Format Legality
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Pauper Legal

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Set Rarity
Urza's Legacy Common

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Return target creature card with converted mana cost 3 or less from your graveyard to play.

Cycling (2) ((2), Discard this card: Draw a card.)

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Unearth Discussion

xantm70 on Hapatra and the Infinite Snek

3 days ago

A few initial thoughts:

  • I'm a bit unclear on why you're running Darkheart Sliver--is there a synergy there that I'm not seeing?
  • Why omit Mox Diamond and Grim Monolith? Running the mana-positive rocks seems like it furthers your game plan in a pretty real way.
  • In much the same way that Vampiric Tutor is good, Imperial Seal is good. I'm not sure you need Grim Tutor, but it's certainly worth considering.
  • I'm very leery of Veteran Explorer; I know it easily gets you two more lands during your combo turn, but it also gives two lands to everyone else, and that's a dicey trade-off if you plan on pushing through disruption. What does including it do for you?
  • SquirrelCraft seems a bit cute, especially since you're light on free sac outlets. Seeing as you're already running infinite mill as a meaningful line, Altar of Dementia doesn't seem an unreasonable option to consider if you're keen to win by squirrels for days, but I feel there are stronger options--Exsanguinate comes to mind.
  • Elvish Spirit Guide seems largely inferior to Lotus Petal in this context; it's a 3-drop (Ad Nauseam/Dark Confidant) that only ever gives you one of your two colors.
  • What are your main targets for Reanimate and Unearth? Is there any merit in Entomb, or are those purely ways to recur combo pieces?
  • Dryad Arbor over a basic Forest could be very strong; you can grab it off fetchlands, and it makes T1 GSZ a ramp spell.
  • On the topic of fetchlands, your colors give you access to seven* of them, and you should almost certainly run them all.
  • If you haven't already, consider Toxic Deluge as an additional board wipe--it may never make it in, but it's an extremely cheap and potent card
  • Depending on how full your graveyard gets when you're starting to go off, Cabal Ritual feels like it would be naturally at home alongside Dark Ritual and Culling the Weak
  • Bloom Tender in a two-color deck feels dubious, but I'm not quite prepared to say it's necessarily wrong, either.
  • Given your reliance on mana dorks, Benefactor's Draught functions as a ritual that cantrips; if you choose to pair it with Isochron Scepter, it also draws you your deck while giving you an outrageous amount of mana.

I hope some of this helps! I like the direction you seem to be taking this.

*The other six are Bloodstained Mire, Marsh Flats, Misty Rainforest, Polluted Delta, Windswept Heath, and Wooded Foothills

mozz on Black Aristocrats

2 weeks ago

Hi -Sylex-,

Thanks for the suggestions!

Last weekend I tested the deck in a couple of games. I think the deck is underpowered as it is and needs a splash. The problem is on one hand it cannot be as aggressive as other decks and on the other hand it is not taking advantage of being mono black (e.g. Gray Merchant of Asphodel / Tendrils of Corruption ) besides having stellar mana base.

The inclusion of Diabolic Edict was done mainly to synergize with Mortician Beetle, which is admittedly not good enough of a reason. However in my testing I was not so happy with Tragic Slip either as it is pretty bad top deck once the opponent has some control over the board. For example imagine we have a single creature (in most cases 1/1 or 2/2) vs Gurmag Angler - it's the opponents' choice if they will block our chump attacks to 2 for 1 us or race us with a 5/5 ...

Unearth is definitely very good option.

-Sylex- on Black Aristocrats

2 weeks ago

I think Unearth would be really good in the mainboard. For a single black mana, you get any creature back and with so many sac outlets, its never a dead card in your hand.

Also I think 4 Choking Sands in the sideboard is a good meta call with Tron decks being as popular as they are now. It's also a decent card for bounceland heavy matchups such as Kuldotha Jeskai and Dimir control.

Last thing, why would you run 4 Diabolic Edict over 4 Tragic Slip ? Morbid is so easy to trigger that I wouldn't consider running any other removal spell over Tragic Slip. Also, 1 mana vs 2 mana is a huge deal.

Paloma117 on Zombies ate my neighbors

2 weeks ago

I think you've recognized the dilution of the deck as for what to do with it is up to you. There are some interesting synergies in it already but my favorite is the dynamic between; Vengeful Dead, Carrion Feeder and Soulless One. Noxious Ghoul looks interesting to go in your sideboard but is too late game to be in the main deck. as for thematic and functional sorceries I'd say keep Unearth, Stir the Grave (for returning Zombies) and Skulltap. Ghoul's Feast looks like it'll be great for a cheeky fatal swing too. If you focus on a playset of each of the above you've got an interesting mechanic that would be great fun to play and even lose against.

further recommendations would be; Butcher Ghoul, Dregscape Zombie, Geralf's Messenger, Relentless Dead, Cryptbreaker and of course Diregraf Colossus

word to the wise though; don't just go for the money cards

Crow_Of_The_Void on Legacy "Budget" Doomsday Control

3 weeks ago

So far, the main piles i have are Top- Thought Scour, Laboratory Maniac, Darkblast, Unearth, Pick a card -Bottom with 2 Draw cards in hand or 1 with Top on the field all you would need is UBB or UUBB(or Pact) to be safer.

If I were to swap in Deep Analysis, the pile would look more like Top- Thought Scour, Laboratory Maniac, Deep Analysis, Unearth, Pick a card -Bottom, With Gitaxian Probe would cost 1UUB 5hp, not the best pile but an option.

And for Ideas Unbound, I personally feel that going Lotus Petal over Top is the best choice to use, Petal in the pile itself(Though Lion's Eye Diamond is best), along side LED is really the only good way to just hard cast Lab Man, Top- Ideas Unbound, Lotus Petal, Gitaxian Probe, Laboratory Maniac, Gitaxian Probe -Bottom, UUU and 4HP gets you there, less HP if depending on lands or what you have on field and hand. What you could also do is add in a single Chromatic Sphere to replace one of the 5 to have a safer win through priority.

Sorry this is the best I could manage, apart from the various possibilities of what is in hand and on the field, and Doom piles are still a work in progress for me, its getting "late" for me and piles are hard on a major budget XD (Formatting posts are hard)

BerylLasko on Pauper MBC (Tornament Tuned)

3 weeks ago

Hi! I like that you're taking another look at a well established deck. Following the current meta, I ask the question: Is attrition something that MBC needs more of?

From personal experience, very few decks will go the distance longer than MBC, namely Teachings, Snow-Go, and of course Tron. The strength of MBC, or other midrange decks, perhaps lies in its ability to not only extend the game, but close out games as well. An unanswered Gurmag Angler is in many cases GG. This is very true when paired against aggro heavy decks, like Stompy, Affinity, or even Delver Blue (which are more dominate in the current meta). Replacing Gurmag with a card like Unearth MAY help against high attrition decks, but even then, it's important to look for ways to close out the game.

In a nut shell:

Gurmag = 5/5 most of the time for one mana if you simply have enough in your graveyard. Can come out as early as turn 3-4. Difficult for many decks to deal with.

Unearth = will bring back one of 12 creatures that it can target, only 8 have ETB effects. Assuming you have played one of them, and your opponent has removed them, or milled them into the graveyard (Turbo Fog?), only then can Unearth be cast. Basically, Unearth here is simply a conditional 3 more copies of Cuombajj, Rager, or Rats.

IMHO, removing Gurmag is taking away another win condition and replacing it with something that the deck does well anyways. Just a few thoughts, Thanks for sharing!

Marcus_Licinius_Crassus on MB Control Issues

3 weeks ago

I like the deck.


-2 Consume Spirit [INTO SB]

-1 Geth's Verdict

-1 Tendrils of Corruption [INTO SB]

+4 Unearth


Unearth especially with your creature base is straight gas. You can abuse all your ETBs again and again. This card also helps to build a bigger Gary ETB when he hits the board.

rizzenkampf on Little Teysa's Value Town

1 month ago

Oh, and as for Unearth - it's just a budget Reanimate for now until I get the card. That being said, it still hits a lot of relevant creatures and can be cycled off. I quite like it but I do agree that sometimes it's better to have a reusable effect - I am therefore debating cutting it. My reanimation package will then look like Unburial Rites + Reanimate + Immortal Servitude + Yawgmoth's Will + Phyrexian Reclamation

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