|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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Archangel of Tithes
Creature — Angel
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.
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Archangel of Tithes Discussion
1 week ago
Removed Scabland for Swords to Plowshares // Angel of Condemnation for Archangel of Tithes // Windborn Muse for Odric, Lunarch Marshal // Avarice Amulet for Skullclamp // Magmaquake for Earthquake // Loreseeker's Stone for Deflecting Palm
2 weeks ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!
3 weeks ago
Regarding the creatures there are definitely quite a few that don't fit into the decks theme such as Sky Terror, Skittering Surveyor, Iron League Steed, Ammit Eternal, and Baleful Ammit. You should definitely replace them for lower drop creatures that can be effective early on in the game while you ramp up in order to drop your big threats.
There are also creatures that fit into the theme of the deck and have powerful abilities that more than likely wont be useful such as Archangel of Tithes, Aegis Angel, Reya Dawnbringer. Tithes because nobody should really be attacking the player who early on manages to have enormous flying angels and demons, Reya because its fairly unlikely you will have too many cards in the graveyard that can be pulled out and overall you wont get that much value from her, and Aegis could be replace with cards like Dauntless Bodyguard, or Darksteel Plate.
As for the rest of the deck there is a distinct lack of either card draw or tutors throughout the deck. The best cards don't matter if they never make it into your hand. Cards like Shock and Abrade while staples in Standard are fairly useless in EDH partly due to large life totals and multiple threats that often cannot be stopped with just 2-3 damage.
In total there are only 3 board wipes in the entire deck which is sub optimal and two of those are creatures which require you to do combat damage to wipe the board so consider having more ways to clear the board.
As for lands you should definitely be running at least 38 since a majority of your creatures have high cmc's. While you are trying to cheat them into play using kaalia you should also be able to pay their full cost if the game runs long or if Kaalia is continuously targeted.
The last point I would make is Elspeth doesnt fit into the deck very well as most of your creatures already have flying so one of her abilities is fairly useless and only producing a single soldier token isn't great protection. However Elspeth, Sun's Champion produces 3 soldier tokens to better defend herself to get to her ultimate and her second ability is a board wipe that is almost 1 sided since most of your creatures are so large.
3 weeks ago
I've thought about it, and yes, I do agree that Resplendent Angel fits better than Archangel of Tithes if I can get one. For Ghostly Prison, I'd add it in, but I don't have any space. What do you suggest taking out for it?
4 weeks ago
I think that's a very good mana base with Temple Garden and the Groves. I would run the same except I don't have any Gardens of my own and not exactly committed to dropping $40+ on new mana at the moment lol
One card for sure that you'll want to get a hold of (me as well) with Core Set 2019 is Resplendent Angel since she allows you to get a 4/4 token whenever you gain 5 or more life per turn. She also makes a great turn 3 option and actually fits this deck better than Archangel of Tithes. I would also consider Ghostly Prison if you still want to slow down your opponent for a better mid-range game.
Hopefully that helps!
4 weeks ago
4 weeks ago
What are your thoughts about adding:
4x Sunpetal Grove and 4x Temple Garden for 2x Memorial to Unity, 2x Forest and 4x Plains? I'm starting to think about cards for the order and for my manabase, this is what has come up that would work so far. I have to take out Memorial to Unity to make Sunpetal Grove work. What are your thoughts?
Sadly, at time of writing, Star City Games doesn't have any Archangel of Tithes in stock, so I'll make a special order for her when she does come back.
1 month ago
Thanks for your feedback on my deck and the upvote.
I really like your idea of adding Archangel of Tithes to help against aggro and support the Angel tribal theme. I would gladly put it in if I could get my hands on one. My next card ordering is a week after Core Set 19 comes out, so I'll probably buy one then.
Thanks again for your feedback and upvote, I really appreciate it.