Rites of Flourishing


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
2012 Core Set Rare
Future Sight Rare

Combos Browse all

Rites of Flourishing


At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.01 TIX $0.06 Foil


Rites of Flourishing Discussion

StigIt2me on Dergans Dragens

3 days ago

As a support card you might have missed, I suggest you look at Sight of the Scalelords. You have no idea how much scarier it is when for seven mana you can play your 9/9 flying-vigilance-haste commander and bash someone for nine damage, or when your entire flight of Dragons doesn't even have to tap. Palace Siege might be helpful to you as well in getting back Dragons whose wings have been clipped. If your playgroup has a significant number of players who cast counterspells, Spellbreaker Behemoth may come in handy for you, though it isn't a Dragon.

As for cards that speed up the deck, I feel bad suggesting Mana Reflection since you have a budget, but if you don't mind helping speed up the rest of the table, you can instead run Zhur-Taa Ancient, Dictate of Karametra, or Rites of Flourishing. Explosive Vegetation and Cultivate (same effect and cost as Kodama's Reach) can help you find more lands, and you can use Darksteel Ingot if you're looking for another mana rock.

It looks like you don't have any Equipment to protect Karrthus from being targeted, like Swiftfoot Boots, Lightning Greaves, or Whispersilk Cloak. I gotta warn you that your entire boardstate and game plan can be ruined by anyone who casts Rite of Replication on Karrthus. I'm a Karrthus player myself; I've seen it happen.

My final statement is that if you want to look at my Karrthus deck for ideas, it's Thunder of Dragons. That deck was built with a less strict budget, but the idea and goals are the same. Overall, I like your deck and I want to see more players build on this commander.

Sendaran on Rumble in the forests

1 week ago

You have one notable problem: complete lack of extra card draw. One board wipe that takes out your mana dorks will just stop you with a very low chance of recovery. You should add some repeatable card advantage, like Lifecrafter's Bestiary, Tireless Tracker, or perhaps Rites of Flourishing to get some extra landfall triggers for Lotus Cobra.

EdTheWriter on ZUBRASSS

2 weeks ago

Rally the Ancestors, Satyr Wayfinder, Collected Company all seem great here. I think you have too many Enchantments that don't do anything, like Tainted Remedy, plus Rites of Flourishing will help the combo and aggro decks more than it will help you

Sendaran on Elves

2 weeks ago

If you need mana dumps, which is usually the case with elves, try Wren's Run Packmaster, Strength of the Tajuru or Gelatinous Genesis.

Your elves also need some form of persistent buffs in addition to your single Mimic, such as Elvish Archdruid, Imperious Perfect, Immaculate Magistrate, Oran-Rief, the Vastwood and Door of Destinies.

Best solution to consistency would probably be multiple copies of Elvish Harbinger to reliably fetch your singles that you need for any given situation.

Extra card draw can't hurt either. Temple Bell, Rites of Flourishing, Howling Mine and the like will help your hand in keeping up with the mana production. Geier Reach Sanitarium lets you filter out low impact cards and extra lands once your elves reach critical mass. Elemental Bond is great if you get in enough buffs. Then there's always the dangerous Recycle, which can either win or lose you the game.

All the above should be more or less budget friendly. If you start looking for something more valuable, first thing would probably be switching your Nissa to some of the more expensive versions. Nissa, Vital Force is currently quite affordable, but the price may fluctuate wildly while it stays in standard. The original Nissa Revane is probably the most flavorful in a tribal style deck.

Snacrifice on Leovold's Embargo

3 weeks ago

Oh! With leovold, you can also run things like Prosperity, Howling Mine, and Rites of Flourishing with no downside.

Glad you liked the suggestions!

Thorbogl on Leovold's Undiplomatic Finesse (EDH)

3 weeks ago

Hello!First of all, nice deck, i really like leovold and you use his abilitys very good.

What do you think about Rites of Flourishing and Howling Mine?i'd say both are them would be a very good addition to your deck, granting you very early a lot of carddraw.

TheMadRocketeer on A Bargain for the Horizon

3 weeks ago

The infinite combo here is beautiful. I love the possibilities; they're endless (of course). ;-)

It's worth protecting your plan by including a few Counterspells, Duress, or Surgical Extraction, etc., to protect the plan against stuff like Relic of Progenitus and Tormod's Crypt. Even Disenchant or Doom Blade could ruin the fun.

I think Draw / Mill and your insta-kills that feed off of the card draw or the life gain are probably the quickest path for this deck. Laboratory Maniac, which was my first thought when I saw your core cards, fits this category. Just milling the opponent out is just about as fast. A few cards, in addition to your Elixir of Immortality, that can help ensure that the opponent mills faster and more permanently than you do:

  • Mind Sculpt
  • Tome Scour
  • Vision Charm
  • Feldon's Cane
  • Another point on Elixir of Immortality vs. Kozilek, Butcher of Truth is the Butcher also works if your opponent mills it. And, hey, if for some reason you want a big ugly late-game beater that's not color-intensive, he's good for that too. I'd still run the full set of Elixirs and maybe just one Butcher, if any. Other big colorless critters, if you want them:

  • Colossus of Akros
  • Steel Hellkite
  • Ulamog's Crusher (though I'm not a big fan of Annihilator in terms of game fun)
  • Loving the Venser's Journal. Library of Leng also has nice possibilities. The life gain from the Journal would help against aggro and allow you to boost your life-gain-matters creatures to hold off the enemy while you get things established.

    A little cheap draw / scry at the beginning can help get you to your combo pieces faster. Blue is good at this.

  • Divination
  • Anticipate
  • Your main combo elements cost 4 CMC and 6 CMC, so you want some ramp to get you there before the opponent has you on the ropes. Dark Ritual is good, but since you're running green some additional ramp should be easy.

  • Summer Bloom is good but helps more once your draw engine is working. By that point, you're probably ready (or nearly so) to draw/mill to victory. If it's to be creatures for the win, though, this will help to get all of those extra lands you're drawing played.
  • Exploration Ditto but repeatable.
  • Rites of Flourishing is also an extra draw effect, which goes well with your main strategy.
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