Archangel of Tithes

Archangel of Tithes

Creature — Angel

Flying

As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

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Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

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Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Archangel of Tithes occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.44%

Archangel of Tithes Discussion

pmansmoney on Lions and Tokens and Bears, Oh My

1 month ago

Hey hey dawg!

There are just so many ways you could go about this! I have no idea if I'm doing the right thing here but here are a few ideas

Return of the Wildspeaker --> out -- I just dont think this card is very good in general. You dont have a ton of big creatures and +3/+3 isn't that exciting. Would rather play Harmonize which is unconditional.

Austere Command --> maybeboard -- This could be wrong, but I was looking for cards to cut and felt like an expensive wrath wasn't exactly where your deck wanted to be.

Keeper of Fables --> maybeboard -- I mean I get it that you can potentially draw up to 3 cards a turn, but its just so meh.

Greater Auramancy --> Maybeboard -- I was considering this cuz I think there's potential for a strong enchantments theme. Opted for Sterling Grove instead because it also tutors but this is here just as a consideration.

Archon of Absolution --> maybeboard -- Its on theme but I don't think its taxing enough right? maybe I'm crazy and this is exactly what you want cuz you can trigger goad with your commander?? but its 4 mana as well idk I just took it out cuz its floor is very low.

Kinjalli's Sunwing --> out -- Not sure why this card was in here to begin with, I mean you aren't granting mass haste or anything and the whole idea is you're goading people so few people are gonna have blockers, plus plenty of your is evasive. I think Thalia, Heretic Cathar feels this role very well already.

Urabrask the Hidden --> maybeboard -- This card is sweet but its 5 mana.

Elspeth, Sun's Champion --> maybeboard -- Elspeth feels a little out of place.

Beast Whisperer --> maybeboard -- Not into this as a reliable form of card draw.

Soltari Champion --> out -- I get the idea, you're trying to trigger goad, but isn't this card just bad? a 3 mana unblockable with battlecry doesn't seem particularly playable.

Archangel of Tithes --> maybeboard -- it was hard for me to cut this but in the end the triple white and its low impact made decide to ditch it and keep Windborn Muse instead.

Gruul War Chant --> out -- This card is just way too low impact for 4 mana.

Privileged Position --> maybeboard -- this like Greater Auramancy was an idea if you went more enchantment heavy but I ended up feeling 5 mana was just too steep.

Sunblast Angel --> Maybeboard -- I get the idea cuz everyone is attacking and tapped but meh.

Dryad Sophisticate --> out -- I don't think unblockable 2/1 are good enough even if they do trigger marisi. I like the idea of playing evasive hatebears or something. Maybe I'm just way off base with this deck haha

Arcane Signet --> out -- you don't need this, you're in green! Plus I want to try and add Collector Ouphe!

The Great Henge --> maybeboard -- this card is sweet and super pwoerful but you got a bunch of dorky 2/2s and stuff this thing is gonna routinely cost you like 7 mana and at that point wouldn't you just play Zendikar Resurgent? (I didn't put zendikar resurgent in though but if you want an effect like henge, I think I'd go with resurgent)

Druids' Repository --> main -- Idk! this seems cool and fun!! All your creatures become mana dorks cuz they'll be attacking anyway! Seems p good! Also if you make a bunch of 1/1 tokens with Tempt with Vengeance and Sylvan Offering you make a bunch of mana when they attack!

Skullclamp --> main -- I think because stuff like Varchild, Betrayer of Kjeldor plus having a bunch of stuff that might end up dying this'll draw you a lot of cards. Plus if you play Tempt with Vengeance and Sylvan Offering its bonkers!!

Insurrection --> main -- Its a sweet win condition!!

Varchild, Betrayer of Kjeldor --> main -- in my view this exactly what you want to be doing!

ok wow this comment is getting long so I'm just gonna list the rest of the cards that I think should go in/out:

War's Toll -- in

Sterling Grove -- in

Sphere of Safety - in

Sylvan Offering - in

Enlightened Tutor - in

Harmonize - in

Goblin Spymaster - in

Tahngarth, First Mate - in (this one just seems fun :D totally get it if you decide not to)

Tempt with Vengeance - in

Teferi's Protection - in

Rishkar's Expertise - out

Throne of the God-Pharaoh - out

Grand Melee - maybe, for now I decided to just play war's toll but maybe neither are good enough

I've noticed you're not really doing the hatebear thing as much anymore? But if you decide to: Hushbringer and Collector Ouphe are rad!

Whew!! Can't wait to play against this in any shape or form! Hope at least some of these suggestions help!

Esbilon on The Guardians of Thune (Selesnya Version)

2 months ago

You're welcome! This back and forth is the thing I really enjoy about TappedOut (Gods know it looks like something from 10 years ago otherwise ;) )

I mostly play my UW spirits deck in Pioneer these days, it's just so much stronger. The Rienne deck is there to make sure I keep representing the Angel tribe. I had Mayael the Anima as a commander earlier, and honestly she's probably better, but a tribal angels deck should have an angel as a commander.

Elemental Bond is better than Colossal Majesty if an only if you can reliably produce tokens, which doesn't look to be what you're really trying to do most turns. However, I think playing 3 copies of what is strictly a "do nothing enchantment" is probably too much, I'd cut that down to 2 and play an Archangel of Tithes.

I get you with Bishop of Wings. I really like it with Resplendent Angel, but as said you're not trying to make your deck puke angel tokens all over the place, so maybe it isn't for you.

Don't get me wrong about Shalai. She's great, I'm just saying that 3 may be on the heavy side. But if you have the spots for it, go ahead and keep it! The mana sink shouldn't come up too often, though. If you get to 6 mana and are neither in a position to win or to play something better from your hand, it's a weird game.

I'm much higher on Banishing Light than Stasis Snare. Being able to take out anything is crucial and the WW cost is a liability in a 2 color deck. If you felt like cutting the green as well and going full devotion, it might be better, but the instant speed thing does very little for you as you'll basically tap out every turn anyway, so you don't get the flexibility instants usually gives you.

Regarding investing in Heliod... I dunno, I'd wait at least until after the PT's this weekend, if he dominates, he's in line for a ban and then you've thrown 45€ down the drain.

Esbilon on The Guardians of Thune (Selesnya Version)

2 months ago

A few mores comments :)

You're very weak to sweepers which is particularly bad after THB gave us Shatter the Sky, so I'd make sure to run some indestructible-granters at least in the side, I like Selfless Spirit as it can also beat down, but Heroic Intervention is an even broader answer and Unbreakable Formation can be used as a powerful anthem on the offence.

3 Thalia, Heretic Cathar seems like too many. She's powerful, but 1) she's your only beater on the ground and thus comparatively easily blocked, and 2) Legendary so there's a real risk of having a dead copy in hand. Same thing with Shalai, I'd run at least one copy of Gisela or Archangel of Tithes.

I don't like Rhonas the Indomitable or Verdurous Gearhulk. You don't need more power on the ground, there's a real risk of Rhonas not being able to attack, and Gearhulk takes up a 5-drop slot which is where all of your most powerful angels are.

I get Heliod, Sun-Crowned being too expensive, but to my mind, he's the only good god-option for this deck.

I would really want to get some more lifegain in the deck to support the Resplendent Angels, pumping out 4/4's like there's no tomorrow is a great feeling ;)

Whirlwind_2100 on Avacyn: Hope Eternal

2 months ago

so, after rigorous playtesting, I have come up with some cards to cut and add that will hopefully msk the deck better:

cuttables

  • Alabaster Kirin This does absolutely nothing, has no prison effects, and is kinda useless here

  • Baird, Steward of Argive His prison effect is okay, but you can definitely slot in better options for not too much more money

  • Knight of Sursi Once again, just a vanilla card that doesn't do anything except get a small body on the battlefield, which isnt very good in commander, even if it is indestructible

  • Misthoof Kirin Only really okay in a morph deck, this is kinda useless here

  • Oreskos Explorer just a worse Land Tax

  • Segovian Angel a 1/1 with vigilance has to swing 120 times to win. just a terrible card all around.

  • Silver Knight Kinda bad, doesn't really do much .

  • Shepherd of the Lost this would be good if it have every other creature it's abilities, but alas, it's kinda terrible, especially because I'm smelling a voltron sub-theme around Avacyn

  • White Knight Unless your in a very black heavy meta, this is just bad, and is barley passable even if you have said meta

  • Journey to Nowhere a worse Pacifism

  • All your lands except basic plains. You need more utility lands, not just non-basics that do nothing

  • Wing Shards This one is debatable, although I don't see you casting a bunch of spells and having the mana to cast this, due to the lack of ramp you have.

  • Armillary Sphere bad ramp

  • Traveler's Amulet bad ramp

  • Orazca Relic have fun waiting 5 turns to get blessing and then only drawing one card

  • Take Vengeance crappy removal

  • Bishop of Wings I don't see this deck supporting an angel tribal

Potential Add-Ins

Thanks so much for reading my list, and I hope this has been some help to you. My main problem with this deck was it ran too much inefficient removal and bad creatures, but once these are added in, I think the deck should be a lot for mean. Have a great day! =)

Amun on Angelic Baptism

2 months ago

I made a few tweaks. I removed the Planeswalkers to add The Immortal Sun and Concerted Effort . Removed Shalai, Voice of Plenty with Archangel of Tithes .

epartica on Angelic Baptism

2 months ago

Love to see another Angel EDH deck made here on tapped out. I am also working on an EDH Angel Tribal Deck Angels Brought The Apocalypse. It's defiantly on the competitive side but noticed we share a lot of cards already. Also depending on what you mean by making them cheap, here's my recommendation list.

Cheap Angels to add maybe: Angel of Finality , Exquisite Archangel , Serra's Guardian , Sephara, Sky's Blade , Reya Dawnbringer , Resolute Archangel , Deathless Angel , and Twilight Shepherd .

Expensive Angels you could add: Akroma, Angel of Wrath , Angel of the Dire Hour , Baneslayer Angel , Archangel of Tithes , Karmic Guide , and Platinum Angel .

Looking at your deck already I definitely recommend adding Deathless Angel , Baneslayer Angel , Sephara, Sky's Blade , and Serra's Guardian .

Lastly, if this deck is already made, Shalai, Voice of Plenty cannot be in your mono white deck because there is green in its color identity. Even though green is not in its casting cost it has green in its ability. That's why Golos, Tireless Pilgrim is considered a five color commander even though he is still colorless.

Lanzo493 on Queen Marchesa's Castle

3 months ago

Archangel of Tithes is a great pillowfort card that can become aggressive when you want it to be.

Darth_Savage on

3 months ago

This feels like a deck which will struggle against faster aggressive aggro strategies or with combo strategies, you just don't have the necessary control elements. I have three suggestions Authority of the Consuls / Rule of Law / Archangel of Tithes you might also want Settle the Wreckage as a sweeper.

Without some form of ramp I think Elspeth, Sun's Champion may be a little on the slow side, still your deck is enchantment heavy so Nykthos, Shrine to Nyx might be viable. Something else to consider is Sphere of Safety again you are already enchantment heavy. I feel Myth Realized or Advent of the Wurm should be included as creature based finishers...

I hope this comment has been of help, good luck brewing your deck.

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