|Commander / EDH||Legal|
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|Born of the Gods (BNG)||Rare|
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Spirit of the Labyrinth
Enchantment Creature — Spirit
Each player can't draw more than one card each turn.
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Spirit of the Labyrinth Discussion
2 weeks ago
Is Gyre Sage really worth it as a mana dork? Maybe something like Bloom Tender or land untapping like Voyaging Satyr or Krosan Restorer would be better, since you should be able to find Nykthos, Shrine to Nyx or Growing Rites of Itlimoc consistently.
Kytheon, Hero of Akros Flip also feels a tad out of place, maybe try adding another hatebear. Hushwing Gryff, Spirit of the Labyrinth, Containment Priest, Linvala, Keeper of Silence, and Thalia, Guardian of Thraben are great hosers for various strategies, while Recruiter of the Guard can tutor up a bunch of hatebears. In addition, Ramunap Excavator could help against the land destruction you're facing.
3 weeks ago
since you're running BOPs, maybe Gavony Township as a 1-of (i know you dont want many non-colored mana sources, but it could be another mana dump if youre stuck with some jank hand). Here's the changes i'd make:
-4 Rancor (love it, but begs to get 2-for-1'd, when most of your creatures are bolt-able and have no evasion or protection, otherwise and it makes BOP into an actual real creature late game), -1 Forest, +1 CoCo, +1 Kird Ape, +1 Gavony Township, +1 Dryad Arbor, +1 Loam Lion.
For SB options, i like Stony Silence, Ancient Grudge, and Smash to Smithereens (in that order) better than Nature's Claim. hell, i even like Naturalize or Disenchant better, tbh. i dont think 2 mana is out of the question. since you are playing a zoo variation, you arent likely to slam a bunch of 5+ power creatures at the opponent at once, so the 4 life gain might actually matter. idk. personal preference, i suppose. it is nice to have some enchantment removal as well in case of bogles, but that kind of depends on the meta.
With CoCo in your deck, your sideboard could be open to more tech creatures, instead of some of the spells/enchantments. like Spellskite for bogles, Vithian Renegades, War Priest of Thune, Reclamation Sage, and Viridian Shaman for artifact/enchantment hate, Lantern Scout, Kor Firewalker, or Lone Missionary for burn hate. or generally a bunch of random hatebears and miscellaneous stuff to cover your bases like Harsh Mentor, Loxodon Smiter, Tunnel Ignus, Aegis of the Gods, Hushwing Gryff, Thalia, Guardian of Thraben, Thalia, Heretic Cathar, Burrenton Forge-Tender, Qasali Pridemage, Spirit of the Labyrinth, Gaddock Teeg... Basically whatever your meta has a ton of going on, theres a creature version to hate on it. I'm a big fan of Rest in Peace because it totally bones a handful of decks, but if you're firing off Collected Companys, with your SB hate lost in your deck somewhere, you stand a much better chance of pulling it out, than if it were an enchantment.
Just some suggestions. love zoo. like the idea youve got with the dino and god in there. seems cool. +1
3 weeks ago
Option A: Make their draws useless and slow, like you said. If they have to pay 3 mana and take 2-4 damage per a Sol Ring, they won't combo as fast
Option B) Put in dedicated card draw hate, a la Spirit of the Labyrinth
I do not have him in my deck simply because I'm just trying to find what to cut for it.
We do not get it back with Alesha but ...
And of course, deny them resources. More drained they are, more of a winning fight that is for you.
We are not a deck that will be drowning in resources, but just like the Mardu or Mongolian horde that is what makes us strong. Just make sure that those civilization softies get dragged to your level.
1 month ago
Nebelgast Herald is great for instant speed tapping, Phantasmal Image for more Drogskol Captain action, possibly Spirit of the Labyrinth for anti-draw (unless you add card draw), and Eidolon of Rhetoric as sideboard hate against Storm.
1 month ago
epajula, thanks for taking the time to check out the Deck and to make card suggestions. I appreciate it! Do you have any thoughts on what to cut from the deck to make room for some of these cards? I have the 2 god's, the bow and the spear, and all the enchantment creatures you suggested, I don't have any of the other cards. Snake Umbra is already in the deck. Card draw is really what makes this deck explode, so I'm not sure I would add the Spirit of the Labyrinth.
1 month ago
Sram, Senior Edificer, Ghostblade Eidolon, Snake Umbra, Unquestioned Authority, Bow of Nylea, Spear of Heliod, Heliod, God of the Sun, Mother of Runes, Celestial Mantle, Grasp of Fate, Shield of the Oversoul, Dawn to Dusk, Archetype of Courage, Celestial Archon, Eidolon of Rhetoric, Nylea, God of the Hunt, and Spirit of the Labyrinth all work with this deck pretty well. I apologize if I am repeating suggestions, or missed it in your deck. I feel they're inclusion is intuitive however if you want me to elaborate on a card I would be happy to.