Rites of Flourishing

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
2012 Core Set (M12) Rare
Future Sight (FUT) Rare

Combos Browse all

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

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Rites of Flourishing Discussion

J-pants on K&T Land Kings

1 week ago

Good list! After perusing it and a few other Land-based decks, I decided to make a series of changes.

Over all, I think these changes give me better Landfall triggers, more potential for Land Sacrifice + Recursion, and just simply better value. There were a few cuts in there that I didn't really want to make, but I think it's worth it in the end.

ZendikariWol on Most underrated commander of all time

1 week ago

Better believe you're running Rites of Flourishing.

poorpinkus on The Devil On Your Shoulder - EDH Tempting Deals

3 weeks ago

Zidantur Thanks for the +1! I'm not quite sure how to build quad-colour decks since there are so many cards to consider, but green has some great political/underrated cards; Fecundity is a great equalizer most of the time (although it benefits an aristocrats deck way more). Dubious Challenge is a card that I never heard of until recently that is surprisingly good, One with Nature is an underrated favourite of mine especially since you can enchant an opponent's creature and reap the benefits. Pattern of Rebirth is another card that I consider underrated, especially if you are planning on playing any creatures like Sakura-Tribe Elder. Permeating Mass is hilarious IMO and it actually really makes your opponents afraid of attacking you (especially with their commander). Marchesa's Smuggler isn't green but it can definitely help get your commander in for damage. You could also run a lot of copy spells like Progenitor Mimic to make the game a bit more interesting. Brooding Saurian is a great political card if you aren't planning on running any steal spells, since most people like keeping their stuff. Dawnstrider is surprisingly underrated, especially since most of the time it simply prevents people from attacking you when they have a lot of power that could go your way. Finally, Hunted Troll is also a surprisingly good card and is on-theme.

If you want to go full-on group hug (which I wouldn't recommend, but is an option), you could go for stuff like Edric, Spymaster of Trest, Hunted Wumpus, Magus of the Vineyard, Shizuko, Caller of Autumn, Tempting Wurm, Veteran Explorer, Dictate of Karametra, Eladamri's Vineyard, Rites of Flourishing, Collective Voyage, New Frontiers or Weird Harvest. I wouldn't recommend these cards since the whole point of this deck was to move away from group hug while still being political, but you can consider them.

If you wanted to go for a non-group hug politics that still involves being nice, you could buff opponents' creatures with the vows (Vow of Flight for example) and double down with Evolutionary Escalation.

Anyways, I could get a lot of other things that you could do but I don't really want to overload you (especially when I'm kind of just wildly suggesting), but the ideas of these cards are good starting points. You honestly could just ignore all of them and go for green ramp and that would be fine as well, since green doesn't really have many "deal" cards. It's probably good to pick a number representing the amount of "silly" cards you want in the deck and stick with that though, since you don't want to go overboard just because you have another colour to work with.

Hope this helps! Sorry for the wall of text lol, but it could be useful

Delta-117 on "Did you just attack me?" spot removal tribal

3 weeks ago

I should have explained some of my suggestions better. Rites of Flourishing I had suggested because I thought it would be useful to get more lands out considering you were using the guildgates and all. You afterall have a lot that enter tapped. Plus I suppose unlike Rhystic Study it isnt going to be making you a target.

I suggested Enlightened Tutor because I thought maybe you would have found it useful to have another way to find Amulet of Vigor primarily.

While Rhystic Study I suggested because I had thought the card draw which generally is always a good thing would make it worth it, especially considering you want to have a lot of instant speed answers ready.

Although I will admit Cast Through Time while sounding potentially useful is costly mana wise, and you dont have much to protect it from being destroyed I now see.

I changed my mind on Lotus Cobra I just couldnt edit my post. My thoughts were that you had a lot of lands entering tapped and that it may be useful to make up for that, but then I realized its giving you mana at a time you wouldnt care for.

I had suggested Dismember because (at least for my meta I guess?) no one plays a lot of counters so that wouldnt be an issue potentially to play the card for less mana would be worth it. I will admit I was just making an inference on this as it would be good in my meta at least.

manioo8 on "Did you just attack me?" spot removal tribal

3 weeks ago

Insurrection costs too much, Rites of Flourishing don't seem that good, as I'd rather the game go slower than faster. Also it's a permanent. what would I use Enlightened Tutor for? Rhystic Study draws peoples' attention to me, which is never a good thing in this deck, and also is a permanent. Cast Through Time costs too much for a small effect. I get to kill 2 creatures instead of one? Easier to just cast another removal most of the time. Also it's a prime target for others' enchantment removal. Lotus Cobra is a creature, dies to board wipes, and produces mana in my main phase (which I don't usually need). Exploration would probably be good, but I have burgeoning in the deck already. Might swap azusa for it some day. Dismember is counterable and answerable. Sudden Death is not, and I've used it to kill sackable creatures before.

tetsuothecat on Mistress of the Forest (Infinite Enchantress)

1 month ago

I personally don't see the need for the Vedalken Orrery in here. You don't really need to keep mana open for counters and throwdown random stuff before your next turn... but that's me. I personally would ditch Into the Wilds because its costly and doesn't do enough. I'm also not sure if you need a Chromatic Lantern and could swap it for Prismatic Omen. Also, if you're going to count to 100 for Altar of Dementia... that means that you've most likely have gone infinite and you have many ways to get infinite mana (colorless mana typically) without too much to do with it... if you really need an alt wincon for that maybe swap for Helix Pinnacle? Play Exploration over Burgeoning as you will be drawing lots of cards and then don't rely on other people dropping land... its better late game IMO. For other ideas... other creature generation maybe Sigil of the Empty Throne or again, Monastery Mentor? I've personally used Rites of Flourishing with success, also makes people less likely to murder you - maybe fit that in. For mana base, I don't like Cabal Coffers in decks with more than 2 colors... but you seem to have quite a bit of search for the tomb... I would remove it for something else. I would also remove some of the lands that enter tapped - like the man lands they are too costly mana-wise. your base is fairly diverse though so i would just take those out as when you start needing to ramp a land coming into play tapped might slow you down just a bit too much.

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