|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Uncommon|
|Commander 2014 (C14)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
Combos Browse all
Put three 1/1 white Spirit creature tokens with flying into play.
Price & Acquistion Set Price Alerts
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Spectral Procession Discussion
18 hours ago
It's a nice unique take on the classic Soul Sisters archetype. Looks fun. +1
1 day ago
Soul Sisters is probably the most competitive deck you can play that directly obliterates Burn as an archetype. It's mono white, so the mana base is cheap, and has good matchups all across Modern and doesn't need to play narrow cards that only hit burn.
4x Soul Warden
1x Cast Out
It is basically impossible for Burn to beat Soul Sisters, the deck does well against other decks as well, and best of all IT'S CHEAP! Less than 60$ for a good Modern deck is a great place to start. Upon further investment, if you like the deck, you can make slight upgrades like Serra Ascendant, Mistveil Plains, and Archangel of Thune
This is my suggestion over playing very narrow cards that only do well against burn and not other decks, to me, it would be a waste of money to invest in such a deck.
2 days ago
Ok, I think I've made the changes I want to for now!
Not sure if I've gone too far in the other direction, but I think it's more focused now on token generation and exploiting that to either summon Ormendahl, Profane Prince Flip, steal the opponent's creatures with Beguiler of Wills, or hit them straight in the face after a Rootborn Defenses & Wrath of God combo.
I apologize that the description didn't match before. I was actively fiddling with it when you both looked at it. As far as how competitive I want the deck to be, I'd like it to at least stand a chance but I don't need top-tier or anything. More than anything, I want a fun deck that tells a story, doesn't instantly fall apart, and can sometimes surprise my opponent.
I like the shift to being more Esper and all of the Spirit token generation that comes from it. The deck loses a bit of it's militant Kingdom feel, but now I see it more as telling the story of an organization within that kingdom. An organization that the regular citizenry would probably try to stop if they knew what it was up to.
I toyed with Bitterblossom, but I'm not sure I like adding faerie's into the mix. It is strong, but it muddles the theme a bit for me.
I understand that Beguiler of Wills isn't the strongest card and dilutes some of this deck's more direct potential. I get where you're coming from in suggesting her removal. I just really enjoy the potential to surprise my opponent with her and the flavor she adds to the deck.
I did look at adding in some Planeswalkers, but I haven't found one I really like for the theme yet. Gideon, Ally of Zendikar, while strong, is a bit too bright, shiny, and good to be found hanging out with my Order.
As far as lands, with the shift in cards and colors they are vastly different now. I appreciate the advice on using the fetch lands, and I've taken out the ones that were very gimmicky. Mystic Gate is down to two and included specifically so I can use Beguiler of Wills occasionally.
I've also tried to make a more balanced mana curve. Spectral Procession kinda makes it look weird in the preview thing though. I intend to almost always cast it for only 3 white mana.
The deck has changed so significantly that unfortunately much of the other advice is less relevant now. I do want to say that I appreciate it regardless though! You've both helped give me a lot of new perspective on many of these cards. I dunno if my new deck is any better than my last (The competitive/casual bar seems to think not...) but I'm looking forward to hearing what ya'll have to say about it's new form!
3 days ago
First off I have to say I am impressed with this being your first build alone. Not many people chose a theme as clearly as this and it usually just ends up being a pile of cards that they like with no synergy.
The theme is obvious and many of your cards share decent synergy. You have fallen prey however to a classic rookie mistake, you have over extended the purpose and made too many card choices that promote your playstyle over compatibility with the format. The suggestions people are making are mostly good (with some weird ones too), but I suspect that you designed this out of cards that you already owned or were immediately available to you. This is ok, but I suggest that you put that somewhere in your description as you will no doubt get people assuming you want the deck to win a 5k and they will ask you why you aren't running the most expensive cards in the format.
Secondly, you need to update your play description, it mentions a lot of cards that are no longer in the build. This muddles up reviews and that description is important to convey your ideas if the concept isn't obvious (I am guilty of this too).
Lastly, I think you need to learn about 'the curve'.
You aren't too far off and there are a lot of choices to make and it helps to know the good cards in the format vs the dregs etc.
Card choices and deck functionality:
I like token decks personally and Westvale is simply one of the best cards out there as a token finisher. I feel that you have done too much with this build and if you want it to win an FNM modern event, you need to make some hard choices about what the deck does and how it does it.
Modern Esper, UW, and BW Tokens are both established tier 2 decks with a long running pedigree. They have recently picked up some really good pieces but they need to be built around to do well.
The core of most high-level token decks is spells rather than creatures. The best spell in the game for token production is Lingering Souls. That is why people have suggested it. There are a lot of decks that splash W or B simply to have access to this card because it is that good. It is an early drop that provides up to 4 power in the air and works well throughout the game. The one card by itself almost activates Westvale Abbey.
Going to Esper also gives you access to Bitterblossom which is incredible and does well with Abbey as well.
Ignoring the shift to Esper, I feel that you should pick a line and stick with it. Beguiler of Wills is cute, but your meat and potatoes comes from cheap fast guys that you can pump out really fast. I suggest that the best move you can make without redesign and breaking the bank would be to cut Beguiler of Wills and add more cheap token producers like:
and if you want to spend some money get some of these:
4 days ago
I've got a good list of suggestions here for ya, I'm unsure if you're unwilling to order cards from TCGplayer, but
Word of note from someone who's been playing awhile, most decks try to run 3 or 4 of cards because it helps with consistency, having 4 of a card maximizes your chance to draw it.
Trade out the Soul menders for Soul Warden, gains you a life on ANY another creature entering, in a casual game, it can gain you a ton of life until someone throws a removal spell at it.
Blessed Alliance is a super nice card, offers a lot of versatility, budget wise its a couple bucks unless you can find it in a bulk bin at your local shop or something. Gains life, kills a creature, untaps your guys for blocks. I'd recommend trying to get 3 or 4 of these total.
Spectral Procession is a 3 mana, make 3 1/1 flyers. It's also pretty good.
Crusade makes all your guys (and maybe your opponents if they're running white as well) 1/1 bigger as long as it sticks around.
Raise the Alarm can be used at any time, Opponent attacks you? Make 2 surprise blockers. Opponent didn't do anything on their turn? End of their turn, make 2 dudes, untap, play crusade, smack for 4.
Removal is always key, while Blessed Alliance does kill a thing, sometimes the opponent sacrifices their smallest attacker and you still have a big creature to deal with. I'm unsure of who you're playing with this deck, or what they're playing. Condemn is an interesting card, while the opponent may gain life, you get rid of the creature thats attacking you. A list of some other removal would be Immolating Glare Oblivion Ring (ring can hit anything other than lands, and not a lot of people run enchantment removal in casual games too often.) Devouring Light You can tap your creatures for this one to help pay for it.
And finally, Wrath Effects I.E. Effects that destroy all creatures (see Wrath of God) are good for if your opponent summoned a big creature, or if the board is all gummed up. Wrath of god is a bit off budget, however, End Hostilities is less than a dollar, and is only 1 mana more and can also destroy equipments and stuff attached to creatures. Hour of Revelation only costs 3 mana if there's 10 or more things other than lands on the field, Can be nice, can be bad. My last suggestion here would be Dusk / Dawn which can leave your board clean and kill all other big creatures, then it can be cast from your graveyard to bring a bunch of your dead stuff back. Anyways, I'd love to help as much as I can, and I realize this is a ton of reading, sorry about that.
4 days ago
1 week ago
Thank for the help Blue_Flame
The Windbrisk Heights is a nice card but i went for lands that don't enter tapped.
Still thank for the comment :) really appreciate the help.
1 week ago
I tried to play 3 Monuments but it was almost never the card i wanted to play because our main creatures already cost one or two mana and for three mana i prefer playing Spectral Procession or even Brimaz, King of Oreskos.