|Commander / EDH||Legal|
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|Duel Decks: Elspeth vs Kiora (DDO)||Rare|
|Magic 2013 (M13)||Rare|
|2010 Core Set (M10)||Rare|
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Captain of the Watch
Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
Other Soldier creatures you control get +1/+1 and have vigilance.
When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.
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Captain of the Watch Discussion
2 days ago
If your looking for more token generation. I would look at dropping the enchantment sub theme especially since you are only running 9 enchantments and look at more soldier tribal. Captain of the Watch,Precinct Captain,Militia's Pride, and Anointed Procession would all be good adds for you.
2 days ago
Erie Interlude doesn't seem that great in a token deck since blinking permanently removes them.
FYI Alesha cannot be in you deck because she is technically a Mardu creature. Because of the activation cost , she is actually a creature. This is not to be confused with something like Blind Obedience who's cost to extort is actually reminder text and not an actual activation or triggered cost, meaning it can be played in non black decks. Hope this was not too confusing. Happy Brewing!
6 days ago
I'd say add these to make the deck more aggressive
Wing Shards>Celestial Flare
Honor of the Pure>Crusade
Drop the Enchantment package, I don't think you are running enough enchantments for them to be significant enough
Academy Rector, Citadel Siege, Greater Auramancy, Rest in Peace, Aegis of the Gods
My suggestion would be to drop these as well
World Queller, Wingmate Roc, Valor, Transcendent Master, Serene Master, Sentinel of the Eternal Watch, Hundred Handed One, Divine Verdict, Stir the Pride, Serra Avatar, Stoneforge Mystic (you don't need her to still make the swords good), Student of Warfare, Shattered Angel, Kongming, Wall of Reverence, Dictate, Staff of Nin, Retaliate, Mirran Crusader, and Retreat.
That should help trim about 20 cards you shouldn't need and add in some more aggressive ones
6 days ago
Excellent start. A lot of the enchantments you have are excellent for a go wide kind of strategy. You should look into more mass token producing cards to facilitate that.
Dont worry about what tokens they are just make a shit load. Then play other shit that is good because of that.
1 week ago
Saw your decklist on the EDH discord, figured I'd drop in with some suggestions.
The first one is regarding your commander. I think Iroas may be better off as part of the 99 as support for Aurelia, the Warleader. Giving your creatures menace and protecting them from battle damage is nice, but it's somewhat tricky to have a focused win condition built around that. Aurelia, on the other hand, gives you access being able to untap your creatures an extra time each turn, which can lead to many neat interactions. Repeating cards like Sun Titan, Tajic, Blade of the Legion, and Hanweir Garrison nets you massive value, not to mention the fun times with Combat Celebrant! Iroas is important support in that deck, as your opponents will heavily struggle with two bouts of menacing creatures thrown over their way.
With that in mind, I'll take time to cover some card choices that I don't think are pulling their weight in your deck. These comments will be guided by working around Aurelia, whom I strongly feel is a better fit for what your deck is trying to accomplish.
Basandra, Battle Seraph: I absolutely adore the artwork on this card, but the effect is underwhelming. On hand, it's nice to lock down your opponents' spells during combat, but that means you can't play your own either! It's a double-edged sword you have to be careful of. If you're interested in the force to attack function she offers, consider goad cards like Grenzo, Havoc Raiser or Disrupt Decorum . They provide defense for you while forcing your opponents to go after each other, AND Grenzo's abilities work wonderfully with Aurelia.
Boros Elite as a 1-drop is rather overwhelming. In limited, a 1-drop 3/3 is pretty nice, but given how vanilla it is otherwise, I can't say it warrants a spot over something with more versatility.
Bruse Tarl, Boorish Herder: I believe there are better ways of enabling Double Strike. You already have one of them in your deck, Duelist's Heritage, but instead I'd run True Conviction. Higher CMC, but it applies to all of your creatures instead of just one at a time!
Firemane Angel's massive CMC gives me cause for concern. The lifegain is minimal, and for 6 mana we can be doing a lot more (see True Conviction!)
Honored Crop-Captain is a tad on the weaker side when it comes to pumping. Getting more utility through cards like Spear of Heliod or Marshal's Anthem may be worth looking in to. While harder to cast, Captain of the Watch generates multiple bodies and gives your Soldiers (which you should be running quite a few!) a nice boost to boot.
Speaking of Soldiers, most of the ones you'll be running will be humans. Angel of Glory's Rise is an angel that gives you back your humans (likely to be soldiers), and can hose many black decks. Put this card on your radar if your local meta has zombies!
Iroas's Champion is another card thats a little on the weak side. Double strike is nice, but without consistent pumps it's not going to be a game-winner for you.
Jareth, Leonine Titan is a bit too defensive for my liking, especially when this deck very much wants to be on the offensive. Given the step casting cost, we may be better with either something cheaper, or a card more powerful for 6 mana, like Sun Titan.
Kalemne, Disciple of Iroas is MUCH better as a commander than as part of the 99. Given your lack of current recursion, I can't see this card surviving long enough to make use of its experience counters. That, and you currently only have 4 creatures with 5 or more power!
Nyx-Fleece Ram is far too defensive for this kind of deck. If you're going to go for a defender, Wall of Omens at least nets you some card draw. In multiplayer, that kind of life gain isn't going to make a massive difference, so I believe you'd be better off trying to dig for more resources.
Razia, Boros Archangel is another card I love, but Aurelia truly leads the guild so much better than she does. Preventing damage is totally against what this deck is trying to do. If you're going for keyword soup, either Akroma would be a better fit (loss of Haste is annoying, however).
Thundersong Trumpeter has a good effect, but we can do better. You're already running Master Warcraft lets us pick and choose blockers, but we have Odric, Master Tactician that follows closely behind and would love to be in your 99.
Wojek Halberdiers is another card that only boosts itself... we want to share the love! Odric, Lunarch Marshal spreads around keywords like mono after high school prom. Just one instance is all you need for everyone else to get better all around!
Your mana base is mostly fine, but I'm not a huge fan of ETB tapped lands. You're getting pretty good utility out of yours, but look into getting Battlefield Forge as a cheap upgrade.
Swords to Plowshares is an immediate upgrade to Devouring Light, Reprisal, or Angelic Edict. It's seen recent reprints, so it should be too bad to get ahold of, plus it's great in any deck that runs White! For artifact/enchantment hate, a simple Disenchant or Forsake the Worldly is all you need.
If you like Deflecting Palm, you'll LOVE Comeuppance. I run it in every single White deck of mine, and it can totally steal games out of nowhere for you!
If you are looking for card draw, Reforge the Soul is nice, but there are a few more options to consider. Mentor of the Meek works well with the 1/1 soldiers you'll be creating. Skullclamp is another classic option for turning weenies into cards.
Another instant to consider is Aurelia's Fury. It's great for controlling your opponents during your turn, or shutting down combos out of nowhere.
Finally, I'd like to suggest some generally good cards that can give you more solid win-conditions, or otherwise provide great synergy.
If you end up going with Aurelia as the focus, Felhide Spiritbinder gives you as many combat phases as you have mana to feed into it.
Assemble the Legion is one of the most Boros cards out there, and even with your strong Angel focus, a slow and steady wall of attackers and get out of hand for your opponents. Martial Coup also gives you a bunch of soldiers, while also serving as a Board Wipe if necessary!
I know I gave a lot of suggestions, but I do hope this helped a bit. I'd love to hear your thoughts on Iroas vs. Aurelia for the commander of your deck!
1 month ago
-Reduced all Legendaries to 1 per card.
-3 Plains replaced for Windbrisk Heights.
-Precinct Captain upped to 4 from 2.
-Added Paragon of New Dawns x2.
1 month ago
If you want my opinion.... you should probably break these up and have the start to one green saproling and one white solder deck.
If you are just looking for budget draw then I'd go Hunter's Insight.
1 month ago
What do you mean by a fast wincon?So the most obvious one to me is Strionic Resonator which combos with Brago and 2 non-land mana sources for infinite ETBs. This will usually get you infinite tokens which you can win with the next turn of no-one can stop you. Or you play a Time Warp to go effectively give them haste and win. This combo can let you draw your whole deck so finding the extra turn isn't too hard.
But if you're not looking to combo Myr Battlesphere can close out a game fairly fast.
Things like Elesh Norn, Grand Cenobite can help to put your token army over the edge if you want to invest more in that direction.Another great card along this line is Mirror Entity, Making all of your creatures X/X for paying X and giving them all creature types is pretty good, especially if you have some tribal captains as token producers. All your creatures can get first strike or flying for instance for having the Golem type.
I would also mention that you seem a bit low in Planeswalkers (I presume you are aware how Brago resets them). I would recommend Tezzeret the Seeker He can tutor combo pieces/wincons into play or just get you ramp and untap to ramp you and if you have enough artifact tokens (thopters, golems, even servos) making them all 5/5 is a wincon, especially if they are flying tokens. Also Elspeth, Sun's Champion does so much, makes 6 1/1 soldiers a turn, Board wipes big creatures which you don't have too many of and if you can get the ultimate (which is quite doable) you can win with it.
One more card to mention that isn't strictly a wincon but I think is just too good in Brago is Knight-Captain of Eos. In my opinion is an upgrade or a great ally to Stonehorn Dignitary. When you have the Knight-Captain of Eos working you can fog any combat you like, this often means your opponents won't even bother attempting to attack you, but they can still attack others. And you can fog those combats for political advantage too! If you run any other soldier token producers like Elspeth or Captain of the Watch or others then you are rarely short of soldier tokens.
In general with Brago you either lock your opponents out in a nasty way with Stax which it doesn't look like your doing, Or you combo and kill literally everything your opponents have/take infinite turns and your opponents scoop, or you use etbs to make a token army and which continues to grow until you go over the top.The latter two you can do together, the stax Brago is kind of a different archetype, I prefer the Value based, inevitable, eventually comboing Value-Blink Brago.Anyway that should be enough suggestions to think about. I've been playing Brago for a few years so I have some ideas, let me know if you like any of these.