Gideon, Ally of Zendikar

Legality

Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal
Standard Legal
Frontier Legal

Printings View all

Set Rarity
Battle for Zendikar Mythic Rare
Promo Set Mythic Rare

Combos Browse all

Tokens

Gideon, Ally of Zendikar

Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

-4: You get an emblem with "Creatures you control get +1/+1."

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Gideon, Ally of Zendikar Discussion

Geo67 on The Hitchhiker's Guide to the Multiverse

7 hours ago

So I took the deck and did minor changes....2x Kalitas, Traitor of Ghet in, since he is a vampire, and gets stupid huge. I squeezed him in by taking out the cut throat...which is a card I love, but Kalitas puts the fear on peoples faces like few other cards. I was looking for something that would protect the creatures, but haven't found it yet, some type of 'fog' technique....like a Heroic or a Blossoming Defense, but in white.

I also upped the removal, and added an extra Gideon, Ally of Zendikar for ally creating. There are several Mardu players in my meta, so Ruinous Path is almost a must have in a black deck. If you could splash it for a tiny, tiny bit of red, and run Unlicensed Disintegration, that would be a nice finisher.

After play testing a bit, I think that 4 Shambling Vent may be too much land coming in tapped especially when we want to strike fast, and apply pressure.

thecakeisalie42 on The Divine Army of Chris Pikula

1 day ago

I'm going to assume no, seeing as you have Dromar, the Banisher on your banlist. Also, if your opponent has their own Grand Abolisher it will protect their permanents on their turn.

Wall of Nets + Avatar of Slaughter/Warmonger Hellkite

-All your creatures are forced to attack, your opponent blocks with the Wall and gets to exile one, which can break your lock.

Hellkite Tyrant + Sun Quan, Lord of Wu/Torrent Elemental

-The Tyrant can swing at you either unblockably or through your tapped creatures and steal all your artifacts, some of which are lock pieces.

Sheoldred, Whispering One/Meren of Clan Nel Toth + Something on the banned list

-Sheoldred and Meren have triggered abilities that rez things from the graveyard, such as Ixidron (but Meren has to have generated at least one counter to be proliferated through Atraxa, Praetors' Voice for example).

Garruk, Caller of Beasts/Gideon, Ally of Zendikar Emblem

-While your opponent cannot ultimate their walkers since you can Pithing Needle them once you go off,but if these are preexisting, there's nothing you can do about them. There's no way around this other than starting the game over with Karn Liberated, so I wouldn't worry too much about them.

Arbiter of the Ideal

-If this untaps, it can drop "banlisted" cards onto the battlefield.

So those are a few ideas I have for banlist additions. Also, I named my note page for this project Breaker of Armies just for lolz :3

moxteamzirconia on Decimating Elves and Walkers

1 day ago

We debated Collected Company when we were brewing. With 24 creatures (all of them 3 CMC or under) the odds are 1.8 creatures per hit. BUT we have 6 creatures that have greater CMC, which brings the odds down to 1.6 creatures per CoCo. Decided that if we're not guaranteed to hit 2, it's not worth it and we'd rather use the 4 drop slot for Gideon, Ally of Zendikar and Dwynen, Gilt-Leaf Daen. I think 28 targets is the minimum I would need to run it.

Planar Bridge is really interesting! We will throw one in for our next round of testing. We've made a few changes already, but so far this deck is rolling. Thanks for the idea!

Red_X on Death by Clue

1 day ago

I was able to get a commanding position by turn 6-9 consistently with the deck, but it might be luck or playstyle. Standard is currently very aggressive, with copy cat being able to win on turn 4 (though generally much later just through value) and mardu vehicles either going Toolcraft Exemplar->Scrapheap Scrounger->1+2 drop->Gideon, Ally of Zendikar or just playing the long game with planeswalkers. Temur tower generally wins fairly slowly, and kills through tower and Torrential Gearhulk, meaning that should be a good matchup for you deck, but BG can go Winding Constrictor->Rishkar, Peema Renegade->Verdurous Gearhulk to just ruin your day. Because of the interaction in this deck you are going to do the best against decks that use creatures to win, but don't use too many. When playtesting, my idea would be 'Assuming that my opponent has 3 damage sources that deal at minimum 3 damage each by turn 4, how long can I live?', because that is the reality of current standard. If you are concerned about fragmentize, I would side one to two production for those decks. However, most decks that can are running Release the Gremlins instead of fragmentize because most people are more worried about artifacts and it is a better card for artifact removal. All of this depends on your local meta though, so you are in a better position to figure that out.

Snydog17 on Death and taxes

1 day ago

The only other thing I could think of is to add planeswalkers for value. Gideon, Ally of Zendikar is THE most played planeswalker in Standard. You already have a Sorin, Grim Nemesis, which is good, but Ob Nixilis Reignited provides card draw and is better creature removal, so he is another option. Liliana, the Last Hope can hose creatures and create a bunch of zombies for you.

These are all fairly to quite expensive though, and I don't know your budget. Just options.

clark1424 on Dimir Zombies

1 day ago

I get him out by milling with Sinister Concoction and Liliana, the Last Hope or by drawing it with Cryptbreaker. Well... I'm really skeptic in adding 2 copies of Negate in my SB TBH. If Flaying Tendrils came on the curve and I'm tapped out because i keep on creating threats, then it's somewhat useless since i can't cast it. If it comes later in the game, I make sure i have a removal in my hand ready to shoot my own Haunted Dead or Relentless Dead. I might as well add 2 copies of Lost Legacy.

You don't have to go all in into milling your Prized Amalgam since you might mill a removal necessary for you to win. If my opponent has a well defended Gideon, Ally of Zendikar or Saheeli Rai and i milled Ruinous Path or To the Slaughter, I'm most likely screwed.:D.

Contingency Plan seems great tbh. But i opted not to use it since I'd rather hold a removal spell than a card that's going to benefit me on the next turn. I just learned that every turn counts in our deck.

From turn 3 and onward (just make sure you have 3 lands), I tend to play on my opponent's turn. Unless i have to cast sinister concoction or liliana... or... ruinois path.

Wyrmweird on Advertise your STANDARD deck!

2 days ago

SkoomaDaDrug you made a cool deck. Do you side board in any counter spells? Ceremonious Rejection and all of the other blue counters might be hard on your deck. I'm sure your deck can steal a game or two at an FNM, which is cool to see a home brew pull off. Fun looking brew you have.


Poor White Trash

Standard Wyrmweird

3 COMMENTS | 203 VIEWS


With the new embalm mechanic in AKH I'm looking forward to getting a boost to the deck I've been tinkering with since KLD. If I get some Gideon, Ally of Zendikar I'll have to rename it to WHITE TRASH, but I'm poor af so the one copy of Archangel Avacyn  Flip was the BIG money card I added. Hoping to cue up some WHITE ZOMBIE tunes and finally have a competitive deck at FNM this season!

clark1424 on Dimir Zombies

2 days ago

In today's meta, you're most likely to be against Saheeli or mardu vehicles/ballista. I think in order to beat them, you MUST have an answer for Gideon, Ally of Zendikar and Heart of Kiran or Felidar Guardian + Saheeli Rai combo. As our color suggest, our best option is to add either To the Slaughter/Ruinous Path in our main board together with plenty more removal like Fatal Push and Grasp of Darkness. It would also be helpful to add some Dampening Pulse in your sideboard against Saheeli decks since you reduce Felidar Guardian's power to 0. Same goes with thopter tokens produced by Whirler Virtuoso (which in my opinion is a very big problem since these pesky copters will chump block you or... be their source of aggro).

I myself have 14 spells for removal without counting my 4 Voldaren Pariah  Flip. So far, I've won all my match vs mardu vehicles.

With regards to playing against control, you will badly need recursion. I think Minister of Inquiries is a good choice if you are against slower decks. But since you are dealing with meta decks who are fast and infinite based, I think removal should be heavy and milling/discarding comes 2nd.

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