Rites of Flourishing


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Commander (2016 Edition) Rare
2012 Core Set Rare
Future Sight Rare

Combos Browse all

Rites of Flourishing


At the beginning of each player's draw step, that player draws a card.

Each player may play an additional land on each of his or her turns.

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Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.02 TIX $0.03 Foil


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Rites of Flourishing Discussion

Icbrgr on RG Conduit of the Endbringer, Tron

3 days ago

maybe Rites of Flourishing could help her for extra draw/lands.... the opponent gets an extra draw too however playing them big bad Eldrazi so soon/frequently should be enough to overcome that.

Pal00ka on Shaman's rage

1 week ago

If Sachi is your commander, what is the point of cards like Elvish Archdruid and Elvish Mystic? Why not just play a useful shaman (aka has a ETB) who will tap for 2x more w Sachi present? If Sachi cost a lot to cast I'd get it, but she doesn't.

I brewed up a list w Sachi that had ~20 shaman with useful ETBs then I chose ~15 beasts (looks like you chose hydra, a good choice too). So you play board impacting/controlling shaman who can then tap to fuel your real threats. It's a balance and that's the direction I'd head if I made a deck led by her. Just my 2c.

I agree you need more draw too. Other enchantments like Elemental Bond, Kavu Lair, Primitive Etchings, Rites of Flourishing, and Zendikar Resurgent are considerations.

I get pulling off a Primal Surge is pretty wicked but I wouldn't let that restrict your deck so much. Flipping your deck onto the battlefield is fun to play against 1x then it gets old when I discover your deck is a "1-trick pony." I'd add in sorceries like Shamanic Revelation for the draw and play the gamble of where they are in the deck to see how far you go. That to me, would be fun to play and play against. Again, just my 2c.

acht_deck_manager on Budget Gitrog Land Stuff Deck

1 week ago

Good example swaps from above would include:

Kodama's Reach or Cultivate in place of Spoils of Victory since you don't run any dual lands that spoils can fetch for you.

Courser of Kruphix for Rites of Flourishing if your own draw is strong enough. That way you're not letting your opponents have the bonus card in hand and land plays

Hua Tuo, Honored Physician for something like Sudden Reclamation or Treasured Find

Rampaging Baloths might be better in this deck than Greenwarden of Murasa

Also, a new one I found: Zuran Orb could be brutal with Herald of Leshrac

lagotripha on The way to justify playing on paper

3 weeks ago

Hi, Vine Trellis is probably my suggestion, as its an almost flat improvement. If you have the multicolour fixing mainboard, Flamekin Harbinger could help fetch avenger, alongside a single mountain to cast it from terramorphic. It could also fetch Bloodbriar, should you chose to use it. Draw in green is tricky- if you were running more Vinelasher Kudzu I'd suggest Inspiring Call, but with pure ramp cards like Edge of Autumn, Explore, Elvish Visionary, Manamorphose, Rites of Flourishing, Snakeform or Harmonize are likely to perform better. Genesis Wave is an archetype unto itself, Howling Mine/Temple Bell have obvoius drawbacks. Tower of Fortunes might work if you can power it, but will be tricky to do so.

All that said Traverse the Ulvenwald with Flamekin Harbinger and a mountain is probs the best choice- you'll have lands in the graveyard to trigger the two of them and they're lower converted cost than anything else, while Traverse the Ulvenwald is really cheap right now as standard is rotating.

KBgamer2010 on Omnath, Locus of Mana

3 weeks ago

There is an artifact called Doubling Cube and an enchantment Helix Pinnacle these two cards should do wonders in this deck, add Lotus Cobra for that added boost in mana if you're doing a lands route Rites of Flourishing Ghirapur Orrery and Azusa, Lost but Seeking for added land drops, Horn of Greed for more card draws just from playing lands....basically for a really GOOD Mono Green Omnath deck, you want card draws and land drops out the ass...Ramp is good if you are using the Helix Pinnacle route for sure

DuTogira on Eldrazi Beat Stick

1 month ago

Terrain Generator
Rites of Flourishing
Nissa's Renewal

Lavaball Trap
Burning of Xinye
Ring of Three Wishes
(xin is double edged LD which you dont want, and ball is super slow. Same issue with ring)

SecondHorizon on Meletis Prepares For War

1 month ago

I'd love to give some feedback. But remember - its just my opinion, but maybe it can help make the gameplay experience even better :)

In general as far as I have understood the deck is more of a good-stuff control deck. If that is the case there are four things I have specific feedback for:

Those are just basic first thoughts. Maybe they can help :)

ghoul_Legion on Forecast: TurboFog W/ Risk of Tentacles

1 month ago

Polupus Thanks, Sadly I have to admit I find her a bit underwhelming, since I don't have creature removal, I never find the right timing to cast her.

I always have to choose if I want to mill my opponent faster or risk paying a kiora and not playing another useful card. That 4 CMC is pretty much killing it and there are often too many creatures on the board leaving me unable to cast is without taking damage next turn.

I might take it out for Rites of Flourishing instead. Witchbane Orb seems nice as well.

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