If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put 3 1/1 white Soldier creature tokens onto the battlefield.
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Timely Reinforcements Discussion
22 hours ago
frogkill45 thanks for your support.
I have only a couple of notes. The real problem with Mind Funeral is that for 3 mana it mills 9 in average, while Breaking / Entering which competes for the same slot mills 8 for one mana less; however, this shouldn't matter if, like Darkness, when it is 'good' it is also back-breaking. Unfortunately, against fast decks you cannot really cast it and live (without much support, that you should NOT have): the curve is already full and comparable in the mill-efficiency regard; and against 'slow' decks with few lands Mill is already very very favoured (as we are in general against slow decks not sporting Emrakul, the Aeons Torn or Leyline of Sanctity). Thus I advocating going for Breaking / Entering, which is not so good but still way better than Mind Funeral.
About Surgical Extraction: Tron and Valakut are already easy-wins (pretty much the only ones) and we don't need Surgical Extraction at all. Dredge is very favourable, and we only get better with any graveyard hate we would already have in the sideboard for Emrakul, the Aeons Torn-decks. Finally, against Emrakul, the Aeons Torn-decks Surgical Extraction is actually the weakest graveyard-hate card against them: once you conceivably use your whole hand to get rid of Emrakul, the Aeons Torn (that is, if you manage to dodge countespells which Surgical Extraction is expoused at) it is a losing proposition to race Snapcaster Mages, Lightning Bolts and Celestial Colonnades. And againt random combo decks we are good enough (graveyard-hate, Set Adrift, milling them, spot removals and fogs). I argue for employing other kinds of graveyard hate.
About the other cards, I too will play Fatal Push but in the sideboard: maindeck spot-removals are not enough, as I argued in the primer. Hide/Seek is good but only against Emrakul, the Aeons Torn and it is not worth the splash (either Nihil Spellbomb or Lost Legacy does the same thing - which also happen to have a wider range of application). Fragmentize is wonderful, and the only reason I see for a White splash (together with Timely Reinforcements, perhaps): but in my list Set Adrift is much better, and you should splash and play Fragmentize too only if you really want to beat Leyline of Sanctity. AEtherspouts is not good, even if it costed 4: as I argued, people can afford to play around mass-removals. Lastly, I don't understand what Authority of the Consuls is for: can you elaborate please? What can it do that a spot-removal or a Drown in Sorrow can't already? :)
2 days ago
3 days ago
While I'm not that familiar with Angels, I have a pretty good understanding or Prison Style type decks.
Here are some cards I would consider in your build for the prison aspect. Quantities vary based on how much control you want:
- Aven Mindcensor - Almost kills any fetch effect
- Journey to Nowhere
- Oblivion Ring
- Ghostly Prison Mainboard
- Elspeth, Sun's Champion
- Elspeth, Knight-Errant
- Gideon Jura
- Gideon, Ally of Zendikar
- 4 Flagstones of Trokair - Yep Legendary, no down side as it brings a plains with it when you replace it and it dies.
Misc Value Cards:
- I would put 2 Rest in Peace in the mainboard as it screws with so many decks in the field.
- <3 the Runed Halo's and Paths in the main.
1 week ago
Bitterblossom is modern? When did this happen?? is my personal pet deck and I love it. Depending on the hand you can go aggro and kill them turn 3-4 or you can play the grindy game with Bitterblossom and win through inevitability.
It has good matchup against a lot of the meta decks and goes even against most others. It hard loses to R/G tron though so be wary. It has plenty of life gain from Sorin, Timely Reinforcements, and Vault of the Archangel, and Shambling Vent that it can make it hard to kill you at times. You can churn out chump blockers and with Vault of the Archangel, those chump blockers can kill anyone. Liliana of the Veil churns out pure value with discarding Lingering Souls.
All in all its a really fun deck that I love playing. I'm constantly updating the list and looking to see what can be made better. My sideboard is against a generic meta if you don't know what you'll be against.
1 week ago
Spear of Heliod looks cool though, especially being able to kill a creature. I might try to get a few. Thanks man!
I don't use Timely Reinforcements because I rarely ever have less creatures than my opponent.
Thanks for the comment man, appreciate all the suggestions. I'll check your deck out too.
1 week ago
Have you considered Intangible Virtue, Crusade, or Spear of Heliod? I would also recommend replacing captains call with Timely Reinforcements. I have a similar more budget version of this deck that is more focused on resisting annoying control decks... check it out --> "Control Resistant" Mono-White Creature Tokens
1 week ago
I like the idea of transforming lots of small creatures into lots of badass dragons and your deck title is definitely an eye catcher. However, I playtested your deck 4 times against a variety of my decks and I wasn't able to play White Sun's Zenith even once. I think there are many more efficient ways to generate creatures to "feed" into Descent of the Dragons such as Timely Reinforcements or Secure the Wastes. This would compromise your Kitten theme but if you are honest to yourself you don't have that many cats in that deck anyways. If you're interested have a look at my deck Gods of Tokens for some inspiration how to generate and utilize tokens in a red-white deck.
1 week ago
That's the main problem I've seen with AEtherling so far. It's a great card, being able to up it's attack and make it unblockable, but it's hard to get out in enough time to save my hide. I also really love Thing in the Ice Flip it's one of the first cards I found that just went perfect with my whole counter everything idea. I'll also keep the Timely Reinforcements I just thought a good thought I think. I'll mention it in two paragraphs down.
I understand that Spell Pierce is awesome and it has saved me on a couple times. The problem I'm having with it, probably the same problem I'll have with Dispel, is that I never seem to get it when I need it. I get it too late. Which it still knocks out 2 mana from the opponent, but that doesn't usually seem to help. That's way I thought of getting rid of it.
I love Scalding Tarn and Arid Mesa, but I just don't have the finance to buy those two cards right now. Much less 2 or 4 of them. I like the idea of Steam Vents, Sacred Foundry, and Hallowed Fountain more then I thought I would. I don't like sacrificing more life then I have too, but after thinking about what you said about Timely Reinforcements being a nice 3 mana turn around for the game. I also started to think of it as a way to gain back the life that I lost via the Shock Lands. So I might find a way to add a second one in, to give me a way to play more shock lands without the fear of losing more life then necessary. I've found a couple games where I just can't play all of the red cards that are in my hand and I really need to be able to play them.
I really like Supreme Verdict and understand that it could be an awesome card in my Mainboard, but I just don't know what to take out to have the room for it.
I had heard of Elspeth, Sun's Champion before, but I didn't remember it's -7 having add flying which is pretty sweet. I'll definitely look into adding a couple of her into my deck. I really like my Jace, Architect of Thought, but I like the idea of being able to add three 1/1 white soldier tokens onto the field each turn too. Nice wall for some defense. Make my life a little easier!