Spirit of the Labyrinth


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Born of the Gods Rare

Combos Browse all

Spirit of the Labyrinth

Enchantment Creature — Spirit

Each player can't draw more than one card each turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO)

0.08 TIX $0.35 Foil


Recent Decks

Load more

Spirit of the Labyrinth Discussion

Iron_Cube on MagicalHacker - List of All Draw Cards (Burst)

4 days ago

Even if it also makes your opponent draw, I think Prosperity, Skyscribing and Fascination could be on the list.
They can be played in Nekusar, the Mindrazer, Leovold, Emissary of Trest or used with Spirit of the Labyrinth and Notion Thief.

SacriFace on Death & Taxes 2.0

2 weeks ago

LeaPlath i am not going to protect my choice to play Elbrus, the Binding Blade  Flip, i only play it because i think the card is awsome. i played Containment Priest before and replaced it with Hallowed Moonlight to sideboard inn against a token decks, lands and the normal decks you board inn Containment Priest inn and it gives me a card draw too. I know that i loose the card draw when i have 1 of my 2 Spirit of the Labyrinths in play, but i have not been much of a problem for me, and the extra manacost form Thalia, Guardian of Thraben is not a problem because i usually have enough lands to play it, and i often use Aether Vial to play creatures. My picks may not be better but when i made the deck i was trying to make a different version of Death & Taxes and this is my replacements so far.

Darth_Savage on Angels of Mercy

2 weeks ago

I'd worry about consistency, you have 8 lands that only produce but most of your creatures have in their cost, Nykthos, Shrine to Nyx could help you ramp your mana. You also have an over focus on creature hate, creature-less decks exist in modern, so you need to consider that.

Why are Celestial Mantle, Aetherflux Reservoir in the deck? The cards are win-more if you are ahead and won't save you if your behind. If you want to build an all out life gain deck, do that, but the combo is fragile, , , can all destroy artifacts... I'd say you need a 2 drop creature and White has plenty of good options Grand Abolisher, Spirit of the Labyrinth, Ethersworn Canonist and Wall of Omens, maybe Knight of the White Orchid so you can grab an extra plains...

could ramp faster and while you might get lucky and have Leyline in your opening hand, to avoid their burn, that won't always be the case. Assume that people will main-deck artifact/enchantment hate and often land destruction.

is probably running a graveyard theme and can again easily remove your Leyline to let the discard package through. You need graveyard hate Rest in Peace for example. Also Languish or Creeping Corrosion would likely wreck your board state... Never mind that this is the colour pair of infect...

I don't mean to be down on your deck, but a lot of modern games are almost over by turn 5 and I think you need to consider how many dead cards you would have against a creature-less deck, how you would race ramp, how you combat graveyard strategies and what you do against infect.

emrakulinsmugglers on Azorius god and her spirits

3 weeks ago

dr4tinymous invocation of saint traft isn't as good as Geist of Saint Traft,

tschiller i recommend having some Essence Flux. blinking is great when you just happen to be short on hexproof, also the +1/+1 counter is a nice boost.

i see you really like gods, but having 2 ephara and 2 thassa can hurt, because you have a spirit tribal theme, but 2 ephara is a bit slow (also, the card draw part might not work as well, because late game you have less creatures to topdeck, so less card draw from it), so maybe cut down to 1 ephara. Thassa, on the other hand, is ok to have 2, because scry, its activated ability (to make a creature unblockable), and the low devotion needed for it to be an indestructible 5/5 is good.

if you can (if no budget constraint), swapping an ephara for another drogskol captain may help you with a better spirit tribal-esque deck.

order of the stars seems like a good defender, but for this deck, Mausoleum Wanderer may be a better replacement (or maybe swapping 2 orders for 2 wanderers), because wanderer is a spirit, also helps you with being aggressive with flyers (also synergy with essence flux and drogskol captain)

I suggest you make a sideboard for this deck, and move the Supreme Verdict into sideboard so you have mainboard room for Essence Flux. Also, Kataki, War's Wage is a nice sideboard card, as well as Rest in Peace, Rest in Peace, and Spirit of the Labyrinth (against people who play ancestral vision and such).

overall, nice deck! Spirits seem like a good deck to build, and i like how you're making the theros gods work better than they look capable of.

strembl7 on Initial D(epala): Aether Stage

3 weeks ago

I definitely see where you're coming from. I, of course, had no idea what your playgroup is like. Mine is a little larger: probably the same 12-20 or so people. However, Depala does not stand a chance against any of them in 4 player games without the hatebears. Containment Priest stops reanimation, Bribery effects, and flicker shenanigans such as Brago, King Eternal so that the board doesn't get locked out. Holding down Grand Abolisher is the only way I will ever be allowed to cast any of my angels or anthems. Ethersworn Canonist is essentially just my answer to storm decks, and worst case it baits out removal before Gisela or Aurelia hit the board.

Some hatebears are less hateful, and double as actively beneficial to you, such as Angel of Jubilation which has that wonderful little anthem effect while also stopping a number of infinite combos. You can always just grab the select few that actually affect your meta. Spirit of the Labyrinth, for example, doesn't affect Depala's ability, but it stops a lot of popular decks I find myself against like Mizzix of the Izmagnus and Sharuum the Hegemon and some really popular cards like Rhystic Study and Sylvan Library. And, if you just really want to win a game, it makes Wheel of Fortune (or Magus of the Wheel or Wheel of Fate for budget-friendly options) into something a whole lot more devastating - but that knife runs both ways. Your opponents' wheels are also something very different with it down.

I do not run Heart of Kiran because I play exclusively 4-player games, and Crew 3 for 4 damage just isn't worth a card slot when I need to deal 120 damage to win.

I'll definitely reconsider Siege Modification. My issue with it is that it makes my opponents' removal become a 2-for-1, which I guess is the flaw of any aura. Normally they would never waste removal on a vehicle. I'll have to try it out to see if its worth the risk. From that perspective, though, another hatebear would actually serve the same purpose (can keep a vehicle crewed) plus the bonus of slowing my opponents' wincons down even more.

I find it really interesting that you consider Taurean Mauler a staple. I had never even seen it before until I did a Gatherer search for creatures with Changeling, and I definitely needed to read it to my friends when I first played it. Also, my playgroup is much less budget-friendly: we consider my Depala list as casual. We do, also, enjoy building new decks each week. And, to keep things fair, we are usually very ok with proxies. To most of us, the challenge is in the deckbuilding, and no one should be barred from competing just because they aren't wealthy.

On a lighter note, this week I am putting together a specter and ninja deck featuring Nicol Bolas for some shenanigans. A couple weeks ago I put together a racism-themed deck featuring all the old color-hate cards like Eastern Paladin and Lifeforce and some manipulation like Darkest Hour. See Janky Racism (Color Hate) if you're interested. Still can't find a copy of Scuttlemutt and its bothering the hell out of me. I live in Canada and ordering in cards from the US is very expensive...

cdyrdr on Oloro's Insufferable Pillow Fort

1 month ago

Aha! Just ran into a problem where Spirit of the Labyrinth prevents card draw from Phyrexian Arena so I'm replacing it with Nyx-Fleece Ram. Another creature, same cmc, a solid blocker and more life gain.

TheDuggernaught on Foul Fowl

1 month ago

Aggor it does fairly well from all the mainboard boardwipes. Eldrazi can be an issue though as they are usually bigger than 3 toughness. In that match up, you just have to pray that you can land a Boros Reckoner to through under the bus on turn 3 to act as removal, and then get your snow lands high enough for Skred to kill. Swans of Bryn Argoll can also chump for days -- but giving them cards feels bad. As such, I have considered trying to find room in the side for Spirit of the Labyrinth to prevent giving them free draws.

As for control, the Ricochet Trap in the side can completely wipe them out. It depends wildly on the control deck, but it can be easy or difficult. But the general rule is if swans are allowed to stay in play for 2-3 turns, you can usually win off the sheer card advantage you can amass.

Load more