Angelic Skirmisher

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Rare
Promo Set (000) Rare

Combos Browse all

Angelic Skirmisher

Creature — Angel

Flying At the beginning of each combat choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.

Angelic Skirmisher Discussion

Tylord2894 on W/B Teysa Commander

11 hours ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

griffstick on "Menace" to Society

2 months ago

Iroas, God of Victory 's 1st and 2nd abilities, aka Menace ability and suto Dolmen Gate will guide you to victory.

Attack and buff your creatures with: Agrus Kos, Wojek Veteran , Hero of Bladehold , Hero of Oxid Ridge , Nobilis of War , and many more.

Attack with these and get other stuff: Victory's Herald , Hero of Bladehold , and Hanweir Garrison .

Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.


+1 Upvote
Like what you see, +1.

don't like what you see ? Check out my other deck Selvala, Explored and Returned with tokens


I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.

As you can see it works when I remove the changes you said you had to do scotchtapedsleeves

Goretast on Karametra, Nature's Battlecruiser

3 months ago

Hey, I would say my decks power level floats around 8, and I would say yours is ~6 based on the speed (10 being cEDH ready). I for sure don't think you should lower your creature count, but should instead look to increase it with your trample effects. You need to commit to your strategy instead of stretching yourself. I had an early version of my deck that looks similar to this with the gods + Oketra the True and Odric, Lunarch Marshal for powerful swings, but ended up cutting the deck down to make it faster with the dorks. As for cuts, Luminarch Ascension is a bit slow and puts a target on you. Crush Contraband and Return to Dust also seem like a bit much, but it depends on your meta. I would replace them with creatures that destroy artifacts/enchantments like Qasali Pridemage . I also never liked Angelic Skirmisher , at that mana cost I want creatures with immediate impact when they hit the board. I also don't like Genesis Wave . It's a fun card, but I struggled to get good waves, and I have tons of dorks and Gaea's Cradle . I'd imagine it's tough in this deck. Also Priest of Titania would be money with all the elves you have.

epartica on Angels Brought The Apocalypse

3 months ago

Yeah together we have both progressed our decks extremely far! Ironically he is running a black deck, and he has also finally taken full advantage of sacrifices, card/card removal, life gain drain and now so how Eldrazi.

After recently play testing my deck a couple times I completely agree with you about Archangel's Light. It doesn't make sense for me because I'm always "praying" for the next big bomb or the right card on my card draw. The sideboard for me at the moment is basically cards I can't decide if I should add or not but still consider to be an extremely good for this deck. Hence why I'm here for advice!

So the thing about Lumbering Battlement is I consider it to be a protection card from me. I use it like I would use Faith's Reward or Sudden Disappearance , expect if no one tries to attack me after that then I get a free swing in before board wiping and yet simultaneously getting all my creatures back. Helm of host I have mixed feeling on that because it has actually won games for me. Depending on who I equip it to, like Lyra Dawnbringer which just makes all angels stronger for every time it creates a token or Exquisite Archangel I can sacrifice a token instead of the original angel, Angelic Skirmisher for the first strike and vigilance, Aegis Angel granting all angels close to indestructible or even artifacts, Angel of Serenity can basically exile my whole graveyard or opponents field. I see your point about it being a nine cost but in tell my friends get smart about trying to destroy it might as well keep it. Angelheart Vial Single handily made me win game but I agree it will also go in exchange for Pristine Talisman . I will defiantly try out Mana Tithe again sadly I just haven't used in game but I'm sure you are not wrong about its use!

Thank you heyzeus_ for fallowing my updates! Your support has really helped me shaped this deck into what it is today! I got my first copy on this deck so it's made me extremely happy and proud, just can't believe how much I've put into this deck though... but it has been worth it and of course I will continue to make it better. What are your thoughts on Ugin's Nexus considering I board-wipe and get ride of artifacts.

Forkbeard on Lyra Dawnbringer: Seek & Destroy

3 months ago

Thanks SomaCruz, lots of great suggestions here. I really wrestled with the angel decisions for this deck - there's so many amazing ones. I debated as to whether or not I should include each of the ones you've mentioned so I'll try to explain the 'why' behind my omissions.

Angel of Jubilation is excellent, love the casting cost and lord effect but she didn't make the cut because I need to be able to pay life for one of my win conditions, Aetherflux Reservoir . Angel of Condemnation and Angel of Sanctions are good removal options, but ultimately I decided that I'm running enough removal. I may revisit that line of thinking if it becomes a recurring problem, perhaps replace Angel of Serenity with one of these cheaper, less win-more options. Now having said that, looking at Admonition Angel again, yeah. That needs to be in here. You're also right about Angelic Skirmisher so I think I'll take that out and swap in Angelic Field Marshal , good call. Sunblast Angel is awesome and is indeed in here already. I thought about Karmic Guide and Dawnbreak Reclaimer as recursion options but I am actually comfortable with the current recursion amount ( Bruna, the Fading Light , Emeria Shepherd , Reya Dawnbringer , Defy Death , Buried Ruin & Emeria, The Sky Ruin ).

Dawn of Hope and Smothering Tithe make a lot of sense and should probably be in here, I'm just not certain what to cut for them yet. I'm luke warm on Geier Reach Sanitarium and Inventors' Fair in here but I see what you're getting at, likewise with Weathered Wayfarer & Expedition Map .

Thank you for the good ideas and let me know when/if you post your Lyra deck, I'd be keen to check it out.

Geomonbla on Abzan Human counters

5 months ago

Awesome tips! I picked up a few Hardened Scales, replaced Angelic Skirmisher with Angelic Overseer, and filled out my playlet of Champion of the Parish. I'll update the list, but keep the suggestions coming, loving the help!

TheSimikBOat on Abzan Human counters

5 months ago

Hey Geomonbla.

As suggestions, I think that you may do this changes:

With this changes your deck can be more aggresive, and Thalia, Guardian of Thraben is good to avoid annoning removals on the firsts turns. And if your budget allows it, you can replace the taplands by some fastlands, shocklands, fetchlands and more Cavern of Souls.

Greets, TheSimikBOat :]

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Angelic Skirmisher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.26%