|Commander / EDH||Legal|
Printings View all
|Commander 2017 (C17)||None|
|Commander Anthology (CM1)||Uncommon|
|MTG: Commander (CMD)||Uncommon|
|Duel Decks: Divine vs. Demonic (DDC)||Uncommon|
Combos Browse all
Whenever a creature attacks, you gain 1 life.
Righteous Cause Discussion
2 weeks ago
Appreciate the feedback.
I can see where Phyrexian Processor would be good, I just don't know how I feel about 4 mana pay 10 life, survive a turn cycle and spend my next turn activating it. Late game it is probably much better, I'd have to think of what it would take up.
I did have Aetherflux Reservoir in the deck on the concept of separate life triggers seems very strong with Karlov. I ended up cutting it for Righteous Cause because it seemed like it would create far more separate triggers to accomplish the same thing. Being able to 50 someone is satisfying though so I may have to revisit it.
Survival Cache seems really good with Karlov out, but not as strong without him on the field. I tried to slot my card draw into repeatable effects throughout the game, along with being easier to bring back should they get removed.
I'd certainly welcome suggestions for cuts for these cards though and thanks for checking out the deck!
4 months ago
Ripwater Yea! They really did, I was so surprised! They worked out so well, I gotta thank you again!
ManaPickler OMG I have never seen Shattered Angel before and now I definitely want to add her! I always had an issue with Blind Obedience cause I could never have enough Mana for the Extort. But I think you're right: if I cut down some of the higher mana costing cards, I could probably streamline the deck a little more. Though, recommending me High costing cards dont help XD Def gonna look into Righteous Cause : I didnt realize that its ANY creature that attacks.
And to the both of you: Honestly? With all the good stuff coming in from M20, as well as some Juicy bits from Modern Horizon's I may just end up cutting most of the extra combo pieces: I only need at least 1 or two to go with Exquisite.
7 months ago
Oh, I see.
8 months ago
You have a lot of ways to gain life in this deck, so will focus on cards you may have missed that work with life gain.
A few inexpensive options:
Cliffhaven Vampire , whenever you gain life your opponent lose life.
Vizkopa Guildmage , gains you life and a way to kill everyone if you gain a lot of life on a turn.
Sun Droplet , gain a little life every turn.
Righteous Cause , gain a little life every turn. This does make you a target sometimes, but you may want to try it out.
Sanguine Bond , just one of those cards for this archetype.
Closer to your $8 limit:
Serra Ascendant , a 6/6 lifelink for one is good.
Rhox Faithmender , gain even more life.
8 months ago
The way Take Heart is worded you gain only one instance of X life for X attacking creatures you control, so if cast during the combat phase (if you cast it outside of combat or during someone else's turn you don't gain life) you will gain one instance of 5 life for your five attacking creatures and Ajani's Pridemate will get one +1/+1 counter.
soulwarden11 on Lyra
1 year ago
This ended up being really, really long...so if it's TL;DR or you feel too critical, feel free to delete it (I wouldn't even complain at this point). Hard to really see this as an "Enchantress" deck while only being able to use Mesa Enchantress and NOT including a Serra's Sanctum to boot. Much more simply an Enchantment heavy Angel deck, which I definitely approve of since I love both Enchantments and Angels, but the title is misleading.
Enchantress is a deck centered around the Enchantress triggers of Argothian Enchantress, Verduran Enchantress, Enchantress's Presence, Eidolon of Blossoms; and if you're adding a color, you add White so you can use Mesa Enchantress and Femeref Enchantress. Without this core, it's not Enchantress.
As for the rest of the deck, it looks like it should be able to hold its own, but would probably improve with some cheaper Angels or more ramp. I used to run Voltron Akroma, Angel of Wrath and had to use tons of mana rocks just to make it playable. Akroma also cost 5WWW to get the FIRST time soooo....yeah...
Angels:Serra Avenger, Angelic Page, Emancipation Angel, Seraph of the Sword, Sustainer of the Realm, Angel of Condemnation, Seraph of Dawn, Blinding Angel, Herald of the Host, Angel of Sanctions, Angelic Arbiter, Angel of Serenity, Akroma, Angel of Wrath, Resolute Archangel, Archangel of Thune, Baneslayer Angel, Serra Ascendant, Avacyn, Angel of Hope, Iona, Shield of Emeria.
Enchantments:Serra's Blessing, Brave the Sands, True Conviction, Righteous Cause, Aura of Silence, Blind Obedience, Endless Horizons, Spirit Loop, Karmic Justice, Nevermore, Seal of Cleansing, Sphere of Safety, Spiritual Focus, Starfield of Nyx, Worship, Moat, Test of Endurance
Rocks/Ramp:Land Tax is pricey, but the best mono white land grabber in the game.Gilded Lotus, Chrome Mox, Lotus Petal, Manalith, Fellwar Stone, Spectral Searchlight, Darksteel Ingot, Mind Stone, Thran Dynamo, Pristine Talisman, Caged Sun, Gauntlet of Power, Extraplanar Lens, Explorer's Scope, Thunder Totem, Marble Diamond.
Other:Door of Destinies, Herald's Horn, Howling Mine, Demystify, Disenchant, Fragmentize, Forsake the Worldly, Fumigate, Aetherflux Reservoir, Approach of the Second Sun, Faith Healer, Grand Abolisher, Open the Vaults, Replenish, Second Sunrise, Oketra's Monument
A number of these are pretty pricey (and definitely out of my price range) but as someone who plays White in every format he plays, a Tribal player and an Enchantress player, I can go on and on and on about these kinds of decks...This deck happens to have a White-centric tribe and is Enchantment based. XD My apologies.
1 year ago
Zoetic Cavern - replaced with better land option
Trepanation Blade - doesn't really belong b/c it's not a mil deck
Syphon Flesh - replaced with better wipe option/ not a token deck
Stranglehold - good card, really just inspires a lot of hate in my playgroup (searching for lands
Stoneforge Masterwork - moving away from Counters/ doesn't help kaalia
Scale Blessing - moving away from counters
Righteous Cause - good card, but not a lifegain deck(will probably find its way to my Oloro deck
Prismatic Lens - deck is overflowing with mana ramp and this one doesn't help as much as the others
Master Warcraft - fun card, can't seem to use it efficiently, might add it back in
Lightkeeper of Emeria - Good early blocker, swapped for a fatty, might add it back in
Gleam of Authority - Moving away from counters
Contagion Clasp - moving away from counters
Cathars' Crusade - moving away from counters
Bomb Squad - moving away from counters/swap for fatty
Reya Dawnbringer - recursion
Hall of the Bandit Lord - Haste option
Karmic Guide - recursion
Swiftfoot Boots - haste option/protect Kaalia
Gisela, Blade of Goldnight - more effective aggro
Tainted Field - land upgrade
Merciless Eviction - wipe upgrade
Steel Hellkite - fatty/wipe
Harvester of Souls - card draw
Hallowed Burial - wipe upgrade
Bogardan Hellkite - a lot of options with this fatty(spot removal, aggro, clear small tokens)
Kokusho, the Evening Star - aggro upgrade
Austere Command - wipe upgrade
Rune-Scarred Demon - tutor option
1 year ago
Some stuff I think could be changed out.
Concealed Courtyard is a guildgate the majority of the game, might be better as a basic?
Sanguine Sacrament seems like a possible cut.
Caged Sun is another possible cut. I'm really of the opinion that these cards are only good in mono color decks.
Cards that work well with your commander
Ashes of the Abhorrent, Auriok Champion, Authority of the Consuls, Blood Artist, Deathgreeter, Falkenrath Noble, Patron of the Kitsune, Resplendent Mentor (combo with Famished Paladin , Righteous Cause, Riot Control, Soldier of the Pantheon
Righteous Cause occurrence in decks from the last year
Commander / EDH:
All decks: 0.0%