|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
Holy Day Discussion
2 weeks ago
@CowsRetro: Too much land, for starters. The average cmc is about 2, and lethal with 2 land, justifying only the 20 lands, with variants of selection.
Wight is an unnecessary 2 cost. Great blocker for a creature, no doubt. I could guarantee a whole turn from many decks by spending one mana for more fog effects on top of Haze and Path, like Darkness. Though, I like the idea of keeping W as the defense color and add Holy Day instead. Wight would be more of a SB card and alternate wincon.
The phantasms are about the same. A 5/5 doesn't last long in a meta full of removal like Fatal Push, and go-wide decks. Snapcaster Mage would be better. The ETB effect pays for him and it wouldn't have to stick around long; just enough to chump block, or take the heat off of your Crabs.
Also, I'm seeing a lack of draw with this build. Running your hand into the ground and topdecking a win is great when using Ensnaring Bridge but you still want answers: Visions of Beyond gives you those answers at the right time. So, IMO your build is effective, but statistically it could be more efficient.
2 weeks ago
Take out Wall of Denial. too expensive for this "turbo" mill. Use a guaranteed 1-cost turn buyer Darkness, Holy Day or Ethereal Haze. And Ghost Quarter is unnecessary with Field of Ruin in the deck. That's going to screw with your mana availability.
Why do u need emerakul in your sideboard? What does it do for you?
Shelldock Isle isn't necessary either.
TheSurgeon on Mill
3 weeks ago
Supreme Verdict is too expensive, and with Mesmeric Orb in the deck, I believe a cheaper, guaranteed turn-buying spell would be better like Darkness, Holy Day, or my personal favorite for Esper mill Ethereal Haze all one cost spells that buy you the time mill needs to work. Even AEtherize is technically better. Verdict is more of a sideboard card for go-wide decks, and you won't need 4 anyhow; 2 maaaaybe 3 if your meta is particularly fast and nasty.
Mind Funeral is good, but you may want to consider taking 1 or 2 out to let the opponent fetch and thin out land in the deck before you start going after thier library in with this card. And take out Startled Awake Flip; it's too slow to reuse and you could cast 2 other spells that hit harder, and do more for the same cost. This also reiterates my point about tapping unnecessary land with Orb on the field.
Breaking is a great mill card alternative with the guarantee you'll mill the average of a Funeral, with the cmc of a Glimpse.
I'm not crazy about Thought Scour in this deck. It feels weak on the mill, and the replacement afterward could be something useless for your gamestate. I would suggest Serum Visions, sorcery speed with scry 2. or Opt, instant speed with scry 1. For the same cost and may allow you to search for.an answer you may not have in hand.
Just a few suggestions. Take them or leave them. Cheers
1 month ago
Okay, lets see what you've got. I like the idea of stalling, but I think that there are better ways to do it. I think what you are missing here is a true win con and true control.
First, with only about 9 mana producing lands, Emrakul is a waste of space. I'd sell her off and use the cash to buy these other cards:
Cantrips like Opt and Serum Visions are your best friends. They gain you advantage and help you dig for answers to what your opponents throw at you. I would add 7 copies of these two in the combination of your choice.
As I said before, I like the idea of stalling for a win but I'm not sure Norn's Annex is your best choice for a slow win. If they play any lifegain or white deck, it's gonna be a tough game. Personally, I think that plainswalkers are your best choice for a more reliable win. Some great options include Elspeth, Sun's Champion, Liliana, Death's Majesty, Gideon of the Trials, Gideon, Ally of Zendikar, Elspeth, Knight-Errant and Sorin, Lord of Innistrad.
In order to really control the board before you can drop a walker, I would drop the damage preventing spells, Rest for the Weary, and Noxious Revival in favor of Fatal Push, a Mana Leak or two, Snapcaster Mage, 1 copy of Murderous Cut and one copy of Tasigur, the Golden Fang.
In modern, The goal is to lock down by turn 4. By then, you need to either gain board state or recover quick. Waiting for your opponents to make a move usually results in them doing something you can't control. Best of luck!
1 month ago
2 months ago
2 months ago
I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.
I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.
For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders
2 months ago
Classics in Mardu include:
Removal like Crackling Doom, Chaos Warp, Oblation, Swords to Plowshares, Path to Exile, Return to Dust, Wear / Tear, Utter End, Anguished Unmaking, Mortify, Unmake, Terminate, Pyroblast, Red Elemental Blast.