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|Commander 2016 (C16)||Rare|
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Creature — Human Soldier
When Selfless Squire enters the battlefield, prevent all damage that would be dealt to you this turn.
Whenever damage that would be dealt to you is prevented, put that many +1/+1 counters on Selfless Squire.
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Selfless Squire Discussion
6 hours ago
That is a silly question, it is like asking if there is a way to win with any deck :P
The answer is of course. Many of them use a combo like making everyone draw 1000 cards which usually works rather well since they already make you draw extra.
I've also seen a 5-color Nekusar, the Mindrazer which depending on what you draw and how you play comes off as a hug deck until you drop the nasty things you usually see with him.
Edric, Spymaster of Trest is technically a group hugger since he allows everyone to get lots of extra cards but most people run a lot of unblockable guys with him and I see people get chewed apart by Slither Blades.
Kynaios and Tiro of Meletis may be the most common group hugger. If you go to his EDHRec page you will see things like Kazuul, Tyrant of the Cliffs, Progenitor Mimic, Chasm Skulker, Selfless Squire, Omnath, Locus of Rage, and Psychosis Crawler. All of those can bring you closer to a win.
Often group hug is about giving everyone stuff until you are set to either combo or clean up the left overs with something big and nasty.
2 days ago
In order for the counters to be put on Selfless Squire damage must be prevented. Squire's first triggered ability prevents damage dealt to you. If combat damage has been dealt to you, you're past the declare blockers step and are in the combat damage step. So no, you cannot block their creature with a 10/10 Squire.
Umezawa's Jitte triggers when a creature deals combat damage. If you block the Managorger Hydra with Selfless Squire the Squire will die from combat damage and the Jitte will get two charge counters. If you let the Hydra through unblocked the damage is prevented and Jitte does not trigger.
2 days ago
thats...not how it works at all. sorry man. the first ability of Selfless Squire triggers during the damage step, which is after the declare blockers step. so you would choose not to block, the squire would prevent the 9 damage, and it would gain 9 counters. then unless something else gets cast/activated/triggered, combat is over.
2 days ago
My opponent attacked with a 2/2 wolf and a 6/6 Managorger Hydra, which was equipped with a Umezawa's Jitte with no counters on it, while I had no untapped creatures on board. Before the declare blockers step, I cast a Selfless Squire, triggering Managorger Hydra's ability and making it a 7/7. The Selfless Squire resolves and its triggered ability is put on to the stack and resolves, and I assume at this point the second ability triggers (not at damage step), putting nine +1/+1 counters onto the Selfless Squire (two from the Wolf and seven from the Hydra). At this point, I block a 7/7 Managorger Hydra with a 10/10 Selfless Squire. Does the Managorger Hydra deal seven damage to the Selfless Squire and trigger Umezawa's Jitte or deal no damage at all?
1 week ago
From experience running superfriends, my planeswalkers are usually the target for combat damage; my opponents generally leave my life total alone, and kill me with combos. For that, I'd suggest swapping Selfless Squire for Captain Sisay. And maybe switch Path to Exile for Enlightened Tutor.
1 month ago
Cards I suggest:
Militia's Pride pretty strong soldier token creator
Raff Capashen, Ship's Mage basically gives your commander, mana rocks and some creatures flash. given your commander is azor, flashing him is very strong.
Gideon's Avenger soldier, which can growth fast in commander
Emeria Angel not that bad with your fetch lands.
Moorland Haunt gets you tokens and I don't see other graveyard interactions.
Myriad Landscape rather slow land but whenever you don't need the mana until your next turn, you get 2 lands.
Kor Cartographer pet card of mine in non-green but white decks.
Into the Roil strong bounce spell in commander
Bastion Protector 3 mana soldier, which protects your commander
Saving Grasp save 1 card for 1 mana. twice useable. cheaper than the counterspells.
Arcane Denial good 2 mana counter in edh and you don't lose a card
Dream Fracture good counter in edh and you don't lose a card
Unwind depending on how good rewind is, maybe an option.
Silumgar Sorcerer creature counter with the possibility to attack.
Stubborn Denial I like stubborn denial with commanders which already give you ferocious.
meta dependant suggestions:
Cloudgoat Ranger rather a pet card of mine but does not feel bad to me whenever I play it.
Chart a Course already in your suggestions but it looks pretty good to me
Brimaz, King of Oreskos: probably more of budget question
Sol Ring probably the best mana rock in edh
Command Tower the third non budget suggestions. really good land but not neccessarily needed in two-colored decks.
Cathars' Crusade depending on how much you prefer a token style
Selfless Squire good but rather defensive soldier
Treasure Cruise can be good with all the fetch lands and instantsl, which are filling your graveyard.
Azorius Guildmage the guildmage can hinder opponents to do some actions only by her presence and is able to attack
Leonin Sun Standard like cathar's crusade stronger with more tokens.
2 months ago
This deck is literally my favorite. I love to pull a somewhat similar version of this deck (differences is a few expensive lands swapped, and a few enchantment choices). This deck has so much utility that I love how it never plays the same way twice.
I myself have studied the ways of O'Sensei Ueshiba, and Tohei Sensei (who was a student of O'Sensei Ueshiba), so I understand the philosophies of Aikido enough to help me make these proper plays. I will say, sometimes it's great to use your opponents and sometimes to buff them. I also love to get an early blow in with a combo of Master of Cruelties, Key to the City and Acidic Soil. I've taken out 3 opponents with that in one turn, leaving me in a 1v1 situation with the Monarch.
The only thing I need to try and fit in there is a Reliquary Tower as there are times I can't get rid of cards and am drawing in too much.
I like to keep my deck up to date with some of your exclusions and inclusions. Well done!
2 months ago
Hexekk, that is a great suggestion. In a meta with a lot of infect or +1/+1 counters, that would be pretty great. It has been on my list of things to try I just haven't tried it yet. It also combos with Delaying Shield, but it has strong anti-synergy with both Selfless Squire and Sun Droplet. It would take a little rearranging to make it work. Removing Sun Droplet, you could replace it with the Glacial Chasm for an arguably stronger Pillow Fort card. Removing the Selfless Squire would be a huge hit to the offense and remove a very good Fog. Replacing it with Dark Depths would be fun, I ran it in the past, but I am not sure it does everything I want. The Thespian's Stage and Vesuva I had in before would help to get the Dark Depths combo out, but takes some set up. Also, we are adding a lot of things in that require two cards to make either any good, and Solemnity is pretty useless by itself. Not sure what I think about it. I think that without a strong Infect presence in your meta, I am not sure I could see it being a game changer.
mintymustache, Bedlam is pretty crazy. It looks like it would have a crazy effect on the game. It would also be anti-synnergistic, as you note, with my defensive creatures. Still, you could easily tune the list to include it. Still, I am not sure I like the fact that, once in play, I would have no control of who can block, unlike similar cards already in the list. Not sure it fits the list perfectly.
Cthulhupoof9797, I love the idea of Ludevic, Necro-Alchemist as an Aikido commander. I would run Tymna the Weaver as the partner. You get and more card draw that actually synergizes well with Ludevic, Necro-Alchemist. If going that way, I would also add in other punisher style cards that just damage opponents each turn. Link a list when you have one.