Reforge the Soul

Reforge the Soul


Each player discards his or her hand and draws seven cards.

Miracle symbol:1[[symbol:R (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

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Have (2) sonnet666 , pskinn01
Want (8) Suicune , RixFix , Etinifni , ConnorMo , Showa , BSwCDo , metergram , nconiglio

Printings View all

Set Rarity
Commander 2016 (C16) Rare
Avacyn Restored (AVR) Rare

Combos Browse all


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Block Constructed Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Reforge the Soul occurrence in decks from the last year

Commander / EDH:

All decks: 0.06%

Red: 0.72%

Rakdos: 0.2%

UBR (Grixis): 0.54%

Reforge the Soul Discussion

jakeyuki12 on War Master Aurelia's Angels/Soldiers

5 days ago


A few recommendations from a long time Aurelia, the Warleader player.

First off, I recommend bumping up the land count to 37-38. 34 lands isn't enough in EDH to reliably make land drops every turn, so adding more lands would help increase the consistency of the deck. Think of it this way- there's nothing worse than having cards in your hand you can't cast because you didn't draw enough lands to have the mana to cast them.

Next, add in more ways to generate card advantage. Looking over the deck, I saw 5 sources of card advantage (aka ways to get access to more cards to play, typically by drawing but can also be impulsive draw) with 4 ways to tutor for them. There are many wheel effects in red that are not the price of Wheel of Fortune. These are Wheel of Fate, Reforge the Soul, and Magus of the Wheel. Red also has access to some great impulsive draw spells. Outpost Siege is reliable, turn by turn one. Light Up the Stage is another good one that is easy to cast for its spectacle cost. Other notable ones are the c2019 new Ignite the Future, Commune with Lava, and Prophetic Flamespeaker. There are a few more equipment that draw cards like Rogue's Gloves and Sword of Fire and Ice. Finally, there are some great artifacts that have been printed in recent years that can get a consistent flow of cards. These include Tome of Legends and Endless Atlas.

Next is a few more ways to ramp. I counted 8 pieces, with once again 4 ways to tutor. Some simple mana rocks would do the job. Solemn Simulacrum, Burnished Hart, Knight of the White Orchid, and Kor Cartographer could also do the job. I do also recommend investing the money in buying a copy of Smothering Tithe. The card is very worth running in the deck. You already play lands that make every player draw, if you add in wheels for card draw it can be abused even more. Even without those though, it is by far the best EDH card in white and is more than worth the investment.

Finally, as you play the deck, I recommend you slowly take the time to think about the direction you want to really take it in. Right now it doesn't seem to have a huge focus to it, it's doing some equipment stuff, some big attack stuff, some artifact stuff, some token stuff, etc. Find a focus to the deck. Once you do, then you can start to make better decisions on how to make it better.

Let me know how the deck has been running in paper though! Good luck with learning to play Boros and I hope you learn to enjoy it!

pmansmoney on Norin Naughty Nonsense - Updated Description

3 weeks ago

I would run Faithless Looting before Tormenting Voice. What are you looking for exactly?

I’m also surprised you’re not running Reforge the Soul that card is great! Much better than Magus of the Wheel I think, which you already run—though I understand magus has other synergies in your deck being a creature so definitely not suggesting you cut him but that you should run both!

I notice when we’re playing that you can sometimes run out of action and be stuck with a few lands in hand or a bunch of mana and not much to do, so it seems like a worthy inclusion. You mention you think it costs too much if you don’t miracle it and you’re right it’s definitely no Wheel of Fortune but its a powerful source of raw card advantage in red. I even run it in my Mina and Denn, Wildborn deck!

Definitely could be overrating the card though so happy to be convinced otherwise as there is a real downside to refilling your opponents hands, but since you already run magus etc, seems like it should be in there.

WeabooKing on Klothys, The Goddess of No land

3 weeks ago

Whirlwind_2100 I would say the combo Dark Depths + Vesuva is one of the best wincon in this deck

for really good budjet cut ill defenetly remove Wheel of Fortune for Reforge the Soul / Tireless Tracker for a Llanowar Elves / Blood Moon can also just be remove for a basic land if your playgroup dont play alot of non basicland! You could also switch the Shock and crack land for basic since this is a 2 colors deck this should not affect you that much! Hope this comment helped you (sorry for my poor english)

Profet93 on The Boros Legion has arrested my wallet

3 weeks ago


Completely agree with the above comments. I would also add a Hedron Archive as it serves as both ramp and draw, which boros desperately needs.

Bolt Bend - Counters counterspells, redirects removal, some card draw and some extra turns. Crazy good utility for .

Mind's Eye since you need card draw for boros

If you have the $, Wheel of Fortune is nice. If not, Commune with Lava, Reforge the Soul are pretty good.

If you're playing boros, you should run Sunforger. If you add a Mistveil Plains, then you can use and abuse lapse of certainty, very funny interaction I've had happen to me multiple times.

Ancient Tomb to get your commander out more quickly.

Suns_Champion on The Boros Legion has arrested my wallet

3 weeks ago

This is a good start. Good number of boardwipes and removal.

Not knowing your desired budget, power level or intended way to win, I am limited in how I can help.

For now, I'll keep things budget, and mostly suggest cards from the two most important categories in EDH, Card Draw and Ramp.

Ramp: With the curve you have currently, you'll need more. We will also attempt to lower the curve while cutting.

And as she starts to build more decks and play more, a greater emphasis on 2cmc mana rocks over everything else will hopefully flourish.

Draw: Here's where you're really struggling.

Adding a bunch of these will let her have a way better time. More cards in hand = more fun.


  • Gerrard, Weatherlight Hero solid protection piece. Consider him as the commander.
  • Boros Charm another protection piece, with utility.
  • Extra combat effects.
  • Lower the CMC of your boardwipes.
  • Try to lower the CMC over all.

Cuts to consider:

  • Basandra, Battle Seraph
  • Chandra, Fire of Kaladesh
  • Dawnbreak Reclaimer
  • Fiendslayer Paladin
  • Hunted Dragon
  • Kalemne, Disciple of Iroas
  • Phyrexian Soulgorger
  • Leyline of Combustion
  • Browbeat
  • Victory's Herald

Hope some of this helps!

ShakeNDake on TorBjorn Burn

1 month ago

Need to look into better card draw, as I keep running into spots where i have only a few cards in hand, and a discard/draw effect doesn't help. Probably some actual wheels, that draw seven, like Reforge the Soul . Gotta look into it though, might find a better answer, maybe in colorless...

pokey on A Gruuling Experience

1 month ago

There are some great cards here to add to my version. Creeping Renaissance looks like a perfect draw card for this. I feel that the tempo of this deck is a bit slow. If you already run 40+ lands do you need to pick them out of the deck into hand. I think ramp maybe a better focus along with draw. It's ideal to let Borbo fill your hand. Dragon Mage and Reforge the Soul are nice draw effects. Also Fireshrieker and Grappling Hook are cheap and the double strike effects give two triggers of Borbo.

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