Return target creature card with converted mana cost 3 or less from your graveyard to battlefield.
Cycling (, Discard this card: Draw a card.)
|Have (3)||rockleemyhero , , orzhov_is_relatively_okay819|
|Want (3)||illsv , fireslayer , blakejohn|
Printings View all
|Modern Horizons (MH1)||Common|
|Masters 25 (A25)||None|
|Urza's Legacy (ULG)||Common|
Combos Browse all
|Commander / EDH||Legal|
Unearth occurrence in decks from the last year
Commander / EDH:
All decks: 0.01%
1 day ago
To remove: Aggressive Mammoth, Byway Courier Chittering Witch, Footlight Fiend,Gluttonous Troll,Gruul Spellbreaker, Judith, the Scourge Diva,Keeper of Fables, Ogre Siegebreaker, Primordial Wurm, Rapacious Dragon, Rubblebelt Rioters, Sengir Vampire, Spark Reaper, Sphinx of the Guildpact, Spikewheel Acrobat, Vindictive Vampire, Woodland Champion, Zhur-Taa Goblin
To add: Eternal Witness,Squee, the Immortal,Zulaport Cutthroat, Vexing Shusher, Goblin Matron, Munitions Expert, Krenko, Mob Boss, Warteye Witch, Sling-Gang Lieutenant, Goblin Trashmaster, Putrid Goblin, Dockside Extortionist, Arasta of the Endless Web, Creakwood Liege,Dragonlair Spider, Viscera Seer, Ayara, First of Locthwain, Pitiless Plunderer, Poison-Tip Archer, Sidisi, Undead Vizier, Sheoldred, Whispering One, Deathrite Shaman
2 days ago
I would suggest to bump up to more lands, maybe 23 or so, just to try to make sure you can hit a land drop every turn. You don't want turn 3 to come and not be able to play a lord, and the same goes for turn 4/5 with your enchantments.
Some more kill spells could be useful too.
Unearth can be very nice to get back a creature you really want to stick around.
I love a zombie deck!
2 days ago
And totally misclicked there... And i like the Unearth idea, trying to fit it in while removing cards to get to 60
2 days ago
I have not played a ton of dredge and definitely not in a sixty card format but it should definitely be down to 60 cards haha. I would move 2 gnaw to the bone to your side board. Ditch one of them completely I can not see a situation where you would need 4. You may be able to get away with ditching two. I would leave them all in sideboard though in order to bring in if you are facing say and aggro deck.
I would also say spider spawning could go out.
As far as mana. It seems like you have an abnormally large amount of lands that produce white. Since unburial rites is the only card that can use white (unless I missed one) you could cut back a bit on that. I might add more unburial rites and another card that is decently good is Dread Return. Also another option for getting stuff like splinter fright lab maniac and boneyard wurm back from your graveyard is Unearth. Those are just some ideas off of the top of my head. There are a lot of good things you can do with this but it seems like you got a solid base :)
Best of luck to you!
4 days ago
If you're looking for a budget reanimation card, try Unearth. I know most of your CMC is high, but you do have some 3 or less creatures it can grab back, plus you can cycle it for card draw in the worst case scenario.
1 week ago
1 week ago
Yeah, the list I threw out at first is a little clunky, because I didn't see the Protean Hulk plan. If that's the level of power your table is playing at, efficiency matters.
Here's my pitch for Puppeteer Clique and Woodfall Primus with Renata, Called to the Hunt. As you upgrade the deck, you're going to want altars- Ashnod's Altar, Phyrexian Altar, Altar of Dementia, Greater Good, Yawgmoth, Thran Physician. They can all do degenerate things in general, but just win the game by reanimating a persist creature. Having infinite sac combos built into dorks like Putrid Goblin, Blood Artist, Zulaport Cutthroat, and Viscera Seer also seems good.
To go with that, keeping the reanimation curve low would be most powerful. I can understand the price tag on Unearth being out of reach for a bit and I see Victimize and Stitch Together, but no Animate Dead or Apprentice Necromancer. You only need the one turn to go off, after all!
1 week ago
Get rid of Unearth and Zombify and replace them with Reanimate and Animate Dead. I really like some of your choices like Ordeal of Nylea, super good with the ability to sac it right away. A few other cards in here I'm contemplating adding to my build as well but the usual struggle of what to take out is always the hardest part. Cool deck,+1! Thanks for checking out my build and upvoting, I appreciate it!