|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Rare|
|Duel Decks: Speed vs Cunning (DDN)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
Combos Browse all
Banefire deals X damage to target creature or player.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
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|Have (25)||ironax , brokendwarf , Duct-Tape-Guardian , Supremespeed , pskinn01 , gvlassek , Skydra2 , Swamy , MathieuHarvey0555 , Epidilius , Unlife , mziter501 , Candyman949 , Dr.Jackel , ZombieFood , failurechild88 , carsickpanda273 , Antiat , geazykagar , Kravian , pokemate0 , Caldazar , jstn.mrrtt , Mortiferus_Rosa , bakeraj4|
|Want (2)||Gabeph , samuelianstorm|
4 days ago
ShreddedByCrows, so, here we go. I am swapping the following for the suggested, with playtest in mind. Banefire for Scroll Rack. Then, Mirari for Mistveil Plains. Followed by,Charmbreaker Devils for Madblind Mountain, as well as,Forbidden Orchard for Incendiary Command. Take note that this fixes the mana curve and land shortage. Finally, Repercussion comes back in replacing Warleader's Helix.
ShreddedByCrows, You were absolutely correct on Subterranean Tremors, however, as you put it, it does consume my artifacts. What I found out playtesting is this deck tends to durdle around looking for the right moments to play things. Unfortunately, this makes for casting the commander and keeping her safe extremely hard. In one situation a UG deck too card advantage and board state presence control with Roil Elemental. In this case, I barely won by Blasphemous Act copied by the Goggles.
Essentially, the deck has a lot of opportunity for improvement. One such is that it has a hard time dealing damage to flying creatures. The multiple Wheel of Fortune effects helps quite a bit. On my duties for this deck now include calculating the target worth of Sunforger. If there are less than five targets, I find that the card is an expensive tutor that attracts a lot of board hate. I have it in mind that the future replacement may well be a Lightning Greaves.
4 days ago
lance4224130 Nice to hear it is working out! Maybe you could consider playing ore more land as your version is a bit more controlish than midrange, but it's something you have to decide after quite a few games I think. Anyway, I also recommend you Scroll Rack if you're running Land Tax. They synergize beautifully together.
For lands, good additions (as you play all the good fetchlands) would be Mistveil Plains for a plain (amazing card with the Sunforger here) and Madblind Mountain for a mountain. As they etb tapped, I don't know if it will slow too much your deck playing both of them, but it seems good. In my midrangy Boros EDH, also playing the Sunforger, I decided only to run the Mistveil, but in your version I kinda like the Madblind as well.Another crazy land for your deck strategy, a land that you will always love to have, is the Forbidden Orchard. It literally does insane things alongside your commander.
About the cards you changed now >> I wasn't a fan of all your enchantment removals, I think it's a bit too situational to run so many, the decklist feels a lot better in the actual statement. The infinite loop with the copy of the doll, the doll itself and the repercussion is quite crazy. I would have laughed so much. x)I think Repercussion is still a great card for this deck, I will keep it on the mainboard.
Some cards you could cut (that I personally don't like) are the Charmbreaker Devils (you pay 6 mana for a bad body with no immediate impact... meh, it's just too slow if you want to stay active >> I understand the argument that it could be good just after a board-clear when your opponents resources are diminishing, but it makes it just too situational and even in those rare situations he's far from being game-breaker), the Banefire (it only target one player - even if you duplicate it with the Mirari or something else, it's still meh.), the Incendiary Command (versatile but weak and slow, feels just bad), the Warleader's Helix (yeh, it can be good with the Sunforger, but otherwise it's a card I won't appreciate to see in my hand), the Mirari (it's slow and you already seem to have enough duplicating spells... not that I dislike it, it's a good card, but I think it's a bit overkill there seeing the rest of your decklist) and the Deflecting Palm (too situationnal in my opinion).
Here are a few suggestions :
A solid board-clear you could consider : Subterranean Tremors.
Nice control tool : Ghostly Prison
Kill option : Aetherflux Reservoir
Ramp tool (only if you make the choice to run more instants with X) : Braid of Fire
Mad token generator for even more targets and so even more healing : Genesis Chamber
Even madder chaotic token generator : Varchild's War-Riders
Cruel card : Burning Sands
Less cruel card but still cruel : Crusher Zendikon
1 week ago
Illusions are amazingly fun, and the reason is because this is a Modern version of an old Standard deck I used to run. Youd be pleasantly surprised who well it works.
1 week ago
would Banefire be a better win con? Also what is the use of illusions?
2 weeks ago
2 weeks ago
Yeah, i understand, but i think Pithing Needle isn't really a problem, because usualy, people don't use more than 2 of them, and most of the time, in sideboard, so first game is not really a problem. And if they sideboard Pithing Needle, we have Nature's Claim to deal with it.I'm not a fan of Banefire or Emrakul, the Aeons Torn, beacause they are dead cards if you get it too early, while Pyrite Spellbomb still can be used as an egg and makes you draw
2 weeks ago
Correct me if I'm wrong, but from what I see, Pyrite Spellbomb is your only win condition? That seems a little risky. Something like Pithing Needle could completely shut you off, and your only way to deal with that is Engineered Explosives (and with only two of each it seems that your opponent will be just as likely to draw two Needles or similar cards to name both of them before you have them, than you will have them to disrupt or kill the opponent first).
Otherwise I really like it, though, and the interactions are all very fun. Have you considered Banefire? Even a single copy of it might help you out by giving a secondary, uncounterable wincon, and you shouldn't have trouble drawing it with all the draw in the deck. I realize that all that draw also means you'll have access to your primary win condition, but yeah. It would be nice to at least sideboard Banefire, so you can bring it in after the first game, when your opponent will be bringing their card-specific hate, if they have any, to deal with the Spellbomb.
2 weeks ago
SirSh4ggy thanks for the comment! So are you saying I should put the collar back in the deck? Trinket mage can also fetch the Top, which seems quite good.
I do really like the Polymorphist's Jest idea, especially because I can then ping things off afterwards
You are right about not trying to combo. I have other combo decks I don't need this one to do it too lol. My problem with Curiosity is without my commander is pretry useless for me and I have no way to recur it if it dies. I know it's only a one mana investment but it's a one card slot investment as well and I don't know if it's worth the slot. Plus idk what I'd take out for it. But I'll definitely think about it.
I'll probably add the scepter.