|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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Archangel of Tithes
Creature — Angel
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.
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Archangel of Tithes Discussion
5 days ago
Mmm I see in that case, than I would definitely recommend a lot of the fast mana rocks. If you can get your hands on them. I think you already know them but I'll list them just for the sake of it. Mana Crypt, Mana Vault, Mox Diamond, Chrome Mox, Grim Monolith, Basalt Monolith, Worn Powerstone, Pearl Medallion. I would also recommend some protection spells or recursion spells Faith's Reward, Rebuff the Wicked, Silence, Lapse of Certainty, and Teferi's Protection. If you want to keep the Angel theme some good angels are Angel of Jubilation, Lyra Dawnbringer, Archangel of Tithes, Platinum Angel, Baneslayer Angel, Emeria Shepherd, Angel of Finality, and Karmic Guide.
Hope that gives some insight! :P
1 week ago
I'd build your deck like this:
(depending on budget. Replace with 2 Plains and 2 Forest) 4 Windswept Heath
7 Plains 4 Forest
3 weeks ago
Great Design and cool deck! Always good to see another one who has succumbed to the sweetest Voice in the Multiverse ^^
I'd definitely add more ramp, especially considering your relatively high avg. CMC and low landcount. Fixing shouldn't be a problem with that manabase, but the earlier you can cast a walker and a sweeper on the same turn, while keeping a counter or removal open, the better. I'd start with Nature's Lore, maybe Three Visits if you have one. Stuff like Cultivate or Kodama's Reach would require a few more basics. In terms of artefact based ramp, Coalition Relic, Astral Cornucopia and Everflowing Chalice can all work wonders in this kind of deck. Creatures like Birds of Paradise, Noble Hierarch or Sylvan Caryatid are more susceptible to removal, but can block to protect a walker in a pinch.
Phyrexian Scriptures is a nice allrounder, brings a boardwipe and graveyard-removal. If you can't get extra counters on there the turn you play it it's kind of slow though, and the wipe whiffs against artifact decks. Definitely a meta call.
Constant Mists protects both your face and your walkers, unlike Ghostly Prison. Spike Weaver does the same, with some sweet proliferate synergy. If you want prison effects, look towards Sphere of Safety, Norn's Annex, Archangel of Tithes or Baird, Steward of Argive, maybe Crawlspace or Silent Arbiter. Personally I'm not a big fan of those cards, but that might be because of my meta.
With your current list I'd probably run Shalai, Voice of Plenty over Privileged Position. The fact that she has legs, can Gavony Township tokens from your walkers and is another hit for cavern of souls outweighs her being somewhat easier to remove and not hitting artefacts or enchantments imho. That might change if you add cards like Enlightened Tutor or Academy Rector, in which case Position being an enchantment would become significantly more relevant.
With both Planeswalkers and Avacyn, Angel of Hope in the deck you might want to consider Armageddon or another source of Mass Land destruction. It's a highly controversial wincon and if your playgroup is against it I wouldn't bother running it, but if you actually play it with a clear path to victory in mind, I personally think it's fine.
Considering that your walker count is somewhat high even for a superfriends list, I'm kind of surprised to not see Tezzeret the Seeker or Garruk Wildspeaker, both of which can ramp you and work wonders with The Chain Veil, especially if you have some 2+ mana sources.
Feel free to take a look at my List and tell me what you think.
Good luck and have fun playing!
1 month ago
2 months ago
@senholo Oh! I missed that it was budget. And gah, holy crap, I can't believe how expensive Leyline of Sanctity has become! I didn't realize it was that spendy. Sheesh! I wonder where it's being used?
Also, I totally missed that you were at 69 cards! Definitely you want to cut down to 60. I'd cut out some of the spendier things and standardize your amounts of stuff, for instance. Archangel of Tithes is going to be better most of the time than Sunscorch Regent. The latter can get pretty big, but the former is cheaper, more generally useful, and fits your deck's overall concept.
Another thing that might be fun, though it can be spendy, is Norn's Annex. You can cut down the price some by taking a hit to your life, but with things like Suture Priest, it'll tax your opponents pretty heavily.
Grand Abolisher there in your maybeboard is great for your deck's concept. Heck, if you have him, and also use Silence, you can keep them off your turn, then throw Silence out during their upkeep. Anything they want to cast, from precious countermagic to other instant-speed spells, they need to do then or not at all. No creatures that turn, no waiting and holding up mana.
Just a few ideas. I like the deck concept and it does look like fun to play. You're going to want to include answers to combo stuff in your sideboard, though, because this deck might fare very well against aggro, but against combo it'll struggle, and control, I'm not sure how that one goes. You have a fair few threats, but a lot of your stuff is scattered between creature 1-ofs and enchantments and such. Where do you find that you tend to struggle the most?
2 months ago
I know the Battleshaper, Trumpeter and Runner dont fit your themes of creature type BUT I think they definitely fit the theme of your commander--since you can't cast spells during combat you put spells that alter combat through static, activated or triggered abilities.
I think Martial law and Archangel of Tithes def fit into your deck.
Brylon on Shalai EDH
3 months ago
Making some updates to address some of the concerns I have with the early version of this deck:
(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)
(no ETB )
(no ETB, cost reduction on turn 5 not powerful enough)
(expensive value negated by real ramp)
(too expensive for a 2 color deck)
3 months ago
Oppressive Rays and Soul Tithe are basically just strictly worse Path to Exile. If you want to deal with something like a Primeval Titan or a Wurmcoil Engine, then you won't be able to because your opponent will happily pay the tax and kill you anyway. I know you want tax tribal, but I think you should make an exception for Path to Exile.
Mana Tithe is a beautiful card, but I don't think it's good enough. Especially if you have Thalia in play and have to pay 2 mana for it.
Do you need Nykthos? I guess it can allow you to cast Chancellor and helps you cast Spelltithe Enforcer, but I don't think either of those are necessary by any means. I think 2 more Field of Ruin or 2 Ghost Quarter would be better.
Shefet Dunes is a neat trick for closing games. It doesn't tax, but it's also a land so I think that's grey area.
I think there are too many 4-drops. I also think you have too many 3-ofs and not enough 4-ofs. I think Thalia, Guardian of Thraben, Vryn Wingmare, Leonin Arbiter, and Judge's Familiar should be 4-ofs. I think Baird is the worst of your 4-drops, but I'm not sure. Windborn Muse dies to Lightning Bolt, which feels bad.
What I would do:
Remove Chancellor of the Annex, Baird, 1 Windborn Muse, Spelltithe Enforcer, Oppressive Rays, Soul Tithe, Mana Tithe, Nykthos, and 1 Plains (18 cards)
That leaves 4 cards unaccounted for. I don't know what I would do with those final 4 spots.