Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Masters 25 (A25) None
Urza's Legacy (ULG) Common

Combos Browse all



Return target creature card with converted mana cost 3 or less from your graveyard to play.

Cycling (2) ((2), Discard this card: Draw a card.)

Price & Acquistion Set Price Alerts




Unearth Discussion

FUL on Demented Illusions

2 days ago

Undying Evil could actually be a better card if you had more "when this creature enters in the batterfield..." effects. I think I have to agree with you about Unearth, afrer all, beside the wurm, your creatures have mana cost 3 or lower and having them in the graveyard doesn't mean that they're lost forever in this way. The augur itself can be sacrificed in the second-third round and put back on the battelfield in late game to block when you can leave a lot of mana open

kingr8 on Mulch -- $13 Golgari Graveyard

3 days ago

Overall I worry that you play too many expensive cards whose value isn't guaranteed enough when they hit play, like Thraben Foulbloods and Shambling Shell. I know you want a good card for the 3 spot on your curve, but I feel both of these are pretty weak. I say that, but I don't have any ideas about what to put in their place.

That said, you might want to consider cards like Scythe Tiger who is strong, fast, shrouded, and lets you choose to put one of your artifact lands in play to speed up delirium. I'm also a fan of Harvest Wurm, who unfortunately probably won't work for your purposes since it specifies basic land. Cadaver Imp could be really good depending on how it interacts with your deck, and Unearth goes well with it.

If you want a sideboard replacement for your finishers that is less vulnerable to control, Blastoderm is always a good threat.

Most of my suggestions either stray away from your core deck theme or maybe won't help with it's current form, but I think they're good to keep in mind.

FUL on Demented Illusions

4 days ago

I thought about Unearth, but it's a sorcery and it's limited at mana cost 3. if you think you might need cycling ok, but you need instant speed to make your opponent discard 4 cards during your third upkeep

eatmygender on Demented Illusions

1 week ago

That's definitely a good suggestion, but I might run Unearth instead? Not sure yet. When I have time later I'll consider both.

Odysseus_97 on The EDH Doomsday Primer

1 week ago

With the printing of Mission Briefing is it a possible include for some good Doomsday piles? Since it surveils 2 putting Laboratory Maniac & Unearth in the graveyard and then using the second ability of Mission Briefing to cast Unearth targeting Laboratory Maniac getting it on the field.

Combined with some card draws like Gush it could maybe make some new piles.

Also, are their any piles without Lion's Eye Diamond listed? Since it is so expensive very few people can afford it playing EDH.

secondwhiteline on Mulch -- $13 Golgari Graveyard

1 week ago

Have you considered Wild Mongrel? If ever there was an easy way to get Stinkweed into the graveyard, it's that. I think it would also help out your early game and speed the deck up. I feel like you've got a lot of creatures here that only take effect once you hit some prerequisites, but you've got to slow yourself down to get there. (I'd also personally go Delve more than Delirium or Undergrowth, but if those are the mechanics you're excited to play with, that's what to build your deck around.)

Putrid Imp would be glorious in this deck, too. Cards like that and Mongrel would also open you up to Grave Scrabbler. There's also cycling stuff like Street Wraith and Unearth, which is an additional way to get back your Stinkweed or Shambling Shell and fits the Sorcery slot nicely for Delirium.

Gattison on Holy Chit, Earring Ghosts!

1 week ago

PooperDix: Normally Unearth would be the option, but here Raise Dead's purpose is to bring back Midnight Scavengers, which does fall outside of Unearth's conditions. I only have four of Scavengers, so once I get one, it might be the only one I see during the game. Thus Raise Dead, which can bring it back.

Shred Memory, on the other hand is an interesting proposition that I'll keep in mind. I could see adding one or two Shred Memorys and one or two Brainspoils. They could help tutor up the combo... hmm. Let me see if I have any....

And lastly... "playlets?" lol, do you mean Playtest? If you do, I have, if not, then, huh? =)

PooperDix on Holy Chit, Earring Ghosts!

2 weeks ago

one thing that really Pops out at me ( see what I did there?), is Raise Dead could be replaced with Unearth, i mean none of your creatures fall outside of the parameters and skips a slower jankier return. You should really do yourself a favor and look at some of those black transmute cards, in exchange for some of the drawing your doing here. I see you want to find your baddie fast, and the transmute ability works great i.e.: Shred Memory this is your build so have fun and stick to your limits, that's where you really stretch some value out of cards that might not ever see play, and I am a fan of rogue decks ( that's none meta, unexpected spice)

Raven's crime got reprinted so you should find those really easy right now, and oh yea do yourself the biggest favor and hit the playlets button on the screen that has your deck list here if you haven't tried that out yet.I will look again after you complete it. Right now I just dreamed up a doozy

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