|Commander / EDH||Legal|
Printings View all
|Conspiracy: Take the Crown (CN2)||Rare|
|Magic 2013 (M13)||Rare|
Combos Browse all
- Soul Tithe (or any enchantment for that matter) and Faith's Reward
- Can I tap multiple Mox Opal's for mana before sacrificing them?
- Question about how reiterate works in eggs.
- Grafdigger's Cage - Rulings
- If an enchantment enters the battlefield at the same time as a creature, does it also see the creatures entering?
Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.
|Have (3)||metalmagic , sonnet666 , adventfaith|
|Want (4)||SkylordAleksander , rotusq , ruitcys , calovr|
Faith's Reward Discussion
17 hours ago
Thank you for your comment and for you ideas. I appreciate it and will follow your advices.
Unfortunately I had time to play just three games with this deck and twice my Birds of Paradise or Dryad Arbor got hit by a Lightning Bolt or similar card. I love Bloom Tender but it usually eats removal asap (any card that may generate more than 1 mana is usually hated in my meta). Anyway I need some chump blockers and if I use more mana dorks, some of them could survive .. I had some bad experience when I used to play Prossh in the same meta and at the end I had to avoid mana dorks as much as possible, otherwise everybody was killing my ramp.
Second Sunrise and Faith's Reward - both are great suggestions, I have Teferi's Protection in my collection, so it could be even better than any of the forementioned cards (since I have almost no ETB creatures). You are right with Swords to Plowshares , I will switch it immediately. Gaddock Teeg should fit in as well.
When I goldfished this deck the card draw was the biggest issue. When I have creature tutor and some enchantments, I am able to draw a lot of cards. In one of my other decks (Bant Enchantress Combo v2.1) I was using self returning enchantments to be able to draw some cards with enchantresses (when I had no enchantment in my hands). I am thinking about Flickering Ward - it would give me evasion (I may choose the color protection based on color of defending player's creatures) and with an enchantress on battlefield I may return it to my hand and play again. Crown of Flames seems to be another option as well. I am considering Runic Armasaur . It could draw a few cards in every game and 2/5 is quite ok for blocking.
Some other card draw possibilities:
- Colossal Majesty is slow and I need to have Uril on the battlefield.
- I am tempted to run Selvala, Explorer Returned , it is ramp & card draw, but it's slow and gives cards to my opponents as well.
- Do you think that it would be worth to add Mesa Enchantress ? I don't like the double cost and I am not sure if I need another enchantress.
This deck is my second / third deck which I want to play as maybe 75 %, not cEDH. Anyway I want to win some games and in all the games so far Uril got a lot of hate, because everybody was afraid what happens when he hits the field. Right now I want to avoid mass land destruction, but it maybe needed in the end. Realm Razer seems to be ok. The lands are not destroyed, but it's not possible to use them and if anybody has an instant removal, he may float some mana and then kill it.
1 day ago
I’m really surprised you aren’t running mana dorks; this is what makes green a color worth playing in EDH. Llanowar Elves , Elvish Mystic , Fyndhorn Elves , Avacyn's Pilgrim , Arbor Elf , Orcish Lumberjack and Bloom Tender all ramp harder than artifacts ever can — these should be strongly considered, and likely played. Note that Arbor Elf gets a lot better with Utopia Sprawl or Wild Growth on a forest. I advise removing Coalition Relic and/or Talisman of Conviction to make room.
If you choose to add dorks, thirty-six lands will be too many. I’d cut at least three or as many as five, depending on your preference.
Swords to Plowshares is better than Path to Exile in EDH. Ramping an opponent is very dangerous in a format where people routinely go big, and 5 or so life points don’t typically matter — especially if you aim to kill with commander damage.
It says in your description you find this deck too slow for cEDH. While the current build may be, there’re ways to slow down opponents to the point where you’re winning the long-game. Root Maze , Rule of Law , Stony Silence and Blood Moon are all powerful enchantments to slow down your opponents, though the last one does need a crafted mana base. Since you’re not playing off-color fetches or planeswalkers, Suppression Field is on the table. Gaddock Teeg is infamous among my friends for holding off pretty much every boardwipe, with the important exception of Toxic Deluge . Other hatebears (like Aven Mindcensor or Spirit of the Labyrinth ) should also be considered.
Card draw/filtering in Naya is typically pretty difficult. Faithless Looting is a card you should consider, as it makes a lot of marginal opening hands significantly better. Adding Gamble is typically an improvement for card-selection. However, GSZ+ Argothian Enchantress , which you already have, is a real good draw-engine in this deck.
This seems like a good deck to run Cataclysm . With Uril out and an enchantment on him, it’s likely to seal the game in your favor. Same goes for Armageddon / Ravages of War . Fair warning, though: All three of these cards tend to produce salt, and even if they don’t, they’re hard to play with and need practice using.
Punishing Fire with Grove of the Burnwillows is a synergy I’ve always wanted to pull off in EDH, but I don’t typically play Gruul. I recommend trying it, as it seems that it could be very powerful in the right sort of meta, though also very week in the wrong sort.
Good luck, man. I gotta go, but if you need more help I’ll take another look.
2 days ago
Looks like a fun deck!
I've also always wanted to find a deck for Masako the Humorless and she might be fun in this deck?
Faith's Reward could also help you protect yourself against a boardwipe.
1 week ago
Acidic Slime can give you some very flexible removal.
Cloudblazer is also great for the card draw.
1 week ago
I love Kaalia! +1
Some cards to consider are
Angel of Serenity great three for one spot removal
Moonveil Dragon because it's disgusting lol
Doom Whisperer can give you card selection
Unburial Rites can help after a boardwipe as well
Lord of the Void seems nasty in the right meta
Hope this helps!
1 week ago
Awesome, I really like the idea of adding the Utopia Sprawl and Wild Growth in place of some of the other one! I also entirely forgot Faith's Reward was a card, i like Teferi's Protection but ill have to wait a little bit before i can pick one up lol
1 week ago
Looks like a fun deck!
Hope this helps!
1 week ago
MahBoi100 Like Jack the Ripper, let's go by parts:
The first three cards are removal spells, we are not trying to control the board, we are trying to conduct towards a result that benefits us.
I really like the idea of Varchild, you strengthens your opponents while protecting yourself.
Scheming is nice and dangerous at the same time.
Crown didn't create any value for your own.
Mathas attract to much attention.
Flash is CMC 6, that's too heavy, but it's a alternative to Word of Seizing , a card that saw a lot of play in this deck in the past.
You blowed my mind with Master Warcraft , excellent card for the aikido strategy.
Disharmony is like a fog of one creature or a removal spell, since you can get and block another attacking creature with it, both of the effects has better options in magic.
Soul Snare I like the reason behind the use of this card. Nice!
Encircling Fissure you usually don't have creatures to abuse of this, but it's a nice fog, can enter in the place of other.
Treacherous and mindclaw are heavy, cmc 5, and a shot in the dark.
Coveted act likes the monarch itself, a second monarch for 6 manas.
Faith's Reward occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%