Spectral Procession

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition (MM2) Uncommon
Commander 2014 (C14) Uncommon
Modern Event Deck (MD1) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Shadowmoor (SHM) Uncommon

Combos Browse all

Tokens

Spectral Procession

Sorcery

Put three 1/1 white Spirit creature tokens with flying into play.

Spectral Procession Discussion

Tylord2894 on W/B Teysa Commander

1 day ago

Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).

Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.

I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.

Here is the list of cards that I would remove:

I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.

As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.

I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.

hungry000 on Elusive Mono-White

2 weeks ago

Here's a tip: don't put any value on that competitive meter. While the meter might give you some rough estimate of where your deck is at, it is generally very inaccurate (for example, people have made joke decks that play off-color lands/spells and have a 100% competitive rating while top-tier competitive decks may not reach 100% on the meter) and should definitely not be used as a criteria to base your card choices off of. And while it's true that Path is the premier white removal spell, it's not like excluding it will make your deck noticeably less competitive. In the end, your deck's capability to win games relies on its overall construction, not the presence of a single card, however good that card may be.

I think a life gain weenie deck like yours is better off with the sisters and Spectral Procession than Chalice of Life  Flip/ Path of Bravery / Rest for the Weary . The sisters are much better with Ajani's Pridemate than Martyr of Sands, which only triggers it once on sacrifice. Being that Pridemate and Serra Ascendant are your two most potent threats and the inclusion of the sisters will also help with activating Serra Ascendant, they are better for the overall plan of the deck than the Chalice and Path of Bravery. Spectral Procession is good with the soul sisters, makes great blockers, and is also a potent threat in itself. Tokens help a lot in the midrange/control matchups. I'd start testing with 6 soul sisters and 4 Spectral Procession and go from there.

The life gain from Perimeter Captain isn't as good as Giver of Runes ' protection, so I also recommend making that switch if you can afford it.

As for a replacement for Path, I'd suggest On Thin Ice , from Horizons. It's sorcery-speed but is the same cmc and doesn't give your opponent a land, which is a pretty big upside. It's the perfect budget replacement for Path imo. They're also reprinting Snow-Covered Plains and friends, so I believe it comes out at about $18 for the lands and On Thin Ices, quite a bit cheaper than 4 Paths.

heckproof on B/W Tokens

1 month ago

If you feel like you want Fatal Push (and I recommend it; that’s one of the biggest draws to playing B/W), I might take out one or two copies of Spectral Procession because the triple-white cost seems tough in a dual-color deck

Lanzo493 on Holy Army

1 month ago

I'd try to go with playsets. Like he mentioned, it will help with consistency and therefore power. You already have cards in the mainboard that having 4 of would be great. Raise the Alarm , Honor of the Pure , and Secure the Wastes are awesome. If you want to overrun your opponent, most of your offensive threats should be 3 converted mana cost or less. Anything above that should very likely be removed. Otherwise it'll be hard to race people. Legion's Landing  Flip helps here. I also love Spectral Procession . It's great. If you do go a heavy token route than Intangible Virtue is awesome. Also, if you want to keep the deck mono-white without splashing for black, then Signal Pest is good. Black offers options like Lingering Souls and Zealous Persecution .

bigsampz69 on BW Token Prison

1 month ago

lagotriphaSorry not Spectral Procession I was thinking of Midnight Haunting . A few options that might be better suited for this deck would be:

  • Oath of Gideon . 2-fold value, tokens + loyalty counters.
  • Raise the Alarm . 2 cmc, instant speed.
  • Martial Coup . Doubles as a board wipe for 7, but 7 is pretty high for Modern. Thought about this card a lot, but I wanted to be stronger against fast decks since most of Modern is fast.
  • Secure the Wastes always able to maximize value if needed, at instant speed.

bigsampz69 on BW Token Prison

1 month ago

lagotripha I understand where you're coming from, this deck isn't a full fledged tokens aggro deck that can maximize on Intangible Virtue every single turn against every deck. However I strongly believe its superior to the options you listed for the following reasons:

  • Intangible Virtue is a permanent that's not a creature, that gives value to more than 1 card at a time. Generally they'll have to use the same removal for it that they would have to use for my PW or other enchantments.

  • Lingering Souls poops out immediate tokens, yes. However one of the main goals of the deck is to play Rest in Peace as soon as possible to not only combo with Kaya, Orzhov Usurper but also just to shut down a lot of strategies that are popular in Modern right now. So I have to discard the flashback ability. Spectral Procession might be a better option if I'm looking for immediate volume.

  • Legion's Landing  Flip would be pretty hard to flip with this deck I think. Not worth the investment, plus it dilutes my 1 drop mana.

  • Myth Realized seems like a pretty bad option. You have to commit mana to it every turn, its strength is highly reliable on building up, and it's easy to answer since it doesn't have any sort of protection like Gideon Jura . It doesn't put you ahead in any way, vs dropping a random Intangible Virtue with 3 tokens out now you hit for 6 for 2 mana.

  • Luminarch Ascension doesn't fit this deck since I have so much self-inflicted loss of life. It doesn't matter what the source is, if you read the card closely.

  • Pack Rat is also another card that you honestly should build around an

Snowmen1 on Spooky Ghosties

1 month ago

Since youre not running any Spectral Procession and you're in UW and not bant, Id conciter running both Mutavault alongside your Moorland Haunt

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Spectral Procession occurrence in decks from the last year

Modern:

All decks: 0.06%

Commander / EDH:

All decks: 0.0%