Spirit of the Labyrinth
Enchantment Creature — Spirit
Each player can't draw more than one card each turn.
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Spirit of the Labyrinth Discussion
2 days ago
@StopShot: I mean if you know someone has hexproof things, you likely target them first if you have targeted removal. I play alot of artifact and enchantment removal, so I have no issues with that. My meta, not enough people run titans, cause it take up a spot in their deck. Besides, most of the more 'mill' combos are infinite mana and a Stroke of Genius, which means you are dying either way unless you can't draw more than one card (Spirit of the Labyrinth)
The reason I personally don't enjoy Basting Station is cause its a one time use. In my deck (linked above somewhere), I run Yahenni, Undying Partisan. It is a creature that can become indestructible if a board wipe happens. Things you can use more than once a turn is more valuable IMO. Even if you only use Altar on yourself, it means you are able to fuel yourself.
Agreed, Kiki and Felidar work good with ETB effects, even if you don't have the combo, its just a strong card in general, and both are able to be recurred with Alesha :)
3 days ago
cut Loxodon Smiter and Saffi Eriksdotter add Spirit of the Labyrinth. also, don't forget to cut Horizon Canopy and Cavern of Souls due to budget, though if you've the money to blow, cavern is worth it.
3 days ago
Curious about some of the cards you run and your thought process for them and if they work well.
Hope seemed like a decent card, but unless you got a way to possibly deal damage to multiple people, picking on one person seemed...rough. Spirit was a card I did consider. While we (Alesha players), cant recur it, having it tutorable is something nice. Have you ever run into issues where you yourself screw yourself over, unable to draw additional cards?
Pox seems like an interesting card. Sort of a board and hand 'reset', giving you a chance to discard cards, start picking people down to lower life totals ect. Another "doesn't it hurt you" effect is Blood Moon type effects. I considered them (ugh the expensiveness of them though -_-), but havent decided to pull the trigger.
As for upgrades, I personally like Rule of Law over Ethersworn Canonist. Reason being is because if you play against an artifact deck, it just REALLY sucks to have to try and deal with it while you personally cant do much. It also combos with Possibility Storm, another way to really screw with Blue players (trying to cast a counterspell and instead gets a Brainstorm or an inoperable High Tide when they dont want it) and as stated, with Rule of Law effects, players cant cast spells from their hands, meaning only graveyard recursion (like Alesha) or stuff being cast from the grave will work.
One thing I personally am having trouble with in my build is keeping cards in my hand. I usually end up not having cards and unable to really do much. My other issue was I was playing alot of cards that targeted me, like Hokori, Dust Drinker. Would love to get some additional input from another Alesha player. My build is based off of a Death and Taxes Primer so I'd like to get another set of eyes on it :3
4 days ago
Two more questions:1. Why no City of Brass or Mana Confluence? They both look like an auto-in to me.2. No love for Spirit of the Labyrinth? Seems like a decent stax piece for a deck which usually draws one card per turn.3. All of the dorks except from Llanowar Elves. Why :)?
4 days ago
Hey thanks for the constructive criticism, this list is the product of a week of theory crafting. Everything is a bit jumbled and the curve isn't great. I didn't have time to get a description in yet either, sorry about that. What I want for control here is not a hard lock but something more akin to hate bears and winning through attrition. This deck isn't going to win in the first 6 turns, let's just put that out there. I'm looking at turn 7 or 8 probably, which means I need to disrupt turns 1-6 for other players. That said, I think I'll be removing Iroas, God of Victory for Spirit of the Labyrinth and possibly Argentum Armor for Aura of Silence.
You are probably right about Leonin Shikari but it's new to me so I'm not sure how effective it is. I assumed passing around Swiftfoot Boots, Skullclamp and the swords at instant speed would be worth a slot? If it doesn't work out I may go with Ethersworn Canonist.
I think I have to pass on MLD, my LGS is full of competent players but they aren't degenerates heh. Same reason Blood Moon was passed up here, I can win playing mostly fair but I will still try to find a spot for Static Orb since it's just great with War's Toll and Urabrask the Hidden.
You know of any really good hate cards in red similar to Stranglehold but doesn't so much target the mana base?
1 week ago
Baloth is more of a catch all. It's applicable in all 3 of the matchups you listed. It's also pretty good at catching back up against aggro in general and provides a solid body. I've been playing Modern for quite some time too. I've fallen off more recently, but I brew some mean competitive decks frequently. Sideboarding is more of a meta call. The meta I play in is mostly control focussed, regardless of the meta of the modern format. There's only 1 Deaths shadow deck, and 2 affinity players (the top 2 decks in the format right now), the rest are Jeskai nahiri, grixis delver/control, R/G tron, and Jund. We get some burn players every now and again, but this is primarily the meta. The sideboard I have up is just a Generic one for users in the site, and doesn't reflect the actual sideboard I use for my meta. I have things like Spirit of the Labyrinth and Thrun, the Last Troll in my real one. They just aren't applicable to the general Modern metagame.
1 week ago
How does this deck deal with Leovold, Emissary of Trest
2 weeks ago
Arguments for Spirit of the Labyrinth - gitrog, daretti, decks that like to wheel, etc