|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Gideon, Ally of Zendikar
Planeswalker — Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Put a 2/2 white Knight Ally creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."
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Gideon, Ally of Zendikar Discussion
17 hours ago
You might want to keep your descriptions more positive...saying things like "this deck usually does not have legs in competitive pods," or that this is "the worst colour combination in commander," or "You want to eliminate someone every game regardless of a win," will cause your viewers to lose faith in the deck!
Have you thought about running any allies to have synergy with your commanders? I really like things such as Kabira Evangel and Tuktuk Scrapper that give repeatable value, and Gideon, Ally of Zendikar is an excellent ally token maker! He's pretty decent even if you run no other allies!
I really think you ought to run more draw sources! Skullclamp has really good synergy with Nahiri, the Lithomancer, and if you can't afford a Wheel of Fortune, then Reforge the Soul and Magus of the Wheel are good budget options too!
2 days ago
savagetrooper Day of Destiny while pretty on theme just doesn't feel like it does enough. It compares unfavorably with things like Thistledown Liege, True Conviction, Gideon, Ally of Zendikar, and Marshal's Anthem. Anthem effects need to be either cheap or do something else, a la Spear of Heliod. Thanks for the suggestion though, it has me thinking about tinkering with the deck.
As for bolas's clutches, it's the cost that turns me off mostly. Also, I'm not a huge fan of controlling other people's creatures. Something I can take can just as easily be Swords to Plowshares away. Strong effect though, if the theme here was more using people's resources against them, it would be a great card.
1 week ago
You're very heavy on the 4-drop slot. I would recommend cutting the Approach of the Second Sun, since you should be trying to win by bringing your opponent's life to zero. Anointed Procession is cool, and can be powerful, but it relies on you following it up with other cards. THough pricey, this should be History of Benalia as this card does not depend on being followed up by another card and produces more Knights on its own.
You should be running 4 of the Dauntless Bodyguards in the maindeck, they should not be in the sideboard. You're going to be wanting to swarm the enemy in a flood of chivalry as fast as possible, and a few amazing 1 drops can help you out that way. Accorder Paladin, Knight of Glory, and Sigiled Paladin are all great 2 drop knights that help you out in attacking strong and early. Knight of the White Orchid can act as ramp, but is also a decent beater.
Mirran Crusader is extremely powerful and you should definitely be running 4 of this one.
Vona, Butcher of Magan is really cool and can give you an answer to nearly anything, and she helps pay for herself with that lifelink.
You'll also want to use some of black's card draw capabilities, since card advantage is definitely white's biggest weakness. Don't be afraid to spend a little bit of life to draw some cards with Dark Bargain, Read the Bones, Night's Whisper, Sign in Blood, or Damnable Pact just to name a few.
For your sideboard, cards like Duress are very important if you're running black, I would recommend running 3-4 of these in your sideboard, since you have no other hand disruption. Celestial Purge is pretty popular, as is Timely Reinforcements. Vraska's Contempt and Anguished Unmaking can help you deal with opposing planeswalkers, and Unmaking hits any troublesome non-land, Rest in Peace, Stony Silence, and Zealous Persecution are very strong sideboard options as well.
Let me know if this was helpful or would like to know some of the reasoning's behind the suggestions!
2 weeks ago
First of all, what's your budget?
Other good token spawners, if you want to go that way, could be: Secure the Wastes, Brimaz, King of Oreskos, Timely Reinforcements, Gather the Townsfolk, Beckon Apparition, Gideon, Ally of Zendikar. Things that help token are Intangible Virtue, Anointed Procession or Parallel Lives
If it's on budget I'd also suggest Voice of Resurgence
3 weeks ago
Seems like a cool idea! I have a few suggestions.
1: Gideon, Ally of Zendikar is probably only good as a 5/5 swinger, as the -4 doesn’t do anything in a mostly spell deck and getting out a single 2/2 every turn is less beneficial than doing 1/4 of the opponent’s life total. Therefore, I think Gideon of the Trials would be a better alternative. He only swings for one less damage, he comes down a turn earlier, and he can prevent damage and stop you from losing the game.
2: Lightning Helix would be a useful one of or two of in the deck, especially since it seems like you lose more than a bit of life early on before you hit empirion.
3: I don’t really like Asylum Visitor. They only draw cards after someone has hellbent, by which point you will probably already have control of the game. That being said, I don’t have any alternative ideas. However, I will say that basically any interaction or draw would do better in that slot.
3 weeks ago
I would recommend either Nissa, Voice of Zendikar or Gideon, Ally of Zendikar. Both can buff your tokens to break through board stalls and can produce a token every turn to protect from an aggressive start from something like humans or burn. I'd cut Lingering Souls for a couple copies of each as you only have six black sources to flashback Lingering Souls and five mana for four 1/1's probably isn't needed in a deck full of tokens. It also means you can cut black and have some more utility lands such as Field of Ruin or Gavony Township. I also don't think that Wayfaring Temple is that good. I get what your trying to do with it but a big strength of a deck like this is being able to ignore sport removal such as Terminate, Path to Exile and Fatal Push. Wayfaring gives your opponent a very good target for these kinds of spells while not really doing much, sure it's big a populating if it connects is nice but it seems to be a massive win more card to me. I'd put in a mix of Legion's Landing Flip and Selesnya Charm. Legion's Landing Flip can flip late game and can be an unending supply of tokens while Selesnya Charm is a nice utility card that can exile big threats like Death's Shadow and Gurmag Angler while still making tokens.
1 month ago
1 month ago
Is Justice Strike any better than Seal Away (or even Immolating Glare/Blessed Alliance) ?
I guess it is better against BGx decks with Abrupt Decay/Assassin's Trophy/Maelstrom Pulse (though as you've mentioned it doesn't hit Goyf/Tasigur) but otherwise I'd probably prefer the enchantment.
Also, why not play a Gideon, Ally of Zendikar or two over some of the 3-mana ones (4x seems a bit much).
Going with Nahiri + Emrakul seems good as well to quicker win games and have maindeck enchantment/artifact removal and rummaging engine.
Shalai, Voice of Plenty also seems like a good option as it acts as a Leyline and also protects your PW's from removal.
Maybe it can replace some of the Hazoret/Leyline cards.
Brimaz, King of Oreskos can be this deck's version of Goblin Rabblemaster to board in threats and it conviently survives Deafening Clarion. Hero of Bladehold is another option for a post-board creature plan.