|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition||Rare|
|Duel Decks: Speed vs Cunning||Rare|
|Duels of the Planeswalkers||Rare|
Combos Browse all
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
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4 days ago
Sorry to double post, but I realized that I wasn't very clear about the original question.
No, you don't have to pay mana for the copy. You never have to pay costs for a copy unless the card specifically says so. When the spell is copied by an ability, like Swarm Intelligence or Nivix Guildmage or anything like that, the copy is put onto the stack without being cast and you don't have to pay for it again. So if you use a card where you have to pay X, like Banefire, the copy will have the same X you paid for the original spell. And if you copy a spell that you paid an additional cost for, like Tormenting Voice, you don't need to discard another card - you'll get the effect for both the original AND the copy.
The relevant comprehensive rules entry is slightly confusing, but says the same thing, more or less:
706.10. To copy a spell, activated ability, or triggered ability means to put a copy of it onto the stack; a copy of a spell isnt cast and a copy of an activated ability isnt activated. A copy of a spell or ability copies both the characteristics of the spell or ability and all decisions made for it, including modes, targets, the value of X, and additional or alternative costs. (See rule 601, Casting Spells.) Choices that are normally made on resolution are not copied. If an effect of the copy refers to objects used to pay its costs, it uses the objects used to pay the costs of the original spell or ability. A copy of a spell is owned by the player under whose control it was put on the stack. A copy of a spell or ability is controlled by the player under whose control it was put on the stack. A copy of a spell is itself a spell, even though it has no spell card associated with it. A copy of an ability is itself an ability.
Example: Fling is an instant that reads, As an additional cost to cast Fling, sacrifice a creature and Fling deals damage equal to the sacrificed creatures power to target creature or player. When determining how much damage a copy of Fling deals, it checks the power of the creature sacrificed to pay for the original Fling.
5 days ago
1 week ago
so since you're in Izzet colors, maybe take out the burst lightning for Lava Spike or Rift Bolt, good damage despite the sorcery speed. Wurmcoil Engine is really not needed, but if you wanna do continuous damage while still having a creature Guttersnipe would be a great option, or if more aggressive strats, Goblin Electromancer. 8 fetches isn't really needed imo, 6 or 5 are just fine, take out 2 or 3 Misty Rainforest and replace with Spirebluff Canal, maybe 1 or 2 Cascade Bluffs, or a Desolate Lighthouse for EOT cantrips. If you want to ensure your instants don't get countered while not caring about your life total, Boseiju, Who Shelters All is an excellent choice
For Sideboard, it depends on what your meta is at your Gamestore, but i would recommend Leyline of Punishment for countering any lifegain your opponents have.
I hope i was able to help with your deck
2 weeks ago
You have some solid picks but i'm going to suggest some stuff that i used when i had a mono red dragon deck, i hope they are worth to you.
If Semblance Anvil is being a bother to you in terms of exiling your good cards, why not Generator Servant? Sure, it's ramp instead of cost reduction, but it's an early creature, it functions as ramp and it gives haste to any dragons that don't have it. Oh yeah, if you wish to go a bit more hardcore: Seething Song is also good.
Crucible of Fire is a win more card imo. You already have Tempest dealing damage and dragons to eat your enemies, giving them +3/+3 is a waste of slots. i would put another Tempest and another Servant in place. Swiftspear could be replaced for something like Steel Wall for a big-ass defender in the early game and a helper for the Hellkite's alternate win condition in case you're playing against a friend with a lot of artifacts. I would take out Kilnmouth Dragon and put the Mirrorwing Dragons into the sideboard. Kiln is just too slow (believe me, i tried to use him a lot ever since i got 2 during Onslaught block and when i came back to the game years later) and Mirrorwing is best as a surprise for game 2 imo. Here are some suggestions of dragons for you:
- Moonveil Dragon: a 5/5 with a anthem-pump that is surprisingly strong.
- Stormbreath Dragon: You know what's annoying? That friend's Angel deck with Pacifism. This one gives the middle finger to white's dangerous enchantments and removal.
- Predator Dragon: My favorite modern dragon. It was my final beater most of the time. He wolfs down your tired monsters like tic tacs, gets a massive power boost and attacks on the turn it came out.
- Scourge of Valkas: Dragon Tempest's Father.
- Avaricious Dragon together with Rakdos Pit Dragon can be interesting. You get card draw and also a double striker that pumps.
Whew, that was a lot of stuff eh? Don't worry,i shall finish now with the last support cards that i would suggest:
- Sarkhan, the Dragonspeaker: Guy who has a dragon boner and can become an indestructible dragon with haste.
- Banefire: Can be useful as a final burn spell and it has Sarkhan transforming his hands into a dragon.
- Sarkhan's Triumph: Dragon Tutor.
- Carbonize: Burn that stops regeneration and it exiles the victim.
- Burn from Within: I would put this one on the sideboard. Indestructible creatures deserve death too.
2 weeks ago
I think I'd do tri-color but only a small amount of red
4x Axebane Guardian 2x Doorkeeper 3-4x Drift of Phantasms (to fetch axebane or freed from the real) 4x Fog Bank 2x Sylvan Caryatid 4x Gatecreeper Vine (fetch lands) 2x Ludevic's Test Subject Flip 4x Overgrown Battlement 2x Vent Sentinel
But thats just a rough idea. Sorry I couldn't reply sooner, been busy the last few days. Let me know if this helps.
3 weeks ago
Insurrection is the main reason red is any good in commander (fucking busted) also Solemn Simulacrum is a staple in every commander deck. and other stuff id be running is Umezawa's Jitte Dolmen Gate Condemn Mirror Entity Blazing Archon Serra Avatar Moonveil Dragon Wall of Omens Path to Exile Swords to Plowshares White Sun's Zenith Lightning Greaves Banefire
also you land base needs work