Faith's Reward


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Magic 2013 (M13) Rare

Combos Browse all

Faith's Reward


Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Faith's Reward Discussion

austintayshus on Gishath, the Boomstick

1 week ago

Looks like a fun deck!

If you're worried about board wipes, you might want to run cards like Faith's Reward and Second Sunrise and Unbreakable Formation .

If you have an enchantment-heavy meta, try adding Paraselene and Back to Nature and Fracturing Gust and Patrician's Scorn .

Hope this helps!

ManfredManhunter on Saskia the Unyielding

1 week ago

Looks pretty... fun!
Faith's Reward and Sylvan Awakening are hilarious.

My concerns with the current list are:
1) Your avg cmc being pretty high. Some of the more expensive land destruction like Helldozer , Star of Extinction , Destructor Dragon ... and more dont seem worth the costs.
2) How do you capitalize on no lands being around? You dont have a ton of artifact ramp, or ways to cheat creatures in. Planewalker to victory would be sweet but there are only two and of them only Sorin can get there on an empty board.

neuroesoterica on The Great Creator Lock

2 weeks ago

I did some digging and white does currently have several cards that can return planeswalkers: Emeria Shepherd Obzedat's Aid (also black) Faith's Reward Profound Journey

Blue has gotten a form of planeswalker retrieval in the form of Monastery Loremaster

Chhris on Gishath's Reckoning

2 weeks ago

Hi!! Really love your deck so far, as you mentioned, it's still a work in progress, but I think you've got a great shell to build on so far. Many improvements I would suggest to "improve" the Dinosaur package are creatures that you've mentioned so far in your maybe board, which is good. I am also pleased to see you playing Smothering Tithe which is one of the best cards in the EDH format to be introduced in ages.

I strongly recommend Exploration if you have it. This is another great tool for ramping early on, as well as Wilderness Reclamation , which I think is great as well. The only tricky thing with running Gishath, Sun's Avatar as your commander, is that while he does dump a lot of dinosaurs onto the field, they have to survive until your next turn in order to be used for an attack. For this reason, effect like Faith's Reward or Leave / Chance can save you from wipe, or indestructible effects like rootborn defences, running a slew of spells doing either would increase the decks potency, I think.

Overall, great deck! +1 and I wish you luck with it in the future! If you want any other ideas, here's my Mayael the Anima deck, which might contain some other ideas to help you out.

Chapter 1: The Safari Zone {Primer}

Commander / EDH Chhris


Jayd0nlink on Oh, You Wanted to Play Magic?

3 weeks ago

Hello hkhssweiss. Hopefully the final edit to my deck before I purchase it:

Cards I Took Out:

Cards I Added In:

  • Sun Titan (Since most of my permanents are 3 CMC or less anyway, he's insane recursion.)
  • Ashiok, Dream Render (Better than Aven Mindcensor , and also has graveyard hate? I'm in.)
  • Teferi, Time Raveler (Limiting my opponents to only casting at sorcery speed is great, and he can even bounce things so that I can play them later.)
  • Karn, the Great Creator (Combos with Mycosynth Lattice , but even if I don't have the lattice on the field, it still prevents opponents from using mana rocks and other pesky artifacts. I don't know how sideboards work for commander, but I think I could just put another lattice in there and tutor it with his -2.)
  • Vampiric Tutor (I got it for my birthday, and its just a good card overall.)
  • Rest in Peace (Superb graveyard hate, even after it has been played.)
  • Nevermore (I have this friend in my playgroup who likes comboing off with Experiment Kraj , his commander, so I wanted to run this to take it off the table.)

Anyway, after I make these changes, I'll try to format the mana base's ratio of basics a bit better.

On a side note, I may even be able to swap out Faith's Reward with Teferi's Protection soon.

ChibiNature on The Pie Raker's Army

3 weeks ago

VaalVanir My best defense for protecting my Sunforger is by keeping my Sun Titan safe, the main reason he is in this deck is because he can hit Sunforger every turn. But you cant always expect to have him on the field. Also remember that we have a LOT of equipment tutoring available, so if you want you can hold them in your hand after Sunforger hits the field in order to search for it again when it dies. Because when Sunforger dies you can shuffle it back into the deck with Mistveil Plains (this card is a PLAINS card, which means it can be fetched, it's very helpful) Also Sunforger can protect itself as a last resort by fetching out Teferi's Protection

Some other options you can include into the deck are Second Sunrise or Faith's Reward . And some even stronger options would be Hanna's Custody or Indomitable Archangel . the only problem with the last two is that they give shroud, which means we can no longer target Sunforger with Magnetic Theft

All in all tho I'd say I've been doing just fine with people destroying Sunforger by saving all my equiptment fetch cards, and combining them with the fetchable Mistveil Plains

Jayd0nlink on Oh, You Wanted to Play Magic?

1 month ago

Alright hkhssweiss, so I have updated and edited my deck a bit, and I wanted to see what you thought. Here are the cards I took out:

And these are the cards I put in:

Anyway, if you could tell me what you think, that would be great. And again, thanks for all of your help hkhssweiss!

hkhssweiss on Oh, You Wanted to Play Magic?

1 month ago

Yeah I would cut those cards, as the main point of the deck by what you are doing so far is to play cards from your opponent. Having an artifact sub theme is good, but in the way in having mana and accelerating your boardstate. You can also add in a Master Transmuter to protect or cheat out your artifacts as well.

With paradox engine out on the field you can gain an incredible amount of mana, so I would focus on tutors as well as card advantage. Engines like Mystic Remora as well as Necropotence will be great, the latter being said though would require a good mana base to get the triple black efficiently. Cantrips are also good for filtering and card draw, some staples include Ponder , Preordain , Brainstorm for the basic one drop spells. If you don't like one shot cards than run more effects like Windfall to refill your hand.

Some additional cards that would be great for Sen are also cards like Delay , Remand , Unsubstantiate , Evacuation , Hurkyl's Recall , Snap . All of these types of cards allow you to remove threats and play them again when you take control of their hands.

For recursion based cards you also have cards like Argivian Find , Argivian Archaeologist , Hannah, Ship's Navigator, Faith's Reward in the case of people popping everything or preventative measures. You can also consider a subtheme of adding in planeswalker, as they are generally hard to deal with, and especially with the next set coming out, there are plenty of great choices to choose from.

Here are a list of cards you can consider cutting in my opinion:

Hope that helps!

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Faith's Reward occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

White: 0.27%