Recruiter of the Guard
Creature — Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
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Recruiter of the Guard Discussion
6 hours ago
Devotion is too much of a hassle to maintain in this deck. Equipment-based win-cons can't build devotion in a timely matter and every Equipment played is a permanent that's not doing Nykthos any favours.
This deck doesn't dump nonland permanents onto the board either. Balan is very effective at functioning off minimal resources. I usually have just enough for an established threat on the table to not overextend into my own sweepers.
Speaking of my sweepers, they botch all attempts to have any semblance of decent devotion. Being set back to Square One due to the board needing to be purged is harsh for Nykthos, and rebuilding devotion is not a primary concern for this deck.
I don't believe issues casting Urza's Ruinous Blast will come up that often. Recruiter of the Guard and Thalia's Lancers can find the needed Legend and/or Planeswalker if Balan is stuck in the Command Zone. That brings the count up to six, and there's always the possibility of new Legend and Planeswalker additions.
The main goal of the heavier sweepers is to deny my opponents their artifacts and enchantments. Effects like Tragic Arrogance leaves them with at least one each, which can be detrimental when there's no 'dummy' option to choose or they only have the one artifact/enchantment on board. I'm content with only using one of these kind of sweepers.
8 hours ago
1 week ago
Containment Priest I only play as masterpiece from amonkhet invocations, because her ugly face is hinden. though Swords to Plowshares is very good. you could play Eldrazi Displacer as I do. he works great with hidden face Containment Priest.
If you like playtesting: Flammendes Schwert 6
Boza on Legacy D&T
1 week ago
It is too and too unproven and at first glance, does too little. It is a good threat, but there is no shortage of 3 drop threats. I feel like it will be too slow in the current meta and it is far more vulnerable than Mirran Crusader, less versatile than Flickerwisp, less game winning than a Sanctum Prelate, non-fetchable with Recruiter of the Guard, delivers less hate than Phyrexian Revoker...
I think it is weak, but I am willing to be proved wrong.
1 week ago
I understand that you already went over Femeref Enchantress in the comments, but I want to make a case for just because I have loved using it.
I wouldn't classify it as protection in a normal sense, unlike a card like Greater Auramancy, but it does deter casting a Disenchant, that otherwise might have been cast. The card I believe has other uses.
It, at least in my variation of the deck, is part of the Replenish Package I run.
Vessel of Nascency, Seal of Cleansing, Seal of Primordium, Aura of Silence, Solitary Confinement, Gaea's Touch, Sterling Grove, Font of Fertility, and Seal of Doom all allow for value when being sacrificed with a Femeref Enchantress. You run 3 of those.
With Cast Out and Commune with the Gods to help fill up my yard with enchantments, Replenish-styled effects, can bring them all back, just to have them be sacrificed. I have drawn 10+ cards in one turn with Femeref Enchantress in that method.
I use Seal of Cleansing/Seal of Primordium/Aura of Silence a lot of times on my own enchantments, because if they are going to be Return to Dusted or since I run Starfield of Nyx/Opalescence for the synergy (Ay! My Name!) with Earthcraft, when an opponent Merciless Eviction and name creature thinking my board will be exiled, then I sacrifice my Seal of Cleansing targeting Opalescence and suddenly I have no creatures in reponse, it works out.
Otherwise, you don't need to run it. I just think a more replenish-based list would work well for gaining value.
Thats my whole thing about Femeref Enchantress
Onto ramp, Overgrowth works really well, I'd suggest you use it. Wild Growth, Utopia Sprawl, and Carpet of Flowers are must-haves in enchantress, seeing play in the most competitive and most casual lists.
Now onto card draw Sylvan Library is a must-have. Imagine if Sensei's Divining Top decided it was its own man, and was going to trigger when it wanted too, but as a cost it was going to cost an extra . Sound's bad right, less control and more mana? Well its in the big world, and it is going to draw all them cards! Suddenly you are drawing 2, 3 cards a turn, and sure, it costs some life, but yes!
If you'd rather have it's child, Mirri's Guile is a great addition too. Both of these cards see play in the real legacy enchantress.
Mana Bloom is good at fixing, and since it bounces back to hand, you can keep recasting it, getting more enchantress triggers, along with triggers on Sigil of the Empty Throne, Celestial Ancient, Blessed Spirits, Doomwake Giant, Thoughtrender Lamia, Agent of Erebos, and Blightcaster
Last but not least, this seems like an aggro deck, which is strange for enchantress, I'd suggest Parallax Wave/Opalescence combo (Starfield of Nyx works as well), Squirrel Nest combo with Earthcraft, and Altar of the Brood for an instant win with either.
Solitary Confinement, Ghostly Prison, and a higher removal count (Banishing Light, Journey to Nowhere, Seal Away, etc.) along with ways of slowing down your aggressive opponents (Authority of the Consuls/Blind Obedience) all lead to a much better set up, and Teferi's Protection/Heroic Intervention can be blowouts.
I'd also suggest you up your enchantment count to around 40~50, and run a lot more tutors. Vampiric Tutor, Imperial Seal, Idyllic Tutor, Eladamri's Call, Sylvan Tutor, Chord of Calling, Summoner's Pact, Grim Tutor, Recruiter of the Guard etc.
1 week ago
SynergyBuild, I definitely like the idea of adding Recruiter of the Guard, along with Grand Abolisher. I would also like to make room for Conqueror's Flail, as mentioned by Inanity. It’s getting hard to make room for these additions. I don’t want to deviate from the heavy aura overload. I suppose, something has to give.
Inanity, have you had any success stories with your build? What seems to be working? I keep hearing that I “NEED” to build Chromium, the Mutable as control/stax, first, and any other flavor to be secondary choice. But I’m such an aggro player at heart, it only made sense to me, to have a Voltron build. I love the heavy aura approach. It’s so much fun!
1 week ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!
1 week ago
City of Solitude is in green ;-;
Autumn's Veil? Wait no... ;-;
I guess you can run Recruiter of the Guard though. Nice synergy with the enchantress effects like Mesa Enchantress, Sram, Senior Edificer, Kor Spiritdancer, it also hits Eidolon of Countless Battles, Hero of Iroas, Nomad Mythmaker, and Snapcaster Mage.