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|Born of the Gods||Rare|
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Spirit of the Labyrinth
Enchantment Creature — Spirit
Each player can't draw more than one card each turn.
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Spirit of the Labyrinth Discussion
8 hours ago
One big problem with pillow fort: it's permanent based and when the permanents or even certain single permanents are gone, everything is ruined. Cyclonic Rift, Hurkyl's Recall or Rebuild are really bad for example.
In mardu you have not much to prevent your fort from being blown up as a whole and you can't do much about combo wins either (Ad Nauseam for example), so you should probably put some proactive control elements in the deck. Ethersworn Canonist, Trinisphere, Sphere of Resistance, Chains of Mephistopheles or Spirit of the Labyrinth...Smokestack and Tangle Wire would also do some nasty things
5 days ago
Regardless, I think it's much more important to have redundancy of win conditions than combo pieces. The deck is pretty much good in that regard at this point.
One thing I would recommend putting back in would be Spirit of the Labyrinth. This is a problem for a ton of decks, and does't really hurt you at all. (Only 3 cards here actually actually draw cards, Phyrexian Altar, Erebos, and Skullclamp, and Skullclamp can kill Spirit.)
enpc on Box o' Fun
1 week ago
Sorry for the delay getting around to looking at the deck.
From the list, it looks like you're trying to build this as a stax deck. One of the biggest issues with stax builds is that they need exponentially more money sunk into them to make them as effective as combo builds. But working with what we got, a few things:
Stax is good, however you still need ways of closing out the game quickly. Sigarda, Heron's Grace is pretty good (especially in conjuction with Elesh Norn).
Mother of Runes is an awesome card - not only does it protect Sisay but helps you connect damage through blockers.
Illusionist's Bracers is too slow for Sisay. It's a cute casual card, however as yo uget more competitive it becomes weaker and weaker.
Overall, I would recommend having a look at this list: Stop Being Such a Sisay - it's a good example of a top end Sisay Stax deck and might give you a bit more direction.
4 weeks ago
Looking through the hatebears you have right now; Containment Priest can prevent you from bringing enchantment creatures back with Replenish, Eidolon of Rhetoric stops your Bomberman combo, and Spirit of the Labyrinth conflicts with Phyrexian Arena.
You already have Contamination that you can sac hatebears to if you need them out of the way, but it might be worth running High Market as another sac outlet in case your own hatebears start causing you grief.
4 weeks ago
The salt would flow.
Thoughts on the -1/-1 guy as well? Doomwake Giant? Him + Replenish is a little silly, maybe too jank (probably) but I could see it to wipe dorks and utility creatures. It would wreck Yisan hard for sure.
1 month ago
I was working on a Daxos the Returned deck list. I will try to get it finished up. Of course if other people would like to do it I would appreciate that.
Something I agree with is running Enchantment Creatures. I included every Constellation effect that was any good. Grim Guardian is an example of what I found a good effect to be. It is important to note that Daxos' token creatures are in fact Enchantments as well and trigger the effect. I tried to include any of the good non Constellation Enchantment creatures as well, like Spirit of the Labyrinth.
I would include Anointed Procession. It doubles all of your tokens, doubles your Constellation effects, etc. I also had huge issues finding cards that really fit the theme and were worthwhile.
1 month ago
FOr now I don't think there has been a lot of discussion about Daxos the Returned, so unfortunately we have no decklist available for him ATM, but I still have a few suggestions for you.
If I was to build this deck, I would try to include things like Glistening Oiland Phyresis. You could have fun sacrificing Glistening Oilto cards like Auratog, returning it to your hands to cast it multiple times a turn and stack on exerience counters. From there, you could simply create some huge tokens with your commander, give them infect and swing to take down a player in 1/2 swings.
Luckily for you, W/B has access to good enchantments, enchantment support, good tutors, removal... For a tier 3 deck you are not in a bad spot. For sure, all the black tutors allowed by your budget (Demonic Tutor, Vampiric Tutor, Imperial Seal, Grim Tutorare amongst the best) would be good. More specific tutors like Enlightened Tutor, Idyllic Tutor would be good as well.
You have a lot of enchantment support, and depending on the route you decide to go you might need different enchantments, but on top of my head I would for sure try things like Ghostly Prison, Worship, Phyrexian Arena, Necropotence, Chains of Mephistopheles, Moat, Island Sanctuary, Luminarch Ascension, Sphere of Safety...
For lands, you always have the white version of Gaea's Cradle, Serra's Sanctum. You could also include Urborg, Tomb of Yawgmoth+ Cabal Coffers, with lots of tutors you could get those reliably and you would never miss mana.
You also have access to enchantment creatures, they would also trigger your exerience counters. Some hatebears also would not be that bad, and I am thinking about Spirit of the Labyrinth.
And also don't forget removal (lots of options so I won't list them all here.)
Good luck and if your decklist seems optimized enough don't be afraid to come back here for a review and improvements!
1 month ago
This is Bean.
- Counterbalance (price for this on here is wrong, it's like $5 on tcgplayer. In fact, a lot of these prices are wrong)
- Frozen AEther
- Mana Maze
- Leyline of Anticipation
- Animate Dead
- Dance of the Dead
- Copy Enchantment
- Aura of Silence
- Arcane Laboratory
- Tainted Remedy
- Oblivion Ring
- Banishing Light
- Sphere of Safety
- Spirit of the Labyrinth
- Aegis of the Gods
- Eidolon of Rhetoric
- Supreme Verdict
- Rhystic Study
- Mystic Remora (Combos with Solemnity, as does any cumulative upkeep cards)
- Phyrexian Etchings
- Mind Harness
- Enlightened Tutor
- Dance of Many
- Pendrell Flux
- Vile Consumption
- Mana Web
- Praetor's Grasp
- Oppressive Rays
- Aqueous Form
- Suppression Field
- Future Sight + Sensei's Divining Top + Etherium Sculptor or Helm of Awakening = draw you whole deck
- Stasis Snare
- Temporal Isolation
- Spirit Mantle
- Starfield of Nyx
- Phyrexian Unlife (play this first) + Ad Nauseam = Draw your whole deck. Unlife says: you can't lose the game for having 0 or less life, and all damage to dealt to you when below 0 life is instead dealt in poison counters. Ad Naus doesn't deal damage to you, it's loss of life and so you can pay as much life as you want, draw your deck, and not gain any counters. Works fantastically with all the Propaganda/Sphere of Safety effects, if you run them. Worst case scenario, just put Solemnity out and you can't gain poison counters :D
More expensive options, or later upgrades to the deck:
- Show and Tell + Omniscience (can allow you to potentially cast any number of game ending combos, i.e. Enter the Infinite + Laboratory Maniac + draw)
- Serra's Sanctum
- Dark Depths (combos with Solemnity)
- Idyllic Tutor
- Runed Halo
- Greater Auramancy
- Bitterblossom + Contamination
- Leyline of the Void, can also combo with: Mindcrank + Bloodchief Ascension, infinite combo while it exiles opponents libraries since Leyline of the Void is out.
- Leyline of Sanctity