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Thalia, Heretic Cathar
Legendary Creature — Human Soldier
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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|Have (14)||Spinalripper , DrPopular , zachi , TheAnnihilator , perrin515 , mymanpotsandpans , DevoidMage , greanbeaner , mazrimtaim , KB2187 , Dawnsly , Paradise_Collectibles , VoeJozzo , marsthesoos|
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Thalia, Heretic Cathar Discussion
9 hours ago
I thought for a while and these are what I would recommend based on your situation: +1 Thalia, Heretic Cathar, Gisela, the Broken Blade, Blessed Alliance, Declaration in Stone, Stasis Snare, Captain's Claws, & Thraben Inspector. Keep Authority of the Consuls where it is. Take out everything else.
I think about now you are starting to think I'm a bit crazy but hear me out. I'm assuming from the comments that you had Lone Rider Flip in at some point, I think it is a great card and should be playing it. I would play it at the full 4 copies but I can also understand if you only want to play 3. +3 Always Watching , Metallic Mimic and +2 of Bruna, the Fading Light, Fumigate and Thalia's Lieutenant (Personally I would go 3 lone rider and 3 lieutenant but I doubt you have 3 lieutenant's laying around, so I made a budget decision).
After those changes, the deck would look like: 4x Thraben Inspector 2x Authority of the Consuls 4x Lone Rider Flip 2x Thalia's Lieutenant 3x Metallic Mimic 2x Declaration in Stone 3x Blessed Alliance 3x Captain's Claws 3x Thalia, Heretic Cathar 3x Always Watching 3x Stasis Snare 2x Gisela, the Broken Blade 2x Bruna, the Fading Light
And about 22 lands. I personally would go 20 plains and 2 Westvale Abbey Flip but that's just me. It's a bit more expensive than your current build but I'm sure that it would work better. It has threats, it has late game and early game interaction and it should be able to give you a few unexpected wins. Sideboard I can't help you with though, which you would have to seriously think about because I'm pretty sure this deck dies to a well setup Walking Ballista. So what do you think?
1 day ago
Emeria Shepherd Good value recursionMother of Runes Super powerful protection, but less useful since she can't target your commanderSolemn Simulacrum Pure valueBurnished Hart Ramp, which is important in a mono-white deckSun Titan Strong recursion, particularly for low cost vehiclesThalia, Heretic Cathar Strong disruption on your opponentsEmeria, The Sky Ruin Basically an autorun in mono-whiteHigh Market Useful for preventing exile-removal so that you don't lose creaturesMyriad Landscape RampNykthos, Shrine to Nyx Autorun in mono-color decks (although you may not want it depending on how many artifacts you end up runningReliquary Tower Good value landRogue's Passage More value landTemple of the False God Value landDay of Judgment Cheap boardwipeMartial Coup Token-themed wipeWrath of God Better version of Day of Judgement (recommended to run both though)Path to Exile Autoinclude in all white decksReturn to Dust Very strong removalMartyr's Bond Good in token decks as a deterrent for opponentsOblivion Ring Strong temporary removalSkullclamp Super strong card draw in token decksSol Ring Best card in EDHSwiftfoot Boots Strong protectionSword of the Animist Decent rampElspeth, Sun's Champion Very strong white walkerAngel of Serenity Super strong removalDarien, King of Kjeldor Very strong token generatorElesh Norn, Grand Cenobite One of the best white cards in the game, broken as fuck in token decksHeliod, God of the Sun Token generator with a nice passiveIona, Shield of Emeria Straight BMMikaeus, the Lunarch Fantastic synergy with tokensWeathered Wayfarer Really good land fetching, particularly strong against green playersDarksteel Mutation Fantastic removal against commandersLuminarch Ascension Completely busted token generator, but paints a large target on youCaged Sun Busted mana doubler for mono-colorsGilded Lotus Good colored mana rockHedron Archive Good rockSensei's Divining Top Pure ValueThran Dynamo Strong rockWorn Powerstone Very strong rock (much stronger than it seems)Entreat the Angels Very strong token generatorTerminus Powerful board wipeCrib Swap Off brand swords to plowshares/path to exile, still definitely worth runningWhite Sun's Zenith Strong, re-usable token generatorBuried Ruin Artifact recursion on a landDarksteel Citadel Indestructible artifact landShrine of the Forsaken Gods VERY strong land for artifact decksThespian's Stage Land copierVesuva a different land copierUgin, the Spirit Dragon Best planeswalker in the game, particularly with artifacts
3 days ago
Peanut3181 Thanks for checking out my decklist! That Brago deck sounds like a lot of fun, and I considered building one in my early days deciding which legendary creatures to focus building decks around. In the end, I picked Gwafa because his ability was super unique and flavorful, and I loved the political potential he offered.
I wouldn't be able to run the Disk + Lattice + Forge combo for multiple reasons. First, the Lattice and the Forge are way outside my budget range, and it's a three card combo that doesn't do much for me if I can't get all three pieces together. I could see running it in my Breya EDH deck if I decide to assemble that back together.
The (relatively) high price of Cyclonic Rift kept me away from considering it for a while, but since discovered that it's the fifth most ubiquitous EDH card of all time, I decided to include it on my to-buy list.
I'm assuming you meant to link Peacekeeper, which is a card I hadn't heard of before. It looks pretty powerful, but the problem is that it prevents all creatures from attacking anybody, which draws attention to me and does not go well politically.
Magus of the Moat looks incredibly strong and might be worth considering. What would you suggest I swap it in for to playtest?
Darksteel Mutation and Imprisoned in the Moon I don't care for; if a commander is causing me pain I have other ways to counter it (bribery counters, spot removal, Azorius Guildmage), otherwise my opponents will usually leave me alone and attack someone else.
I have Thalia, Heretic Cathar and Blind Obedience functioning as my Loxodon Gatekeeper of choice. The first is aggressive and defends well, and the second allows me to play a game of attrition. I don't like to include too much of this effect though, because it draws attention I don't want.
I used to run Dovescape, but without Guile or Leyline of Singularity, it just wasn't effective enough. I also traded it away for a Golgari Grave-Troll, which I'm still happy about even with the recent Modern ban.
Sphinx's Tutelage looks really weak against anything that isn't monocolored. This deck doesn't mill anyway, so it's not exactly a great wincon here.
Entreat the Angels is nice, but I think it's far more suited for something like Selesnya or Bant with access to green for ramp. Drawing it early in this decklist is just bad.
Tamiyo, the Moon Sage and Elesh Norn, Grand Cenobite are way too far outside my budget range. They're really good, but unless I run into someone who's willing to trade, I can't count on including these.
Thanks for the feedback! Again, let me know what you'd consider cutting for Magus of the Moat.
3 days ago
a suggestion for the sideboard is Thalia, Heretic Cathar. she is able to slow down your opponent and blocks profitably with most creatures in the format. nice deck!
4 days ago
What you're trying to do here is build around Odric, Lunarch Marshal, don't do that, the guy's bad. You can either take this deck 2 different ways; A midrange big-white deck featuring Gisela, the Broken Blade, Thalia's Lancers, etc... Or a low to the ground human aggro deck.
I recommend the latter, given that you're on a budget I'll try and keep the cards I'm suggesting cheap: Run playsets of the following; Expedition Envoy, Town Gossipmonger Flip, Thraben Inspector, Toolcraft Exemplar (Not a human but has a lot of synergy with the deck), Thalia's Lieutenant, Stasis Snare, Aethersphere Harvester (I know it's expensive but the lifegain really keeps you in longer games and aggro matchups). Other non playsets; 2/3 Always Watching , 2/3 Thalia, Heretic Cathar, 1 Fleetwheel Cruiser and maybe 2 Bygone Bishop. Lands should be 21-23 Plains depending on how the curve works out, taplands when running a low to the ground deck can be damaging to the manabase.
Mono-white isn't strong currently, don't expect this deck to be god-like or tier 1 deck beatable but in my opinion it will work out a lot better than your current deck.
p.s. I'm a control player, take my suggestion with a grain of salt, just thought I'd comment on something since I never normally do.
4 days ago
Issues with the deck:
- Doesn't start building a board state until turn 3
- Small Creatures that develop slow, Too many 3 drops
- No finishing strategy (this does not need to be $20 cards, just consistent)
- Taxing - disrupt opponents Tempo
- Think in terms of size, cost and speed.
- Hanweir Militia Captain Flip,
- Odric, Lunarch Marshal,
- Fairgrounds Warden,
- Captain's Claws The cards are not bad, they just would all need to be in slower shells with more protection.
Suggestions based on idea of Aggro/Taxing strategy:
6 days ago
I like where you are going with this but it needs some work. First off 30 lands is a crazy amount even for your curve. You could probably be OK with 24 maybe 25 max. Might want to look into some of the dual lands like Inspiring Vantage or Needle Spires to help with your mana fixing. Also, I see you are running Avacynian Missionaries Flip which is a good card if you are running equipment cards like Cathar's Shield, Bone Saw, Neglected Heirloom Flip or Elbrus, the Binding Blade Flip but otherwise it is a lackluster card on its own. You have a lot of creatures at 4 converted mana cost you may want to look at cutting 1 or 2 of them and throwing in some 3-drop spells. I would suggest Thalia, Heretic Cathar as her ability causes your opponent's creatures to enter tapped and buy you those early-game turns that you will desperately need to bring out your big guys. Other than that pretty solid deck. White has some good removal too in Declaration in Stone and Immolating Glare. Cheers mate!
6 days ago
Kataclysm The deck is updated along with the results from the past days of testing. The changes were nothing too drastic. Glint-Sleeve Siphoner and Hidden Stockpile are out of the deck at the moment for Thalia, Heretic Cathar and Selfless Spirit. The land change to deck was to make it so it reflected what is currently shown.
Sorry I took a while doing that. Work and family have a strange way of eating ones free time.