Orzhov Charm


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Gatecrash Uncommon

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Orzhov Charm


Choose One Return target creature you control and all Auras you control attached to it to their owners' hands; or, destroy target creature and you lose life equal to that creature's toughness; or, return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

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Orzhov Charm Discussion

Branihelion on Mardu Death's Shadow

2 weeks ago

Orzhov Charm actually seems perfect for this deck. Every mode is useful. I'll have to try Vexing Devil as well. I didn't even think of that card. Thanks for the suggestions.

CritChanceOP on Mardu Death's Shadow

2 weeks ago

Orzhov Charm and Vexing Devil. Give it a try

KoFDemon on Abzan shadow

2 weeks ago

4x Tarmogoyf is already in it....

I like having the Orzhov Charm for death's shadow. The removal + life loss is cool and the recursion is stellar. I may consider going down to 2.

I might end up dropping the Hissing Quagmire

Traverse the Ulvenwald could be really good.

panaderian_hunger on Esper Shadow Mill

3 weeks ago

C.LewisMTG I wasn't doing the math. -4 Hedron Crab, -1 Extirpate, +3 Surgical Extraction, +1 Thought Scour and I'm thinking +1 Breaking. -2 Orzhov Charm for +2 Dismember to try out.

panaderian_hunger on Esper Shadow Mill

3 weeks ago

C.LewisMTG, I didn't think about that with Hedron Crab. I think because I was using it default with my all-in mill plan, but now that this specific brew has morphed that plan, Hedron Crab is much less effective. I'll give Surgical Extraction a shot, maybe a 3 and 1 w/ Extirpate at first. Orzhov Charm does have a lot of utility but I did find myself hardly ever using it in almost any stage of the game, so I'll likely take that out for Anguished Unmaking and/or Dismember. I have 4 Path to Exile and so far it's been excellent. Synergizing well with Archive Trap, especially when the opponent really needs a land.

Trying to think of what could take place of 4 Hedron Crab for me to try out.

With all this said, this is of course a brewing phase and I may just return the core to esper mill. So far, it has been fun to playtest with, though.

C.LewisMTG on Esper Shadow Mill

3 weeks ago

Hedron Crab Isn't very good here, as you only have 18 lands, sometimes he's just going to be a 0/2. I would play Surgical Extraction over Extirpate as it can be cast with your life total, and can be flashbacked with Snapcaster Mage - I'd play at least 3. Orzhov Charm seems way too cute here. I know it can make Shadow bigger, but I feel like we should just be playing a cheaper cleaner removal such as Path to Exile as big clunky casting cost cards make Snapcaster Mage look far more unattractive to play. Thought Scour is great, and we could be playing 3-4 in my opinion. and possibly a Dismember if we are removing Orzhov Charm. Just my thoughts on the list.

Ohthenoises on [Community Discussion]: Modern Chat

3 weeks ago

Esper control can run a really effective Death's Shadow package as well.

Orzhov Charm + DS being the only two sets you'd really need.

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