Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
|Have (3)||tedtanal , metalmagic , Horizon97|
|Want (3)||mufasamike , brackcon , seannzzzie|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|Magic 2013 (M13)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Faith's Reward occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%
- Soul Tithe (or any enchantment for that matter) and Faith's Reward
- Can I tap multiple Mox Opal's for mana before sacrificing them?
- Question about how reiterate works in eggs.
- Grafdigger's Cage - Rulings
- If an enchantment enters the battlefield at the same time as a creature, does it also see the creatures entering?
Faith's Reward Discussion
2 weeks ago
Cool deck! You might like these: Pia's Revolution , Salvaging Station , Urza's Bauble , Bludgeon Brawl , Tiana, Ship's Caretaker (super good with bludgeon brawl!), Angelic Renewal , Liquimetal Coating , Sunforger , Faith's Reward , Second Sunrise , Twilight Shepherd , Cathodion , Myr Moonvessel , Claws of Gix , Golden Egg , Quicksmith Genius
2 weeks ago
1 month ago
@BolasFucks This deck is a solid OK. The meta this deck is played in allows proxies and plays at between 7-8/10. I was testing to see how an effectively budgetless version would function. The answer is... not great, but not bad either.
Jund Eggs is a terrible idea as running without Second Sunrise , Faith's Reward , or any real stack interaction is kind of rough. I chose Korvold, Fae-Cursed King as a commander because I really like him in concept. I chose eggs as a "win-con" because I like the challenge of eggs in Jund. The deck functions.
Win Conditions require performing some variation of Eggs combo (replacing the aforementioned white cards with Scrap Mastery for a similar effect when possible) with Disciple of the Vault , Reckless Fireweaver , or Korvold, Fae-Cursed King out. If I'm able to go effectively infinite, I either ping the board down with the first two or draw my deck with my commander. With the big Dragon I can Chandra's Ignition for well above lethal. Beating face with him is a last resort, but a valuable one.
I run a variety of interaction:
Pia's Revolution does a surprisingly good job for pseudo recursion against low life targets, especially with how often artifacts go to the graveyard from play with this deck.
Noxious Revival hits key graveyard based combo pieces when we need it, or saves some of our own.
I think that just about covers all the odd parts, the rest are either Eggs, ways to get key parts, or more common pieces of interaction.
2 months ago
Yo m_to_the_three, did a lot of heavy testing tonight with Syr Gwyn. I'm going to add in a lot more instants and interaction as it didn't do enough. But yes Fire Covenant is going in as well as a lot of removal and tech cards. Essentially it's going to be a sunforger deck with a light Knight tribal theme, but going to revamp it over the weekend.
In this type of build I would rather not use Cataclysm unless I use it in conjunction with other cards like Faith's Reward or such cards, but until than the biggest issue I had so far is not having enough answers to do things.
3 months ago
Might i recommend a few more cards...
- Sword of Fire and Ice draw in
- Umezawa's Jitte c'mon.. it's too good not to
- Land Tax gotta hit those land drops
- Inventors' Fair another tutor, or even the life gain to counter loss of life from Gwyn
- Dispatch is basically another path/swords here
- Open the Vaults , Faith's Reward , Brought Back , Teferi's Protection , Boros Charm as some good recursion/protection, brought back is great with fetch lands too
- Stonehewer Giant another tutor
- Dowsing Dagger Flip more ramp
- Buried Ruin more recursion
- Lightning Greaves / Swiftfoot Boots you have Leonin Shikari so why don't you have one of these?!
- Infiltration Lens / Mask of Memory more draw... Gwyn costs 6 so you might need some draw before then
- Recruiter of the Guard he's a soldier but finds most of your knights
- Austere Command / Tragic Arrogance / Toxic Deluge good wipes
- Necropotence / Phyrexian Arena more draw before Gwyn
- Demonic Tutor / Vampiric Tutor enough said
3 months ago
I think you would love Lunar Force . Riptide Shapeshifter can be used to fish out Psychosis Crawler. Drift of Phantasms transmutes for Induced Amnesia, Fabricate, etc. Other cards you might consider trying out include Starfield of Nyx , Sun Titan , Open the Vaults , The Mirari Conjecture , Skycloud Egg , Chromatic Sphere , Faith's Reward , Second Sunrise , Salvaging Station , Origin Spellbomb , Tomorrow, Azami's Familiar (keeps you from losing if you draw your deck, and helps fish for combo pieces), Psychic Possession
4 months ago
Oh yep yep, I'm quite familiar with British slang so I get it. I.. still think it's both extraordinarily dumb and fun in equal parts, but I get it.
Right so, anywho, I've had a look at the deck. There are three main points I'd like to address.
The first and overarching point is consistency in the deck. There are a number of good effects that are useful, but only on a couple of cards. For example, Brought Back is a good card on its own (and I appreciate that it is the best of the three), but I think if you specifically want this effect then it would probably be worth running Faith's Reward and Second Sunrise too. If not, then it might be worth cutting in favour of some consistency in other areas, or perhaps more interaction. COntinuing along with this, for another Arcane Lighthouse effect, there's Detection Tower . For the Geode Golem effect, there's Command Beacon . For Ghostly Prison , there's Windborn Muse and perhaps Sphere of Safety ; either I think you should be running both there Sphere & Hall of Heliod's Generosity or neither. Considering the main goal of the deck seems to be wiping the board and gaining life, even though these are the most consistent elements of the deck, I think that probably it could still do with a few more of each.
Another thing is just a bit of consistency in your mana rocks to make a ladder. I'm not sure what the common lingo for that is, but the idea is to have multiple mana rocks at 2CMC, and multiple at 4. The idea being you play a 2CMC mana rock on turn 2 (or turn 1 if you have a Mana Crypt or Sol Ring , because those are amazing and defy any other plans and go in every deck if you have them), then follow up with a 4CMC rock on turn 3. Though there are plenty of good mana rocks at 3CMC for their cost, usually it's better to get a 4CMC rock down if you can consistently ramp into it.
Finally, your commander connecting for lethal commander damage seems to be you main win condition, so I think you might need a few more ways of making this happen. There aren't many other voltron thingies in your deck, so because you aren't that worried about having to target your commander with things, Whispersilk Cloak seems pretty much perfect for this. Trailblazer's Boots are also pretty good. Haunted Cloak is in there, so maybe consider Chariot of Victory as well.
Anyway yeah I'll leave it at that and stop rambling now, but can go into it a bit more if you like. I hope this helps, have fun with the deck!
5 months ago
Worldspine Wurm is good unrelated but there is a combo with Ashnod's Altar and Runed Stalactite That will let you just go through you your entire deck of creatures till you get the one you want. Then if possible use a card like Faith's Reward or Brought Back to get some creatures you sacrificed that turn while you were cycling through your deck.