Rites of Flourishing

Rites of Flourishing

Enchantment

At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

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Printings View all

Set Rarity
Commander 2016 (C16) Rare
2012 Core Set (M12) Rare
Future Sight (FUT) Rare

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Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Rites of Flourishing occurrence in decks from the last year

Commander / EDH:

All decks: 0.03%

Green: 0.12%

Rites of Flourishing Discussion

[email protected]_only on Most underrated commander of all time

1 day ago

Well of Knowledge and Rites of Flourishing are odd cards I found worked well when I ran this guy as a commander. On the surface level, they reduce your threat level in multiplayer (after all, you're doing nice stuff for them, aren't you?), but in actuality, they're filling their hands out as fast as possible.

Dragon Fangs doesn't target on it's triggered ability, so once it's in the yard Multani will get trample each time he's cast.

standard staples for mindrazor decks apply, so Anvil of Bogardan, Horn of Greed, and Otherworld Atlas are also good options

Icbrgr on Dryad of the Ilysian Grove ...

2 weeks ago

I think you all make good points... the best case scenario I can from the hip think of is a path to an off-brand/mono green Valakut deck.

Maybe supplemental ramp and cantrips to help the way with Overgrown Battlement and Wall of Blossoms & Carven Caryatid as some filler with Sheltering Word ?

I dont think that this would be any better or more reliable than already established Titan-Shift though.... but its certainly neat to think about!

ZendikariWol on New commander products

2 months ago

I feel like the key to cracking this second preview is finding the creature type, as many of you have less directly pointed out.

My guess is... Spirit or Elemental Druid. So what staples fit the bill? Eidolon of Blossoms is the closest I could find. So this is probably a spell.

Cultivate would make sense, Earthcraft would be a groundshaking, though sadly improbable inclusion, Rites of Flourishing is hardly a staple, so I hope that isn't it, but hey- you know WotC.

What else could it- oh! It looks like a spirit from Kamigawa! Kodama's Reach ? Well it's got the same flavor as Cultivate - that is, the land being tended and flourishing at your hand, but Kodama's Reach is tied both to Kamigawa's Spirits AND to the Arcane subtype, which makes reprinting it notably trickier. So that's my vote.

Ehsteve on Lord Windgrace Sits Behind A Chasm

3 months ago

Thanks for the input Bighimmy!

So I've gone through the list and my understanding is that you mean proactive interaction/removal. So from the deck list thus far there is:

For boardwipes there are:

Now for some of the other options I've gone through in the past I personally don't feel like a few of them are really worth it, and feel free to discuss these since there's always going to be something that I'm missing or haven't really thought about. My thoughts on:

  • Chaos Warp : This is an attractive option, it deals with anything and you can even use it on your own permanents to try and spin into something more useful. It means that certain threats don't go to the graveyard (for reanimation or death triggers) and can get lost in the deck. However, from past experience I'm much more a fan of Assassin's Trophy as you can then Bojuka Bog to exile the threat along with the rest of the graveyard. This is a less risky option, and I completely understand why people go to it but I know I'll be kicking myself once a Chaos Warp turns a threat into a bigger threat.
  • Gaze of Granite : Pernicious Deed just does everything that Gaze of Granite does that much better with the only exception being planeswalkers. You don't have to sink all your mana into the casting (so if it gets countered it's not a complete loss) and furthermore you can use Pernicious Deed at instant speed, which is a massive way to interact with non-creature permanent-based strategies (such as enchantments and artifacts).
  • Go for the Throat / Doom Blade / Dismember / Abrupt Decay : I'm not a massive fan of conditional removal in commander because my rule of thumb is that the broadest answer is the best answer the vast majority of cases.
  • Putrefy : for the longest time I played this in the deck before Ravnica Allegiances rolled around and Bedevil took its place. The ability to interact with planeswalkers is fantastic, but the key thing I think is that the inability to regenerate clause from Putrefy isn't of massive concern for this deck for a couple of reasons. Firstly regeneration isn't particularly common, and when it is you're dealing with Asceticism in which case you're not Putrefying anything. Otherwise you have access to Damnation which doesn't allow regeneration and Toxic Deluge which also doesn't allow regeneration.
  • Force of Vigor : I started playing this in my Ayula, Queen Among Bears commander deck and in mono green it is the best answer to a lot of early game and late game threats. Current this deck has 42 green cards so there's no shortage of fodder to play this for free on your opponent's turn, but I'm unsure as to what this supercedes in the deck currently.
  • Casualties of War : as a budget option this is fine but the sorcery speed makes this lacklustre.
  • Noxious Revival : This was on the radar for a while when I was concerned about getting Glacial Chasm destroyed and then getting exiled, however there is not really a reliable way to recur this effect, and it is not particularly powerful (though has some utility due to being able to play it at instant speed for nothing). My other concern was that it requires an additional step to get it into hand, so if you draw it for turn, you would need a way to draw an additional card to then get whatever you need from the graveyard to your hand. As a redundant effect for Eternal Witness I understand, however I think it is too much of a corner case and I would be more of a fan of Regrowth -like as you will have access massive amounts of excess mana from Urborg, Tomb of Yawgmoth + Cabal Coffers . I imagine something like this will come along some time in the near future, it's only a matter of time.
  • Red Elemental Blast / Pyroblast / Guttural Response : I find that this angle of interaction is far too narrow to really be applicable unless you know there is a very high chance of versing counterspells in your local meta. This is why I find that Boseiju, Who Shelters All is a better solution to this problem, primarily because it can be searched off abilities and deals with the majority of effects while being difficult to interact with itself. Now the way your opponents can get around this is effects like Venser, Shaper Savant , Narset's Reversal or any other Unsubstantiate -type abilities. I learned to simply accept this as a weakness of the deck given the colours. The archetype is rather weak to its inability to interact with the stack, but I think there are more unconventional ways around this, such as Contamination to punish their mana base or by waiting until your counter-laden opponents are tapped out from trying to deal with each other. I think that this is a fair trade off for this deck being difficult to interact with.

The main weakness of this deck I believe is its inability to deal with mill and combo effectively, vulnerability to bounce effects on the stack like Venser, Shaper Savant and counterspells. I've found that these weaknesses can be reduced with a couple of strategies:

  • Playing some political cards Pir's Whim + Tempt with Discovery + Rites of Flourishing to try and ameliorate the board (and not draw the ire of anyone who might have a counter available),
  • Building up a solid land base from both a deckbuilding and play perspective to support a late-game comeback due to the lack of cards that effectively interact with land-base strategies, and
  • The ability to play around counterspells and interaction, such as Boseiju, Who Shelters All and reliance on using abilities rather than just spells.

Other thoughts

So after a little more testing, Elvish Reclaimer is an absolute house in being able to effectively Crop Rotation each turn to more reliable tutor out either ramping or utility land. The summoning sickness issue means that again this does not pull this deck back from the brink in the late game, but as an early game drop it provides access to both stocking the graveyard for Lord Windgrace and fixing mana for the later game. I regret my initial skepticism on this addition and think it is a great upgrade for the deck.

I am planning on adding in Korvold, Fae-Cursed King shortly because I think another Gitrog Monster will be welcome here. I think I'll finally have to pull the trigger on cutting Zuran Orb , it's been there since the start...

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RNR_Gaming on King Kenrrith's Flying Circus

4 months ago

A few cards that are kinda nifty for group hug are...

1) Eladamri's Vineyard - giving everyone a bit more mana so they can cast their spells goes a long way

2) Ghirapur Orrey - extra land drops and a draw 3 for players who've burned through their hand is pretty nice

3) Rites of Flourishing - card draw and additional land drops for all!

Strangelove on Karona, Roving Herd of False Gods

4 months ago

@AtashiDesu, I wish there was more goad! But yea, there are a lot of options.

If you like Barrier, there's also Pramikon, Sky Rampart .

I'll usually save Elephant Grass for when I can cast Karona at the same time and pay for it until she leaves. Since my hugs are like Kynaios and Tiro of Meletis / Rites of Flourishing /etc, I have mana to do whatever I want tho. Island Sanctuary is mostly just for Karona.

The problem I see with the vows and mana, imo, is the commander tax. 6 is a lot. Expecting to have 9 (or more) mana open for Karona and a vow, let alone any other shenanigans, is hopeful. Auras are generally bad because they trade 2:1 very easily. You could Omniscience with that mana. I almost always want to play my land for turn and then keep casting Karona... even for 14 mana because people kill her :)

If flying midrange is a thing, add some wipes! I usually run 4-6 in commander. Rn I'm testing Dimensional Breach (bring back a pillow card... then Karona!).

My other favorite is Endless Whispers to keep Karona alive or Grave Betrayal if you can survive the hate.

If you can decide between the "Breaking Legendary," "Karona Voltron," and Pillowfort, I think the cuts will make more sense to you. All-in on breaking the Legendary rule would be pretty funny to see!

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