Creature — Human Soldier
Whenever Haazda Marshal and at least two other creatures attack, create a 1/1 white Soldier creature token with lifelink.
Printings View all
|Guilds of Ravnica (GRN)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Haazda Marshal Discussion
4 weeks ago
I like this idea, but I feel it could be a little wilder, in BUDGET 3 COLOUR (yay!)
If you are playing taplands, Terramorphic Expanse/Evolving Wilds gives budget access to all colours, while tri-lands give access to 3 colours. Naya Panorama combined with Jungle Shrine and basics is about as reliable as your current base.
If you are having trouble with tempo, colourless 1 and 2 drops are good alongside panorama and land searching- if you already run draw spells to look for your combo, making up card disadvantage from Renegade Map isn't backbreaking.
Green gives access to budget fixing and ramp, letting you power out the mace/boss while swapping out the feather/clarion package.
Goblin tokens to go with prospector might help, with Kuldotha Rebirth taking advantage of artifact mana fixing- letting you go wide as a back up plan, letting you fight through the kind of removal these combo decks often have trouble with.
Breath of Fury is a spectacular alternative combo. It also lets you lean into a feather/heroic gameplan with cards like Akroan Crusader/Foundry Street Denizen. Alternatively, a more midrangey list with Brimaz, King of Oreskos or the rabblemasters. Haazda Marshal/Precinct Captain offers a low cost target.
Thorn Lieutenant should be fairly cheap rn.
Proliferate cards are budget and have strong interactions with the deck, doubling mace counters or +1+1s, so a backup plan featuring them and some random 'put a +1+1 counter' creatures will stack up pretty well.
Good luck and happy brewing.
1 month ago
I agree about that a bit. In the current list i'm playing i've gone down to 2 Master Splicer. Ideally you want your 4th drop to be winota, be he's there if she's not. He's won me a few games when I've failed to find winota. He's in the list for two main reason, He buffs Silverwing Squadron for 2 extra dmg when you're going for a turn four OTK. The second reason, he's there for attrition, If you can't find winota, he gives you a 4-5 body to help you stall out... It's worth pointing out that Gingerbrute is also a golem and gets buffed by splicer.
I'll have to break this deck out into two separate lists, one for BO1 and BO3
The earliest version of this list ran 4 Haazda Marshal, but they've been phased out, they we're doing it, and having a 1 drop haster that be put on board the same turn as winota was better for the slot during drawn out games. Putting in smaller humans that can be targets isn't ideal, you want small non-humans and humans that outright end the game.
As far as splicer though, getting two on board with a at least one gingerbrute is 3 pseudo unblockable dmg every turn while you sit back and body with two 5/5 golems. It's never ideally, but the added attrition has helped. I'm updating with the current iteration now.
1 month ago
There are a bunch of cool low cmc humans/soldiers that make for fun games. Older synergies like Preeminent Captain/Ballyrush Banneret/Cenn's Tactician/Veteran's Armaments exist, cards like Akroan Crusader/Hero of the Nyxborn enable token/buff strategies with target spells, Ancestral Blade Strength of Arms and Auriok Steelshaper enable equipment synergy, Boros Keyrune is cute tribal ramp, recent Standard has a bunch of soldier tokens kicking around, from Forbidden Friendship to Garrison Cat to Haazda Marshal, older formats have cards that have fallen out of favour like Goblin Trenches while newer sets have cards that didn't see play like Memorial to Glory, there are infinite combos out there with Patrol Signaler, Timely Reinforcements/Even the Odds/Martial Coup is a thing.
Humans/soldiers is amazing because it is incredibly flexible in casual play. You can play a singleton deck, still have a deck that feels great to play, while the people facing you don't know whether you built a Haazda Marshal/Breath of Fury combo list ,a Haze of Rage go wide, Cauldron Haze midrange or Gather the Townsfolk brinksmanship/control.
Don't worry too hard about what exactly goes into the list, just worry about the curve being about right and filling it with fun cards. Things like Palace Sentinels/Throne Warden can be amazing fun despite being unsuitable for competitive play.
1 month ago
Master Splicer seems a bit slow and out of place. Trying to cast it normally without a Winota trigger seems to always put me off curve. When I have been play testing this deck, it's always the first card I sideboard out. Maybe cutting it and looking for another human instead like Ardenvale Tactician that way you could send use it for its adventure spell first. Also, maybe a card like Bounty Agent would give you more utility against all of the legendary creatures coming in Ikoria. Apostle of Purifying Light might make for a good sideboard against black. Maybe even cards like Fervent Champion, Fresh-Faced Recruit, Ghor-Clan Wrecker, Haazda Marshal, Hero of Precinct One, or Inspiring Captain might help you curve out a stay aggressive a little better than some of your other choices like Agent of Treachery. Just suggestions.
1 month ago
Yeah but only the next turn, since they come into play "attacking" so they don't get to "attack" which would happen on the step where you declare the attackers.
Best case scenario you will play Haazda Marshal turn 1, then Skynight Vanguard on turn 2, you can attack on turn 3 to create your first token with Skynight Vanguard (note that it won't be there in time to also trigger Haazda Marshal ) and cast another Haazda Marshal and Skynight Vanguard. Then on turn 4, cast Winota, Joiner of Forces and have that one token that is ready to attack get your first trigger from Winota, Joiner of Forces.
The only creature that would let you create 2 tokens on turn 3 is the Fervent Champion, I guess that would make an optimal turn 4 but then again, it's only 2 triggers, if everything goes well.
If for some reasons you're playing against a deck that both has no interaction/removal AND no creatures to block your small bodies, then I guess turn 5 could get pretty spicy, but that's getting the nut draw against a do-nothing opponent, I can hardly see that qualify for a "Consistent turn 4-5 wins".
1 month ago
1 month ago
Haazda Marshal Tithe Taker Ministrant of Obligation The Circle of Loyalty are all i'm seeing that have the potential of being worth it. Possibly an afterlife deck could abuse this mechanic, but I don't think mine could.