|Commander / EDH||Legal|
Printings View all
|Battle for Zendikar||Mythic Rare|
|Promo Set||Mythic Rare|
Combos Browse all
Gideon, Ally of Zendikar
Planeswalker — Gideon
+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.
0: Put a 2/2 white Knight Ally creature token onto the battlefield.
-4: You get an emblem with "Creatures you control get +1/+1."
Price & Acquistion Set Price Alerts
Gideon, Ally of Zendikar Discussion
33 minutes ago
Hello! Why you decided to put Tezzeret the Schemer? You don't have so much artifacts (only 4 Torrential Gearhulk, that is a great choice!) in your deck and I think that you will sacrifice the Etherium Cell in order to have many mana. I think that is a bit out of place in this type of deck.What about Gideon, Ally of Zendikar?
4 hours ago
After some thought reflection on the idea of +1/+1 counters in standard, I think the best option would to go G/W as cards like Oath of Ajani and Collective Effort are way stronger than Winding Constrictor and Weaponcraft Enthusiast. I don't even think the argument of better removal is even a factor here as you still have Declaration in Stone and Stasis Snare. The best card black has to offer is Yahenni, Undying Partisan, but it's not the most reliable triggered ability unless you want to cram 10 extra kill spells into your deck for no reason..Below is a list I've been brewing, and I think you could get some ideas for your deck based on what I found!
4 Canopy Vista
4 Fortified Village
1 Westvale Abbey Flip
1 Ajani Unyielding
4 Collective Effort
2 Gideon, Ally of Zendikar
4 Nissa, Voice of Zendikar
4 Oath of Ajani
3 Stasis Snare
3 Armorcraft Judge
2 Maulfist Revolutionary
4 Selfless Spirit
4 Thraben Inspector
3 Verdurous Gearhulk
2 Walking Ballista
3 Blessed Alliance
2 Declaration in Stone
2 Thalia, Heretic Cathar
4 Tireless Tracker
1 day ago
What I was actually now thinking rather than Renegade Map, was trying Hope of Ghirapur. This is both an artifact and creature unlike Renegade Map. And I think it might replace the pilgrim's eye's I was using.
I think your forgetting I can have other targets for Verdurous Gearhulk like Grim Flayer and Mindwrack Demon so plenty of trample creatures. In an alternate build I was thinking focusing on this a bit more with the inclusion of a Decimator of the Provinces.
Then finally while I hadn't ever thought of including one, Gideon, Ally of Zendikar would be a good idea if not for the fact he won't be in standard all that much longer and I would otherwise consider this if I owned any. I sold my one and only Gideon like a month ago. It went towards paying for one of my Liliana, the Last Hope's.
1 day ago
In the control archetype the main focus should be disruption, removal, and most importantly card advantage.
You want many fewer creatures, Kalitas, Traitor of Ghet, Noxious Gearhulk, and Walking Ballista are basically the only ones you want. Gonti, Lord of Luxury is a good creature too, so maybe two copies. Possibly one Thalia's Lancers. Otherwise this deck needs planeswalkers and removal. A playset of Gideon, Ally of Zendikar, two or three Liliana, the Last Hope, probably one Ob Nixilis Reignited, and a Sorin, Grim Nemesis. The best card-draw in these colors is Painful Truths assuming you also run Aether Hub. There is also Metalspinner's Puzzleknot and Succumb to Temptation but the only upside is that one is 2 mana and the other is an instant. I'd stick to Painful Truths. Four copies of whatever you decide to use, of course.
You need good single-target removal both early and late-game. Fatal Push is something you will want probably two of since you cannot trigger it's revolt. Declaration in Stone is the most efficient all-game removal so 4 seems good. You will also want to try one or two copies of Collective Brutality because it is so versatile in every match-up. Anguished Unmaking is strictly better than Murder, Grasp of Darkness is almost a catch-all early on. You will want some number of each, 2 Unmakings is probably all you will want though. Finally one or two Fumigates.
The sideboard will need answers to other controlling decks, non-creature permanents, strategies that flood the board, and be able to disrupt or respond to the known combos in the format.
I recommend more Collective Brutality, another Ob Nixilis Reignited, and Transgress the Minds to deal with control. Possibly Kambal, Consul of Allocation. If they are doing the Felidar Guardian combo you may need something along the lines of Encircling Fissure or Make Obsolete. In aggressive match-ups you will want Linvala, the Preserver and Yahenni's Expertise (which is a good argument for running some Succumb to Temptation or Puzzleknot instead of only Painful Truths) or more Grasp of Darkness. If you're playing against a mid-range opponent you may want Quarantine Field, more Fumigate or a Descend upon the Sinful, maybe Harsh Scrutiny. Finally good non-creature removal is Fragmentize or more Anguished Unmakings.
1 day ago
Delta-117, Your question about Noxious Gearhulk got me thinking... Verdurous Gearhulk is a great card, but you're not really blowing out of the gate with tons of low-cost creatures, which is the best use for his counters.
That said, Verdurous Gearhulk does make the Ishkanah, Grafwidow spider tokens absolutely bonkers. It's a little slow, but an Ishkanah, Grafwidow followed by a Verdurous Gearhulk will be very hard to deal with. If you do decide to play 2x Verdurous Gearhulk, I'd go for 3x Ishkanah, Grafwidow as well.
What you said about Evolving Wilds to help trigger Revolt is not a bad idea, but Aether Revolt gave the Delirium decks an even better option: Renegade Map. Turn 1 was usually always Vessel of Nascency or Traverse the Ulvenwald with the goal of fixing your mana. However, artifact is usually the hardest type to hit in the GB Delirium Decks. T1 you play Renegade Map, T2 you crack the map, putting an artifact into the GY, tutor the land and play it untapped the same turn. No tempo loss like you can get with Evolving Wilds.
While Brisela, Voice of Nightmares is very powerful, it's usually very easy to kill Gisela, the Broken Blade before the meld. The decks that are good with Bruna, the Fading Light give her more targets than just Gisela, the Broken Blade. I actually lost a match once because I cast Bruna, the Fading Light and went for the meld rather than choosing Thalia, Heretic Cathar. My opponent was able to cast To the Slaughter and Gisela, the Broken Blade was the only target I could sacrifice. I still had the Bruna, the Fading Light, but on his turn he cast Ishkanah, Grafwidow which bought him enough time to find the answer for Bruna, the Fading Light and win.
Long story short: Gisela, the Broken Blade is too easily handled before the meld. But there is another 2WW spell that is even better for your 4-drop slot: Gideon, Ally of Zendikar. He's actually even better after the bannings. A T4 Emrakul, the Promised End is a stronger play than a T4 Gideon, Ally of Zendikar no matter how you look at it. And Smuggler's Copter put him under a lot of early game pressure that all the Soldier Tokens in the world couldn't defend against.
What's even better is that Gideon, Ally of Zendikar doesn't die to Fatal Push. People are so in love with Fatal Push right now that they are changing a lot of their lists just to be able to use that very efficient removal spell with Revolt. As much as I love Gisela, the Broken Blade, Aether Revolt just made her that much easier to kill.
I don't mean to drone on too much. I made a copy of your list and made the changes I'm describing here so it's easier to see. Here's the link if you're interested: http://tappedout.net/mtg-decks/abzan-delirium-aer-copy-1/
1 day ago
WARNING I USED THIS OPPORTUNITY TO GIVE MY FULL ANALYSIS OF THE CARD THERE IS A TLDR AT THE END TO DISCUSS PRICE CHANGES.
First off I just want to preface this by saying being 6 mana does not kill a planeswalker in fact it should make you look at it a lot closer as some of the most influencial standard planeswalkers have been 6 mana. That being said I have tested with him in what I would consider a pretty sub optimal deck for him and from my experience he is a very good card.
He is similar to nahiri in the sense that he can "infinitely" kill creatures but without the stipulation that they need to be tapped. By this I mean that his plus 2 and minus 2 make it so that as long as you plus him you can then minus him every single time after you plus him to kill any creature. If you look at Ob Nixilis Reignited Jace, Unraveler of Secrets Chandra, Torch of Defiance Sorin, Grim Nemesis they cannot do this without killing themselves and that is a BIG deal.
Now his plus 2 is not only a great advantage but also his downfall. Getting only non land permanents makes it so that you have to make your deck a certain way and it makes it hard to play a lot of spells so he doesnt really fit in a typical control shell where most 6 mana planeswalkers would shine because sometimes its a risk to put certain spells on the bottom of your library. That being said there are PLENTY of ways to utilize his plus one so that you can play him and make him a powerhouse in your deck and those ways just so happen to be in GW.
GW has a million creatures and Gideon, Ally of Zendikar for threats as well as Stasis Snare Thopter Arrest Quarantine Field for removal so in a dedicated deck with him as the top end I think he could be the card that puts a gw deck back on the map again since GW tokens last standard.
In conclusion he is an incredible card and very well could be a standard powerhouse but his limitation to basically just a GW deck with threats and somewhat inefficient removal makes him a bit weaker than normal.
Tldr I think he will end up around 8-11 dollars most of his time in standard unless a good GW deck puts up some serious finishes at some point but if it does then he will be closer to 17-19 so I would just get rid of him for now even though he is already pretty cheap.
1 day ago
Also, you may want to drop a couple/all Westvale Abbey Flip. With Disallow being able to counter the ability, Stasis Snare (and to a lesser extent Declaration in Stone), transforming into Ormendahl, Profane Prince Flip is a bit risky. Personally, I'd play it as a two-of.
2 days ago
I am not a fan of Weaponcraft Enthusiast at all. Personally I prefer Zulaport Cutthroat because it helps you profit from your sac'ing. Also think Grasp of Darkness could be replaced by Ruinous Path. Your problem won't just be creatures but also Planeswalkers like Gideon, Ally of Zendikar and Liliana, the Last Hope. Having the Awaken cost for Path is an upside as well in a stalled board.