|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
Combos Browse all
Gideon, Ally of Zendikar
Planeswalker — Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Put a 2/2 white Knight Ally creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."
Price & Acquistion Set Price Alerts
|Have (17)||Caldazar , Mousemke , gildan_bladeborn , Talistan , Lindough , RubyStrings , CAPT.Shock , TrackerD , tangrams , TehDelta , mziter501 , Liarz0 , thetechzombie , Oloro_Magic , TuckerMTG , TheAnnihilator , cklise|
|Want (5)||KB2187 , knto , Tyqar , dplerner , jugglervr|
Gideon, Ally of Zendikar Discussion
5 days ago
So as of late I've been wanting to build token decks. Ever since the printing of Anointed Procession I've always humored myself with the possibility of using one spell to dump a ton of creatures onto the battlefield. Kaladesh provided plenty of good token generators with cards like Hidden Stockpile and Sram's Expertise to push the archetype pretty well. With rotation on the way I realized that the majority of the deck doesn't really rotate out. We do lose a heavy hitter like Gideon, Ally of Zendikar, but I'm curious now where that leaves this strategy in the wake of Ixalan Standard?
So I'm here to ask for thoughts on anyone who enjoys playing Tokens, has ideas, or suggestions for the archetype.
To start off with my own suggestion I'm really interested in the card Ruthless Knave in a token deck. At first it might seem like a moderate limited card or standard in an Aristocrat's type strategy, but when you combine the power that this card could bring with something like Anointed Procession then you're generating large amounts of mana and potentially card draw. Consider that you could, in theory, sacrifice your whole board in response to a board wipe. Perhaps it's not good enough, but it makes me excited to consider what could be done with it.
And of course Legion's Landing just seems very powerful in the deck. I can't really explain this any better if I tried.
I'd like to get people's opinion on are if it would be worth to splash or commit to any set of colors other than just such as adding for some new Mardu tokens in Ixalan or adding to make it Abzan
Red does have the new Ixalan cards Makeshift Munitions that could give you a way to hit your opponent if you're not able to break through. In addition they also have Huatli, Warrior Poet that can poop out some really good 3/3's and gain you some life in the process or pinging your enemies blockers to squeeze in those last hits of damage. Maybe not good enough, but again that's the question.
Green's reasoning for it's addition would be the adding of Vraska, Relic Seeker as a way to make more evasive 2/2's, kill creatures, or just try to ultimate and win off that. Another card is Growing Rites of Itlimoc which is 'really' easy to trigger in a token deck, but the thing is that I don't exactly know what you do with all that mana once you have it. Sure you can cast some big expensive things or multiple cards in a turn, but I'm not sure just 'how' good it can be. Thoughts?
1 week ago
Wellllllcome back to another installment of In Case You Missed It, where I recap with links and witty asides all of the official MTG news and TappedOut content from last week!
9/6: Really? You missed the TappedOut Commander Team livestream AGAIN? Alright, fine, here's a vod of the Planeswalker Showdown. I'm not mad, just disappointed.
What's Happenin' with Wizards
9/6: If you're too excited about Ixalan to wait for the whole set to learn about the plane of dinos and pirates, check out the Worldbuilding Panel from HasCon!
9/7: Did you see the preview of MTG: Arena? As if we couldn't guess, it's MTGO meets Hearthstone UI. Find it and other updates on the MTG: Arena FB page.
If I missed anything egregious don't tell me, I'll be embarrassed.
Just kidding! Let me know in the comments! See you next week ;)
1 week ago
I think other than Leonin Shikari (combat tricks with Equipment), Mirran Crusader (built in protection and evasion), and Puresteel Paladin (card advantage), you shouldn't be playing creatures that get a bonus only from equipping something (Auriok Glaivemaster, Auriok Steelshaper, Kor Duelist). My rationale is that they are going to be quite weak when played early, and that's not ideal. You need some resilient creatures in the first few turns, not creatures that become better on turn 4 when you equip something on them. Even if you cast them early, they are likely not attacking nor blocking anyway given they are basically vanilla 1/1s.
Therefore, some suggestions are Doomed Traveler (gives you an evasive spirit after dying), Sacred Cat (two lifelink bodies for a 1-drop), or Knight of the Holy Nimbus (tricky to get rid of), or Squadron Hawk (gives you more evasive bodies to hold the swords), or Auriok Champion (protection from more than one colour, goes well with the swords too). These guys will probably be better early-mid game.
I would also cut Quest for the Holy Relic entirely - it is a terrible top deck, objectively quite slow even if you manage to play it on turn 1, especially since your deck doesn't run that many creatures in the first place. And since that is the case, you may as well cut Argentum Armor, and play another sword or something like a Batterskull instead? Also, you can double up on Swords - Sword of Fire and Ice and Sword of Light and Shadow are objectively the best two swords and you can play two of each if you want.
I'd also suggest playing Gideon, Ally of Zendikar over Elspeth, Knight-Errant. He is more popular in midrange white decks ever since he was printed. I think his abilities are more relevant here. He can even animate himself and equip something if it comes to that.
Generally, I think 21 Lands, 4 Sorcery, 4 Instant, 2 Planeswalker, 6-7 Equipment, 22-23 creatures will work. Having only 19 creatures is quite risky, especially if you play against removal heavy decks like control (removal into Snapcaster buyback and/or boardwipes), Jund/Junk, etc.
1 week ago
rothgar13: Of course I did. You just cited a Control Deck, which kinda shoots yourself in the foot when you claimed that a Weeny deck want's Gideon Jura. At least show me a White Weeny deck with you cite a source!
Besides, I agree that Gideon of the Trials is a great choice for any white deck - control, combo or aggro (he appears in your cited deck more often than Gideon Jura). His ultimate is excellent when paired with a version of Gideon that's a little more tough. Like, say, the four drop Gideon, Ally of Zendikar right after the three drop Gideon of the Trials.
1 week ago
2 weeks ago
Tidehollow Sculler is actually really solid, but it pretty much exclusively reaches its potential in eldrazi and taxes. I agree with oloro on making a list. If you have any Gideon, Ally of Zendikar Those Should go in as well. They are really strong in tokens
2 weeks ago
Huatli is actually a card that may see play in standard, any deck losing Gideon, Ally of Zendikar with access to red will likely consider her, and she could be good at the top end of a lot of agro lists.
2 weeks ago
Thanks for the advice, i used Sorin, Lord of Innistrad originally but i would rather have flying vampires that blood sucking lifelink vampires, and the emblem for Sorin, Solemn Visitor tends to rustle the opponents jimmies when i can get it to work.
Anguished Unmaking is a catchall card for me that i would sideboard out once i know what the opponent is playing, its just there in the first round for me to deal with enchantments, equipments or anything that frightens me hehe. It has served me well.
Im not feeling Start / Finish currently, seems kinda overpriced for both modes, im tempted to replace it with a fourth Spectral Procession, but many of the experienced guys like the added flexibility this card provides, so take my words with a pinch of salt (no pun intended)