|Commander / EDH||Legal|
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|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|Planar Chaos (PLC)||Common|
Combos Browse all
Creature — Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
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Essence Warden Discussion
10 hours ago
Ok, since it's closer to modern, I'll suggest only cards that could fit that format
But, first of all, why don't you reduce your deck up to 60 cards?
Now, since your goal is to get big creatures on the battlefield, why don't you add things like Ghalta, Primal Hunger, Steel Leaf Champion, Rhonas the Indomitable, Thragtusk, Acidic Slime, Craterhoof Behemoth, Gigantosaurus, Primeval Titan, Worldspine Wurm, Thrun, the Last Troll?
I've also seen that you have some creatures that require 2/3 specifical mana, so why not some Nykthos, Shrine to Nyx instead of the Urza's Lands?
Cards I personally don't like from this deck:
Garruk's Packleader, already said
Last thing: since you already have big creatures in your deck, what's the purpose of instant and sorceries that just make them bigger? I'd personally add usefull instants like Vines of Vastwood or Blossoming Defense
3 days ago
Try Aura Shards for cleaning table with your tokens.
And for your token production? Oketra´s Monument. If you have too much tokens, try Throne of the God-Pharaoh.
5 days ago
I'm just going to toss these out here ("?" means I'm not so sure):
Adventuring Gear ...swing!
Imprison ...reusable control.
Multani's Presence ...hate blue? draw?
Permeating Mass ...my favorite chump!
Shaper's Sanctuary ...draw?
Thrull Parasite ...extort?
Utopia Sprawl ...ramp.
Altar of the Brood ...landfall?
Bloodchief Ascension ...lifegain/wincon.
Curse of Vengeance ...fun?
2 weeks ago
Disciple of Bolas, Noxious Gearhulk, and Thragtusk are probably your best bets for etb life gain, after Gary of course. I assume your looking to supplement him, not replace him. Courser of Kruphix and Essence Warden are nice repeatable sources of life
3 weeks ago
Hi there! Ghave is one of my favorite Commanders, being my second deck in Commander six years ago, and I've loved it ever since. For perspective's sake, here's my Ghave deck for reference: Ghave: Baby Makin' and Alimony
So what I'm immediately noticing is that you're not running cards like Ashnod's Altar, Phyrexian Altar, and Earthcraft, which leads me to believe you do not want to be an infinite combo deck, but instead a fair Ghave token deck. This is good, and I have a bunch of suggestions for that.
Juniper Order Ranger is one of the best counters sources you're not running. Paying 1 to get a token = 2 counters placed on creatures you control, which is quite good. He's literally better than Enduring Scalelord in this deck, for example, as he lets you pump out additional tokens without requiring a third card to use as a source of counters, or requiring additional mana to use to put counters on something to trigger Scalelord.
In similar vein as the above, Ivy Lane Denizen is great too. She doesn't produce an extra counter unlike JOR, but she does continue to let you pay 1 mana to obtain 1 token, which is absurdly efficient.
To go along with the above, you run so many creatures and will be able to produce so many tokens you should look into running Cryptolith Rite, Growing Rites of Itlimoc Flip, etc.. These cards are quite strong because if you control Ghave and any source of counters- from Cathars' Crusade to Ivy Lane Denizen, or even Bloodspore Thrinax with just 1 counter on him, they let you produce tokens additively. For example: 5 mana becomes 5 tokens, but then the next turn you will have 10 mana, which lets you generate 10 more. Then you have 20 mana, so you make 20 more. You should now control enough power in tokens on field to kill any player who doesn't have blockers, but you can make 40 tokens just with Cryptolith Rite or Growing Rites of Itlimoc flipped. They're great cards in this kind of deck and I highly recommending trading for a copy of each.
The largest weakness of fair token decks is sweepers, so running things like Eldrazi Monument and Heroic Intervention are quite important. They're a little more expensive than most other cards I've recommended so far but I do strongly suggest you get copies of each because it shores up one of your largest weaknesses (plus flying, more damage, and indestructible is super powerful in a token deck).
Cards I recommend removing:
Ajani and Congregate. I don't like cards whose largest purpose is just to gain you life if they cost more than 1 mana. Soul Warden, Soul's Attendant and Essence Warden will gain you more life than these spells ever could, notwithstanding Zulaport Cutthroat is a great way to hold the table hostage because, if you generate enough tokens, people can't cast Wrath of God spells without killing themselves. Ajani isn't as bad about the 'only life gain' thing like Congregate, but Congregate needs to go. It doesn't impact the board state and doesn't help you win- winning with a life total of 20 versus 100 doesn't matter because you still won.
I am not big on High Sentinels of Arashin, at least not over something like Ivy Lane Denizen who helps you make more tokens rather than is just one big, nonevasive creature.
Siege Rhino is super meh in a 40 life format, sad to say. He was strong in Modern because 3 life was more than 1/7th of the opposing life total, and then he could attack to bring an opponent down to 1/3rd, but in Commander his trigger is less than 1/13th of the opponent's life totals on the trigger, and even if he attacks and gets through that's still a little more than a sixth of their life total- but you still have at least 74 life to chew through of two more opponents as well (you go from having to deplete 20 life to needing to deplete 120 life, is what I'm saying, and that's why Rhino isn't great in this format). You also don't have any way to abuse his trigger to repeatedly gain life or deal life loss, so I think you'd be fine with cutting it for something that could help you make more tokens or would impact your opponents negatively should they board wipe (Zulaport Cutthroat).
Anyway, hope these recommendations help. Good luck and have fun!
1 month ago
I really reccomend focussing in on your gameplan. Being both aggro and midrange is being midrange- If you aren't pushing for the finish with burn turns 4/5 with no board state, its best to plan and play like you are midrange.
Take a look at more 1 drops to hit with the bloodrush effects. Having a 1 drop with an upside that wants to get hit by pump spells/have creatures in the graveyard will do a lot. As its stands you're almost sharing a curve with living end cascade, which will be awkward to play. Essence Warden and some 'graveyard matters' to get upside from bloodrush might work- Gnarlwood Dryad is likely your best bet backed by something like Permeating Mass- just trying to make it feel bad to block and hitting hard when they don't.
Things like Burning-Tree Emissary need you to be casting spells with the mana they make to create tempo- remember that it can't be stored to cast bloodrush unless you are flashing it in in combat.
1 month ago
Wow, your list is pretty much beat-for-beat how I would like to run a Trostani deck! So as far as adds go, there aren't any that immediately come to mind aside from maybe Test of Endurance, Oracle of Mul Daya, Swiftfoot Boots, and Lightning Greaves. Especially the last two since you have so many cards that require attacking (Myraid cards, Wingmate Roc, Giant Adephage, Wayfaring Temple, Sun Titan) and cards that require tapping to activate (Trostani, Rhys & Oviya). Not to mention you don't want a massive token just sitting around without protection; swing with it right away AND give it hexproof/shroud!
Cuts, on the other hand, I have a couple of suggestions for. Since your deck (and Trostani decks in general) are much better at going tall than going wide, I'd probably recommend cutting some of the "go-wide" cards. Essence Warden, Soul Warden, and Soul's Attendant are good low drops and good at gaining life but aside from cards like Storm Herd I don't see us gaining a lot of life in this deck from these cards. If they're mostly in here because of the low mana cost I'd recommend the cheap mana dorks like Birds of Paradise, Elvish Mystic and Llanowar Elves instead to help you reach your big cards quicker.
Voracious Wurm seems kind of "win-more" since you need to have gained a considerable amount of life (probably from playing a big token already) before you want to play it. However it is only 2 mana so it probably wouldn't hurt to keep it in.
Celestial Convergence has always been removed before the last counter is taken off in every game I've played.
Cradle of Vitality is kind of like Voracious Wurm in regards to how you're only getting value from the card if you've already played something big. Could be worth it, but if you have a 10/10 on the board, would a 20/20 help you that much more?
Wingmate Roc doesn't seem like it's impactful enough for the mana cost.
Hopefully some of these help! In short I think since your curve is pretty high you should work on either reducing some of the higher CMC cards (but a lot of those are your win conditions or good token generators, so maybe not) or increasing the amounts of ramp in the deck. Good luck! Digging it so far.
1 month ago
Expanding on whatLord_Olga mentioned there are more cards that could give you access to elf tokens to accelerate the win con.
Yeva, Nature's Herald | Prowess of the Fair | Jarad, Golgari Lich Lord | Nath of the Gilt-Leaf | Thornbow Archer
Joiner Adept | Essence Warden | Dwynen, Gilt-Leaf Daen | Elves of Deep Shadow | Gnarlroot Trapper