|Commander / EDH||Legal|
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Creature — Human Soldier
Equip costs you pay cost less.
As long as Auriok Steelshaper is equipped, Soldier and Knight creatures you control get +1/+1.
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Auriok Steelshaper Discussion
Fro5T on Kitty cats
2 weeks ago
1 month ago
First thing, I think you mean this to be a Modern deck, but on top it says Standard. Also, this looks like a cool list, I also have a Mono-White Equipment deck in this link, in case you want to take a look.
The first question that comes to mind is, how is it even possible to have over 100 power Kitesail Apprentice in turn 4?! I mean, it looks like a super cool thing to do, but I was running some numbers and the hightest I could get to was 70, and that's stretching it quite a lot, so I must be missing something.
And now, for real comments on the deck, I think that having both Puresteel Paladin and Auriok Steelshaper is a bit redundant for the Equip costs, I thing I would reduce the latter and include some stuff like Sram, Senior Edificer or even Sigarda's Aid, which might not even be necessary with the Puresteel for the Equipping, but it gives flash to Equipments, and also gives a pretty explosive turn 2, with the propper hand if you don't have the Puresteel or 0 drop equipments. You go turn 1 Kor Duelist, and then turn 2 Sigarda's Aid into Bonesplitter or Darksteel Axe and you swing for 12 points of damage!
1 month ago
I would cut On Serra's Wings. As fun a card as it is, I'm not sure a four mana aura that doesn't recur itself somehow is going to be worth it in this deck.
Skysovereign, Consul Flagship is a sweet vehicle but it costs 5 and is probably not good enoug here.
I think Ghostfire Blade is the worst of your 1-mana equipment and could be cut.
I always try to put Masterwork of Ingenuity into my decks and it always ends up getting cut. Maybe you will have more luck, but its such an easy thing to cut when looking for things to cut because it doesn't do anything on its own. It's probably better here than in most decks though, with the 1 mana draw a card attached.
No Argentum Armor? I know it is very expensive for this deck's curve, but I still think it may be worth it. It's a very powerful equipment and you are a tad light on removal anyway.
I could go either way on the creatures that just get boosted for being equipped like Kor Duelist, Auriok Edgewright, etc. If your plan is to do Voltron with Sram, they really don't help you toward that goal in any way and could be easily cut. But they are not a bad back-up plan if you don't want to go all in on Sram voltron. Hmm. Similarly, is Mirran Crusader doing anything special here, or is he just a fun dude to equip?
Auriok Steelshaper doesn't do as much as he sounds like he might and I have cut him before. Sram isn't even a Soldier/Knight to boot. Same with Stone Haven Outfitter; remember that if you are doing Voltron and equipping Sram and he dies and you put him in the command zone, he didn't die so you won't draw a card.
So all that said, I would suggest the following:
OUT: Second Sunrise, Forebear's Blade, Sword of Vengeance, Key to the City, Skysovereign, Consul Flagship, Masterwork of Ingenuity, Ghostfire Blade, Grappling Hook, Inquisitor's Flail, Conqueror's Galleon Flip, On Serra's Wings, Auriok Steelshaper, Stone Haven Outfitter, Mirran Crusader
That should bring tyou from 109 -> 114 -> 100, if I did my math right. Oh, and you definately want Field of Ruin/Tectonic Edge/Ghost Quarter/Strip Mine with this kind of deck! Otherwise Maze of Iths just ruin your whole day. And Rogue's Passage.
3 months ago
Things that should work well in the deck: Nahiri, the Lithomancer, Aura Shards, Fireshrieker, Worldslayer, Shield of Kaldra, Helm of Kaldra, Sword of Kaldra, Conqueror's Flail, Basilisk Collar, Godsend, Whispersilk Cloak, Quietus Spike, Masterwork of Ingenuity, Sword of Vengeance, Rishkar's Expertise, Open the Vaults, Krosan Grip, Auriok Steelshaper, Armory Automaton, Puresteel Paladin, Stonehewer Giant
Consider removing: Alms Collector, Stalking Leonin, Hungry Lynx, Jazal Goldmane, Leonin Arbiter, Fleecemane Lion, Phantom Nishoba, Temur Sabertooth, White Sun's Zenith, Curse of Bounty, Curse of Vitality
I think some of my suggestions for adding may already be in there but that just tells you they are doubly worth it :P There may be better options then some of what I listed so you might want to take a look here too:
3 months ago
I'd argue enchantments are more expensive for two reasons
They require colored mana. Mono-white has 2 major drawbacks, card draw and mana acceleration. The reason you want to focus on colorless casting costs is because you can synergize mana-reduction effects with Sram's ability to draw off of equipment eventually leading towards free drop & draw, solving both of white's issues at the same time.
This is similar to a cheeri's concept, but you can use higher CMC artifacts like + + to unlock more options of damage/unblockable/protection while still playing them for free with all the mana reduction available.
But there is also help for the white spells you do have (I run creatures and removal instant/sorcs)
Inspiring Statuary - this one is great
As for equipment costs white has plenty of options:
I mean, I see you already run two of them:
But again, not as effective as they could be. This ties into the second reason of overall "value".
Enchantments are more expensive in the ratio of "effort spent" to "value gained". This is due to the fact that artifacts stay on the field after the equipped creatures dies. This makes equipments more valuable every time your creature dies, as an enchantment would have went to the graveyard and no longer gained you value.
This is added to the fact that for your enchantment deck you now have to play more cards to replace the ones you lost, where as equipment deck stills has the raw card advantage power that you are trying to gain with Sram in the first place.
Just wanted to share my thoughts as I'm browsing through all these other Sram decks, I started off as an enchantment deck myself since this play-style was very similar to a casual Mesa Enchantress I ran.
I'm also not saying change everything and run equipments, I just wanted to throw my thoughts out there on the expensive thing you said in your description.
Let me know what you think, and come check out my Sram deck some time if you want I made a neat Heirloom Blade tutor chain thing that might inspire you.
If nothing else run Flickering Ward.
3 months ago
Bastion Protector is the coolest.
I gotta disagree on the Dowsing Dagger Flip though, mana fetch in white is great but actual mana accel is harder so adding 3 white to my pool on a potential turn 3 untapped and it untaps every turn and it drew a card when i casted it. Other than that yes most mana rocks are bad in Sram decks, where as casting cost reduction is king.
Speaking of, I think you're missing 10 potential mana reducing cards available for you deck.
I run a similar deck you should check it out and let me know what you think
3 months ago
mana reduction is combo breaking with sram
As for Assault Suit, i felt the same way intially, but after playing a few matches watching as 5 people colluded to destroy the suit and sacrifice my creature it really hit home that the suit is by all means not that reliable, and if your creature has too many good equipments that benefit you people wont swing. At best its a hilarious card which might save you from a sacrifice but it still leaves you open and prone to being attacked with your own creature and it getting sacrificed, which is especially bad since you run heavy enchantments and those dont stay around.
Speaking of staying around, here is a bunch of recursion I don't see mentioned:
5 months ago
In advance sorry for the length and for any duplicates. Ardent Recruit Armament Master Armory Automaton Auriok Edgewright Auriok Glaivemaster Auriok Steelshaper Auriok Sunchaser Brass Squire Etched Champion Etherium Sculptor Grand Abolisher Ironclad Slayer Kemba, Kha Regent Kitesail Apprentice Kor Duelist Kor Outfitter Leonin Den-Guard Leonin Shikari Lumengrid Sentinel Master of Etherium Militant Inquisitor Myr Adapter Myrsmith Puresteel Paladin Relic Seeker Riddlesmith Skyhunter Cub Soldevi Machinist Stoneforge Mystic Sunspear Shikari Training Drone Angelic Armaments Armed Response Armory of Iroas Auriok Survivors Auriok Windwalker Avacynian Missionaries
Flip Avacyn's Collar Balan, Wandering Knight Basilisk Collar Blade of Selves Bladed Bracers Bladed Pinions Bloodforged Battle-Axe Broodstar Butcher's Cleaver Captain's Claws Carry Away Champion's Helm Conqueror's Flail Dispatch
Empyrial Plate Enlightened Tutor Ensoul Artifact Explorer's Scope Ghalma's Warden Golem-Skin Gauntlets Illusionist's Bracers Indomitable Archangel Infiltration Lens Inquisitor's Flail Leonin Abunas Lightning Greaves Loxodon Punisher Masterwork of Ingenuity Neglected Heirloom
Flip Open the Armory Padeem, Consul of Innovation Paradise Mantle Quest for the Holy Relic Ring of Thune Shield of the Avatar Shield of the Righteous Shuko Sigarda's Aid Sigil of Valor Skullclamp Spy Kit Steelshaper Apprentice Steelshaper's Gift Stone Haven Outfitter Stonehewer Giant Swiftfoot Boots Sword of the Animist Sword of the Meek Taj-Nar Swordsmith Trailblazer's Boots Treasure Mage Trinket Mage Trophy Mage True-Faith Censer Umezawa's Jitte Vedalken Archmage Vedalken Infuser Veteran's Armaments Vorrac Battlehorns Whirler Rogue Argentum Armor Argivian Restoration Assault Suit Darksteel Plate Diviner's Wand Efficient Construction Elspeth, Knight-Errant Elspeth, Sun's Champion Ensouled Scimitar Fabricate Fireshrieker Godsend Grip of Phyresis Hammer of Nazahn Haunted Plate Mail Heartseeker Helm of Kaldra Loxodon Warhammer Magebane Armor March of the Machines Moonsilver Spear Nahiri, the Lithomancer Norn's Annex Open the Vaults Pariah's Shield Quietus Spike
Remember the Fallen Scytheclaw Shield of Kaldra Sickleslicer Slayer's Plate Stolen Identity Sword of Kaldra Tatsumasa, the Dragon's Fang Tezzeret the Seeker Thopter Spy Network Thoughtcast Trepanation Blade Whispersilk Cloak Worldslayer Cheers!