Orzhov Charm

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Orzhov Charm

Instant

Choose One — Return target creature you control and all Auras you control attached to it to their owners' hands; or, destroy target creature and you lose life equal to that creature's toughness; or, return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Price & Acquistion Set Price Alerts

GTC

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Orzhov Charm Discussion

rdean14 on Card creation challenge

1 month ago

I'd like to see a charm, like Rakdos Charm, Dimir Charm, or Orzhov Charm, Emerald Charm. But for W/U (Azorius). Please make sure it isn't OP.

TheDuggernaught on Triple A [Modern Version]

1 month ago

I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.

As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).

I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.

I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.

I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.

In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.

For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.

AlexHeinrichs on Human Sacrifice (Need Help Improving!)

1 month ago

I remember playing something like this when I first got into magic back in Innistrad, so i think I can help you out.

I don't know how competitive you want to make this so i'll just try to improve the list based on your strategy and won't change the theme of the deck. First things first, let's trim your list a bit, you have a bunch of 2 and 3-ofs instead of playsets of the stuff you really want (4x Doomed Traveler, 4x Lingering Souls, 4x Demonic Taskmaster).

Second, I would cut the stuff that has synergy with the deck but don't really help you win the game (Unruly Mob, Thraben Doomsayer) and things that are way too expensive. Ravenous Demon  Flip is sweet but not so much when you have 3 of them in your hand along with some Reaper from the Abyss. So I would cut reaper completely, cut Ravenous Demon  Flip to 2 at most, and cut Increasing Devotion (5/10 mana is too much).

Now we start upgrading some things. For 1-drops, we just got a good one in guilds of ravnica for this style of deck in Hunted Witness, so I would definitely play that alongside Doomed Traveler. Demonlord of Ashmouth is really good in a deck like this, and he's the demon I would likely run instead of the 5 and 6 mana ones.

Lastly, we need interaction. Orzhov Charm is a good choice, you can use it as removal, to save one of your demons or bring back one of your 1-drops for extra fodder. Tragic Slip is a great removal option here, since you're saccing your own stuff all the time it's basically a 1 mana Murder. I probably wouldn't even play card draw in this deck, but if you want to play it go with Altar's Reap, its instant speed and can help trigger morbid for slip and high priest.

I know your manabase is super budget but i would highly recommend Caves of Koilos, it's dirt cheap and it's gonna help a ton.

I'd play something like this: 4 Hunted Witness, 4x Doomed Traveler, 3x Skirsdag High Priest, 4x Demonic Taskmaster, 2x Xathrid Necromancer, 4x Demonlord of Ashmouth 4x Gather the Townsfolk, 4x Lingering Souls, 4x Orzhov Charm, 4x Tragic Slip 7x Plains, 4x Scoured Barrens, 8x Swamp, 4x Caves of Koilos.

Combo: T1 Doomed Traveler (or Hunted Witness), T2 Skirsdag High Priest, T3 Demonic Taskmaster, T4 sac Doomed Traveler to Demonic Taskmaster to trigger morbid, tap the token, taskmaster and high priest to make a 5/5 demon!

That's it, i hope it helps!

TapTapGo on BW Tavern Swindler/Vizkopa combo

2 months ago

Thanks...updated. Needed to add some removal anyway so out the 3 illegal Phyrexian Reclamation, in 3 Dismember. Dismember is crazy as a 1 colourless removal in a turn you Korlis or Sigil.

options: Noxious Revival as a tempting Recursion choice. Use before draw or to load the top of your library before a pain free instant Spoils of the Vault.

I am considering Claim//Fame or Orzhov Charm for further recursion

BrandonJamesCAC on Recently Got Back Into Modern

3 months ago

Until recently, Martyr Proc was cheap.

But after the recent wins, I think

Serra Ascendant went way up in price.

But the deck works in Mono White and black splashes for

Orzhov Charm and sideboard

Discard spells

StopShot on Removal help.

3 months ago

@herrickk, If you ever feel Grasp of Darkness costing two black mana is too tight for your mana base I would recommend Orzhov Charm for it's second ability or Sinister Concoction since you can split the mana payments on different turns.

Your mana base would probably be a lot more flexible if you used full playsets of Isolated Chapel and/or Fetid Heath.

StopShot on Removal help.

4 months ago

Path to Exile = The best spot removal spell.

Thoughtseize = Hand disruption can be just as equally powerful and devastating as it removes a threat before it even gets played.

Those cards are expensive but I can recommend budget cards that out-perform the ones you're using.

Take Vengeance can be replaced with Seal Away since it does the same thing but can be cast at instant speed. If you want to remove creatures that aren't tapped then Temporal Isolation removes the creatures ability to attack and block in essence. If you want the creature gone for good then Declaration in Stone will do the trick.

I'd say there are a couple other black spells that are better than Murder. Go for the Throat and Cast Down hit quite a lot of creatures. If you ever get better color fixing Devour in Shadow/Orzhov Charm hits everything so long as you're gaining enough life to counteract the drawback, though Dismember would probably be type of removal spell your deck could easily abuse. Sinister Concoction also makes for good removal if you don't mind the drawback.

cplvela0811 on Mardu Death's Shadow

5 months ago

+1, but with Thought Scour, why not just play Lingering Souls to draw a pseudo-2 cards? Orzhov Charm also pairs well with Death's Shadow on nearly all accounts.

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