Rites of Flourishing


Format Legality
Vintage Legal
Duel Commander Legal
Commander / EDH Legal
Legacy Legal
Modern Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander 2016 Rare
2012 Core Set Rare
Future Sight Rare

Combos Browse all

Rites of Flourishing


At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.01 TIX $0.03 Foil


Rites of Flourishing Discussion

Olivvyia on Mono Green

1 day ago

It's a good start. Removal in green is very hard to find so I like the small touches.

However, something about commander is you always want to have some sort of interaction with your general. It's certainly not necessary but with Multani, I think it's more fun. If you get some card draw in your deck, it would work really well with him.

Try Howling Mine, Font of Mythos, Collective Unconscious, Freyalise, Llanowar's Fury, Garruk, Primal Hunter, Glimpse of Nature, Heartwood Storyteller, Fecundity, Primordial Sage, Regal Force, Rites of Flourishing, Shamanic Revelation, Soul of the Harvest, Triumph of Ferocity or Zendikar Resurgent.

Another important thing in commander is a solid mana base. Running 38 Forests is not all bad but you want some more interaction with your deck. Oran-Rief, the Vastwood and Nykthos, Shrine to Nyx would go really well in your deck. You might also want to consider a Sol Ring and Gilded Lotus because those are commander staples.

Now, what to cut.

Let's start with creatures. One thing you have to think about when casting any kind of spell in a commander game is, "Is this spell worth the mana cost?" and "Does this spell have any kind of interaction in my deck?".

In my opinion, these are the creatures you need to cut. To the right of each, I will put some substitutes:

Ancient Ooze

Ancient Silverback

Awakener Druid


Crocodile of the Crossing

Duskdale Wurm ... Pelakka Wurm

Emperor Crocodile

Nessian Asp

Pathbreaker Wurm ... Nylea, God of the Hunt or Brawn or Thunderfoot Baloth or even Primal Rage

Plated Crusher

Prized Unicorn

Pouncing Cheetah

Quilled Slagwurm

Ridgescale Tusker

Scaled Behemoth

Shoe Tree ... This is illegal in commander.

Skysnare Spider

Woodborn Behemoth

Yavimaya Ancients

Yew Spirit

A lot of the creatures you have just don't have much synergy in your deck. Cut them and try out the other recommendations I've given you thus far.

Other cards to cut with recommendations:

Call of the Herd ... Not really worth it unless you're running a token deck which you are not.

Prey Upon ... It's just not very good in commander. Try Ulvenwald Tracker

Might of Old Krosa ... Meh. Try Giant Growth

Shed Weakness ... Unnecessary. Again. Giant Growth

Genju of the Cedars

Gift of Paradise

Living Terrain

Sheltered Aerie

Trial of Strength

Zendikar's Roil

TL;DR I like your deck. It's a good first time commander deck. Try to cut some of the creatures out that don't have any synergy with it. Card draw would go well with your deck. Mono green always has ramp.

If you have any questions, feel free to ask! Welcome to the format.

AnonymousNinja7 on Shizuko, Better than Omnath

1 week ago

Yeah, Krosan Grip is definitely a candidate for a slot. But i think I have enough extra land drops with Gaea's Touch Rites of Flourishing and Sakura-Tribe Scout . and you can even use a creature tutor to go get Dryad Arbor so I probably won't use the Terrain Generator . but everyone has their preferences, and im sure it could make a great addition to the deck!

Flagellum on Here I Come Again Asking ...

2 weeks ago

Budget Friendly Decks:

Talrand, The Sky Summoner: simply fill with counters and other instant and/or sorceries and attack with your drake army. Runechanter's Pike is a good addition as well as Bident of Thassa/Coastal Piracy.

Purphoros, God of the Forge: Have to second this one as I main this. any token spell makes quick work on your opponents. Goblins have the most synergy simply for things like Skirk Prospector, Goblin Recruiter, Goblin Matron, ect. In other words goblins offer tutors for other goblins and are also very prolific.

Karametra, God of Harvests: She is actually pretty darn fun. I built mine quasi-group hug with Heartwood Storyteller, Rites of Flourishing, and Horn of Greed simply for extra card draw and the latter we will abuse to no end. She flies under the radar until your Llanowar Elves and whatnot produce 20+ lands... She also works great as a Landfall general but I wouldn't focus on it. Oh! and she works great with Panglacial Wurm; no one expects a 9/5 trample to get whipped out of nowhere simply for casting Llanowar Elves.

Zada, Hedron Grinder: goblin tribal. All you have to do is throw out a bunch of goblins, cast a cheap cantrip or two (like Accelerate and/or Balduvian Rage) on Zada and in no time you'll have 20+ 26/26 trample, haste goblins and more cards than you know what to do with in hand.

Doran, the Siege Tower: Can be built several ways: goodstuff (albeit more expensive), treefolk tribal (not my cup of tea, very limited), or big butts attack. The latter can be done easily on a budget using cards like Yoked Ox or Tasseled Dromedary. Doran himself is about ~$10 but that can be the most expensive card in the deck.

Edric, Spymaster of Trest: I feel dirty suggesting this one. Add in mana dorks, cheap evasive weenies like Scryb Sprites or Gudul Lurker. Ideally skip all the 2-3 drops, the first 2 turns you want to drop 1 drops so on turn three when Edric comes out you can attack to net cards. As mentioned earlier with Talrand, Coastal Piracy/Bident of Thassa act as Edric replacements. Most people have caught on to his shenanigans by now. You could over time upgrade him too adding in extra turn spells and ways to return them to your hand (like via Eternal Witness).

shaistyone on Card Advantage is Good... Right?

2 weeks ago

No Rites of Flourishing? Blasphemy.. lol j/k

My honest opinions is that you are weakening yourself by double splashing here. I would chop both red and green and just go UW, which should help with consistency and make your manabase massively better.

Pollen Lullaby - Fog-effect that may last 2 turns, and Isochron-able
Rule of Law - helps cut out storm decks and the like, while not really impacting you
Kor Firewalker / Dragon's Claw - sideboard for Red - only go with the artifact if you want to stay purely 0 creatures
Torpor Orb - good sideboard fodder
Sands of Delirium - win-con that gives you something to do with your extra mana each turn cycle

Force_of_Willb on Door to Nothingness - Tron

2 weeks ago

I've play tested a couple times and having green in your opening hand is very important. Even though Cascading Cataracts was my suggestion it might be best as a 2 or 3 off, and having more forests might help the consistency.

The fastest I have been able to win is turn 7, but having only 2 Doors I often have the 10 mana available but cant find a door, maybe increase to 3 or 4 of. Or you can drop to 1x and change the blue bringer to the black bringer (which is slow because you tutor the next upkeep, draw it the turn after that, and then door comes into play tapped) so maybe not a good idea....

I think Land Ramp like Explore, Azusa, Lost but Seeking, Rites of Flourishing or Oracle of Mul Daya might help speed through the deck. Maybe dropping Sylvan Caryatid or Wall of Roots in its place.

Icbrgr on RG Conduit of the Endbringer, Tron

1 month ago

maybe Rites of Flourishing could help her for extra draw/lands.... the opponent gets an extra draw too however playing them big bad Eldrazi so soon/frequently should be enough to overcome that.

Pal00ka on Shaman's rage

1 month ago

If Sachi is your commander, what is the point of cards like Elvish Archdruid and Elvish Mystic? Why not just play a useful shaman (aka has a ETB) who will tap for 2x more w Sachi present? If Sachi cost a lot to cast I'd get it, but she doesn't.

I brewed up a list w Sachi that had ~20 shaman with useful ETBs then I chose ~15 beasts (looks like you chose hydra, a good choice too). So you play board impacting/controlling shaman who can then tap to fuel your real threats. It's a balance and that's the direction I'd head if I made a deck led by her. Just my 2c.

I agree you need more draw too. Other enchantments like Elemental Bond, Kavu Lair, Primitive Etchings, Rites of Flourishing, and Zendikar Resurgent are considerations.

I get pulling off a Primal Surge is pretty wicked but I wouldn't let that restrict your deck so much. Flipping your deck onto the battlefield is fun to play against 1x then it gets old when I discover your deck is a "1-trick pony." I'd add in sorceries like Shamanic Revelation for the draw and play the gamble of where they are in the deck to see how far you go. That to me, would be fun to play and play against. Again, just my 2c.

acht_deck_manager on Budget Gitrog Land Stuff Deck

1 month ago

Good example swaps from above would include:

Kodama's Reach or Cultivate in place of Spoils of Victory since you don't run any dual lands that spoils can fetch for you.

Courser of Kruphix for Rites of Flourishing if your own draw is strong enough. That way you're not letting your opponents have the bonus card in hand and land plays

Hua Tuo, Honored Physician for something like Sudden Reclamation or Treasured Find

Rampaging Baloths might be better in this deck than Greenwarden of Murasa

Also, a new one I found: Zuran Orb could be brutal with Herald of Leshrac

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