|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Gideon, Ally of Zendikar
Planeswalker — Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Put a 2/2 white Knight Ally creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."
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Latest as Commander
Gideon, Ally of Zendikar Discussion
3 days ago
My first suggestion might be to move the deck from modern to casual and explain you're looking for a modern format deck restriction. It helps clear away the comments of those looking to aid you in building a deck that can have a chance at a small tournament win. For modern 4+ mana spells are either the key strategy of the deck, or not many copies are ran as the top end, or it has a strong mana ramp strategy in the deck to make big spells hit play early.
Now this is definitely far more tuned to fight the average new/casual player. My suggestions for if this is a casual deck would be Sword of Vengeance or Always Watching . both provide vigilance and the power boost for the initiate to trigger the angel proc, vigilance also provides you with a decent wall to stop creature strategies from attacking you.
If the goal is to start attending tournaments maybe look into building g/w standard angels/tokens, you have many of the more expensive pieces, but if modern is the goal mana dorks like Noble Hierarch , Birds of Paradise , or Avacyn's Pilgrim with maybe a Oketra's Monument strategy (it makes the expensive angels cheaper and combo's with Whitemane Lion or Kor Skyfisher to make every W mana a token) Gideon, Ally of Zendikar is also rather good with helping get your creatures stronger, pumping out tokens, and being another gideon to play well with the other one. Honor of the Pure could also be a consideration.
4 days ago
This is what a deck built around Anointed Procession / Parallel Lives (and you need both to avoid extraction effects) would look like Anointed Procession - demo. You would use Fog or Ethereal Haze to stall your opponent and build counters on Luminarch Ascension or the planeswalkers Nissa, Voice of Zendikar and Gideon, Ally of Zendikar . You have cheap one drops that make tokens Doomed Traveler and Centaur's Herald . There is even a card that protects all your stuff Privileged Position and an incase of emergency Gather the Townsfolk . You have Adorned Pouncer and Honored Hydra in your sideboard because after the first game your opponent will remove any graveyard hate and add enchantment and planeswalker hate, what form this hate takes will depend on the deck you are playing against...
Decks which want to use tokens aren't tribal decks, in fact they rarely have creatures other than a few basics to keep them alive. My first demo deck, Procession of 9 Lives - Demo was essentially a tribal aggro deck, which is what your deck is at the moment. This new demo deck is an Anointed Procession deck, there isn't a cat to be seen in the main-deck and it plays very differently to your deck...
1 week ago
Okay! Now that I have a few more minutes to write detailed responses...
IAmTheWraith: Ajani, Adversary of Tyrants has been...surprisingly helpful? He's not the most powerful walker in the world, but his ult is neat (and this deck can actually get there). The 3 white tokens per turn are one free exile with Teysa. I could see Ajani, Caller of the Pride in that slot I suppose, but I wanted my wincons to not be defeated by a board wipe (hence why I've largely avoided "one-time" token effects). I may rethink this in the future.
Liliana, Death's Majesty has been AMAZING in this deck. Sure, her ult doesn't help much, but her -3 is invaluable and her +1 is really nice, to produce a consistent stream of blockers/sac fodder (not to mention the fantastic art). Liliana Vess is definitely an option, though - I'm still tinkering with my PW composition.
I'm not fully convinced by Oath of Liliana, but Oath of Gideon seems pretty decent here. I do not like Deploy the Gatewatch, since you need twenty-eight PWs in your deck to consistently hit 2 in the top 7 cards. And I'll think on Selfless Spirit!
Thank you all for your advice! (And is there anything you'd change in the newer draft?)
1 week ago
I like the deck idea!
I think both Oath of Gideon and Oath of Liliana are worth running here. Both supply tokens which goes with your protection theme, Gideon makes ultimating faster or using a middle ability safer. Liliana is a nice Fleshbag Marauder which helps protect your walkers too and kills voltrons.
I'd advise against Deploy the Gatewatch... even in my Narset superfriends I wiffed a lot. It's only good if you have a lot of walkers and a lot of deck manipulation.
You might want Selfless Spirit to protect yourself from board wipes.
That's all I can think of for now!
2 weeks ago
If your main strategy is flooding the board with tokens, I think a more suitable planeswalker could be Elspeth, Sun's Champion, who can also act as a board-wipe for larger creatures while leaving your tokens unaffected. If she wasn't available, other versions of Elspeth or even Gideon, Ally of Zendikar could also be a big help here.
A good enchantment you can add could be Parallel Lives, which does pretty much the same as Anointed Procession. Of course a great addition would be Doubling Season, but it's a rather expensive card, so you might want to wait and see how much you'd like to invest in this deck first.
Cheaper token producing spells you may want to consider could be Raise the Alarm, Spectral Procession and Timely Reinforcements. A good card that can played at any point of the game is also Secure the Wastes.
4 weeks ago
Hey man! Nice deck. A few suggestions.
Have you considered using Call the Gatewatch as a tutor for all your planeswalkers and using Gideon, Ally of Zendikar make tokens and pump them up? Also, I found an extremely useful guide on how to build a good three color manabase. It's just a guide, but it's extremely helpful. The guide is below.
1 month ago
So with the theme of being aggro/removal, and keeping the deck at a budget I'll try and list some budget alternatives that can be upgrades, off the cards I can think of off the top of my head. I'm also noticing a trend with +1/+1 counters so I'll consider those as well
Arbor Colossus: He's basically an 11 cost 9/9 that removes one single flying creature
Druid of the Cowl: Two drop mana dork that can be replaced by Llanowar Elves or Elvish Mystic. Though Druid of the Cowl has more toughness, playing one of the others turn 1 helps accelerate you better.
Experiment One: Cool one drop that gives himself counters and can regenerate, but the downside is that your deck does run a lot of creatures with similar low power/toughness creatures making this hard to get passed more than 3 counters without the aid of using resources on him.
Kabira Vindicator: Level up is a cool mechanic, but having to spend 4 mana to cast him and then another 6 mana to give your creatures +1/+1 is pretty bad. Glorious Anthem would already give them +1/+1 OR you can always get Gideon, Ally of Zendikar use his -4 ability immediately and have the emblem to have an almost permanent buff to your creatures.
Knight of Cliffhaven: Same reason as Kabira, 5 mana to have a flying 2/3 is pretty meh. and 14 mana total to have a flying, vigilant 4/4 is the worst.
Sunscorch Regent may not have vigilance, but he does have flying, and gets stronger the more spells that cast as well as gaining you life.
Netcaster Spider: Would just replace this with
Longshot Squad, would synergize more with the deck and grants your other creatures +1/+1
Salt Road Patrol: For aggro, this card is too slow and only boost itself.
Sporemound: You don't have any mana accelerators or extra land drop enablers
Oath of Ajani: Would replace with Abzan Ascendancy, one extra mana for the same first ability, but the second ability will have more usage since you don't run any planeswalkers in the deck which makes the oath just a dead card on the field.
Consume the Meek: This kills your commander and most of your creatures
Cards I would consider adding:
Cathars' Crusade: Considered a staple in most creature decks that use +1/+1 counter things
Forgotten Ancient: Allows itself to gain more counters on it while the game continues and can move them to other creatures
Retribution of the Ancients: Great kill enchantment that revolves around +1/+1 counters
Oran-Rief, the Vastwood: Just an all around decent land that gives counters to all your creatures that entered on the same turn.
1 month ago
I'm curious how the Tron lands are working out for you with paying for all of your expensive cards. I'm trying to do a similar thing with my Modern angels deck (Angels of Paradise), and am using Birds of Paradise and Knight of the White Orchid to try and ramp into the mana I need, and I stop my curve well before you do yours.
Regarding sideboard help, try taking a look at mine:
- 3x Damping Sphere (against Storm and Tron. You may consider Rule of Law instead)
- 1x Dragonlord Dromoka (Against control, and the lifelink is nice for triggering Resplendent Angel)
- 1x Gideon, Ally of Zendikar (Against control, he does a lot of things and can be hard to get rid of)
- 3x Leyline of Sanctity (A must against Storm, Burn and anything else that goes for your face)
- 3x Rest in Peace (A must against graveyard decks)
- 1x Settle the Wreckage (Great against other creature decks, and since it exiles is great against Dredge)
- 2x Stony Silence (Great against artifacts)
- 1x Urza's Ruinous Blast (Also great against other creatures and Dredge)