Dance of Many
- Pendrell Flux
- Vile Consumption
- Mana Web
- Praetor's Grasp
- Oppressive Rays
- Aqueous Form
- Suppression Field
- Future Sight + Sensei's Divining Top + Etherium Sculptor or Helm of Awakening = draw you whole deck
- Stasis Snare
- Temporal Isolation
- Spirit Mantle
- Starfield of Nyx
- Phyrexian Unlife (play this first) + Ad Nauseam = Draw your whole deck. Unlife says: you can't lose the game for having 0 or less life, and all damage to dealt to you when below 0 life is instead dealt in poison counters. Ad Naus doesn't deal damage to you, it's loss of life and so you can pay as much life as you want, draw your deck, and not gain any counters. Works fantastically with all the Propaganda/Sphere of Safety effects, if you run them. Worst case scenario, just put Solemnity out and you can't gain poison counters :D
More expensive options, or later upgrades to the deck:
- Show and Tell + Omniscience (can allow you to potentially cast any number of game ending combos, i.e. Enter the Infinite + Laboratory Maniac + draw)
- Serra's Sanctum
- Dark Depths (combos with Solemnity)
- Idyllic Tutor
- Runed Halo
- Greater Auramancy
- Bitterblossom + Contamination
- Leyline of the Void, can also combo with: Mindcrank + Bloodchief Ascension, infinite combo while it exiles opponents libraries since Leyline of the Void is out.
- Leyline of Sanctity
3 months ago
3 months ago
rolfMTG, rather hilariously enough, my mainboard actually has no pure enchantment synergy. Journey to Nowhere is probably just as solid as something like Go for the Throat in that case. Your comment did make me think of Arrest effects though, so maybe I'll dig up some old Cage of Hands. I'd like to have a set of Fatal Push and Path to Exile- maybe when I'm no longer a starving undergrad.
3 months ago
Scour from Existence is way too expensive imho. Better removal like Pongify, Rapid Hybridization, and Chaos Warp exists. I see no answers to jhoira hate; you probably need some sort of a counterspell package to protect Jhoira, because you are so dependent on your commander. Detainment and anything that shuts down activated abilities will freeze Jhoira out, so you probably need to pack in some anti-enchantment/artifact/creature hate as well to counter Arrest, Lavinia of the Tenth, Cursed Totem, etc. Note that UR are entirely devoid of things to deal with enchantments, so you are gonna wanna counter shit before it hits the table.
3 months ago
I think I want to try Megamorph along with the +1/+1 counters.
- - Arashin Sovereign
- Banishing Light
- Dromoka, the Eternal
- Faith's Fetters
- Gavony Township (I'm too cheap to buy this one)
- Implement of Improvement
- Kujar Seedsculptor
- Ninth Bridge Patrol
- Paradox Engine
- Rampant Growth
- Scrounging Bandar
- Selesnya Cluestone
- Servant of the Scale
- Shieldhide Dragon
- - Trophy Hunter
- Karametra's Acolyte
- Selesnya Guildgate
- Ordeal of Nylea
- Reverent Hunter
- Primordial Hydra
- Segmented Krotiq
- Salt Road Ambushers
- Obscuring AEther
- Ainok Survivalist
- Den Protector
- Hidden Dragonslayer
CARDS I HAVE (but couldn't decide if I should try to squeeze them in, and if so, what needs to come out):
- - Profound Journey
- Frantic Salvage
- Reviving Melody
- Nature's Spiral
- Oath of the Ancient Wood
- Sunbringer's Touch
- Dromoka's Gift
- Quest for Renewal
- Selesnya Keyrune
- Aven Tactician
- Sandcrafter Mage
- Sandsteppe Scavenger
- Ainok Artillerist
- Guardian Shield-Bearer
- Aven Sunstriker
- Sandstorm Charger
- Scourge of Skola Vale
- Gnarlid Pack
- Chronicler of Heroes
Any suggestions would be appreciated!