Recruiter of the Guard
Creature — Human Soldier
When Recruiter of the Guard enters the battlefield, you may search your library for a creature card with toughness 2 or less, reveal it, put it into your hand, then shuffle your library.
Price & Acquistion Set Price Alerts
Recruiter of the Guard Discussion
6 days ago
@NensouHiebara: May I suggest two cards that aren't in your "Notable Exclusions" section? I am playing your list with few tweaks, and I found they are both great:
- Targeted grave-hate (main purpose).
- Flying attacker, or emergency blocker.
- Save a key creature from a removal.
- or Bounce another creature with a strong ETB effect we wish to repeat.
- Tutorable via Recruiter of the Guard.
Second, Scroll Rack
- Scroll is only good with lots of cards. With Sram as the new General, and the Plains-tutors, the Hand isn't emptied as fast as before. Not to mention the great synergy with Land Tax.
- Like Sensei's Divining Top, Scroll needs a lot of shuffle effects. But I believe we already have enough, I count ~16 of them. At least, it's what I observed with my tests.
1 week ago
Yeah DarkLaw, I do know it's a problem to have almost no basics and that's why I went from having ALL fetchlands, ALL duals and ALL shocklands (like our hermit druid player has) to playing only all duals plus the shocklands with green included, so I get space for 3 forests and one plains. I do fetch for basics if the opening hand permits, but I rather go for consitency than for a blood moon proof board.
Yesterday I had some bad luck I guess because I played two games against mono R and mono U and in the first game I had to fight Magus of the Moon (I managed to win on turn 4 or 5 then because I topdecked a plains for Path to Exile) and the second game was lost because both Blood Moon and Back to Basics showed up and my Noble Hierarch was killed. What irritated me in the second game was that I couldn't solve the problem even though I had a Recruiter of the Guard in my hand and Survival of the Fittest on the board.
Chaos warp would help in an only red mana scenario, it's pretty bad in any other situation though when I could use all my 5 colours. If I run into the blood moon Problem too often, I might consider it...but it's just an additional removal and I can't search for it with any of the already included mechanics :(
Reverent Silence needs a forest in play and it's sorcery speed. Without a Basic forest I won't have any forest at all under a blood moon It's a solution for back to basics though! That's worth a try
What do you think of Abolish, Cryptolith Rite and Land Grant? The first doesn't check for lands on the table (but it might be unlikely to have a plains dual land in hand), the second works but only by making every creature into a mana dork and the third could be a colour fixer under normal circumstances and search for a basic forest when fetchlands are shut down...not sure if one is worth a slot though, I've even cut Cryptolith Rite last week because it felt slow.
1 week ago
+1 from me. It gave me some ideas for my deck. Each deck is different, and I'm still tweaking mine, but if I was going to recommend anything it would be Woodland Bellower, Recruiter of the Guard, Shaman of Forgotten Ways, and Willbreaker. I felt that the cycle duals were dead in my hand, and too slow. Remember you can play the off color fetches like Scalding Tarn to grab Hallowed Fountain.
If you have some time take a look at my deck, Derevi for President!. My maybe board is stuff I've seen in other decks I've liked, but haven't yet acquired/found a spot for.
3 weeks ago
I don't like Kataki, War's Wage since I'm running artifacts, but Mother of Runes and Recruiter of the Guard seem solid. Sun Titan seems good, but I generally don't want to be attacking with this deck, so I probably won't include him. Mystical Tutor is definitely a good choice, but I don't really want to be able to tutor the wincons with this deck, too powerful for my playgroup. Torpor Orb would probably be a better choice than Hushwing Gryff, I don't want more than one and the orb is harder for opponents to remove.
Now what to take out...
3 weeks ago
May I suggest some cards for Your deck?
- Kataki, War's Wage - it is really annoying creature
- Mother of Runes - very versatile creature
- Recruiter of the Guard - great creature Tutor
- Sun Titan - imagine how powerful he is with things like Aura of Silence
- I think You could add Mystical Tutor it is very helpful, because You can always answer to a treat by fetching board wipe, or Approach of the Second Sun
- Hushwing Gryff/Torpor Orb- I would use both of them. Fast decks with annoying ETB creatures will become incapable of playing the game
1 month ago
This website has recently been having some kind of database-related problems with format legality. Always use the official resources in place for each format to determine a given card's legality.
Recruiter of the Guard's entry here on TappedOut currently shows as legal for EDH/Commander, so see if re-saving your deck fixes the problem. If it doesn't, make a post in the Official Missing/Incorrect Card/Token thread so one of the site admins can see it.
1 month ago
I saw someone recommend Deathless angel, but also Spearbreaker Behemoth, and Gaddock Teeg work well against removal. It may be worth your time to add in Woodland Bellower, and Recruiter of the Guard just to make sure you are able to get him out to stop wraths.
1 month ago
If you want to slow down opponents, Leonin Arbiter, Ethersworn Canonist, Eidolon of Rhetoric, and Spirit of the Labyrinth are all excellent options. As for combos, Kiki-Jiki also works with Village Bell-Ringer and Felidar Guardian, both of which can be reanimated with Alesha - plus, Felidar also combos with either Karmic Guide or Reveillark and a sac outlet. For reanimation, I personally enjoy using Sire Of Insanity to make everyone hellbent, which Alesha can handle better than most. Oh, and Recruiter of the Guard is great for finding the exact hatebear/combo piece you need.
These are just a few options I'm familiar with, since I've been working with Alesha for a while now.