Banefire

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Speed vs Cunning (DDN) Rare
Duels of the Planeswalkers (DPA) Rare
Conflux (CON) Rare

Combos Browse all

Banefire

Sorcery

Banefire deals X damage to target creature or player.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Price & Acquistion Set Price Alerts

MM2

DDN

DPA

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Banefire Discussion

epajula on Rakdos, Lord of Riots

18 hours ago

Fair enough. What about some X damage spells? Bonfire of the Damned, Comet Storm, Banefire, and Burn from Within all end up making your colorless creatures near free.

Nethereon on Kess: Bolas Minion

19 hours ago

There have been a lot of really good points made already, but I'm still struggling to see what the end goal is for this deck. I think one of the first things to consider is, Kess is a spellslinger. You need a much higher land count to accommodate this strategy.

In commander, a 38 land deck is approximately the same as a 24 land, 60 card deck. With the inclusion of your lands, about 50% of your deck should be dedicated to producing mana or finding it (mana rocks + ramp spells + lands = 50 cards). The rest of your deck looks like you took two trains (Draconic Domination and Arcane Wizardry), and created a train wreck. Pick a strategy and cut out EVERYTHING that isn't part of that strategy. Are you a Kess deck or are you a pseudo Ur - Dragon deck?

As for recommendations, I highly recommend Search for Azcanta  Flip, Thaumatic Compass  Flip (ramp + Maze of Ith), and either Rhystic Study or Mystic Remora. One thing to note, you CAN use the suspend costs on cards with Kess, so recasting Wheel of Fate is entirely possible. Since they won't resolve the same turn, the exile clause of Kess' ability won't affect them.

Some general advice, you don't really have enough for the "artifact matters" cards like Unlicensed. With that being said, get rid of them. Find more hard ramp, cards like Traveler's Amulet, over mana rocks. Rocks die to removal, while not many people play land destruction, at least not if they want to keep playing, in the pod. I don't see any sort of graveyard hate, unless I'm overlooking it, which shouldn't be hard to implement (Rakdos Charm is in your colors). Finally, implement some better win cons that play to Kess' strengths. Throwing in some fork effects, threatens, storm effects, i.e. Mind's Desire, and a Banefire to send a message. Heck, my Kess deck runs Paradox Engine, Mystic Speculation, and Brain Freeze, not to mention the Capsize lock. (If you pay buyback, the spell returns to your hand and doesn't get exiled, with Kess! :) )

I hope some of this helps you to find a strategy that works for you, and, more importantly, is fun to play. Good luck and best regards.

Poseidon31 on Gruul Dragon

2 days ago

Since your dragons have high CMC your other spells should be much cheaper. Than i would suggest more removal:Lightning Bolt, Lightning Strike, Abradeinstead of Banefire i would play Red Sun's Zenith, cause you get it back into your library.

Some Ramp with Desperate Ritual.

Than Glorybringer can be a big threat and is like a removal. 5 Mana with 4/4 Flying, Haste and with Extert you can shoot 4 damage to target non-dragon creature, like another removal.

Then Atarka's Command is more usefull than your big Enchantments.

Than i would only Splash green only for dragons and Atarka's Command and play more creature removal.

And your Deck will be Modern not Standard.

I would play like this:

Creatures (21): 4x Dragonlord's Servant, 3x Dragonspeaker Shaman, 3x Thunderbreak Regent, 3x Glorybringer, 4x Slumbering Dragon, 1x Utvara Hellkite, 1x Atarka, World Render, 1x Hellkite Charger,

1x Ugin, the Spirit Dragon

Other Spells (15): 4x Lightning Bolt, 2x Flame Slash, 2x Red Sun's Zenith, 4x Atarka's Command,
3x Desperate Ritual

MrSilk on Modern Competitive Lucky Charms

4 days ago

Ghosty So I'm attempting to do that with the Vivid Groves, but I heavily considered Gemstone Mine, Aether Hub and Tendo Ice Bridge as possible candidates as well. I decided to go with Vivid grove because it'll atleast grant me a green when the counter is taken off of it and I still have the chance to play a superpowered Banefire with it too.

I may switch up the mana base, likely starting with Rogue's Passage if things aren't working out with one of the mana sources that I was thinking about above. Thanks for the suggestion!

hardhitta71194 on Mizzix edh

4 days ago

Yeah I can cut down on creatures as well as add some stuff like Lightning Greaves to help protec.

I would love a JTMS and Consecrated Sphinx but they're above my budget. Lol

Banefire and Burn from Within are my favorite X spells.

TheVectornaut on Gardenwalls

4 weeks ago

Unfortunately, Wall of Blossoms is yet to see a modern reprint. That said, cantrip walls are fantastic and I'd recommend playing the full 4 of Carven Caryatid and maybe more Abzan Beastmaster too. I also love Traproot Kami in a mono green deck and I'd run the playset to curve into Overgrown Battlement more often. I don't know how you feel about infinite combos but Umbral Mantle is a relatively easy way to get infinite mana to go nuts with something like Genesis Wave or even Banefire.

ROUROU on Turn 3... 21 Mana

1 month ago

nice deck! What about Banefire ? you would sure use the fact that it cannot be countered!

KALE434 on Neheb, the Eternal

1 month ago

Oh what about Banefire and Blinkmoth Urn might work out well?

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