Recruiter of the Guard

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all

Recruiter of the Guard

Creature — Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

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CN2

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Recruiter of the Guard Discussion

TzickyT on Teshar's Toolbox

2 days ago

personaly in a mono white deck having no Land Tax nor having no Aura of Silence makes your deck being verry slow. that said saga's are historic and enchantments so i would add those at least.

from enchantments i definitly would add in your deck Land Tax ( gets u the lands faster and stady phase) Aura of Silence (protects u from mana rock decks a lot) Sigarda's Aid ( aid's with equipments) True Conviction (double strike and life link) Enduring Renewal (potential infinit combo) Triumph of Gerrard (Saga Trigger and +1/+1) History of Benalia (Saga trigger and get Blockers)

personaly i see u have a lot of mana rocks or mana stuff in artifacts. personaly i don't think they wil help u win the game at all so these are some cards i would suggest adding in your deck for artifacts

Aetherflux Reservoir (makes a treath on the field and shoots a guy death if u have enough lifelink) Azor's Gateway( draw power) Sword of the Animist (mana power) Pearl Medallion (comander costs 3 mana) Bloodforged Battle-Axe (can be nasty after a while) Expedition Map (get an important land for your deck) Basilisk Collar (lifelink and deathtouch) Dispeller's Capsule (removal on artifact)

then for instants and sorcery's i see you got a lot of bordwipes so i imagine that your locals has a lot of token players so this are some cards i would say to have a look at.

Dusk / Dawn ( gets your creatures back pretty fast) Hour of Revelation (wipe when u don't care for 3 mana recast everything u can) Slaughter the Strong (wipe where u can stil do stuff) Gift of Estates (mana search) Rout (wipe possible on instant speed) Open the Armory (search an equipment) Idyllic Tutor (search enchantment or saga) Open the Vaults (get your enchantments back) Enlightened Tutor (search enchantment or equipment or saga) Second Sunrise ( return after boardwipe for everyone) Faith's Reward ( return after boardwipe for yourself) Teferi's Protection (u don't play for a turn)Silence (opponent doesn't play for a turn) Hallowed Moonlight (protect from combo deck) Forsake the Worldly (exile a treath or cycle)

than for creatures i would have a good look for them couse i don't realy see any creature that can win u the game. some auto includesSun Titan ( get something outof your graveyard back)Burnished Hart ( get land) Aven Mindcensor (Tutor protection)Recruiter of the Guard (search your pieces)Puresteel Paladin (decent creature for int he deck) Monastery Mentor ( token generator) Mentor of the Meek (draw a card)Nova Cleric (destroy all enchantments) Loyal Sentry (destroy wichever u block)

SynergyBuild on Derevi Commander

5 days ago

Aven Mindcensor, Hushwing Gryff, Spirit of the Labyrinth, Winter Orb, Thalia, Heretic Cathar, Kinjalli's Sunwing, Vryn Wingmare, Mother of Runes, Ramunap Excavator, Aura of Silence, Sun Titan, Swords to Plowshares, Alms Collector, Mirri, Weatherlight Duelist, Eladamri's Call, Tocatli Honor Guard, Eidolon of Rhetoric, Kataki, War's Wage, Propaganda, Ghostly Prison, Windborn Muse, Stasis, Static Orb, Glowrider, Rising Waters, Lodestone Golem, Damping Matrix, Cursed Totem, and Damping Sphere

The cards above are powerful stax pieces that are heavy play, yet range from 0.15$ to 5$ on tcgplayer. Below are more expensive cards that still are good for the deck, yet are not required.

Hokori, Dust Drinker, Rhystic Study, Sphere of Resistance, Thorn of Amethyst, Nature's Will, Bear Umbra, Sword of Feast and Famine, Grand Arbiter Augustin IV, Linvala, Keeper of Silence, Recruiter of the Guard, and Thalia, Guardian of Thraben.

Other than these stag pieces (cards used to lock your opponents out of the game) the deck should ramp, have some good interaction, and have draw power too. It can then use a decent field of small creatures and some combat steps, or powering out planeswalker ultimates to win. Below are some ideas on how to do that.

Ponder, Brainstorm, Arbor Elf, Fyndhorn Elves, Elvish Mystic, Llanowar Elves, Avacyn's Pilgrim, Supreme Verdict, Wrath of God, Heroic Intervention, Counterspell, Swan Song, Dispel, Negate, etc.

Last_Laugh on The Ultimate Timmy Deck

1 week ago

I'm honestly struggling a bit. I'm really not familiar with the deck.

The most obvious thing I'm not seeing that would streamline a deck like this is tutors. Obviously Demonic and Vampiric Tutors are best (albeit expensive) but you're in the 3 next best colors for tutors and have options for pretty much any spell. Enlightened Tutor, Mystical Tutor, Diabolic Intent, Chord of Calling, Green Sun's Zenith, Eladamri's Call, and creatures like Recruiter of the Guard, Protean Hulk, and Fierce Empath. Running tutors allows you to count it as a 2nd copy of several effects as it covers redundancy like a champ.

Another thing I'm noticing is very little ramp/Mana fixing and your manabase could use some tlc. I'd probably go with Birds of Paradise, Farseek, Ash Barrens, and probably Nature's Lore and Skyshroud Claim because they put the lands in untapped.

I'd drop any colorless lands like Temple of the False God, Alchemist's Refuge, High Market and Reliquary Tower just because you're 4 colors. I'd add more basics (to support a few of the above cards) and Reflecting Pool, City of Brass, and Mana Confluence just for the mana fixing.

Anyways, off to bed. Hope I helped, and good luck.

kynerdi on Selvala

1 week ago

Wirewood Symbiote is a great addition when you are going off, you can bounce previously used untappers like Quirion Ranger, or simply bounce a cheap mana elf to get another trigger off Paradox Engine.

I'd also recommend Eladamri's Call and Stoneforge Mystic as the reprint from Masters 25 brought Eladamri's down to nearly the same price as chord and Stoneforge helps tutor for Umbral Mantle. She can also be grabbed with Yisan, the Wanderer Bard on the second verse.

Also, just a suggestion, I use a lot more creature stax cards rather than artifact. Most of the tutors in Selesnya colors search for creatures, so it's a lot easier to find specific pieces for certain scenarios.

Karametra's Acolyte can generate absurd amounts of mana and can even go infinite with an Umbral Mantle.

Some General Suggestions for more cards would be Sun Titan, Recruiter of the Guard, Skullclamp for used untappers or mana dorks when you need to draw some cards in a pinch, Green Sun's Zenith just as another way to fetch out key creatures to the battlefield, Elvish Archdruid takes advantage of all the cheap elves in play and allows some board presence and pretty ridiculous ramp, Eternal Witness, and my personal favorite as a secondary if devoted druid does not work Aetherflux Reservoir. Combos fantastically with Selvala and Paradox Engine.

Good Luck!

SynergyBuild on X X X Enchantress

3 weeks ago

Eladamri's Call, Worldly Tutor, Recruiter of the Guard, Chord of Calling, and Sylvan Tutor are all good creature tutors that effectively you more enchantress effects. Also Eladamri's Call was reprinted recently, and so is quite cheap.

Burgeoning is very good. Run it.

Tangent:

Parallax Wave goes infinite with Opalescence and Starfield of Nyx (If you have enough non-aura enchantments), and let me explain how if you don't understand it, I was confused at first when I saw it so here:

Parallax Wave is an enchantment that starts with five fading counters, and at your upkeep you must remove a counter from it, if you can't you sacrifice it.

You may remove a counter from Parallax Wave whenever you want (at instant speed) to exile a creature, and when it leaves the battlefield, return all cards that enchantment has exiled to the battlefield. This includes itself if it is a creature.

If it is a creature you can remove a counter from it to exile an opponent's creature, then hold priority, and exile itself in response. The stack resolves top to bottom, so given no opponent reponds, you exile Parallax wave to itself, and it will leave the battlefield, returning all cards it has exile to the battlefield, before it exiles the opponent's creature. Parallax Wave returns, and their creature has an exile trigger on the stack, respond to that by repeating this process for each and every creature your opponents control, so that they all get exiled. If you have Opalescence in play, then you can exile all of their enchantments with this process too.

To this effect, from that point forward, your opponents will never land an enchantment or creature. You can also repeatedly "bounce" (retrigger the leave-the-battlefield and enter-the-battlefield effects of) all creatures you want. If you have Eternal Witness or Eidolon of Blossoms, you can draw infinitely, or return all cards that ever go to your graveyard to your hand. You might be scared that you would die from drawing infinitely, but you can draw until you reach Abundance, cast it, then keep drawing, always naming non-land. You also make infinite mana from Earthcraft by tapping the creatures between bounces. You bounce them by exiling them under Parallax Wave, then exiling Parallax Wave to itself, return both itself and your creature to the battlefield.

Enough about Parallax Wave, if I hadn't sold you, I never will.

Tangent Over.

Cards you can drop:

Sigarda, Heron's Grace - Not really worth it as protection goes, Greater Auramancy would be much better for the deck, possibly Heroic Intervention or Teferi's Protection

Craterhoof Behemoth - Beatdown isn't the best win condition for enchantress, it is a bit to aggressive for a deck that commonly doesn't have too many creatures. Ajani's Chosen/Sigil of the Empty Throne at least give fidder for Earthcraft mana and Aura Shards triggers.

Courser of Kruphix - Yeah it is a good creature, and it is an enchantment, but it isn't a good enchantment. It is lifegain for a deck that can do without, and a 2/4 blocker that gives life for three. That is good in modern occasionally, and insane in limited, but it isn't for commander unless you can abuse it. Sunbond/lifegain effects + Scapeshift/landfall effects make it decent.

Acidic Slime - 2/2 deathtouch is occasionally relevant, good with Parallax Wave combo for mass non-creature destruction, then the creatures get exiled by Parallax Wave, and is efficient, but if you don't get the Parallax Wave, then it doesn't do a ton.

Aura Shards - Without a ton or consistent supply of creatures, it does little but paints a target on your head.

Soul Snare/Faith's Fetters - They do little but waste mana on an overpriced and conditional Swords to Plowshares/Beast Within respectively. Their only redeemable factor it that they are enchantments, but that doesn't maek up for the fact that they aren't instants and aren't as powerful as other cards.

Cards to add:

Burgeoning - In commander it can be better than Exploration

Cloudstone Curio - Can survive Stony Silence, with an enchantress and some low cost enchantments it can go crazy card draw.

Crop Rotation/Sylvan Scrying/Tempt with Discovery - Finds Serra's Sanctum

Grand Abolisher/City of Solitude - Great instant protection

Greater Auramancy - Great Enchantment Protection

Heroic Intervention/Autumn's Veil/Teferi's Protection - Good one-turn protection.

Nykthos, Shrine to Nyx - Kinda like Serra's Sanctum

Femeref Enchantress/Aven Mindcensor/Containment Priest - Hatebears.

Recruiter of the Guard - Fetches any enchantress, Academy Rector, etc. Comboes with Parallax Wave and also Cloudstone Curio

Worldly Tutor, Eladamri's Call, Chord of Calling, Sylvan Tutor - More tutors act as more enchantress effects.

Swords to Plowshares, Path to Exile, Beast Within, Krosan Grip - Great instant speed removal.


I know said to add more than I said to drop, but below are some other cuts I'd consider:

Abundant Growth

Aegis of the Gods

Sigarda, Host of Herons

Heliod, God of the Sun

Tooth and Nail

Sigil of the Empty Throne

Sphere of Safety

Journey to Nowhere

Quarantine Field

Mana Bloom

Ground Seal - (Use Rest in Peace, I know it hurts Replenish, but it hurts your opponents so much more, and comboes with Helm of Obedience if you want!)

Avacyn, Angel of Hope

Dragonlord Dromoka

Kitsune_18 on Iroas , God Of Victory

4 weeks ago

Boros has a lot of shortcomings when it comes to EDH. The color combination is particularly bad at ramp and card draw among other things. Some cheap additions that could make your list more consistent/competitive and address some of the inherent problems with Boros are Mentor of the Meek, Knight of the White Orchid, Recruiter of the Guard, and Thalia's Lancers. White has some of the best creature recursion in the game and I see you already have Sun Titan in your list. Reveillark and Karmic Guide are some other great options when it comes to recurring creatures form the graveyard. One more suggestion might be to get some more win conditions Aurelia, the Warleader and Gisela, Blade of Goldnight are two cards that can closeout games if left unchecked.

Pieguy396 on Alesha needs you!

4 weeks ago

Ravenous Chupacabra is a must-have for Alesha decks imo. I'd also consider Reconnaissance, Recruiter of the Guard, Boros Charm, and Cathartic Reunion.

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