Gideon, Ally of Zendikar

Gideon, Ally of Zendikar

Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

-4: You get an emblem with "Creatures you control get +1/+1."

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Trade

Have (1) metalmagic
Want (3) Aethos528 , Gootono , Luzaich

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Limited Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Gideon, Ally of Zendikar occurrence in decks from the last year

Modern:

All decks: 0.09%

Legacy:

All decks: 0.04%

Commander / EDH:

All decks: 0.01%

Commander

Latest as Commander

Gideon, Ally of Zendikar Discussion

Silverdrake on Jeskai Walkers

2 weeks ago

Looks solid, though I do question the inclusion of Flamewake Phoenix. If you're just looking to get value out of the Royal Scions and Nahiri discard effects, consider replacing them with Fiery Temper ? I'd also consider cutting a few of the Royal Scions for another Blackblade, and/or maybe some Gideon of the Trials . A single Gideon, Ally of Zendikar could even find its way into here comfortably, I think.

Whatever you decide to do, good luck and have fun with it!

Lame_Duck on What Was Wrong with Battle ...

1 month ago

All the Ally cards sucked compared to the original Zendikar ones, except for Gideon, Ally of Zendikar and the new Scion tokens didn't work with Broodwarden .

OK, maybe the latter only bothered me.

Azeworai on What Was Wrong with Battle ...

1 month ago

Let me redo that comment. 'Tis rather sloppy.

It was more so the fact that it felt as if a battle and not an exploration, as well as narrow decks in accordance to power level. Original Zendikar possessed aspects of peregrination, and the story was underlying as opposed to vociferous. Moreover, Battle for Zendikar had a far great amount of powerful cards in certain strategies as opposed to just ones that promote multiple deck archetypes.

Battle for Zendikar + Oath of the Gatewatch: Reality Smasher , Thought-Knot Seer , Ulamog, the Ceaseless Hunger , Gideon, Ally of Zendikar , Matter Reshaper , Eldrazi Displacer , Kalitas, Traitor of Ghet , Sphinx of the Final Word , Eldrazi Mimic , etcetera...

Zendikar + Rise of the Eldrazi + Worldwake: Bloodghast , Goblin Guide , Oracle of Mul Daya , Celestial Colonnade , Eye of Ugin , Eye of Ugin , Jace, the Mind Sculptor (heh.), Avenger of Zendikar , Stoneforge Mystic , All Is Dust , Eldrazi Temple , Coralhelm Commander , Eldrazi Temple , Khalni Hydra , Linvala, Keeper of Silence , Vengevine , all three eldrazi titans.

Whilst Zendikar block bolstered eldrazi decks, control archetypes, somewhat merfolk, equipment, mana ramp, aggro, and graveyard strategies, Battle for Zendikar only really saw Gideon, Ally of Zendikar , ramp, and eldrazi everywhere. Just see "Eldrazi Winter," one of the most perfidious times the game has ever seen in terms of uniformity across formats.

The power level of specific archetypes and the imminent story diminished the potential of the set somedeal, and people just found Zendikar more enjoyable.

SynergyBuild on How would you "fix" white

1 month ago

Do you mean for standard? EDH? I mean, in supplemental products like modern horizons or commander products we've gotten Teferi's Protection , Ranger-Captain of Eos , Giver of Runes , and specifically for EDH, Smothering Tithe , and the dominant card of it's standard, Gideon, Ally of Zendikar all in mono-white, outside of that, multicolored white spells are some of the best, with Dovin's Veto , Teferi, Time Raveler , Teferi, Hero of Dominaria , Kaya's Guile , Siege Rhino , and Deafening Clarion .

For standard Seal Away , cards like Benalish Marshal , Legion's End , the nearly ever-present-since-printed aggro based Venerated Loxodon builds in selesnya or mono-white, as well the base of removal for a while between Settle the Wreckage , Seal Away , and Cleansing Nova .

Even more recently Kaya's Wrath and Time Wipe have been the go-to sweepers. The number-one deck rn is Jeskai Fires abusing Kenrith, Teferi, Clarion, and Justice Strike , Azorious control using Planar Cleansing (a triple white card) is very popular too, and with decks like Mardu Knights, Selesnya Adventure, etc. you'll see white isn't out.

But sure, I would like white to be more powerful, for Vintage, unrestrict Balance , that'd do the trick, for Legacy, just print a 1 mana hatebear for 1cmc instants. Super specific but it'd crush the delver and storm builds that keep it in it's place. Give it protection from instants too so they need a different removal package to deal with it. For Modern, give white a way to deal with tron that is difficult to splash, something like Tomik mixed with Damping Sphere that isn't a human, otherwise that 5c deck will take it.

That and the legacy dude can help some mono-white list beat Shadow, Infect, Eldrazi Tron, Normal Tron, Dredge once they bring in their Axes/Dark Blasts to beat the weenie strategy.

In Pioneer, Humans and Azorius Control are already good.

In standard, give a mono-white strategy some way, that though splashable isn't easy to do so () that hates on graveyards while being good, and some unsplashable way to hate on big creatures. Think The Wanderer if it was good and like or something. Both of these cards need to be decent even without the hate, and with it it suddenly is mainboardable as hate against Cat-Food and Fires respectively.

shadowiness on Orzo

1 month ago

troppo lenta per funzionare

chrclgry on Boros Token Generators

1 month ago

I kinda like the move of Impact Tremors with Torbran, Thane of Red Fell plus Purphorous, God of The Forge to burn your way to victory. Secure the Wastes is very nice along with Gideon, Ally of Zendikar .

BioProfDude on Azorius humans in Pioneer

1 month ago

Hi Argy,

StuBi's deck has a very different bend to it, though. Mine is tribal humans and Thalia's Lieutenant pumps the team or gets pumped as new members of the team enter the battlefield. Thus, Always Watching isn't quite as necessary. It's a fantastic card, but I just don't think it quite fits. Gideon Blackblade is a beast in this deck. It actually gets a +1/+1 counter on it if it comes in before a Thalia's Lieutenant , and giving a creature lifelink, vigilance, or indestructible has proven to be really clutch. The -6 ability for removal has also come in handy, and having a 4/4 indestructible attacker is pretty good. Were I to replace Gideon Blackblade , I would likely replace it with Gideon, Ally of Zendikar .

Were I to cut any 1 drops, it would likely be Law-Rune Enforcer (thought I am currently testing Giant Killer in its place). Thraben Inspector providing that clue token to draw a card is pretty sweet.

Ya, I don't use the playtester in TapperOut much at all. My playtesting is getting together with actual humans to try out physical cards. I'm old school that way! Ha!

Thanks again for the suggestions! They are so sincerely appreciated!

triproberts12 on Double Damage, Double Strike

1 month ago

Honestly, I think that I would go with Adriana, Captain of the Guard . The reason being that knights already have multiple lords that grant double strike, creatures that natively have double strike, and Khorvath and Sylvia have new-school Partner, so drawing either is equivalent to drawing both. In fact, if you're putting enough draw and filtering into your EDH decks, you'll probably find Kwende, Kinsbale Cavalier, or Valiant Knight before you even get to 6 mana to cast Khorvold. You'd rather just give all of your creatures +2/+2 or +3/+3 every turn than keep a 3rd layer of redundancy in the command zone.

As a result, you could just go full knight tribal. Since the de-facto Knight commander is Mardu, it's still a unique deck. You could put in Acclaimed Contender , Gideon, Ally of Zendikar , Sigiled Sword of Valeron , Righteous Confluence , History of Benalia , Inspiring Veteran , The Circle of Loyalty , Worthy Knight , Gallant Cavalry , Fireborn Knight , Rimrock Knight , Zhalfirin Commander , Militant Angel , Varchild, Betrayer of Kjeldor , Mirran Crusader , Bloodsworn Steward , Cavalier of Flame , Cavalier of Dawn , Skyhunter Skirmisher , Crimson Honor Guard , Marton Stromgald , Accorder Paladin , Embereth Skyblazer , Ardenvale Tactician , Daring Skyjek , Raging Redcap , Skyknight Legionnaire , and Truefire Paladin . That's all specific to knights, and all the usual tribal stuff is open, as well.

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