Recruiter of the Guard

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare

Combos Browse all

Recruiter of the Guard

Creature — Human Soldier

When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.

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Recruiter of the Guard Discussion

SamsWrath on Cats in Steel

5 days ago

A few options you have that could help are: Auriok Steelshaper , Oreskos Explorer and Shalai, Voice of Plenty . They aren't cats but, they would have good synergy with your overall deck construction.

Another great choice for a tribal deck is Coat of Arms .

It never hurts to have more creature tutors--especially in a tribal deck. A few you might consider are: Recruiter of the Guard , Eladamri's Call , Enlightened Tutor , Idyllic Tutor , Altar of Bone , Green Sun's Zenith , Sylvan Tutor and Summoner's Pact .

If you want to go faster you'll need to get more lands out fast and/or mana rocks. That's where green comes in. White has a few spells like Land Tax , Tithe and Oreskos Explorer but, green has stuff like: Burgeoning , Carpet of Flowers , Exploration Utopia Sprawl , Wild Growth , Land Grant , Crop Rotation , Sylvan Scrying , Azusa, Lost but Seeking , Birds of Paradise and Bloom Tender .

Other options for going faster are: Chrome Mox , Grim Monolith , Mana Crypt , Mana Vault , Mox Amber , Mox Diamond and Mox Opal .

Its also not a bad idea to toss in a few more instant-speed removal spells such as: Swords to Plowshares , Wear Away , Sundering Growth , Nature's Claim , Naturalize , Natural State , Dispatch , Disenchant , Afterlife , Beast Within , Crib Swap and Oblation .

Forkbeard on Locked Doors

6 days ago

Hey, dajuggerz - saw your note on my page so I thought I'd check out your deck and make a few suggestions. Overall you've got the right control/stax strategy for Teeg but here's a few more 'hate bear' creatures that Teeg likes: Aven Mindcensor , Fauna Shaman , Grand Abolisher , Kinjalli's Sunwing , Mother of Runes , Recruiter of the Guard , Runic Armasaur , Spirit of the Labyrinth , Thalia, Guardian of Thraben & Tocatli Honor Guard

Cheers and good luck with your build!

BLEATH on H: 2x MM arid mesa ...

1 week ago

Looking for

Elspeth, Knight-Errant mythic edition (can replace yours with a modern event deck one)

Godless Shrine

Vampiric Tutor or Vampiric Tutor

Static Orb or Static Orb

Death Cloud or any Death Cloud

Idyllic Tutor

Recruiter of the Guard

Rakdos Signet

Flooded Strand

I'm also looking to trade ktk fetches into onslaught ones. I have all except for Flooded Strand. Lastly, I'm looking for

2 Plains

1 Swamp

2 Mountain

SynergyBuild on Looking at Stats

1 week ago

Red provides many colors with wincons, from Kiki-Jiki, Mirror Breaker to Gratuitous Violence to Insurrection, how I see it is that red wins games, and one of the most, if not the most efficient color at doing it. It isn't great at getting to the win, so needs help.

Black gives this help in droves, it lets you tutor the right wincons for red, such as a Buried Alive to get a Kiki-Jiki, Mirror Breaker, Zealous Conscripts, and Phyrexian Delver in the graveyard, then give you the efficient ways to cheat out the wincons with Reanimate effects or anything else to cheat it out, seen on Alesha and Kaalia, and many Marchesa lists.

Then white is the color that helps with interacting with opponents, commonly replaced with blue, as both colors give removal/counterspells, efficient answers and powerful support for wincons, such as white having tokens and Karmic Guide and other tutors even with Recruiter of the Guard and Enlightened Tutor, etc. and blue having card draw.

Grixis is a popular combination as well for the reasons above.

Daedalus19876 on The Deckwatch [Home Base]

1 week ago

I'm building something odd, and would really appreciate any help you guys could give me. This is WB semi-competitive control/superfriends, with OG Teysa at the helm.

It's done well so far, and the central idea has interested me: not using Teysa for combos (as she usually is built), but instead as a way to remove threatening creatures while generating expendable blockers for my walkers.

I played this last night at my LGS, and it did pretty well (Recruiter of the Guard into Arena Rector, sac to Teysa, fetch Ugin - so silly!), but the list could use some tinkering. What elements of additional protection, card advantage, and token production would you include here? I'm not finding I have enough protection for my walkers yet.

Note that the landbase is stolen from my Elenda deck, and obviously needs work.


Teysa Superfriends

Commander / EDH* Daedalus19876

4 VIEWS | IN 1 FOLDER


hkhssweiss on Competitive Aurelia Com(bat/bo)

2 weeks ago

By huge chunk you are only referring to Imperial Recruiter and Recruiter of the Guard, by all means that is not a lot. That is only two cards of the 97.

This is what you wrote "To say this wouldnt hold up in a competitive environment is laughable"

The reasoning is as I said earlier, what is your game plan against decks that use Humility. Decks that play with stax and use effects like Null Rod, Cursed Totem, or Stony Silence. These type of cards are all played competitively and it is why I say the deck currently doesn't stand up to par. I also noted earlier that you should list a disclaimer as this is a tuned/optimized deck not competitive as that is a whole different thing your listing as.

Please read the competitive section here.

I'm not against you defending your deck, however you also don't explain why you it is so.

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