Timely Reinforcements


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

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Set Rarity
2012 Core Set Uncommon

Combos Browse all


Timely Reinforcements


If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put 3 1/1 white Soldier creature tokens onto the battlefield.

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Timely Reinforcements Discussion

DarkLaw on Let's have that talk: Burn

5 days ago

I mean, Leyline is usually best used with some discard or counters to back it up. There's technically equal chance that you draw your out, but you don't just win the game if you do: You won't mull to 5 to find a Destructive Revelry, but you might mull to 4 to find a Leyline.

Actually, though, that's not really important. The thing is, when you make it so that much of a deck's cards don't really do anything but others straight-up win the game, it doesn't promote making all these skilled choices that we like people to make. It's pretty much just mull till you find a discard heavy hand, or Surgical Extraction, or Timely Reinforcements, or Stony Silence, etc. That's not very fun because the game comes down to whether a single card sticks as opposed to whether the right combination of multiple cards do.

As for your typical haters of everything, there's no reasoning with them.

InnerFlame on Let's have that talk: Burn

5 days ago

Entrei, Oketra's last mercy won't be played as mush as a lot of people are thinking. Timely Reinforcements is a much better option. Not only do you not want to really do it until around 5 life, but reinforcements is more survivable if you get Skullcracked or Atarka's Commanded. You can use timely reinforcements with value at any time and it's still devastating, plus it has the added vesatility of tokens. Therefore I don't see it being replaced and people won't run that much devotion against burn. As far as Leyline of Sanctity goes, they have just as much of a chance as you do to draw into Destructive Revelry and mise we'll play two turns to see if you draw it while establishing the mana, DarkLaw.

I see how the deck is linear, and that can be played around by stoping their options by drawing your options. Which, isn't that how magic is? So if you get mad about not drawing your answers, you're mad at your luck, which is a large part of magic. So I don't see the use in getting mad about the deck. I can see the it's not interactive and boring to play against part, I get that a lot actually. That's probably the best argument against playing it. The players calling it a non-deck are just what run through my head a lot.

Kyln on MonoWhite Human Soldier Deck

1 week ago

I found some cool things when trying to find human solders. Brave the Elements could save your creatures from some hate, or a free blocking turn. you could also use Cloudshift to flicker Captain of the Watch or Ranger of Eos for extra triggers.

Humans: Increasing Devotion and Gather the Townsfolk

Solders: Raise the Alarm, Timely Reinforcements, Launch the Fleet, Even the Odds, and Martial Coup

Rhyno52 on Token Strike Force

1 week ago

You could play Godless Shrine and Marsh Flats to better the mana base. Also i would recommend to play this sorin instead of the one you are running now Sorin, Solemn Visitor and play him at least as 2 of, you could cut those Tidehollow Sculler and play 1 more inquisition. Also Timely Reinforcements is a must have at least for the sideboard.

everything else looks good for me. The only thing that you have to adjust yourself is the balance between discard and removal 4 removal spells might be too less for modern these days.

TheAnnihilator on UW Control

3 weeks ago

Here are my suggestions:

  1. I'd move a Condemn to the main and play a 4th Path (or just put 2 Condemn main if you don't have a 4th Path, but Path would be ideal).

  2. I'd pop a Jace, Architect of Thought and an Elspeth, Sun's Champion main, since Elspeth is the best non-Zenith wincon you could ask for, while Jace serves as recurring card advantage that card be a wincon on occassion.

  3. Think Twice is definitely a card you play 4 of in this deck. Same with Serum.

  4. Rune Snag is really not the best, since it's so graveyard reliant. I think a Negate or 2 and possibly 1 extra Logic Knot would be better, with one free slot open.

  5. A Detention Sphere or 2 would be better than Reflector Mage main, since it's more permanent and can deal with non-creature threats. Maybe 1 Cast Out instead, to dodge Abrupt Decay and fill the 'yard for Knots.

  6. Geist is really not a control card, and for the reasons I gave you before on my Esper list, I simply wouldn't play it. Also worth noting, it doesn't play well with your board wipes.

  7. Speaking of board wipes, I suggest playing 1 more, preferably a Supreme Verdict.

  8. Finally, you have no way of interacting with lands at all, so I suggest putting 3-4 Ghost Quarters and/or some Spreading Seas in there. You could play Tectonic Edge over Ghost Quarter if you want to. Otherwise, what are you going to do against Cavern of Souls, Tron Lands (Urza's Tower, Urza's Mine, Urza's Power Plant), and opposing creaturelands?

Other stray thoughts: I don't see the harm in playing an Azorius Charm or 2, since it's a pseudo-removal-spell that cycles against combo decks. A 2nd Jace isn't the worst, not maybe not the best.

Also, sideboard cards to consider: Celestial Purge, Relic of Progenitus, Negate, Dispel, Rest in Peace (if you don't mind siding out Knots and playing Think Twice without flashback), Ceremonious Rejection, Timely Reinforcements, and Disenchant. Not trynna tell you how to build your board, but giving a sort of exhaustive list on cards that are playable in the board that you may not have been aware of.

GrayAlchemyst on Creed--I mean--Odric, Master Tactician

3 weeks ago

Making sure you always have 3 creatures too attack with with Odric seems really important. Timely Reinforcements is perfect since you can go from no board to Odric attacks in one thing. Geist-Honored Monk Precinct Captain even cards like Sound The Alarm! and Servo Exhibition seem good enough although some are a bit slow. Also like Heliod, God of the Sun

Since Odric encourages go wide anthems seem great. Honor of the Pure Marshal's Anthem Glorious Anthem Spear of Heliod Dictate of Heliod and Archangel of Strife are classics. And if you want sneaky tech Light from Within works too.

Don't forget white has Knight of the White Orchid which is quite good ramp also Nykthos, Shrine to Nyx and Extraplanar Lens since your monocolored. Ooh also Solemn Simulacrum.

Also if you're doing soldier tribal Deploy to the Front Catapult Master Daru WarchiefMartial Coup and Conqueror's Pledge are great. Bastion Protector Archetype of Courage and Intrepid Hero all happen to be soldiers. Don't forget those anything lords Metallic Mimic Adaptive Automaton Brass Herald and Coat of Arms are all nuts in tribal.

If you end up having enough tokens don't forget Anointed Procession

MisterMuffin21 on B/W Tokens

1 month ago

Well, let me note the few pro/cons of Auriok Champion first:

Pro: Gains life over time, very hard to remove and an awesome blocker against red/black. pairs very well with Bitterblossom. Kills burn, annoys Grixis and can give an extra turn or two against aggro and other creature based decks.

Con: Mostly useless against control and decks that have access to white removal. combo deck like ad nauseum and storm usually don't care about her. Infect also don't care.

So basically she's good against aggro, and bad against Combo/control (with the exception of Grixis). My meta is starting to see less and less burn deck and more control decks are popping here and there, so I made a meta call and removed her. Most people will tell you it's a sideboard card, bu I can tell you it works wonder mainvoard in an agressive meta. Plus the life gain is good for us since our Fetches and painland alongside our Bitterblossom + Thoughtseize can end up being painful.

With all that being said, Timely Reinforcements is a very good substitute, and both have their upside/downside. It's a bit more situational, but it being able to produce token AND gain life makes it very playable. I'm actually running one right now as a part of my twelve token generators.

sylvannos on Is there any possibility this ...

1 month ago

I think you would benefit from playing Delver of Secrets  Flip in the deck. Or, in other words, play more like a Delver deck with Death's Shadow rather than a Zoocide deck with control elements. Trying to win on turn 2 consistently in a large tournament is going to be a problem. You're going up against a variety of different decks. If you're going all-in on a combo, you're gonna eventually lose to a deck like Jund Midrange or Grixis Control when you inevitably run into them at a large event.

One of the guys at my shop has done really well playing such a list. You can play a turn 1 Delver of Secrets  Flip or Thoughtseize, then lock your opponent out of the game with Remands, Mana Leak, and Stubborn Denial. The best part is you have Death's Shadow to inevitably wreck your opponent's day.

Here is what (I think) his decklist looks like:

That's one of the reasons I would play Esper Death's Shadow over the regular all-in version of the deck. Right now, you're not taking full advantage of the colors you're in except for Snapcaster Mage, Path to Exile, and Lingering Souls.

My suggestions may be too much to test in a short time frame if you're planning on going to a large event soon. I agree with APPLE01DOJ that your sideboard needs work. It's the best way to prepare for a large event without changing much.

I'd suggest something like:

2x Stony Silence
2x Kor Firewalker
1x Spellskite
1x Lost Legacy
1x Hibernation
2x Inquisition of Kozilek
1x Anguished Unmaking
1x Timely Reinforcements
2x Countersquall
1x Murderous Cut
1x Nihil Spellbomb

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