Ethereal Absolution

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Ethereal Absolution

Enchantment

Creatures you control get +1/+1.

Creatures your opponents control get-1/-1.

: Exile target card from an opponent’s graveyard. If it was a creature card, you create a 1/1 white and black Spirit creature token with flying.

spaghetti_police on 'Whatcha gonna do about it?'

1 year ago

SirHipHopHippo


Tome of Legends I will definitely try out, a good 2 mana colorless draw engine is hard to find.

Preston, the Vanisher does have a nice ETB doubler but Elesh Norn, Mother of Machines fills much a similar role. I still haven't figured out which card I can remove from the list, that's the hardest part lmao.

Kaya, Intangible Slayer has really nice abilities and you can use all 3 immediately. Planeswalkers work well in a deck full of board wipes and the card draw for 0 is really nice, the scry one for the opponents is political and not too advantageous.

I love Orzhov because of the 'Death and Taxes' theme. I go easy on the 'taxes' so that opponents worry about each other more than myself. The Gain and Drain is what I use to offset the life loss from artifacts and enchantments and card draw, I avoid increasing the cost of spells since I require fast mana to operate. The 'Death' aspect manifests itself in the form of board wipes and creatures meant to be played directly after a board wipe, most creatures I play offer a lot of value individually to control the board alone or in combination. I am a sucker for either Elesh Norn or cards like Ethereal Absolution.


I checked out your Obzedat deck, it looks like you have a lot of high synergy within your deck. I would recommend Elesh Norn, Grand Cenobite because of the group buff/opponents debuff, playgroups tend to hate that card though.

Other card to think about would be:

Many of those came from my Karador deck, which has a similar creature ETB playstyle. I listed many with the hope at least one will be helpful. I'm glad I'm not the only one who sees value in this commander still!

Optimator on Tricksy Pixies

2 years ago

Since you're going so creature-heavy, you might be interested in Etchings of the Chosen. Should be amazing. Ethereal Absolution is a solid choice too, but kinda pricey (mana-wise). Still, getting a discounted Elesh Norn, Grand Cenobite that makes a faerie is nice. Every deck needs a bit of graveyard hate.

TypicalTimmy on Commander Deckbuilding Advice - A …

2 years ago

I build my decks to do 2 - 3 things max. Aside from ramp and draw, which every deck wants to have.

Let's look at Daxos the Returned. What does he want?

  • Enchantments
  • Tokens

Okay. Let's see. We know we want to get tokens out, and we see his activated ability is not a tap ability. So we should take advantage of this and have an immense amount of mana rocks. Yes these are artifacts, but what we want is to be able to activate his ability 3, 4 or even 5 times per turn. We need the mana, so we need the slots.

Next, we know we want enchantments. Let's look at what type of tokens he creates: They are both and tokens, so enchantments such as Bad Moon and Honor of the Pure work beautifully as early-game curve pieces, or late-game fast plays. Then you also have Righteous War which will hold synergy with both colors.

But an army of tokens isn't enough; You also want to stop opponents from interacting with you. Here, you can choose one of three routes:

  • Lay hard into prisons so that nobody can touch you
  • Lay hard into death & taxes to destroy plays
  • Mixture of both

This comes down to your personal meta. If your meta sees lots of heavy combat, prisons are best. If your meta sees lots of combos and big plays, D&T is best. If your meta sees both, mixed is best.

But all things should revolve around Daxos pumping up his tokens. True Conviction, Whip of Erebos, Ethereal Absolution, Brave the Sands, Commander's Insignia, Death Pit Offering (Wonderful after a wrath, or early game), Etchings of the Chosen will protect Daxos... and these are just pump spells. There's so much more you can have going on in there, such as: Anointed Procession, Divine Visitation, Song of the Worldsoul, Sigil of the Empty Throne... you can combo Conspiracy with Endless Ranks of the Dead... if you give them lifelink, through the plethora of enchantments that do so, you have Necropotence, Greed and Erebos, God of the Dead who all serve as draw engines...

So my Daxos deck would do the following:

  • Ramp INSANELY hard
  • Massive amounts of enchantment anthems
  • A mixture of prisons and stax effects

Go wide and tall at the same time while building offensive and defensive positions. No card you draw into will ever be a dud, because it'll always serve to strengthen your boardstate.

multimedia on vampire tribunal

3 years ago

Hey, you're welcome. Nice update so far.

Yes, Cliffhaven Vampire is an upgrade for Epicure of Blood because Cliffhaven is one less mana and has flying. Etchings of the Chosen is a good card with Vamp tokens, it's a an upgrade for Ethereal Absolution or Curse of Vitality .

For €10 get Captivating Vampire 5, Drana, Liberator of Malakir 3, Sol Ring 1. Sol is a staple card in Commander for ramp and it helps when playing a lot of high CMC cards. Having a powerful three drop Vamp to curve into after one and two drops Vamps with Vamp tokens is good for the mid game. Drana, Liberator of Malakir and Captivating Vampire are two of the better three drop Vamps to get damage done in the mid game until you can cast Edgar or Regent later on.

Changes to consider to add these three are:

You still want to cut three cards to make 100. Cards to consider cutting:


My advice for the next upgrades are to improve the manabase and ramp by adding more dual lands that can ETB untapped and mana rocks to improve ramp. This can be done by cutting lands that always ETB tapped and some five/four/three CMC cards for ramp to help to cast the better high CMC cards such as Edgar. This change will speed up game play making it easier to cast one, two and three drop Vamps.

The avg. CMC of your deck is high at 3.5, with only 33 lands can be inconsistent to have mana to cast cards. Low CMC mana rocks can be used in place of lands since they can make mana and also help with color fixing.

Some examples of mana rock and budget land upgrades:

RustedChainsaw on Alela's Artifacts

3 years ago

While 37 is the recommended number of lands, because of the large number of mana rocks in your deck and the relatively low CMC of your cards, you could probably cut 2-5 lands. I'd cut Evolving Wilds and Terramorphic Expanse, and Emergence Zone first as they are the "slowest". Esper Panorama would be a good substitute for Moorland Haunt - since you're three colors, I'd really limit the number of colorless-producing lands you run.

A couple of cheaper cards I would consider adding:

Favorable Winds

Etchings of the Chosen

Gravitational Shift

Arcanist's Owl

Darksteel Mutation

Propaganda

Ethereal Absolution

Confounding Conundrum

I would consider cutting:

Spirit Bonds - Reasoning: You're not casting enough creatures, Etchings of the Chosen would be a better way to protect your commander)

Cruel Celebrant - Reasoning: I feel you're not running enough ways to sacrifice creatures to get the full benefit

Faerie Formation - You shouldn't have any trouble making Faerie tokens since you already have Alela. There are cheaper ways to draw cards.

Skycat Sovereign - this is only good when you already have a lot of tokens, you'd be better off running an enchantment or artifact that can boost your tokens

Master Transmuter - most of your artifacts are already cheap, and "putting it into play" doesn't trigger Alela's ability - you won't get faeries when you activate this

MagicMarc on Fade to Black

3 years ago

Forgive me if I am necro-ing this question. If the elves are all green or even 1/1s there are a few things you can do. Stuff like: Ethereal Absolution, Engineered Plague, Elesh Norn, Grand Cenobite, Perish, Crovax, Ascendant Hero, Ascendant Evincar, Night of Souls' Betrayal, Curse of Death's Hold, Festercreep, and Death's-Head Buzzard (Need to kill it).

MagicMarc on Spreading Algae Deck

3 years ago

The real problem, like Flooremoji pointed out, is that you cannot force them to tap their land unless you add more cards. To stall your game plan, they just need to not tap the land enchanted with Spreading Algae. Once you start losing more card slots just to make it work then it starts looking like a bad combo.

Instead, try something like Kormus Bell + Urborg, Tomb of Yawgmoth and Cower in Fear. You can replace Cower in Fear with a lot of other cards like Doomwake Giant, Ethereal Absolution, Festering March, Profit / Loss, Make Obsolete, Plague Mare, Zealous Persecution and even Elesh Norn, Grand Cenobite.

Though, I am guessing, a deck built like this wouldn't be popular with the people you play with.

ezio2907 on

3 years ago

You want to be left alone until you can cast your angels. Cards like Thalia, Heretic Cathar & Kambal, Consul of Allocation can help while the other players are going to hate you more. Making it a little harder in the mid/late game. I would defiantly skip Thalia, Heretic Cathar for that reason. Kambal, Consul of Allocation can at least deal damage and gain your life.

Lives are a resource for sure. Just watch out with Vona, Butcher of Magan that he will not suck you dry. That is a woman's job XD.

Killing Wave you want to cast for x is high. Do really want to pay that much life for all your creatures? I would skip this and play a real board wipe.

I think that you will not use Obzedat's Aid very well. You can get back an artifact (mostly ramp in your case) == bad. You can get back a planeswalker (if they got it away once, they can it again if you spent your turn on returning it) == (in my opinion) bad. You can get an enchantment back == good (in some cases). Most of the enchantment won't reach the graveyard. But it can good. You can get back a creature == good for less mana. There are a lot of better regeneration spells. They can be used more or for less.

That is why I would suggest not to play Obzedat's Aid. It is not mana efficient enough versus versatility.

From Reign of the Pit & Syphon Flesh you get a creature(s). But would it not better to choose for them? Just killing everything?

Your creatures will not always be the biggest on the table. But why do you use Ethereal Absolution instead of the cheaper options? Glorious Anthem, Always Watching, Commander's Insignia, Force of Virtue or Spear of Heliod. Graveyard hate is a benefit. But I think you can spend your mana better than that.

True Conviction is good but watch that one. Ask yourself "Do I want to play it? Or do I prefer something else? When is this good and when is it bad?". I think that it is bad in most cases and too late when you need it.

I understand that you want the lifegain and ping from Sorin, Vengeful Bloodlord. But know that the -x you can use it on 9 creatures (for now) on the turn it enters the game. Also, remember that the lifegain is only for during your turn. Is it worth it?

I don't think that Ob Nixilis of the Black Oath can give you a lot of value. It can be me but I don't like this card.

Why Elspeth, Sun's Champion? You get tokens for 6 mana or destroy all your creatures and some of the opponent creatures. Is that worth it? Or do you play it because you have it lying around?

For Aetherflux Reservoir you probably will never be high enough with this on the board. You don't cast a lot of spells in a turn so you must be happy if you gain 3 lives in a round from it. This is not the deck for it.

Moonlight Bargain is 5 mana + 10 lives for draw 5. Promise of Power is the better version of it. It is on sorcery speed, but cost 5 lives less and you can also get a big beater from it if you pay extra.

For now I think that you are not using enough instant speed tricks that require you to hold up mana. That makes that when you hold up mana for Batwing Brume there is a big chance that you don't need it now and want to cast it later instead. Making you not spend some mana in the round. I would skip this card.

If I look at the curve then I would think about playing 36/37/38 lands. You need a lot of mana for your creatures and you miss green to ramp well. You can use cards like Hagra Mauling  Flip & Ondu Inversion  Flip to make it a little easier.

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