Creature — Elf Shaman
Whenever another creature enters the battlefield, you gain 1 life.
|Want (3)||GeorgeMirza , bi9jed , iggyboy456|
Printings View all
|Mystery Booster (MYS1)||Common|
|Commander Anthology (CM1)||Common|
|Commander 2014 (C14)||Common|
|Duel Decks: Ajani vs. Nicol Bolas (DDH)||Common|
|Planar Chaos (PLC)||Common|
Combos Browse all
- Elvish Promenade + Essence Warden
- Essence Warden + Korozda Guildmage + Wall of Blood
- Aluren + Essence Warden
- Bitterblossom + Essence Warden
|Commander / EDH||Legal|
Essence Warden occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
Essence Warden Discussion
4 weeks ago
Animar with 4 counters on him makes Ancestral Statue free to cast. Each time you cast Ancestral Statue Animar gets another counter and you return a nonland permanent you control to it's owner's hand, use that ability to return Ancetral Statue back to your hand. You can keep casting and bouncing Ancestral Statue as many times as you want to put as many +1/+1 counters on Animar as you want.
When you have a number of +1/+1 counters on Animar equal to at least twice the total life of your opponents then you cast Walking Ballista with X being half the number of counters on Animar. It enters with enough +1/+1 counters on it for you to keep using its third ability until everyone else is dead.
This combo fits in the Damage, P/T and ETB sections. It can also go in the Infinite Life section if you replace Walking Ballista with Essence Warden.
1 month ago
1 month ago
Cut 4x Essence Warden
1 month ago
I would consider cutting Krenko, Mob Boss because it's a bit slow outside of dedicated goblins, Also Soul of Zendikar because it is also slow. I personally don't really like Oviya Pashiri, Sage Lifecrafter either. And while Essence Warden, Soul Warden, and Soul's Attendant are all good cards I think having all 3 is a bit much. I would consider cutting one.
2 months ago
Hey, saw your post on reddit and couldn't help but check it out. I love me some elfball, so here's what I've got for you. Everything is of course my opinion and to be taken with ample helpings of salt. Hope it helps!
Lands: Mosswort Bridge is a trap, though I haven't tried it in elves yet. Reliquary Tower is a trap, when you fire off in an elfball deck you can usually cast what you draw. I'm okay with your tapped cycling lands bc they cycle, so that's fine, and Oran-Rief, the Vastwood is sneaky good. It's the only tapland I tend to run. Your best land by far is Nykthos, Shrine to Nyx and the best way to get it is Crop Rotation. When you already have it, you'll want to use it for an instant-speed Wasteland/Strip Mine or Wirewood Lodge. I don't usually run Ancient Tomb in elves but there's nothing saying you can't, and it helps when you have plenty of things with generic costs, as you do, along with some lifegain.
Potential Cuts and Swaps: Harmonize out, Growing Rites of Itlimoc Flip in: Harmonize is a classic, but Growing Rites never disappoints. Even if it whiffs, you probably have a gaea's cradle at end of turn.
Overwhelming Stampede out, Finale of Devastation in: You already have the Ibex, and the Finale is far more versatile than the Stampede can ever be. Can grab all sorts of things instead of being a single pump and dump. Considering it could double Marwyn's mana output for a turn could earn its keep, though.
Wellwisher out, Essence Warden in: Incidental lifegain, if you want to use it, might be more reliable than being able to tap the Wellwisher for its effect reliably. Also, the Warden triggers on all creatures, including opponents.
Desert of the Indomitable out, Veil of Summer in: This card is just too good. Also, 33 lands is too many (I know, but you'd be surprised!) and this one ETB taps AND cycles for 2 mana instead of 1, so I'd cut it.
Doubling Season out, Asceticism in: I'm not sold on Doubling Season here, honestly, as Hardened Scales could serve the same purpose in most cases regarding the way this deck puts +1/+1 counters on things one at a time (mostly). If you REALLY want to lean in on the token doubling from Lys Alana Huntmaster, Elvish Promenade, and Imperious Perfect then it might could stay.
Genesis Wave out, Kindred Summons in: This counts tokens...it is ridiculous and casting it when you only have 3 or 4 elves out still feels great, whereas if you flip Praetor's Counsel with a nasty Genesis Wave you're a sad panda.
Dwynen's Elite needs a home here, its 2 mana for 2 counters on Marwyn, among other benefits. Not sure on what to pull out, but I've never been a big fan of Dwynen, Gilt-Leaf Daen herself, really. You don't want to stack too deep on lord effects when its so easy to tutor them out or draw them for an explosive growth instead.
The last thing I will note, is that any non-Elf REALLY needs to earn its keep. Each and every elf in your list makes it stronger, be it with more mana, more tokens, more counters, all of those things.
The reddit thread has some great recommendations on cards to check out as well, so you've got a lot to sift through. Good base though!
Rhys Up is my current GB list, there might be some ideas for you in the main and maybe boards. The deck is mostly green but plays my favorite black stuff, and most of the cost difference between these two lists lies in the manabase.
3 months ago
Soul's Attendant = Archangel Soul Warden = Bulwark Giant Divine Visitation = Conifer Strider Imperious Perfect = Healer's Hawk Trostani, Selesnya's Voice = Nyxborn Colossus Elvish Archdruid = Seraph of the Suns Secure the Wastes = Skyspear Cavalry Beast Within = Abundant Growth Skullclamp = Khalni Heart Expedition Ajani's Pridemate = Meditation Puzzle Essence Warden = Feed the Clan
4 months ago
Champion of Lambholt has been an ace for me. A lot of times making Grismold unblockable for instant commander damage KOs.
Also don't overlook the usefulness of a little lifegain. Essence Warden can gain you a good chunk of buffer life if she sticks around for even 2 turns.
4 months ago
For a token deck, you don't make very many tokens.
The very best token producer in Pauper is Sprout Swarm. This card is often a win condition in even non-token decks because of how powerful it is. I cannot recommend this card enough.
Battle Screech makes many tokens for very little effort. Fliers are a great bonus, too. This is another one of the best token producers out there.
In terms of card advantage and having a sticky board, Cenn's Enlistment is extremely powerful. It can turn all your late game lands into 1/1s to reinforce your board.
Other decent token producers are Icatian Crier, Maul Splicer (good top-end), Miming Slime (good with pump effects), Penumbra Spider, Raise the Alarm, Scatter the Seeds, Selesnya Evangel, Slime Molding (good with populate), Sporemound, Triplicate Spirits, Wake the Reflections and Walker of the Grove. There are few other good ones, but these see more play.
Ivy Lane Denizen is a great choice for you. Most of the tokens you'll make will be green, which will in turn grow whatever creature you want (or it basically turns all your 1/1s into 2/2s, which is huge).
Rampant Growth could easily be Sakura-Tribe Elder, which is basically the same card but with a 1/1 body for free that you can attack and block with.
I understand you want to maybe cycle them, but Safe Passage can be a big blowout in your favour.
In terms of cuts, I would think about cutting a lot of the non-token stuff. The cards that tap down creatures seem like a good place to start, since ideally you are going wider than your opponent anyways. Ardenvale Tactician and Expose Evil are easy cuts. Next, some of the more vanilla creatures that would be better served as more token producers, like Aven Skirmisher, Healer's Hawk, Faerie Guidemother, Pilgrim's Eye (you don't need this when playing Green), Sedge Scorpion and Voracious Typhon. Then, in your enchantments Bonds of Faith and Squire's Devotion seem like weaker options. For protection spells, you could be doing much better than Flicker of Fate.
I hope some of this helps you!