Reforge the Soul

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all

Reforge the Soul

Sorcery

Each player discards his or her hand and draws seven cards.

Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

Price & Acquistion Set Price Alerts

C16

AVR

Ebay

Reforge the Soul Discussion

Daedalus19876 on Lets start a riot

1 week ago

This doesn't look bad! With that being said, I'd add more card draw that isn't reliant on having Rakdos, Lord of Riots on the field, such as Wheel of Fortune/Reforge the Soul/etc or Read the Bones. I'd also add a LOT more ramp, since the deck is essentially dead without its commander, particularly mana rocks such as Coalition Relic or Gilded Lotus. My first cuts would be Rakdos's Return, Palace Siege, and all three of your PWs: they don't do enough for their mana costs. Also, have you considered Lobber Crew as another way to curve out Rakdos?

Heliogabale on Discarding Dragon Specters

3 weeks ago

This is exactly the style of deck I like. I also enjoy pushing the themes to their full extent, looking for unusual wincons and infinite combos are banned in my group.

I believe you have too many lands. I use the formula 40-(Rocks+Fetch+Other Mana sources), which in this case would be around 35. I suggest you lose the Vivids and the Bounce Lands, and add Crypt of the Eternals, Geier Reach Sanitarium and Crosis's Catacombs. If you own them or have budget, you could easily replace the lesser fetch lands (Evolving Wilds, Grixis Panorama, Terramorphic Expanse) with Blood Crypt, Steam Vents and Watery Grave.

If you are not going to use Nicol Bolas, the Ravager  Flip as your commander, should he not at least be in the deck? Maybe replace Nicol Bolas, the Deceiver, which is expensive and doesn't do much in here?

This deck needs Sire Of Insanity. And Rackling. And Bloodchief Ascension.

I would add more wheels: Reforge the Soul and Wheel and Deal.

I am not usually very fond of tutors, but you really need Megrim or Liliana's Caress (or Bloodchief Ascension) to kickstart, so in this case I would run 2 or 3.

Many of your discard spells, like Cruel Ultimatum are single occurrence, whereas Liliana of the Veil can activate each turn.

Scourge of the Throne is a nice dragon.

If you have one or your group allows proxy, add Chains of Mephistopheles will turn these wheels into double the discard and prevent your opponents from building hands. Note that it affects you as well.

Oath of Scholars may very well backfire; if you are the only one holding cards, you are basically letting your opponent draw 3 each turn. I am not sure what the rationale is for including it.

I hope this inspires you!

ASalesman on The Chandra Family

3 weeks ago

I have lots of different pieces of advice, choose any or none of my recommendations. These are just my thoughts on the deck.

Love the themes here, but don't be afraid to include red staples. Would take a look at some more dumb red staples like Vandalblast, Ruby Medallion, Lightning Bolt, Reverberate, Reiterate, Guttersnipe, Jaya's Immolating Inferno, Rampaging Ferocidon, Reforge the Soul, Blasphemous Act, Fireball, Blood Moon

Cheap mana rocks/ramp are important to any successful deck. Include staple artifacts like Solemn Simulacrum, Sol Ring, and primal amulet

Though I like the pheonix theme, your planeswalkers scream "play instants/ Sorceries". I would include less Pheonixes and include more board wipes (to protect the walkers) and red cantrips (for single target removal and damage to the face). I would replace a few lands with staple mana rocks. I see what you're doing with caged sun, but I promise you will still find enough mountains even if you get rid of a few. You don't have to entirely scrap the theme, and still add some really good spells. (I personally would've made the deck more non creature based.)

If you'd like to be MORE creature based, you should look at Sarkhan walkers and some dragons instead of Jaya and some pheonixes.

Speaking on mana base: to be a little more competitive I would replace some of your weaker spells with a couple more mana-producing cards. You would like to start any game with 3 mana-producing cards in your hand, and on average you are getting 2.8 which can be low in some cases and mana screw you more often. (Mana screw is always way worse than mana flood in EDH.) Personally I would add two more mana-producing cards, and take out two non-mana-producing cards. Look at Nykthos, Shrine to Nyx and decide whether or not your devotion to red calls for it.

Throwing in things like Rampaging Ferocidon and Blood Moon will counter some decks and give your opponents' more things to worry about. Excellent decks are decks with multiple threats/win cons.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER v2]

1 month ago

Playtesting a few changes:

Tormenting Voice out for Howling Mine.

Reforge the Soul out for future Experimental Frenzy.

Solemn Simulacrum out for Anvil of Bogardan - Not sure about this one but I wanted to give Anvil another chance.

Price of Glory out for Mycosynth Lattice - This is an odd switch, but I haven't really been feeling the impact of PoG for a long time. Putting in the lattice is more for trolling my playgroup than anything, but it just so happens to have some hilarious interactions. Of course it makes Vandalblast amazing (and dangerous for another person to cast, but it is very rare in my playgroup). It also makes Daretti, Scrap Savant, Goblin Welder, and //static.tappedout.net/cache/02/89/0289bd00ec63de74a0c78910e877013b.pngGoblin Thrashmaster better. Ashnod's Altar becomes much stronger ramp when I don't need to make red mana anymore.

The most fun interaction though comes in the form of Treasure Nabber. With the Lattice out, when opponents tap their lands it means I gain control of them at the end of their turn, and if I have Blood Moon or Magus of the Moon out I can sacrifice all the non-basics and the regular mountains to make Goblins!

A lot of my future changes, and a lot of my past changes for that matter, would be considered "sub-optimal", but what I've found is that playing into the politics of EDH and having rare or surprising effects has gone in my favor a lot more than brute token generating efficiency ever did. This means that my deck is constantly in flux, but it is more fresh that way, and I don't get bored with it that often.

enpc on Vengeful Saskia

1 month ago

Looking at your list, there are two things which stand out to me:

  • The first is that you have too many token doubler/support effects but not enough token production effects. If you want to overwhelm your opponent with tokens, you need more production effects so you can churn them out. Right now the list has a vibe of "a few tokens and then Avenger of Zendikar" which is fine as a strategy, however at that point you should just run a Birthing Pod list.

  • The second point is that you have little to no card advantage for the deck. This means that as an aggro strategy you will run your hand out and then resort to top decking. That's not a place you want to be in. Card advantage provides fuel to keep the beats going. Phyrexian Arena, Necropotence, Sylvan Library, Lifecrafter's Bestiary, Mentor of the Meek, these are all really good. And you can use wheel effects like Reforge the Soul to refill you hand.

Hi_diddly_ho_neighbor on Angel Tribe

1 month ago

Fault Line might be good here. Also, no Blasphemous Act?

If you are sticking with the Voltron route, I'd suggest Armory Automaton

What's the purpose of Scroll Rack and Sensei's Divining Top in this list? I don't see their benefit here. I often see a lot of decks running them because they are "good cards", but they have no synergies with the deck. I would consider this one of those decks as you have little-to-no ways to shuffle your library. Instead, simple card draw spells like Faithless Looting, Wheel of Fortune, Wheel of Fate, Magus of the Wheel, or Reforge the Soul would all be better options here. I know you weren't a fan of Outpost Siege, but that card is quite honestly one of the best sources of card advantage for Boros.

To deal with single targeted removal you could add in Swiftfoot Boots.

Lastly, how is Emeria, The Sky Ruin working out for you? 15 plains seems like a bit of a low count for that to work. Emeria Shepherd might be a better option for that type of graveyard recursion as it is more on flavor of the deck and easier to activate.

Tenshi41 on Angel Tribe

1 month ago

Response to KarmaKimeleon comment.

I really like Linvala, Keeper of Silence now that I’m looking at it; I have played against several decks that have tons of activable ability’s. Also lower CMC is nice. Now just trying to figure out what to cut, any opinion?

Response to Vargavaka comment.

I had Outpost Siege as well as Reforge the Soul in this deck before, but it seemed like they were never useful when I had them. When I needed them I never got them. What’s your opinion on Browbeat? Some of my friends swear by it and say they always get the card draw, but when I look what other people’s opinion it’s normally negative towards Browbeat. It also synergizes very well with my commander. Any other Draw cards you would recommend and what do you think I should cut?

Cards Considering Cutting from Deck:

  • Twilight Shepherd: Back to hand is not that good, does not have flash so can't cast it after a board wipe. When it’s out people know it’s not a true board wipe so they might deal with it first.
  • Starstorm: Inefficient, but nice because I can control what gets wiped, but low on Board wipes.
  • Maze of Ith: Speeding up the deck would be better the stalling for more turns.
  • Ghostly Prison: Speeding up the deck would be better the stalling for more turns.

Vargavaka on Angel Tribe

1 month ago

Got it. Well, card draw is tricky in Boros. I can’t think of a lot of great card draw in those colors.

If you’re going voltron anyway Skullclamp could be good, even if it’s not the type of the deck to really abuse it.

I also like Outpost Siege and Reforge the Soul. Reforge is a lot better when you can play it for its miracle cost, but I generally find it good enough to run anyway.

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