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Destroy all creatures. You gain one life for each creature destroyed this way.
Price & Acquistion Set Price Alerts
5 days ago
Not so sure about Fumigate. The trouble is you can't have played Famished Paladin before it so you'd be casting paladin turn 6 and hoping to combo off turn 7. This gives your opponent way too much time to find removal seeing as the combo is pretty fragile and you don't have ways to protect it. In addition Fumigate is especially good against green creature based decks which are already your best matchups.
In combination with card advantage spells such as Treasure Map Flip, Sunset Pyramid, Karn, Scion of Urza or Ajani, Adversary of Tyrants it could work but I think with this build you are more on the "assemble fast and hope they don't have it" plan than "grind into the long game and assemble so many times they run out of removal" plan.
6 days ago
So what's your opinion on Fumigate good for the deck (until rotation of course) or bad?
1 week ago
Exsanguinate v2 Original Deck (61 Cards):
1 week ago
Firstly, I like the list. I love building tribal decks, but I've never done Humans before - so good on ya!
Secondly, here's context from me: I was introduced to magic thru EDH, and slowly (thru going to FNMs and then PPTQs and then GPs and SCG events) got into the cEDH scene, until that wasn't even enough to satisfy my competitive hunger. Now I grind low level events to try and get my game up and become pro. So I will be making cuts based on "Can you win with this card," not "Let's all have fun." (WHICH IS A FINE WAY TO PLAY !! I just don't enjoy playing that way, but if that's how you want to play, go for it !)
Okay here's a list of 23 cards I would take out to make your deck legal, followed by the reasoning behind why I think you should take them out. I will start by saying Westvale Cult Leader Flip isn't a real card; it's the flip side of Hanweir Militia Captain, but it seems TO won't let you tag the Captain.
Mirari's Wake, True Conviction, Heirloom Blade, Swiftfoot Boots, and Sundering Growth: Also bad redundancy. The wake felt like a bad Zendikar Resurgent. Conviction felt like an Archetype of Courage that can't attack. Boots is a poor man's Lightning Greaves, and you def. do not need both. I'd rather have Descendants' Path than Heirloom Blade. Lastly, Sundering Growth is a worse version of Austere Command.
Bow of Nylea, Congregation at Dawn, Collective Effort, and Open the Armory: All these cards just seem like odd fits to me. It's not that they aren't good, but Congregation and Open specifically seem really narrow. Bow seems to care about things you don't care about, and same story with Collective Effort there. For those reasons, I'd take out these four.
Fumigate, Hour of Revelation, and Wrath of God: NOPE NOPE NOT EVEN ONCE. You have plenty of Oblivion Ring effects on your creatures, AND you have Path, AND you have Swords. You do not need sweepers, your opponents do.
Overwhelming Stampede, Avacyn's Pilgrim, Second Harvest, and Thalia's Lancers: These seem to not be needed. Bad redundancy in Overwhelming Stampede, but it's also a spell (as opposed to Beastmaster Ascension, which is a permanent), so it leaves you open to countermagic. Avacyn's Pilgrim seems meh when you have ramp spells. Lastly, Second Harvest and Thalia's Lancers seem narrow. I see you make tokens, which is what Anointed Procession is for, and Thalia's Lancers can get you legends, sure, but your legends are necessarily "silver bullets," if you will.
Herald of War, Selesnya Signet, and Cryptolith Rite: WOW These were hard cuts. I like Herald, but not as much as I like your other angels. The signet is okay I guess, but, considering you are a green deck, I'm not sure how much you need a target for your opponent's Nature's Claim. My last cut was Cryptolith Rite, and I'm not even sure that's correct. I had a hard time cutting your last card. I think the card is awesome, but couldn't find another spot for it, and I didn't want to cut a land (down to 34 lands) to make room, considering your top end is.. pretty top ended.
OKAY! I think that's it. I hope you at least consider these changes. Everyone plays different, so these are the cuts I would make based on how I play magic. Hope this helps !!
1 week ago
I have a mono white deck and my experience has been that it requires a lot of fine tuning to get it where you wants. I'm not sure your budget so I'll just throw down a bunch of ideas and you can pick what works.
I agree that Extraplanar Lens and Snow-Covered Plains can be helpful but in general you need some more white mana rocks. Marble Diamond, Tooth of Ramos, Darksteel Ingot, Pearl Medallion, Thunder Totem and Tithe can all help with this. Pillar of Origins maybe work too.
You need some removal, or at least restrictions. Swords to Plowshares, Path to Exile, Darksteel Mutation, Prison Term, Oblivion Ring are all options. Rout, Fumigate and Mass Calcify are great board wipes as well.
You could use some tribal support, Metallic Mimic, Adaptive Automaton and Thalia's Lieutenant are both creature based options. Herald's Horn, Door of Destinies, Coat of Arms, Heirloom Blade, and Kindred Boon
I hope this info is helpful
Brylon on Shalai EDH
2 weeks ago
shalai edh update number 2:
out :: 21
Azusa, Lost but Seeking is very expensive. I am very aware she is awesome, so I've added her to a maybeboard if I decide I want to further upgrade this deck. Flickerwisp and Glimmerpoint Stag are removed because I am largely removing flicker effects because the strat is not powerful enough in this deck.
Originally I wanted to take advantage of Shalai, Voice of Plenty's hexproof for planeswalkers, but I didn't make great picks on planeswalkers, and ultimately Karn, Scion of Urza, and Elspeth, Sun's Champion were really the only ones worth it. I can't reasonably afford Karn for this deck, so he has been moved to the maybeboard.
Flicker effects have largely been removed.
Flicker effects have largely been removed. In this case being sorcery speed makes them less valuable, because they cannot be used for avoidance. Fumigate is removed in order to make way for better mass removal.
It's just too expensive. Shalai, Voice of Plenty does the same thing, and I can just cast her from the command zone.
These are less valuable in a deck that is only 2 colors.
The first 4 of these are just bad, and the last 2 are being removed to make way for more plains.
in :: 21
Powerful spot removal that puts the card where the player can't get it.
Path of Ancestry is good for tribal. Reliquary Tower gives me no max hand size. Homeward Path protects me from effects that take my creatures. Emeria, The Sky Ruin lets me cheat back in dead creatures, and the Plains are added to support Emeria.
Cards for later
expensive, but maybe at some point:
2 weeks ago
I built my Version WBVampiresmore on the tokens and Radiant Destiny, worked quite well, against Fumigate i sideboard Make a Stand, i didn't update it anymore, but it works quite well the way i made it up in the beginning.
4 weeks ago
Hey! I just tested a few games with it, and it got ran over pretty hard by aggro/burn decks.
Your creature curve is pretty harsh--only total of 6 creatures all the way up to the 3-slot. Authority of the Consuls is a good way to mitigate this a little bit, but not quite enough on its own. There are a handful of good white creatures out there in the 1-2-3 slot that could work with your ETB/Panharmonicon theme. Shield Mare, Sunscourge Champion, for example give you some more early plays, or even just a set of Seal Away or Baffling End to keep you alive until turn 5. Even a couple of Sacred Cats could go a long way to keeping you from dying to Bomat Courier. Knight of Grace could also be sweet--great blocker in the 2-slot. Since you're playing the Tribal bonuses in Radiant Destiny and Vanquisher's Banner (presumably putting them on Angel), you probably want Shalai, Voice of Plenty. Even without the ETB trigger, she is a great angel, and keeps your other angels hexproofed.
It's a cool shell, and a great synergy plan, but overall I found it a little inconsistent and very weak to aggressive decks. Maybe go down the one Bishop of Binding and go up the 4th Fairgrounds Warden.
In general, try to use more 4-ofs! If the card is central to the deck's strategy, play all 4 copies! If your curve is too high, then pick the one that works best. If Angel of Sanctions is your key gameplan, then use all 4 and go down the other angels that aren't AS good. This will just help your deck play more consistently--you'll get the drops you really want more often.
Keep it up!