|Commander / EDH||Legal|
Printings View all
|Tenth Edition (10E)||Common|
|Ninth Edition (9ED)||Common|
|Ninth Edition Foreign Black Border (9EDFBB)||Common|
|Eighth Edition (8ED)||Common|
Combos Browse all
Prevent all combat damage that would be dealt this turn.
Price & Acquistion Set Price Alerts
|Have (4)||Supremespeed , that_guy_43 , xpsychovampx , richardmv|
|Want (5)||Turtlelover73 , vashaclarens , Sovraznik , morethanmediocrity , Demonblade52402|
Holy Day Discussion
5 days ago
Additionally you have a third option you have already on board. Angelsong is a damage stopper, and white has many. Pollen Lullaby, Safe Passage, Holy Day etc. While additionally you have Ghostly Prison and Norn's Annex and such types of cards to tax the attacks.
Otherwise, Angelsong would be an easy cut as you are using up removal spots otherwise.
1 month ago
Okay, so in a multiplayer game, as a mono white player you have to default a bit to being the prison/hate bear player. The more casually you play, then the less of that you need, but in any case it is good to remember that you always will want more time in order to win (hence the prison and hate bear cards).
So saying, I would first and foremost recommend less Caged Sun and more Burnished Hart cards, because the land search will help be your "card draw" where you wouldn't otherwise have it. This is not to say other forms of mana ramp are not worth playing, but less dead draw lands often works out just as well.
Additionally, gaining life and having a massive pool of health is a powerful barrier to dying, however, Congregate will not save you from a commander damage or infect alpha strike like Holy Day will. If your play group doesn't do that, then you're probably okay, but even then I'd recommend playing more interactive removal.
Lastly, if you want to make space for it, the recent Evra, Halcyon Witness does make a worthy win condition within a life gain build. Though I'm unsure of where to cut space in your current build.
1 month ago
Hi like your list
enchantement: Sphere of Safety is the best enchantement of the deck as you will propably have 4-5 enchantement in play Suppression Field is also a good stax piece, Greater Auramancy is simply awesome but it's not cheap :(
land: try to aim for 22-24 land and add Nykthos, Shrine to Nyx if again you can put the money
sideboard: Karma black matchup are now pretty easy with this card Holy Day help against hyper agro matchup Rule of Law completely shut down combo deck Rest in Peace if you have the money it's propably the card to add because graveyard is 1 of your deck biggest worries
2 months ago
3 months ago
Find that HP altered Jitte FTW/trade ;)
In addition to Comeuppance, Settle the Wreckage is helpful, as are some cards to smooth out combat, like Reconnaissance, High Ground, and Serra's Blessing. Flicker cards like Ghostway can give you an out during combat, as well, but will drop your equipment. Mark of Asylum might be good.
Holy Day, Dawn Charm, Riot Control, Encircling Fissure, Harmless Assault, and Pollen Lullaby can nerf combat damage for a turn. Something like Fumigate or Descend upon the Sinful can save you and add some value other wraths don't (like Wrath of God and Day of Judgment).
3 months ago
I notice you aren't running Holy Day, does it mess up your color balance too much?
3 months ago
I actually switched from Dangerous Wager to Wild Guess in the first draft of this deck 2 years ago. I've had better luck using Wild Guess to pull out a missing mana or pump on turn 2 for a turn 3 win.
Dangerous Wager would be a dead pull before the pump combo, and you shouldn't have mana to play it during pump combo.
3 months ago
Hey there, I like where you're going with this. A friend of mine runs an angel tribal that I loath, so I know with time, this deck will definitely be a monster. I do see that you have some inconsistencies for it being tribal. Like quite a few things that only target one creature whereas you want stuff that affects all of your divine beings.
So here's a list of things I would drop and some suggestions as well. Not knowing your budget, I'm just going to suggest anything that comes to mind. Take out:
- Alabaster Potion
- Divine Transformation
- Stave Off
- Death Ward
- Angelic Blessing
- Angelic Edict
- Tyrant's Machine
- Pit Trap
- Pacification Array
- Glasses of Urza
- Angel's Feather
- Battlegrace Angel
- Land Tax
- Linvala, Keeper of Silence
- Avacyn, Angel of Hope
- Path to Exile
- Holy Day
- Reverse Damage
- Aura of Silence
- Ghostly Prison
- Sphere of Safety
- Luminarch Ascension
- Kindred Boon
- Belbe's Portal
- Door of Destinies
- Herald's Horn
- Urza's Incubator
- Vanquisher's Banner
- Path of Ancestry
- Cryptic Gateway
- And either Caged Sun or Extraplanar Lens. If you do the lens, used Snow-Covered Plains so you only benefit from.the extra mana.
A lot of the suggested upgrades suggested are designed to help your game plan you have set up, are better versions of cards you had, or just to help get your angels out quicker since they are expensive to cast and white has some of the worst ramp in the game. Here's a little k to my friends deck for more ideas: Angels in the battlefield Best of luck to you!!