Captain of the Watch

Legality

Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Elspeth vs. Kiora (DDO) Rare
Magic 2013 (M13) Rare
2010 Core Set (M10) Rare

Combos Browse all

Tokens

Captain of the Watch

Creature — Human Soldier

Vigilance (Attacking doesn't cause this creature to tap.)

Other Soldier creatures you control get +1/+1 and have vigilance.

When Captain of the Watch enters the battlefield, put three 1/1 white Soldier creature tokens onto the battlefield.

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Recent Decks

Captain of the Watch Discussion

zenozia on Odric's Armoury

5 days ago

hi really like your list! but I feel that you rely on the wrong keyword you see in most of the case having flying double strike haste is far better then first strike and vigilence also hexproof is really not that good because it doesnt give it during main phase 1 same thing for indestructible

creature: Skyhunter Skirmisher, Aven Sunstriker Balan, Wandering Knight, Elesh Norn, Grand Cenobite not sure about this one but it's such a cool card! Akroma, Angel of Wrath and Zetalpa, Primal Dawn if your local meta is slow enough this are the cards

artifact: Quietus Spike, Hammer of Nazahn,

instant: Disenchant

sorcery: Hour of Revelation Wrath of God I know it's pretty weird but I feel that you can try to make your creature indestructible and blow thing up. Add them if you want it's more a play style choice then the other card. Revoke Existence

land: Command Beacon

list of thing to cut in my oppinion: Archetype of Courage, Elite Inquisitor, Batterskull, Ring of Thune, Unexpectedly Absent, Darksteel Mutation, Oblivion Ring, Captain of the Watch, Knight of Grace, Precinct Captain, Brimaz, King of Oreskos, Decree of Justice, Leonin Shikari

if you have any question for the cut or why certain card are on the list just ask me :)

PsuedoIntellectual on Mono-White Soldiers

2 weeks ago

I love soldiers! Cards you should run: Captain of the Watch is 4 of for sure. Fiendslayer is solid in straight midrange but is not a soldier, cut him. Field Marshal is a must. Both of the Veterans have got to be in there. Elspeth, Sun's Champion is great, run as 2-3 of. Definitely cut Paragon of New Dawns. Always Watching and Intangible Virtue is nice too. Kytheon is interesting but you almost never want him to flip. Interesting deck!

tripwyre89 on Norn of Your Business

3 weeks ago

Imo, you need some more focus in the deck, particularly when it comes to your wincon. Playing your commander, plus a ton of token generators, should be your wincon; in addition to other blanket buffers like Honor of the Pure

Taking a hard look at creatures, for maximum effect, it would work better if you had lots of low cmc creatures, with hampering effects for your opponents or beneficial effects for your board state. Your early game should look like youre setting up while keeping board state pressure to keep your opponent at bay. [card: Thalia, Heratic Cathar] is a great example of these kinds of cards.

Other examples include

  1. Grand Abolisher

  2. Angel of Jubilation

  3. Knight of the White Orchid

  4. Brimaz, King of Oreskos

Theres a bunch of other creatures that will help your midgame by getting you life when you dump out tokens in droves. Good ol' Soul Sisters Soul Warden and Soul's Attendant and Suture Priest are your friends as long as you keep your board state fun for token friends. Speaking of token friends, this is the time they should be showing up to the party in droves. Both the Theros God Heliod, God of the Sun and Amonket God Oketra the True are great bros for dropping token hoes. Captain of the Watch, Evangel of Heliod, Knight-Captain of Eos and Precinct Captain all specifically drop the uptight/upright Soldier tokens, usually ETB.

Its a good time to get your pokes in, but your late game boomers are your commander Elesh Norn, Brisela, Jazal Goldmane and possibly Angelic Field Marshal. You could always include Felidar Sovereign if you think you'll end up pillow forted in and unable to swing for lethal, but that kind of depends on your play group as well.

Support spells are generally looking like boardwipes built in your favor like Martial Coup or buffers with an extra kick, namely Spear of Heliod or Marshal's Anthem. That being said, there is always room for a nice Wrath of God to the face. You can also get recursion working in your favor with a Sun Titan or Emeria Shepherd.

Spot removal is also a thing with white. Swords to Plowshares, Path to Exile, Entrapment Maneuver just to name a few with creatures. Other land, enchantment or artifact removal is a bit dependant on your play group as well, but one or two of those is usually a smart move in the deck.

Mana rocks are a HUUUUUUGE piece to your deck if you want to get consistent earlier drops for Norn. Sol Ring, Thran Dynamo, Caged Sun, Gauntlet of Power and Gilded Lotus are some of the more obvious choices if youve got some cash to burn. Otherwise theres always Worn Powerstone or Marble Diamond among some cheaper manrock pick-ups.

Passive buffs are your butter to your token bread. Akroma's Memorial is a spectacular example, just like Eldrazi Monument, Intangible Virtue, Crusade and the like. Any blanket effect like that turns your weenies into winners. Try not to pile on with these guys too much or you could end up with a bunch of enchantments and few lands for a battlefield.

Last, but certainly not least, packing in some planeswalkers that support your token buddies help fill some gap where spells fall short. Elspeth, Knight-Errant brings more party animals, threats and a darksteel bomb for your field. Her Mirrodin version Elspeth Tirel keeps you stayin' alive, dropping bros and a wrath on a stick. [card: Ajani Goldmane] isnt quite as strong of an inclusive planeswalker, BUT if you have built up a semi decent state, dropping him can turn the tide in your favor from a cruddy turn 4 to a swing for some good damage turn 4.

Decks like this are kind of similar to fencing or boxing. Poke when you can, keep up a strong front, and even when they got you on the ropes, a haymaker can be a game changer.

Good referance material can be found here on EDHREC.com: https://edhrec.com/commanders/elesh-norn-grand-cenobite

Just like wikipedia, it might not always be the best source material, but it points you in a good direction.

GoblinsBeatElves on Oketra's Calling

1 month ago

This is an interesting build. If you go full on into white tokens, you could use Devout Invocation, Martial Coup, and Deploy to the Front. There are many more good token summoners, such as Brimaz, King of Oreskos. Soul's Attendant might be good here. Increasing Devotion is a good summoner, and Captain of the Watch would be good with all the soldiers. I apologize if Im overloading you with card suggestions, but Im just listing everything I know. However, if you really want to go full out tokens, I would make this a red white deck. That way you could use red token generators as well, as red is one of the best token colors. Good luck!

Rolska on Summon the Army

1 month ago

Go down 2 Captain of the Watch , it's a 6 drop, you're going to need more value early on.

I would go up 1 of each of Veteran Armorsmith and Veteran Swordsmith since their abilities stack and are 2 drops, high value cards.

Check out:

Elite Inquisitor

Knight of the Holy Nimbus

Blind Obedience

Secure the Wastes

PedroMarcello on

1 month ago

If you don't want to switch Ravos out, probably should consider Tymna the Weaver, because why not?
They both have go wide in mind and can work along just fine.
Myriad works well there with Banshee of the Dread Choir and Herald of the Host, and also Token producer creatures like Captain of the Watch, Geist-Honored Monk and Scion of Vitu-Ghazi

Epochalyptik on Interactions between Mentor of the ...

1 month ago

Neither Captain of the Watch nor Field Marshal uses counters. An effect only involves counters if it uses the word "counter." (Similarly, a spell or ability only targets if it includes the word "target".)

As continuous effects, both Captain's and Marshal's buff abilities apply to Soldiers as they enter the battlefield. If you have only one of them out, 1/1 Soldiers will enter as 2/2s and trigger Mentor of the Meek's ability. If you have both out, however, those 1/1s will enter as 3/3s and you won't get any triggers.

ParkChoa on Interactions between Mentor of the ...

1 month ago

What is the interaction between Mentor of the Meek with either one Captain of the Watch and/or Field Marshal?

I assume since both Captain of the Watch and Field Marshal would first check if the creature type is a soldier first, it would then give them the +1/+1 counters if they were soldiers.

Which would mean that Mentor of the Meek ability would trigger, right? Or would the abilities of both the cards would negate Mentor of the Meek ability by just instantly putting them on the soldiers as how Honor of the Pure negates Mentor of the Meek ability.

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