|Commander / EDH||Legal|
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|Commander 2016 (C16)||Rare|
|Avacyn Restored (AVR)||Rare|
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Reforge the Soul
Each player discards his or her hand and draws seven cards.
Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)
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Reforge the Soul Discussion
2 hours ago
Dictate of Erebos is good since you have some light sacrificing elements.
Heliod, God of the Sun to give your creatures vigilance
Reforge the Soul - you want cards in your graveyard. plus it's a powerful draw spell. and you can cause someone else to lose what they have in their hand they may want.
Corpse Connoisseur - lets you tutor for a creature into your graveyard for Alisha to reanimate
Whip of Erebos - Bring back creatures at instant speed for blocking. and everything has lifelink is a nice upside
Entomber Exarch repeatable hand hate/get back big threats
2 days ago
Your deck is a sort of hybrid of three other decks; 8 Rack, Owling Mine and Hollow One while there is some symmetry in how these decks function, the first two are control decks and the last is aggro. At the moment I'd say your deck leans more towards control, but without the heavier discard or counterspell package. Outside of Hollow One you aren't gaining any advantage from the cards you discard either in terms of recursion (cards with Flashback, or like Bloodghast and Gravecrawler) or play (cards like Fiery Temper or Flameblade Adept) and you are only running 3x of Hollow One.
Your main strategy then is based on your opponent discarding cards, so how to make that more efficient, First up Wheel of Fate with Simian Spirit Guide you can potentially cast Wheel of Fate turn one, which would put your opponent on a clock. Next, admittedly with a little more work Reforge the Soul, you would need some Scry effects, but that is manageable. Or a more recent addition Collective Defiance, the effect was even attached to a creature, once Barbed Shocker... If you really don't care (but you probably should) about letting your opponent draw then you may as well run Master of the Feast, as it's an under-costed evasive beater.
I do think it is possible to build a strong Red/Black discard deck and here your lack of recursion could be a safety net. Since you aren't running any recursive threats you can use cards like Elixir of Immortality or Cranial Archive to fold your graveyard back into your library, meaning at a push you might be able to win by decking your opponent, or at worst you reset your deck. Note that Mill is generally a terrible strategy for winning though.
I hope I've given you some ideas, enjoy brewing your deck.
6 days ago
Goblins do hit hard and fast, but the problem I have seen is getting through the mid-game. Goblin Wielders are usually top-decking. I see that you have Outpost Siege and Skullclamp, but maybe also consider Reforge the Soul and Wheel of Fate.
1 week ago
Hi there, i'll share all the knowledge i've gathered after playing discard decks for more than 5 years (i've built monoblack creatureless discard, monoblack creature discard, UB discard, RB discard, Grixis discard, specter discard, etc.).
The first i see here is that you don't have anything to deal with the board, so you'll more than probably die to anything that hits the board, even a simple 3/1 two-drop. Your deck relies too much on damaging your opponent through giving him many cards and forcing him to discard not that many; the only card in your deck that punishes him this way is Liliana's Caress and that's it, it's not reliable. You also run two copies of Painful Quandary which it's ideal mechanics are to punish your opponent for having no hand, but since you are forcing him to draw so many cards, he'll always have the option to discard while playing a spell (only taking 2 damage from Liliana's Caress and only if you have the enchant on the battlefield).
You have many cards that allow you or your opponent to draw and discard cards, but you only have Alms of the Vein to exploit this mechanic, so get rid of those or stick in more madness cards.
The description says "the goal of this deck is to get your opponent as low as possible", but you can't do that quickly by relying only on 4 copies of Liliana's Caress while you'll be recieving lot's of threats and hits. Master of the Feast will for sure get destroyed by any of the thousands removal spells you'll force your opponent to draw, so it won't be dealing too much damage if any.
Let's work on the solution. First of all, you need your deck to have more consistant way to deal damage and you also need to get rid of your opponent's threats until you've reached mid-late game and you can develop your winning mechanics.
Since you have almost no creature, let's take advantage of that so that you can trade one card of yours for many cards of your opponent. Good cards to do this, depending on the money you want to spend are, for example, Drown in Sorrow , Yahenni's Expertise , Languish and Damnation.
You also need to be faster or at least to be able to delay your opponent's strategy. A way of doing this is by disrupting his early moves to wreck his plan. Cards like Inquisition of Kozilek , Thoughtseize , Duress and Despise excell at doing so.
To strenghten the draw and discard engine you have many cards at your disposal. I don't know if you want to keep the deck in the modern format or to build a casual free of legal restriction deck, so I'll recommend a variety of cards like Chains of Mephistopheles , Probe , Wheel and Deal , Ill-Gotten Gains , Urza's Guilt , Anvil of Bogardan , Whispering Madness , Dark Deal , Font of Mythos , Forced Fruition , Geier Reach Sanitarium , Memory Jar and Temple Bell.
You need more cards than Liliana's Caress to punish your opponent for discarding or drawing cards. All of these are good for the task, suit yourself: Underworld Dreams , Psychosis Crawler , Fate Unraveler , Waste Not , Megrim and Words of Waste.
Since you and your opponent will be drawing lots of cards, you will be able to discard cards too or abuse your card-drawing. This does not only work well for madness, but also with delve, retrace and other cards. Consider some of these: Chain of Smog , Last Rites , Big Game Hunter , Raven's Crime , Syphon Life , Cunning Lethemancer , Necrogen Mists , Psychotic Haze , Call to the Netherworld , Dark Withering , Gibbering Descent and also Sphinx's Tutelage.
You'll be forcing your opponent to draw many many cards, so you'll need cards that make him discard more than one to win the trade. Consistant massive discard cards are for example this ones: Brink of Madness , Mindstab , Mind Twist , Mind Shatter or Delirium Skeins.
Which ones and how many
Pick the ones you like the most according to their mana costs and their price. Also consider the ammount of black mana symbols in their cost, because you'll be playing a two colors deck.
Try to keep it as balanced as you can in terms of cards functions. Maybe 30% draw/discard engine - 30% draw/discard punishment - 20% massive discard - 10% 1drops quality discard - 10% board whipe. You'll have to test and adjust the numbers.
I know most of those cards are black, but you can keep it UB if you want to. Best version I've made of this strategy was using Grixis (Blue Black and Red) because there's a lot of red cards that force both players to discard and draw like Burning Inquiry and Reforge the Soul for example. Grixis also enables the use of Nekusar, the Mindrazer , Blightning , Sedraxis Specter , Blazing Specter and Dack Fayden.
I hope it's helpful! Best wishes!
1 week ago
The biggest problem this deck faces is its own mana-curve. Almost 30% of the cards you're using in this deck cost 5 or more mana to play. Very few of the cards you're using are 1- or 2-CMC cards (7 in total). For so many expensive cards to cast, you have very few ramp cards to use and unfortunately you have no cheap ways available to draw extra cards (so that you can speed things up that way). All this means that on average it will take at least 3-4 turns before you can start to play anything useful (let alone anything threatening).
Now if you're playing this deck in a very casual setting anyway, none of the above I just described might be of any concern to you. However, speaking from experience of having played in a casual group for more than two decades, even there a little speed does matter (and enhances the gaming experience).
So, having said all this, here are some suggestions I think would enhance your gaming experience a great deal in most playing groups:
Considering the many expensive-to-cast cards in your deck, I'd recommend adding some more ramp options like Burnished Hart, Solemn Simulacrum, Fellwar Stone, Sol Ring and/or Worn Powerstone. Another way to go about this is maybe get some cards in that reduce the cost of spell-slinging like Goblin Electromancer or Nightscape Familiar
In order to make room for the above, I'd advise to scrap some of the more expensive cards in this deck to bring down the mana-curve a bit and to increase your chances at playing the cards you decide to keep. Good luck!
2 weeks ago
There is a very interesting thing that you can do with Waste Not and all the forced mass discard. Since roughly 30-40% of a deck is lands, often you will make mana when you cause someone to randomly discard with cards like Burning Inquiry or when you make them mass discard with cards like Dark Deal and Reforge the Soul. With all this extra mana you can keep casting discard spells and keep making mana and eventually win with Grapeshot. One of the key cards in that combo is Dream Salvage which will draw you a butt ton of cars. Another key group of cards are Past in Flames + Desperate Ritual/Pyretic Ritual + Manamorphose. Though it isn't truly mill, since you kill with Grapeshot, it does utilize discard in a very interesting way.
If you dislike the storm aspect of it, there is also a Liliana's Caress version of this deck that utilizes the damage from that as well as the value from Waste Not to make cards like Wistful Thinking extra powerful.
2 weeks ago
2 weeks ago
No removals are fine... I like running decks that just does what it does, doesn't mess with other players' hands or board-states, and asks the same in return. I have even won plenty of games worrying about my own cards and letting the opponents take care of clearing threats -one of the perks in a multiplayer format -somebody else will have the answers.
However, in order to keep playing the game, you need to avoid exhausting your hand. You need card draw. Mind's Eye is the best for mono-red; and you also have cards like Wheel of Fate, Magus of the Wheel, and Reforge the Soul to refill your hand.