Gideon, Ally of Zendikar

Legality

Format Legality
Pre-release Legal
Limited Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Highlander Legal
Block Constructed Legal
Casual Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Battle for Zendikar (BFZ) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Gideon, Ally of Zendikar

Planeswalker — Gideon

+1: Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human Soldier Ally creature with indestructible that's still a planeswalker. Prevent all damage that would be dealt to him this turn.

0: Put a 2/2 white Knight Ally creature token onto the battlefield.

-4: You get an emblem with "Creatures you control get +1/+1."

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Gideon, Ally of Zendikar Discussion

Cereal_Killer on Please Don't Leave

2 days ago

For the lands, since you don't want to spend money on Flooded Strand, Hallowed Fountain, Polluted Delta or Mystic Gate, I think you have chosen the best ones.
Then, I'd remove Think Twice and add Serum Visions, reduce up to 2 Supreme Verdict (put another one in side maybe) and add some Mana Leak (Remand and Cryptic Command would be other good counters, but they are too expensive, right?).
I'm not sure how Sphinx's Revelation could be a win-con. Having more life than an opponent (and less cards in the deck!) isn't always synonym of victory. Then just one Elspeth, Sun's Champion isn't enough. What if an opponent maages to kill her?
I really can't understand why Esper Charm is there: probably you won't need it's first ability since you have counters (and cards in sideboard), second ability is just and Opt or Serum Visions that costs too much and third is, basically, Inquisition of Kozilek or even Castigate / Thoughtseize / Raven's Crime that needs 3 specifical mana to be used.
Secure the Wastes is a win-con if used in token decks that use also Intangible Virtue, Honor of the Pure, Zealous Persecution and Vault of the Archangel. Now it's used only as a 1/1 creature spammer.
I'll also consider Gideon, Ally of Zendikar or Gideon of the Trials as an alternative win-con.
As for the sideboard I'll just give you some ideas: Tormod's Crypt (if you can afford it maybe also better a Relic of Progenitus or Rest in Peace); 1x Supreme Verdict (if you reduce them up to 2 in main); Kataki, War's Wage or Rest in Peace would be perfect against artifact decks; Pithing Needle or Sorcerous Spyglass; Grafdigger's Cage; even, if you want more budget things Blessed Alliance, Negate, Dismember.
Hope my ideas could help the development of your deck.

GeeksterPlays on Gideon U/W Control

2 days ago

It kinda feels like you should either bite the bullet and go full-on Gideon Tribal, or go for a more reliable win condition (Luminarch Ascension is stupidly good in a UW control shell).

I'm not saying you can't run Gideon at all in control, but the 5 you have here seems like too little to be sure of Gideon of the Trials's emblem securing you the game, but too much sorcery-speed non-control stuff to be splashed in. Of all of them Gideon Jura is what tends to be used, as he start on a nice high loyalty, and at least he protects your life total & can remove creatures.

Gideon, Ally of Zendikar's token-making isn't as good as a Secure the Wastes, which allows you to keep your mana open in your opponents' turn and can be flashed back later with Snapcaster Mage as well.

The big downside to any Gideon being your wincon is making him into a creature, he doesn't dodge Path to Exile, Condemn, Celestial Flare, Dismember... there are actually a myriad of ways to deal with him, and you don't want to be using your counterspells simply to protect your own investment.

Torrential Gearhulk as a 1-of I can see working, being control late-game lots of mana isn't an issue. I run one myself in my Jeskai deck and it works nicely; getting a "free" Cryptic Command to counter & return the gearhulk to hand to re-use again is a beautiful feeling!

Ancestral Vision is a personal love of mine; a powerful T1 play letting you draw a total of 4 cards on upkeep of Turn 5 is amazing especially when paired with Search for Azcanta  Flip's ability as well. Note that it has no CMC so Snapcaster Mage cannot give this flashback.

Sphinx of the Final Word is another of my personal favourites, and seems exactly what control needs; uncounterable, evasion, powers up all your own spells and has a nice P/T. His only main threat are sac effects like Liliana of the Veil but the rest of your deck should easily have things like that covered anyway.

Sideboard-wise, I'll echo having Leyline of Sanctity. This card is a godsend against burn, jund and anything running hand disruption.

Dispel, Ceremonious Rejection, Stony Silence, Runed Halo are all well tried-and-tested against a variety of decks.

I've tried Spell Queller but never like it outside of standard. It switches on their otherwise useless removal spells in hand, dies too easily, and only tempo's the opponent which isn't the plan here. Render Silent is better if you want a hard answer, espeically for over-value decks like Jund or Affinity that can often put out multiple threats a turn.

I would also consider Spellskite, he catches a lot of things you don't want to go elsewhere, especially against Infect!

Depending on your local meta, Summary Dismissal could be useful. Stops eldrazi "on cast" triggers, stops a planeswalker activation or a manland being activated, and because it exiles spells it can stop uncounterable ones like Supreme Verdict and Thrun, the Last Troll.

ArchonBlue on U/W Flicker

2 days ago

Your land base needs some work, I'm assuming you're on a budget which is why you're not running Celestial Colonnade, but Hallowed Fountain and Flooded Strand would be great in your mana pool, and Glacial Fortress is super cheap so there's no reason you shouldn't be running that over a second-rate dual land like Port Town. Also unless I'm missing something there's no way for you to cast Akroma, Angel of Fury, and even if there was that card is meant for the sideboard. If you want a big scary win condition white has some awesome planeswalkers. Elspeth, Sun's Champion and Gideon, Ally of Zendikar would be fantastic in this deck.

ScionLocke on House of Vampires

1 week ago

I'd reccomend Shared Animosity and Gideon, Ally of Zendikar. The former is almost like a repeatable Overrun while the latter is an uninteractible anthem effect at worst.

RazMelon on BW Tokens (upgraded Modern Event Deck)

1 week ago

bitterblossom for sure. expensive, but you've broken the $30 barrier with your marsh flats already. I personally play a liliana tempo build, which runs two of her, a playset of sorin lord of innistrad, and 3 Gideon, Ally of Zendikar. Also more removal (2 Dismember, 2 Fatal Push, and a Murderous Cut) so its a tempo value build, and Bitterblossom really gets that engine going if you t1 Thoughtseize, t2 Bitterblossom, t3 Liliana of the Veil discarding a Lingering Souls or dropping a Spectral Procession or an anthem, and its basically gg against most aggro decks, as you can chump for days and gain some life. Obviously, the Auriok Champion's in your 'board will help with Bitterblossom, making them essentially free life wise, with Sorin, Lord of Innistrad providing some lifelink if you go anthem>token>anthem and swing for three or four lifelink power which buys you a few turns.Anyway, hope this helps, and good luck with the deck! it has served me well, as i hope it will to you.

Ballzanya on B/W Tokens

3 weeks ago

I'd definitely play 4 Path to Exile and maybe one more Fatal Push in the sideboard if not the main. You should also have one Vault of the Archangel in here and two Ghost Quarter. Also four Raise the Alarm. One or two Gideon, Ally of Zendikar. Blessed Alliance and Timely Reinforcements for the sideboard, as well as Stony Silence. 3 or 4 Inquisition of Kozilek in the main. If your budget is not an issue, I'd add two Thoughtseize in the main and two Collective Brutality in the side. I'm trying out a one-of Smuggler's Copter in the main in my version of this deck.

Ballzanya on

4 weeks ago

The Annihilator 6 pretty much wins you the game, plus 15 damage is no joke. Sure, the other one does 13 but it doesn't have that sweet annihilator trigger when it attacks. I had two Gideon, Ally of Zendikar in there and two Sorin, Solemn Visitor but the gideon just gets pathed and sorin is bad when you're not already winning. I'm not sure about Lavaclaw Reaches but i could consider that.

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