|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Avacyn Restored (AVR)||Rare|
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Reforge the Soul
Each player discards his or her hand and draws seven cards.
Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Reforge the Soul Discussion
1 hour ago
Mass bounce isn't really something I'm interested in.
I feel Grave Betrayal is on about the same level as Prince of Thralls. While they can get it back it comes at a cost, one that they can't pay forever. Although, Grave Betrayal isn't as weak to removal. Thrilling Encore is good, it's in another of the decks I've built. Totally forgot about it when it came to this deck though.
You underestimate Dragon Tempest, I don't need more dragons/fliers. The way the wording works makes it so Nicol Bolas does the ETB damage, making someone discard their hand. Bolas then also has the benefits of haste.
Thanks for the suggestions.
3 hours ago
Have you considered Nicol Bolas, the Ravager Flip as the commander? You could probably cast him multiple times in a game compared to the original Bolas, which means multiple discards for each opponent. Reforge the Soul could be another good wheel spell for that purpose.
Phyrexian Arena could be good for more card draw.
Don't think you have enough fliers or Dragons to benefit from Dragon Tempest.
6 hours ago
crowned: I haven't drawn it yet, so I don't know how it works in an actual game, but I think I can still work around it to a good effect. I know it is going to be quite the adjustment for me when it is it though. The hope would be that I can dig just enough to turn a win over two turns into an alpha strike on that turn instead. The chance of drawing more than one good card a time is very real, and having to put them on the bottom of the library would suck, but with cracking fetchlands, the few tutors I have, and other shuffling effects it doesn't hurt as much. I'm more curious about it than I am confident it will be great though.
I had Wheel of Fortune for a long time, and Reforge the Soul for a little bit, and never ended up being happy with them. The discard was easily the worst part, as I only have like 3 ways of recurring anything in the deck, and all of them have pretty narrow uses. On top of that, I found myself holding onto it for multiple turns, or not casting it at all, either because my hand was good enough to keep, or I knew my opponents hands weren't great, and I didn't want to risk improving their hand. I realize it is just statistics, but I ended up handing my opponents the game with it more often than I was comfortable with. I switched Wheel out for Memory Jar and was much, much happier with the overall effect. I get the benefit of the wheel, I don't discard my initial hand, I get to dig, and my opponents only get to capitalize on instants they draw, and only until the end of my turn.
Koth of the Hammer is something I am going to have to look into again. I think the emblem is actually the most appealing part of it, because probably 75% of the time I sac all or most of my mountains to Ib, I just float the mana and don't do anything with it. Adding a bunch of damage to players or creatures instead sounds much better.
9 hours ago
I really dislike Mindmoil in a deck like this, since you have no real way of refilling your cards and dig deep- not even speaking of multiple great cards you get through mindmoil, but you can only play one of them. :( hurts
How about copying a little from Skred and add in a Koth of the Hammer? With your neat little Nemesis Mask and a Moon-effect in play you can force your opponent to block with lands. It's super janky, will probably not work ever, but I love it.
3 days ago
First off, this is not Standard legal. In fact, it's not legal in any sanctioned format--Sol Ring is only allowed in Vintage, and you're restricted to one copy. You should change the deck to "Casual."
This type of deck is most commonly found in Commander with Nekusar, the Mindrazer--quite frankly, I don't think it is a powerful enough archetype for a sixty card, four-of format, especially one allowing Vintage card, but I'll presume you know your meta better than I. Here are some suggestions:
Cut Howling Mind and Master of Cruelties. Without your damage-dealing cards, these are dead draws, helping your opponents as much as yourself. Even with one or two pain engines in play, your opponents will likely be quite happy to trade 1-2 life for additional cards.
Cut Goblin Fireslinger - it doesn't do anything for you.
If you add those above wheels, which result in discards, you could consider Library of Leng. You can discard the cards you don't want, but redraw the ones you do.
6 days ago
Rampaging Baloths for more blockers/attackers
Dictate of the Twin Gods because it'll allow you to need less mana to kill opponents.
Dualcaster Mage, Reverberate, Reiterate, Increasing Vengeance, and Howl of the Horde will let you kill more opponents/threats with a single burn spell. Wort, the Raidmother would be a good addition too.
More draw never hurt anyone; Elemental Bond syncs nicely with your token makers and commander; Reforge the Soul, Winds of Change, Cathartic Reunion, Tormenting Voice, and Wild Guess let you pitch what is not relevant at the time for hopefully something that is. With Ramunap Excavator pitching lands should not be a big deal to get back.
1 week ago
2 weeks ago
Outpost Siege is a great card and probably a strong replacement for Boggart Shenanigans. I never found myself tutoring for the latter, since it was just not too impactful enough in 1v1 scenarios - multiplayer can differ!
Siege is giving you an extra card each turn; even allowing you to play an exiled land card, if you don't need it choose dragons and you can ping any target (and it works around gy replacement effects aswell). It might be slower, maybe just a Winds of Change or Reforge the Soul can help you to get what you need faster.