Spirit of the Labyrinth

Legality

Format Legality
Noble Legal
Hero Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Spirit of the Labyrinth

Enchantment Creature — Spirit

Each player can't draw more than one card each turn.

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Spirit of the Labyrinth Discussion

Gadianten on You're Kirin Me, Smalls

3 days ago

I have someone in my play group that runs this commander and its pretty amusing once the spirits start hitting the board. I recommend Darksteel Plate, Selfless Spirit, Shield of Kaldra, Kindred Boon, Karmic Guide, and Emeria, The Sky Ruin as these help mitigate the fallout of your commander's abilities.

Some other interesting creatures you might consider are Wall of Reverence, Windborn Muse, Yosei, the Morning Star, Spirit of the Labyrinth, Kataki, War's Wage and Eidolon of Rhetoric.

goblinguiderevealpls on Razin' minds, takin' names (competitive primer)

1 week ago

yes, crawler was in the infant stages of this list along with other slow creatures like Jace's Archivist

nekusar definitely does have a bounty on his head a majority of the time, which is why I run a decent amount of countermagic and control/permission

like most "efficient" edh decks, this deck does not require the use of its commander to win effectively, and he is often used as a blocker, or I simply cast him when my opponents are tapped out or when i have a counterspell in hand and can protect him enough to start wheeling, but he certainly does get answered more than the other cards in the deck, but i dont need to cast him to be able to kill opponents with mill or damage from cards like Chains of Mephistopheles, Underworld Dreams or Liliana's Caress

generally, the most trouble i have had is from selesyna or creature combo decks, since I run a very limited amount of potential blockers, and being spell-central renders me weak to token swarm, which is the main reason I run mainly utility creatures and a lot of creature answers like Evacuation, Damnation, Toxic Deluge, Cryptic Command or Rakdos Charm, and in the earlier stages i ran things such as Propaganda and Crawlspace, and Torpor Orb

secondly, I've found that Aura Shards or Bane of Progress effects really gimp the deck, since outside of nekusar himself a lot of my wheel value comes from artifacts and enchantments such as Dream Halls, Waste Not, Underworld Dreams, Teferi's Puzzle Box, or mana rocks, also hoser cards such as Spirit of the Labyrinth can stop wheels, and since grixis lacks any real form of enchantment removal, I will have to rely only on countermagic or bounce to answer aura shards or the like

other than hatebears, token swarm and stax effects that gimp spell decks such as Nether Void being my main weakness, I also find that wheeling a lot enables the HELL out of flashback or reanimator decks like Kess, Dissident Mage, Sedris, the Traitor King, or Sidisi, Brood Tyrant, due to wheels filling up graveyards relatively fast.

to combat this, i run graveyard hate such as Rakdos Charm and Bojuka Bog, and previously,Leyline of the Void. the reason being that when i wheel multiple times and they have a large graveyard with threats like Golgari Grave-Troll and Past in Flames, i can then exile those threats, which then allows me to cast Timetwister for maximum advantage as I shuffle away 50 cards while they get zero

essentially the main weaknesses of a wheel spell deck would be decks that take advantage of wheel effects or my lack of blocks, so creature heavy, reanimator, or stax decks usually give me trouble with combat damage, graveyard recursion, and combo denial respectively.

hope that was informative enough!

skyland on Green and White Delight

2 weeks ago

Selvala, Explorer Returned and Spirit of the Labyrinth work well in this deck format.

HezTheGod on The Ten Plagues: Locust God EDH | *PRIMER*

1 month ago

You seem to be relying on drawing cards something like Notion Thief, Spirit of the Labyrinth, Chains of Mephistopheles and others can hate you out pretty hard.

How about a different kind of combo?

Sword of Feast and Famine and Aggravated Assault/Hellkite Charger will give you infinite attack phases with your locust swarm.

Another potential combo piece is Mind Over Matter which combos with everything if you put your mind it it! :D

SufferFromEDHD on A Boros deck that doesn't attack? (RW Combo)

1 month ago

+1 for being creative. 2 suggestions: Spirit of the Labyrinth bring opponents to your colors restrictions, 1 card a turn. Double that blood moon with Magus of the Moon.

Oloro_Magic on Prison Stall

1 month ago

I like the idea but Curse of Exhaustion is much too slow to be your primary solution (maybe 1-2 copies for later game could work), both goblins and storm can win before turn 4 so you need a solution that can come down before then, Ethersworn Canonist comes to mind as probably the best option (siding out Porphyry Nodes if you end up going for the Heliod lock), and then with storm in mind Spirit of the Labyrinth which shuts down the cantrips.

Also, assuming the Griselbrand combo deck is some sort of reanimator, the Canonist hurts but Rest in Peace is the solution there.

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