|Commander / EDH||Legal|
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|Core Set 2019 (M19)||Uncommon|
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Creature — Human Soldier
Vigilance (Attacking doesn't cause this creature to tap.)
When Militia Bugler enters the battlefield, look at the top four cards of your library. You may reveal a creature card with power 2 or less from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
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Militia Bugler Discussion
4 days ago
1 week ago
This is my attempt at a more midrangy take on the archetype. A more in depth explanation will be in it's description.
I gotta say I really like the idea of this page. Fine tuning this list felt like an uphill battle and it would have been really great to have had something like this forum except with a bunch of decks to use as a reference and hear some discussion.
1 week ago
Hey, this is advice for your first version. I wrote it out before you updated your deck to this current version. Rather than scraping what I wrote I decided to post it because it might still help you or give you some ideas :)
You're trying to combine tokens and ramp, but as a result not playing enough cards for each strategy. The token strategy with Multitudes is stronger than the ramp strategy with Paradise. Consider expanding on tokens and including more cards that make tokens (Saproling Migration) or expanding on ramp and including Llanowar Elves or expanding on both?
Lets start with the good cards here for the main deck: March, Emmara, Trostani, Tribunal and Shalai. It's great you already have the creature base of a powerful Selesnya strategy, but you want more support for this base especially for March. Settle and Seal are great sideboard cards and Cavalier is a good sideboard card, but I don't think you need these cards main deck. Use those main deck slots for cards that help your overall strategy (tokens or ramp).
Consider cutting out the cards that are less needed, Golgari Raiders and Militia Bugler? Both these cards only care about creatures, but there's only 16 total creatures in the deck. There's more noncreature cards than creatures and that's not good with these two cards. Even with the explore of Path of Discovery interaction with tokens putting cards into the graveyard, Raiders is still the most out of the out of place because there's not enough creatures even if with self mill to get the most out of him. Raiders is a four drop therefore you want at least 3-4 creatures in your graveyard to make it worth four mana. Consistently with only 16 creatures is not realistic.
Bugler is a very good overall card, but it's not good here because of the lack of creatures to find. Even though it can potentially find Trostani which is strong, her alone is not enough reason to play Bugler. The main reason not to play Bugler is it can't find March which is the most important card of the deck. If you find a March with Bugler you have to put it on the bottom of your library and this is not good with the token strategy.
The problem with ramp here is you don't need it for March because March has convoke therefore creatures/tokens work as ramp. Ramp is however good to play Shalai/Trostani/Discovery and a few of my suggestions faster, but if this is the case then instead include creature mana dorks (Llanowar Elves) as ramp rather than other sources of ramp because creatures also work well with March as well as Trostani/Shalai and effects that give all your creatures a pump.
To expand on the token strategy consider: Saproling Migration, Legion's Landing Flip and Spore Swarm? Migration is one of the best (if not the best in Standard) two drop source of tokens. Two tokens for two mana is good value and four tokens for six mana is nice in the late game. Landing is a one drop that creates a token and when it flips into a land you can use the land as a constant token maker each turn. Swarm is three tokens for four mana which is good value especially at instant speed.
Spells that can pump all your creatures/tokens until EOT are good. Consider Song of Freyalise, Pride of Conquerors or Flower / Flourish? Song's chapter three ability can be a new condition with tokens and the +1/+1 counters stay on your creatures. The first two chapters abilities of Song are another source of ramp. Using your creatures this is good with Emmara as a source to tap her without needing convoke or to attack. Song is a delayed win condition with tokens and thats good with March because March is an instant it means you can play it at end of opponent's turn make a lot of tokens and then on your turn chapter three Song, getting counters and abilities on all your creatures including the creatures you just created with March EOT.
Flower / Flourish is nice because Flower can be cast in the early game to help to make your land drops and Flourish can be cast in the late game to give your army +2/+2 until EOT. Conquerors works well with tokens because of ascend (getting the city's blessing) is not difficult. When you have it, giving your army +2/+2 at instant speed for two mana is great. If you don't have the city's blessing then Conquerors still gives all your creatures +1/+1 EOT which is helpful for your tokens to survive Goblin Chainwhirler's or Plague Mare's ETB abilities which kills all 1/1 creatures you control. Since Conquerors is an instant then you can cast it in response to Chainwhirler's or Mare's ETB trigger.
Consider this example:
- 4x Llanowar
- 3x Emmara
- 2x Shalai
- 2x Trostani
- 4x March
- 4x Migration
- 3x Swarm
- 4x Tribunal
- 3x Landing
- 2x Discovery
- 3x Song or Conquerors or Flower
Good luck with your deck.
2 weeks ago
I don't think you need Arguel's Blood Fast Flip mainboard. Not sure you need Remorseful Cleric mainboard either but I see more reason for that depending on the meta. I'm also not sold on whether Carnage Tyrant is right in this deck. With 24 land and no ramp you probably won't hit 6 lands till around turn 7 or 8 which seems pretty slow. I'd run March of the Multitudes over that as its an instant and you can wait for them to tap out. Even that seems iffy though.
I don't have all the cards to test it myself yet but in my opinion I'd try something like the following:
-1 Settle the Wreckage and -1 Cast Down for +1/+2 Vraska's Contempt and/or +1/+2 Conclave Tribunal. Reason being that you don't know what you're playing against game 1 and settle/cast down may not be good. A lot of times their biggest threat is a legendary creature,planeswalker, or even enchantment making Cast Down kind of a dud. Vraska's and conclave are good vs any deck though and pretty flexible cards making them good mainboard for game 1. My point is I think your mainboard has a few too many situational cards instead universally flexible ones.
-1 Arguel's Blood Fast Flip for +1 Ajani, Adversary of Tyrants. Augruel's may or may not pay off game 1. With as many 2 cost creatures as you run Ajani will most definitely synergize and pay off game 1. It will be a pain for them to deal with in most cases. If you strictly want that slot as a card advantage engine then maybe a Karn, Scion of Urza could fit if you have a copy. I'm not always sold on Karn fitting in a deck but it tends to perform better than Arguel's Blood Fast Flip in my experience. At the very least he can soak up some damage or make blockers for 4 mana whereas with augriel's your stuck paying 2 life and 2 mana for the rest of the game assuming you have life to spare. Karn just seems more efficient as a draw engine.
-2 Remorseful Cleric? Like i said earlier this card seems situational and not always useful game 1. However if G/B or other graveyard decks start to comprise a big part of the meta maybe they do merit a spot mainboard. If not you can shift them to the sideboard. If you do so you can probably fit 2 more removal spells here. Possibly +2 Vraska's Contempt, +2 Ixalan's Binding (I've always been a huge fan of this card), +2 Gideon's Reproach (takes care of pretty much every early game creature including vigilance ones and is pretty efficient...just think of all the creatures it beats: chainwhirler, steam-kin, most mentors, steel-leaf champion, Nicol Bolas, the Ravager Flip, Dream Eater, and so on). Another option would be to include Militia Bugler. Militia bugler is the kind of card you just have to play against to see how potent it is. On paper it doesn't seem like much but in practice it's great.
So there's my take on things. As always though take any advice with a grain of salt. I think your list is a really good starting place so I wouldn't want you scuff it up by changing things too much. Just try 1 little change at a time and see whether you liked it or not then move onto the next tweak. Good luck and I'll be keeping an eye out to see how it's going as I may have a go at either azban control or azban knights as my main deck this standard.
2 weeks ago
if you cut the Chupacabra's your mana base will probably even out a bit better, and is there a reason not to use Valiant Knight as the top end of the deck, it gives your best start of grace/malice into history an even more explosive impact.
You may also want to consider:
Aryel, Knight of Windgrace as an oddly super sweet value generator that outside of turbo fog most decks will have to answer or become buried in knights that gang up and kill most creatures.
Arguel's Blood Fast Flip card draw, a bit better in a knights list running Paladin of Atonement but it still is probably the hardest to remove card draw you could run and it can sometimes flip to a land that sometimes could be useful.
Dauntless Bodyguard the cheapest knight in the format, can sometimes be used as a means to overextend into a likely board wipe, but most games it'll be the most powerful as a turn 1 play to be aggressive or get convoke ramp going.
Price of Fame a murder that's easier to cast for a 3 color deck, becomes cheaper vs the scariest type of creature, and gives you card selection with surveil.
Ledev Guardian almost any combination of turn curve with history you'll usually only trade at worst 2 points of dmg to cast this for free on turn 4, making it an extra 4 dmg from the last verse.
2 weeks ago
Kind of a big change I made to this deck. I may need to post my own version of it later after I've tested it out myself, so this is all hypothosis at this point but a lot of these cards we can actually just discard into our graveyard with little to no consequence so I tweaked the deck to maximize dig and minimize mana cost. I removed all traces of blue so it's Boros Goblin X Humans now. With the inclusion of cards like Militia Bugler we can dig for literaly any creature in the deck, I added Goblin Instigator as a secondery Wily Goblin, Mentor of the Meek we can use to card draw off of any creature we summon (this works super well with Goblin Instigator) and thanks to Skirk Prospector we'll almost always have mana available. I added Dismissive Pyromancer and Tormenting Voice so if Squee is ever in hand we can always pay to Tormenting Voice feed 1 red into Dismissive Pyromancer and for 3 mana we draw 3 cards essentially with no downside. Hope this helped at all, I'm really excited to try this out actually, and appreciate your interest in Squee, I like him a lot too.
3 weeks ago
I think your right Excalibur478, those are some great suggestions! I never thought about adding Militia Bugler to the list cause I wanted to go full aggro but I think the deck needs some card selection.I think ill run Integrity / Intervention as a 2 of and see how it goes from their.
3 weeks ago
Hey ! Boros is life, Boros is death.