Holy Day


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Tenth Edition (10E) Common
Ninth Edition (9ED) Common
Ninth Edition Foreign Black Border (9EDFBB) Common
Eighth Edition (8ED) Common
Invasion (INV) Common
Legends (LEG) Common

Combos Browse all

Holy Day


Prevent all combat damage that would be dealt this turn.

Holy Day Discussion

hungry000 on Icy/Hot

2 weeks ago

For the record, Expansion / Explosion would not work with Isochron Scepter because of the rules change a little bit ago that changed split cards' cmc to be equal to the sum of both halves. (rip Brain in a Jar / Beck / Call deck)

It's definitely worth including some amount of Silence / Holy Day / Angel's Grace to potentially lock out all combat damage or spells the opponent would want to play (barring any topdecked instants). Also, this deck should play less like burn and more like midrange imo since you can make a lot of value with Isochron Scepter every turn. So cards that are more focused around stalling would make better use of Scepter than just copying a burn spell and playing like a bad burn deck. Some other cards that might be nice: Justice Strike , Path, Muddle the Mixture

kamarupa on Azorius Airstrike

4 weeks ago

I think you meant, "dilute," BirdClaw, lol.

What I see in this deck is a very high mana curve that doesn't break until T4, and then, only by 1. I suggest cutting creatures down to 18 and filling those slots with disruption instants. Counterspells, fogs, bounces, destroys - Negate , Holy Day , Vapor Snag , Hurkyl's Recall , Pongify , Path to Exile , Nevermore , Journey to Nowhere , Oblivion Ring , Detention Sphere , Cast Out , Seal Away , Pongify , Imprisoned in the Moon , etc.

Since you don't have any one drops to play T1, Temple of Enlightenment seems great here.

kamarupa on Scepter of Doom

1 month ago

Holy Day on the Scepter would be funny.

jconeil1988 on Aurelia's Jitte and Helm

1 month ago

multimedia, come to think about it, I actually like the idea of a smaller package. I'll probably go with 10, the 8 you mentioned, the Conqueror's Flail and Masterwork of Ingenuity .

I can add Holy Day and Justice Strike to the Sunforger package, and a few creatures for a more army feel, proper Boros.

greatFuries on Kaya's Ego

2 months ago

looking for thoughts. haven't tried the deck out yet, mostly assembled here to visualize the curve and strategy as I don't currently have most of these cards.

Basically, I want to remove threats before they become threats, either through Traumatize or effects like Duress and Drill Bit , then exile the cards with Unmoored Ego and Nihil Spellbomb . And work to Ult Kaya, Orzhov Usurper . So, Holy Day , Supreme Verdict , and Fatal Push to protect her, along with the creatures.

This is a budget build - I full realize that it would do better with things like Surgical Extraction , Thoughtseize , Extirpate , etc. Looking to keep the whole build (main and s/b, non land) around $100.

hellhole3927 on Mono White Control 2018

2 months ago

First take 4 Plains off this list and add a playset of Flagstones of Trokair , it's a must have for any mono-white deck. They sacrifice into each other due to the legendary rule, which will prevent unnecessary lands from being drawn late game..

On the sideboard I would recommend cutting Wrath of God for a playset of Terminus . It's much better in my opinion, it won't benefit Dredge, Delve, and Living End decks etc. Also if you ever get mana screwed and end up top decking for answers it's always gonna end up as a one drop board wipe. In the end Wrath of God is a 4 drop Terminus will always be a "1 drop" when needed.

I'm not sure what would be worth cutting, but Holy Day and Ethereal Haze are always pretty decent 1 drops, and when against burn you have Hallow . In the end those fog spells (except for Hallow ) almost turn into 1 drop instant speed "take an extra turn" spells.

Thalia, Guardian of Thraben is also a good option, it turns off Storm, slows down opposing Control decks more than you're deck would be, etc. I don't think it's worth a slot mainboard, but definitely a great sideboard for this deck.

Damping Sphere is usually something I would put a playset of on the sideboard. It slows down Eldrazi & Taxes and it turns off Tron and Storm. Not to forget if someone ever ends up playing filter lands in a deck it will hurt those too.

Last, but not least Nykthos, Shrine to Nyx might be worth some slots in the deck, I would recommend 1 or 2 probably no more than that though.

lpeters82 on Stairwell to Heaven...or Hell (Muliplayer)

3 months ago

The deck is testing strongly in mulitplayer formats. Since the deck already does pretty well in creature heavy games, I'm replacing the Mentor of the Meek with Kambal, Consul of Allocation . I am also replacing Dark Ritual with a Darkness and Holy Day . This somewhat contradicts what I just posted, but in a multiplayer games speed sometimes acts as a disadvantage, in that others players will gang up on you. Plus, it's pretty common to have a need for a "fog" effect at some point and many forget that black and white also have their own versions of Fog .

kamarupa on Supreme Sun

3 months ago

I know Approach of the Second Sun is a turbo-fog win-con, so I'm going to suggest Holy Day , Riot Control , Ethereal Haze , and Pay No Heed as possibly useful spells here. Cyclonic Rift also comes to mind as a particularly good fit here.

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Holy Day occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%