Orzhov Charm

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Ravnica Allegiance: Guild Kits (GK2) Uncommon
Gatecrash (GTC) Uncommon

Combos Browse all

Orzhov Charm

Instant

Choose one —

  • Return target creature you control and all Auras you control attached to it to their owner's hands.
  • Destroy target creature and you lose life equal to that creature's toughness.
  • Return target creature card with converted mana cost 1 or less from your graveyard to the battlefield.

Latest as Commander

Orzhov Charm Discussion

ZorrosRage on Meta Martyr 4.0 (Hogaak... Bring It)

22 hours ago

2-3x Sorin, Vengeful Bloodlord i think makes BW better. You can prob drop a Proc with him and 4x Orzhov Charm helps with target removal. Your also sleeping on Winds of Abandon it is a really good card

hungry000 on Death and Rebirth; The Cycle

1 week ago

Hmm... the only clear cuts I would make are

Cordial Vampire --> Skirsdag High Priest

Sheoldred, Whispering One --> Demon of Dark Schemes

Orzhov Charm --> Dictate of Erebos

Black Sun's Zenith --> Massacre Girl

Dross Harvester might be better than Deathgreeter , as well. Sacrificing 3 creatures with Teysa out gains you 6 life with Deathgreeter and 12-4=8 life with Harvester. Though since their cmcs are different and I don't really have a grasp of how fast EDH is it's hard for me to say without testing.

Tylord2894 on W/B Teysa Commander

2 months ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

Hi_diddly_ho_neighbor on Niv's Dualcolored Kwaimander

4 months ago

This awesome. What about a few bounce spells to return Niv to your hand? The Planeshift cycles of bounce creatures like Cavern Harpy and Shivan Wurm would return Niv and give you more finishers. The guild charms which bounce things like Orzhov Charm and Simic Charm can provide extra utility. There is also Cloud Cover which is just a cool card in my opinion.

+1

rdean14 on Card creation challenge

8 months ago

I'd like to see a charm, like Rakdos Charm, Dimir Charm, or Orzhov Charm, Emerald Charm. But for W/U (Azorius). Please make sure it isn't OP.

TheDuggernaught on Triple A [Modern Version]

8 months ago

I would also suggest adding red if 3 colors is on the table. The speed that Akoum Battlesinger, and Reckless Bushwhacker; along with the added evasion that Firemantle Mage provide could really help. It also provides the ageless Lightning Bolt, and can provide some nice sideboard tech. I have also had luck with Claim//Fame.

As for the creatures you do have, I would absolutely up Hada Freeblade to 4. As someone who has played Allies since OG Zendikar, It is and always will be your best turn 1 play outside of Aether Vial (which should also be included if you do not want Collected Company or Hardened Scales. And it plays so nice with Ally Encampment!).

I would also play a full playset of Expedition Envoy. Yes it does not have any triggers itself -- but it is a mildly aggressive body that triggers all your other ally's abilities for one. In Allies, I like to think of it as a sorcery (that can be played with vial) that reads "put a 2/1 token into play. Trigger all of your creature's ETB abilities again." For one Mana? Now it suddenly becomes a busted card. In my experience, you want as many cheap ways to trigger your ally abilities, and Expedition Envoy does it. It also increases the number of hits you have on Orzhov Charm -- another card I have had a fair amount of success with as a 1-of.

I can also tell you that Drana, Liberator of Malakir + Kor Bladewhirl can be a bit of a non-bo at times as the +1/+1 counters will be placed on the other creatures after they do damage. The first strike damage is also not as effective on the offensive side if you already have evasion. I can see 1 or 2 bladewhirls as a neat combat trick on your opponent's turn with vial -- but the creature that will likely be untapped and can block, Kazandu Blademaster (which should also be an auto-include 4 of), already has first strike.

I see you also have some of what I refer to as the combo allies. These are Kalastria Healer, and Zulaport Cutthroat. I refer to them as this as without some enabler, they do not really do much. Now, you have in your sideboard their best enabler in Rally the Ancestors, but if you want to play a Rally the Ancestors, we are starting to look at a wildly different shell. To abuse Zulaport Cutthroat, we likely need some sacrifice engine. Kalastria Healer does not have quite the same constraints, but I feel there are often cards that do its job better. Need life gain? Go with Ondu Cleric. Want more aggression? Go Bojuka Brigand.

In conclusion, I would likely drop some number of Bladewhirls, Dranas, and maybe a Gideon. I would cut Join the Ranks, and Zulaport Cutthroat. I would also consider cutting Kalastria Healer -- but I can see some merit there in its ability to do damage and heal shrug off some damage. Especially if you do not feel like splashing another color. I would up Kazandu Blademaster to 4, add a playset of Expedition Envoy, up Aether Vial to 4, play with a Orzhov Charm or 2, and then play around with number of Bojuka Brigand and some Metallic Mimics. If you want to splash red, I would definitely add 4 Akoum Battlesinger, 3-4 Reckless Bushwhackers, and at least 1 Firemantle Mage.

For the record, I also do not like the idea of Vault of the Archangel. The mana can already be a little tight to cast non ally spells. No need to make it worse.

AlexHeinrichs on Human Sacrifice (Need Help Improving!)

8 months ago

I remember playing something like this when I first got into magic back in Innistrad, so i think I can help you out.

I don't know how competitive you want to make this so i'll just try to improve the list based on your strategy and won't change the theme of the deck. First things first, let's trim your list a bit, you have a bunch of 2 and 3-ofs instead of playsets of the stuff you really want (4x Doomed Traveler, 4x Lingering Souls, 4x Demonic Taskmaster).

Second, I would cut the stuff that has synergy with the deck but don't really help you win the game (Unruly Mob, Thraben Doomsayer) and things that are way too expensive. Ravenous Demon  Flip is sweet but not so much when you have 3 of them in your hand along with some Reaper from the Abyss. So I would cut reaper completely, cut Ravenous Demon  Flip to 2 at most, and cut Increasing Devotion (5/10 mana is too much).

Now we start upgrading some things. For 1-drops, we just got a good one in guilds of ravnica for this style of deck in Hunted Witness, so I would definitely play that alongside Doomed Traveler. Demonlord of Ashmouth is really good in a deck like this, and he's the demon I would likely run instead of the 5 and 6 mana ones.

Lastly, we need interaction. Orzhov Charm is a good choice, you can use it as removal, to save one of your demons or bring back one of your 1-drops for extra fodder. Tragic Slip is a great removal option here, since you're saccing your own stuff all the time it's basically a 1 mana Murder. I probably wouldn't even play card draw in this deck, but if you want to play it go with Altar's Reap, its instant speed and can help trigger morbid for slip and high priest.

I know your manabase is super budget but i would highly recommend Caves of Koilos, it's dirt cheap and it's gonna help a ton.

I'd play something like this: 4 Hunted Witness, 4x Doomed Traveler, 3x Skirsdag High Priest, 4x Demonic Taskmaster, 2x Xathrid Necromancer, 4x Demonlord of Ashmouth 4x Gather the Townsfolk, 4x Lingering Souls, 4x Orzhov Charm, 4x Tragic Slip 7x Plains, 4x Scoured Barrens, 8x Swamp, 4x Caves of Koilos.

Combo: T1 Doomed Traveler (or Hunted Witness), T2 Skirsdag High Priest, T3 Demonic Taskmaster, T4 sac Doomed Traveler to Demonic Taskmaster to trigger morbid, tap the token, taskmaster and high priest to make a 5/5 demon!

That's it, i hope it helps!

TapTapGo on BW Tavern Swindler/Vizkopa combo

8 months ago

Thanks...updated. Needed to add some removal anyway so out the 3 illegal Phyrexian Reclamation, in 3 Dismember. Dismember is crazy as a 1 colourless removal in a turn you Korlis or Sigil.

options: Noxious Revival as a tempting Recursion choice. Use before draw or to load the top of your library before a pain free instant Spoils of the Vault.

I am considering Claim//Fame or Orzhov Charm for further recursion

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Orzhov Charm occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%