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If an effect would create one or more tokens under your control, it creates twice that many of those tokens instead.
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Anointed Procession Discussion
4 hours ago
9 hours ago
Oloro makes some decent points, get the deck to 60 totals cards... right away. I would suggest increase your land. Depending on which way you take this deck, you'll need at least 22, maybe even 24 if you put some of the bigger casting cost spells. I don't know what kind of budget you're working with, but Canopy Vista and Fortified Village are legal through September 29 of this year, and Scattered Groves is good for the next 2 years. They are some good options for your mana base.
Cast Out is a great removal spell- I agree and think you should you run them.
The stuff about the energy is ok, but it could change your deck configuration substantially. Green has some great energy cards like Bristling Hydra, but then you would ned to add the energy support cards like Attune with Aether, not just the land.
Cards that just give you life aren't very good. The better approach are cards that give you life AND present other options. For example, Blessed Alliance gives you the option to get 4 life (to flip your rider), or act as some removal to make them sack a guy, or even a surprise combat trick to untap 2 of your guys (one of which could be the Glory-Bound Initiate mentioned earlier)... OR you could mix and match them as you need. It's a versatile card that is way better than the Chaplain's Blessing.
Also, Oakenform and Dusk is a nom-bo. Your going to kill whatever you enchant if you have to cast it... If you're looking to play ramp spells, it's probably better the instant\ sorcery type. If you do want to play the board wipes in the main deck, then you'll want some recurring creatures- any with the embalm mechanic or the new eternalize would be good.
I think what you have listed here is several deck ideas tossed together. And in order for you to be successful, you need to focus the deck to do 1 or 2 things really well. I know you want to play with life gain, so you could do an energy theme and look for some life gain cards there... or you could focus on the cards that have life link and just use pump spells on them, or you could go heavy tokens with Anointed Procession and Anointer Priest.
Either way, good luck with it.
15 hours ago
I think Zombie token decks are good (e.gAnointed Procession) but quite pricey to make.
17 hours ago
Hi! Since you have no turn 1 plays and you really need mana, i would suggest you Birds of Paradise, Search for Tomorrow, Attune with Aether (but it doesn't ramp)or Utopia Sprawl (but it's not so cheap).
Then, generally speaking, how do you want to win? Embalm creatures are not so menacing by themselves and their embalm cost is really high. So if your plan is to play them as tokens, maybe you can use something like Satyr Wayfinder or Commune with the Gods to put them directly into the graveyard. The first gives you a blocker, the second helps you find Anointed Procession or Parallel Lives. A good token enchantment is also Intangible Virtue. Then i see that you have an enormous number of token generator. I would cut some of them in favor of some ramp and wincon. Particularly Conqueror's Pledge costs 5 to 11 mana, slowing you down a lot. Similarly Flurry of Wings is really mana intensive for a deck with few double lands (which also ETB tapped) and depends by the number of attacking creatures, meaning that you have to wait to cast it until you don't have at least 2 attackers (and it would just be a bad Lingering Souls or until your opponent attacks you, but you would only have a bunch of 1/1 blockers. Coming back to the mana intensity thing, as a budget player myself, i strongly suggest you to play with just one or two colours, maybe White for the Tokens and Green for the Ramp. Coming back to the deck, i really like your idea, it's different from classic BW-Lingering Souls token deck, more similar to Selesnya's style (again GW). I don't know if you can like it, but i Think that this deck can drop Embalm in favor of something like:
T1: land, suspend Search for Tomorrow
T2: land, Intangible Virtue
T3: land, second land thanks to SfT, Anointed Procession
I hope i've been of some help.
18 hours ago
18 hours ago
Murphy77: Multiple Anointed Procession do stack. See the Tapped out discussion here. Unfortunately Gatherer is down at the moment to verify the ruling. If you play a token effect with 2 Anointed Procession on your battlefield, the first Procession doubles the tokens, and the second Procession doubles the tokens again, leaving you with 4x the original number of tokens. 3 Processions would give you 8 (2x2x2) tokens.
Fragmentize can probably move to the sideboard, especially after the ban of Aetherworks Marvel. But (in my opinion) Cast Out is a solid main deck option with its ability to cycle. If it were my choice, I would swap Fragmentize to the sideboard and bring in either the Oath of Ajani or Nature's Way to the main.
22 hours ago
From HOU, Pride Sovereign and Adorned Pouncer would add value to this deck. Cards that I would look to move to the sideboard include Cast Out, Fragmentize and Scrounging Bandarand I might drop 1 Anointed Procession (multiple copies do not seem to stack)
1 day ago
You have only 7 cats in your deck. So the +1/+1 Ability isnt that srong, copared to a complete cat deck, where every crature would get pumped up. So Zulaport is more threatening than pumping only 7 cats, and its reducing your mana curve.
You will get so many tokens by sacrificing just one, that you need to play with the tokens. Yes, with Embalm and Anointed Procession you are able to make more cats, than only 7 can be strong, but to get 8 tokens, that, when they die you get at least one LP and your opponent lose at least one LP is much stronger. Then Call for Unity pumps all your creatures. And you can swing in with so many tokens, that are 2/2, 3/3 or even stronger