Orzhov Charm

Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

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Set Rarity
Gatecrash (GTC) Uncommon

Combos Browse all

Orzhov Charm

Instant

Choose One Return target creature you control and all Auras you control attached to it to their owners' hands; or, destroy target creature and you lose life equal to that creature's toughness; or, return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

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Orzhov Charm Discussion

ToolmasterOfBrainerd on Esper Death's Shadow

1 month ago

Orzhov Charm is very strong in BWx shadow.

Also Path to Exile is almost always better than Fatal Push. I'd play a 4-2 split instead of a 3-3.

KGW on Esper Death's Shadow

1 month ago

Agreed that Thought Scour does not help with finding a land in the same way that Serum Visions does, but running less than 4 of each seems risky. Thought Scour enables an early delve threat, as well as can help find fuel for Snapcaster Mage in the late game. If your opponent has graveyard hate on the field, then its a 1 mana cantrip at the worst. I just picked up two copies of Sleight of Hand and will run them in addition to 4x Serum Visions and 4x Thought Scour. I only have 3x Lingering Souls in the main, and my Lilies are in the sideboard. I really think you can afford to cut the Orzhov Charm altogether; Its not as useful as I want in the build. Overall I think advocating for the extra 4 delve threats is necessary to the speed of the deck, and running it with only 4x Death's Shadow is just to inconsistent to be competitive in most matchups. Good luck with your build, and make sure to give us some tournament reports :)

TreyV on Death's Bitter Sting

1 month ago

Hmm, without snappy I would swap in one more Esper Charm, one more land, an Orzhov Charm or two, and maybe a spell that bounces permanents back to the hand. You'll be desperate to get the Bitterblossom off the table at some point, so the Esper. And 19 land is tight when really you need two to cast most everything; you'll get one then wait for the second.

Cragon18 on Death's Bitter Sting

1 month ago

Thanks for or the comment and suggestions and the +1 tumorman73. I agree that Kolaghan's Command is a great card and super versatile, hence it's inclusion in many shadow decks, but I'm not sure it's worth splashing for. I will certainly do some playtesting to find out for sure. Thanks again!

Thanks for the comment and +1 Astendash. I really like the idea of Orzhov Charm. Esper charm has been an all star when I draw it so I'll definitely see if I can make some room for orzhov in the deck. Tar pit is interesting but not sure about it since this deck runs so many fetches and shocks I often work about having more non-basics for the inevitable blood moon. Especially one that enters tapped. I would totally add snappy if budget allowed. He would be insane in this deck. Casting esper to have opponent discard and snapping it back seems like an instant gg. As I build upon the deck I might slowing add them in order to get this deck to an ideal build.

Thanks and happy Brewing!

Astendash on Death's Bitter Sting

1 month ago

I wouldn't personally go for a Kolaghan's Command. I'd rather stay in the colors and play Orzhov Charm it synergies well with Death's Shadow. You could also consider a couple of Creeping Tar Pit. If it's in your budget you may want to run some Snapcaster Mage's since you have so many spells already. Nice brew :)

The_Malkavian on B/W Soul sisters

1 month ago

FYI I don't believe Shambling Vent will trigger your main life gains like Soul Warden because it becomes a creature, it doesn't drop them on the field. I would just swap them for more standard plains/swamps, less tapped land is better. Alternatively, I quite like the Orzhov Basilica type lands. Play your land on your second main phase to pop a tapped land back in your hand, then next turn you're ahead a mana.

I'd also recommend the Orzhov Charm for the combination of it's second and third ability, bringing back wardens that get picked off, or spot removal you can afford the life cost on.

cplvela0811 on Mardu Death Shadow

1 month ago

+1. Orzhov Charm is pretty good here.

OtisserieChicken on Soul Sisters

2 months ago

Cool. If you are splashing black, add more black card such as Lingering Souls. It's not worth it to splash black just for Orzhov Charm. Cut Spectral Procession, add Lingering souls. Sorin and Elspeth are also pretty good in these strategies.

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