|Commander / EDH||Legal|
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|Conspiracy: Take the Crown||Rare|
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Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
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Faith's Reward Discussion
3 days ago
Consider removing Warstorm Surge, Wing Shards, Traveler's Amulet, Wanderer's Twig, Flameshadow Conjuring, Emeria Shepherd, Taurean Mauler, Sunscorch Regent, Serene Steward, and Faith's Reward. There are better options for the same price, or don't really have a lot to do with the deck. Instead, maybe put in more ramp and card draw.
1 week ago
If you want to stick with you can play cards like Faith's Reward, color protection and indestructible creatures. also have cards like Spoils of Blood that give you profit after the inevitable board wipe.
I don't really know the decks in details, but I would still recommend Marchesa, the Black Rose. If set up properly you don't lose many creatures after board wipes, unless Terminus or exile effects.
1 week ago
Mario21 I used to run Phyrexian Reclamation and Athreos, God of Passage. In fact the deck originally started with him as the Commander. By my count that's 6 new cards you're suggesting I add. That is going to be hard to do. I don't know what to take out. On a side note Bruna, the Fading Light and Gisela, the Broken Blade were removed for Angel of Sanctions and Aven Mindcensor. Faith's Reward was removed for Cruel Reality. Radiant Purge was removed for Forsake the Worldly. Without going into greater detail all of these changes were made just to see how they might perform. What would you suggest I take out for the other 6 cards?
1 week ago
- Anafenza, Kin-Tree Spirit
- Avalanche Riders
- Eidolon of Rhetoric
- Eldrazi Monument
- Big Game Hunter
- Necrotic Sliver
Perhaps something I'd add:
2 weeks ago
Meloku the Clouded Mirror and Azusa, Lost but Seeking both feel like they'd be great in here. And Scapeshift is a must! Another random thought, Faith's Reward could be a cool trick. Gives you some wrath protection, or could combo for a giant landfall with Scapeshift, Zuran Orb, etc. A bit situational, but I've found a lot of fun from that in EDH. I feel like Yavimaya Elder would be great too. And of course you could add as many fetch lands as you want for the double landfall trigger, but obviously that drives the price up substantially so I understand if you don't want to do that.
I could see cutting Tunneling Geopede, it doesn't seem like it does enough. But looks like a really fun deck, makes me want to give this commander a try!
2 weeks ago
I considered doing something like this with Enchanted Evening and Scour to use on their basic lands (or other lands), but not sure it's really worth it. Though you could do some fun stuff having Evening out and doing something like Faith's Reward followed by a now-free Patrician's Scorn to destroy everything on the field, then put all your stuff right back out.
2 weeks ago
You can't have Armageddon without Faith's Reward! Other nasty cards I think you'd want: Shivan Harvest, Seismic Mage, Karmic Justice, and Possessed Portal. Also Academy Rector seems like a must, it'd be so easy to get rid of it in this deck and you have some very powerful enchantments.
Things I could definitely see you cutting: Fatespinner is too easily ignored, Elixir of Immortality seems like it doesn't do enough, Serra Avatar is a hilarious beatstick but I imagine you win by having an oppressive setup and not smashing face, although it also is a crazy finisher too I suppose. But at 7 cost I could still see that getting cut for something else. And I'd rather see have Demonic Tutor or Vampiric Tutor than Liliana Vess since they both could get you what you need at the moment for cheaper
I also think Dack Fayden would be powerful in this deck, since you're aiming to blow up as many lands as possible stealing someone's Sol Ring or whatever would be a great boon. Also final suggestion, Maelstrom Nexus is just too strong of a card to not include if you're playing 5 color. Plus in low mana scrappy fights it gives you a ridiculous advantage, it's very impossible to lose with that in play
Sorry for the random thoughts off the top of my head, hope any are useful!
2 weeks ago
There's quite a few cards in this deck, that aren't legal in modern: Glittering Lion, Soul Charmer, Hazy Homunculus, Ribbon Snake, Rethink, and Rhystic Circle. A few others I didn't bother checking (looks like they are recently printed in duel decks or something - they might be modern legal, or they might not).
And then... whuh... what are you going to do to win with this deck? Although a lot of the cards are good in a one or another imagined situation, the variance is so great, that you will almost never draw what you need, when you need it (mostly: the early game). To get your deck more consistent, reduce the number of 1-ofs a lot. You want to go white control? cool, that's a good plan. 4 Ghostly Prison, 4 Wrath of God/Day of Judgment, 4 Path to Exile, and some winconditions.
And just a couple of observations: Sage's Reverie would be a lot better in a deck with more auras. Here, it's unlikely that you will get to draw more than 1 card of it. And 1 Faith's Reward also seem a little mysterious... exactly why is there 1 in your mainboard? You could plan around it - fill in your deck with sac'ing effects and artifact ramp, and play like eggs. but otherwise, it's not a good card.