|Commander / EDH||Legal|
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Destroy all creatures. You gain one life for each creature destroyed this way.
|Have (4)||Thunderbeard , Bluboltar , GeminiSpartanX , orzhov_is_relatively_okay819|
|Want (8)||AlyOfArendelle , SkylordAleksander , ThatSeraphimGuy , MagikMic , rotusq , Callo , amnspecial1 , linuk|
5 days ago
Some relatively inexpensive cards that should help...
I'd remove at least a couple of the Pacifism type enchantments in favor of removal such as Swords to Plowshares or Generous Gift . You could use at least a couple of inexpensive [$$-wise anyway] boardwipes like Fumigate and Hour of Revelation .
6 days ago
I'm a fairly new player to this game, so if my advice isn't the best then I'm sorry. Personally, I'd run some more removal, as you have none right now. Some removal might be Murder , Hero's Downfall or for lifegain, you could use Fumigate . I also would suggest removing Epicure of Blood and you could replace it with Sanguine Bond .
1 week ago
Fumigate is white, and each of its two effects (destroying all creatures and gaining life) are both very much white effects individually; however, together, they do not seem to be very white to me, because white is not a color that profits from the death of creatures; only black (and green, to a much lesser extent) profits from creatures dying, so I feel that fumigate would have been better as a black card (or even black and white). What does everyone else say about this?
1 month ago
Hey, saw your forum topic asking for help.
Nice upgrade of the precon, but consider less creatures, more one and two drop enchantments? Lots of creatures is not really needed because Daxos is a repeatable source of creatures from the Command Zone. For him to create a token that's worth three mana then you need to be casting enchantments. One and two drop enchantments can give you experience counters faster and also reduce the avg. CMC of your deck.
- Flickering Ward
- Kaya's Ghostform
- Animate Dead : reanimate a creature from any graveyard including an opponents.
- Angelic Renewal
- Luminarch Ascension
- Darksteel Mutation : shut down an opponents Commander since it doesn't destroy or exile so the Commander can't go back to the Command Zone. The Commander can't do anything until this aura is removed and indestructible prevents it from dying from most board wipes.
- Blind Obedience
- Authority of the Consuls
- Aegis of the Gods : enchantment creature, give yourself hexproof.
- Dreadhorde Invasion
Ward, Ghostform and Renewal can protect Daxos. Bounce Ward for one mana and then cast it again. For Ward is an engine to get experience counters with Daxos, draw a lot of cards with Mesa, gain a lot of life with Coinsmith, create a lot of Angels with Throne, etc. Conviction can also be an enchantment engine for .
Ascension can be a repeatable source of creatures it's amazing in multiplayer Commander because it looks at each opponents end step. Obedience and Consuls expand on the pillowfort strategy which is helpful to stall opponents, giving you more turns to get experience counters, get other value from casting enchantments and make Spirits with Daxos. Exort is also a deceptively powerful effect in multiplayer Commander.
Hall of Heliod's Generosity from Modern Horizons brings a new graveyard strategy with repeatable enchantment recursion for white enchantress decks (wanting to cast enchantments to get value). You can now use your graveyard as a source of enchantments. Hall has good synergy with an enchantment that can sac itself to give you value such as Seals, Aura of Silence, etc. since you can recur it, draw it and cast it again. Sun Titan is very good repeatable reanimation of 3 or less CMC permanents includes enchantments and lands.
Other budget cards to consider adding:
- Command Tower : best land for multicolored Commander decks.
- Caves of Koilos
- Concealed Courtyard
- Reliquary Tower : no max hand size is helpful when drawing cards with Mesa.
- Heliod's Pilgrim : tutor for an aura.
- Open the Armory : tutor for an aura or Boots/Greaves.
- Talisman of Hierarchy : two drop Orzhov mana rock.
- Commander's Sphere
- Mind Stone
- Swords to Plowshares : staple white creature removal in Commander.
- Generous Gift : soon to be staple white permanent removal in Commander.
- Read the Bones
- Night's Whisper
- Day of Judgment : four drop creature board wipe.
- Fumigate : five drop creature board wipe that gains you life.
I'm not going to give you an exact plan of what cards to cut and replace. Instead, I'm giving you lots of options, list of 26 cards to consider adding and list of lots of cards to cut. I'm leaving it up to you to make the decisions of what you cut. My advice of cards to cut are creatures and high CMC cards. Cards that don't give you value right away or repeatable value over time can be cut. The exceptions for these kinds of cards is removal, board wipes and draw spells, but you only want a few of these kinds of cards not a lot instead focus on enchantments.
Cards to consider cutting:
- Temple of the False God
- Vivid Meadow
- Orzhov Guildgate
- Vivid Marsh
- New Benalia
- Herald of the Host
- Necromancer's Covenant
- Deadly Tempest
- Teysa, Envoy of Ghosts
- Dreadbringer Lampads
- Treasury Thrull
- Thrilling Encore
- Thief of Blood
- Silent Sentinel
- Celestial Archon
- Vow of Duty
- Vow of Malice
- Kor Sanctifiers
- Corpse Augur
- Burnished Hart
- Banishing Light
- Traveler's Amulet
- Ghostblade Eidolon
- Orzhov Cluestone
- Death Grasp
- Finale of Eternity
- Ancient Craving
- Marshal's Anthem
I offer more advice if you would like. Good luck with your deck.
1 month ago
So I did get to play test a bit on Monday. Aetherworks Marvel was SUPER fun! I had TK out and I was able to sac 3 creatures for an immediate 6 energy to dig 6 cards deep. At one point I had 14 energy and not enough untap effects to use it all XD.
Necrotic Sliver is a heavy investment, but I like the fact that I have flexibility; if I don't got the mana but I got 3 white creatures, I can sac it to Teysa and exile something. Or, use the three mana to blow something up. Regardless, I still get a spirit to use for it later.
Bolas's Citadel is so gross (in a good way) with how low my curve is. Paying small amounts of life to just churn through the deck is worth it. Grave Titan also did some serious work, and I'm glad I put it in the deck. With my next deck idea though, idk if that deck wants it more than Teysa does (Basically a cycling deck of sorts, using Astral Drift/Slide, Drake Haven and Faith of the Devoted to get insane value). Havent really decided yet though.
Vampiric Rites was also a really good add. A bit mana intensive, but getting to draw a card is great. With the Altars that add mana, its usually like:"Sac a creature, add mana, pay a black and sac a token/Skeleton, draw a card". Its also really nice with Citadel when you get a small land clump and need to get it out of there.
If you are wanting to add another board wipe (besides Eviction, cause that card is just a staple IMO), I'd suggest Fumigate . Its one more mana than WoF and Dam., but it can also just make sure you don't immediately die. Cleansing Nova is also a good choice, since you can always have the option of either or. If you want even more value, you could run Austere Command . Since most of the deck is CMC 3 or less, you can always choose High CMC and artifacts or enchantments, whichever is worse for the opponents and keep your board.
I guess I didn't consider the fact that it (Rotlung) can get killed and just make tokens. Might mean Xathrid Necromancer might have a place yet in the deck. I don't have allot of Humans, but it is similar to Rotlung in the sense it replaces itself at the very least (though the token enters tapped), and also triggers Teysa to make another token (Spirit).
1 month ago
Sure. I'd use all of the cards you ordered besides Thalia's Lieutenant , which isn't great here since there aren't enough Humans in your deck to make good use of it and it's more suited for an aggro plan. You should have a playset of Inquisition, Lingering Souls , Martyr of Sands , Squadron Hawk , and 2 Day of Judgment in the main, with the other 2 Days of Judgment in the sideboard (assuming you got a playset of it). Cut 1 Dusk / Dawn , 2 Fumigate , 1 Ironwright's Cleansing , 3 Never / Return , 1 Decommission , 2 Gideon's Reproach , 1 Approach of the Second Sun , 1 Renewed Faith , 1 Restoration Gearsmith , 1 Aerial Responder , 2 Grasp of Darkness , 1 Authority of the Consuls , and 1 Murder to make room.
There are functional replacements for Path that you can use: Condemn and Oust . I'd replace the Fatal Push, Murder, and 2 Grasps of Darkness with a 2/2 split of those until you get Paths since you want as many white cards as possible for Martyr. You might also want to consider getting Thraben Inspector for some card draw, Ranger of Eos to get more Martyrs, and a couple Proclamation of Rebirth .
1 month ago
-buried alive: what’re you planning on putting in the grave
-disentomb: phyrexian Rec beats this
-open the armory: don’t feel like enough cards to search for
1 month ago
Fumigate occurrence in decks from the last year
Commander / EDH:
All decks: 0.06%
WB (Orzhov): 0.62%