|Commander / EDH||Legal|
Printings View all
|Core Set 2019 (M19)||Rare|
|Modern Masters 2015 Edition (MM2)||Rare|
|Duel Decks: Speed vs. Cunning (DDN)||Rare|
|Duels of the Planeswalkers (DPA)||Rare|
Combos Browse all
Banefire deals X damage to target creature, player or planeswalker.
If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.
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22 hours ago
Hey, Sarkhan's Unsealing has a lot of potential with Dinos. Five of the better Dinos triggers Unsealing: Ripjaw, Carnage Tyrant, Gigantosaurus, Regisaur Alpha and Ghalta. Ghalta, Tyrant and Giganto are very good because they trigger Unsealing second ability which can potentially board wipe only your opponent's side of the battlefield as well as do 4 damage to your opponent and all Planeswalkers he/she controls.
Unsealing triggers on cast this gets around counterspells and removal. Even if the Dino you cast is countered if it's power is 4 or more then it still does 4 damage to any target. Any target is a reason to play Unsealing it means you can target a creature, your opponent or any Planeswalker your opponent controls. Because it can target both creatures and Planeswalkers makes it a great main deck card since it's good in both aggro/midrange and control matchups.
For the manabase consider 4x Timber Gorge? I suggest Gorge over Sheltered Thicket because it looks like other than Abrade you're building Dinos for post rotation. You need more than only 4 sources of red mana in the manabase. I suggest 4x Crag, 4x Gorge and 4x Mountains to be able to consistently play Huntmaster turn two.
Consider 4x Llanowar Elves? Dino's like ramp and there's no better ramp card in Standard then Llanowar. 15-16 Forests is good reason to play Llanowar because consistently you'll have a Forest to play him turn one. I like Drover as a two drop mana dork more than Huntmaster because mana created by Drover can be used to cast nonDino spells. I also like Thrashing Brontodon instead of Raging Raptors. Raptors are lackluster without having an enrage enabler so you can take advantage of the land ramp. The four toughness of Brontodon is good for a three drop as well as it's abilty to sac itself to remove an artifact/enchantment which is handy to have for lots of matchups.
Consider this Dino creature base:
- 4x Llanowar
- 4x Drover of the Mighty
- 3x Brontodon
- 4x Ripjaw
- 3x Alpha
- 2x Giganto
- 2x Tyrant
- 2x Ghalta
Consider this other spells base:
- 4x Unsealing
- 4x Commune
- 4x Abrade
There's some Dinos that go well with a sideboard plan. Runic Armasaur and Deathgorge Scavenger. Both have narrow effects which makes them better as sideboard cards than main deck cards. Other sideboard cards to consider are Banefire, Magma Spray, Savage Stomp and Vivien Reid.
Good luck with your deck.
1 day ago
3 days ago
4 days ago
BR is another good choice for Guttersnipe, getting access to Sovereign's Bite as another good way to leverage playing against aggro. Sword-Point Diplomacy is pretty solid also, and this lets you go heavier on creatures like Viashino Pyromancer and Soul-Scar Mage since you are almost mono red splashing black. Without a massive payoff card like Kiln Fiend or Delver of Secrets Flip, UR blitz/counterburn type decks just don't feel worth it to me since burn to the face is a much more proactive gameplan but that's totally personal preference. The Flame of Keld, Doublecast, Abrade and Banefire are some other solid choices. Good luck.
5 days ago
I've switched back to the 24-land build with Lava Axe in the main instead of Banefire. Lava Axe is a more efficient spell most of the time, as it's five damage for five mana, while Banefire won't outperform it on damage until we hit seven mana (unlikely in most matchups). Running 24 lands also makes Banefire stronger against control off of the sideboard, since we typically want to cast it with very high values for X. I'm thinking of putting in 1 or maybe 2 Detection Towers into the mana base like you've suggested.
Don't let the rarities fool you -- based on my testing, against most matchups, Lava Axe is the card you want to be casting on Turn 5 and beyond, not Banefire (still an amazing card against control, so we're still running the full set on the sideboard).
5 days ago
Forgot to include this in the original comment but Walking Ballista is a fairly inconsistent win condition and Banefire or Torment of Hailfire would serve the purpose better as they have a lower barrier to kill, and if we employ Torment, then even if we can’t kill we can damage their board state and card advantage so much that they can’t recover and we can win by default.
6 days ago
1 week ago
Banefire might just make this deck pretty scary once you hurl your bodies at the opponent and unnlockable damage. Then, cast Banefire for the inevitable death!