Hunted Witness

Legality

Format Legality
Pre-release Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Penny Dreadful Legal
Standard Legal
Pauper EDH Legal
Leviathan Legal
Legacy Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Casual Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica (GRN) Common

Combos Browse all

Tokens

Hunted Witness

Creature — Human

When Hunted Witness is put into the graveyard from the battlefield, create a 1/1 white Soldier creature token with lifelink.

Browse Alters

Hunted Witness Discussion

Darth_Savage on UBW ANGEL

6 days ago

You asked me to have a look, so here I am. The thing is I don't play Standard, still let me try. I'm honestly not sure Mission Briefing is well placed in this deck, the double blue is a major cost and a potential stumbling block, add to that it only has synergy with 8 cards in your deck... I'd also want more 1 drops, maybe Haazda Marshal or Hunted Witness instinctually not having a turn 1 play worries me. Something like Revival / Revenge would let you return Resplendent Angel or Plaguecrafter which could be useful. Otherwise this seems reasonably solid, but again Standard isn't something I play, so I'll wish you luck.

pettigrew23 on Orzhov Tokens

3 weeks ago

First off, I love Orzhov. The whole theme is entertaining.

Plaguecrafter might be useful in certain situations but you don't have control over what it takes out on their board. If you side board both and put in one more Midnight Reaper I think that would speed things up for you. Especially since reaper is ALSO a 3/2 body. Reaper also works with Teysa Karlov AND History of Benalia . In place of the second Plaguecrafter taken out you could put in another Orzhov Enforcer or Hunted Witness , which would give you more early-board pressure.

Legion's Landing is great for the early board entry as well but to have 3 might be too many. Once it flips you really don't need the extra mana. And spending 3 mana for a 1/1 won't help much late game. I would suggest taking 1 Legion's Landing out to put in more control or another board threat. I would say the same about Divine Visitation. It's a great card to include, but you may only need 1 or 2.

These are all suggestions, so take it how you will. I love to see Orzhov players so good luck to ya!

marcdarc on Westvale Orzhov

1 month ago

Additional thought: filling out your 1-drop slot with more two-for-one cards. Basically variations on Doomed Traveler .

Probably only 6-8 total 1-drops are necessary for consistency. A good set to pick from though.

multimedia on Teysa

1 month ago

Hey, this is a good start. For upgrades consider adding more cards that give you repeatable value when creatures die especially draw?

One of the best upgrades to consider is Skullclamp . This card is amazing with Teysa and tokens because when the equipped creature dies you draw four cards, yes four cards. There's a large amount of low mana cost creatures who create a token when they die; with Teysa they create two or more tokens. These cards give you three or more possible creatures to equip Skullclamp too.

Doomed Traveler for example can draw 12 cards, three different equips for 3-5 mana depending on if you already have Skullclamp/Traveler on the battlefield or not. You already have Elenda and she's the kind of token value you want when creatures die or when she dies. Other cards that can be repeatable draw when creatures die are Dark Prophecy , Grim Haruspex and Midnight Reaper . Prophecy triggers when tokens die.

Cards to consider adding:

Reveillark (Lark) + Karmic Guide + no mana cost sac outlet (Ashnod, Dementia, Seer, Feeder, etc.) is an infinite combo that includes a infinite dies loop (Lark and Karmic loop each other). Lark is a great card with Teysa because if it leaves the battlefield as a result of it dying (evoking it, being saced, being killed by opponent, dies in combat) then it will trigger Teysa or other cards dies abilities. With Teysa if it does die you can reanimate four creatures with power 2 or less instead of two, but you don't actually need Teysa to combo with Lark.

This combo is powerful with Cutthroat and Artist since then it's also a win condition. It's also a win condition with Dementia as the sac outlet by milling all your opponents decks. Ashnods makes unlimited colorless mana. Solemn you draw your deck and put all your basic lands onto the battlefield. There's many other cards you can add that do different infinite effects with this combo. What's great about Lark and Karmic is they're good cards with or without the combo.


Cards to consider cutting:

  • Ancient Stone Idol
  • Aryel, Knight of Windgrace
  • Knight of Sorrows
  • Laquatus's Champion
  • Pitiless Pontiff
  • Priest of Forgotten Gods
  • Death's-Head Buzzard
  • Sangromancer
  • Black Cat
  • Gleaming Barrier
  • Butcher of Malakir
  • Whisper, Blood Liturgist
  • Dowsing Dagger
  • Bankrupt in Blood
  • Revival / Revenge
  • Exquisite Blood
  • Sanguine Bond

Good luck with your deck.


multimedia on Teysa Karlov

1 month ago

Hey, very nice first draft.

Skullclamp is busted with Teysa and creatures who give you tokens when they die. Most of my suggestions are to get more out of Skullclamp. They will also help to decrease the avg. CMC which is high at 3.5. A creature who creates token when it ETB or dies combos with Altar + Deathmantle to give you unlimited die triggers and tokens.

Lands:

Cards to consider cutting. All cards here are good, but some are redundant, have a high CMC or can be upgraded:

  • Orzhov Locket
  • Boreas Charger
  • Priest of Forgotten Gods
  • Mortify
  • Utter End
  • Yosei, the Morning Star
  • Butcher of Malakir
  • Harvester of Souls
  • Ogre Slumlord
  • Sifter of Skulls
  • Sadistic Hypnotist
  • Kaya's Wrath

Good luck with your deck.


chrclgry on Mardu Humans - Competitive RNA Standard

1 month ago

Hmmmm. I like the suggestion and I think that it is very applicable in this deck. I'm unsure whether having the body of Benalish Marshal is a better upside than eating removal. I'll definitely have to test the deck further to see how well Radiant Destiny works. Radiant Destiny doesn't pump Footlight Fiend or any of the tokens from Hunted Witness or Heroic Reinforcements . This fact may not even matter seeming the token from Hero of Precinct One are humans. This is definitely an excellent suggestion and I'll have to test to come to a decisive conclusion.

Ragamander on Bant Pod, The Sequel: The Mighty Ducks Return

1 month ago

Personally, I'm a bit surprised to see neither Llanowar Elves nor Hunted Witness here. The Elves seem very effective for curving into Militia Bugler on turn two; Witness would be highly effective for podding and chumping. Having a 1cmc creature also allows you to chain upward from generic tokens. Tithe Taker and Ministrant of Obligation are other possible omissions that might be worth adding. I do like your inclusion of Tempest Caller; it's a really devastating tutor target. I think Bugler is a very powerful and flexible card here, and I'm also liking Bishop of Rebirth when you're able to reanimate Exclusion Mage or Deputy of Detention to get rid of lethal blockers, and then reanimate Mirror Image to keep doing it.

So, as I see it, your biggest reasons to play white are Militia Bugler and Bishop of Rebirth, with Knight of Autumn also doing some work. Deputy of Detention, Bishop of Binding, and Shalai are strong toolbox options but don't do anything once podded away. Lena fights boardwipes but otherwise just puts you farther ahead when you've already got a board. She does help cement victory when eventually podded into End-Raze Forerunners, though.

Unfortunately, I'm not sure that's better than playing black. Ravenous Chupacabra and Hostage Taker are kind of better than Deputy of Detention and Bishop of Binding. Muldrotha, the Gravetide is kind of better than Bishop of Rebirth. Izoni, Thousand-Eyed is kind of better than Lena. And you get Journey to Eternity  Flip for inevitability and occasional soft-locks with Frilled Mystic /Hostage Taker/Chupacabra. So it really comes down to Bugler and Knight of Autumn vs. Thief of Sanity in the 3cmc slot. Bugler is better for the pod plan; Knight of Autumn helps beat MonoRed and Wilderness Reclamation . However, Thief of Sanity can randomly win games singlehandedly against a variety of decks, and you do retain access to the cards if you pod it away.

For reference and consideration, here's a streamlined version of MTGgoldfish's BUG Vannifar list that went 5-0 on Arena Best-of-Three:


RNA - BUG Oozing Value

Standard* Ragamander

1 VIEW | IN 1 FOLDER


the__odysseus on Mardu Death Effects

1 month ago

So I had a similar deck, and I think Judith is definitely a 4-of. I'd go down Vindictive Vampire , Imperious Oligarch , and Tattered Mummy for 4 of both Hero of Precinct One and Fireblade Artist , and 3 of Legion Warboss or Hunted Witness . Not so sure about Pitiless Pontiff , Priest of the Forgotten Gods seems better. Finally, I'd go down 2 Teysa Karlov 's for another Footlight Fiend and one more Mortify . Vraska's Contempt is strong against control, might run it as a 2-of.

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Hunted Witness occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Standard:

All decks: 0.24%