Angelic Skirmisher

Angelic Skirmisher

Creature — Angel

Flying At the beginning of each combat choose first strike, vigilance or lifelink. Creatures you control gain that ability until end of turn.

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Set Rarity
Gatecrash (GTC) Rare
Promo Set (000) Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
2019-10-04 Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Angelic Skirmisher occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.26%

Angelic Skirmisher Discussion

SE336 on Zirda's Equipment

2 days ago

jakeyuki12 Thanks again, Eldrazi Displacer is there for a form of psuedo-removal, Zirda can tap opponents' creatures and the Displacer can tap them without tapping itself so that my creatures can get through for only one mana, it can also do this multiple times. I see your point on Tiana, Ship's Caretaker, equipment definitely are more resilient, I added her also for the flying and first strike, and Angelic Skirmisher for the keywords it can give as well so Odric, Lunarch Marshal can trigger more often. I get beat out by flyers a lot so was trying get in front of that problem.

I like the notion of using keywords and giving them to my creatures to overwhelm opponents so that's why a lot of my cards look to go wide, equipment seemed like a fun way to give keywords since Zirda makes the costs cheaper.

jakeyuki12 on Zirda's Equipment

2 days ago

Sure!

I think Tiana, Ship's Caretaker works a lot better with aura's than equipment since aura's are removed a lot more often than equipment are- equipment tend to stays on the battlefield longer.

Eldrazi Displacer seems really good since with your commander it only costs one mana, but looking over your deck I don't see enough targets with a good ETB to abuse Eldrazi Displacer.

I find Angelic Skirmisher to be better with decks that take multiple combats and go wide. Your deck can go wide but isn't necessarily focused on it- equipment leans more towards a few quality, suited up creatures.

With that in mind, I am starting to notice that your deck has a lot of cards that prefer a go-wide strategy. Seeing that equipment and going wide isn't necessarily a synergistic combination (equipment favors fewer, suited up creatures), you might want to look to replace those cards with cards that synergize with equipment and your commander more.

Joe_Ken_ on Aurelia’s Angels

3 months ago

Gleam of Battle costs way too much mana for a really lousy effect. Maybe add a Mask of Memory into the deck since then if your creatures connect with the double combat steps you’ll be drawing 4 and discarding 2.

Iona, Shield of Emeria has also been banned in edh so you could replace her with Angelic Skirmisher for those nice keyword abilities.

Also True Conviction will just end games if you get it out.

epartica on Angels Brought The Apocalypse

5 months ago

Thanks for the suggestions Joe_Ken_! I love your deck, having a double attack phase can definitely cause some crazy life gain. I feel like it's rare to see another Angel fan! Although are decks are definitely different they look to do the same thing.

First off I have both Endless Atlas and Mask of Memory . I found that discarding cards hurts me more that anything and paying 2 mana for one card isn't enough for me.

I also own Angelic Skirmisher and Serra's Guardian which I'm now considering adding back because vigilance is amazing in this deck.

Urza's Incubator is a great call! I'd love to add that in there but taking something out would be so hard to do. D: Back to the drawing board.

Semblance Anvil is a great find! But I wouldn't want to get rid of any of my angel's but early game that might be a great thing to do to jump start the game.

I've considered Aetherflux Reservoir but I'd rather just never die by trying to become unkillable with the win condition being Test of Endurance .

Rather than True Conviction I'd recommend Akroma's Memorial however, that card is currently in my Golos Eldrazi deck.

The way I see it so far is if I added True Conviction I would then add both Angelic Skirmisher and Serra's Guardian for vigilance. OR I'd add Urza's Incubator and Semblance Anvil and maybe add back Akroma's Memorial . Sadly taking things out to add things in is such a hard decision to make. Is there anything you'd swap out for these three cards?

Joe_Ken_ on Angels Brought The Apocalypse

5 months ago

True Conviction is a card that I’ve tested out in my Aurellia angel tribal list and the double strike is a good boost to attack power especially with all the big angels you’ll have.

Mask of Memory is a cheap artifact to pick up that is good for card draw since it will let you draw two cards and then discard one from your hand.

Urza's Incubator and Semblance Anvil are both good cards to help lower the costs of your angels by a good amount.

Aetherflux Reservoir is similar to test of endurance for your deck since you can instant speed kill switch an opponent in case some shenanigans would happen before your turn.

Angelic Skirmisher is a good angel for your deck since it can give all your creatures a choice of 3 keywords at the beginning of each combat.

Endless Atlas would be a good card draw artifact for your deck.

Here is my Aurellia angel tribal deck in case you’d like to check it out. I think I’ve got it tuned up pretty well and have it at a nice high power area. Aurelia's Angelic crusade

Tylord2894 on W/B Teysa Commander

11 months ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

griffstick on "Menace" to Society

1 year ago

Iroas, God of Victory 's 1st and 2nd abilities, aka Menace ability and suto Dolmen Gate will guide you to victory.

Attack and buff your creatures with: Agrus Kos, Wojek Veteran , Hero of Bladehold , Hero of Oxid Ridge , Nobilis of War , and many more.

Attack with these and get other stuff: Victory's Herald , Hero of Bladehold , and Hanweir Garrison .

Taking advantage of the 2nd ability: Sword of the Animist , Lightmine Field , Powerstone Minefield , and Pyrohemia , and other instant speed damage based board wipe effects. Once your creatures are attacking they cant be damaged. This effect last until combat is totally over. So even after combat damage (but still combat phase) you can cast a spell to do damage.


+1 Upvote
Like what you see, +1.

don't like what you see ? Check out my other deck Selvala, Explored and Returned with tokens


I missed this stuff too: Agrus Kos, Wojek Veteran , Hero of Oxid Ridge , and Hero of Bladehold they all buff my creatures when they attack so giving them extra attack phases to attack again, buffs them again. So its "battle cry x2" from the Hero's, and its +4/+0 form Agrus Kos, Wojek Veteran on the second attack. Angelic Skirmisher also triggers twice. Not only for my extra combat phases, but my opponents as well. you're all going "duhhh" right, but i knew this too. Didn't realize i have been missing these triggers all the time.

As you can see it works when I remove the changes you said you had to do scotchtapedsleeves

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