Recruiter of the Guard
Creature — Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
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Recruiter of the Guard Discussion
1 day ago
drshakalu Sorry for the late response!
The Intuition piles look like either: Hermit Druid + Reanimate + Shallow Grave, or Force of Will + Pact of Negation + Mental Misstep. The deck runs a fair bit of redundancy so you can get whatever effect you want most of the time, be it removal, draw, recursion, etc.
I have indeed considered Recruiter of the Guard. IMO we run enough tutors already to get Hermit Druid with. I would much rather run Mystical Tutor and Enlightened Tutor as they're cheap and can be cast at instant speed. You can get any piece of removal, draw, recursion, or disruption you need with Mystical Tutor, and any rock or Lion's Eye Diamond with Enlightened Tutor if you're going for a hard cast Auriok Salvagers. Recruiter of the Guard costs three mana which doesn't sit well with the rest of the deck.
After some games a few weeks back I realised packing in some creature based reanimation could be good. At two mana, Apprentice Necromancer is very good but the need for haste bothers me.
Necropotence recently came out of the list for Ad Nauseam, which is much more powerful than Mystic Remora. Mystic Remora was cut in the early stages for Rhystic Study, which also consistently performed poorly.
In regards to Pithing Needle, if your meta requires you to run it, I would definitely take a dork out to run it. We're tight on slots currently, but you could also cut Pull from Eternity if you need the dorks in.
In regards to Praetor's Grasp, I haven't had to worry about that too much. It's recently shown itself a few times in my online meta, so I've been toying with finding a slot for the new Walking Ballista, which would give us an alternative wincon with whichever line we take.
2 days ago
Hey MrKrabs, thanks for the feedback!
As far as Auriok Champion, Ranger of Eos, and Recruiter of the Guard go, I would totally run them if I could get ahold of them. If I was in a position to buy them, I'd do it. But I'll stick them in my maybeboard for now to keep under consideration.
Springjack Shepherd looks pretty cool, and I think my white devotion could cause a big payoff for it, so I'll totally try to squeeze that one in!
Rally the Ancestors looks like a solid option in place of Immortal Servitude. My concern with Servitude was that it has to hit a specific CMC, and even though I'm pretty high in 2- and 3-drops, I was kind of worried it would sit in my hand and not do much too often, which has seemed to be the case. Rally looks like a good replacement, and obviously the exile part is something that can be worked around with sac outlets, but my original reason for using Servitude was not necessarily to get back sac fodder, but to get back important pieces that benefit from the sacrifices going on. I know reanimation isn't a huge focus of this deck, but I feel like it would bite me in the butt to not have a little more beyond Sheoldred, Whispering One and Hell's Caretaker.
Ad Nauseam and Children of Korlis look interesting. Vizkopa Guildmage's inclusion in the deck is tenuous. She's probably better for Karlov than Teysa (though still pretty good with soul sister-like effects in play), and this is really more of a Teysa deck. I just kind of thought Karlov would be fun every now and then, but if I were to focus on him, there's a lot I would change, such as definitely including Animation Module.
Question for you about your deck though. I see you have Aetherflux Reservoir in it. I recently put this in my deck and had a good time in it during a game. Obviously my deck has a fair amount of lifegain, though it could be (and will get) better. But I'm just wondering how consistent it will be. Even though I played a modest amount of spells, the lifegain form the Reservoir did actually save me in a game and even got me to a point where I could fire it off. Do you feel like it's been consistently worth playing in your deck? I'd be interested in hearing your thoughts about it.
6 days ago
I don't know how removal-heavy your meta is, but I found the inclusion of Auriok Champion in my Karlov list to be a huge benefit. I've also been a huge fan of Ranger of Eos, since it can grab both Soul Sisters, but also Viscera Seer and Gravecrawler. Recruiter of the Guard could also help add consistency.
For token producers, you might consider Springjack Shepherd, which is hands-down one of my favorite options for WB tokens. Who doesn't love goats? Also, when you're using Karlov as your commander, I would absolutely recommend Animation Module. It's been nuts for me, especially if you have a Soul Sister in play.
Have you considered Rally the Ancestors? I found I liked it more than Immortal Servitude in my deck. I think with your spread-out mana costs it might be a better option. The exile clause doesn't really come into play, since you end up sacrificing everything anyways.
This one is more of a play choice, but since you're running Vizkopa Guildmage, you might consider adding in Ad Nauseam and Children of Korlis as an extra wincon. That's really playstyle dependent though, so it's a matter of whether you'd enjoy it more than anything else.
My Karlov deck is a little stale compared to what I'm currently running, but it's still fairly close to it's current version - Mr Bones Wild Ride.
1 week ago
IMO, These cards are too slow if you are going wide:
Aura of Silence
Urborg, Tomb of Yawgmoth (I understand, but why?)
Mother of Runes
Odric, Lunarch Marshal (the other one is better)
Crusader of Odric
Avacyn, Angel of Hope
Court Street Denizen
Hanweir Militia Captain (Human Cleric tokens, not Human Soldier tokens)
Replace Angel of J with Auriok Champion
Ankh of Mishra
Replace Goldnight Commander with Recruiter of the Guard
Evangel of Heliod
Loxodon Gatekeeper (change to the Authority of the Consuls
1 week ago
This looks like a lot of fun (and it's a lot nicer than mine, eheh...).
Is there any reason you're only running one recruiter? Would running Recruiter of the Guard help with consistency?
If you're looking to better police the table, you might consider Peacekeeper, which I've always enjoyed. I'd also encourage you to find space for Aven Mindcensor - it looks like you've been considering it, but I've always been happy with the results.
1 week ago
Hey thanks for the advice, I'll try to break down what was brought
Kaya, Ghost Assassin was a test card, looking at some of the card draw options, this was one with very little downside. As well, it has a sort of "flicker" effect for creatures with ETB effects. So far, it has been doing fairly well actually. If I find something else to put in, Kaya might come out.
Eldrazi Monument. Provides indestructible to the team, not just flying. Meaning with the Giant, I can't be damaged. Agreed, it doesn't provide ALOT of effects, but it is also another form of evasion.
Key to the City sIs a bit of a political card. I can feed my own reanimation. There are times where I've used it on my enemies to help them get in for more damage. Maybe I might find something better, but making things unblockable isn't always bad
Rule of Law One thing I have noticed, is that alot of people try to "rebuild" after a board wipe and things like that. RoL stops alot of decks that try to rebuild, OR storm decks or decks that just play lots of things. I considered the Ethersworn Canonist, since it is a creature, lower CMC ect. Problem is, if I'm up against something like Sharuum deck or Breya, they can pretty much cast everything. I do know it is powerful, but perhaps it should be reconsidered
Possibility Storm This is one card I am likely to remove. Not sure what to go in quite yet.
Cathars' Crusade was used in place of Anafenza. Reason being is because with some of the tokens, Anafenza wouldn't trigger off of the tokens. Crusade would also help with getting my creatures bigger and maybe help to kill people.
Behind the Scenes Was used for the evasion, since alot of the deck is like 2 power creatures, I'd likely get in for some damage, but agreed, not the "Best" card for the deck
Aura of Silence With some of the more casual people I sometimes play against, I have stopped a player from playing their Grim Monolith. As well, it IS also used for the removal, but its not a "Leave mana open to do it" sort of thing, which was the reason it was in. Not to mention the actual "taxing" part of it too.
Angel of Invention is a token generator that, if something happens, this can help me to bring in some blockers if I fall behind. Really fun thing I did was have Cathar's Crusade out and played this and got a 5/4 and two 4/4s. Was quite good. Plus it has lifelink so it can be helpful if anything
Anger There are times where having haste was good to have, like using Anger and getting Alesha out and attacking the same turn if I don't have another way to give haste. Is it needed all the time? No. But is it better than needing Boots or something else? Possibly.
Duplicant Primarily used as a "cheat" rather than a straight up cast. As well, compared to something like Nekrataal or Bone Shredder, its not limited by anything. Could something better go in, possibly.
Erebos, God of the Dead Used mostly for the draw, agreed. However, with cards like Karlov of the Ghost Council or Oloro, Ageless Ascetic for example, even Ayli, Eternal Pilgrim, this shuts them down. There have been decks that run Aetherflux Reservoir, this hoses that.
Iroas, God of Victory Mostly used for the protection to attack and evasion so if they could, Alesha wouldn't die.
Palisade Giant Has actually saved me quite a bit. protects my creatures but also protects me if an opponent tries to all out kill me and forget about him.
Silent Arbiter Fun interaction with Alesha, since they could only block with one creature, Alesha was likely to get in, or the unblocked creature gets in at least.
Stingscourger was likely to come out. Havent decided what is going in instead of it.
Yahenni, Undying Partisan is indeed a sac outlet, but it can make itself indestructible if a wipe happens. So its also self protection.
Return to Dust Used to get rid of anything nasty. One thing that is ALWAYS an issue is the Gods. Purphoros, God of the Forge in a Prossh, Skyraider of Kher is vomit inducing. Return to dust is one of the many ways I know to get rid of them.
Blasphemous Act currently, Act is usually a 1 mana board wipe. As well, Deluge would be alot better if i had a way to gain life, but as of now, not alot of ways to do so.
Merciless Eviction Another way to deal with "indestructible" things. On top of that, Atraxa, Praetors' Voice Superfriend is the most ANNOYING thing I can deal with. There's not alot of ways to get rid of Planeswalkers, other than direct damage or making them sac them.
Pia and Kiran Nalaar Flying blocker primarily. Early or late game, gives me access to blockers in the air that I normally dont have access to.
To the "auto includes"
Dark Confidant Not going to lie, I've been back and forth on him. Free draw in exchange for life is fine. But I feel as though I might end up flipping a 6 mana guy and killing myself. If I run him, I likely want lifelink
Imperial Recruiter As much as I'd love to justify a 200$+ card, I cant. Recruiter of the Guard, while less powerful or impactful, does close to the same thing. The deck is usually full of 2/2's and what not so that is why Recruiter is in. Plus, you know, saving 185$ XD
Anafenza, Kin-Tree Spirit Originally in the build, I felt Crusade and Anafenza were sort of at ends with each other. Having two copies that do similar things isn't bad, but one triggers off of tokens and one doesn't. In that sense, I swapped them out for each other.
Necropotence is a card I also highly considered, especially since its pretty cheap now. Problem I have is that if I discard stuff, like a creature for reanimate, Potence gets rid of it.
Stranglehold There isn't alot of "extra turn" players where I live, so I didn't think it to be important.
As for land base, not sure what you mean. Realistically, I can't afford the Filter lands or the OG Duals. Those are literally unrealistic for me. The mana base seems to be doing fine. I like the Temples cause they help me fix my top card. Could the bounce lands come out? Sure. But I don't have anything as effective to put in for them. I'm open to suggestions though.
In conclusion, I feel as though I am not focused, or not focusing correctly. Right now, I have a "Death and Taxes", "Reanimator", "Combo" like deck. I feel like I really need to sit down and decide what I want as a player. Do I want Tier 1 deck? Not really. Do I want a deck that is strong? Sure. Do I want a deck that I pull out and people go "Oh he's playing that! Kill him!". Thats why I pulled Hokori, Dust Drinker, it was "too" strong and got me hated out really quickly.
Death and Taxes was my "evasion" to a stax deck. I don't like when people can't play anything and are just sitting there with their thumb up their @$$, waiting for someone to win. This says" You want to do something? Do something extra". I feel as though I either need to go less of the combo route and more reanimator, or scratch D&T's all together (which sucks cause I spent quite a bit for Alesha already -_-)
2 weeks ago
- 1x Leonin Elder
- 1x Pride Guardian
- 1x Ajani's Sunstriker
- 1x Felidar Cub
- 1x Leonin Den-Guard
- 1x Leonin Skyhunter
- 1x Oreskos Sun Guide
- 1x Sunspear Shikari
- 1x Whitemane Lion
- 1x Healer of the Pride
- 1x Seht's Tiger
- 1x Kemba's Legion
- 1x New Benalia
- 1x Ajani's Pridemate
- 1x Enlightened Ascetic
- 1x Leonin Relic-Warder
- 1x Felidar Guardian
- 1x Jazal Goldmane
- 1x Felidar Sovereign
- 1x Jareth, Leonine Titan
- 1x Spirit of the Hearth
- 1x Bonehoard
- 1x Coat of Arms
- 1x Mind's Eye
- 1x Argentum Armor
- 1x Door of Destinies
- 1x Konda's Banner
- 1x Leonin Sun Standard
- 1x Mask of Memory
- 1x Strata Scythe
- 1x Sword of Vengeance
- 1x Skullclamp
- 1x Sol Ring
- 1x Pearl Medallion
- 1x Swiftfoot Boots
- 1x Sword of the Animist
- 1x Godsend
- 1x Loxodon Warhammer
- 1x Spear of Heliod
You need to add more cards that are good in EDH, and add some ramp beyond Sol Ring and Pearl Medallion. My suggestion for cheap ramp includes:
Other cards you may want to consider are:
White Sun's Zenith, Hero of Bladehold, Sun Titan, Elspeth, Sun's Champion, Mentor of the Meek, True Conviction, Swords to Plowshares, Return to Dust, Martial Coup, Oblivion Ring, Captain of the Watch, Thalia, Heretic Cathar, Recruiter of the Guard, Heliod, God of the Sun, Knight of the White Orchid, Mirror Entity, Mother of Runes, Emeria Shepherd, Bastion Protector, Oblation, Secure the Wastes, Austere Command, Open the Armory, Decree of Justice, Caged Sun, Obelisk of Urd, Dictate of Heliod, Shared Triumph, Elspeth Tirel, Secluded Steppe, Buried Ruin, Ghost Quarter, Rogue's Passage, Nykthos, Shrine to Nyx, Kor Haven, Divine Sacrament, Bygone Bishop.
I would cut cards from the "Terrible" bracket first. They have no place in most EDH decks.
2 weeks ago
Karmic Guide and reveillark are too slow and also are dead cards with no graveyard whether I don't have one yet or a Rest In Peace is in place. Simple as that. There's plenty of etb with more on the way and panharmonicon is still just win more.
Recruiter of the Guard is going in, along with Tsabo's Web, Ancestral Knowledge, at least one Rishadan card, Tezzeret the Seeker , Mana Crypt and Mana Vault, Spreading Seas, Phyrexian Revoker, and Parallax Tide. The Thalia's aren't ever dead cards, being tax effects. This deck is also going down the combo route, and cards like Panharmonicon and graveyard recursion don't get me there.
I need three cards out of the 99 to win, two specific ones and any number of cards could be the third. If something in the list isn't protecting me, shutting someone else off, or getting me to my combo pieces, it's unnecessary and will (in time) be cut as I get my hands on more pieces.