|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar (BFZ)||Mythic Rare|
|Promo Set (000)||Mythic Rare|
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Gideon, Ally of Zendikar
Planeswalker — Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Put a 2/2 white Knight Ally creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."
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Gideon, Ally of Zendikar Discussion
12 hours ago
Land Tax battle bond pref.
And either a V14 Armageddon or an invocation one.
1 week ago
Hey I am not sure what the power level of your playgroup is, but I have a few suggestions.
One card you should consider cutting is Arlinn Kord Flip and if you really want to play a planeswalker include Gideon, Ally of Zendikar. He is more on flavor and can give you value even if he dies after only one activation.
Also, I would up the land count to at least 36 and add Kodama's Reach.
When it comes to allies, I would cut some out to make room for lands. I suggest cutting Angel of Renewal, Coralhelm Guide, Goblin Freerunner, Drana's Emissary, Makindi Shieldmate and some of the Changelings.
Here is my list. It isn't budget, but the creature base and most of the spells are affordable.
1 week ago
So, I'm just going to go off on a limb here and assume Niglas is something big and scary and important?
Devout to Niglas
Creature - Human Cleric
A deck may have any number of cards named Devout to Niglas in it.
Archmage of Niglas
Creature - Human Wizard
When Archmage of Niglas enters the battlefield, target player sacrifices a creature unless they discard two cards.
When Archmage of Niglas dies, you may pay 3 life. If you do, return it to your hand instead.
Maw of Niglas
Creature - Crocodile Beast
When Maw of Niglas blocks a creature, destroy it unless it's controller pays 2 life.
Whenever a creature is destroyed by Maw of Niglas, you draw 1 card and lose 2 life.
Niglas, Agonizing Torment
Legendary Creature - Demon Horror
Whenever Niglas, Agonizing Torment deals combat damage to an opponent, gain control of them during their next turn. If you can't, you lose the game.
Well that should just about do it. Common, Uncommon, Rare, and Mythic.
So I'm super stoked for M19 because it has 11 Planeswalkers in the set and I love Planeswalker cards. I started collecting them a while back but had to sell basically all for bills. That's okay, I can always save up and rebuy them again.
But I was actually pretty upset at the fact we still haven't gotten a new Garruk. I would have loved to at least hear lore of him in Ixalan. I was really hoping we'd get him in M19.
Make a mono-green Garruk Planeswalker, but here's the catch since we've seen several versions of him in this forum so far... Each one of his loyalty abilities must make an emblem that embodies his Growth magic. Whether they are relatively low on the power scale like Gideon, Ally of Zendikar and Sorin, Lord of Innistrad or absolutely massive like Domri Rade and Vivien Reid are up to you.
2 weeks ago
Knight of the White Orchid is a bit tricky - it's an ok card, mostly, but not when you are on the play and hit your lands. But if you use Ghost Quarter it gets pretty good, since ghost quarter leaves you down a land, compared to your opponent. Also, 2/2 first strike can be randomly relevant. I've tried playing it turn 2 on the draw a few times, and that is pretty convincing against fair decks - suddenly you are ahead on mana, without having really spent a card on it. Also worth noting: Your land comes into play untapped. What is it you don't like about it being an ETB-effect?
Since you have Time of Need in your deck, more legendary angels instead of serra angel could be a way to go. Archangel Avacyn Flip, Avacyn, Angel of Hope, Bruna, the Fading Light + Gisela, the Broken Blade, Linvala, Keeper of Silence, and Sigarda, Host of Herons, are all decent legendary angels, and bringing them as one-offs is ok, as long as you have tutors for them.
I would exchange Prepare for Path to Exile. It's a bit of a dull card in comparison, since it's played by everyone and their mother, but that is because of efficiency. One mana to get rid of a creature is ridiculous, even if your opponent gets a basic land. Of course the land is relevant in the earliest turns of the game. But from turn 3 and on, I don't think anyone plays creatures they would like to exchange for basic lands. So... try with a 2/2 split.
Aerial Responder... hmmm... what is important? Lifegain? flying? that it's a creature? that it's a 3-drop? There are all kinds of good 3-drops in modern, depending on budget. Eternal Witness, Kitchen Finks, Renegade Rallier, Mirran Crusader, Blade Splicer... it really depends on what you want. Or you could go down a mana on ccm, for something like Scavenging Ooze or Qasali Pridemage. Or you could go a mana up, and add a couple of token-producing planeswalkers (since they do pretty much the same as Oketra's Monument they benefit from the same cards as the rest of the token-plan) - it could be Gideon, Ally of Zendikar or Elspeth, Knight-Errant.
I suggested Seraph Sanctuary because it's on-theme for your deck, not because it's particularly good in any way.
2 weeks ago
In regards to control, there are a lot of ways you can control a game! In my opinion, there are 2 main strategies in control, one that is Proactive and one that is Reactive. These might seem pretty self-explanatory, but I’ll describe in detail a little bit more below.
First, let’s start with a Proactive style of control. In these decks, you attempt to control you opponent by attacking them and making decisions for them. You impact them in these lists, unlike a reactive counterpart. This is best established through hand disruption, such as Inquisition of Kozilek, Thoughtseize and Duress, which are all relatively inexpensive now (I remember back when Thoughtseize was $40 per copy!!). This way, you get information on your opponents plan, you get to determine what they are allowed to play and you can play around what else you know exists. After hand disruption, all control decks will play removal but each plays different types. Proactive will run cards like Fatal Push, Cast Down, Go for the Throat and Terminate among other options. These clean up what you don’t take away or what you don’t feel is necessary to take away. Hero's Downfall will also answer planeswalkers if needed. Your finishers are a ton of fun in these lists also! You’ll often see Liliana of the Veil, Tassy G and Big Fish as finishers, but sometimes Pack Rat and other’s appear as challengers!
Second, we can talk about Reactive control. These lists will react to what your opponent does in an effort to control the game. These lists are also typically significantly more expensive. For Reactive lists, you’ll sit behind a counterspell shield through Mana Leak and Cryptic Command as hard counters, Remand as a soft counter, and attempt to out card advantage your opponent through card draw. Commonly, control lists now run Jace, the Mind Sculptor as a finisher, but the alternatives aren’t much cheaper. Snapcaster Mage works to close out games, as does Celestial Colonnade. Other closers can be Gideon of the Trials, Gideon, Ally of Zendikar with a few other options hovering around. The main concern with these lists is money, as Snapcaster Mage and Celestial Colonnade define this archetype.
There is only really 2 superfriends lists that work for 2 colors in my mind. One is with Liliana of the Veil, Gideon of the Trials, Gideon, Ally of Zendikar and maybe Sorin, Solemn Visitor. This list is basically a Smallpox deck with upside, and it runs Mutavault, Shambling Vent and Urborg, Tomb of Yawgmoth as extra ways to win. The other list is with Liliana of the Veil, Ashiok, Nightmare Weaver and Jace, the Mind Sculptor but those are expensive.
3 weeks ago
Oh right you are, Righteous Confluence ain't legal. Whoops.
I'm not saying to replace Gideon with History. I'm saying that if you like Gideon (and you rightfully do), then there's no reason that you shouldn't like History as well. Curving History into ANY of your other 3 or 4 drops is a crazy play-line because then they can swing in with +2/+1 on the following turn.
This deck really wants to win (or close to it) by turn 5. It's not quite aggro enough to win on turn 4, so turn 5 is the prime target. Given that timeline, History of Benalia is the perfect turn 3 play because it makes your turn 5 insanely explosive.
- Turn 2: Metallic Mimic or Accorder Paladin
- Turn 3: History of Benalia
- Turn 4: Gideon, Ally of Zendikar or Silverblade Paladin
- Turn 5: Knight Exemplar or Silverblade Paladin with Brave the Elements
This playline threatens upwards of 30 unblockable power on turn 5. History and Gideon alone threaten 17, while History and Silverblade threaten 20. You can't get anywhere near those numbers without History of Benalia. That card is an absolute house.
3 weeks ago
Metallic Mimic has the issue of only being good if it's played before everything else. It's vanilla 2/1 body isn't great either. This deck isn't lacking in Lords, so it's not something I'm looking at for fresh additions.
Righteous Confluence isn't Modern legal. Regardless, I currently have no desire to go above 4cmc. And if I do, I would want something more potent than three Knight tokens. A 1-of is also too inconsistent without quality card selection to draw into it.
3 weeks ago
Upvote into triple digits! Congrats on the awesome deck!
I'm working on my own version of this deck and I have a couple thoughts:
I'm a bit baffled why you aren't considering History of Benalia. That card is a house. It's essentially 2/3rds of Gideon, Ally of Zendikar for one fewer mana. Brave the Elements is unreal with History because you can make them unblockable for the big attack step. People obviously see the attack coming, but you can usually bait out their removal by saying "move to combat", then responding with Brave the Elements FTW.
What do you think about Righteous Confluence as a 1-of curve topper? Obviously not ideal CMC, but the effect is quite flexible and can refill your board in a single turn.