Basandra, Battle Seraph

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Pauper Legal
MTGO Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
Vintage Masters (VMA) Rare
Conspiracy (CNS) Rare
MTG: Commander (CMD) Rare

Combos Browse all

Basandra, Battle Seraph

Legendary Creature — Angel

Flying

Players can't cast spells during combat.

R: Target creature attacks this turn if able.

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Basandra, Battle Seraph Discussion

MagicalHacker on girlyvader

3 weeks ago

Glad to hear I got the GREEN LIGHT for it then hahahaha... Sorry, I just had to.

Thanks so much for the help! I think Atraxa will be a better commander than Breya for the deck, but I feel so bad dropping cards like Basandra, Battle Seraph and Reversal of Fortune. I guess on the brightside, it means I don't have to drop Filigree Fracture or Oracle of Mul Daya lol

Working on shirtless dudes deck atm, but it's actually much harder since there are like 2-3 times as many shirtless dudes! I probably was a bit overzealous in trimming away, cause now I don't have enough...

drohack on Kaalia call of Brisela

4 weeks ago

Here is my attempt to figure out my "7 by 9" classification of my deck (Referenced article about "7 by 9"). It appears I've slightly reversed it and have a "9 by 7" ratio. Some cards also overlap, but I put them in their main use case category.

After looking at the list though I only have 7 categories of cards which means I could look to add a new category by removing some of the weaker cards in each of the existing categories.

Target Protection (10)

Removal (8)

Tutor (9)

Draw (10)

Revive (8)

Utility (9)

Meld (6)

Mana (5 + 35 - 1)

jordanalessi on Group Fight (prototype)

4 weeks ago

I was trying to do something like this, but couldn't get it to work how I wanted it to. Here are some cards that might work. Excited to see where you take this concept!

Encourage attacking:

Discourage them from attacking you:

Other shenanigans:

Diaochan, Artful BeautyOracle en-Vec

RazortoothMtg on Help me find good cards ...

1 month ago

Dulcet Sirens is the wrong color, but it's so perfect :(

Crown of Doom is fine. You can just have a bunch of cards that say "all creatures must attack" like Basandra, Battle Seraph and Warmonger Hellkite and then have things like Ghostly Prison and Sphere of Safety to force opponents to either pay to attack you or attack someone else.

Also, with the must attack cards, the Vow cycle seems perfect from an older commander set. In your colors they are Vow of Lightning, Vow of Malice, and Vow of Duty.

Mclovin8617 on Open Hostility Modified

1 month ago

Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.

Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.

Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.

Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.

So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).

7crunch7 on Gisela

2 months ago

You have a lot targeted creature removal so I would suggest keeping the best ones (Path to Exile, Swords to Plowshares) and removing some of the "prevent/redirect damage" effects like Comeuppance and Deflecting Palm since you'll usually be keeping mana open and waiting for the right time to use them when I feel like you will be focused more on just attacking not being defensive in this deck. I also would only keep Return to Dust, Vandalblast and maybe one other non-creature removal cause those are the best and I think you need more ramp/card draw. And you also need a lot of cuts.

For creatures, I would cut:

Basandra, Battle Seraph - I've considered her before cause her abilities do seem fun, but she's always seemed cutable (although I've never playtested her)

Bruna, the Fading Light and Gisela, the Broken Blade - you're never going to meld them unless you're really lucky or run tutors and they aren't that great on their own

Silverblade Paladin - he's nice but you could just put in Fireshrieker instead

Sunblast Angel - I think a non-creature wrath is better since this only works if your opponents' creatures are actually tapped

*and I agree with the other creatures Eric said to cut

*also I would check the price of some of the angels you added, they are pricy and I'm not sure if you wanna invest in them.

PhotogenicParasympathetic on pskinn01

2 months ago

Cool cool, so I looked through your deckbox binder, and found a few things I'm interested in. Would you consider doing 30$, plus:

Scavenging Ooze
Necroskitter
Sunblast Angel (scars of mirroden)
Requiem Angel(dark ascension)
Angel of Retribution
Angel of Finality (C13)
All cards below this point from Commander Anthology:
Angel of Finality
Karmic Guide
Angelic Arbiter
Angel of Despair
Tariel, Reckoner of Souls
Akroma, Angel of Fury
Archangel of Strife
Basandra, Battle Seraph
Fallen Angel
Lightkeeper of Emeria
Voice of All
Serra Angel
Shattered Angel

Totalling 57.96 (by TCG Median price)

For my Scalding Tarn, MM17 edition, $53.99 TCG Median?

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