|Commander / EDH||Legal|
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|Magic Origins (ORI)||Mythic Rare|
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Archangel of Tithes
Creature — Angel
As long as Archangel of Tithes is untapped, creatures can't attack you or a planeswalker you control unless their controller pays for each of those creatures.
As long as Archangel of Tithes is attacking, creatures can't block unless their controller pays for each of those creatures.
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Archangel of Tithes Discussion
1 week ago
I know the Battleshaper, Trumpeter and Runner dont fit your themes of creature type BUT I think they definitely fit the theme of your commander--since you can't cast spells during combat you put spells that alter combat through static, activated or triggered abilities.
I think Martial law and Archangel of Tithes def fit into your deck.
Brylon on Shalai EDH
3 weeks ago
Making some updates to address some of the concerns I have with the early version of this deck:
(no need to have an extreme mana base with this early of a deck version. Expect mana base to continue to change)
(no ETB )
(no ETB, cost reduction on turn 5 not powerful enough)
(expensive value negated by real ramp)
(too expensive for a 2 color deck)
3 weeks ago
Oppressive Rays and Soul Tithe are basically just strictly worse Path to Exile. If you want to deal with something like a Primeval Titan or a Wurmcoil Engine, then you won't be able to because your opponent will happily pay the tax and kill you anyway. I know you want tax tribal, but I think you should make an exception for Path to Exile.
Mana Tithe is a beautiful card, but I don't think it's good enough. Especially if you have Thalia in play and have to pay 2 mana for it.
Do you need Nykthos? I guess it can allow you to cast Chancellor and helps you cast Spelltithe Enforcer, but I don't think either of those are necessary by any means. I think 2 more Field of Ruin or 2 Ghost Quarter would be better.
Shefet Dunes is a neat trick for closing games. It doesn't tax, but it's also a land so I think that's grey area.
I think there are too many 4-drops. I also think you have too many 3-ofs and not enough 4-ofs. I think Thalia, Guardian of Thraben, Vryn Wingmare, Leonin Arbiter, and Judge's Familiar should be 4-ofs. I think Baird is the worst of your 4-drops, but I'm not sure. Windborn Muse dies to Lightning Bolt, which feels bad.
What I would do:
Remove Chancellor of the Annex, Baird, 1 Windborn Muse, Spelltithe Enforcer, Oppressive Rays, Soul Tithe, Mana Tithe, Nykthos, and 1 Plains (18 cards)
That leaves 4 cards unaccounted for. I don't know what I would do with those final 4 spots.
3 weeks ago
So I really wanted a fun theme deck and taxes is right up my ally. This is a bit of a different take on Death and Taxes, cutting out the Death part.
I seriously wanted every card in the deck to tax my opponents somehow. Here is my current list:
I'm still fine tuning it but right out the gate I see a couple problems that I could use some input on.
First off, maybe 8 colorless lands is too many? I really like the scry from Zhalfirin Void since I dont have many ways to gain card advantage but I can see it giving me problems with cards like Archangel of Tithes.
Secondly, the obvious anti-synergies between Thalia, Guardian of Thraben, Vryn Wingmare, and my 13 noncreature spells. Is it worth taxing myself a little bit or should I really focus on creatures only?
All tips appreciated!
1 month ago
Have you tried Anointed Procession? You have a lot of Walkers that put tokens, I think it might work out.
1 month ago
Suggestions: Archangel of Tithes, Angelic Arbiter, Angelic Field Marshal, Baneslayer Angel, Emeria Shepherd, Bruna, the Fading Light + Gisela, the Broken Blade , Angel of Serenity, Angelic Skirmisher, Mass Calcify, Swords to Plowshares, Linvala, Keeper of Silence, Cultivate, Mirari's Wake, Asceticism, Return to Dust, Admonition Angel, Archangel of Thune, Resolute Archangel, Deathless Angel, Karmic Guide, Somberwald Sage, Elvish Piper, Elesh Norn, Grand Cenobite, Krosan Grip, Heroic Intervention, Enlightened Tutor, Worldly Tutor, Green Sun's Zenith, Rampant Growth, Terminus, Lightning Greaves, Gilded Lotus, Thran Dynamo, and Akroma's Memorial.
2 months ago
Removed Scabland for Swords to Plowshares // Angel of Condemnation for Archangel of Tithes // Windborn Muse for Odric, Lunarch Marshal // Avarice Amulet for Skullclamp // Magmaquake for Earthquake // Loreseeker's Stone for Deflecting Palm
2 months ago
I mean, I don't see how this is stax, I see some very good cards, like Gamble, Imperial Recruiter, and Enlightened Tutor, but in terms of prison/stax, you only run about 6 cards: Thalia, Heretic Cathar, Ghostly Prison, Linvala, Keeper of Silence, Aura of Silence, Blind Obedience, and Cataclysm.
I'd suggest you drop the cards like Bruse Tarl, Boorish Herder and Elesh Norn, Grand Cenobite for much more powerful stax cards. Also I'd think running some more tutors for Helm of the Host (the instant win) would be useful.
Other cards I'd suggest you run:
Thalia, Guardian of Thraben - hurts storm builds and greedy manabases more than your deck.
Ruination - You run enough basics that a 3-4 colored deck will crumble.
Armageddon - Aurelia, the Warleader makes this thing basically a win, as you can probably beat face enough to kill one person before they rebuild, whilst rebuilding on your own. At that point with a couple more stax cards you might be able to drop your opponents all together. Use Ravages of War as well if you can afford one.
Crucible of Worlds - With a lot of land-destruction, or fetchlands, this card gives you constant land drops, allowing you to rebuild like nothing ever happened a few turns after an Armageddon or Cataclysm. Acts as a half Sun Titan in some cases. Strip Mine/Wasteland make it really good too.
World Queller - this card is godly. It can be used as land destruction every turn, and with a Sun Titan or Crucible of Worlds, you might not notice it's effect, but can name planeswalkers while you have none to get rid of a pesky Ugin/Karn/Nicol Bolas. It can of course remove pesky artifacts or enchantments, and still beat face a bit.
Trinisphere - This deck has a pretty high CMC, so this card might barely affect it. It will totally hurt the elf player, the storm player, and any other low-cmc player.
Aven Mindcensor - This doesn't affect you, but hurts your opponents fetch lands, tutors, or any other searches.
Luminarch Ascension - Acts as a powerful alternate win condition if you lock out you opponents.
Magus of the Moon - If you run enough basic lands, this card won't affect you very much, because of the artifact mana you have. Other decks may crumble to it.
Otherwise I'd only suggest you run some more rocks (Mox Diamond/Chrome Mox/Mana Crypt and all of the legal fetchlands like Windswept Heath, Marsh Flats, Flooded Strand, Bloodstained Mire, Wooded Foothills, Scalding Tarn)
Cards to drop for this stuff:
Argentum Armor, Extraplanar Lens, Loxodon Warhammer, Mask of Memory, Sword of War and Peace, Tenza, Godo's Maul, Elspeth, Knight-Errant, Puresteel Paladin, Gisela, Blade of Goldnight, Elesh Norn, Grand Cenobite, Bruse Tarl, Boorish Herder, Balefire Liege, Avacyn, Angel of Hope, Archangel of Tithes, Angelic Arbiter, 2-3 lands.
Otherwise, it terms of lands, drop Sunhome, Fortress of the Legion, Temple of the False God, Boros Garrison, Emeria, The Sky Ruin, Opal Palace, Rogue's Passage, Clifftop Retreat, and some basic mountains, add the remaining 6 fetchlands, and that should be about it!