|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Thalia, Heretic Cathar
Legendary Creature — Human Soldier
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
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Thalia, Heretic Cathar Discussion
1 day ago
kamarupa: Thanks for the comment!
I am gonna have to look into Time of Need. Initially I was going to say I can't run it because not all the creatures I look for are legendary, and I need to be able to put the creature into play with it. When I think about it more, the vast majority of creatures I try to grab are Legendary, and running 3x Eldritch Evolution MB and 1x SB has actually been too many, so I think I will playtest at least 1x ToN in place of the SB one. The idea there is if I bring in one of the SB creatures, I also bring in the tutor, rather than run 2x of that particular creature in the sideboard.
Funnily enough, I actually playtested a 1x Shalai, Voice of Plenty in the MB today in place of the Pegasus Courser, and a Thalia, Heretic Cathar in place of the Obelisk Spider and was really happy with them both. I think Shalai is definitely going to have a place in the deck, possibly in addition to the Leylines. Thalia I think is just going to be in the MB.
I tried running Slaughter the Strong a long time ago when the deck was just Abzan, but when I switched to 4+ color I stopped running it. I think it is worth revisiting again, especially since it gets in under Gaddock Teeg.
Throne of the God-Pharaoh is a strict upgrade to Raid Bombardment in here, and I wish I would have caught your comment before I went to FNM because it is a much better fit. I hardly ever lose creatures on my turn anyway, so in that sense they are equal, but the fact that Throne can proc off of tapped Birds of Paradise, and there are a few control decks in my meta that are constantly tapping Doran down, Throne definitely ends up being a better fit. On top of all of that there's no color requirement, and it's 1 mana less and smooths out the deck even more. Great suggestion.
Thanks again for commenting, that gives me a lot to think about!
1 week ago
Currently It's solid, except from that it desperatly needs some form of instant-speed protection spells.
3 weeks ago
I suggest you put Sram, Senior Edificer since your commander plays around Aura and Equipment. You can also put some Equipment cards that'll work with Odric, Lunarch Marshal and Concerted Effort. There are still a lot of useful cards like Thalia, Heretic Cathar that'll work well with your deck.
3 weeks ago
Solemn Simulacrum I know, he's annoying and expensive and in every deck but he RAmPS AND DRAWS AND IS COLOURLESS LIKE BLEH
Pristine Talisman Triggers your life-gain abilities.
Gravestorm MAN that theming
Ob Nixilis Reignited one of THE cheapest walkers around
Krav, the Unredeemed and his partner Regna, the Redeemer can generate card advantage by searching for each other, seem to be on theme (life gain and tokens are both parts of this deck, see your commander for details, but krav specifically lets you draw a shit TON of cards. Also, gives you some sac outlet ability and ridiculously tiny activation cost)
Necropotence this IS a more expensive card and with good reason. But of all the "more expensive card draw" cards i believe it is the LEAST more expensive. Seriously this card blows games out. (SIDENOTE this works SUPER WELL with your axis of mortality, necropotence yourself to 1 in response to the trigger then swap with someone to go right back to 35)
Harvester of Souls Gimme card draw for your creatures. Tax'ing the hell out of the entry to hell.
Actually on-theme cards that are really mean:
Magus of the Abyss There's a REASON people refer to chumping every turn as abyss-ing
Infernal Darkness a card you can probably find for 3$ or less, ruins people's happy fun times (except you)
Call to the Grave See above regarding magyss of the abyss.
Patron of the Nezumi Pay the death tax
World Queller This one's especially spicy cause you can choose a permanent type you DON'T have one of.
Angelic Arbiter A little high on the curve tbh but does make your opponents choose combat or spells
Aura of Silence I really think this is a must-have card for this strat.
Archfiend of Depravity New government law, every player shall have no more than 2 creatures. Communism at work, the government gets as many as it wants.
Magister of Worth A VERY thematic board wipe. (it will ALWAYS be a board wipe)
Cliffhaven Vampire For all those extorts and life linkers.
Leonin Arbiter Seriously punishes decks with greedy manabases and green decks
Aven Mindcensor See Leonin Arbiter
Oathsworn Vampire This guy is great card advantage and a recurrable chump for your "symmetric" forced sacrifice effects
Windborn Muse Better than Baird IMO
Orb of Dreams EVERYTHING is tapped
Utter End Seems to me a better card than Mortify, even if it costs 1 more.
Hushwing Gryff Flash torpor orb fucks SO MANY DECKS
Descent into Madness Although this is only particularly strong if you have a huge draw-engine to keep exiling bad cards from your hand instead of permanents.
False Prophet HOW IS THIS CARD SO CHEAP???
Words of Waste Can be powerful but may require too much tuning of mana/draw to be actually good.
Kataki, War's Wage expensive but powerful effect.
That's all for now. too many options honestly.
3 weeks ago
Thanks, I wanted to have a good plan B and C that didn't detract from my main engine (playing enchantments to proc enchantress effects) and having those enchantments immediately impact the board state or make it harder for my opponents to interact with my board. I still see your point where it could end up not having the right tool for a specific situation can put me in a tough spot so I made some adjustments based on your suggestions.
I was considering Stasis prior and chose not to include it in the initial list because I wasn't really sure what I wanted to cut. Kismet is also something I considered but with Blind Obedience, Thalia, Heretic Cathar, Energy Flux, & Stasis it just seems like overkill at the 4-drop spot where there is a lot of competition for that spot in Abundance, Estrid, the Masked, The Chain Veil, Garruk Wildspeaker, Eidolon of Blossoms, et al. The artifacts I thought about but it becomes a little tricky with Energy Flux, being easier to get rid of, and not being an enchantment so my enchantress effects don't trigger. Also I am a little wary about playing cards that make my non-creature spells more expensive because I only play 14 creatures now.
I have considered Gift of Paradise, Verdant Haven, and Unbridled Growth but I prefer the enchant land cards that add additional mana to my mana pool rather than give my land a new line of text. So I basically went with the ones with better effects in Abundant Growth, Weirding Wood, and Dawn's Reflection because it gives me a slightly better mana exchange than the ones you mentioned. Verdant Haven was a little difficult of a decision because Dawn's Reflection is 1 mana more but it gives 2 mana of any color in addition to whatever your land taps for as opposed to 1 so I figured it was a little better on the conversion rate so it ended up making the cut. Although I am still considering it.
3 weeks ago
Oppressive Rays and Soul Tithe are basically just strictly worse Path to Exile. If you want to deal with something like a Primeval Titan or a Wurmcoil Engine, then you won't be able to because your opponent will happily pay the tax and kill you anyway. I know you want tax tribal, but I think you should make an exception for Path to Exile.
Mana Tithe is a beautiful card, but I don't think it's good enough. Especially if you have Thalia in play and have to pay 2 mana for it.
Do you need Nykthos? I guess it can allow you to cast Chancellor and helps you cast Spelltithe Enforcer, but I don't think either of those are necessary by any means. I think 2 more Field of Ruin or 2 Ghost Quarter would be better.
Shefet Dunes is a neat trick for closing games. It doesn't tax, but it's also a land so I think that's grey area.
I think there are too many 4-drops. I also think you have too many 3-ofs and not enough 4-ofs. I think Thalia, Guardian of Thraben, Vryn Wingmare, Leonin Arbiter, and Judge's Familiar should be 4-ofs. I think Baird is the worst of your 4-drops, but I'm not sure. Windborn Muse dies to Lightning Bolt, which feels bad.
What I would do:
Remove Chancellor of the Annex, Baird, 1 Windborn Muse, Spelltithe Enforcer, Oppressive Rays, Soul Tithe, Mana Tithe, Nykthos, and 1 Plains (18 cards)
That leaves 4 cards unaccounted for. I don't know what I would do with those final 4 spots.