|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|2012 Core Set (M12)||Rare|
|Future Sight (FUT)||Rare|
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Rites of Flourishing
At the beginning of each player's draw step, that player draws a card.
Each player may play an additional land on each of his or her turns.
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Rites of Flourishing Discussion
1 day ago
Remand and pact are appropriate as fuel for ascendancy combo, but there aren't enough cantrips for that to be somewhat reliable- I'd consider cutting ascendancy entirely, and looking for some 'play an extra land' cards- Azusa, Lost but Seeking might break the bank, but Explore, Journey of Discovery, Rites of Flourishing, Wayward Swordtooth exist. Elvish Pioneer won't be great, but Sakura-Tribe Scout has made a strong showing in Primeval Titan decks, alongside Tolaria West. If you're ok with the cost, Tireless Tracker is the core 3 drop in most green lists right now for a reason. Vesuva is modern legal, if not played because of the lack of Cloudpost abuse.
Sideboard wise, Broken Bond looks nice for this deck in particular, then its the usual hate cards for your meta. If you're having trouble with a particular deck, look at their primer and see what cards they are trying to play around.
3 days ago
Without knowing your meta the recommendations I would make for cuts are Illusionist's Bracers (not many worth while activated abilities in your deck), Alpha Authority, Whispersilk Cloak (is spot removal rampant in your meta?), Ooze Garden, Seer's Sundial (you have access to much better draw options really), Turntimber Basilisk, Groundskeeper, Apocalypse Hydra, Traverse the Ulvenwald.
Creatures you play to ramp need to be efficient like Farhaven Elf or even Llanowar Elves instead of say Wild-Field Scarecrow who costs you with no lands in play to show for it or Frontier Guide who costs you before you even get anything out it.
Other creatures you play need to have powerful utility like Terastodon or Bane of Progress or some very good synergy with the commanders strategy like Stalking Vengeance or Garruk's Packleader do. You don't really need removal like Turntimber Basilisk or beaters like Apocalypse Hydra when Boundless Realms would be far more terrifying. Remember, land is not really a dead drop for you as you are likely get a 5/5 elemental token out it so every cut made could be an additional land.
Some possible interesting cards are Sandwurm Convergence (green moat with beat sticks included) and Hour of Promise (ANY TWO LANDS!), Rogue's Passage (make the lands work for you), Kessig Wolf Run (REALLY powerful.
All recommendations are below the $5 mark to try and keep it more budget friendly, anyways I hope this is helpful, also if you could post some information about your meta it could help people make better recommendations.
5 days ago
I would make these suggestion.
- Grenzo, Havoc Raiser gives access to other options, and funny interactions with goad.
- Fateful Showdown or Winds of Change filtering out bad draw, granted you can have access to other red filters as well.
- Ghirapur Orrery cough cough Rites of Flourishing for red.
- Thaumatic Compass Flip Sometimes you need lands in hand, and sometimes you do not want to get hit.
- Chandra, Flamecaller and Daretti, Scrap Savant both allow for more filtering and a little bit of artifact synergy
3 weeks ago
Rites of Flourishing is my issue, the other cards I listed were bad, yes, but were in response to you saying you run "every card that gives me more land drops that is <4 mana"
And yes, I play a competitive (Avg.s turn 3-4 wins not under heavy control) Tatyova list and it does me wonders in a Tier 1.5 playgroup. To be honest, the fastest list run here is General Tazri, and Stax doesn't exist here outside of one Chain Veil Teferi, but no Blood Pod, etc.
One question, how does Swell of Growth have summoning sickness?
Otherwise, I don't agree with many of your card choices, but that is me, I listed cards that would help, 48-52 lands I feel is normal for Tatyova lists, and I respect you landbase, and think the Terrain Generator is a good idea (I might steal that one for my deck!).
Some of my issues include your win condition, as a well-timed Abrupt Decay kills the Laboratory Maniac when a draw is on the stack, and no Pact of Negation/Foil will stop it. At least I'd suggest you run Autumn's Veil for that situation if you don't run Altar of the Brood/Oboro Breezecaller combo as a backup.
Otherwise, I like the list, minus a few inclusions. I have been debating Time Warp and similar effects being run, but lists I run them in don't seem too different than ones I don't, and I haven't built that in paper, so I don't know how well it will work in case of counterspells, etc.
3 weeks ago
Oh, so Rites of Flourishing falls under your "good" cards? I apologize, as that card isn't bad, in group hug, but it is a Wayward Swordtooth (Which isn't awesome, but not bad), except it doesn't count for Gaea's Cradle, can't be tutored for, and sucks in the case you have to pass.
3 weeks ago
3 weeks ago
Earthcraft Nath Enchantress is my varient. This is a decently efficient version of a similar list, that uses Words of Waste, Oppression, Bottomless Pit, Mind Slash, Necrogen Mists, Thoughtrender Lamia, etc. to create a ton of tokens, and use them to Earthcraft your way to a million mana and win from there.
Wanna switch minds?
I quite like your version with Megrim and Quest for the Nihil Stone, etc. to punish on discard. Using Temple Bell, Rites of Flourishing and other such effects to give them more cards just to take them away for more effects on discard seems really cool! Do you have any problems with your opponents using those resources before you can remove them?
Also I need the Skullclamp I feel dumb for forgetting it!
1 month ago
I suggest taking out Krenko and putting in some more lasting card draw like Rites of Flourishing