Victimize

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) None
Eternal Masters (EMA) Uncommon
Commander 2015 (C15) Uncommon
Commander 2014 (C14) Uncommon
Conspiracy (CNS) Uncommon
Urza's Saga (USG) Uncommon

Combos Browse all

Victimize

Sorcery

Choose two target creature cards in your graveyard. Sacrifice a creature. If you do, return the chosen cards to the battlefield tapped.

Price & Acquistion Set Price Alerts

CM1

EMA

C15

Ebay

Recent Decks

Victimize Discussion

Daedalus19876 on das mimeoplasma

11 hours ago

So, first thoughts: it looks good! Very cohesive, good selection of reanimation, good targets to put in graveyard, etc. This is quite a bit better than my first EDH deck was, so kudos XD

With that being said, there are several places I might tune this deck, sorted into the rough categories below:

Removal/Interaction: Toxic Deluge is an amazing board wipe in EDH, almost unquestionably better than Damnation here (you can tailor it to miss your commander, too!). Beast Within is one of the best removal spells in the format, along with Nature's Claim and Assassin's Trophy: I'd try and include all three. Maybe might run a few counterspells such as Swan Song/Counterspell/Muddle the Mixture, but that's more of a taste thing: do you want your deck to be more slow and grindy and controlling, or more aggressive where it primarily uses its removal to deal with specific problems? You could also add Lightning Greaves, which is an amazing way to give protection and haste to your commander.

Other targets for reanimation: Sewer Nemesis maybe? I might actually NOT run Vorinclex, Voice of Hunger here, I'm not convinced he does enough to warrant being reanimated when you have other targets like Jin-Gitaxias, Core Augur laying around. I'd also work on cutting down on SOME of these, since they're pretty much dead in your hand: do you really NEED Ghoultree as a vanilla 10/10 that's only good when exiled by your commander? Et cetera ;)

Other good methods of self-mill: The new set gave us various Surveil cards (particularly Doom Whisperer, run him, he's awesome). Beyond that, Mesmeric Orb (hey, convenient that you have one!), Underrealm Lich, Sidisi, Brood Tyrant, maybe Fraying Sanity? I'd check out the Sidisi list I texted to you, it has some good ones. I'd also use Glimpse the Unthinkable here, probably.

Other great reanimation spells: Exhume, Dance of the Dead, Dread Return, Victimize. Your deck isn't a token deck, so Whisper, Blood Liturgist isn't amazing here, but Hell's Caretaker might do the trick. Final Parting is a MUST, given that you can tutor Jin-Gitaxias, Core Augur into GY and Reanimate/Animate Dead into hand.

Landbase tuning: For what it's worth, there's a strong argument for running ZERO basics here (despite increased vulnerability to Blood Moon/Back to Basics/Ruination) for the instant mill combo with Hermit Druid. But if you're gonna do that, or even if you're not, you want less lands that will enter the battlefield tapped (and/or to include Amulet of Vigor). Beyond that, Songs of the Damned is an AWESOME card in this deck, and Ramunap Excavator is silly here obviously. I'd also play the five allied fetchlands (Wooded Foothills, Polluted Delta, Windswept Heath, Flooded Strand, and Bloodstained Mire) and the three appropriate shocklands (Breeding Pool, Watery Grave, and Overgrown Tomb). In a 3-color deck, I'd remove most utility lands (excluding Rogue's Passage and Cephalid Coliseum, maybe one or two more), and primarily work on fixing your colors and having lands come in untapped. The other major lands I'd say you're missing are City of Brass, Reflecting Pool, and Urborg, Tomb of Yawgmoth. You can probably cut down to 36 lands, which can open a slot or two.

I'd say that the most natural cuts would be Fleet Swallower, Ghoultree, It That Betrays, Laboratory Maniac, Master Biomancer, Reyhan, Last of the Abzan, Taigam, Sidisi's Hand, Vorinclex, Voice of Hunger, Chill of Foreboding, Damnation, Sultai Ascendancy, and two lands. After that point, cutting gets hard.

I hope that helps!! :)

griffstick on Similar to Siege Behemoth

1 week ago

...Nacatl War-Pride...


The thing is to build a saskia deck you have to do combat damage. Just trying to do such a thing in CMDR is hard. Because you can't just chip away at people and expect them to not get pissed off and do something about it.

So you need to build an army of creatures then do an alpha swing knocking out several opponents at once in hopes that it isn't stoped by a

So it's a tough build to do right. You want to have enough big fat creatures but enough anwsers for what youll encounter like someone putting


...Akroma's Memorial...


You see the problem is creatures are just so easy to deal with. So in order to make this a successful deck you also need ways to make them relentless with stuff that gives your creatures haste and graveyard stuff. Living End, Rise of the Dark Realms, Victimize, maybe some persist effects like Cauldron of Souls and undying stuff like Mikaeus, the Unhallowed but you can't make it easy to destroy your stuff so you'll need stuff like Avacyn, Angel of Hope, but thats not gonna stop exile. So you'll need stuff like Privileged Position, so they cant be targeted. But that's not stopping Terminus. Aaaannnd still, there's nothing you can do about Cyclonic Rift, or Toxic Deluge. But the Cyclonic Rift player will be waiting for that alpha swing, so you will have to be ready for it with a Red Elemental Blast and/or Pyroblast to counter it. But you'll still be getting blown out by a Toxic Deluge. So that's where the persist and undying come in also there's Rise of the Dark Realms


...In Garruk's Wake...

NV_1980 on I'm dead...Wait, I'm Back!

3 weeks ago

Hi there,

This looks like fun! We have some suggestions on how to improve this deck, but we're not entirely sure what your budget is, so we'll keep ourselves to some low-budget suggestions for now (let us know if you'd like us to elaborate on more expensive stuff too):

Creatures

  • Gonti, Lord of Luxury seems like a really nice card considering your overall strategy; especially if you can find ways to reuse his ETB trigger.
  • Harvester of Souls is an exceptionally strong draw engine in a deck like yours.
  • Royal Assassin is an exceptional engine of death; makes everyone think twice about tapping their creatures.
  • Avatar of Woe/Visara the Dreadful are both very strong, assassin-like creatures, that would do well in your deck, though they are expensive to cast (in some cases).

Instants

We were a bit surprised to see you're playing a mono-black kill/sac deck, but without any of the incredible instant-kill power on offer for such a deck. Some examples we would definitely add would be:

And as a side note, we would also recommend Dark Ritual, because it's just awesome ramp.

Sorceries

  • Mutilate and Black Sun's Zenith are absolutely awesome kill spells. Now imagine you cast these while you have Grave Betrayal on the field; everything you kill instantly becomes yours :)
  • Buried Alive is by far the best tutor you could wish for in this deck; especially with Sheoldred on the field.
  • Victimize is wonderful, considering whatever you sacrificed can be retrieved with Sheoldred.
  • Rise from the Grave is awesome considering your overall strategy.

Enchantments

  • Animate Dead/Dance of the Dead are great cards, cheap to cast, and can target whatever graveyard you wish to get some creatures from.
  • Black Market makes a lot of sense in a deck that focuses on killing the way this deck does.
  • Underworld Connections is a card we always recommend when it comes to mono-black, because draw is important.

Well that's it for now. We hope these suggestions are of use to you. Please let us know if they're not. Good luck with the deck.

With kind regards,

Mrs. and Mr. NV_1980

carpecanum on Scarab god control

3 weeks ago

Maybe Forgotten Creation, Minds Aglow, Carrion Feeder, Graf Harvest, Ruinous Path, Open the Graves and Phylactery Lich (you have very few artifacts)?

You really don't have many great blockers. Skeletal Changeling and Drowned come out cheap and can chump block over and over.

I notice you have a ton of ETB's so a little more graveyard recursion would be good. Palace Siege, Victimize.

cdkime on Rule #2: The Double Tap v2.0

3 weeks ago

Looks like you've gotten some pretty good advice so far, so I'll try to keep from reinventing the wheel. I did think of a couple cards that might be helpful:

  • Graf Harvest seems perfect - it's a 1 drop that grants evasion and even can be relevant in the later game.

  • Since you're dumping cards to your graveyard, graveyard recursion, like Victimize can help you get some of your higher-costed creatures into play.

  • Unbreathing Horde can both be really powerful and hard to kill.

Mark_Hill_AL on Pharika has soup...

1 month ago

Deck looks good! A few budget includes I would consider:

BigBoyBeau on Hyper Markov

1 month ago

usaDiabetic I've updated the description. 30-35 lands is as trim as it can go, haha!

It is true that once there are more than 3 opponents this kind of strategy faces greater opposition. I've played most often with 1-4 opponents but 4, 5, or more opponents would be trouble!

To be fair to the deck, the card draw of Herald's Horn, Skullclamp, The Immortal Sun, Vanquisher's Banner, Asylum Visitor, Champion of Dusk, Dusk Legion Zealot, Forerunner of the Legion, Twilight Prophet, Dark Prophecy, Necropotence, Phyrexian Arena and reanimation of Victimize, Patriarch's Bidding, Living Death, Bloodline Necromancer help sustain after board wipes.

Enough creatures have excellent effects as well to benefit from being knocked out including Kheru Bloodsucker, Paladin of Atonement, Elenda, the Dusk Rose, Kalastria Highborn, Pawn of Ulamog, Voldaren Pariah  Flip, Bloodghast, Oathsworn Vampire, Viscera Seer, Blood Artist, and Falkenrath Noble.

And for disruption/removal there's New Blood, The Immortal Sun, Voldaren Pariah  Flip, Vampire Hexmage, Thief of Blood, Patron of the Vein, Captivating Vampire, Bloodhusk Ritualist, Gatekeeper of Malakir, Guul Draz Assassin, and Bishop of Binding.

I'm open to suggestion though. Any other removal options you might recommend?

BigBoyBeau on Castlevania: Symphony of the Night

1 month ago

This looks pretty good! I'm also going at the Hyper Markov strategy. Would you rather have the tutors or more vampires? Would you consider mass creature return to the board with Victimize, Patriarch's Bidding, or Living Death? Do you prefer mana ramp or more low cmc vampires? Looks like we've got different styles but could learn from each other; let me know how it goes with your deck!

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