Timely Reinforcements

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
2012 Core Set Uncommon

Combos Browse all

Tokens

Timely Reinforcements

Sorcery

If you have less life than an opponent, you gain 6 life. If you control fewer creatures than an opponent, put 3 1/1 white Soldier creature tokens onto the battlefield.

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Timely Reinforcements Discussion

ManWearingHat on Bant Emeria/Titan Control

1 day ago

Hmmm, looking at the deck a bit more I certainly agree with you on the Court Hussar vs. Courser of Kruphix choice. Given the presence and strength of Flickerwisp in the deck, is really requires a larger structural chance (and likely a change to some of the manabase numbers) to include Courser. But I will say that I've seen Rallier-Courser shells with stuff like Horizon Canopy and Ghost Quarter be extremely hard to grind against as a Grixis Delver player.

As for the sideboard, it's very tricky. I'm alsways a proponent of the Elephant method of sideboard construction (which in summary is basically determining a wide set of "best 60"s for every popular matchup, and then determining the common 60 between all of those and building the extra 15 from the leftovers, look it up if you have the time). Other than that, I'd turn to knowledge of what the worst post-board matchups are and starting there.

For an Emeria deck, my first thoughts are that fast disruption+clock decks are likely tough matchups, since a lot of early turns are spent "setting up shop". The Ghostly Prison seems really solid or this, but additionally I'd recommend Blessed Alliance for decks that go all-in on once creature like Death's Shadow and Infect decks. Wall of Omens and Lone Missionary contribute positively there though, so I feel like you might not need so many slots for those matchups.

I for sure agree that Dispel is unecessary. I really dislike running it in any deck that doesn't have Snapcaster Mage and that doesn't have a SUPER hard time against Burn (which you already have Wall of Omens and Lone Missionary for). Against discard, Leyline of Sanctity could be good but I'm unsure how powerful it is, since your Plan A from my understanding doesn't involve spells but rather hitting land drops and surviving. Against discard, if you can just scrape by to an active Emeria, I imagine you're good. So any deck with discard will only be threatening if it ALSO has a clock, meaning maybe Timely Reinforcements is good? I'm unsure how quickly you can assembly active Emeria, but I imagine it's decent given Sakura-Tribe Elder.

Just some thoughts to maybe guide your deckbuilding! At a glance it seems like you have the lategame locked up, with very powerful inevitability, so your worst matchups will be ones where the opponent can establish a strong clock backed up by disruption. I'd focus the sideboard on those, keeping in mind what the opponent's deck will look like post-board rather than game 1.

mtgplayer100 on Modern Esper Delver Tempo

2 days ago

Tasigur, the Golden Fang seems like it could be good here, especially with your Thought Scours. Telling Time just seems like a worse Serum Visions. Path to Exile is a removal spell that i don't see why you aren't running it.

For the sideboard, i would recommend some Stony Silence, to help you against tron, affinity and lantern, wich all seems like bad matchups. Blessed Alliance is a card that's way better than Timely Reinforcements, since timely really is only good against burn, where Blessed Alliance, is good against burn, infect, affinity, Death's Shadow and midrange decks to deal with Tarmogoyf and Grim Flayer.

Dave_Icaria on Naya Burn

5 days ago

I'm just wondering which decks actually gain life past turn 4 against burn, some white decks will be going for Timely Reinforcements but all the other lifegain you'll encounter is cheap stuff, Feed the Clan and the Soul Sisters deck. If you're playing smart you'll have Atarka's Command ready for them, I run 2 Skullcrack in my sideboard too to play against lifegain sideboards. Even in the burn mirror you're only stopping a bit of lifegain from Kor Firewalker and the like, and by turn 4 stopping their sideboard is not what you need to be doing, you need to be ending the game.

So I disagree on that choice heavily but if you say it works for you then by all means, not every meta is the same and if there's a deck you play against frequently that I never see, Leyline could be strong for you.

Dave_Icaria on Mardu Tokens

5 days ago

I would put Thoughtseize in your sideboard for sure, game 2 you know they're siding in hate for your deck, and trading 2 life to stop them from trading 1 card for 3 is very worth it. I'd take out the Kor Firewalkers and add the Thoughtseizes in that slot, since Timely Reinforcements is more than enough to beat Burn usually.

Oloro_Magic on White Tokens

1 week ago

Hi PunkApostle the reason I use Gather the Townsfolk over Raise the Alarm is because both Champion of the Parish and Thalia's Lieutenant both benefit from the former but not the latter. Timely Reinforcements sounds like a great card for games that go longer than I want them to. Thanks.

PunkApostle on White Tokens

1 week ago

Any reason you have you Gather the Townsfolk over Raise the Alarm

also Timely Reinforcements would be a great sideboard card for you

Yuri200X on Budget White Tokens

1 week ago

The greatest advantage of Mono White Tokens is that it can be all-out aggro.

Since you won't be using the Black cards from BW Tokens, you could take advantage of the biggest (and kinda only) advantage in going Mono-White: go aggro.

I recommend you replace creatures (most of them) for token generators such as: Midnight Haunting, Raise the Alarm and Spectral Procession.

And you can also be bold and use Leyline of the Meek and Honor of the Pure.

You could also use Windbrisk Heights to have some kind of card advantage. Also, Hero of Bladehold would go in nicely.

There are also cards such as Shrine of Loyal Legions and Timely Reinforcements that can be used.

There's also the possibility for Soul Warden and get some life out of it too.

And you might like Secure the Wastes, Promise of Bunrei, Martial Coup and Vessel of Ephemera.


Try to leave cards like Oblivion Ring, Stasis Snare or such to the sideboard since it might be a better plan to go all-out aggro.

For more sideboard, there is Disenchant, Blessed Alliance, Path to Exile and Condemn, as well as Pithing Needle/Phyrexian Revoker and Relic of Progenitus.

cabbagemaster on Token Madness

2 weeks ago

Great looking deck!

For suggestions I'd recommend Impact Tremors. It's a really low costing enchantment and pings them whenever a creature enters the battlefield, paired with Assemble the Legion and you've got a very potent combo.

Next I'd recommend some removal, as most decks should try and have some. Path to Exile while not very budget is a very good spot removal card.

To the tune of more tokens, Raise the Alarm which is great at instant speed, Gather the Townsfolk and Timely Reinforcements can really help.

I'd personally cut Inspired Charge just because with all the token buffs you have, it won't help very much, maybe replace it with Boros Charm which has a large amount of utility.

Thinking of more removal, Lightning Helix and Lightning Bolt work very well.

You may want to think of having some land fixing, and while the shocks and fetches for Boros colors are super expensive, their are some cheaper alternatives. Battlefield Forge, Temple of Triumph, Wind-Scarred Crag, and Clifftop Retreat are quite easy to come by.

You also may want to think of sideboard cards. Disenchant is very good artifact and enchantment removal, Timely Reinforcements can really help against faster decks, Sowing Salt eliminates Tron, and Thalia, Guardian of Thraben is great against more creature heavy decks.

Overall, this deck seems pretty solid as is.

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