Thalia, Heretic Cathar

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Eldritch Moon (EMN) Rare
Promo Set (000) Rare

Combos Browse all

Thalia, Heretic Cathar

Legendary Creature — Human Soldier

First strike

Creatures and nonbasic lands your opponents control enter the battlefield tapped.

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Thalia, Heretic Cathar Discussion

toastySmorc on Knighty knigths

2 days ago

Perhaps this can be converted to a Darien, King of Kjeldor commander deck, and you can run cards like Thalia, Heretic Cathar or Coat of Arms

Wizardhat91 on Casual Mono White Humans Help

1 week ago

The list looks pretty utilitarian and I'm liking it. Some humans I'll put to your consideration on the chance you may not have considered them are Accorder Paladin, Precinct Captain, Thalia, Heretic Cathar, Militia Bugler, and a few that sit in the blurred line of budget-friendly: Kytheon, Hero of Akros  Flip, Hero of Bladehold and Mikaeus, the Lunarch.

I built a soldiers tribal with mostly humans, it's not budget so it's just a theoretical build for me (I don't actually own Aether Vial or a number of the others). This is it if you're interested. http://tappedout.net/mtg-decks/meek-soldiers/?cb=1541883813

My version very much thrives on the CA provided by Mentor of the Meek so it doesn't use Honor of the Pure or Benalish Marshal, as they turn off the card draw from 2-power creatures. It's tricky but I was trying to minimize internal friction and maximize potential at the same time. Perhaps it's still better to include a couple of Anthem effects regardless.

SynergyBuild on Casual White Human Tribal

1 week ago

To start, this is casual, so you have access to a ton of great creatures, Mentor of the Meek, Consul's Lieutenant, Reciprocate, and Brave the Elements aren't what I would pick, even for a budget.

Swords to Plowshares over Reciprocate, as it is a budget option, and is the best creature removal in the game, apart from some minor cases where Lightning Bolt, Fatal Push, Chain of Vapor, and Path to Exile are better, all in specific decks.

Soldier of the Pantheon is a really powerful card I would suggest, dependent on who you play against, like Dragon Hunter, but it can't be dealt damage by a multicolored creature or spell, and can't be blocked or targetted by one either, so it ends up that you can effectively get free wins against some decks!

Obviously, Recruiter of the Guard and a bunch of one-of cards like Palace Jailer, Sanctum Prelate, True Believer, Thalia, Heretic Cathar, and other 'hate' cards that almost instantly win against the right deck can be good, but isn't cheap to build.

War Priest of Thune can be good against enchantments, Accorder Paladin for a more aggressive strategy, Knight of the Holy Nimbus if you go against removal heavy decks, Riders of Gavony against any tribe, and Imposing Sovereign for fun. Even Field Marshal can be sweet!

WhichKing on Aurelia - Equipment Voltron (EDH/Commander)

1 week ago

Looks good! I feel like card draw may be a a weakness of your deck. If you could get a Sensei's Divining Top or Scroll Rack that'd be great (since you already have half of the engine with Land Tax).

Since you have Helm of the Host you can add Combat Celebrant as a second way to get infinite combat steps aside from your commander. Giving Combat Celebrant vigilance also removes the downside of the exert ability!

You can run a lot more tax effects such as Blind Obedience and Thalia, Heretic Cathar to complement the tax effects theme you already somewhat have.

solarbeam on Three Color Midrange/Life gain Deck

2 weeks ago

Alright, awesome! I don't know your meta, so let me know if these suggestions aren't right for you and your playgroup(s).

First off, this is straight up Midrange. A couple counters and removal/control magic cards doesn't make it control.

Secondly, I would focus first on your mana base. The distribution of your lands will depend on the end result of the deck, as in how many black/blue/white symbols are on the card adn how early they appear. Some cheaper lands for esper are Fetid Pools, Irrigated Farmland, Sunken Hollow, and Prairie Stream. These are great choices as they have the basic land types and are able to be fetched with fetchlands, and the cycle effect on the first too can be really hand late game. I'd go with one or the other though, and those also turn on lands like Isolated Chapel, Glacial Fortress, and Drowned Catacomb. If your group plays lands that can be troublesome, cards like Ghost Quarter and Field of Ruin are some great ones that aren't straight up land destruction. I would heavily suggest Field of Ruin over Ghost Quarter though, as it doesn't set YOU back on mana. I would also strongly recommend playing at least 8 basic land cards and at least 25 lands with the amount of high cost cards you have as well.

This kind of deck really does not need Expedition Map, and Elixir of Immortality is really only good if there is an opponent on mill, there are better options if you need life gain. Cards like Wall of Omens, Ruin Raider, Twilight Prophet, Dusk Legion Zealot, Phyrexian Rager, Thassa, God of the Sea or Kefnet the Mindful are all great creatures that can help you draw cards and lands if needed. Spells like Preordain, Serum Visions, Impulse, Painful Truths, Discovery / Dispersal (which can act as removal as well, if need be), and Esper Charm are all well and dandy. If you choose to run any of these, with the kind of deck you're on, I would recommend choosing one of the 1 or 2 cost ones and running four, then run two copies of the 3-cost ones at max.

As for your enchantments, Sorin, Solemn Visitor, Sorin, Lord of Innistrad, or Elspeth, Sun's Champion, and Elspeth, Knight-Errant would all be better than True Conviction as they come down much faster (except Sun's Champion), are far easier to cast in a 3-color deck (W-Bla is much easier than WWW), they also give you creatures to flood the board.

The problem with Control Magic, is that it is far easier to get around than regular removal, but if you're adamant on stealing your opponent's toys, Entrancing Melody, Exert Influence for smaller creatures and Connive / Concoct which can double as rebuying a dead creature of yours, or Confiscation Coup paired with cards like Glimmer of Genius, Glint-Sleeve Siphoner, and Aether Hub. I recommend this because Control Magic can be destroyed by enchantment destruction effects adn let your opponent get their things back, especially if you don't have Privileged Position out, speaking of which

I wouldn't run it. Run more counterspells in its place. You don't want to broadcast the whole 'hit me, i'm setting up a hexproof Exquisite-Sanguine combo' and give them targets for their removal. You need to slam those things down and then protect them. Cryptic Command is amazing, and 3 is good enough. Depending on how your playgroup does with counterspells, og Counterspell, Mana Leak, Supreme Will, Ojutai's Command, Silumgar's Command, Negate, Essence Scatter, and Dissolve are all good. Arcane Denial if you want to be nice about it. You want to make them spend the mana on their way to answer your threats and then Dash Hopes (don't play that one, it's funny but not good). With Counterspells, you generally want to spend less mana on it than what you're countering, and they're better in multiplayer games than discard.

If you're playing 1v1 matches, you could go with discard effects over counterspells, but choose one or both. Cards like Duress, Thought Erasure, Divest, Harsh Scrutiny, Persecute, Arterial Flow (bonus points if you're playing with Twilight Prophet and friends with this one), Inquisition of Kozilek, Thoughtseize, Castigate, Blackmail, and Hymn to Tourach. You also have Kitesail Freebooter, Tidehollow Sculler, and Brain Maggot. From what you said with liking how your creatures take control, this is the route I would recommend for you, especially Kitesail Freebooters and Thought Erasures since one is a creature and the other can help fix your next draw step.

Once again, run Counterspells or Discard, and preferably counters in multiplayer. The simple reasoning is with discard you spend mana and resources and they don't spend mana and lose resources, counters you both spend mana and resources with you, preferably, spending less mana and quality of resources, and you don't want to tax your mana and resources doing both.

Don't run Riot Control. Don't do it. Run Eerie Interlude instead of Rootborn Defenses as it will trigger and enter the battlefield effects when your creatures come back and get you advantages that way.

Jace is cool, but run those Sorins and Elspeths I mentioned earlier instead, they fit better in your kind of deck.

Some way better creatures for you are Dragonlord Silumgar, Dragonlord Ojutai, Cloudblazer, Restoration Angel, Ravenous Chupacabra, Isareth the Awakener, Vona, Butcher of Magan, Nightveil Predator, Thalia, Heretic Cathar, Hostage Taker, Regal Caracal, Thraben Inspector, Noxious Gearhulk, Torrential Gearhulk, or Cataclysmic Gearhulk. There are so many options out there, and in the end it's your deck so you can make it however you would like. I hope this was at least a little bit of help.

Also, definitely find some room for Swords to Plowshares and Anguished Unmaking. Life is a resource and don't be afraid to spend a little bit or give your opponent some more if it means not letting them win or letting you win.

DuTogira on Best “Opps all creatures” commander?

3 weeks ago

A couple of suggestions:
Thalia, Guardian of Thraben
Thalia, Heretic Cathar
Aven Mindcensor
(All of those are good against some of the more obnoxious combo decks in EDH)
Brutalizer Exarch
Protean Hulk
Imperial Recruiter
Recruiter of the Guard
Woodland Bellower

From there I would go with any creatures you can find which give optional card draw (don't want to overdraw when you surge) to help you draw into surge asap. Good luck friend!

goodair on Pseudo EDH staples

1 month ago

Vicious Shadows is just plain disguising with prossh!!
Mirage Mirror is super sweet aswell!
Thalia, Heretic Cathar, Tower of the Magistrate and Fiery Confluence are some cards I've never seen other people run for some reason.

FireRogue on Shalai, Voice of Many

1 month ago

First of all, having a Savannah and only one fetch seems criminal. As for actual suggestions, I'll start with cards in the Maybeboard that I don't think belong there.

As for your mainboard, it looks sweet!

White Sun's Zenith definitely looks like it want's to get in here, and the new Emmara, Soul of the Accord seems like a solid role player here.

I'd also want to get in a couple lands that make creatures, Vitu-Ghazi, the City-Tree or Legion's Landing  Flip for instance.

If your deck gets up to enough mana, you could also consider replacing Beast Within with Terastodon, but then you lose the instant speediness. Wolfbriar Elemental also feels like a card that would enjoy getting into the deck if it can easily make lots of (green) mana, but maybe that's too many token generators?

There's also a couple solid white value creatures that appear to be missing from the list, namely Sun Titan and Karmic Guide, although I can't actually decide if Sun Titan is good here. You've got a lot of expensive cards in here...

As a final thought, its not critical, but if you've got one, I'd swap Banishing Light for Oblivion Ring, since the old templating gives fringe capacity for shenanigans

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