Gideon, Ally of Zendikar

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Standard Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar Mythic Rare
Promo Set Mythic Rare

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Tokens

Gideon, Ally of Zendikar

Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

-4: You get an emblem with "Creatures you control get +1/+1."

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Gideon, Ally of Zendikar Discussion

Penguinator5000 on Lin Sivvi

2 hours ago

Interesting tribal deck you've got here.

Any and every tribal deck needs to run Coat of Arms. If you've got 5 rebels on field, you've got +4/+4 on each rebel. It is insanely good. I would replace Call for Unity with Coat of Arms personally.

Caged Sun is another very good card for tribal decks. Doubling your mana as a mono-colour deck is pretty mint and the +1/+1 is not bad either. Replace Jhovall Queen with Caged Sun would be the go I reckon. Even though Jhovall Queen is a rebel, it is still a 6 drop 4/7 with vigilance. You've got cards that will give all of your stuff vigilance and make it all big anyway.

While on the topic of mana and mono-colour, a Nykthos, Shrine to Nyx replacing a Plains could net you a good amount of mana when you've got a few permanents out.

My final suggestion is to replace the Gideon, Martial Paragon with a Gideon, Ally of Zendikar. Ult him as soon as he comes in and you have a permanent +1/+1 on field that cannot be tampered with.

KingOfZendikar on The Purr Awakens: Modern

22 hours ago

rcrimmins, thank you so much for the help! I forgot that I had 4 Windswept Heath in my Infect build and I have 4 Ghost Quarters, so that's a win. I will add 2 Ghost Quarters, 4 Windswept Heath, 2 Prowling Serpopards or 2 Longtusk Cubs to replace 2 Regal Caracal. Also Gideon, Ally of Zendikar will be added after I get Path to Exile. How many Gideons should I have?

When I have funds this deck will become Naya colors. Ajani would be a BIG flavor win so I'll experiment with him with proxies. Gavony Township is another card that I'll mess around with. Aether Vial is a great card but the price is too high. Also what do you think of Qasali Ambusher in the sideboard? Ambusher would be a guide/swiftspear counter. Any other thoughts on improments?

Thanks for the wonderful comments and suggestions!

rcrimmins on The Purr Awakens: Modern

1 day ago

I think Gavony Township and Ghost Quarter are going to be great here. Windswept Heath Obviously, when budget permits. When you can afford it, I highly recommend going Naya so you can run Lightning Bolt and Wild Nacatl with Wooded Foothills, Sacred Foundry.

I would shave down to 1 Regal Carcal main and 1 in the side. 5 drops are a bit late to the party in modern. Solid in grindy matchups, but you certainly don't want to see too many in the quick ones. I'd test a 1 of Always Watching , seems solid.

Gideon, Ally of Zendikar will rotate shortly and I suspect drop in price - it may be a good 1 main, 1 side threat as well. Ajani, Caller of the Pride is a flavor win that I think does what this deck really wants to be doing - it grows all stars like Brimaz and Pouncer and also helps them get in over the top when the board clogs.

I feel like I'd want Aether Vial as a 4 of main more than a Mana dork since you have great 1 and 2 drop cats.

Drizzurp on Make an Exemplar Out of You

2 days ago

You should consider playing some Gideon's in here too. Maybe Gideon, Ally of Zendikar, as he makes Knight tokens. Cheers mate!

michael921 on Here comes the train!

2 days ago

bradc1988, thank you for the input on my deck! I was wanting to discuss a couple cards that you recommended, so that I can better understand where you are coming from on these cards.

From what I've seen from other sisters decks, Honor of the Pure is primarily used to turn the spirits or Squadron Hawks into actual threats rather than just dorky one ones, as well as allowing the sisters to enter the fray, especially as it seems that many modern decks at the moment aren't fighting in the air. Maybe I should find space for the squadron hawks? Alternatively what do you think about Smuggler's Copter, as it gives a bit of card selection.

Elspeth has been just okay. In some matchups, topdecking her can simply just win me the game, but a large portion of the time doesn't do enough. The idea was to gain a bit of incremental advantage, but the aforementioned Smuggler's Copter or Gideon, Ally of Zendikar might fit better than elspeth. The idea was that I could give a massive Ajani's Pridemate flying, and thus get in for damage.

The Ghost Quarters are intentionally ghost quarters, as that's essentially my only chance against various tron decks. The ghost quarters slow the tron deck down just enough to hopefully get in for enough damage. However, Evolving Wilds is an interesting card for the deck. I will do some testing with it, both replacing the windbrisk heights and replacing a couple plains. The intention of Windbrisk Heights is that its one of the few ways the deck gains card advantage, and is fairly easily enabled through the spirit makers.

As for why I'm not playing Fatal Push, I have relatively no way to easily turn on revolt, and Orzhov Charm also kills anything, and the life loss is usually negilant in testing, but provides additional utility in returning a Serra Ascendant from the grave.

Finally, thank you for the other card suggestions!

Thormonger on Naya cats

3 days ago

Gideon, Ally of Zendikar is not a cat. You lose sir.

ceji3 on U/W Control

4 days ago

My recommendations via the current meta.

-1 Kefnet, -1 Dovin, -1 rebuff, +3 Torrential Gearhulk
I understand you want more resilient threats, but Gearhulk is just so good. He gives so much value for what you want to be doing. Now, saying that, some cards, namely Pull from Tomorrow, are not very good w/ gearhulk.

-3 Pull From Tomorrow, -1 Rebuff, +4 Glimmer of GeniusGlimmer is great, idk why you wouldnt play it. 4 mana dig 4 cards. Pull from tomorrow is 6 mana to do that, although you do draw 4.

Also, rebuff is not very good right now, as there are still quite a few artifacts running around.

Mono red is very good right now, so you need to be able to survive to get to those turns. I recommend 1 or 2 Blessed Alliance, as it can remove creatures and gain life for you.

Also, why are you running Gideon of the Trials? Gideon, Ally of Zendikar is just so good.

cplvela0811 on Feel the Light (Developing Competitive)

5 days ago

I like it, seriously. I would only argue, for -1 Jace, Architect of Thought--to inlude 1x Gideon, Ally of Zendikar. It caters to your other Gideon emblem and makes residual 2/2's at times.

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