|Commander / EDH||Legal|
Printings View all
|Commander Anthology (CM1)||None|
|Eternal Masters (EMA)||Uncommon|
|Commander 2015 (C15)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Urza's Saga (USG)||Uncommon|
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Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.
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1 day ago
Mentor of the Meek is really good.
Viscera Seer is good for deck cycling.
Elenda, the Dusk Rose MIGHT be a better commander. Whilst she costs more mana, she comes online a bit quicker, potentially.
Karmic Guide, Reveillark and Blasting Station is an instant win. Both creatures are good enough to include on their own because value, but they can also just single-handedly win games. They create sacrifice-recursion loops where you can sacrifice them then one reanimates the other and then you rinse and repeat.
Sun Titan isn't optional. It just wins games.
Buried Alive is a really good tutor-thats-not-a-tutor kind of thing.
Victimize is just value.
Nim Deathmantle protects everything from death.
You can play Smokestack in decks like this if you want to be a dick.
Attrition is just borderline unfair.
That's about all I can think of.
1 week ago
Do you think you would ever consider playing something like Victimize? You could always replay any creature you sac for it.
1 week ago
Kokusho isn't terrible, but becomes much better if you have a way to keep bringing him back. You could work in things like Victimize, Dread Return, or Stitch Together. However, you do have Phyrexian Reclamation, which also works. Another option, albeit slower, is Palace Siege.
2 weeks ago
I love Horobi and your deck looks really good. You've got some stuff I don't really understand the rationale behind,like Goblin Charbelcher though.
2 weeks ago
This deck needs some removal spells as well. I'm thinking about Fatal Push and maybe removing Victimize (which doesn't get used very often) and adding maybe Doom Blade. Any other good recommendations for additions and changes?
3 weeks ago
I would cut Armillary Sphere, Transguild Promenade, Rupture Spire, Call to the Kindred, Steel of the Godhead. Aphetto Dredging, Pack's Disdain, Alpha Status these cards are very slow and you would rather cast more efficient stuff or slivers instead.
1 month ago
Welcome to commander! Since you're new to the format here's some general principles to keep in mind moving forward:
Commander is (with the exception of deliberately competitive groups) a slower format than any other out there. The doubled life total coupled with multiple opponents changes the game from "deal 20 damage" to "deal 120 damage to 3 opponents," all of whom will be building and playing decks with that in mind. If you aren't building to combo out you need to have efficiency and endurance in mind.
Endurance means you need to think long term; build up a mana base to case the kind of spells that will really swing the board in your favor in the mid to late game. Ramping is important; Cultivate is a solid choice since it gives you 2 cards for 1 and puts you a land drop ahead. Kodama's Reach is identical and worth running. Conditional ramp spells like Harvest Season look great on paper, but tend to fall on their face in practice. Not only do you need the creatures in play, you need them to not be summon sick and either tapped from an ability or having survived attacking. Odds aren't good that that you're gonna be able to beat 2 lands (or even manage 1) on turn 4, which is where you wanna be on your curve for dropping your general. You'll probably be better served with other ramp staples like Skyshroud Claim and Worn Powerstone.
Efficiency means sweepers and value. You play one card and get many cards, or your opponents lose many cards. Take Decree of Pain as an example, which is a casual EDH bomb. ETB triggers are great, whether they're giving you a valuable trigger for a common event like Aura Shards or trading the instant they drop like Bane of Progress. Your deck is built to make sacrificial creatures so triggers that give you value for sacrificing your less valuable creatures for an effect like Skullmulcher or Victimize are particularly valuable to you, as are triggers that watch for creatures entering the battlefield or dying like Dictate of Erebos.
Disruption is important, EDH decks are built around synergy and when they get rolling they really get rolling. Night Soil is a good, intuitive choice because, as endurance is so important, recursion is really prevalent in EDH. Cards like Bojuka Bog are coveted for giving you graveyard hate in a land drop. Aura Shards as I already mentioned is invaluable if you're playing a creature heavy deck, if no one at the table can stop an opponent's Birthing Pod or Doubling Season in a timely manner the game is going to go south quickly. Ideally you can answer them in a way that pays itself back like your single Aura Shards or Wrath of God blowing up many targets, but of course you're gonna need some spot removal tool. To that end you either want highly versatile, like Beast Within, or super cheap and going better than "destroy", like Swords to Plowshares or Tragic Slip.
It's late so I'm gonna leave it at that for now, I'll come back around late for some specifics.
1 month ago
Ok, i'll go more into detail.
You need the 6 following cards played in this very exact order:
Next you cast Buried Alive and get Bloodghast, Mikaeus, the Unhallowed and Triskelion into your graveyard leaving you at floating.The reason you start with Lotus Petal is you need the Swamp to trigger Bloodghast which is the next step.
Shoot one damage with Triskelions 2nd ability at target opponent and the other 2 at it self (since its 2/2 with the +1/+1 Mikaeus Buff thus killing itself).
Since shooting the damage requires to remove the counters from it as an activation cost it has no counters left on itself at the moment the ability resolves and thats why it comes back with undying. After the first activation it comes back with both its own 3 counters plus the one from Mikaeus, so you keep repeating to shoot two damage to opponent and the remaining two at itself.