Conclave Phalanx

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Common
Duel Decks: Elspeth vs. Tezzeret (DDF) Uncommon
Ravnica: City of Guilds (RAV) Uncommon

Combos Browse all

Conclave Phalanx

Creature — Human Soldier

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature's color.)

When Conclave Phalanx enters the battlefield, you gain 1 life for each creature you control.

Conclave Phalanx Discussion

Firebones675 on Your Either an Ally or Dead

2 years ago

Oh I forgot to mention it befor, but you might be interested in either Sanguine Bond or Vizkopa Guildmage.

Here are what i think are the weaker cards in your deck. I'm not saying that everything I don't mention is ideal or that the ones i'm suggesting cutting are awful but this is where i'd personally start if I was trimming my own deck as possible cards to consider cutting:

Cliffside Lookout: This card seems a bit out of place. If you want a 1-drop ally Hada Freeblade is better. If you want to focus more on life gain, Soul's Attendant, Soul Warden, or Serra Ascendant would be a better fit.

Angel of Renewal/Conclave Phalanx: While they can gain you some life, they cost a bit more mana than i'd like. I feel that for 6 mana Sorin, Grim Nemesis is a better threat as it can still gain you life while taking down a creature the turn it comes into play or draw you some cards. Either way 6 mana is still a lot so be careful you don't but too many high cmc spells in the deck. Conclave is a bit better since it has convoke but i still don't think it does enough.

Court Street Denizen: In a two color deck you will still get some value out of this but I prefer cards like Gideon's Lawkeeper/Goldmeadow Harrier as you can tap them on your opponents "Declare Attackers" step to prevent them from attacking you, and they remain tapped until their next turn meaning they can't block either.

Pulse Tracker: This is a pretty aggressive card for your deck. Also even if they play a 1/2, you can't attack safely into them anymore.

Landbind Ritual: A 5 mana spell that doesnt affect the board and only gains you life is not where you want to be. Rest for the Weary is usually more efficient.

Eliminate the Competition: I'd rather just run Crux of Fate, Wrath of God. (Damnation is also a card but it's not exactly wallet friendly)

Curse of the Forsaken: Good in multiplayer games but in 1v1 it's not ideal.

nobu_the_bard on !Blade to Hire!

2 years ago

Going wide in Boros? Soldier tribal? I'll suggest some cards to cut in your current list. Keep in mind these are suggestions and I don't expect you to accept them without thinking (saying regarding the battleshaper particularly; he's more okay than the others).

These cards are generally too small scale to make a difference. You need to be thinking larger scale than this.

There are some other iffy ones but seems like a good start.

At base, I'd look to increase boardwipes a lot. Should have at least four. A fast Boros deck throws threats at the board fast; it should be able to recover from a boardwipe quickly. If someone is actually faster, you can open with a cheap boardwipe on T3-5 and THEN start playing the real threats, letting everyone's Llanowar Elves and Serra Ascendants bite the dust.

Find yourself a Sun Titan my friend!! (And a Commander's Sphere.)

TheInsanelyMadWizard on The Inexperienced Planeswalkers Club

3 years ago

kipahlord13

Try Soul Warden (exact same thing as Essence Warden), Gideon, Ally of Zendikar (probably the best Gideon card ever) and Conclave Phalanx. Either Mono White or Selesnya should be good. :D

PookandPie on

3 years ago

Angel of Renewal can be swapped for Conclave Phalanx, more than likely. It doesn't have 2 more power or flying, but it comes down at a much lower cost since it has convoke. Pretty cheap, too, so you shouldn't have to worry about breaking the bank on it. Since you do really big multiplayer games, I'd imagine that may be helpful to have 2-3 of him and since he can be 2-3 mana if you have a couple creatures out, getting him on the field is a cinch.

You're probably a little too light on land, even with the artifact mana sources. Dropping the Keyrune to add 2 more lands would probably give you better starting hands and keep you from mulliganing as often.

I think we spoke about it before, but if you're able to get Reveillarks over Timely Hordemate, that would be an awesome inclusion. Reveillark combined with Cadaver Imp would mostly keep you from losing any of your creatures to sweepers, since they each bring the other back. Pulse of Murasa and Morbid Plunder could probably be more copies of Cadaver Imps. Honestly, I'd recommend Eternal Witness, but Greenwarden of Murasa is cheaper, $-wise ($6 for a set of Greenwarden vs $18 for a set of Eternal Witness seems like a no-brainer, just ramp hard to compensate for the Greenwarden's cost). Because they can bring back any card, these guys are great to fetch with Diabolic Tutor during slow games because you can loop your tutor using Eldrazi Displacer, so if you add Ashnod's Altar or something to go infinite, you're set.

Overall this looks like a lot of fun. I'd like to see how annoyed the people you play against get when you're constantly exiling all attackers and not letting anyone do combat damage, lol.

Lifa on

3 years ago

Sorry for posting so much. For sideboard I suggest including Conclave Phalanx against burn its just a ton of life gain for you that is exceptionally easy to cast because of how many creatures you play.

golgarigirl on Knight and Soldier EDH (CARD TRIM HELP NEEDED)

3 years ago

What I would cut: Critters- Auriok Glaivemaster, Gideon's Lawkeeper, Kitesail Apprentice, Knight of Meadowgrain, Knight of the Holy Nimbus, Knight of the White Orchid, Kor Duelist. The thing with soldiers is they build on each other...and these do not. They are too low-impact...even with equip help.

Non-Critters- Chariot of Victory, Fleetfeather Sandals, Ring of Thune, Crusade, Glorious Anthem, Mobilization, Timely Reinforcements, Murder Investigation, Militia's Pride. To me, the anthems at +1/+1 are weak, especially if they affect both sides of the table...but that may be just me. Mobilizatioin/Militia's pride seem slow/clunky, and the equips I removed...I feel like giving those to just one thing wasn't going to cut it with the army you're building.

How do you feel about A LOT of math/dice at your table? Cathars' Crusade is powerful in a token deck, but I often find it's not worth the headache. It's ultimately up to you, though.

Consider:Angel of Renewal, Conclave Phalanx, Congregate, Kalemne's Captain, Victory's Herald, Eldrazi Monument, Sun Titan, Dictate of Heliod, Nykthos, Shrine to Nyx, and any Elspeths/Ajanis you can get ahold of :)Of course, no one says you need to get all these cards right away if you're struggling with adds/cuts. Play the deck, and figure out what you like/dislike from there. Think of the suggestions as upgrades to try once you find something you dislike.

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