Scatter the Seeds

Legality

Format Legality
Noble Legal
1v1 Commander Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2015 Edition Common
Ravnica: City of Guilds Common

Combos Browse all

Tokens

Scatter the Seeds

Instant

Convoke (Each creature you tap while playing this spell reduces its cost by (1) or by one mana of that creature's color.)

Put three 1/1 green Saproling creature tokens into play.

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Scatter the Seeds Discussion

lagotripha on Autumn

2 months ago

I feel like if there is a deck that should use Life and Limb it is this one. It helps dodge the neccesity of Liege of the Tangle and helps enable shenanigans with Early Harvest. While ramping into Banfire with this is probably the correct call, the slots freed from trying to cast him enable shenanigans with Mycoloth, Psychotrope Thallid Scatter the Seeds Utopia Mycon and Sprout Swarm, substantially boosting the number of tapped creatures at the core of the combo.Good luck getting it running.

ellie-is on Ellie's Saprolings

3 months ago

Made some biggish changes to how the deck works. Removed cards that were slow and/or didn't often help me win the game, or whose synergies too rarely came up. Added some new ones.

Echoing Courage: Good finisher and also saves my saprolings from Pyroclasm.
Fresh Meat: Hilarious response to board wipes. "Oh, yeah, I just lost all my saprolings. Too bad I gained an equal amount of 3/3 beasts". Also good for big defenses.
Quest for Renewal: Should go great with Sprout Swarm and Scatter the Seeds, since I can now use them twice as often. Sadly only one in play can ever be relevant, so I gotta hope I don't draw both (unlike Beastmaster Ascension - which is cumulative!)
Ghost Quarters, because every competitive deck seems to have a ridiculous number of overpowered nonbasic lands. So, at least I can deal with them now.

And on my sideboard, Fogs specifically for dealing with Kiln Fiends protected by Apostle's Blessing. Wrap in Vigor will be replaced by Heroic Intervention whenever that thing's price drops.

aholder7 on Token Convoke

3 months ago

you have 58 cards and 5 Scatter the Seeds so the deck is currently illegal. that needs to be fixed first.

ill go down the list for your cards

starting with creatures

Elvish Mystic: this card is good at ramping you to high cost cards, however the only cards you have that are high cost, already have convoke so this card basically is a 1 mana 1/1 with no effect.

Essence Warden: pretty good card in a token based deck. theres also Soul Warden and Soul's Attendant if you want more of this effect.

Midnight Guard: i mean unless your abusing it's untap effect such as attempting to cast multiple convoke spells a turn, this card is pretty underwhelming. I don't think you will be casting multiple convoke spells per turn due to the fact that they are all so expensive.

Nest Invader: 2 mana 2/2 for 2 is considered a sort of standard/base. this card is that with a free 0/1 which can be sacced for mana. this is pretty good. One thing i will note is that you cannot tap the token for convoke and sac it for mana for a convoke spell. However that's not the end of the world.

Seraph of the Masses: this card is a hopefully going to be a big angel that you can get out relatively cheap. if you have 5 tokens and 5 mana this thing can come down as a 6/6 flyer by tapping 2 guys. that not a terrible deal. however i think it would be more effective to make all of your tokens bigger threats with cards like Intangible Virtue. 5 2/2s can be much scarier than a 6/6. one reason for this is because there are lots of options for cheap removal. Terminate, Path to Exile, Doom Blade etc. are all methods of getting rid of your 6/6 that are cheap and often played. these do not work as well when you have multiple threats.

Siege Wurm: See above.

Sunblade Elf: At first I did not like the card but i'm starting to like it more and more as I look at the rest of your list. I think this card is fine for now since its a 2 mana 2/2 most of early game and it can pump the team late game which is great since you will likely have a lot of tokens.

on to instants

Might of the Masses: this card is itself a good card for this deck but pump spells in general tend to be weaker than you'd expect. That's because of instant speed removal. people can cast Lightning Bolt in response to the spell to kill the creature you are targeting which means you will be getting 2 for 1'd as you lost a creature and a spell to their 1 spell. now that's not to say that this card is bad. I just wanted to make you aware that it's power is a bit more fragile than you might first expect. it is stronger in my opinion than Seraph of the Masses since it is so much cheaper and demands an answer from your opponent immediately instead of seraph which waits around for a turn before attacking and usually requires you to tap several of your creatures.

Raise the Alarm: this is a good card for any token deck. Gather the Townsfolk and Servo Exhibition are decent in their own right as well.

Scatter the Seeds: yeah you want 5 in your deck. sadly you cannot play 5 in your deck. its a token maker card that can put down more tokens to replace the ones you tapped. so you really don't even care if you had to tap 3 creatures to play this.

Sprout Swarm: this card is very powerful even if it seems week. you can pay for the "Buyback" cost with convoke. it's also an instant so you can do it at the end of your opponent's turn. so if you have a bit of mana and a few tokens, its not unreasonable to make 2 tokens at the end of your opponents turn for essentially free, then do it again every turn. for that reason i think you should have 4 of these.

lets do sorceries next

Launch the Fleet: this card is good and bad. its good because it can allow you to make several tokens at a 1 to 1 ratio which is pretty good. however this card has some downsides. its limited not only by the number of creatures you control but the number of creatures you are willing to attack with. you will often times want to hold back your stuff until you have enough tokens to get around most of their defenders or perhaps they have a few strong attackers on their side and you really want to have some defends held back. so this card won't always let you make any tokens regardless of how much mana you have. so this card is fickle and a bit unpredictable which is bad in a card. tl:dr its complicated and im not certain if you want it or not.

Nissa's Expedition: this card is good to help you get some mana out, however to pay for it you either need mana (and if you need to cast this we can assume you don't have that) or you need tokens, however if you need to cast this you probably don't have that many tokens, therefore you may need to tap all of your defender in order to cast this which leaves you wide open without giving you that great of a pay off.

Overwhelm: this card seems like a dream come true. a card that pumps all of you little guys and can be cast for cheaper with all your little guys. seems like the perfect combination right? the problem is that at 7 mana you NEED to tap several dudes to cast this, and for each token you tap to pay for this, that makes the spell that much worse since it's power comes from the number of attacking creatures you have. this card is a trap in my opinion.

Triplicate Spirits: Scatter the Seeds but with flying. see Scatter the Seeds for my opinion on this card.

enchantment time

Sigil of the Nayan Gods: this is basically Might of the Masses but sticks around longer. the problem is that this card is not an instant. masses could be cast after blockers were declared and you would be threatening to deal massive damage if your opponent didn't do something right then and there. this card has to be put on a creature before combat. now they just make sure to block it. it also suffers the same problem that masses did. your opponent can play a simple kill spell and all your set up is wasted. cycling is a nice addition but does not make up for the fragility of the card.

Spirit Bonds: this card sadly does not trigger when a token comes in, which means that it's useless for half the cards you play. you also have to pay mana to get more tokens. which means you have to pay a total of 4 mana for 2 tokens which is a lot worse than just playing Raise the Alarm.

maybe board

Hornet Queen: too expensive for what it does.

Whisperer of the Wilds: 2 mana Elvish Mystic that needs some set up to become a slightly cheaper Greenweaver Druid. i'd suggest passing on this one.

Vininn126 on Thromok gonna eat yo lunch!!!

5 months ago

Maybe replace Scatter the Seeds with Sprout Swarm, or not. Scatter is more explosive, sprout can make more over time, and helps you after a board wipe.If you're going to have Aggravated Assault in a token deck, Cryptolith Rite lets you go infinite, and ramps you hard (this is a pet card of mine, but it is good)Maybe replace Pandemonium with Impact Tremors. Tremors has less synergy with Thromok but isn't a universal effect.

Tibalt is... pretty awful in commander. Sorry. Maybe Shamanic Revelation for the tokens or Hunter's Insight if you're hitting with Thromok.

Maybe replace Burning-Tree Emissary with Fires of Yavimaya. Also Primal Rage. Maybe cut Contagion Engine, there are better counter producers in red/green, plus Thromok doesn't need them. Chandra's Ignition is a great board wipe if you have one big dude.

lagotripha on Saproling Kozilek

5 months ago

Ok, I see a few ways this could turn into a solid teir 2.5 modern deck: a saproling/fungus or eldrazi(Kozilek's Predator/Nest Invader swarm running stuff like Obelisk of Urd,

A Cryptolith Rite/Life and Limb/Utopia Mycon/Psychotrope Thallid/Vitaspore Thallid type 'I play my library through mana/sacrifice combo shenanigains,

A Bloodbriar/Tukatongue Thallid/Rot Shambler/Emrakul's Evangel beatdown/sacrifice/bulk up build with a bunch of token producing critters, sac outlets, and stuff that gets bigger when you sac stuff.

Sakura-Tribe Elder and Utopia Mycon could also assist a ramp style sacrifice deck.

Theres also the possibility of an Eldritch Evolution/emerge combo deck running creatures like Root-Kin Ally/Tangle Golem for a cheap Decimator of the Provinces Mockery of Nature and convoke token generators like Scatter the Seeds or similar.

A 'stall for big spells' is also a thing- Thelonite Hermit doesn't use the stack for morph, so running a control setup aiming to get him morphed on the battlefield with Aspect of Mongoose on him is possible.

Fog/Blunt the Assault/Brindle Boar/Gristleback etc to stall to midgame then cast some high value eldrazi or beating down with Moldgraf Scavenger/Undergrowth Scavenger and similar delirum will work. Harrow will help a lot with this.

Splashing blue could allow for Prophet of Kruphix shenanigans, and that blue/green return to hand emerge eldrazi, along with combo options.

Splashing black could also allow Distended Mindbender and Nezumi Bone-Reader for hand control.

If you decide the archetype you want to play (aggro, midrange, control) I'll try to come up with cards to help support it. Building something strong normally involves emphasising its strengths as much as possible- meaning some cards get silly expensive, but cheaper cards with synergy to almost match them exist. Good luck and happy brewing.

Alexasmaoao on Emrakul's Mycologist ($25)

6 months ago

Fists of Ironwood, Scatter the Seeds and Rot Shambler might be interesting cards here.

MilesCorvus on And you get a token! Everyone gets a token!

9 months ago

Thanks Brewtzar, I knew that Sigil Captain and Intangible Virtue clashed and that it was a problem, but I kept both in as two alternative methods of boosting the tokens, admittedly it wasn't ideal, but having a cheaper cost if there was no Sigil Captain in sight was useful and I had nothing to fill it's place, but because of the other cards I'll be able to replace Intangible Virtue. Jade Mage is a great card but a little high cost for just one or two tokens a turn if I'm willing to spend all my mana on a mid game turn, if I played one more than likely it would sit idle for the rest of the game. Fists of Ironwood and Hour of Reckoning sound like the great additions and I might try to rework the deck more to put in a few Scatter the Seeds. as for Rhys the Redeemed, one or two could be useful, it is high cost as you said, so I might leave it out, but thank you for your support and suggestions!

Clockwurk on Flood the board!(Naya Tokens)

11 months ago

If you are trying to make a token deck, maybe use black. Raise the Alarm over Dragon Fodder. black for Lingering Souls. Scatter the Seeds. Collective Blessing over Titanic Ultimatum or Dictate of Heliod. For removal Lightning Bolt Cut: Byway Courier, Veteran Warleader, Pack Guardian, and probably Hooded Hydra. Devout Invocation, Spectral Possession, Intangible Virtue, Hero of Bladehold, and those are most of the budget options. Happy to give advice. Go for 4 Hanweir Garrison.

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