Anointed Procession

Anointed Procession

Enchantment

If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.

Browse Alters View at Gatherer

Trade

Have (2) orzhov_is_relatively_okay819 , metalmagic
Want (11) narpas , gotsprite , metljoe , Etinifni , darthg10 , MinerMan1747 , catanthill , Sanctus83 , keltuzade , Volkolar , Throl7

Printings View all

Set Rarity
Amonkhet (AKH) Rare

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Anointed Procession occurrence in decks from the last year

Commander / EDH:

All decks: 0.08%

White: 0.42%

WB (Orzhov): 0.98%

GW (Selesnya): 1.14%

RBW (Mardu): 0.57%

Anointed Procession Discussion

DoctorAwker on Trostani, Selesnya's Voice

19 hours ago

I would definitely suggest adding in Mimic Vat. It's incredibly flexible, and you can Populate the token and keep that copy. The tokens from Desolation Twin and Phyrexian Processor can be hilarious with Trostani. Vitu-Ghazi Guildmage can Populate multiple times so I'd try to find a space for it. And Phyrexian Rebirth is a great wrath for this deck.

I agree with the first post regarding Explosive Vegetation. I'd personally run Rampant Growth, but if not I'd recommend swapping it for Circuitous Route since it can also find the guildgate, or Skyshroud Claim since you get those lands untapped and it can find duals (in which case I'd also add in Scattered Groves and Temple Garden if possible).

I'd be remiss if I didn't mention the big token doublers: Anointed Procession, Parallel Lives, Doubling Season, and Rhys the Redeemed. But since this is a deck for someone else who's new to the game I can understand why you might not want to include those. But they're always worth mentioning for anything that churns out tokens.

I hope some of that helps : )

king-saproling on Kykar for Annie

2 days ago

I believe for Kykar + Ruby Medallion + Sluggishness to produce infinite mana you would also need something like Spark Double, Illusionist's Bracers, or Anointed Procession, right?

These might interest you: Wild Research, Lunar Force, Hall of Heliod's Generosity, Distant Melody, Bident of Thassa, Coastal Piracy, Idyllic Tutor, Merchant Scroll, Requiem Angel

NV_1980 on The Ultimate Phalanx *PRIMER*

5 days ago

Hi usaDiabetic,

Thanks a lot for your kind words and advice.

We love Anointed Procession but in this deck there are just too few token producers (none of which is our commander) to make it worth our while. A more token-oriented Odric would have a blast with it though. This is also the reason why we'd rather not use Skullclamp. We're not generating enough tokens to just kill off a few in order to draw some cards. Also, three of our token generators cost mana to activate, which makes the whole process of using SC too inefficient (in our book).

Sword of Fire and Ice is great for the card-draw but it happens to be the one sword we do not own. We're not ready atm to invest 80 euros to get one. With all the lifelink in the deck, we think Well of Lost Dreams is worth including but we are going to sideboard it for now. We will probably make an occasional swap with something like Banishing Light or Oblivion Ring when we feel like a little less control wouldn't hurt, and see how it does.

Thanks again for your help!

Regards,

Mrs. and Mr. NV_1980

usaDiabetic on The Ultimate Phalanx *PRIMER*

5 days ago

Wow! This deck looks like it's a blast to play. Odric's ability looks like such a fun build around. The Primer was expertly done, I can tell there was a lot of work put into it, and it turned out great!

Looking through the list, I wonder if Anointed Procession would have enough incidental value to fit with the token producers in the list, could be a quick way to rebuild after a board wipe.

Also maybe Sword of Fire and Ice, Well of Lost Dreams or maybe even Skullclamp over something like Gift of Estates for card draw.

Either way this deck looks awesome. Great job friends, Cheers!

Tzefick on Magnaverdi, Spirit of Abundance

1 week ago

I'm uncertain if we'll ever see a functional reprint of Doubling Season due to its interactions with Planeswalkers and certain other cards that utilizes counters to perform something powerful, like Magistrate's Scepter.

Since Doubling Season, we've seen many similar effects, toned down; Corpsejack Menace Anointed Procession Parallel Lives. Keeping the almost functional reprint that benefits everyone at the table for last; Primal Vigor, that only doubles +1/+1 counters. I think Primal's printing pretty much shows that Wizards are rightfully scared of the interaction between doubling counters and non +1/+1 counters.

Putting the effect on a creature at higher cost makes it harder to naturally cast and since it's a creature, more colors can better interact with it. However as it is a creature, it's also a lot easier to Reanimate it and otherwise cheat it out.

I could totally believe it could see print if you turned the doubling of counters into only doubling +1/+1 counters, but I guess that's not exactly all you're interested in making.

I think the activated abilities are appropriately costed. Ant Queen can make tokens at 2 CMC. Putting counters on creatures without tapping is usually a 4 CMC ability, but I think the cost of the creature makes it acceptable to place it at 3 CMC, especially since it's double green.

I do hope WotC eventually prints a Primal Vigor that doesn't benefit my opponents. For most intents and purposes it's a "fixed" Doubling Season but the global range makes it less enticing in certain scenarios. You need to make sure that you can abuse the ability far more than any of your opponents might. It's bad enough that your opponent casts a Desolation Twin, no need to add another huge fatty to their side.

jasonkrivera on Primal Genesis Modded

2 weeks ago

This is a pretty solid list, Keyblade!

If you're feeling spendy, you could add Doubling Season, Anointed Procession, Parallel Lives, or if you feel like helping everyone out, Primal Vigor.

The other thing you might want is more cheap disruption against your opponents, so you have ways to interact with their shenanigans without setting yourself behind. Cards like Nature's Claim, Swords to Plowshares, and Path to Exile are staples that'll let you cast something on your turn and have a single mana up to respond to someone trying to combo out or kill you. Just be sure to tap your mana appropriately.

To protect yourself against being disrupted, you could add cards like Rhythm of the Wild, Veil of Summer, Teferi's Protection, and Boros Charm.

With many creature tokens ("going wide", or a lot of creatures), you might also want to "go tall", meaning make them bigger. Cards like Cathars' Crusade and Juniper Order Ranger help boost your creatures as they enter the battlefield.

Lastly, since you're combat oriented, cards like Champion of Lambholt, Craterhoof Behemoth, End-Raze Forerunners, or Pathbreaker Ibex will help you break through or bypass your opponents' defenses for the win.

Hopefully that helps!

Daveslab2022 on Rando creature token deck

2 weeks ago

First of all, welcome to the game! This is a solid looking deck. There are a few cards in here that either, in my opinion, don’t fit, or there are better versions of, or do really cool things but are really “win-more cards.” A win-more card is essentially a card that is awesome! But it’s only awesome when you’re already doing what you want to be doing. In this case, a win more card is Anointed Procession. It does something really cool (makes more tokens) but really only does it when you’re deck is functioning well. If your opponent is playing a Control deck, and just kills all of your early token producers, it’s a sad day. Also, you really want your plays on Turn 4+ to either immediately affect the board, or present a real threat. I feel that Second Harvest fits this definition as well. If you have a decent board- it’s amazing! But in every other case it’s meh.

Druid's Deliverance doesn’t really fit in this deck. It’s really reserved for “Turbo-Fog” decks who utilize similar effects to stall the game while building up to something stupid like Part the Waterveil or Villainous Wealth. I would recommend some removal spells like Path to Exile for super cheap removal, or Cast Out for more versatile removal, hitting planeswalkers and stuff.

March of the Multitudes seems like it would love a spot here.

Hope I helped!

ShutUpMokuba on How can I improve my ...

2 weeks ago

I would add more pillow-fort stile enchantments like Ghostly Prison, Norn's Annex, Lightmine Field, Karmic Justice, Sphere of Safety and Crawlspace. In the creatures compartment i would suggest adding Master of Cruelties. For a less competitive build (but actually fun to play) i play in my deck the "curses" like Curse of Opulence. Anointed Procession is a must in this deck since it allows you to get two assasins instead of one when you are not the monarch. It really depends on what you are aiming for but in my opinion the deck doesn't have enough pillow-fort cards to play the political game.

Load more