Talisman of Hierarchy

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Uncommon

Combos Browse all

Talisman of Hierarchy

Artifact

: Gain .

: Gain or . Talisman of Hierarchy deals 1 damage to you.

Browse Alters

Talisman of Hierarchy Discussion

TCG-Player on What Ends There Shall Once More Begin

2 days ago

First of all, great list! I have been thinking about building around this commander myself for quite some time now as I found this list on Reddit. You were asking for critique/suggestions so here we go:


The new land Field of the Dead seems like a great utility land for this deck, essentially turning all your infinite mana combos also into infinite creatures. It also seems like a solid target to blink for value.

Animate Dead but neither Dance of the Dead nor Necromancy ? If you don't want that many recurion spells I personally would opt to run Necromancy . It costs 1 mana more than Animate Dead , but it can be played at instant speed, if needed.

I know, it's a bit boring, but how about Rhystic Study ? Also maybe Smothering Tithe ?

Propaganda but no Ghostly Prison ?

Ashiok, Nightmare Weaver seems way less optimal than the new Ashiok . He also can infinitely mill your opponents, while providing graveyard hate instead of a mediocre creature steal ability.

Dark Confidant is a great card overall, but I wonder why he is in this deck specifically. He is the only creature in the deck that has no synergy with flickering.

Rona, Disciple of Gix seems very inefficient to me.

I get that you only play the Singets and Talismans that make blue mana, but the deck has only very few ramp pieces (I count 7), so I think Orzhov Signet and Talisman of Hierarchy would be great inclusions. Also have you considered cards like Mana Vault ?

No Path to Exile ?

Disenchant seems out of place. I would replace it with something like Leonin Relic-Warder .

Eerie Interlude but no Ghostway ?

You should definitely play Glen Elendra Archmage instead of Negate .

I know it's pricy, but have you considered Vampiric Tutor (or even more extreme: Imperial Seal )?

This deck is quite boardwipe light for a more control oriented strategy that can, on top of it, save some of it's creatures by temorarily exiling them. Terminus seems especially great, other than that just the classics: Wrath of God , Day of Judgment , Damnation .

These are all my thoughts on the deck, I hope there was something in there that is useful to you ;)

diamond_diesel on Kaalia of the Vast

5 days ago

Replace: Gray Merchant of Asphodel for Kaalia, Zenith Seeker

Herald of War for Liliana's Contract (Card Draw!)

Shivan Dragon For Sephara, Sky's Blade (Cooler creature)

More card draw and mana ramp would do this deck really well. Make the tough choice to get rid of some of the expensive creatures. You can favor creatures and cards that change the board state the turn they come in rather than later.

Boros Battleshaper for Angel of Serenity (Targeted Removal)

Disciple of Bolas for Aurelia, Exemplar of Justice (Duh)

Assemble the Legion for True Conviction

I would also try to decrease the average converted mana cost. This deck feels slow and bulky. Add in the appropriate mana ramp. Some artifacts that cost 2 or less that give you mana. Like the Talisman of Hierarchy , Wayfarer's Bauble or Talisman of Conviction .

If you rebuild it: 10 Ramp Spells 5+ Removal (This includes creatures that remove, i.e. Angel of Serenity . 10+ Draw Spells 30ish leftover for the cool stuff.

multimedia on Oloro, But I Dont Know What I'm Doing

2 weeks ago

Hey, your deck looks good especially if it's really your first Commander deck. You do know what you're doing; have more confidence. Everything is fine except the manabase and you know this :)

Lands such as Backwater, Scoured, Tranquil and the two Temples can be upgraded with better lands. Lands upgrades to consider:

These are expensive price land upgrades. Some less expensive land upgrades are:


Other cards to consider adding:

Cards to consider cutting:

  • Ajani's Pridemate
  • Ayli, Eternal Pilgrim
  • Wall of Reverence
  • Divinity of Pride
  • Darksteel Ingot
  • Paradox Haze
  • Dromar's Charm
  • Clever Impersonator
  • Phyrexian Arena
  • Diabolic Tutor

bushido_man96 on Oloro Life Gain Train

3 weeks ago

Get rid of Manalith , Pristine Talisman , and Darksteel Ingot for the Talismans: Talisman of Hierarchy , Talisman of Dominance , and Talisman of Progress . Condemn should be replaced by something like Utter End , Anguished Unmaking , Murder , Go for the Throat , or some better removal spell that will actually remove something. You are running in here, so play to it's strengths. Instead of Curse of the Swine , I'd run something more like In Garruk's Wake or Plague Wind . Yeah, they are a high CMC, but they're budget, and one-sided. Day of Judgment would be a decent option, too.

You're running Wizard's Retort with only one Wizard in your deck. Cut it for 2 CMC counterspell or another removal piece.

Book of Rass is Book of Ass in this deck; the only colors I run Book of Rass in is Boros, because Boros sucks at card draw. With all the lifegain, Necropotence could be worth the risk to run. can be tough to pull off in a three-color deck, but it might be worth a shot in this deck with all the lifegain. Arguel's Blood Fast  Flip and Erebos, God of the Dead are other options to consider.

multimedia on Angels

4 weeks ago

Hey, good first version, nice Avacyn, Angel of Hope :)

29 lands is unfortunately not enough land especially since Tariel is seven mana... The priority for deck changes to consider is to add more lands and add more ramp. I recommend 38 lands and 5 more additional mana sources. You don't just need more lands for Tariel you need them to be able to consistently play the other Angels in your deck since many of them have high mana costs.

Budget cards ($3 or less each, most are $1 each) to consider adding:

Cards to consider cutting:

  • Angel's Feather
  • Scroll of Avacyn
  • Pious Interdiction
  • Angelic Gift
  • Increasing Devotion
  • Syndicate Guildmage
  • Cathar's Companion
  • Angelic Wall
  • Ritual of Rejuvenation
  • Flameblade Angel
  • Angel of Renewal
  • Teyo, the Shieldmage
  • Kaya, Bane of the Dead
  • Replenish

Replenish is an amazing expensive price card, it's great you have it, but it's not doing much here because there's only seven enchantments. Because you have Replenish you should consider building an enchantment matters deck with lots of enchantments.


Other budget upgrades to consider:

Good luck with your deck.

multimedia on Daxos Enchantment

4 weeks ago

Hey, saw your forum topic asking for help.

Nice upgrade of the precon, but consider less creatures, more one and two drop enchantments? Lots of creatures is not really needed because Daxos is a repeatable source of creatures from the Command Zone. For him to create a token that's worth three mana then you need to be casting enchantments. One and two drop enchantments can give you experience counters faster and also reduce the avg. CMC of your deck.

Ward, Ghostform and Renewal can protect Daxos. Bounce Ward for one mana and then cast it again. For Ward is an engine to get experience counters with Daxos, draw a lot of cards with Mesa, gain a lot of life with Coinsmith, create a lot of Angels with Throne, etc. Conviction can also be an enchantment engine for .

Ascension can be a repeatable source of creatures it's amazing in multiplayer Commander because it looks at each opponents end step. Obedience and Consuls expand on the pillowfort strategy which is helpful to stall opponents, giving you more turns to get experience counters, get other value from casting enchantments and make Spirits with Daxos. Exort is also a deceptively powerful effect in multiplayer Commander.

Hall of Heliod's Generosity from Modern Horizons brings a new graveyard strategy with repeatable enchantment recursion for white enchantress decks (wanting to cast enchantments to get value). You can now use your graveyard as a source of enchantments. Hall has good synergy with an enchantment that can sac itself to give you value such as Seals, Aura of Silence, etc. since you can recur it, draw it and cast it again. Sun Titan is very good repeatable reanimation of 3 or less CMC permanents includes enchantments and lands.

Other budget cards to consider adding:


I'm not going to give you an exact plan of what cards to cut and replace. Instead, I'm giving you lots of options, list of 26 cards to consider adding and list of lots of cards to cut. I'm leaving it up to you to make the decisions of what you cut. My advice of cards to cut are creatures and high CMC cards. Cards that don't give you value right away or repeatable value over time can be cut. The exceptions for these kinds of cards is removal, board wipes and draw spells, but you only want a few of these kinds of cards not a lot instead focus on enchantments.

Cards to consider cutting:

  • Temple of the False God
  • Vivid Meadow
  • Orzhov Guildgate
  • Vivid Marsh
  • New Benalia
  • Herald of the Host
  • Necromancer's Covenant
  • Deadly Tempest
  • Teysa, Envoy of Ghosts
  • Dreadbringer Lampads
  • Treasury Thrull
  • Thrilling Encore
  • Thief of Blood
  • Silent Sentinel
  • Celestial Archon
  • Vow of Duty
  • Vow of Malice
  • Kor Sanctifiers
  • Corpse Augur
  • Burnished Hart
  • Banishing Light
  • Traveler's Amulet
  • Ghostblade Eidolon
  • Nighthowler
  • Orzhov Cluestone
  • Death Grasp
  • Finale of Eternity
  • Ancient Craving
  • Nevermore
  • Marshal's Anthem

I offer more advice if you would like. Good luck with your deck.

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