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Basandra, Battle Seraph
Legendary Creature — Angel
Players can't cast spells during combat.
R: Target creature attacks this turn if able.
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Basandra, Battle Seraph Discussion
4 days ago
Unfocused or slow pieces: Oviya Pashiri, Sage Lifecrafter, Alesha, Who Smiles at Death, Managorger Hydra, Taurean Mauler (both this and the hydra seem good in EDH, but in practice they just die to removal), Tireless Tracker (there's better card draw for token decks), Thelonite Monk (???), Genesis (Ravos, Soultender is better at that. You have no way to actively put Genesis in the grave or dump other creatures into the grave to get back. Too passive to wait for natural attrition.), Samut, Voice of Dissent. Cut Nissa, Voice of Zendikar.
Cards to upgrade (try similar function, but better): Crackling Doom should just be a better 4-5 mana board wipe. Hour of Devastation is too situational. Can't wipe the board of all your tokens but leave opponents with 10/10's. Using Hour to kill indestructible gods? Try Merciless Eviction instead. Bonfire of the Damned, because miracles never happen. Lavalanche as well, since these 2 cards hit 1 target player. Get X damage to everyone. Earthquake isn't bad. But Molten Disaster is what I'd use in a control heavy meta.
Cards to add: Basically search up the best Voltron commanders and jam them in a big gang behind Saskia. Like the League of Supervillians or something. Zurgo Helmsmasher, Basandra, Battle Seraph, Aurelia, the Warleader, Queen Marchesa, and Kresh the Bloodbraided are some to consider. With Kresh, and any deck with an abundance of tokens, you need cards like Skullclamp which you have. But maybe experiment with this cheap card: Evolutionary Leap, which can keep the big beaters coming when you don't need another 2 lands from the clamp. Or if lands is what you need, Perilous Forays grabs the new Zendikar lands (Canopy Vista) conveniently. Following the sacrifice theme, Fallen Ideal can send Saskia to the skies for some 20+ damage, which bounces around the table with Saskia's triggered ability. The Rancor effect is welcome too. Emmara Tandris has a big butt, but I think too slow. But also cheap to pick up. Up to you. Intangible Virtue might help.
Cards you REALLY need though: Overwhelming Stampede, Pathbreaker Ibex, Craterhoof Behemoth, even Overrun. These cards are WHY you play tokens. Also, since you're running Sunforger (props to you), add Path to Exile or Swords to Plowshares. Also I always include Wild Ricochet when I use Sunforger. Make sure you know how to properly counter spells with this "red counterspell" though. Otherwise a great copier. Oh, and add the other two signets you're missing.
So I told you to add more than to take out. Use your own discretion on how many Overruns you need in your deck, how much single target removal (whenever you take out someone else's threat, you're helping the rest of the table for free) you want, and how many beat-down creatures you need to lead the army (basically, you want the big creatures to be scary enough that opponents block those and let the flood of tokens through). Don't touch the land count. A good rule of thumb is (40 lands) - (# of artifact, spell-based, or creature ramp) / 3 = (lands you need).
6 days ago
Because of CMC and interaction issues drop
add 2 from these
2 weeks ago
You have a lot targeted creature removal so I would suggest keeping the best ones (Path to Exile, Swords to Plowshares) and removing some of the "prevent/redirect damage" effects like Comeuppance and Deflecting Palm since you'll usually be keeping mana open and waiting for the right time to use them when I feel like you will be focused more on just attacking not being defensive in this deck. I also would only keep Return to Dust, Vandalblast and maybe one other non-creature removal cause those are the best and I think you need more ramp/card draw. And you also need a lot of cuts.
For creatures, I would cut:
Basandra, Battle Seraph - I've considered her before cause her abilities do seem fun, but she's always seemed cutable (although I've never playtested her)
Sunblast Angel - I think a non-creature wrath is better since this only works if your opponents' creatures are actually tapped
*and I agree with the other creatures Eric said to cut
*also I would check the price of some of the angels you added, they are pricy and I'm not sure if you wanna invest in them.
3 weeks ago
Cool cool, so I looked through your deckbox binder, and found a few things I'm interested in. Would you consider doing 30$, plus:
Sunblast Angel (scars of mirroden)
Requiem Angel(dark ascension)
Angel of Retribution
Angel of Finality (C13)
All cards below this point from Commander Anthology:
Angel of Finality
Angel of Despair
Tariel, Reckoner of Souls
Akroma, Angel of Fury
Archangel of Strife
Basandra, Battle Seraph
Lightkeeper of Emeria
Voice of All
Totalling 57.96 (by TCG Median price)
For my Scalding Tarn, MM17 edition, $53.99 TCG Median?
1 month ago
I have Angel of the Dire Hour, Bane of Progress, Basandra, Battle Seraph, Dawnbreak Reclaimer, Far Wanderings, Mulldrifter, Phyrexian Ingester, Sidisi, Undead Vizier, Sword of Vengeance, Sunblast Angel, Ur-Golem's Eye, and Xathrid Necromancer all up for trade.
1 month ago
I can see you're on a very limited budget so my suggestions will with very few exceptions be $1 or less. Firstly Sram, Senior Edificer belongs in this deck as draw and double synergy. Once you add him you'll want some mana rocks to ramp you as R/W cannot ramp on their own. Fellwar Stone, Burnished Hart, Inspiring Statuary, etc will really aid you. And you need some answers to problems. For single target some very nice snd cheap ones: Fate Forgotten(Amonkhet has a better one with cycling on it for ssme cost but forget the name. I'd run both), Crib Swap, Vandalblast, Return to Dust, Darksteel Mutation, Day of Judgment + Blasphemous Act + Fumigate(these 3 are more but you need some board wipes in EDH), etc. Look for single target, versatile removal instants that can handle issues you encounter. Lastly some cards that might aid you bringing the house down: Basandra, Battle Seraph, Jor Kadeen, the Prevailer, Indomitable Archangel, Battlefield Forge, Temple of Triumph, Terramorphic Expanse and Evolving Wilds. That targets a lot for your deck and I hope at least some of it helps you out. If you have any questions or whatnot then feel free to ask! And good luck with the dwarves to victory!
1 month ago
Really like the deck. Just a few suggestions to make your combats mlre certain: Basandra, Battle Seraph, Conqueror's Flail, and Grand Abolisher. If you're going goltron you'll want some unimpeded turns/combats so these might aid you while the first is hust big enough to bump Kalemne up one. Good luck smashing errr sitting on your enemies faces!
1 month ago
DanteBeleren Thanks for the great tips!
I was thinking along those lines that compared to other decks I had seen I was a bit creature heavy. Conveniently my latest order came in yesterday just in time for some FNM. I was able to upgrade the mana base significantly.
Last night was the first time I got to pilot the deck, so I didn't have much experience with the creature interaction and determining who to cut. Ultimately I went with removing:Rakdos, Lord of Riots, Basandra, Battle Seraph, Reaper from the Abyss, and Victory's Herald.
The biggest issue I faced last night was a counter heavy/destruction meta. This is what I will have to focus on moving forward.
Question for you though, does Amulet of Vigor negate the coming into the battlefield attacking abilities from cards coming in with Kaalia?