Rites of Flourishing


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
2012 Core Set (M12) Rare
Future Sight (FUT) Rare

Combos Browse all

Rites of Flourishing


At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

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Rites of Flourishing Discussion

DanTheBear on Park Ranger EDH

5 days ago

Rites of Flourishing might help with all the lands too. Bonus card draw helps late game.

Pieguy396 on Play lands, draw cards

1 week ago

@hecklefeckle @zaerox12345 Yeah, Exploration effects seem very good. I'm planning on waiting a little bit for Exploration and Oracle of Mul Daya reprints, but both will 100% be in here when I eventually get them. Same goes for Crucible of Worlds. What do you suggest I cut for Burgeoning, and is Rites of Flourishing actually worth it?

zaerox12345 on Play lands, draw cards

1 week ago

Yea, you need things like Rites of Flourishing, Exploration, Crucible of Worlds, Oracle of Mul Daya, Burgeoning and there are so many more..

kamelyan on Pagan

1 week ago

I would have thought that the Oath of Druids would be on-theme -community-style play, allowing nature to flourish. And speaking of, what about Rites of Flourishing? Maybe that's a whole 'nother deck idea, Pagan Group Hug!

I would also recommend Fierce Empath, Nature's Lore, Primal Command, Harmonize, Woodland Bellower, and Nissa, Steward of Elements as cards that may be added for this deck.

Also, would you critique my Rubinia Soulsinger deck? I made it for St. Patrick's Day despite there being only one Leprechaun in Magic.

St. Paddy's Blue

Commander / EDH kamelyan


RamaLama on Quick...Kill The Hippo!!

3 weeks ago

Holy crap guys, I haven't replied to your comments in a minute. I apologize for that but let's get to it now...

What you're saying about allowing combo players to combo out quicker can be true, onehitterquiter, but it also means that people can get to their spot removal, counter spells and board wipes quicker too. Plus, if you're playing this in your playgroup, the scummiest of players are probably not invited anyway. If you're playing at a LGS, it could be a problem, but the few times I've played this deck at a game store, it hasn't been an issue. People usually roll with it and have a good time.

bushido_man96, LOL.

This is the deck of mine that gets the most attention, aquacode, but it's only one of ten or eleven decks I play, so it doesn't come up in the rotation that often. Honestly, I play it way less than people want me to. I can't decide if they want me to play it because it's fun or because they know it's one less opponent they have to worry about. /;-)

Minds Aglow would take some serious collaboration to pull off, shadowfrost. The cards I do have to be concerned about though are Prosperity and Skyscribing, those two are actually used as win conditions in a lot of hug decks. I usually use Prosperity for X=3 or something fairly small, and usually use Skyscribing only for it's Forecast ability.

Actually IAmTheWraith, the last game I played (not with this deck though) was won by someone playing a Laboratory Maniac combo, don't remind me. /:-(

Thanks for the +1, Nillstan. If you do build this deck, let me know if you and your group have as much fun with it as I do.

I made a decision from the get-go that I didn't want a win-con in this deck, Smalls2004, so while I know of a number of cards I could include in the deck to win, I've never considered it. I have a number of other decks I play to win with, but not this one.

As I said above,1astrokid1, I'm not looking for a win condition with this deck and mana is hardly ever a problem for anyone at the table after the first few turns, so Freed from the Real wouldn't be worth the card slot.

I've heard from many people who have hug decks that look to win, garrukhunter98, but it's just not the way I wanted this decks to play. Believe me when I say I understand that this is a hard concept for a lot of people to grasp. If you look back at some of the comments for this deck, most of which I've archived in order to make this a more readable page, there are a lot of people who just don't get it, and that's alright, people should play decks that make them happy. This one makes me the happiest of all of my EDH decks when I play it. I'll play a card like Rites of Flourishing or Upwelling, and people will laugh and say, "Hell Yeah". It does my heart good to see less salt at the EDH table.

Starsky2814 on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

4 weeks ago

GeminiSpartanX, I would suggest replacing Rites of Flourishing for Azusa, Lost but Seeking. I just don't like for my opponents to benefit from extra draw and extra land drops.

GeminiSpartanX on [[Primer v3.2]] - OM_RATH!!! (C17 Update!!!)

4 weeks ago

So thanks to the reprint, I now have an Azusa. Should I take out Wayward Swordtooth or Rites of Flourishing for it? (The other one will be removed once I get a Crucible of Worlds someday).

golgariizzet on Samut, voice of infinite Beatdown

1 month ago

hi i run a sumut deck that is more or less a beast tribal deck that marath use to be the commander for until this guy came out and it just mad more sense any how it is not slow on mana. i would recommend more mana ramp, also i would switch out some of the mana that come out tapped because it is slower and getting a few more basics to fetch for. here check out mine it may give you a few ideas on land and such Beastiality (beast tribal). also maybe some cards that allow you to put down some extra lands like Azusa, Lost but Seeking, Mina and Denn, Wildborn, Oracle of Mul Daya, Rites of Flourishing, Summer Bloom and Vexing Shusher is also a good card to have

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