Essence Warden

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Common
Commander 2014 (C14) Common
Duel Decks: Ajani vs. Nicol Bolas (DDH) Common
Planar Chaos (PLC) Common

Combos Browse all

Essence Warden

Creature — Elf Shaman

Whenever another creature enters the battlefield, you gain 1 life.

Price & Acquistion Set Price Alerts

CM1

C14

DDH

Ebay

Essence Warden Discussion

Darth_Savage on Darkwood Elves

1 day ago

The issue with Hunting Triad is that it costs 4 mana, this is a lot in a modern deck, you would be much better having another 1 drop than Hunting Triad, something like: Joraga Warcaller , Narnam Renegade or Essence Warden .

That aside as a new player on a budget I'd recommend you buy better lands before something like Bramblewood Paragon, Woodland Cemetery , Blooming Marsh even Llanowar Wastes can be used in other decks, a lot of your elves can't. The tempo difference of land that doesn't come into play tapped in an aggro deck is significant. Lands are the resource that let everything else in the deck work, they might seem boring but they make a real difference.

Icbrgr on Pod is back?

2 weeks ago

"Elf Ooze Wizard".... Nice :p

yeah with Intruder Alarm and Essence Warden your way through Protean Hulk with Wheel of Sun and Moon you can get infinite life?

Curthos on Muldrotha feedback?

1 month ago

Thanks for the quick reply’s guys!

@DutchSnake Essence Warden might be not so usefull in the end indeed, especialy if I’m going to include a Gray Merchant of Asphodel.

@DutchSnake I love toolbox decks and I really like the reanimate theme, but I always have this problem of wanting to do to much in one deck. I'll take another good look on tappedOut aswell for this.

@Nrdman Consuming Aberration was in there for some kind of mill theme together with Geth, Lord of the Vault and Mesmeric Orb, while also being a big sacrifice dude for Jarad, Golgari Lich Lord. But coming to think of it I might be wanting to get to much stuff cramped in here..? Deadeye Navigator sounds like it should be an auto include, never thought of it that you could blink Muldrotha herself. The Acidic Slime and sac outlet I’ll have to take a good look what kind of way I should be heading with this deck.

kamarupa on spamming those tokens

2 months ago

Weirding Wood sort of fits the bill. Mentor of the Meek might be decent, too, though without a robust mana base, it will be less useful and than Harmonize IMHO. Utopia Sprawl is nice, but only when you're sure to have a Forest in play to enchant with it. So here, Fertile Ground is going to be a more reliable/better ramp. I'm suggesting ramp spells because you have a lot of spells over 4CMC and only a few at 1CMC. If you don't want to take up space in your deck for ramp spells, I suggest you consider swapping out some of the 4cmc spells for 1cmc spells. A few such spells that could fit off the top of my head: Doomed Traveler, Soul Warden/Soul's Attendant/Essence Warden.

kamarupa on Token Up

2 months ago

I think you're trying to do too much and that's slowing the deck down and making it inconsistent. For example, you have 4xEssence Warden and 4xLlanowar Elves - neither is enough to consistently appear in your hand or even each game. In the Soul Sisters archetype, decks run a total of 8x Life-gain creatures, which makes it consistent to see at least one or two in almost every game. In my decks, I consider 6x of any effect the minimum to see that effect occur once a game. In reading your description, I read you saying, "put some of [this creature], some of [that creature], and some of [this other creature] into play, and then do a bunch of other stuff with that stuff. In writing, the plan makes complete sense, but in practice, you'll find you can't have that many cards in your hand, and you only get 1 new card a turn. That means instead of "some," realistically, the best you can hope for is "one." And the odds of you getting 1xEssence Warden, 1xLlanowar Elves and 1xGifted Aetherborn in your opening hand just isn't very high. You'd be lucky to get just 1x of any one of those in your opening hand. Since Modern is a fairly fast format, you want to be hitting a hard-to-stop wincon by T5-T7 consistently. I play tested this deck here about 5 times or so and never got a single one of those spells by T8. Yikes! So my advice to you is to think about what you really want to do and focus on just doing that one thing - IE, Ramp into big creatures - cut tokens and lifegain and add 4xArbor Elf and 4xUtopia Sprawl, or Lifegain - cut ramp and tokens and focus on low CMC lifegain spells like Soul Warden and Chalice of Life  Flip, or Tokens - cut lifegain and ramp and focus on low CMC token spells like Doomed Traveler and Raise the Alarm. I realize some of those above examples don't fit your color theme - I'm just trying to give examples off the top of my head of cards that fit the theme and have a low CMC. Of course, there are ways of bringing in other, useful elements - ramp, lifegain, and tokens are all useful - but only when they have strong synergy with the rest of the deck. For example, if you're running 8x 1CMC life-dorks, say 4xSoul Warden and 4xEssence Warden, then getting double triggers by casting Raise the Alarm makes that good synergy. But if you don't get a Warden down because you're not running enough, then you're left with two stand alone tokens that aren't going to get you very far. I'd like to give you more specific advice about what cards to swap in/out, but right now I'm not really sure what you want to do. The best I can say is to pick one or two of the bigger wincon creatures you really like and cut everything else that's more than 3CMC. Then use that space to add in duplicates, draw-card, scry effects, or tutors to make the utility pieces like Essence Warden or Llanowar Elves hit consistently. You can do searches on Wizards of the Coast site or TCGplayer.com for cards with specific words like "token" or add {g} to your mana pool, etc, and cap the search to creatures under 2 CMC. Or you can look at other decks here that incorporate an effect you're going for to find other spells that fit your theme.

Lythia on Kruphix Tron

2 months ago

Hey, I love the deck! I think Wonder and Brawn are great additions but finding room is always hard I know XD Maybe try cutting Essence Warden? I've always found life gain, though fun, isn't as worth it in my tuned EDH decks. As for a second cut.....perhaps Ghalta, Primal Hunger for Brawn?

Cereal_Killer on From Nothing to Everything

3 months ago

Ok, since it's closer to modern, I'll suggest only cards that could fit that format

But, first of all, why don't you reduce your deck up to 60 cards?

Now, since your goal is to get big creatures on the battlefield, why don't you add things like Ghalta, Primal Hunger, Steel Leaf Champion, Rhonas the Indomitable, Thragtusk, Acidic Slime, Craterhoof Behemoth, Gigantosaurus, Primeval Titan, Worldspine Wurm, Thrun, the Last Troll?

I've also seen that you have some creatures that require 2/3 specifical mana, so why not some Nykthos, Shrine to Nyx instead of the Urza's Lands?

Another suggestion could be Utopia Sprawl instead of Market Festival

If you want to draw cards when a creature enters, instead of Zendikar Resurgent and Garruk's Packleader, add Beast Whisperer. It's cheaper

Cards I personally don't like from this deck:

Last thing: since you already have big creatures in your deck, what's the purpose of instant and sorceries that just make them bigger? I'd personally add usefull instants like Vines of Vastwood or Blossoming Defense

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