|Commander / EDH||Legal|
Printings View all
|Rivals of Ixalan (RIX)||None|
|Welcome Deck 2017 (W17)||Common|
|Magic Origins (ORI)||Common|
|Magic 2015 (M15)||Common|
|Magic 2013 (M13)||Common|
|2010 Core Set (M10)||Common|
Combos Browse all
Destroy target attacking or blocking creature.
Divine Verdict Discussion
1 week ago
I built my wife a boros deck too!!! You can find it here if you'd like to check it out! She wanted mono white, but I feel like it needs a support color.
I've had trouble in the past with it drawing enough cards to stay into the long game. Knollspine Dragon is fun. Chandra, Torch of Defiance fulfils a few rolls, including card advantage. There's also Mind Stone , Hedron Archive , and Commander's Sphere among others that can ramp then sac to draw
I'd maybe take out some of the higher costing cards for more card draw, mana fixers, or aggro. Gleam of Battle is high in cmc and requires some work. Divine Verdict could be a Swords to Plowshares or Path to Exile . Razia, Boros Archangel is really high at 8cmc
Anywho +1 from me! Keep up the good work
5 months ago
6 months ago
Now, I'm about to explain something really weird to you.
Back it the day, you couldn't actually target planeswalkers with things that dealt damage. Instead whenever a player would be dealt damage by a source other than a creature dealing combat damage, that source's controller could choose to redirect it to a planeswalker that player controls instead.
Other than just not being very intuitive, this made for some really weird interactions.
Vexing Devil or Browbeat for example, could be used to kill planeswalkers which definately wasn't what they were intended to do, and if a player had hexproof, their planeswalkers could no longer be damaged by things like Shock , due to technically needing to target the player for that to happen.
So they changed the rules so that Planeswalker had to be targeted like they would be by a removal spell such as Hero's Downfall , opting to errata every old card that used to say "damage to target creature or player" to say any target, so that they would still work the way they were intended.
7 months ago
Here might be some cards that can be helpful:
- Lightning Greaves
- Swiftfoot Boots
- Swords to Plowshares
- Path to Exile
- Dawn of Hope
- Enlightened Tutor
- Return to Dust
- Rebuff the Wicked
- Faith's Reward
- Authority of the Consuls
- Serra Ascendant
- Soul's Attendant
- Lapse of Certainty
- Scout's Warning
- Tragic Arrogance
- Blind Obedience
Cards suggested to cut:
- Ajani's Pridemate
- Anafenza, Kin-Tree Spirit
- Atalya, Samite Master
- Banisher Priest
- Gerrard Capashen
- Martyr of Sands
- Paladin of Atonement
- Sunscorch Regent
- Celestial Convergence
- Celestial Mantle
- Cradle of Vitality
- Nimbus Wings
- Ordeal of Heliod
- Angel's Mercy
- Divine Verdict
- Meditation Puzzle
- Renewed Faith
- Safe Passage
- Planar Cleansing
- Chalice of Life Flip
- Venser's Journal
The reasons the card listed above to cut is one of few reasons either they don't do much, better alternatives, or they don't further your game plan enough to make an impact. By meta I meant, the type of decks you are facing as your meta might be filled with more aggro players than if that's the case you might want to add in a Ghostly Prison for example, or if you are facing a lot of reanimation decks than adding in a Relic of Progenitus or Tormod's Crypt can be fairly helpful. Against control players than you might want to consider a lot Silence/Orim's Chant effects.
Aside from that, some non-budget friendly cards are the obvious Mana Crypt, Mana Vault, Teferi's Protection, or Vedalken Orrery. Winding Canyons can also be helpful to flash out Evra or your Felidar Sovereign to sneak in that win.
Hope that helps!
10 months ago
I am said friend that requested that this be posted. So my personal commentary for this deck:
1) Remove Revitalize - At one point I was also quite fond of cards that gain life, but they don't really help you win so much as they help you not lose. Even if this one draws a card too, it also is a card you need to spend so all it does is replace itself.
2) Remove Oakenform, Knight's Pledge - I tend to avoid Auras that buff creatures quite a lot unless there's certain circumstances. It's entirely too easy for your creature to die and for you to lose an extra card this way. The buff is tempting but it's too big of a draw back in my eyes. Squire's Devotion is a special case since it comes in with an extra creature.
4) Move Plummet to your Sideboard - You already have a not insignificant amount of anti-air options. If the deck is strictly flying creatures, that's when you move in Plummet. From your maybeboard, Naturalize or a different version Forsake the Worldly should also be sideboard material.
5) Inspired Charge - I'm not particularly fond of this card; you seem more interested in going tall than wide in this deck. But try it for now and see how well it works. It makes sense with your Mammoth, so I wouldn't outright cut it yet.
7) Rabid Bite, Take Vengeance, Gideon's Reproach, Divine Verdict - these cards are going to be your removal suite. They should all be main deck for right now, until you can find better options. Rabid Bite will always be prime for you, though.
This is not a bad start for a deck that is a modified Welcome Deck. You'll definitely want some consistency so you'll want more of your best cards and less of your not quite as good cards. As always, practice makes perfect for deck building.
1 year ago
In a gist, less removal, more ramp, creatures and lands.
This is a solid deck. It really has some power in some places. The trick is getting it to be cohesive. Right now there doesn't seem to be a real solid theme or focus which makes the deck unwieldy during play. It wouldn't take much to fix this, though. I think it would be a good idea to focus on getting Athreos out and then playing value creatures and forcing opponents to make the decision on whether or not you get to play those creatures an additional time.
Cards to pull: Removal - You have more than enough in here so you can cut some of the less effective (more restrictive) cards like Divine Verdict, Pillar of Light, Ghostly Possession, Reprisal, Murderous Cut, Arrest, Suppression Bonds, Doom Blade or Armament of Nyx. (I put the cards in order of what I would think is best to pull to worst to pull). I would generally stay away from creature based removal here because you want to increase the number of creatures you have in the deck.
Other - These are cards that kinda just take up a slot. They're generally not bad, but they kinda pull this deck in directions that don't help the deck win like it should. These include Raise Dead, Baneful Omen, Edge of the Divinity, Cutthroat Maneuver, Erebos's Titan, Nighthowler, Pontiff of Blight, and Hopeful Eidolon. I hesitate to put the creatures on here cuz I think it would be best to have more creatures than fewer but these ones are good things to cut if you're looking to make more room.
Cards to add: Generally, I'd try to slot in some more ramp cards like Sol Ring, Orazca Relic, Orzhov Signet, Commander's Sphere, Solemn Simulacrum and the like. Also you could do with more card draw. For instance Dusk Legion Zealot, Ambition's Cost, Read the Bones, Hedron Archive, etc. And then put in some more quality creatures. Maybe they should have etb or death effects like Merciless Executioner, Fleshbag Marauder, Demon of Dark Schemes, Elenda, the Dusk Rose, Blood Artist, and more. Or maybe they're just solid creatures like Bontu the Glorified, Cataclysmic Gearhulk, Crested Sunmare, Urgoros, the Empty One, or Vona, Butcher of Magan. Maybe even a couple more board clearers like Crux of Fate, Bontu's Last Reckoning, Fumigate, or Hour of Revelation
Essentially, this deck has the structure to be real strong. It just needs some focus and a few upgrades to really get where it wants to go. Hope this helps.
1 year ago
+3xAdventurous Impulse (3x$0.25), +2xLlanowar Elves (2x$0.25), +2xMemorial to Unity (2x$0.25), +3xLongtusk Cub (3x$0.25), +3xPride Sovereign(3x$0.99), +4xCompulsory Rest(4x$0.25), +1xRegal Caracal ($1.49), +1xForest, +2xProwling Serpopard(from sideboard)(+21) =$7.97 (US$ from cardkingdom. Maybe not the regal and a sovereign if buying locally)
-4 scrounging bandar, -4 pouncing cheetah, -4 call to unity, -2 durable handycraft, -4 abascade, divine verdict, oath of ajani, growing rites of itlamoc (-21)
So with Dominaria getting released in less than a week cards I'd consider are Adventurous Impulse, Llanowar Elves and maybe even a couple Memorial to Unity. Elves lets you play your spells a turn early and the others make it a lot harder to get screwed on mana while letting you dig for your tribal bombs.
I'm assuming you don't have more Longtusk Cubs because with Ixalan, when you say you last updated the deck, being when energy was the entire meta they might have been a little pricy. They are a penny a piece now so I'd suggest picking up a couple over Pouncing Cheetah or Scrounging Bandar.
Also I'd run more lands. At least 23.
Durable Handicraft, Call for Unity and Oath of Ajani arn't viable in standard atm. You're sacrificing tempo to force through damage late game. Most well tuned control or mid-range decks could easy stabilize before you start to do anything really aggressive, aggro will keep those cards dead in your hand and combo will have you dead on turn 4. Not to mention that anything leaning on removal only needs to one for one your creatures and render your random do nothing enchantments useless without even having to directly answer them. Your best strategy with this type of deck is to either bite hard and not let go or play cards like Vanquisher's Banner or Lifecrafter's Bestiary and draw so many cards your opponent runs out of removal.
1 year ago
There are a couple of things that i would suggest, however i do not know how "simple" they would be to use for a beginner so if you feel like testing them out but dont fully understand it feel free to ask.
First thing i would suggest is possibly going with Aetherflux Reservoir and Paradoxical Outcome. These cards together with all of your artifacts you have can do amazing and you would be surprised how easily you can get up to that 50 life. This can then be used as an alternate win condition.
another would be to use the Puzzleknots. Since you are using Prophetic Prism and the Cultivator's Caravan, you can have access to any color of mana. with this, you can use the Metalspinner's Puzzleknot for extra card draw. you can also do the same thing with the Implements. Implement of Improvement is a cheap card that give you some life gain and also card draw while Implement of Examination costs a little bit more but also give more card draw instead of life.
i hope these suggestions are at the least a little helpful
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