Archangel of Tithes


Format Legality
1v1 Commander Legal
Frontier Legal
Vintage Legal
Modern Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins Mythic Rare

Combos Browse all

Archangel of Tithes

Creature — Angel


As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.

As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.

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Archangel of Tithes Discussion

Chopwood on Angels

5 days ago

I'm too tired to give a detailed post where I argue about the pros and cons about all cards right now, but here's a list of cards you should check:

Archangel of Thune, Archangel of Tithes, Baneslayer Angel, Gisela, the Broken Blade + Bruna, the Fading Light, Day of Judgment, Grand Abolisher, Elite Inquisitor, Godsend, Imposing Sovereign, Nykthos, Shrine to Nyx, Oblivion Ring, Path to Exile *, Seraph Sanctuary, Soldier of the Pantheon, Thalia, Heretic Cathar.

Extra good cards marked with *.

GoodLuckGuy on Mono White Soldiers

2 weeks ago

Figured I'd take a look at your other stuff.

At a glance I can tell you that 5 and 6 drops are problematic in a 20 land deck. You could substitute Angel of Invention with Angel of Jubilation, and Herald of War with Archangel of Tithes.

I think adding another Elspeth, Knight-Errant would be better than having that Elspeth, Sun's Champion, but you could also run Ajani Steadfast or Gideon of the Trials for variety.

Mike94 on Angel Tribal EDH

3 weeks ago

If you are playing mono white I really recommend Nykthos, Shrine to Nyx. Myriad Landscape is also a good filter/ramp. I also would recommend to run an Angel of Serenity, she has good devotion for Nykthos, Shrine to Nyx and can get your angels back from the grave.

I also find Skullclamp really useful to ensure card draw since you say you are target no*1 after you've played some cards, better get some profit from your creatures dying.Hall of the Bandit Lord can also speed up your deck a bit, using the ability on Adarkar Valkyrie gives big value. Your deck could also really use a Grand Abolisher, he makes sure that you can do your thing during your turn and he is a good target for removal cause people hate him. This enlarges the chance of your angels sticking in the late game.

One angel I really love is Archangel of Tithes, she has such an huge effect for 4 mana and again good devotion. I would recommend to switch out Angelic Overseer, you don't run that many humans and she only really shines trough in human tribal decks.

If you're interested, here's my take on angels combined with humans: Odric, the Worldslayer

I really like the deck, mono white ftw!! +

golgariizzet on First Commander Deck

1 month ago

Champion of Lambholt would be really good in this deck. Phytohydra, Managorger, Mikaeus, the Lunarchwould all be really good creatures in this Inspiring Call for some solid life gain, Fog protection, Opal Palace make your commander bigger, Archangel of Tithes, Norn's Annex, Ghostly Prison, Sphere of Safety, Windborn Muse, Elephant Grass will stop your opponents from attacking you and allow you to do what you want , Abzan Falconer and Tuskguard Captain will give your creatures with counters flying and trample. hope some of this helps.

wfja on Epic Angel Midrange

1 month ago

Hey lagotripha, thanks for the suggestions.

I have not seen Endless Horizons before. That looks like a fantastic card! I'll see where I can find some and try some playtests with it in the deck. Nykthos, Shrine to Nyx was present for synergy with knights, but I might cut it and a Condemn to slot two of these in. Comboed with Knight of the White Orchid, Path to Exile, and two Extraplanar Lens I'll be getting soon, this could be the perfect amount of mana ramp and guaranteed activation of Emeria, The Sky Ruin. This is deadly good, thank you!

I like the look of the rest of the cards but am somewhat reserved, as I would like to keep the deck focused on control and late-game angels rather than further early-game board presence, despite their angelic theme. Angel of Jubilation seems effective but a bit too niche (AFAIK), while Archangel of Tithes overlap with Ghostly Prison in my sideboard. Also, Sublime Archangel doesn't synergize as well with Wall of Omens (defender) and the larger angels.

Restoration Angel and Voice of All pique my interest. They could have a place, although I'd have to think what I'd move around. I might be more comfortable with Restoration Angel replacing Cloudshift if Endless Horizons + Extraplanar Lens serves as a strong combo. I'll add them to my maybeboard.

Endless Horizons is amazing. Thank you so much for mentioning it! :)

lagotripha on Epic Angel Midrange

1 month ago

I had a friend running a similar list, although their endgame was Luminarch Ascension, Serra Avenger and 4/5 drop angels. I'll quietly reccomend Endless Horizons, as it helps substantially with late game mana stability while also filtering your deck. Angel of Jubilation. while bolt-vulnerable substantially messes with combo, and provides a lot of devotion. Archangel of Tithes is better, and helps pillowfort style stall, and Guardian Seraph is remarkably good at dealing with swarms. Restoration Angel is a modern staple for a reason. If you find youself going lower on the curve with smaller creatures Sublime Archangel can output a substantial amount of damage. Voice of All is a little small, but very resilient to non-trample strategies, especially with flicker.

TwoIdiots on Baby's First Multiplayer Cube (cards to include?)

1 month ago

CHANGELOG 29.05.17

Major overhaul to account for finalized archetypes.














Note: With Welder and Daretti in the picture, I think its worth reconsidering whether we want Spine of Ish Sah. Its just pure value at that point (still slow to reduce opponents board presence, but you get your artifacts directly to the battlefield)



A few thoughts:

If we want to include Eldrazi Displacer, then I think we have to keep the painlands, and should probably include some other colorless utility lands as well. I would be okay to lose some of the tap for any color lands as well as the artefact lands for this purpose. Its also possible that the Displacer is also just too good, in which case we can add the trilands over the painlands to give Simic Domain a bit more oomph.

Speaking of: Im not familiar with the enablers for Domain, so Im gonna be relying on you a bit to help flesh out the archetype. I look forward to your suggestions!

Anyways, let me know what you think about cuts/additions and I will make the changes. After that, we should probably just switch to cubetutor to get a better idea of where we are with each archetype.


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