|Commander / EDH||Legal|
Printings View all
|Modern Masters 2015 Edition (MM2)||Common|
|Ravnica: City of Guilds (RAV)||Common|
Combos Browse all
Scatter the Seeds
Convoke (Each creature you tap while playing this spell reduces its cost by (1) or by one mana of that creature's color.)
Put three 1/1 green Saproling creature tokens into play.
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Scatter the Seeds Discussion
2 months ago
Seems like a fun deck!
I'd recommend Sporesower Thallid and/or Sporoloth Ancient to speed up your Saproling production. Sporesower seems like a better option for your gameplan as it interacts well with Winding Constrictor and Spore Flower.
I just don't quite understand Obelisk Spider in this list. The only card it seems to interact with is Tezzeret's Gambit. Maybe if you had some more Proliferate cards like Contagion Clasp, Contagion Engine or Grim Affliction.
I'd also consider Scatter the Seeds or Fists of Ironwood instead of Flash Foliage, if you intent to increase your Saproling count. However, Flash Foliage may have its use if you intent to use it as a "cantrip fog".
I have a somewhat similar deck (though it is not Common/Uncommon only), in case you want to check!BG Thallids & Saprolings
3 months ago
I love +1/+1 counters decks, and I've used a lot of these cards before, so it's almost like looking down memory lane here, lol.
The only thing I really want to say here is that some Flashback in the deck would be nice. something like Thrill of the Hunt or Travel Preparations would be cool, but maybe also Acorn Harvest, Battle Screech, Folk Medicine, Gaze of Justice, Sylvan Might, etc. etc. You could probably remove 2 and 2 of Scatter the Seeds and Gather the Townsfolk to make room if you wanted (or just drop Scatter altogether).
what needs improving? Speed? Protection against removal?
5 months ago
Rugged Highlands is probably the best common tapland for your colors.
Goblin Bushwhacker is insane with tokens, and most decks that run Reckless Bushwhacker should run both.
Your creatures are generally terrible. There's no other way I can put it. You're playing a bunch of 2/2's and 2/1's for 2 mana with slight upside, and 3/2's for 3 mana with the same. Kashi-Tribe Warriors stands out because it's a 5-mana 2/4. There are so many 5-drops that are better (ex. Stampeding Elk Herd). Alternatively, you could skip the 5-drops and just play more 1-drops and 2-drops (Wild Nacatl, Kird Ape, Burning-Tree Emissary stand out).
Life Goes On is a sideboard-only card that you bring in against burn decks. Never mainboard it because it's generally bad.
You describe Massive Raid as a generally solid burn spell. Outnumber does the same thing for , except it can't go to your opponent's face. And if you want to talk about burn spells that actually deserve to be called "solid", Lightning Bolt is where you should be starting.
You're a green aggro deck in Noble, therefore Rancor is probably good in your deck.
I wonder if Stampede Driver would be good in this deck.
5 months ago
Thanks for the feedback_raeofsunlight. Im not sure i want a lot of defenders and the only reason i choose Wall of Roots is because it both can make mana and tap for convoke. I think i will put a last Commune in but i like to have at least one Cenn's Enlistment to use multiple times if it comes to late game. I think i will put in some Sprout Swarm's and maybe Triplicate Spirits instead of Scatter the Seeds. I think i have enough artifact and enchantment removal with Sundering Growth but i will of course put Night Soil in the sideboard. Vitality Charm looks pretty good so i think i vill put some of them in instead of Gather the Townsfolk.
6 months ago
Very cool build! Seems like a lot of fun when it goes off.
Have you considered 1-2 Hooting Mandrills and/or Gurmag Anglers as potential top-ends? They can drop turn 3-4 pretty consistently if your beetles/feeders are stalling out, especially if you were to swap out some of your Jungle Hollows for Evolving Wilds.
If you're not feeling the Delve, there are some other cool, synergistic cards that come to mind:
- Songs of the Damned and Caravan Vigil for ramp
- Soulshriek to help with your Rite of Consumption plan
- Nimble Mongoose will be amazing with quick threshold
- Vile Rebirth and Shamble Back to fuel your sac outlets in black
- Chatter of the Squirrel and Scatter the Seeds and Night Soil to fuel sac in green
- Ghastly Demise for cheap, efficient removal
- Blossoming Wreath and Pulse of Murasa to stall aggro
- Dregscape Zombie and Rotting Rats because this deck could break Unearth
Love it as is, just thought I'd share... Happy brewing!
6 months ago
thank you for your comment Pygmyrhino990.I played some matches with this deck and yes its realy slow. But the most time I play casualy against other slow decks wich is realy a lot of fun.I already thought about adding Life and Limb, but with every mass removel you loose all your lands.Sprout does a bit to less for a 60cards deck imo. I think Scatter the Seeds or Fists of Ironwood will do a better job.The combo with Sporoloth Ancient looks really good, I will think about adding him.
lagotripha on Autumn
9 months ago
I feel like if there is a deck that should use Life and Limb it is this one. It helps dodge the neccesity of Liege of the Tangle and helps enable shenanigans with Early Harvest. While ramping into Banfire with this is probably the correct call, the slots freed from trying to cast him enable shenanigans with Mycoloth, Psychotrope Thallid Scatter the Seeds Utopia Mycon and Sprout Swarm, substantially boosting the number of tapped creatures at the core of the combo.Good luck getting it running.
10 months ago
Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.
Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.
And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.