|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
|Have (6)||Sparky41 , Supremespeed , that_guy_43 , maR2307 , xpsychovampx , richardmv|
|Want (2)||vashaclarens , Wiggins|
Holy Day Discussion
4 days ago
2 weeks ago
3 weeks ago
I have a large amount of new additions for wants, so I have updated again after some trades. Looking to work on/finish 3 EDH Projects. Here is what I need most.
I would also like to say I may be willing to work out a trade for Karn if anyone wants to work out a deal for ~$55 worth of cards off Star City, Card Kingdom, or TCG Player, but that's another story, Otherwise I can look at binders.
For Edgar EDH:
Plenty of other Vamps, just ask/I will look through binders
1 month ago
Classics in Mardu include:
Removal like Crackling Doom, Chaos Warp, Oblation, Swords to Plowshares, Path to Exile, Return to Dust, Wear / Tear, Utter End, Anguished Unmaking, Mortify, Unmake, Terminate, Pyroblast, Red Elemental Blast.
1 month ago
However, I believe your problem lies in your curve. Iona, Shield of Emeria is far too expensive and, in my opinion, seems pretty worthless. She takes so long to get out that by the time she drops, your opponent should have a good enough board presence to not be affected by her too much. I'd also suggest knocking Avacyn, Angel of Hope down to a one of - again, because of her mana cost. If you had better ramp, I'd still recommend dropping Avacyn, Angel of Hope down to one, but you could keep Iona, Shield of Emeria.
Pristine Angel looks like a pretty good blocker, but for 6 mana, you should definitely not be running 4 of them. If you only use it to prevent damage, I would suggest subbing in Story Circle instead. Half the mana cost and can block multiple instances of damage.
Okay, Quicksilver Amulet is like a pretty great card as the deck stands right now, but if we cut down on the high cost cards, this loses its value and can be took out altogether.
Compared with the mana costs of the other angels, your 4 cost cards don't seem as bad, but having 20% of your deck comprised of 4 cost cards doesn't sound like a great idea. I'd recommend throwing Linvala, Keeper of Silence into the sideboard.
I'm not really sure what Palace Guards function is supposed to be in this deck, besides just a mass chump blocker? I would replace him with something like Dawn Charm. It costs less mana, has instant speed, can be used to stop creatures with flying from hurting you and has a little extra utility. Or you could even replace it with Holy Day.
While Luminarch Ascension is a great card, you don't really have anything to consistently stop your opponents from attacking you. Some Ghostly Prisons might help, especially once you've got an Archangel of Tithes or two on the field. I've already suggested it, but Story Circle works wonders with Luminarch Ascension too.
Finally, as it will almost always be able to be cast for its miracle cost, I'd suggest a couple of Entreat the Angels, for obvious reasons.
Sorry for the wall of text, I hope I helped!
+1 from me. :)
1 month ago
Okay so I'm going to go through these from least to most obstructive to the deck
Option C: Retire the deck, this would require no edits so the deck isn't technically changing, if you did this (please don't by the way) your meta is fast so you would want to play either an agro deck or burn to keep up and give you the best chance of success.
Option A: Adding green could do a lot for the deck and it would retain the enchantment focus however adding green would make the mana base significantly more expensive, more on that to come. The inclusion of green would most notably give access to Utopia Sprawl and Eidolon of Blossoms. The former would accelerate the deck and provide it with a way to keep up with faster decks, the later would provide a card draw engine. If you went this route I would drop Gideon's Intervention and Wall of Omens to make room for the new additions. The biggest change here however would be the mana base, you would need to have a fetch/shock setup 4x Flooded Strand, 4x Windswept Heath, 1-2 Misty Rainforest and then 2-3 Temple Garden, 3-4 Hallowed Fountain, and 1-2 Breeding Pool, 1x Oboro, Palace in the Clouds, Razorverge Thicket, maybe Minamo, School at Water's Edge, and you probably also want 4 Ghost Quarter in there. If you go this route I'll draft an example mana base so you can get a better idea.
Option B: The deck would basically be a whole new deck if you went this route, it would probably be built around Thing in the Ice Flip, with cantrips such as Serum Visions, as well as a collection of prevent damage spells including Holy Day, Ethereal Haze, Angelsong, Riot Control, Hallow and Luminesce in the side, and most importantly Isochron Scepter to get repeated use out of the prevent damage spells. Again green could be added here but this deck would have a low curve so Fog isn't necessary. The core prison pieces would stay Ghostly Prison, Luminarch Ascension, Nevermore, Runed Halo, Detention Sphere, Path to Exile but just about everything else would be cut or be in serious consideration of being cut. This concept is something I haven't really seen before so I can't attest to its power but it seems like it could be good with the power of Thing in the Ice Flip (this deck would also likely run some counters like Remand).
I would personally go with A or B because I think the deck could work but if you chose to retire it I'm more than happy to help you find a new deck, just I feel this deck is almost there.
1 month ago
1 month ago
Hey so after doing some testing I think green may be necessary for this deck to be competitive in the agro heavy meta you seem to be in. Runed Halo is a step in the right direction, but just based on the other decks there are a few things I think you could do.
Option C is retire the deck which would suck and I wouldn't do it.
I'll keep on looking around to give some better advice, sorry for the late response by the way haven't had too much time to devote to testing decks recently as that requires a lot of leg work.
White Sun's Zenith is a good card by the way but the other win-cons make the deck more flexible.