Spirit of the Labyrinth

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Spirit of the Labyrinth

Enchantment Creature — Spirit

Each player can't draw more than one card each turn.

Spirit of the Labyrinth Discussion

Artist_X on 91 Land Gitrog Monster

1 week ago

LOL I have run up against a similar deck before.

I have been prompted to add cards like Spirit of the Labyrinth and Rest in Peace to shut down Gitrog.

Esbilon on Geist Gang Coco

2 weeks ago

With the top two decks of the format currently depending a lot on Faithless Looting and other draw spells, I'm playing around with a trio of Spirit of the Labyrinth  in the mainboard of my bant spirits deck (Shameless plug: Yet Another Bant Spirits Deck). I'll try it out for the first time tomorrow, we'll see how it goes.

I also prefer Deputy of Detention to Detention Sphere since it can be Aether Vial'ed and CoCo'ed onto the battlefield. It is more vulnerable to removal, of course, but I'm interested in what you think is better.

I also run a single Kira, the Great Glass-Spinner to protect those more vulnerable creatures beyond the four drogskols.

Entity97 on A Cuberino

3 weeks ago

Cube Stats!
This past weekend saw my cube’s first seven player draft (eight had homework to finish). Now, some of them are filthy casuals but here are the deck lists drafted with (W-L) stats! No basic lands included, however.

Me – Mardu Angels (3-0)
Akroma, Angel of Wrath
Assemble the Legion
Baneslayer Angel
Boros Signet
Bruna, the Fading Light
Cavern of Souls
Conqueror's Galleon  Flip
Crystalline Crawler
Emeria Angel
Exhume
Faithless Looting
Gisela, the Broken Blade
Godless Shrine
Golgari Thug
Grim Monolith
Loyal Retainers
Lyra Dawnbringer
Nahiri, the Harbinger
Reanimate
Resplendent Angel
Restoration Gearsmith
Smuggler Captain (finds Reanimate )
Sphere of the Suns
Tidehollow Sculler
Windswept Heath

Pritch – Golgari Midrange (2-1)
Bayou
Chainer's Edict
Cryptbreaker
Damnation
Doom Blade
Doomed Dissenter
Go for the Throat
Golgari Grave-Troll
Golgari Signet
Grave Titan
Herald of Torment
Heir of the Wilds
Hissing Quagmire
Innocent Blood
Liliana of the Veil
Liliana, the Last Hope
Night Incarnate
Ravenous Chupacabra
Rite of Belzenlok
Scavenging Ooze
Sidisi, Undead Vizier
Thoughtseize
Thrun, the Last Troll
Tragic Slip
Urborg, Tomb of Yawgmoth
Verdant Catacombs
Westvale Abbey  Flip
Yahenni, Undying Partisan

Paul – Grixis Control (1-1)
Academy Ruins
Baleful Strix
Bitterblossom
Bituminous Blast
Brain Maggot
Creeping Tar Pit
Cruel Ultimatum
Cyclonic Rift
Eldrazi Monument
Force of Will
Havengul Lich
Inferno Titan
Kitesail Freebooter
Lich Lord of Unx
Mesmeric Fiend
Murderous Redcap
Nicol Bolas, the Ravager  Flip
Purphoros, God of the Forge
Rakdos's Return
Tezzeret, Artifice Master
Thassa, God of the Sea
Thing in the Ice  Flip
Twilight Prophet
Unscythe, Killer of Kings
Whirler Rogue

Abby – Bant Midrange (0-1)
Austere Command
Bow of Nylea
Celestial Colonnade
Counterspell
Courser of Kruphix
Crush of Tentacles
Dauntless Bodyguard
Elixir of Immortality
Felidar Sovereign
Glacial Fortress
Imposing Sovereign
Kiora, the Crashing Wave
Loxodon Hierarch
Mikaeus, the Lunarch
Noble Hierarch
Plaxcaster Frogling
Qasali Pridemage
Reclamation Sage
Sagu Mauler
Sakashima's Student
Selfless Spirit
Sigarda, Host of Herons
Simic Signet
Solemn Simulacrum
Sphinx's Revelation
Spirit of the Labyrinth
Sun Titan
Supreme Verdict
Suture Priest
Sword of War and Peace
Temple Garden
Terminus
Traveler's Amulet

Matt – Four Color Good Stuff (1-1)
Ancestral Vision
Arch of Orazca
Ayli, Eternal Pilgrim
Badlands
Birds of Paradise
Bomat Courier
Brimaz, King of Oreskos
Clifftop Retreat
Crop Rotation
Desolate Lighthouse
Domri Rade
Dualcaster Mage
Elesh Norn, Grand Cenobite
Experiment One
Ghost Quarter
Hallowed Fountain
Isolated Chapel
Lotus Cobra
Maze of Ith
Murderous Cut
Odric, Master Tactician
Path to Exile
Phyrexian Metamorph
Plateau
Price of Fame
Sacred Foundry
Savannah
Silverblade Paladin
Sunpetal Grove
Sword of Light and Shadow
Teferi, Hero of Dominaria
Tetzimoc, Primal Death
Through the Breach
Tropical Island
Ugin, the Spirit Dragon
Ultimate Price
Voice of Resurgence
Warden of the First Tree
Wasteland
Zacama, Primal Calamity

Ben – Temur Cascade– (0-1)
Akroma, Angel of Fury
Arboretum Elemental
Blasphemous Act
Bloodbraid Elf
Braid of Fire
Chief Engineer
Chrome Mox
City of Brass
Combustible Gearhulk
Deep Analysis
Dream Eater
Etched Champion
Eternal Witness
Fauna Shaman
Ghalta, Primal Hunger
Genesis Wave
Gruul Signet
Heart of Ramos
Hedron Archive
Hellkite Charger
Hinterland Harbor
Inkwell Leviathan
Izzet Signet
Kira, Great Glass-Spinner
Lumbering Falls
Maelstrom Wanderer
Master Transmuter
Metalwork Colossus
Mishra's Factory
Mox Opal
Myr Enforcer
Mystic Snake
Pact of Negation
Sai, Master Thopterist
Sarkhan Unbroken
Search for Azcanta  Flip
Shardless Agent
Sword of Fire and Ice
Taiga
Temporal Mastery
Urabrask the Hidden
Verdurous Gearhulk
Voidslime
Volatile Chimera (I forget what was on it, never came up)
Wurmcoil Engine

Courrtney – Green Black Delirium (0-1)
Avenger of Zendikar
Blood Artist
Dark Petition
Empty the Pits
Emrakul, the Promised End
Expedition Map
Explosive Vegetation
Garruk Relentless  Flip
Ghoulcaller Gisa
Great Sable Stag
Greenwarden of Murasa
Ink-Eyes, Servant of Oni
Isareth the Awakener
Ishkanah, Grafwidow
Living Death
Master of the Wild Hunt
Mox Amber
Mox Diamond
Oracle of Mul Daya
Phyrexian Delver
Primeval Titan
Putrid Leech
Rampaging Baloths
See the Unwritten
Sylvan Ranger
Thran Dynamo
Volrath's Stronghold
Merciless Eternal
Whip of Erebos
Worn Powerstone

rdean14 on Card creation challenge

3 weeks ago

Yeah

White gets draw from some incidental spells like Wall of Omens , from specific requirements, like Aura/Enchantment, Equipment/Artifacts, Sram, Senior Edificer , Puresteel Paladin , Mesa Enchantress , Kor Spiritdancer , Dawn of Hope , but also has just plain hate, like Spirit of the Labyrinth and Alms Collector .

Blue obviously has just plain card draw.

Black pays life for cards Underworld Connections , Blood Scrivener , Necropotence , Phyrexian Arena , Sign in Blood , Live Fast , Read the Bones , or Cruel Bargain . You can also Sacrifice Creatures for Cards.

Red gets cards for limited time, Experimental Frenzy , or it comes with Discard Wheel of Fortune Faithless Looting , or Burning Inquiry .

Green is already flush with cards similar to yours, Primordial Sage , Soul of the Harvest , Selvala, Heart of the Wilds for example.

Jund_Machinist on Tajic, Blade of Fuck You

1 month ago

shortened list of wants to:

Spirit of the Labyrinth and Burning Inquiry , maaaaybe Wheel of Fate to go with the semi notion thief shenanigans.

Ethersworn Canonist to go with Rule of Law

Trinisphere for dank stax

Leonin Arbiter to go with the library denial theme

Pull from Eternity and Silence for resilience

dingusdingo on Flex

1 month ago

A very thoughtful reply!

I can't believe I overlooked Misty Rainforest in tandem with Crucible of Worlds / Ramunap Excavator . It makes less sense from a single use perspective, but as an engine it holds incredible value.

Even if you would rather be winning, I would still suggest slotting Mouth of Ronom . Having that extra flexibility can rarely hurt, the cost for running it is so extremely low. Lets you wipe out hatebears that might be causing you a problem too Ethersworn Canonist Spirit of the Labyrinth Eidolon of Rhetoric (All three see play in stax lists, among other bears).

Have you run into many rule of law effects? And how do they interact with your deck? Rule of Law Arcane Laboratory Eidolon of Rhetoric . These seem more painful for your build than tax effects (barring tax landing on turn 1).

In my opinion, Reclamation Sage or Caustic Caterpillar should be considered before Carpet of Flowers , but any of them are good includes.

Daedalus19876 on The Ten Plagues: Locust God cEDH | *PRIMER*

1 month ago

scotchtapedsleeves: Nah, honestly Impulse is one of the strongest cards here. Not only can it be stuck on an Isochron Scepter , it also costs much less mana than Fact or Fiction , and can be cast with the mana otherwise held up for a counterspell. Thanks for the thoughts tho! I agree that FoF can be better in a GY-focused deck.

xander11: Why do you feel it’s qeak out of curiosity? It’s been a life saver as instant-speed removal for dangerous artifacts (such as opposing Paradox Engine s) and dangerous creatures (such as Spirit of the Labyrinth ). It also can be reused on Isochron Scepter .

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Spirit of the Labyrinth occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

White: 0.29%