|Commander / EDH||Legal|
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|Vintage Masters (VMA)||Common|
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Put two 1/1 white Bird creature tokens with flying onto the battlefield.
FlashbackTap three untapped white creatures you control. (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Battle Screech Discussion
1 month ago
I thought about Darksteel Citadel, however, I really need the colored mana and I already have artifact lands. As far as Battle Screech goes, I'm not sure yet. The CMC seems a little high and even if I just pitch it, I'm not sure I'll ever have 3 white creatures.
Thanks for the suggestions C--8CLARK8--D!
GayLasagna on Birbs
1 month ago
You need more bird related spells, such as Battle Screech just as an example, will comment more when i have time
4 months ago
Shane Oh, no problem. Pauper and Peasant are really similar. A small number of uncommons are allowed in Peasant but not Pauper. As far as your other suggestions, I had considered Deadly Grub and Beetleback Chief previously and determined that their CMC was too high for their intended purpose.
Deadly Grub would be used as sacrifice fodder or free blocks so he would be going away rather quickly. The 6/1 shroud that it leaves behind is definitely not something to be laughed at, but I felt like Dragon Egg (which is the card that takes the grub's spot) was more useful #1. because it can block small threats, and #2. it creates a flier that guarantees a higher chance at getting in damage. But he can definitely contend for that spot depending on whether your meta is flier-heavy or not.
Beetleback Chief is essentially 3 triggers for 4 mana in this deck. and yes, one of them is a 2/2 body, which is nice. The tokens are created on entering the battlefield, it allows Undying Evil to do some serious work as well, but I think it just comes down to the mana cost at 4 total with double red.
As for Empty the Warrens and Captain's Call, it's the same kind of deal. Empty the Warrens is at best, in this deck, 4 tokens for 4 mana at sorcery speed. I very rarely will have the opportunity late-game to take advantage of storm. Captain's Call just seems underwhelming to me. I think that if you want a heavy hitting token maker like that, you'd want to go with something like Battle Screech or Triplicate Spirits. They have similar CMCs due to Triplicate Spirits' ability, and they have the possibility of creating many more tokens because of flashback, or because of convoke allowing you to cast Triplicate Spirits fairly early. Oh, and they're fliers too so that might come in handy, although it is meta dependent.
Icatian Crier didn't work for me for similar reasons. This deck is meant to take over the game around turn 5 or 6, so even if you were able to get her down on turn 3 or 4, you could only probably use the ability once or twice at best. I tend to find myself low on cards in the late game, and finding one to discard might become a problem. Perhaps if you had more card draw in your deck such as Tormenting Voice, she could work for you. Or if you planned to bring the deck into the late game, you could include cards like Terminate and Cenn's Enlistment. Thraben Standard Bearer is a good card to compare to as well.
Thanks for taking time to help with some suggestions!
5 months ago
Icatian Javelineers are very meta dependent. They are either great or terrible. In the games that I sadly reach 4 mana, they make a great target to Enchant with Hopeful Eidolon. If they aren't working for you, replace them with the Souls, or perhaps a 2 power or toughness creature. Even Doomed Traveler is a decent choice if you're expecting a lot of Black or Red.
4x Battle Screech= worth it. Very good in so many situations! The only downside to this card is its monetary cost.
4x Triplicate Spirits= too much. Amazing when you can convoke all or most of the CMC, but terrible when you draw into it and have no creatures and few lands.
Ramosian Rally is amazing and great if you can keep surprising your opponents with it, but 8 pump spells has been too many in my humble experience? 6 seems to be the sweet spot, unless you're playing counterspell-heavy meta in which case I go up to 7. The problem is drawing into pump spells when just one more creature would have closed the game in your favor, which happens more than I like to admit.
The great thing about these two cards is that they are can help you go wide and be pumped, unlike the harder-to-remove Circle of Protection spells. Just be sure you don't play them into a situation that makes them vulnerable to Edicts.
Suture Priest is great if you're expecting other creature matches, especially things like Elves or Goblins.
I've never had the luck to get 3 lands and Dust to Dust early enough for it to count against Affinity. I prefer Sundering Growth for that effect, hitting their blockers or lands early and helping me go a bit wider simultaneously.
In all cases, test for yourself and see what fits your style and experience better!
5 months ago
I love your take on Storm Crow's deck. At first I was biased against splashing white here, but after some thinking I decided it's even better! I'll be constructing my own DD: SC vs CI, and this decklist inspires me much!To mention, it's so perfect that you abided by Duel Decks Rules by including mostly singletons. My hero.May I recommend Battle Screech and Airborne Aid? Seems perfectly fitting in the spirit of the deck.Also, do you have a Chimney Imp decklist? I couldn't find one...
6 months ago
Later in the game, two other players Stormscape Familiar and Warden of Evos Isle shines. Stormscape Familiar reduces the mana of white spells, which means that white counter spells Orim's Chant, Wing Shards,Dismantling Blow and Island Sanctuary have their cost reduced. Most importantly, Stormscape Familiar reduces the cost of Battle Screech, Eyes in the Skies and Migratory Route. When these cards come to play, 1/1 bird tokens are summoned (4 for each Battle Screech and Migratory Route and multiple 1/1 bird tokens for Eyes in the Skies's populate). Rootborn Defenses (reduced by Stormscape Familiar) multiplies even further our 1/1 bird tokens with populate and turns them indestructible. Warden of Evos Isle reduces the cost of other bird creatures (Thrummingbird and Soulcatcher) meaning more birds.
Many bird tokens and non-tokens creatures and are going to die and repopulate. For each dead bird, a feather counter will be put in Soulcatchers' Aerie (cost reduced by Stormscape Familiar) and boost our creatures wavelike. Tokens and counters are further multiplied by Thrummingbird (proliferate pre-existing tokens) and Soulcatcher (+1/+1 token for each dead bird). Once birds have been summoned and everything is put to its place there is a great synergy. Token-wise, Cathars' Crusade cost reduced by Stormscape Familiar) is a great addition. Favorable Winds is a plus while Gravitational Shift is GG.
In order to speed up the summoning of the birds, Coastal Piracy (draw a card for each attacking creature) and Military Intelligence (draw a card whenever 2 creatures are attacking) come to play. They match-up nicely with Island Sanctuary in order to protect our birds. Deluge can be a very nice surprise.
About lands, Halimar Depths and Seaside Haven speeds up the game. Seaside Haven is important once it sacrifices a bird for Soulcatcher and Soulcatchers' Aerie. Speaking of counters, Calciform Pools, Vivid Creek and Vivid Meadow counters can be proliferated by Thrummingbird and more mana can be added.
6 months ago
Remaining on the budget side of the selection, I wouk suggest these cards:
- Celestial Gatekeeper
- Beacon Hawk
- Battle Screech
- Shared Triumph
- Aven Warhawk
- Phantom Flock
- Spear of Heliod
- Freewind Falcon
- Roc Egg
- Gustcloak Skirmisher
- Aven Cloudchaser
- Courier Hawk
- Glorious Anthem
- Gustcloak Harrier
- Lieutenant Kirtar
- Duskrider Falcon
- Apex Hawks
- Cloudchaser Kestrel
- Duskrider Peregrine
- Ageless Sentinels
- Battlewise Aven
Non basic lands:
Hope this makes you kickstart your deck :)