Spirit of the Labyrinth


Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Hero Legal
Tiny Leaders Legal
Heirloom Legal
Vintage Legal
Modern Legal
Casual Legal
MTGO Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Magic Duels Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Born of the Gods (BNG) Rare

Combos Browse all

Spirit of the Labyrinth

Enchantment Creature — Spirit

Each player can't draw more than one card each turn.

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Recent Decks

Spirit of the Labyrinth Discussion

loudbliss on Tyranny

1 week ago

It doens't seem that you draw too many cards or cast too many spells per turn so I'm going to suggest: Rule of Law and Spirit of the Labyrinth.

Also Defense Grid because it seems like you don't cast too many instant spells.

abby315 on Legacy Aluren for EDH!

4 weeks ago

do you like FREE STUFF? (2 CMC avg Aluren combo) is my version of this deck! We have different builds - I focused on more of a toolbox creature build. But I will say that I'm running 1x Fairgrounds Warden for hate pieces and I love it; I'm also really liking Winds of Rebuke and Silence as protection cards. Winds of Rebuke especially has impressed me, for such an unassuming card. Sometimes you just need to get Spirit of the Labyrinth off the table to combo, and with all the top-of-deck tutors (Worldly Tutor, Vampiric Tutor) it has random value as well.

Also, Containment Priest. Soooo good against so many strategies.

Finally, I recommend Devoted Druid and Vizier of Remedies as a backup combo (into draw-deck with Thrasios and infinitely large Ballista) instead of Aetherflux Reservoir because it doesn't require Aluren to go off and goes off through ETB hate, too.

Glad other people are playing Aluren combo in EDH! It's so fun.

Xica on Suggestions to be a Better ...

1 month ago

BW death and taxes, despite appearances is a 3 color deck with one of (if not THE) greediest manabase in the format.
On the upside it has better nutdraws, on the downside it manascrews itself more often, and is a lot more vulnerable to blood moon.

While modern is a cheaty format, death and taxes is a cheaty deck.
You can blow up your opponent's lands
You can play creatures that give 0 fucks about 12/12 Death's Shadow for B - Mirran Crusader
You can screw wit hthe number of spells that can be cast, or card that can be drawn in a single turn - Spirit of the Labyrinth, Eidolon of Rhetoric
(Not to mention that agains storm card like Dryad Militant & Kambal, Consul of Allocation offer even more game)

The deck is very far from being a dead, useless jank - like some posters portray it. Like it or not it can't be THAT bad if it consistently puts up results.

DidiTheOne on White and Blue Taxes

1 month ago


I think you have too many high CMC cards, I think I would replace 2 x Baneslayer Angel by 2 x Luminarch Ascension.

Maybe you need some removals like Oblivion Ring.

Thalia, Guardian of Thraben and Thorn of Amethyst target you too and you have 16 non-creature spells. I would probably remove 2 x Thorn of Amethyst and 2 x Thalia, Guardian of Thraben. I would replace them with 4 x Chancellor of the Annex.

I love Eidolon of Rhetoric and Spirit of the Labyrinth, more !

Selfless Spirit could protect your creatures, you need to protect them.

Thraben Inspector and/or Mind Stone to draw in opponent's turn.

I also really like cards like Norn's Annex, Emeria, The Sky Ruin, Leonin Arbiter or Cavern of Souls for this kind of decks.

TheDuggernaught on Modern Build-Around Cards

1 month ago

I have not showed up to a modern event with a net deck in about a year, I routinely go 3-1. I have even only showed up with the same deck twice in that span of time. There are lots of cool cards and homebrews that will work on modern. Some of my favorite build around cards are Greater Gargadon, Bridge from Below, Spirit of the Labyrinth, Haakon, Stromgald Scourge, Life from the Loam, Prismatic Omen, AND Squadron Hawks.

mmcgeach on Sisay Stax

1 month ago

@meowndabout Nice questions! Glad to help with this. I changed the write up slightly, to include a sample blue print for playing the deck. That answers some of your questions, other ones are below.

Fauna Shaman - usually you discard extra mana elves (which aren't that great in the mid-game) to get actual stax pieces or utility creatures. But, also, you can just discard anything. It turns each creature into a Worldly Tutor + free card draw.

Loyal Retainers - this is actually best with Iona, Shield of Emeria, which is decent to run if your meta has some mono-colored decks. However, it's worth leaving in the deck even without Iona, just to get back anything that happens to get killed. It's pretty good reanimation, just by itself.

The Tabernacle at Pendrell Vale - Actually, Magus of the Tabernacle is a pretty good replacement. Tabernacle is here mostly to combat other decks that rely on creatures and mana elves (like us), but have a harder time tutoring for Gaea's Cradle. To perform this function, another answer is Defense of the Heart. Magus might be better since it's a creature and slides under your Thorn of Amethyst effects.

Nullstone Gargoyle - this is a new card I'm testing. It's easily hard-castable with Gaea's Cradle and Nykthos, Shrine to Nyx. And it's a pretty strong lock with Eidolon of Rhetoric. Yes, if I could get this lock together, I'd just cast creature after that.

Recruiter of the Guard - you just get whatever you need for the situation you're in. Get whatever stops your opponents the hardest. You have to know how your opponent's strategies work.

Sanctum Prelate - pretty much always names 2 or 3. These stop boardwipes that sneak under Gaddock Teeg; on three you stop: Toxic Deluge and Fire Covenant; on two you stop Cyclonic Rift and Pyroclasm. I usually pick either 2 or 3 based on which board wipe I'm more afraid of at the moment; but in either case you end up shutting off large parts of your opponents' decks.

Yisan, the Wanderer Bard - this is becoming less important in this list; however I think it's still probably good enough to run. Yeah, you just get whatever is most helpful. You can either get Quirion Ranger on 1 to activate Yisan or Sisay twice per turn, or you get Sylvan Safekeeper to guard Sisay against spot removal. After that, you know, get whatever you need.

Crop Rotation - there's a lot of strong lands in the list. Strip Mine and Horizon Canopy are very good with Ramunap Excavator. You can also get Tabernacle. You can get one of the ramp-lands like Gaea's Cradle, nykthos, or Ancient Tomb. If possible, you should always sacrifice a Flagstones of Trokair.

Creature tutors - You get whatever you really need top stop what your opponents are doing. These tutors let you get non-legendary creatures tho, so sometimes you can get Sanctum Prelate or Eidolon of Rhetoric or Spirit of the Labyrinth if one of those seems really appropriate, or you're in a winning position already, you can go for the kill with Shaman of the Forgotten Way or a lock with Nullstone Gargoyle.

Enlightened Tutor - yes, frequently the most powerful thing to get with this is Living Plane, although there's a lot of great artifact/enchantment stax pieces you may want, particularly Rest in Peace, Null Rod or Sphere of Resistance. It can get ramp in Mana Crypt or Carpet of Flowers. It can also get Lightning Greaves which can be great for Sisay. This card is awesome in this list.

Ancient Tomb is good ramp; Temple of the False God is unplayable crap. There's lots of games where you never get to 5 lands.

Gemstone Caverns, Chrome Mox - these are ramp, which is totally critical. You just exile whatever you don't need. Try to prioritize playing a turn 1 or 2 stax piece with these ramp cards. Also think about when you will play Sisay. If you have these ramp cards, try to set up a sequence where you play a stax card turn 1, a mana creature turn 2, and SIsay turn 3.

Null Rod, Stony Silence - these only shut off our artifact ramp, not our creature ramp. Only play them if they're going to hurt your opponents more than they hurt you. But the deck is pretty much designed so that it's usually pretty asymmetric, although certain hands and board states can make it more nuanced.

Carpet of Flowers - just any other stax piece, maybe Reclamation Sage or Scavenging Ooze, depending on what your meta needs.

Arid Mesa, Marsh Flats - originally I wanted to hedge against running all the fetches with Root Maze, which makes fetches freaking terrible. However, this could be revisited.

You can totally run snow lands if you want to.

Grand Abolisher - I haven't wanted this; usually I'd rather have more Thorn of Amethyst effects - Glowrider and Vryn Wingmare, which make counter spells really hard to use.

Containment Priest - this or Scavenging Ooze is a fine card if your metagame has a lot of reanimator decks. It does hurt our own reanimation (and Yisan), so I wouldn't play it by default.

Solemnity - this doesn't do anything...

Growing Rites of Itlimoc  Flip - I don't think this is worth a 3-cmc non-creature spell. :(

Ashes of the Abhorrent - This can work if your meta has a lot of reanimation or storm...

Disenchant - I'd rather run Reclamation Sage, then maybe Manglehorn.

Madhava on Abzan Pox

1 month ago

Ha, hadn't thought of the Fengraf/Witness combo. But that's fantastic if you can get them together.

Definitely agree that retrace feels fantastic when playing against permission.

I admittedly have this love/hate relationship with Zombie Infestation. If I went all-in on it, ran a pile of Squees, Bloodghasts, Vengevines, various madness cards, maybe even a few Hollow Ones, then I'm sure ZI would be stellar.

But I don't; ZI is more of my alt-wincon; it's there to support Gideon & the Souls. Probably because I feel I'm susceptible enough to graveyard hate as-is.

On turn 2, it's as fast as you want it to be. I could pitch my entire hand on turn 2 or 3, & make 3 zombies. I have only ever done this when I can't answer a turn 3 Blood Moon. ZI has kept me in the game in these instances.

If I Inquisition, & see that opponent has a handful of counterspell-type stuff, then I will also dredge Loam to make zombies. 1.5 Zombies per turn becomes 2.5 per turn with Bob... or 1 per turn with Lili. Or 2 per turn with both Bob + Lili.

But dredging or not is kind of a quandry, really. There are plenty of times when I'd really rather topdeck an Abrupt Decay or Gideon. Most Dredge lists I see also run Abrupt Decays, so I imagine they're able to relate.

Oh, & Infect also... I'll happily dredge Loam to make blockers v. Infect.

If I have a decent boardstate; Lili + Bob + either Gideon, plus the cycle land in the yard, for instance... then I will most definitely dredge to make zombies.

Ensnaring Bridge is fantastic if you've a discard outlet. Great synergy with Lingering Souls + Worm Harvest. Kind of a nonbo with Loam, though, without a discard outlet.

Knight of the Reliquary was amazing. I miss her... but between her, Lili, Souls, Pulse, etc. my three-spot was just getting crazy-oversaturated. She would typically hit the field as a 4/4... then grow up to 9/9 or bigger, if left unanswered, usually without once using her activated.

I think creatures + Smallpox is questionable, unless you're running Lingering Souls + Bloodghasts, Dread Wanderers, or anything else with recursion. Sacrificing only a fraction of a card to Smallpox, in the form of a creature token, sure feels great. Other possibilities could be Kitchen Finks or Voice of Resurgence? Either makes for good sacrificing.

Funny you should mention Spirit of the Labyrinth + Grier Reach with Reliquaries. I used to do this too, maybe a year ago. It works. It's great. Blue players play Serum Visions & only get their scry. Hilarious. But, as with all non-Bob creatures, I eveventually trade them out for more interaction. I guess I'm a control player at heart.

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