Fountain of Ichor

Fountain of Ichor

Artifact

: Gain one mana of any colour.

: Fountain of Ichor becomes a 3/3 Dinosaur artifact creature until end of turn.

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Set Rarity
Modern Horizons (MH1) Common

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Penny Dreadful Legal
Block Constructed Legal
Pauper Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
2019-10-04 Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Fountain of Ichor Discussion

Poly_raptor on Card creation challenge

1 month ago

Fountain of Ichor has very interesting flavour text, wizards said that it’s not phyrexian oil, but Ichor has only been used a handful of times throughout magic history and until now was always to do with Phyrexia

swaretappedout on Dinosaurs

5 months ago

I saw your list and there is a similar deck in my playgroup that has frequently ended games quickly. From looking over your list, I have the following suggestions, that you can take with a grain of salt.

First off, I think that for explosive, fast games with Dinosaur tribal, Gishath, Sun's Avatar is a better fit as the commander. While Zacama, Primal Calamity is a great commander with toolbox removal stamped on it, I think it is most effective as commander in a deck that wants to mess around with casting it, un-tapping your lands, re-casting it, and abusing the mana you get. Something for you to think about.

Your ramp is mainly a mix of creatures that reduce Dinosaur costs like Knight of the Stampede and artifacts like Chromatic Lantern . My suggestion is that you replace some of your colorless ramp artifacts like Worn Powerstone or Fountain of Ichor with cards like Rampant Growth and/or Farseek , 2 CMC land-based ramp will speed up how quickly you can cast your commander, and will be better abused with Zacama's untap ability. Cultivate , Kodama's Reach , Explosive Vegetation all will help accelerate you into your commander, and are all fairly budget friendly options. Skyshroud Claim is great as it can grab 2 Forests which come into play untapped, which is often overlooked. If creature based ramp is more your thing, Llanowar Elves or Birds of Paradise are solid turn one plays. Also your land-count is on the low side, and I personally try to run between 36-38 lands in most of my EDH decks.

The card draw seems a little light as well, which can be an issue when you run out your whole hand. This being an aggro deck, that tends to happen quite often. Some good options are Soul's Majesty , Harmonize , and Rishkar's Expertise . 2 more cards that will be better than they look at face value are Lifecrafter's Bestiary and Runic Armasaur , the latter being a dinosaur which fits your theme!

Because you are likely going to be the threat at the table, I would look at cutting Fog and replacing it with some protection for your big beaters. Lightning Greaves , or Swiftfoot Boots do double duty of protection and granting your creatures haste, letting you swing the turn you cast them. Safe Passage is strictly worse then Make a Stand , so I would swap that out, as it can save your creatures from a "destroy-all" kind of board-wipe. Some cuts you could consider are as follows

Imperial Ceratops cut for Soul's Majesty

Fog cut for Lightning Greaves

Huatli, Dinosaur Knight cut for Lifecrafter's Bestiary

Imperial Ceratops cut for Harmonize

Fungusaur cut for Rhythm of the Wild (This one is a great card, as it shuts down counterspells nicely while also giving you the option of haste or pumping your creatures).

Overall your list looks like a fun deck to pilot, and I hope some of my suggestions were helpful. Happy brewing!

bushido_man96 on Dino Domination

6 months ago

First off, if you spend a little time writing a description that helps others understand the focus of your deck and how you want it to play out, we can offer better suggestions.

Now, that said, I think you should consider swapping Descendants' Path out for Sunbird's Invocation . This allows you to cheat out things other than your creatures.

Fiery Justice is bad. I'd consider running something like Beast Within and Generous Gift in it's place. Fountain of Ichor is nice flavor, but is otherwise not a great card, and you could probably plug in a better mana rock. If you can afford to get one, I'd recommend Urza's Incubator .

Commune with Dinosaurs could probably be replaced with something more useful like Rishkar's Expertise , which is great in a dino deck.

Are you in on the Enrage mechanic? I see you have Pyrohemia included, but are you running any other outlets to trigger Enrage? That may be an area you want to focus on to get some more action out of the dinosaurs.

Alkadron on Animating Faerie

7 months ago

Fountain of Ichor , Guardian Idol , and Rusted Relic are all spectacular cards to animate. (They get big; their printed abilities all overwrite the 0/0 P/T the faerie gives them).

Sky Skiff and Renegade Freighter are also solid choices. (Animating them overwrites their printed P/T, so crewing them doesn't make them bigger. But the Skiff as a 4/4 flier is solid, and the freighter as a 5/5 trampler is nice).

I was tossing around the idea of some Arcbound kids as well, to go with the proliferate and to stack bonus counters on your animated Darksteel stuff.

Clockwork Gnomes is also very good here.

the ideas I threw together are here Animating Faerie ideas

lonesentinel on Mr Boardwipe | Red Giants PDH

8 months ago

Out:

In:

Arcane signet is way to expensive for this build, in terms of price. I'll still keep with orazca relic as it can function as late game draw. THanks the the suggestions!

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