Zacama, Primal Calamity

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Leviathan Legal
Legacy Legal
Arena [BETA] Legal
Brawl Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Rivals of Ixalan (RIX) Mythic Rare

Combos Browse all

Zacama, Primal Calamity

Legendary Creature — Dinosaur

Vigilance, reach, trample

When Zacama, Primal Calamity enters the battlefield, if you cast it, untap all lands you control.

2R: Zacama Deals 3 Damage to target creature.

2G: Destroy target artifact or enchantment.

2W: You gain 3 life.

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Zacama, Primal Calamity Discussion

the__odysseus on Gishath | Into The Jaws Of The Beast

17 hours ago

I do. It's pretty strong, and usually people won't swing you for fear of the swingback. They might have 8 1/1's, but you can politic and tell them you'll swing back with your 6/6's and 7/7's. It combos nicely with Zacama, Primal Calamity too.

QuietMyth on Competitive Aurelia Com(bat/bo)

1 week ago

This list appears to be just a teensy bit out of date, perhaps by 1 or 2 cards, because I know when I took apart the deck to build Zacama, Primal Calamity instead, the list did not include Valorous Stance . Felidar Guardian is a good idea though, hadn't really considered it. Thanks!

Mj3913 on Werewolves

3 weeks ago

Marath, Will of the Wild and Zacama, Primal Calamity act as a mana sink so you can still do things and not cast spells.

Bruse Tarl, Boorish Herder & Sidar Kondo of Jamuraa offer some evasion and extra oomph. You could also look into a different partner combination to add a forth color... then your land base gets more expensive though.

Flooremoji on Silver Bullets

4 weeks ago

Maybe a creature that can blink itself for control? And maybe Zacama, Primal Calamity?

LordBlackblade on Need An Answer To My ...

2 months ago

One thing we can look at exploiting is Zacama, Primal Calamity's high CMC. Unless your opponent is somehow cheating him out, they've got to have nine mana. You can go two ways with that, land destruction (not my forte) or cheap removal.

With Black in both of your existing decks, a few cheap removal cards could quickly make Zacama much too expensive for repeated castings e.g. Go for the Throat. A couple more interesting Black options are Deathgrip for some serious Green hate and the always unexpected Withering Boon.

In Mairsil, Blue gives you access to the best answer of all: counterspells. While the argument is overused that counters are the answer to everything, I think this is a case where they are a very good option to consider.

I'm also going to second SynergyBuild's suggestion of Darksteel Mutation. I run a couple decks that are highly commander focused and this card absolutely hoses them one it sticks.

DrukenReaps on Need An Answer To My ...

2 months ago

So a friend of mine has built Zacama, Primal Calamity and while all my decks can win against him he is winning too much for my liking. My decks cannot consistently answer his ability to cast his commander and wipe away most of my permanents every game. It is ridiculous how much mana he can get...

Anyways some of my initial thoughts are to build around one of the following: Bontu the Glorified, Lazav, Dimir Mastermind, Teysa, Envoy of Ghosts, or Rhonas the Indomitable.

All of these are untouchable by zacama in some way. There are other options and some of those are really strong decks that would pound zacama most games but I am not looking to one up my friend. I just want something that I have consistent access to so that I'm still in the game when Zacama comes out to play.

HubHikari on Lyra's Naya Monsters

2 months ago

I like Zacama, Primal Calamity but I think the overall mana cost of the card is too high for a Standard deck that isn't dedicated to ramp.

Zmeiritorukuno126 on Lyra's Naya Monsters

2 months ago

If you are playing R/W/G deck maybe you should consider Zacama, Primal Calamity as a finisher with Carnage Tyrant in grindy matches. Especially good with your land enchantments. And i dont see Thrashing Brontodon as a main deck card, though you know better about your club meta.

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