Fumigate

Fumigate

Sorcery

Destroy all creatures. You gain one life for each creature destroyed this way.

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Set Rarity
Kaladesh (KLD) Rare

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Legality

Format Legality
Oathbreaker Legal
Legacy Legal
Unformat Legal
Commander / EDH Legal
1v1 Commander Legal
Canadian Highlander Legal
Tiny Leaders Legal
Block Constructed Legal
Magic Duels Legal
Penny Dreadful Legal
Modern Legal
Duel Commander Legal
Highlander Legal
Leviathan Legal
2019-10-04 Legal
Vintage Legal
Casual Legal
Frontier Legal
Pioneer Legal

Fumigate occurrence in decks from the last year

Latest Decks as Commander

Fumigate Discussion

Azeworai on Life Drain - EDH

4 weeks ago

Alright, I have some suggestions. Now, never have I dipped in the complot of nocent life-gain, but I do see some follies withal the current decklist.

So, ramp and card draw are necessities of any commander strategy. I typically play decks that dump their hands aggressively, thus I have far more draw than normal. Around 34 slots grant me card advantage and 11 slots are for ramp. Here, you have four cards of ramp and five cards of draw. Granted, one of the draw engines is your commander, but that's six-mana afore it does so.

Furthermore, there are plenty of cards in here that just lack reach. Ajani's Sunstriker is horrid to draw turn 8 and onwards. It may be aggressive betime in the match, yet it is outclassed far too quickly.

So, what I'd cut due to card quality: Agent of Masks, Ajani's Sunstriker, Drana's Emissary, Fog Bank, Goldenglow Moth, Grim Guardian, Night Market Lookout, Oreskos Sun Guide, Pride Guardian, Servant of Tymaret, Wall of Essence, Elixir of Immortality, Fountain of Renewal, Narrow Escape, Spell Pierce, and Mana Leak.

Alright, same drill but I wish to offer some substantiation afore I denunciate these.

  1. Coastal Piracy is a very potent card in decks possessing cheap, evasive creatures. This deck does not, thence I would advise ablating it; merely too inutile.

  2. Sinister Possession and Stab Wound, no matter how much I love the Wound, are easily removed. A sacrifice outlet just negates this effect. The Possession in particular doesn't seem to do anything against certain creatures. Chainer, Dementia Master or Oracle of Mul Daya just don't oft attack or block. Even if, it is a mere two damage. Sure, it may stack quickly, but there are better ways to do so.

  3. Condescend is just outclassed so quickly. Counterspells above two mana must do something potent, and this is potentially more. Scrying 2 is fine, but that also doesn't do much.

  4. I have never seen Dramatic Rescue ere now, but I know not why it would be run. Just put in a Swords.

  5. Dismiss into Dream is sweet, but this deck cannot deem to hent much from it.

Lovely! Now upon what I would add.

Given that the curve is rather high, I'd add Pristine Talisman; Arcane Signet; the talismans of dominance, progress, and hierarchy; Orzhov, Azorius, and Dimir signet; Mind Stone; and Worn Powerstone. This should grant you later plays far earlier in any match.

Unto thee, benison in card draw. Painful Truths is one I much enjoy. Sign in Blood or Night's Whisper are cheap and efficient. Phyrexian Arena and Underworld Connections go in quite a few decks. Well of Lost Dreams is just splendid. Fact or Fiction is never bad. Dawn of Hope is slow but on-theme. Erebos, God of the Dead seems all too perfect due to its static and activated abilities. Dream Trawler is awfully enticing for gameplans such as this. Lastly, Unfulfilled Desires is a hidden gem that I play in any deck that produces blue and black mana.

Of course, just some efficient engines and finishers. Debt to the Deathless and Exsanguinate are each nocent once resolved. K'rrik, Son of Yawgmoth could also be fine, but lacking depending on your hand, for it cares only if the cost is black. Sorin, Vengeful Bloodlord fetches fallen utility creatures from the yard and proffers much in life-gain. Aetherflux Reservoir does much in murdering everyone, too.

I'd recommend some more wraths in this deck. Fumigate is perfect, Merciless Eviction or Austere Command deal with those pesky artifacts efficiently, Elspeth, Sun's Champion is never bad, Supreme Verdict is fine though pricey, or Kaya's Wrath is always lovely. Take your pick.

Okay, now for some other upgrades on the basics of the deck. Swords to Plowshares, Path to Exile, Abolish, Return to Dust, Murderous Rider, Anguished Unmaking, Despark, Hero's Downfall, Reality Shift, Generous Gift, Pongify, Rapid Hybridization, and Heliod's Intervention all remove permanents efficiently and at instant speed. Vindicate is fine but a sorcery.

As options for better counterspells, Absorb, Counterspell, Negate, Countersquall, and Dovin's Veto are all cheap whiles bearing value at all moments in the game.

Finally, some more life gain payoffs as consideration: Authority of the Consuls has oft shut down my strategies, Ajani's Pridemate gets far too large, Blind Obedience does something similar, Divinity of Pride and Serra Ascendant are giant threats in their own right, Bloodthirsty Aerialist does the same, Propaganda and Ghostly Prison make opponents pay to deal damage, Soul Warden and Soul's Attendant are early drops that allow for quite a bit of life to be gained, Archangel of Thune is always potent, Vona, Butcher of Magan is spicey, Angel of Vitality bolsters your engine, Boon Reflection doubles it, Twilight Prophet can get out of hand, Beacon of Immortality puts you heavensly ahead, Ajani, Strength of the Pride can win games on its own, and Felidar Sovereign demands an immediate answer.

That's all from me! Have a lovely day.

Oh, and I suppose I'll put a deck of my own here. Let the Nightmare Go On.. is a constant favourite of mine and The Lands Restored offers commensurate enjoyment.

Thank you and farewell.

TriusMalarky on Returning players - where to …

1 month ago

Since you're just playing with friends, you get the leeway of not needing to spend tons of money acquiring decent cards. That means that, overall, you can get a lot more bang for your buck.

I'll be giving you my personal preferences for a casual player who may or may not ever get into slightly more competitive play, AKA FNM.

  • 1) There are bulk boxes available for $15-20 of a thousand or two assorted cards. Keep in mind a lot of the cards might not be legal in Modern, but they do tend to be acquired from mostly newer sets(from the two I bought, ~70% of the contents were standard legal at the time of purchase). I recommend one of those to just about everyone who's getting into the game. They might not end up giving you tons of great value, but it's solid card fodder to help you learn and explore more archetypes and strategies.

I also recommend picking up cheap staples by the playset. The following are a bunch of cards you can probably get for $2 or less apiece, in many cases for the whole 4 copies.

That's mostly just a pile of suggestions, though. The lands will be absolutely necessary for any multicolor deck you build, although wait a month or three to get the Thriving lands because those currently have an immensely low supply and will be reprinted shortly.

Manley1994 on 5 color X spells

1 month ago

JRaynor Thank you for the thoughts. I'm glad to receive some feedback from a fellow x-spells lover.

Let me explain my thoughts on Fumigate and Time Wipe; I chose these two spells over others for specific reasons. First, in my playgroup, there are multiple creature-heavy decks, with multiple relying significantly on amassing some sort of creature tokens. Fumigate allows me to wipe the board and often provides me with a large influx of life when needed most. This incidental life gain, at the cost of one more mana compared to board wipes like Wrath of God and Damnation, makes it worth-while.

Next, Time Wipe, although it is a bit hard to cast at times, can be a complete power-house when combined with cards like Hydroid Krasis, Gadwick, the Wizened, or Lifeblood Hydra. Time Wipe allows me to bounce one of those creatures and cast them later for even more mana and advantage. Additionally, it can save some of my key creatures, such as Golos, Tireless Pilgrim, for future use. So, although these board wipes are definitely off-theme, I believe their potential value is well worth it. However, now that you mention it, I will revisit some of those other removal cards.

Vial Smasher the Fierce is sort of a pet card of mine. I already have a Vial Smasher the Fierce and Thrasios, Triton Hero deck and have used the pair as an x-spells deck in the past. Although it could be more consistent, I really do enjoy the white cards in this deck. Maybe I will have to reconsider the pair. With this being said, if I were to trim a color, it would probably be white to keep the red x-spells and support cards.

Finally, I do not have another 5-color deck, and this one fills that void neatly. I could, probably, make this deck more consistent by removing some of the unnecessary x-spells and focusing more of the mana-doubling/ramping aspect of the deck with select x-spells to win with. Maybe even remove a color, like you've suggested. But, as it sits now, I do not think I need to make this deck more powerful.

I greatly appreciate your feedback, and you've sparked my interest in re-brewing this deck. Who knows, maybe I just need to run two lists. I couldn't possibly say no to more Magic cards.

JRaynor on 5 color X spells

1 month ago

Your selection is interesting. Some of my favorite big X spells are red. Jaya's Immolating Inferno and Fall of the Titans are some of my all time favorites, but you've skipped em and I don't think it's necessarily a wrong decision. Normally, my biggest problem with Atraxa or the newer Zaxara is the lack of red. I can generally do without white in my X spells, but Black and Red are at the heart of the fun X spells for me.

Personally I really like Riku of Two Reflections but as previously mentioned, then you're missing black. I solved this by splitting up all my favorite big X spells and sprinkling them across my various decks instead of focusing on a single Big-X spell deck like this.

With such a cool goal in mind, I don't think staying 5 colors is a bad idea but considering your selection you might really see some improvement by trimming red from the deck entirely.

That being said... Vial Smasher makes a compelling argument for keeping the red in or even shifting him to be one of a pair of partner commanders.

Last comment - Fumigate and Time Wipe seem off theme. Why bother with standard field wipes when you have so many great X-based field wipes available to you.

griffstick on What are the best cards …

1 month ago

For ramp I really like the Medallions like Jet Medallion. I'm also big fan of mana doublers . And Cabal Coffers and Serra's Sanctum and Gaea's Cradle. These cards are fun.

Card draw. I like Rhystic Study. I really doesnt get better than that. But enough of that card. I think Rishkar's Expertise is really good. 6 mana draw tons of cards then get a 5 mana rebate.

Lands. I guess you could refer to my ramp category.

My favorite wincons are Genesis Wave, Triumph of the Hordes, Akroma's Memorial, Exsanguinate, and Torment of Hailfire

Spot removal and interaction. Imp's Mischief is awesome for mono black. I actually find Withering Boon really good. Black is really good at creature removal but what if that creature has a really good etb effect. That's where Withering Boon comes in.

Board wipes: Fumigate, Void, Bane of Progress, Sunblast Angel and Nevinyrral's Disk are some of my favorites

Suns_Champion on Kick Start My Heart | Winota, Joiner of Forces EDH

2 months ago

Okay WOW I am behind on comments! I will try to make this quick, so I apologize if I sound rude or blunt!

ScionsStillLive tajic's protection is too niche.

martin3141 thanks! Wily Goblin seems neat, but I think Winota on turn 3 isn't a priority. I'd rather spend 2 mana to get two tokens, and then something else on turn 3, then finally play Winota. Spectral Procession = mana base problems. Creatures that leave behind tokens when dying would be a fantastic route to take Winota, if there were enough of them! Grim Initiate does seem particularly good as a one-drop. Don't like land destruction so no Raiders. My experience with Leave / Chance has been lukewarm at best. Thanks for the comment!

raspberryfish25 thank you! I had considered all the cards you mentioned but felt like I had better options. As for Fumigate over better board wipes... well I had one and didn't want to spend more money than I already was haha! Thanks for the comment!

jconeil1988 I have! I guess my problem with him is that at 4cmc he interrupts when I want to cast Winota. And only gives one token. I'd rather spend two mana for two tokens.

ImperatorFurioso and Coward_Token yeah whoops! The prototype button was still clicked. Fixed.

Subira, Tulzidi Caravanner feels a little awkward. I'll have to think about her. But yeah Mangara, the Diplomat will find a slot.

Sorry I had to rush through everyone! Thank you all SO much for the comments and suggestions, it does mean a lot to me!

deebiia on Cathedral of Blood (HELP)

2 months ago

Hi, I have ran a deck similar to this and I really did not like having the combo of Exquisite Blood and Sanguine Bond. They are heavy costed cards and you don't really have any protection for them if one gets blown up.

I love Sanguine Bond way more than Exquisite Blood. I took mine out and made my deck more of what you're asking for. I can post my list, but I would only as per your request. If you're playing in a multiplayer group, once you start extorting your opponents... they find that annoying, for some odd reason, and they begin going after you. I love Cliffhaven Vampire in the deck since I have 4x Soul's Attendant as well as Suture Priest. I get to ping my opponents for anyone playing creatures.

In your deck, a nice card draw-- and potential finisher-- could be adding Greed to your list for card draw or to pay a bunch of life into it with Sanguine Bond and Children of Korlis out to dome an opponent for a bunch at once.

I personally would make this just an Orzhov deck and cut out entirely to make your mana base-- even though you said to ignore it-- much more consistent. Instead, to go with your sitting back and waiting plan, you could add Congregate and Fumigate to just outright kill an opponent if you have Sanguine Bond on the field or to keep you from dying to an overwhelmingly large board your opponents have set up while you were waiting.

Some general improvements I think would be:

  • Taking out Thrull Parasite since he doesn't really do anything in the deck. He has extort, but it seems like you could have better options for your mana if you wanted to play more of a control game.
  • Instead of Intrepid Hero who only hits certain targets, run something like Murder or Hideous End.
  • Purity is good with Sanguine Bond out, but again, it's pretty heavily costed. Here I would highly recommend running at least 3 of Cliffhaven Vampire. He is so good with the "Soul Sisters" in that he hits each opponent for each trigger on the stack. I cannot recommend him enough.
  • Maybe run more board wipes like Fumigate or even Kaya's Wrath to gain life and deal with problematic creatures.

Hopefully this was helpful, and again, if you would like me to link my deck that plays along the same way your does, let me know. Have a great day and stay safe, friend.

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