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Destroy all creatures. You gain one life for each creature destroyed this way.
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1 day ago
Shane Man u rite. i realized that 5 minutes before standard started and had to make quick changes but i think the new list is miles better. Fumigate seemed to serve very well for the list. currently updating the list to reflect the changes i made.
1 day ago
Fumigate could substitute for Settle the Wreckage. It costs 1 more mana and is a bit riskier, but a decent substitute if it's only meant to be temporary. Teferi could also be replaced with Dovin Baan, a cheaper alternative with control elements.
6 days ago
Ended up swapping Emeria Angel > Shalai, Voice of Plenty, the Fumigate > Rout, the Selvala, Heart of the Wilds > Aetherflux Reservoir, the Courser of Kruphix > Odric, Lunarch Marshal, and Hammer of Purphoros > Fires of Yavimaya. Still unsure how to fit in Sunbird's Invocation and/or Ulvenwald Tracker.
6 days ago
Argy What did you mean about not being allowed to ID at FNM level? Don't the MtG Tournament Rules allow you to draw at any sanctioned tournament (which any FNM should be)?
x12721 I had to think for a bit before I worked out what seemed off about your deck. Then I realised that you have no sweepers in the mainboard. I highly reccomend some number of sweepers. Probably 3-4 main and then none side (2 Fumigate and 1-2 Settle the Wreckage ). The reason for this is that control decks which go 1-for-1 with opponents (as your deck does) fold to decks which make lots of creatures. That's why I played grixis instead of UB last season - it had a better matchup against the aggro and token decks.
If you add sweepers to the main, I would probably move at least 1, maybe both Vona's Hunger to the side, or maybe cut one altogether because 2 seems a little clunky to me. I also think that Dovin Baan is poor in general, and isn't particularly strong in this deck more than otherwise.
Finally, I think your sideboard is a little sub-par. You should definitely have 2 Authority of the Consuls and some number of either Regal Caracal or Lyra Dawnbringer. Given that the meta has adjusted to Lyra, I would suggest Caracals. I don't think you really need 2 Nezahal, Primal Tide. They are a house against control, but you also need to run enough denial still.
Unwind is a cool spell, but I don't think you need it as well as the 3 Negate. Probably play another copy of Duress though, because it's arguably the most impactful card against control. I would also recommend a Sorcerous Spyglass because it is amazing. You also probably need some number of disenchant effects, so either Invoke the Divine or Forsake the Worldly.
Finally, other sideboard cards include Doomfall, Gonti, Lord of Luxury, Lost Legacy if you are worried about Approach (although I think it is less necessary at the moment), and Arguel's Blood Fast which is great.
I know that I have suggested a lot of sideboard cards (more than you have room for), so sorry for that. I basically took the most impactful cards from my UW and Grixis sideboards and suggested them.
Also, sorry for the really long post, I didn't originally intend it to be this long. Also sorry if it sounds like I don't think your deck is good, that isn't the case. I just think it needs a little tweaking.
1 week ago
There are a few cards I would definetly not run in this deck;
Boros Charm It's really not as strong. The only part that's relevant for Firesong is Damage, and only goes to face, not to a creature.
Orim's Chant People have lots of instant-speed interactions in commander. This card really doesn't do anything, it's a bit too cute IMO.
Red Elemental Blast and Pyroblast. Although they seem nice... they are way too situational. If nobody plays blue, or the only person who plays blue is not a threat to you, these two cards are worthless.
Insult / Injury Not really sure of this. Sure it can be nice, but you exchange two cards for hardly none.
Paradox Engine Why? Nothing in this deck works with storm.
Here are some card idea's that I had laying around:
1 week ago
Okay! thanks for the comments!
@SgtGomez404: I really like Pia's Revolution and its especially great in 1v1 format (better now since that Baral, Chief of Compliance is banned, but in a multiplayer format its a little bit less impactful, since there's more people, but ill keep it in mind. As for Throne of the God-Pharaoh its another great addition, so ill also keep it in mind, however, the deck doesn't have a bunch of creatures out at any given time so. I'll do some experiments to see if it will be impactful.
@Hexcimal: Thanks for the suggestions! The more information the better! Let's see here; I really like Aerial Modification and sometimes it has won me games, I like having it in addition to Aeronaut Admiral to add some redundancy. It also turns one of your vehicles into a blocker so there's that.
Reckless Fireweaver: I actually agree with you, it doesn't really do much and I think it's because it's not a mass artifact deck, at most you're plopping down one per turn so definitely something I can but.
I should probably add Gideon's Intervention in there, I just don't have the space!
Thanks for all the suggestions !!! I appreciate it!!
1 week ago
Heroic Intervention is a fine sideboard card, but for this deck I would rather sideboard in threats for matchups where Intervention would be used such as Control. Intervention has the annoying problem with only protecting my creatures from Fumigate and not Settle the Wreckage because I don't get hexproof. In fact it doesn't do anything at all when I'm facing a Settle. I feel that boarding in a card that's useless to the number one way my opponent can stop my army in a matchup is not a good idea.
There isn't a card in green that can be used to combat both Fumigate and Settle with creatures. Need a green spell or creature that can give me hexproof as well as all my creatures indestructible :)
This is a reason that I'm turning to cards that can be mostly immune to both Fumigate and Settle for the matchup. Nissa, Vital Force, Lifecrafter's Bestiary and Vehicles. Out of these options only Vehicles are not immune to Settle, all of them are immune to Fumigate.
1 week ago
Heroic Intervention is a fine sideboard card, but for this deck I would rather sideboard in threats for matchups where Intervention would be used such as Control. Intervention has the annoying problem with only protecting my creatures from Fumigate and not Settle the Wreckage. In fact it doesn't do anything at all when facing a Settle. I feel that sideboarding in a card that's unless to the number one way my opponent can stop my army in a matchup is not a good idea.
There isn't a card in green that can be used to combat both Fumigate and Settle with creatures, this is a reason that I'm turning to cards that can be mostly immune to both these cards for the matchup. Nissa, Vital Force, Lifecrafter's Bestiary and Vehicles. Out of these options only Vehicles are not immune to Settle, all of them are immune to Fumigate.