Banefire

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Core Set 2019 (M19) Rare
Modern Masters 2015 Edition (MM2) Rare
Duel Decks: Speed vs. Cunning (DDN) Rare
Duels of the Planeswalkers (DPA) Rare
Conflux (CON) Rare

Combos Browse all

Banefire

Sorcery

Banefire deals X damage to target creature, player or planeswalker.

If X is 5 or more, Banefire can't be countered by spells or abilities and the damage can't be prevented.

Price & Acquistion Set Price Alerts

M19

MM2

DDN

Ebay

Banefire Discussion

Cereal_Killer on Mage-Ring Bullying

8 hours ago

First of all, what's your budget?

Then, since you want to go really fast, making big as soon as possible your creatures and dealing tons of damages immediately, why don't you consider Kiln Fiend or Monastery Swiftspear ?

Then, other "must have in this type of deck", in my opinion are: Mutagenic Growth (who cares if you lose 2, your creature gets bigger) and Apostle's Blessing

Now, cards I personally don't like in this deck:

Some cards I'd consider, but are not budget: shock and fetch lands, Thoughtseize , Inquisition of Kozilek , Blood Moon (in sideboard)

Recon419A on Boros Tokens Mk. 3

8 hours ago

SoulsSlayerKnight I got some more games in last night and found that I killed myself twice with Adanto Vanguard , so per your suggestion I've dropped it from the deck. For now, I've replaced it with Goblin Instigator to complement the 1/1s go wide strategy; I may put Cavalcade of Calamity in that slot when it becomes standard-legal. I did notice that I wasn't mana screwed with only 22 lands, which is probably a result of how low my curve is. I'm debating whether I want Heroic Reinforcements in combination with Cavalcade of Calamity (since it would have to be cast before combat and would prevent Cavalcade from triggering that turn), although for the time being it's certainly a good card to have in the deck and I actually slotted four copies of it instead of Banefire since it feels like a more reliable win condition (although that may not be true outside of best-of-one formats when someone has the option to sideboard in something like Settle the Wreckage ). I have yet to extensively test the new deck-list but I feel like the changes are in the right direction.

Recon419A on Boros Tokens Mk. 3

1 day ago

Thanks for the good ideas! I'll try small changes first; I found last night that I could kind of get away with a few less lands, I think, so I'm going to try dropping two basics for two Heroic Reinforcements and changing two Banefire s out for Lightning Strike s. I'll post back with results. Given what you said about Adanto Vanguard not being good here, I may drop it entirely, especially as Cavalcade of Calamity becomes available - that was the card that inspired all this in the first place, and I want to at least try including it.

Darkshadow327 on Carnage at the carnival

2 days ago

Smothering Tithe would be good in here, especially against the annoying draw spam decks. Instead of Ill-Gotten Inheritance you could run straight up burn like Shock , Lightning Strike , Skewer the Critics , or - best of all - Banefire . Banefire can finish them off if you have 6 mana (you could cast it for X = 4, but you would have to be sure they don't have a counter).

Hope this could help, I don't really play Standard.

Old_Man on Sphinx Surveillance Network

4 days ago

@ SnowLeo I think you should take out Storm Fleet Aerialist and get +1 Healer's Hawk and Nightveil Sprite both help you in these situation (one with gainig life and the other with finding your pieces of removal/anthem) and you will way better playing them as your top for most part. That free 1 could make a Lyra into the main because from my experience If she comes you are most of time more than just safe. You could also take one of your 4 drops for another Dovin (gaining life from him and getting yourself safe because he takes some attention make nice combination) but he is more dependant on how much chainwhirler will be played. One more thing, life gaining threats works better that Settle the Wreckage especially vs mono red (they sometimes play Banefire and Frenzy aggro is always floating). Hope it helps a little!

mrfab13 on Temur Climber

4 days ago

dvdboy911

Wilderness Reclamation is kind of usless since we only have 1 adapt creature and 99% of the time we use Simic Ascendancy , Hadana's Climb  Flip or Rhythm of the Wild to cheat the counter on, it was considered in the early stages of development in more of a control/ turbo fog build but spending a card on turn 4 that adds nothing to tempo seems like a waste of time.

Biogenic Ooze is way to slow and weak to removal there is a insane ammount of removal going around and in control decks, our cuttent build with the hydras is to slam it and get instant value towards the win con. Galloping Lizrog is in the deck as a finisher, it wins the game on the spot and also its a 5 drop 3/3 that does nothing although from a lot of testing we decided it is more versitile and wins the game just as often as Biogenic Upgrade which was in its slot before lizrog was spoiled.

Repudiate // Replicate doesnt work in our deck as a copied hydra doesnt come with the counters and dies instantly. Biomancer's Familiar doesnt work in this deck either because there is only 1 adapt creature. Frilled Mystic is a very good magic card however contributing nothing to counters and a 3/2 body is mostly irelevent especially in a deck thats is looking to tap down to play the biggest hydras possible ahead of curve. Essence Capture is meh in our deck as due to large hydras opponents creatures are mostly irrlevent and as the incidental +1/+1 counter is nice, you ccan look back at out earlier revisions we had stuff like Knight of Autumn and Domri, Chaos Bringer that are good cards with incidental +1/+1 counter options but due to the nature of the deck we are commited to big hydras and to make that game plan less efficient to run a 4/3 for 3 that only got us 1/10th of the way though Simic Ascendancy is just dumb.

the reason we arnt full control is because tapping down for a hydra minus 3 land is prett damn obvious tht there is a counter there and also sad especially if you didnt need the counter that turn which is why out sb has Rhythm of the Wild and Hadana's Climb  Flip rythem giving uncounterable hydras haste or a extra counter is really strong towards a stright beat down plan and Hadana's Climb  Flip is crazy you play it transform it on a hydra and then its a land that more then doubles the leathality of your creatures also mad synergy with Incubation Druid . even though we dont want to be countering stuff, not running 3x Negate would just be throwing away some matches and buys valuable time against control before you can Banefire them to death

arice332534 on Gruul Standard (Looking for feedback)

1 week ago

I play-tested your deck a few times and the only thing I could possibly suggest besides setting up a sideboard is Banefire as a finisher. Other than that, the deck is awesome!

IAmTheWraith on The Deckwatch [Home Base]

1 week ago

Hey guys!

Taking a dip into standard for the first time, figured this would be a good place to start. Simple R/G Ramp deck with Carnage Tyrant and Banefire as wincons. I'm not familiar with the format, so I need tons of help with this. I know some of you tinker in standard once in a while, figured this was as good of a place as any. Thanks guys!



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