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|Commander 2016 (C16)||Rare|
|Avacyn Restored (AVR)||Rare|
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Reforge the Soul
Each player discards his or her hand and draws seven cards.
Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
Reforge the Soul Discussion
6 days ago
"One-card wincons" to consider: Insurrection , Expropriate , Painful Quandary , Rise of the Dark Realms , Revel in Riches , Cut / Ribbons . Perhaps Clone Legion , Rite of Replication , Mogis, God of Slaughter , Hour of Promise , Blatant Thievery , Grave Betrayal , or Mind's Dilation .
One thing to think about is getting Nicol Bolas flipped and maybe joined by the other planeswalkers and casting Obliterate , Jokulhaups , Devastation , or Decree of Annihilation . Almost guaranteed ultimates. Nicol Bolas, Dragon-God would be the best--proxy for now and include in first build?
Boardwipes: Toxic Deluge , Black Sun's Zenith , Hour of Devastation , Decree of Pain , Curse of the Swine , In Garruk's Wake , Deadly Tempest , Evacuation , Nevinyrral's Disk , Last One Standing , Perilous Vault , Oblivion Stone , Kindred Dominance , Necromantic Selection , Subterranean Tremors
Removal: Capsize , Bedevil , Hero's Downfall , Chaos Warp , Kolaghan's Command , Reality Shift , Pongify , Rapid Hybridization , Vraska's Contempt , Rakdos Charm , Price of Fame , In Bolas's Clutches , Plaguecrafter , Merciless Executioner , Fleshbag Marauder , Unstable Obelisk , Vandalblast , By Force , Shatterstorm , Hostage Taker , Yawgmoth's Vile Offering , Settle the Score , Dark Impostor , Hour of Glory , Sever the Bloodline , Silence the Believers , Spread the Sickness , Slave of Bolas , Electrodominance
Draw: (I would add Erebos once you're home) Patient Rebuilding , Phyrexian Arena , Greed , Arguel's Blood Fast Flip, Notion Thief , Windfall , Mystical Tutor , Blue Sun's Zenith , Pull from Tomorrow , Stroke of Genius , Braingeyser , Mind Spring , Expansion / Explosion , Invoke the Firemind , Deliver Unto Evil , Augur of Bolas , Painful Truths , Fevered Visions , Search for Azcanta Flip, Fact or Fiction , Dig Through Time , Treasure Cruise , Tidings , Thassa, God of the Sea , Day's Undoing , Reforge the Soul , Standstill , Deep Analysis , Necrologia , Steady Progress , Tezzeret's Gambit , Oath of Jace
Random utility: Ophiomancer , Metallurgic Summonings , As Fortold, Pendrell Mists , No Mercy , Stranglehold , Fated Return , Dark Intimations , Spellseeker , Sire Of Insanity , Thief of Sanity , Spark Double , Primal Amulet Flip, Dragon's Hoard , Mystic Retrieval , Shreds of Sanity , Spelltwine , Ashiok, Dream Render , Torpor Orb , Baleful Strix , Darksteel Myr , Solemn Simulacrum , Wayfarer's Bauble , Vedalken Orrery , Saheeli, Sublime Artificer , Will Kenrith , Mana Geyser , Gem of Becoming , Thran Dynamo , Narset, Parter of Veils , Keranos, God of Storms , Thrilling Encore , Star Compass , Coldsteel Heart , Kazuul, Tyrant of the Cliffs , Ensnaring Bridge , Crawlspace , Expedition Map , Burnished Hart , Torment of Scarabs , Cruel Reality , Mnemonic Betrayal , Yawgmoth's Will , Bloodchief Ascension , Nightscape Familiar , Gonti, Lord of Luxury , Thaumatic Compass Flip, Dreadhorde Invasion , Fraying Omnipotence , Thrummingbird , Viral Drake , Past in Flames , Mizzix's Mastery , Omniscience , Tainted AEther , Aid the Fallen , Deepglow Skate , Flux Channeler , Rings of Brighthearth , Silent Arbiter , Meekstone , Mudslide , Astral Cornucopia , Everflowing Chalice , Lethal Vapors , Sunbird's Invocation , Stolen Strategy , Maze of Ith , Spreading Plague , Merchant Scroll , Polluted Bonds , Black Market , Grave Upheaval , Memory Plunder , Pain Magnification
Beaters: Dragonlord Silumgar , The Scorpion God , The Locust God , The Scarab God , God-Eternal Kefnet , God-Eternal Bontu , Darksteel Colossus , Colossus of Akros , Visara the Dreadful , Tsabo Tavoc , Avatar of Woe , Balefire Dragon , Nicol Bolas , Hellkite Tyrant , Bladewing the Risen , Grave Titan , Inferno Titan , Steel Hellkite , Vampire Nighthawk , Torrential Gearhulk , Noxious Gearhulk , Combustible Gearhulk , Dominus of Fealty , Roil Elemental , Tidespout Tyrant , Kokusho, the Evening Star , Keiga, the Tide Star , Ryusei, the Falling Star , Wrexial, the Risen Deep , Etali, Primal Storm , Nezahal, Primal Tide , Tetzimoc, Primal Death , Dread , The Haunt of Hightower , Niv-Mizzet, the Firemind , Razaketh, the Foulblooded , Enigma Drake , Crackling Drake , Archfiend of Depravity , Sheoldred, Whispering One , Thing in the Ice Flip, Niv-Mizzet, Parun , Sepulchral Primordial , Molten Primordial , Diluvian Primordial , Ob Nixilis, Unshackled , Sire of Stagnation , Utvara Hellkite
1 week ago
I believe as stated above Thornbite Staff is a near must for this deck, additionally in any mono red aggro i find running out of gas a huge issue solved by draw like Reforge the Soul , Faithless Looting and Wheel of Fortune . Without going through every goblin I’m not sure how your haste situation is but Mass Hysteria is always great for aggro
1 week ago
Thanks for the praise.
Imho Tectonic Reformation is a no. Three mana and lose a land to get a card that it replaces in the deck. Further cards might drift towards value after 2-4 cycles, but you can't really expect that much spare land regularly and are probably dead with the mana sunk and such draws anyway. Likely a lose less card that otherwise clogs hand. Far better options imho.
I'd also prune the numbers of some cards to one, as you simply don't want to have opening hands of 2+ of these. An opening hand with 2 lava darts is in struggle land. You already need to consider a Mulligan if no paradise mantle or if two or more, adding further bad opener multiples hurts a lot imho.
I think the Elixer is also bad imho. It distracts from your game plan and is too toolbox cute in a linear aggro/combo deck. The deck really really needs to rapidly hit creature + paradise mantle + two lands + 2 or more useful red draw spells, and is far too likely to fizzle on cards like enchantments or the elixer compared to the amount of actual losses turned to wins they actually give it. Avoid Mulligan pressure and avoid whif cards like this to focus on winning more.
When you hit your combo game plan of a Wierd with mantle casting an expedite or similar, you actually would ideally aim for your deck to consist of only 1 mana red cantrips plus a Grapeshot . Given the presence of numerous lands and other non cantrips cards (whiff draws) your gameplay is: 1. attempt to luck out, ie draw and cast x cantrips, without interruption, where x is the number needed to immediately perform a combo of swing/thud/grapeshot/thermo-Alchemist for lethal; or 2. have more spare red cantrips or equivalent in hand than the y whif draws that occur before you reach x. Multiple drawing low cost cards greatly assist this plan.
As such, we need to seek to minimise y (the whiff draws) and seek to maximise the x (cantrips). The constraints are running sufficient lands and creatures to rapidly reach initial conditions to start our combo, plus 1-2 flex meta spots.
whiff cards in above deck: 2 sorcery 5 artifacts 18 land 2 instants 10 creatures 1 enchantment = 38/60 whiff cards This means that your deck had 22 draw cards, and pushes up the number you need to have in hand/drawn to overcome the likely 4+ whiffs with a 38/60 whiff rate. The deck runs out of gas hard.
Note that I'm ignoring mana generating spells here, they have their own role that I'll discuss later.
I'd think you could push the draw cards to say 30, and throw in some cards that draw multiples.
Bedlam Reveler as a 2 of. Improves as your deck fills with more cantrips.
Noxious Revival as a definite 4 of. Is a whiff that makes another draw an auto non whiff, ie net value gain if Whiff cards are 30+, and huge toolbox value with Bedlam Reveler or Reforge the Soul or other multidraw cards or to return a slain weird.
Reforge the Soul as a 1-2 of. If miracle, great, if not, discard with Looting and Noxious Revival it into a win. Maybe find another red instant/sorcery cantrip discard outlet - maybe swap 1-2 Magmatic Insight for Tormenting Voice ?
Imho drop to say 15 lands. It's not like you don't draw cards, and you run Faithless Lootings etc. Perhaps we should consider running 4 Simian Spirit Guide - it's effectively a 1 use land that can be played on top of other lands in any turn.
Drop the enchantment and the elixer and 3 lands and 1 creature and 2 whiff instants and try a version where you throw in 4 Noxious 2 Bedlam 2 Reforge, then re add lands as needed.
2 weeks ago
Hi! I was directed her from your forum post, so I'll just comment here if that's ok :)
I'm assuming you might run around 36 lands, which will put the decklist as 92 cards, giving you room for 8 more. I haven't really seen Temur Merfolk as a thing. So I was pretty surprised when I first saw it. But this looks cool. This list has the potential to be very, very explosive and quick, probably giving you the ability to knock 1-2 opponents out of the game very quickly.
I would say Vanquisher's Banner , Temur Ascendancy , Murkfiend Liege , Surgespanner , and added card draw for the late game will really help. You have access to Red, so you can use Reforge the Soul and Blasphemous Act and Vandalize effects.
Hope some of this gives you ideas! Good luck with the deck!!
2 weeks ago
3 weeks ago
Looks like SideBae has mentioned most of the really great advice so far, a majority of it regarding strict upgrades to cards you have in the deck like Ancient Tomb over Temple of the False God . This is good advice but I would recommend that if you don’t have the cash to get your hands in the more expensive, strict upgrades that those can be done at a later stage. I think you should follow Sidebae’s advice more attuned with putting in totally new cards like Grave Pact and Dictate of Erebos because these are cards you should be running with a sac outlet as a commander. Once you figure out the direction of the deck, then the strict cash-money upgrades can be made for the cheaper alternatives you may have in place.
I’s say the two biggest cards other than Gravepact and Dictate of Erebos that you shiukd be running are Conspiracy and/or Ashes of the Fallen . These cards will allow you to run a less strict zombie creature collection but will count those creatures as zombies anyway (if you were running blue Arcane Adaptation is the best card for this).
I definitely agree with SideBae regarding the zombie creatures, the removal, and the looting. I would recommend running Vandalblast specifically, maybe even something like Aura Barbs to smack opponents around for using enchantments. I would highly recommend Blood Moon for more control.
Anyway, hope some of that helps! Super unique running Rakdos zombies. +1
3 weeks ago
Duplicant is really good in Feldon! You should try it out, it's a really key piece of removal, especially against indestructible threats.
Wheel effects are also really good in Feldon, which is why you should totally add in Reforge the Soul ! It gets cards in your graveyard and draws you a fresh hand, perfect for what Feldon needs.
Finally, I think you need to run a couple more lands - at least 34. I would try cutting Recoup and Twinflame , both cards are kind of lackluster compared to the other cards of similar effect in your deck. Hope this helps!
4 weeks ago
Wow, thanks for the huge reply. Let me work through this-
Treasure Nabber : so, I did in fact get this idea from an older version of your decklist and I've ran with it ever since. Essentially my deck has turned into IB/artifact tomfoolery as an alternate wincon. I have won quite a few games with the Mycosynth Lattice , Nabber, Blood Moon combo, because my playgroup is heavily non-basic dependent and nothing feels better than saccing my new-found artifact mountains I just stole. Goblin Trashmaster has also came in really clutch with the Lattice and so has Goblin Welder . Hellkite Tyrant also fits into this theme but I haven't had a chance to use it yet, it's my most recent addition to the deck. And of course Daretti, Scrap Savant ties it all nicely together, I've had her emblem out a few times, which is pretty much game winning with a Lattice on board. With all of that said, the Artifact theme in this deck is highly up for debate right now in my mind and people I've asked. I'm very much on the fence about keeping the Lattice and Nabber in myself, and if they go then Hellkite most definitely goes. Also Lattice+ Vandalblast has pulled me out of many lost games and turned them into resounding victories (I also used to run Shattering Spree ).
Goblin Goliath : He is not being used. I have been on the fence about putting him in for a while now. I don't really know what to remove, and he is a lot of mana to utilize if I want to use him (he'd be a fat removal target for my meta, so I'd have to use him ASAP). I definitely want him in though, he's a strong contender.
Vicious Shadows : this is also a new addition. Boggart Shenanigans is great but I've never really made it work too well outside of like, two wins that I can recall. Shadows is expensive, but with Gauntlet of Power , Nykthos, Shrine to Nyx (which I can reliably grab with an Expedition Map , that cost is almost negligible, for a lot more disgusting effect. But like I said, new addition, I don't know if it is worth a crap or not yet. With the cost in mind, I do plan on running an Extraplanar Lens when I upgrade to Snow lands, alongside the Gauntlet and a Shrine to Nyx, high mana costs with very few lands aren't usually much of an issue. But if Shadows falls flat a few times I am definitely putting Shenanigans back in I think. The potential is just too high for both cards.
Raid Bombardment : So I used to run this one. I like it in theory a lot, and I want to find a spot to put it back in, I just haven't seen it with great results usually. Granted, that was with different playgroup then now, where typically me swinging with goblins means they die in vain, whereas I was much more likely to win with a Goblin Bombardment , which is my baby, and I have used with Shenanigans as well to win games.
Glacial Crevasses : it's been on my radar for a long time. It is 100% the next upgrade for my deck, I was just hesitant to spend so much on snow lands for a long time, since I am still not sold on how many I need exactly. Frankly I think I made a mistake holding off on this particular upgrade for so long (like I mentioned, I've been following this decklist for over a year now after I built my first iteration of IB).
Reverberate / Fork / Wild Ricochet : I love the idea, I really do, but I ran them in my deck for a long time and have hardly used them to any meaningful effect. Ricochet is never going back in, but Reverberate and Fork I want to keep/put in, I just noticed they were usually dead in hand. They're near the top of the list of card I'll put back in, it's just finding space for them. I've never drawn into a game winning combo with them unfortunately, but the theory behind keeping them is solid.
Reforge the Soul : I used to run it, then took it out because I just didn't utilize it enough. Memory Jar is one of my more recent upgrades and I am a big fan. I just put Reforge back in because of Vicious Shadows . Time will tell if I keep either, since Slate of Ancestry also usually ended up falling flat for me.
Ancient Tomb : is also scheduled for the next round of upgrades, thanks for the suggestion! Valakut, the Molten Pinnacle does work, and I think I will also be ordering a Bloodstained Mire with it as well.
Chandra, Fire Artisan : Love her, would highly recommend. Cards effects like Commune with Lava are awesome, and have usually always performed well in this deck. Added to that is the fact that I don't have to spend mana for that option past the first turn to cast her, and she is also another target that distracts from myself, and if I can ult her (I haven't been able to yet) then it's just icing on the cake.
Expedition Map : Yeah frankly I think this is kind of a bad pick too, thinking about it now. It's mainly just in there for Nykthos, since Nykthos is a little more critical now that my average curve has gone up a tad bit. Another mana rock would probably suit me better and more consistently. I know you mentioned a Mana Vault , but what else do you think? I am thinking Basalt Monolith , Gilded Lotus , or a Thran Dynamo . Leaning heavily towards the Monolith and Gilded Lotus. Granted, they're more expensive to get out than Vault, but the 4 cost associated with Vault kind of puts me off of it, idk.
Ghirapur Orrery : I think you have this mixed up with Vedalken Orrery . Ghirapur is super value for me, letting me sac two lands, then play those two lands with Crucible of Worlds , and I'm also frequently out of cards in hand. I'd be willing to remove it for a similar effect though, if I knew one that existed.
Curse of Opulence : I like it, great suggestion.
Rings of Brighthearth : I've wanted this card for ages and kept putting it off because of price, and now it's even more expensive. RIP. I do want to add it asap. Not sure what I would do with Sculpting Steel
Spine of Ish Sah : I want to change this but I can't justify it. It just combos with Welder too well. But Scour from Existence has been on my mind for a long time now solely for the exiling. Haphazard Bombardment seems awesome tbh, that might get picked up by me eventually.
Sundial of the Infinite : My meta runs a lot of board wipes, but tbh thinking about it, they don't often cast them on my turn, so this is probably largely useless for me.
Meekstone has always hindered me more than helped me, and not super useful in my meta, but I think it's high time Crawlspace made a return. Kazuul, Tyrant of the Cliffs is actually insane, that may beat out Crawlspace for me. Wow.
Bottom line is I am heavily thinking about scrapping the heavy artifact theme and going with a more focused deck. I'm just hesitant because the cards in question have won me many games.
Reforge the Soul occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
UBR (Grixis): 0.54%