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Prevent all combat damage that would be dealt this turn.
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Holy Day Discussion
5 days ago
If your just getting into modern, here's my take to help you play a mill deck with a sideboard for the format modern.
Game 1 is full throttle wincon. Put enough disruption in to get the job done as fast as possible to see what you're up against. The sideboard is used to fill in defensive holes games 2&3. Mill catds shouldn't be included in the SB, they don't help you. You need to buy more time to make the deck work.
That being said, you need to drop from the SB the following:
These cards are too expensive and do too little, too late.
Visions of Beyond- (you already have 3 in MB)
I would suggest MB your Crypt Incursions, as well. These have done SO.MUCH for me, and many decks have a hard time coming back from your lifegain.
Consider for your SB, going Esper. Add like 5 plains, a couple Ethereal Haze, Darkness, Ghostly Prison (for go-wide decks) or Holy Day, to stop combat damage. Perhaps some Path to Exile to set up a free Archive Trap trigger. Seek can proactively find and remove GY reshufflers like the Eldrazi titans (Emerakul, Ulamog), and artifacts/enchantments like Leyline of Sanctity, Elixir of Immortality, and Wheel of Sun and Moon. Alternatively, you
5 days ago
Mono blue has a hard time getting around aggro decks, without stuffing it full of cheap bounces, or saving all of your mana for one spell.
My suggestion? You may want to splash white land in your sideboard and put in 3 Holy Day/Ethereal Haze, and 3 Ghostly Prison for decks that go wide. You only have to minimize damage and buy time, so a 3+ cost boardwipe isn't necessary for this deck. You can then out in cards like Open the Armory to help find your Fraying Sanitys, and Path to Exile to not only help with removal, but to help set up a free Trap.
Alternately, you can splash black and go for Darkness, or Murderous Cut. This also opens up more mill potential with cards like Breaking and Mind Funeral and a few other interesting SB choices: Surgical Extraction and Extirpate are popular in mill.
Either way, mono blue probably won't cut it games 2-3 with this deck. You're probably going to have to splash another color.
6 days ago
While Wear / Tear is an excellent card, bear in mind that with recent rules changes it cannot be imprinted on Isochron Scepter as it has a CMC of 3. I recommend putting them in the sideboard.
1 week ago
Sundering Growth against hard enchantment locks, which are faster and will beat your deck, Fog, Holy Day, Haze of Pollen, or Angel's Grace to survive for the lock, Chaplain's Blessing for the best heal against burn for survival, etc. The issue is that you have a very slow win condition.
I would suggest just to help, you fix up your mana, 24 is a good amount in three colors, but Seaside Citadel is a good cheap option, along with Evolving Wilds or Terramorphic Expanse for mana fixing, etc.
1 week ago
I have to worry about your meta if you feel Terra Eternal is so necessary as a mainboard defense option. It is a good effect, but a well rounded group of players shouldn't have to protect against land hate that much (plus its kind of a dcik move).
Moving on though I feel you've not done enough digging into magic's card pool if you wanted to be more defensive and didn't think to grab sphere of saftey. Sigil of the Empty Throne could be good too, but the sphere is better and you probably don't want too many 5 drops other than your commander anyway. Drumhunter looks like the logical cut for the sphere if/when you find one, but, not knowing your meta, you might could drop Leyline of Lifeforce instead. I doubt stopping counterspells directly is as effective as stopping interaction with your entire turn in the case of say Grand Abolisher, but even that may not matter if you know they can't pay the mana to retaliate.
In any case, you have to remember that green and white are far better are protecting themselves than drawing cards, but they see that as the same thing. Fog and Holy Day are to green and white as Counterspell is to the blue player. If it stops the opponent for a turn, that means they will have another turn to draw into another spell. This in turn makes the more powerful Ghostly Prison, and of course sphere of saftey, akin to Time Stretch. You may not be taking those extra turns immediately, but ideally in your colors you don't have to.
2 weeks ago
2 weeks ago
I know they're typically considered silly cards, but since you can't keep a board-state style protection (pillowfort), have you considered Comeuppance, Fog, Holy Day, Darkness and the like? Maybe even Spore Frog or Kami of False Hope? They all fall into what your deck already does if you can squeak them in. Also/Alternatively, Angel's Grace or Intervention Pact?
Overall awesome silly deck and it will be interesting to see where you take it, so plus one from me.