Faith's Reward

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Leviathan Legal
Legacy Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Rare
Magic 2013 (M13) Rare

Combos Browse all

Faith's Reward

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

Price & Acquistion Set Price Alerts

CN2

M13

Ebay

Faith's Reward Discussion

RiledUpWhiteKiddo on Balan... No Longer on a Budget?

1 week ago

Stoneforge Mystic, Stonehewer Giant to tutor and cheat out equipment (budget version: Open the Armory) and cards like Roar of Reclamation (Lower-mana versions: Second Sunrise, Faith's Reward, Open the Vaults) could be really nice to recover from a Vandalblast. Planar Birth might be a worthwhile include because you're only running basics

cows5467 on

1 month ago

Cool deck I would recommend Darksteel Forge or Faith's Reward to protect against Vandalblast

cflynn5 on Queen Marchesa: Gods, Gear, Garrisons and Guile

1 month ago

Just Noticed this, your combo return from the dead: Merciless Eviction + Faith's Reward wouldn't work because Merciless Eviction is exiled they are never put into your graveyard.

Great card and great for getting all creatures back after a board wipe.

SynergyBuild on Queen Marchesa: Gods, Gear, Garrisons and Guile

1 month ago

Well, I'll do my best for advice. I'll give you some basic info, stuff that I'm pretty sure we'll agree on, then explain the dilemma I have with some of the deck's more integral parts.

First off, under combos you list Faith's Reward and Merciless Eviction, this doesn't work because the exiling of permanents doesn't put them into the graveyard, but into the exile zone. Also, in combo #9, Sigarda's Aid appears useless, because you already have auto-instant-speed-free-equip-on-entering and instant-speed equipments with Stonehewer Giant.

Secondly, Hallowed Fountain is illegal in this deck, you most likely meant Sacred Foundry.

Other than that, I'd suggest upgrading your landbase with the following cards, dropping tapped lands:

Caves of Koilos, Shadowblood Ridge, Sulfurous Springs, City of Brass, Mana Confluence, Tarnished Citadel, and Sacred Foundry (if you didn't mean to put it in over Hallowed Fountain).


Now to the more controversial (I assume) part of my critque/advice. Really, you need to hone you deck into doing something more specific than Aikido Control Voltron Aggro Combo. It streches your deck too thin to do any.

Well, not exactly, there is a way to do it, but it requires some money, because the name of a deck that can pull off the N>3 where N is equal to the number of strategies type of deck is called Toolbox. A strategy in which a deck runs a selection of 'Tutors' (Enlightened Tutor, Vampiric Tutor, Demonic Tutor, Gamble, etc.) and tutor targets, or cards that your most prone to tutoring out to get to position your deck to move into a role of gameplay. This strategy can rarely pull off aggro though, but can do a midrange voltron strategy, such as tutoring an Argentum Armor, Batterskull, and Fireshrieker onto the field, positioned to one-shot whoever looks at you wrong, blowing up a permanent per kill.

Control is fine to toolbox for too, in fact tutoring the right answer to the right problem is exactly where toolbox and control overlap. Aikido less so, due to the need for instant-speed tutoring in many cases, but most of those tutors end up tutoring to top, so it is hard to pull it off.

Combo is where toolbox starts to both shine and fall apart. As soon as you run efficient combo, the best answer to nearly any situation is run a tutor-line and win. No need to tutor a sweeper to kill your opponents' elves when you can just Kiki-Jiki, Mirror Breaker and Felidar Guardian to make infinite cats and kill each and every one of your opponents. Really, it kind of makes the toolbox irrelevant, yes, when an opponent has Blind Obedience you may have to tutor something to get rid of it, or just, you know, run another combo that doesn't fold to Blind Obedience.

Some people have told me that you'd rather still have a toolbox because you might not have access to two tutors, but in that case, just tutor a Imperial Recruiter, use that to tutor for Kiki-Jiki, Mirror Breaker, cast Kiki, copy recruiter, and fetch Felidar Guardian, problem solves. Don't want to pay for Imperial Recruiter? Fetch Recruiter of the Guard and replace Felidar Guardian with Combat Celebrant so you make infinite combat steps instead of infinite cats, less fun, but it still works.

Point is, toolbox isn't a perfect answer to making this deck work the way it was intended, but it can piece it together from the stretched mess it is now. It is simply too inconsistent in the current form, with a mediocre landbase for a mana-hungry deck.


Some options would be to scrap the current build, and go heavy control-stax, with Armageddons, some of the pillowfort you have, and abusing the Monarchy to get back into the game faster than your opponents. This would be backed up by a combo-package used to win the game after success fully locking out your opponents from interacting with you, or playing the game at all.

Another option is to go heavy-combo, with an aim on the midrangy strategy of building up minor defenses so you can set up and combo out around turn 4-5, with decent disruption such as Swords to Plowshares, Inquisition of Kozilek, etc. This stops your opponents from going off before you hjopefull long enough for you to use the tutors at your disposal and win.

For an aggro-voltron strategy, dropping all of your top-end for better voltron cards like Hatred, and speedening up your build with more ramp like Lotus Petal, Grim Monolith, Mana Vault, Mana Crypt, Chrome Mox, and Mox Diamond should help smoothen it out, aiming to kill a player by turn 3-4, and each following turn knocking out a player. This strategy requires some level of protection for your commander, and a single Swiftfoot Boots won't really cut it. Perhaps changing the commander to something with more protection would help.


Those are my thought on how to better this deck in terms of competitiveness, but honestly I have no idea what you wanted me to do, since you didn't specify your playgroup, budget, amount of hate you can handle, etc. I assumed a decent budget, since it is already at $400+ dollars, an average meta (I didn't know), and all the hate could be taken (Grafted Exoskeleton).

If I was off, just tell me!

elgosu1337 on Neon Emrakul's Evangelion

1 month ago

Thanks Elywood! The idea is to only play the combo enablers just before comboing. If opponents target them with removal, we can play instants in response to draw cards and make tokens. Faith's Reward and Thrilling Encore can bring them back. If we don't have any of those cards, Descent of the Dragons and Emrakul's Evangel can produce lots of tokens without needing combo pieces.

wefal on Land destruction: taboo or legit ...

2 months ago

I'm new to magic (since AKH) and I always wondered what's the general feeling about land destruction across all formats (but more importantly in EDH my favorite).

Whenever I ask about LD, players look it me like I told them that I killed their mother. Why infinite combos are ok but not LD? How about infinite unblockable hexproof creature with trample? Stax freak control deck that doesn't let you do ANYTHING is ok?

IMO lands are not sacred. They are another resource that you can destroy in order to win.

I want to build a Jeskai edh with Nomut and make it creature theme with sub-theme of LD and cards that can help me cheat the effect like Teferi's Protection, Faith's Reward or cards that give indestructible Avacyn, Angel of Hope.

So, what do you think? Taboo or legit?

BMHKain on Descisions... Descisions... New Gates... or ...

2 months ago

Well after my denial w/ Boros, I actually have one other plan in mind...

Should I make a Gate Deck, or what? Just asking to be sure...

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