Archangel of Tithes


Format Legality
Pre-release Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Mythic Rare

Combos Browse all

Archangel of Tithes

Creature — Angel


As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

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Recent Decks

Archangel of Tithes Discussion

Argy on xander11

4 days ago

What would be the goal of a deck that could blink a lot of stuff?

You could blink General Tazri to search your Library for Allies, which would mean you could keep triggering Rally, but you can just do that by playing Allies any way.

Orzhov Death and Taxes would be very doable. Especially with access to cards like Archangel of Tithes, Tocatli Honor Guard, Aven Mindcensor, and Kambal, Consul of Allocation.

You'd also have access to all the excellent and removal spells like Fatal Push, Vraska's Contempt, Declaration in Stone, Fumigate, and the champion of them all Anguished Unmaking.

If you have a crack at building that I can take a look at it.

I just can't guarantee that it will be a competitive deck.

Firebird on For the love of Angels

5 days ago

So, speaking as an Angel fanatic who refuses to give up on the idea of a Modern-competitive Angel-themed deck, there are a few things you have to consider. One is that your CMC is far too high. You'll be killed while having a hand full of cards you're still turns away from casting. You don't have near enough removal, or things you can do early in the game.

First thing you'll probably have to do is come to terms with having some non-Angels in there. I had to, but it doesn't have to break the theme. Thalia, Guardian of Thraben is a servant of the church of Avacyn, and in general a holy warrior, and fits the theme. She's great for slowing up decks, trades well early on, and helps buy you time to bring out the big guns. Knight of the White Orchid is great, as you've seen, and combos well with Emancipation Angel.

Here are a few general thoughts, and I hope they help.


This needs to be changed a ton. Some are redundant, most are too expensive and don't do enough to compete.

  • Herald of War: This card doesn't do much, although you'd think it'd be helpful. It's a 5-drop, though, so by the time it comes online, you can already cast all the stuff you'd want it to speed up for you. For the same price you could have out Baneslayer Angel or put out something cheaper but generally more effective, like Angel of Jubilation.

  • Most of your creatures are too expensive and don't do enough. Even Platinum Angel at most stalls out until it can be removed, which is pretty easy to do. I'd ditch that one, and almost all the others. Even my favorite creature in all of Magic: Avacyn, Angel of Hope.

  • Start by looking at mana costs. If you don't have a 1 CMC creature, then you need at least 2-drops. So start with probably at least 3 (I run 4) Thalia, Guardian of Thraben. Knight of the White Orchid is also good, and if not that, something that disrupts your opponent like Grand Abolisher. Good blockers like low-cost Knights and Soldiers help hold the line until you need to bring out the big guns.

  • Emancipation Angel has a bit of a drawback associated with coming out, but this can be a strength when teamed up with Knight of the White Orchid. She's a 3/3 flyer for 3 mana.

  • Archangel of Tithes does a lot of work. Tough creature, makes it difficult to attack into you, or block. Especially good if you can get her vigilance with something like Brave the Sands or the like.

  • Angel of Jubilation is pretty amazing. Prevents some strategies while buffing your creatures to win battles. Also, that art is unbelievable.

  • Linvala, Keeper of Silence is also pretty nice. Good body for the cost and she can also shut down some decks almost completely. My Elves hate her, for instance.

  • For your top end, don't bother with going past 5 CMC, generally. Baneslayer Angel is pretty strong, but so is Sigarda, Host of Herons. You could also use Sigarda, Heron's Grace if you're going with more Humans for your low-level guys.


These can all go. Most are too expensive to put out and equip, and Angels tend to be pretty strong. They don't need many buffs. Your low-level guys could use them, but you'd be better served by putting out more creatures, or having more removal or defensive spells. Spear of Heliod isn't bad, but it's expensive and requires the creature to have done its job of bringing you closer to loss before you can do anything about it.

If you're intent on equipment, the various Swords work, and I'm a fan of Sword of the Animist, which helps you get lands out. I don't know that I'd bother with most of this, though.


Armored Ascension isn't bad if you can get it off, but I'd probably rather just run more Ghostly Prisons or the like. I'm not a big fan of expensive Auras because you can easily get 2-for-1'd trying to put one on. Brave the Sands isn't bad if you have a lot of cheap creatures, especially if they have first strike. For the same cost, Dawn Charm also has a lot of real useful modes.


You need far more removal. Path to Exile is a must. You could also put in Leonin Arbiter to help stuff their ability to benefit from Path or fetches. I'd run 4 Path, for sure. Any number of defensive spells can be good, like Brave the Elements for blocking or swinging through blockers, or Authority of the Consuls to slow down aggro and get you a fair bit of life.

Board sweeps are nice, and if you go GW, Heroic Intervention can help protect your own creatures from them or turn a combat into a complete rout. Settle the Wreckage has a similar drawback to Path, but a lot of Modern decks run few basics, and even if they get a few lands out of it, an entire attacking force being exiled is absolutely crippling. It also combines well with Leonin Arbiter. They could attack all-in, get exiled, and then be wide open to your counterattack. Do that once or twice and soon your opponents will think twice if you have cards in hand and untapped lands. Wrath of God is also great.

At least in the sideboard, Leyline of Sanctity is also amazing. Great devotion if it starts on the field, and when it's good, there's nothing better. Shuts down a lot of discard, burn has a hell of a time with it (especially if their creatures can't get past yours), even mill and general black staples like Thoughtseize get hosed by it.

Final Comments

Take a look at various Modern lists of what the best white spells are. Consider opening up to white/green, which solves a lot of mono-white's issues. Run more removal. Definitely run more low-cost creatures, and stabilize the higher-level lineup. You want more on the low side to help you buy time to bring out a Baneslayer or Angel of Jubilation to help you land a decisive attack. Some sweeps can help you control the board state.

If all else fails, surprise 'em with Mana Tithe. No one expects Mana Tithe. :P

Good luck!

draconos on We Will Be Friends Forever

6 days ago

so some suggestions to keep you alive in the game in case some dragon player swings over and kills you.

xaerusblade on Mono White Control 2018

3 weeks ago

i think it would be better to replace most of your instant and sorcery and go for the creature base control route.

like Eldrazi Displacer, Flickerwisp, Restoration Angel, Thalia, Heretic Cathar Leonin Arbiter, Aven Mindcensor and if you fancy it Archangel of Tithes, Linvala, Keeper of Silence among others. i know this would lead to white taxes but it is so much efficient than having ensaring bridge + bunch of creatures.

and also start saving some Aether Vial

and if this is not a budget i suggest you start getting a playset of Horizon Canopy. the card draw would do you good in the long way.

2-3x field of ruin and 4x ghost quarters.

at least 1 flagstones pf trokair

DrukenReaps on Need suggestions on cards

3 weeks ago

Yes you can use artifacts in the deck. The rule for color identity is for colors. All decks can include and their commanders colors + commanders text box but not anything in reminder text.

As for suggestions in your deck EDHRec can be a big help, it is not all knowing but it will get you started on the deck. Then you can add your twists and turns.

Some things that fit that can help end a game: Archangel of Tithes, Elesh Norn, Grand Cenobite, Avacyn, Angel of Hope, Elspeth, Sun's Champion. You could also look into mono white or artifact combos to see what fits the deck, I would consider an infinite mana combo for instance.

Some other people have good suggestions here too:

Hope this helps and welcome to the format :)

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