Equipoise

Equipoise

Enchantment

At the beginning of your upkeep, for each artifact target player controls in excess of the number you control, choose an artifact he or she controls. Repeat this process for creatures and lands. The chosen permanents phase out.

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Trade

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Want (1) Iechinok

Printings View all

Set Rarity
Visions (VIS) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Equipoise Discussion

griffstick on Heliod's Sun Gun

1 week ago

I'd cut Equipoise that card isn't very good. It reads better then it actually plays. Crackdown would be a better choice. And it pairs well with Authority of the Consuls type cards.

Osbert on Saskia's Blitzkrieg

5 months ago

I have a Saskia best friends deck but the gameplan is still the same. Here are some cards that aren't often considered but are potent: Druids' Repository , Rhythm of the Wild , and Equipoise . Equipoise reads a bit weird but if your opponent's outnumber your creatures it lets you phase out whichever creatures you want, and then removes troublesome artifacts like crawlspace and if your opponent has an artifact creature you can actually order your targets so they are one creature down from your board state.

Osbert on Marchesa Legends EDH (proposed upgrade)

6 months ago

There are a lot of unfocused or suboptimal cards in this list like Phantom General and Famine that could easily be replaced by more suited cards that help your game plan of: Play dudes, protect face, beat down, draw an additional card at EoT.

Equipoise is a very old card but it let's you dictate combat more effectively by controlling what your opponent has to block with. If you have deathtouch tokens then maybe phase out their small utility creatures and make them decide between having their big creature die to a 1/1 deathtouch token or lose monarchy. If you want to be more effective in combat maybe phase out their big guys and let your valuable legends swing in with their keywords giving them the edge in combat. Similarly Duelist's Heritage can give ANY attacking creature an advantage in combat. You can use it as a political tool by offering to give an attacking creature an opponent controls doublestrike as long as it doesn't attack you which further incentivises your opponents to squable among themselves while you sit back and draw all the cards.

You don't have any way of protecting your face by non-vigilance creatures so maybe consider Ghostly Prison , Baird, Steward of Argive , and Windborn Muse to make attacking you more difficult. Michiko Konda, Truth Seeker is also a fantastic rattle snake because each intake of damage makes them lose a permanent.

Your deck also seems like it has very few ways to draw cards outside of the monarch mechanic. Skullclamp , Phyrexian Arena , and Tymna the Weaver can keep your hand full with plenty of answers and creatures.

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