Orzhov Charm


Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Gatecrash Uncommon

Combos Browse all

Orzhov Charm


Choose One Return target creature you control and all Auras you control attached to it to their owners' hands; or, destroy target creature and you lose life equal to that creature's toughness; or, return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

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Orzhov Charm Discussion

OtisserieChicken on Soul Sisters

3 days ago

Cool. If you are splashing black, add more black card such as Lingering Souls. It's not worth it to splash black just for Orzhov Charm. Cut Spectral Procession, add Lingering souls. Sorin and Elspeth are also pretty good in these strategies.

TheDuggernaught on Abzan Allies

1 week ago

First off, there are a number of cards that are just not good enough for modern. Veteran Warleader requires you to overextend a board state. Putrefy is outclassed by Abrupt Decay, Cast Out is normally a worse Oblivion Ring, and Retreat to Emeria is kind of just meh all around.

Next, what do you want the deck to do? The way you currently have it set up, it looks like you wanna win fast. Your land count is low, and you are running a lot cof creatures. In which case, why not run Naya Allies? They are fast and Lightning Bolt provides a lot of reach. I would say the strength of abzan allies is the amount of interaction you are afforded, and therefore you might be better off upping your land count and trying to aim for a more midrange shell.

To further Allies as a midrange shell, let me explain the importance of a few cards. The most impotant cards for a midrange shell are Kabira Evangel, Ally Encampment, Gideon, Ally of Zendikar, and Collected Company. I think a strong argument can also be made for Aether Vial -- and in some lists, Orzhov Charm. Allies get big fairly fast -- but they do not start big. Therefore, if you want to be able to outscale other midrange decks, you need to be able to protect your board state. You do this by dropping an ally every turn so that Kabira Evangel can keep them safe. Gideon, Ally of Zendikar and Ally Encampment are super good at this. However, if your opponent is smart, they will then just hold off their removal until their turn when the effects wear off. These are the times that Aether Vial, Collected Company, and Orzhov Charm shine. All of them allow you to trigger your Ally's abilities at instead speed. The combo of Ally Encampment and Aether Vial is especially potent here as it allows you do trigger abilities even when both you and your opponent begin to top deck.

_wolvesatmydoor on Vexing Zoo - Remix (feat. Death's Shadow)

1 week ago

Thanks for the comment TreyV, I think this deck is meant to be too quick to take advantage of some of the best blue cards like Snapcaster Mage. Thoughtscour comes to mind if I were to try and dive into that though!

Hey Ragelog, that's a great idea for something to pair with Orzhov Charm into mardu. Mardu just keeps looking better and better especially for tossing Stony Silence into the SB.

That flavor on Browbeat is right on with the whole brew Xyckno! Thanks, that would be a fun card to play and would be good after hopefully dumping some things out of my hand in the first couple turns.

Hyperalgialysis on Vexing Zoo - Remix (feat. Death's Shadow)

2 weeks ago

Look up modern rakdos w/claim on youtube. The guy has a pretty similar build and it wins a lot of the time. I have been working on something similar but I splash white for Lightning Helix and Orzhov Charm

Exiled_soul on Vexing Zoo - Remix (feat. Death's Shadow)

3 weeks ago

What do you think of going mardu and splashing white for Orzhov Charm? Literally all the modes are beneficial for a deaths shadow deck. You can return a creature with cmc 1 to the battlefield or you can kill a creature and lose life for it to pump your deaths shadow. Just a thought that came to mind!

michael921 on Here comes the train!

4 weeks ago

bradc1988, thank you for the input on my deck! I was wanting to discuss a couple cards that you recommended, so that I can better understand where you are coming from on these cards.

From what I've seen from other sisters decks, Honor of the Pure is primarily used to turn the spirits or Squadron Hawks into actual threats rather than just dorky one ones, as well as allowing the sisters to enter the fray, especially as it seems that many modern decks at the moment aren't fighting in the air. Maybe I should find space for the squadron hawks? Alternatively what do you think about Smuggler's Copter, as it gives a bit of card selection.

Elspeth has been just okay. In some matchups, topdecking her can simply just win me the game, but a large portion of the time doesn't do enough. The idea was to gain a bit of incremental advantage, but the aforementioned Smuggler's Copter or Gideon, Ally of Zendikar might fit better than elspeth. The idea was that I could give a massive Ajani's Pridemate flying, and thus get in for damage.

The Ghost Quarters are intentionally ghost quarters, as that's essentially my only chance against various tron decks. The ghost quarters slow the tron deck down just enough to hopefully get in for enough damage. However, Evolving Wilds is an interesting card for the deck. I will do some testing with it, both replacing the windbrisk heights and replacing a couple plains. The intention of Windbrisk Heights is that its one of the few ways the deck gains card advantage, and is fairly easily enabled through the spirit makers.

As for why I'm not playing Fatal Push, I have relatively no way to easily turn on revolt, and Orzhov Charm also kills anything, and the life loss is usually negilant in testing, but provides additional utility in returning a Serra Ascendant from the grave.

Finally, thank you for the other card suggestions!

maxon on Crouching Salamander, Hidden Courtyard

1 month ago

Weenie_Roaster9000: I finally got to playtest this thing. I will say it definitely wants all 4 copies of Bubbling Cauldron, since this is the key to spamming angels with Angelic Accord. Having multiples allows me to make an angel on my turn, and my opponents turn. When you don't have the accord out yet, it's also handy to have an extra around for responding to removal. I agree though on dropping 1 Elixir of Immortality, especially now that I run Lingering Souls. I also like the idea of adding the 4th orzhov charm, as well as some more removal. I'm thinking that, as much as I love Trading Post, more than one is one more than you need on the field. I'm gonna drop 1 copy each of Trading Post, Zulaport Cutthroat, Bogbrew Witch, and Elixir of Immortality. This will make room for a 4th copy of Orzhov Charm and Raise the Alarm (loving the instant speed on this token maker). That will leave 3 spots open for Path to Exile, which I will have to pick up.

DrunkManSquakin666 on Kaalia has ADD (Angels, Demons, and Dragons)

1 month ago

I can't help but wonder why everyone else seems to like running Sunforger without Reito Lantern. O.o It's odd to me, but I'm quite strange, myself, lol.

There are a few things you might wanna consider adding to your package, as well, depending on your meta. Rakdos Charm is good for grave hate and utterly hilarious against token strategies or in response to someone's Triumph of the Hordes. >=3 Orzhov Charm is a good get out of jail free card for Kaalia, and can be used to rez your Mother of Runes, if needed. Hide/Seek is a decent combo breaker, Master Warcraft is a bit situational, but still fun, and Return to Dust is a long-lived staple in the format; one which may be especially useful against a Breya, Etherium Shaper deck, if they get their impending Darksteel Forge out.

Your creature package is also impressive, though I'm not sure how I feel about Malfegor I prefer Thundermaw Hellkite over him, personally, but that's your call to make.

All-in-all, though, this deck is not bad at all. In fact, it inspired my own's redesign, when I was looking to convert it into a Sunforger build. :)

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