Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Return to Ravnica (RTR) Uncommon
Scars of Mirrodin (SOM) Common
Mirrodin (MRD) Common
Mercadian Masques (MMQ) Uncommon
Promo Set (000) Rare

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Enchantment — Aura

Enchant creature

Enchanted creature can't attack or block, and its activated abilities can't be activated.

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Arrest Discussion

BotaNickill on Sex-Proof Selesnyabians

3 weeks ago

epajula, thanks for taking the time to get back to me with some cuts man. I appreciate the suggestions. While I don't have all the cards you suggested, I did go ahead and move some cards to the "sideboard" so you can see what I cut, and I threw in a few cards that I did have like the Bow of Nylea, Heliod, God of the Sun, Nylea, God of the Hunt, Archetype of Courage, Celestial Archon, and Arrest. I keep an eye out for some of the other cards and try to get some playtesting in to see how I like the changes. Thanks again for the constructive advice, much appreciated.

Optimator on

3 weeks ago

I would be leery of running Howling Mine. Remember, you aren't giving away a card for a card, you're giving away three. Without some sort of effect that really capitalizes on extra card draw, like Nekusar, the Mindrazer, Niv-Mizzet, the Firemind, Psychosis Crawler, The Locust God, or a mill strategy, it's typically a terrible idea to give your opponents extra cards. It can be good in an artifact deck with ways to tap it though. I'd replace it with Outpost Siege or one of the equipment that draws cards. Honestly, you're doing pretty well on card-draw anyway and could replace it with a land or a ramp effect. I only mentioned it to show that they were out there and applicable to Boros colors. At least with Temple Bell you can be political as well as control whether or not people draw. Kind of on-theme too.

I think your creature count is slightly low for an aggro deck, but with Iroas protecting them and a heavy Equipment them it's likely fine! You'll probably have to find out in playtesting.

I feel like you don't have enough ramp to only be running 33 lands, though your deck's average CMC is relatively low. Playtesting it will be the final judge but it may be a bit of a gamble. It depends if your group does Partial Paris mulliganing. Makes it easier to gamble with a low land count.

Random suggestions/musings:

Taurean Mauler is a Samurai! So is Mirror Entity. Both very good in Commander but I'd understand if you want to keep the deck's creatures more "pure". Flavor matters, after all. Masako the Humorless gives pseudo-vigilance but Always Watching and Brave the Sands are kick-ass cards and already in your deck. Michiko Konda, Truth Seeker is extremely good but not budget at all.

Call to Glory is quite flavorful but not super-awesome. Tenza, Godo's Maul is a fantastic piece of equipment (Kamigawa too). Cathars' Crusade is very good for a deck like this but not a cheap cheap card. Same with True Conviction. Your budget seems to allow for a decent amount of $2 cards though so I'd consider them. Legion's Initiative is decent and can save your board from a Wrath of God. Spear of Heliod might be okay. Traditionally Samurai more commonly used spears and bows on the actual battlefield.

Konda's Banner can be an excellent card and is very flavorful but it doesn't actually work that well in this deck, in my opinion. Iroas isn't always a creature and he'll only ever give creatures +1/+1, being a God and not a Samurai. You have a decent number of Legends though, and FWIW all are human so even Godo can use it well. It's always better to have it on your commander since you can reliably play him. Half your creatures would get +2/+2 and the rest +1/+1 from one of the other Legends. Not bad, but you could do an anthem effect like Dictate of Heliod that is more reliable and harder to remove. The mana cost of the banner is pretty great though. Maybe Kongming, "Sleeping Dragon"? Not amazing, but flavorful. Glorious Anthem is nice. Always Watching is an anthem too so that's great.

You could drop one to three of your Arrest effects for other utility cards or increased land/ramp. I love effects like that and I love shutting stuff down but you have an above-average amount. Perhaps change one of them to an Oblivion Ring for slightly more versatility. The nice thing about the Arrest-like cards is they don't send commanders to the Command Zone.

epajula on Sex-Proof Selesnyabians

3 weeks ago

Alright, I'm back. Sorry about the double post. I'm not sure what happened. Cards I would cut. Daybreak Coronet; requires another card to be effective, and sets up for a 1-for-3+. Hyena Umbra; not enough value. Indestructibility; depends on your meta, but my meta runs a ton of exile. If you're facing more wrath effects it's not bad. 4 mana feels steep for the ability. Island Sanctuary; feels weak in this format. Play Arrest instead of pacifism. Spider Umbra; not enough value. Gladecover Scout; only good turn 1-4. Sylvan Caryatid; I'd rather run straight ramp (Farseek, Harrow, Cultivate, Kodama's Reach). How relevant is it that you have shroud? You have 3 cards that currently give you shroud directly. I feel like this may often be a dead draw, but again it all relates to your meta. I'd also consider switching out some of your artifact/enchantment removal to exile.

Optimator on

4 weeks ago

With a heavy Equipment theme you aren't going to have much room for utility. A such, all non-card-draw utility cards should probably be removal. I would include at least two board wipes (more is often better, depends on your meta). Blasphemous Act and maybe Rout are good budget options. Vandalblast is sick. I'm super big on enchantment removal so Return to Dust is S-tier outstanding. Not super budget but not expensive either. I like Ray of Distortion a lot. It's very mana-intensive but the fact that you can do it twice is awesome in EDH. Dust to Dust will be handy. Lots of artifacts in EDH. I kind of like Revoke Existence since artifact recursion is common.

Chained to the Rocks, Oblivion Ring, and Banishing Light are versatile on a budget--as are the other cards with similar effects.

White is really good at shutting down commanders with things like Darksteel Mutation, Prison Term, Arrest, Pacifism, Faith's Fetters, etc.

There is also Crib Swap, Swords to Plowshares, and Path to Exile--budget willing. Chaos Warp is good in EDH. Very versatile.

There is lots of random utility to find out there. Reconnaissance and Dolmen Gate are usually great for aggro decks but your commander makes it far less necessary. Perhaps Brave the Sands and Always Watching . Fervor and Hammer of Purphoros are sick too. Ogre Battledriver is nice but not a samurai.

Boros Charm, Make a Stand, and Rootborn Defenses can save your board state.

Really, at this point the sky's the limit. You could do random stuff like Throne of the God-Pharaoh or Gift of Immortality.

Forgot to mention Mask of Memory when discussing card draw and equipment. Slate of Ancestry would be good in your deck.

CheeseE on Selvala - Elves, a Cat, and Ion Cannons

4 weeks ago

Seems great! Even though they're not particularly synergistic, I like cards like Arrest in any white EDH deck, just cause they can screw Voltron decks- it's up to you though. And have fun spamming Seeker of Skybreak on itself in response to everything! :)

hfvalenz on Teysa, Orzhov Scion Commander BW Sac Token

2 months ago

I feel that Fleshbag Marauder and Merciless Executioner are so much better than Innocent Blood in a deck like this one, since you can bring'em back for more profit.

Also, Bloodghast and Bloodsoaked Champion and Reassembling Skeleton, even Tenacious Dead are great sac fodder.

I'd take out Obzedat, Xathrid Necromancer, Timely Hordemate, for any of the above and also Spawning Pit for Ashnod's Altar or Phyrexian Altar.

Ajani's Pridemate doesn't goes very well with the theme, and you need to include a Crypt Ghast, for mana reasons, and while we're at it, Urborg, Tomb of Yawgmoth and Cabal Coffers.

Pacifism is useful, but does nothing to activated abilities, which most commanders rely on. Better alternatives are Arrest or Darksteel Mutation.

Oketra's Monument is a great card for Teysa, and also Eldrazi Monument, since you should have enough tokens to pay for it.

Lastly, I really like putting white tokens at instant speed with Secure the Wastes.

R-ev_Med on Ezuri, the claw of regress

2 months ago

Well ... in my mind (and the way i play it for now) Krasis Incubation is more like an Arrest that you can get back into your hand to manage the board pressure and threats as I'm mostly playing in multiplayer format (an often 5 players) which is MUCH slower and wrathy than the usual 3 player thus it often (in the previous versions of the deck, i often had card draw problems, although i might have overdone it) end with a 1-shot like Blighted Agent with 9 +1/+1 counters or infinite turns with Sage of Hours. I might come back to my word if Overflowing Insight does not live up to it's cost. Anyways thank you for taking your time to review my deck.

Ammend : I did put 2 Path of Ancestry, one of them is a Wily Bandar.

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