|Commander / EDH||Legal|
Printings View all
|Eldritch Moon (EMN)||Rare|
|Promo Set (000)||Rare|
Combos Browse all
Thalia, Heretic Cathar
Legendary Creature — Human Soldier
Creatures and nonbasic lands your opponents control enter the battlefield tapped.
Price & Acquistion Set Price Alerts
Thalia, Heretic Cathar Discussion
2 days ago
No prob man. Most of those cards are in an established g/w aggro deck in modern already, they all are solid stats that have good functionality.
1 week ago
Austere Command, Hour of Revelation maybe (I don't love effects like these in Equipment decks), Divine Reckoning, Tragic Arrogance, Rebuff the Wicked, Avacyn, Angel of Hope would be siiiick, Taj-Nar Swordsmith, Bastion Protector, Spirit Loop, Knight of the White Orchid, Sword of the Animist, Champion's Helm
1 week ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!
2 weeks ago
Mono-W D&T I'm much more familiar with. You play 23 lands, 4 path, 8 or 9 1-drops, 8-10 2-drops, and everything else is a 3-drop or 4-drop.
For the 2-drops, 4 Thalia, Guardian of Thraben and 4 Leonin Arbiter, no exceptions. You can play optional copies of Smuggler's Copter, Selfless Spirit, and Phyrexian Revoker, but no more than 2 in combination.
For the 3-drops and 4-drops, there are more options. Generally, 4 Blade Splicer, 4 Flickerwisp, 4 Restoration Angel. And some combination of Thalia, Heretic Cathar, Mirran Crusader, Aven Mindcensor, Eldrazi Displacer.
2 weeks ago
personally, i would remove Trostani, Selesnya's Voice, as the deck seems to have little in the way of tokens, and it seems to be one of the few lifegain cards. as for add ins, i like Thalia, Guardian of Thraben, Thalia, Heretic Cathar, and Thalia's Lancers as a legendary tutor. i used to play a bant list similar to this using Jalira, Master Polymorphist as my secret commander, and having every non-legendary as a bomb like Worldspine Wurm and Angel of Serenity, while playing as many low-cmc legendaries as possible.
1 month ago
For a simple tribal starter go with Thalia, Heretic Cathar. For some tokens I would go with a Trostani, Voice of Selesnya. And Krenko, Mob Boss because you can take SO many routes with him on how to win the game. Some staples to remember for beggining is Sol Ring Thran Dynamo and for blue a good staple is Rhystic Study. Command Tower Path of Ancestry Reliquary Tower Rogue's Passage are almost musts for me in my opinion but the most important ones to put in your decks are Command Tower and Reliquary Tower. I would also start with either a 2 colored commander at most or a mono colored. The "problem" with going multi-colored in commander is that you have to balance out your colors and you are then open to options and for beginners it is hard to choose what to put in a deck and what to not put in a deck.
1 month ago
I would replace Aerial Responder for either more angels (more Gisela, Linvala or Shalai), or for another Thalia, Heretic Cathar, or for more green ramp like Somberwald Sage which allows you to play big angels on turn 3.
Also, Fleecemane Lion and Sylvan Advocate are nice but don't fit the theme and don't really have great synergy. As suggestions, Knight of the White Orchid can help you not falling behind on lands, and Silverblade Paladin is extremely good at making your angels very very dangerous. Or you could just mainboard some of your sideboard cards, I think most of them would be more helpful than the lion and the elf, especially Wall of Omens, Utopia Sprawl and Dromoka's Command.
1 month ago
You want an aggressive commander and a non-aggressive commander? That's a bit... broad, but I'll try. I'll stick with Selesnya since that's the only restriction.
Good aggressive commanders are Rhys the Redeemed for tokens (and can be mono-W or mono-G if you want), Nazahn, Revered Bladesmith for voltron, and Mirri, Weatherlight Duelist for a flexible commander that can be anywhere in between. Ezuri, Renegade Leader heads a powerful elfball strategy, and Selvala, Heart of the Wilds is good for stompy or Eldrazi. Sram, Senior Edificer is another good voltron commander, and either of the Odrics (Odric, Lunarch Marshal or Odric, Master Tactician) work for mono-white.
For non-aggressive commanders, Gaddock Teeg is a powerful stax piece. Selvala, Explorer Returned and Karametra, God of Harvests are both really good and open ended, anywhere from group hug to enchantress to turbo-ramp. Eight-and-a-Half-Tails is good for control, and either of the Thalias (Thalia, Heretic Cathar and Thalia, Guardian of Thraben) or Hokori, Dust Drinker work for prison/stax. Druids is sneaky good with Seton, Krosan Protector, and mono-green has some good lands decks with Azusa, Lost but Seeking or Titania, Protector of Argoth.