Enchantment — Aura
Enchanted creature can't attack or block, and its activated abilities can't be activated.
|Want (3)||Raumance , Weeding335 , brownwaterboys|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Return to Ravnica (RTR)||Uncommon|
|Scars of Mirrodin (SOM)||Common|
|Mercadian Masques (MMQ)||Uncommon|
|Promo Set (000)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Arrest occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
4 weeks ago
Build a Selesnya deck and run things such as Darksteel Mutation , Lignify and Song of the Dryads . If you want to make it Bant instead and have counterspells, you now have access to Imprisoned in the Moon . There is also Humility , Overwhelming Splendor , Kasmina's Transmutation and Kenrith's Transformation .
Basically you're going about the deck in the wrong way. Stop trying to "kill" him and start trying to "out pace" him.
You can also prevent him from even gaining life; Leyline of Punishment , Erebos, God of the Dead , Stigma Lasher , Forsaken Wastes , Everlasting Torment , Witch Hunt , Havoc Festival , Rampaging Ferocidon , and Archfiend of Despair .
You're going to want solid enchantment removal. For those, you have; Tranquil Path , Back to Nature , Paraselene , Bane of Progress , Primeval Light , Tranquility , Rampage of the Clans , Fracturing Gust , Austere Command , Tempest of Light and Merciless Eviction .
I'd highly recommend you go Bant and just ignore the Rakdos options I have given you, but those are there in the event you want some extra possibilities.
So you have two things here; Prisons & Mass Removal. They are working against each other, so you want something that protects your own boardstate; Teferi's Protection , Avacyn, Angel of Hope , Darksteel Forge + Mycosynth Lattice , Starfield of Nyx + Eldrazi Monument , Soul of New Phyrexia , Heroic Intervention , etc.
I'd recommend you run all of them, actually. Put Tuvasa as your Commander so you always have access to card draw. He basically turns your first enchantment each turn into a cantrip (Trading 1 card for 1 card).
1 month ago
True it's 1 more mana than pacifism, but being able to play it out early on a junk creature and move it at will as more creatures come into play is a huge, huge boon (especially if you don't know what type of deck you're playing against). In either case it'd be a real decent swap for Arrest
4 months ago
5 months ago
11 months ago
Hey! I think that some bounce spells would be your biggest benifet. They can work on opposing creatures, but can bounce you Arrest ed Hoplite in a pinch. What are your thoughts on the matter?
1 year ago
I've replaced 3 of the enchantment removals Arrest , Stasis Snare and Pillory of the Sleepless in exchange for a bit more interaction with Utter End , Swords to Plowshares and Unmake . I'm also considering which card I'd want to let go of if I would like Blind Obedience or Authority of the Consuls to slow down the pace.
Thank you for your assistance ^^
1 year ago
Thanks for the ideas Feyamius.
I have play tested most of what you have suggested. Especially the Gateway Plaza,Rupture Spire and the Transguild Promenade. I have found that these lands slow the deck down quite a bit. This is the reason I run the Shimmering Grotto and the Unknown Shores and also the Terramorphic Expanse/Evolving Wilds package. Most of the lands (Gates) enter tapped. The Spire, Promenade and the Plaza enter tapped as well and require you to set yourself back even further on top of that by having to pay to keep it in play. They are no good early game. Late game, they can help but by then you should have yourself set up and not need them quite as much.
I have played Crop Rotation in the deck. I took it out to add the Search for Tomorrow. I found that it was more times a dead card. I went for ramp instead. I will likely try to add more ramp in the future. It's extremely important to make the land drops and also to get a head of your opponent as this deck plays as a control deck 99% of the time.
As far as adding a Displace. I've thought about it. Although I have shot myself down due to the Drift of Phantasms I play which can be used to search for it (Like running 2 copies) and also running the Izzet Chronarch and Mnemonic Wall the Ghostly Flicker gets recycled and abused. I see no need to add a second flicker effect spell.
Thanks for the input. Much appreciated!!!