Elspeth, Sun's Nemesis

Elspeth, Sun's Nemesis

Legendary Planeswalker — Elspeth

-1: Up to two target creatures you control each get +2/+1 until end of turn.

-2: Create two 1/1 white Human Soldier creature tokens.

-3: You gain 5 life.

Escape — , Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

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Printings View all

Set Rarity
Theros Beyond Death (THB) Mythic Rare

Combos Browse all



Format Legality
Duel Commander Legal
Arena Legal
Pioneer Legal
Tiny Leaders Legal
Highlander Legal
1v1 Commander Legal
Casual Legal
Vintage Legal
Commander / EDH Legal
Limited Legal
Brawl Legal
Block Constructed Legal
Unformat Legal
Pre-release Legal
Historic Legal
Oathbreaker Legal
Leviathan Legal
Modern Legal
Canadian Highlander Legal
Standard Legal
Legacy Legal

Latest Decks as Commander

Elspeth, Sun's Nemesis Discussion

zobster on LifeGain

2 weeks ago

Cards such as Hooded Blightfang, Clackbridge Troll and Mangara, the Diplomat are all unnecessary in this deck. If you are looking for card draw, running 3-4 Dawn of Hope would work. As for Vito, Thorn of the Dusk Rose running 3, would be optimal. Another card that could work well in this deck is Elspeth, Sun's Nemesis. Also Lone Rider  Flip and Healer's Hawk are better than Vampire of the Dire Moon and Soulmender in my opinion.

TypicalTimmy on So, is "Elspeth, Sun's Nemesis" …

2 months ago

Card links below:

Elspeth, Sun's Nemesis

If we look at her abilities per mana cost, we basically have you choosing one of the following:

  • Two creatures get +2/+1 until end of turn, which is useless if you lack the force to put behind the attack.

  • Create two tokens, which themselves are just chump blockers.

  • You gain 5 life, which as many Magic players will say is a bad choice as making it harder for your opponent to win is not the same as them losing. Delaying their win only gives them longer to try something different. You don't win by "reversing the clock", you win by applying pressure and denying resources.

Basri Ket

For 1 less CMC, you get:

  • A permanent boost to one creature and makes them a super viable threat for the turn.

  • The ability to immediately double your boardstate, albeit 1/1s. Regardless, if you attack with 3 creatures and they have 4 blockers, you just now made 3 additional attackers. They now need to block 6 and have 4. At least some damage is getting through.

  • His ultimately literally ensures you always have a presence and it is always growing. Aside from wraths, you are (or should) always aggressively expanding on a passive level. Also, it is wrath-proof. Even a 100% reset on the game, lands and all, you still have a presence.

Barsi is objectively better, in literally every single way. So I doubt Elspeth would see play, unless used as filler. Even then, there are better Elspeth Planeswalkers to choose from.

xjewgambitx on Card creation challenge

3 months ago

Oath of Tezzeret

Legendary Enchantment

When ~ enters the battlefield, target noncreature artifact you control becomes a 5/5 artifact creature until end of turn.

At the beginning of each end step, if a planeswallker entered the battlefield under your control this turn, target player loses X life and you gain X life, where X is the number of artifacts you control.

Make a planeswalker that doesn't have a plus ability but has another way to add counters (ex. Elspeth, Sun's Nemesis)

0riginal on Escape to Jund

3 months ago

This deck is like removal tribal. Opponents will concede after the third Angrath's Rampage and the evolution sage /deathsprout combo to ramp into Chandra and burn them away.

Also, I have a great combo deck I would like to post, but somehow, my computer doesn't let me so can you do it?

Here's the combo, and the decklist.

Combo: Cruel Celebrant, Heliod, Sun-crowned, Woe Strider, Basri's Lieutenant.

Board state: Cruel Celebrant, Heliod, Sun-crowned, and Woe Strider on board. Play Basri's Lieutenant T4. Put +1/+1 counter on Woe Strider's Goat token. Sacrifice Goat Token. Cruel Celebrant and Basri's Lieutenant will trigger. You make a 2/2 Knight token and you gain 1 life, and your opponent loses 1. Heliod triggers. Put +1/+1 counter on 2/2 Knight. Activate woe strider and sac the 2/2 knight, and get your opponent's life down to 0!


Creature (25)
4x Basri's Lieutenant 4x Woe Strider
4x Cruel Celebrant 4x Heliod, Sun-Crowned 3x Knight of the Ebon Legion 2x Oathsworn Knight

Land (24)
2x Castle Ardenvale 4x Cauldron Familiar 4x Godless Shrine 4x Scoured Barrens 6x Plains 7x Swamp 1x Indatha Triome

Artifact (3) 3x Witch's Oven

Planeswalker (2) 2x Elspeth, Sun's Nemesis

Instant (2)
2x Light of Hope

Sorcery (4) 4x Basri's Solidarity

ItsCommander on Omnipotent Orzhov Control(M21)

3 months ago

I just put this list together. It is a little different than what you have as it doesn't run Karn or a companion; however, I think it should be really consistent. Might be something you would be interested in? I personally don't think Karn would be that good. There just isn't enough good artifact sb cards that you would really want to grab. The main deck can deal with pretty much anything you need.

4 Thoughtseize

2 Kaya's Wrath

4 Dark Petition

1 Grim Tutor

4 Murderous Rider

1 Liliana, the Last Hope

3 Cast Down

3 Fatal Push

2 Kalitas, Traitor of Ghet

2 Rankle, Master of Pranks

2 Elspeth, Sun's Nemesis

1 Collective Brutality

1 Legion's End

1 Gideon of the Trials

1 Bile Blight

1 Utter End

1 The Eldest Reborn

1 Erebos's Intervention

1 Necromentia

4 Godless Shrine

4 Isolated Chapel

4 Concealed Courtyard

2 Castle Locthwain

8 Swamp

1 Kaya, Orzhov Usurper

1 Shambling Vent

ItsCommander on Omnipotent Orzhov Control(M21)

3 months ago

I like the Murderous Rider as a four of as well. For the planeswalker package I would recommend to look into Elspeth, Sun's Champion and Elspeth, Sun's Nemesis. I think The Nemesis Elspeth could be a better Baneslayer Angel since it can gain you life, but also buffs other creatures and/or creates tokens (It also costs one less mana). If this were my list I would run something like this.

4 Murderous Rider

2 Elspeth, Sun's Nemesis

2 Liliana, the Last Hope

1 Elspeth, Sun's Champion

1 Liliana, Dreadhorde General

NoetiPanda on Trynn and Silvar, Aristocatic Duo

4 months ago

Thanks! I was toying around with Grim Haruspex a little bit, and I think I will include it as my search to make a human-token-based aristocrat deck simply isn't working out as well as I'd hoped. I saw Falkenrath Aristocrat, I suppose I just didn't see the value in it, but you pointing it out made more sense than I initially thought. I made this deck at like 2am, so I guess I overlooked the fact that the tokens were Soldiers, not Humans like Elspeth, Sun's Nemesis makes. I'll also certainly add Sunhome, Fortress of the Legion.

onionknight21 on Trynn and Silvar, Aristocatic Duo

4 months ago

I'm working on a deck with the same commander and I'm very excited.

Some of the other cards I was looking at that might be interesting.

Grim Haruspex, Human and card draw

Falkenrath Aristocrat, a second Silvar but it with wings and haste

Elspeth, Sun's Nemesis, makes humans rather than just soldiers

Sunhome, Fortress of the Legion, surprise double strike on the commander.

Just some budget alternatives i was looking at. I like the list.

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