Faith's Reward

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Faith's Reward

Instant

Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

SufferFromEDHD on Numot: Leave. Everything. Destroyed.

1 month ago

Cut Teferi's Protection for Faith's Reward

Sunder = hard to argue with instant speed. I just stuck with "destroy all". Maybe board material.

Torpor Orb = perfect tax. Irrelevant to my strategy.

Teferi's Isle is MVP because this is the strategy it shines in. During Mirage era people paired it with Armageddon. I never get to use it so the fact that it flows with the strategy is just nice.

Capsize is the ultimate Draw/Go card. 6 mana bounce anything, anytime is useful and easy to pull off in a deck full of rocks.

SufferFromEDHD on Numot: Leave. Everything. Destroyed.

1 month ago

Training Grounds = [sad horn sound from The Price is Right] Mystic Remora is a great replacement.

Faith's Reward I run a playset of these effects. I will cut one and add this.

Tainted AEther = Epic card. Epic tax... Wrong colors haha

Land Equilibrium = you suggested this in my Skip Turns deck. This is a great tax after MLD but weak before. Going to chew on it.

Profet93 on Numot: Leave. Everything. Destroyed.

1 month ago

SufferFromEDHD +1

Perhaps I'm misunderstanding training grounds. but your commander's ability is a triggered ability, not an activated ability, correct?

Mystic Remora - Draw

Faith's Reward - To go with your MLD plan or just recursion?

Tainted AEther - Goes well with your MLD, creatureless strategy

Land Equilibrium - More stax!

kouzios on good for her

8 months ago

As is tradition, I will proceed to suggest a variety of cards that are likely not worth adding.

Akroma's Will sweet card, protection is very rude with master of cruelties as well

Boros Charm I know it's in your sideboard, but the card is really nice. Direct planeswalker damage is nice, only 2 mana for all permanents (not just creatures) get indestructible is great, double strike can be given to opposing creatures. Great card, for 2 mana it's a steal

Teshar, Ancestor's Apostle would be a nice additional source of graveyard recursion if you had more historic cards

Faith's Reward eh I used to be a bigger fan of this card than I am now, but it applies to non-creature permanents too so it's cute.

Rapacious Guest is a card i would cut to get to 100 cards in the deck, but it would probably be there before cuts.

Mentor of the Meek Another sideboard card, but a little surprised you don't have it in main. It's annoying that it sort-of feels like a self-tax card, but it's good draw in your colors, and a hit for your commander. I get why it would be cut though

Orcish Bowmasters if only it wasn't $30. Cheap, good hit, makes an extra creature on top of it, and a sort-of hate card.

Gray Merchant of Asphodel Look, it's not amazing for you, but it's power is 2 or less and i like the card.

Robber of the Rich is a hit for your commander, gives value, and has reach for some dumb reason. It's like a gonti.

Kheru Mind-Eater, well it's a hate card, value, and a commander hit. Not mind blowing, but hey.

Dockside Extortionist Jesus if it wasn't $70...

Esper Sentinel It's rhystic study on a creature, woo. Also not cheap, but hey.

Skyclave Apparition recursion friendly exile card, and it's "up to" so optional.

Mirror Entity Sometimes, hitting face is a nice win con too.

Drana, Liberator of Malakir another face-hitter, but it's flying first strike so it probably survives resurrection in combat, and it hitting first buffs your other creatures too. Little nonbo with your power 4 or greater board clear.

Duplicant I have to mention this card, it's 6 mana but if you just recur it who cares, it's a 2 power creature that exiles a creature then becomes that creature's power, so it attacks big (in theory).

To some degree I've ignored the "hate bear" theme here, but hey I'm just a little guy, what can I do.

Crow_Umbra on The Ghost of Kamigawa

1 year ago

From my time playing aristocrats/reanimator (Alesha, Who Smiles at Death and Araumi of the Dead Tide respectively), and Isshin, I have some feelings on pros and cons for reanimation:

  • I think reanimation is certainly strong, but for something like Isshin, you might want effects more like Faith's Reward which can reanimate your entire board in response to a board wipe.

  • Single target reanimation like Animate Dead is strong, but I think gets a little more mileage in reanimator decks that are more focused on that strategy, and perhaps have creatures with Enter the Battlefield effects that can be re-used with the reanimation.

  • Reanimation in Isshin can be a little slow, since you might be able to only reanimate one creature at a time, depending on your reanimation package, and may have to wait for the creature to be summoning sick.

  • I think Isshin benefits most from board protection effects like Unbreakable Formation that can be used more reactively to preserve as much of your entire board as possible. You want to make sure that your board stays as intact as possible to maintain momentum.

  • Living Death is another mass reanimation spell that can also potentially be a draw back if you're playing against graveyard decks, or opponents have strong creatures in their graveyards that can also be brought back.

  • Sidenote: In a recent game, I used a Plumb the Forbidden in response to a Living Death to sacrifice my board so it could be brought back with the Living Death.

  • Blink spells like Semester's End or Eerie Interlude are another set of options, but have the draw back of losing your creature tokens in the process.

Necrosis24 on Basics matter theme - Mono …

1 year ago

Personally I'd run a token generator or blink cmdr like Abdel Adrian, Gorion's Ward (with your choice of background) as I like the idea of using Settle the Wreckage as a ramp spell and I think it works well with him. Basri Ket and Launch the Fleet are similar effects as Abdel.

You could also use Swords to Plowshares as a Rampant Growth.

Expedition Map to get Urborg, Tomb of Yawgmoth + Kormus Bell to turn your plains into creatures which you can now flicker more easily as well and benefit on etbs.

Tomik, Distinguished Advokist is worth considering to add to the deck if you go the Kormus Bell route as your land creatures basically have hexproof now.

Additionally you could use cards like Zuran Orb or Troubled Healer in combination with Faith's Reward/Second Sunrise/Planar Birth for extra landfall triggers. If you are running the Kormus Bell combo you could use creature sac-outlets like Altar of Dementia or Phyrexian Altar. But if the sac outlets don't play into the rest of the deck you might be better of running Oswald Fiddlebender as your cmdr to ensure you get the right combination of artifacts.

Zuran Orb also pairs well with Aetherflux Reservoir.

A roundabout and rather inefficient lands-matter removal would be Soul Sculptor + Aura Fracture.

Also can't go wrong with Sun Titan + fetch lands (i.e. Fabled Passage). If you go the flicker route you can get some great value out of this. Alternatively Sevinne's Reclamation/Crucible of Worlds also work well with fetch-lands and landfall

TLDR: Landfall-Flicker or Landfall-Recursion or combination of both.

Crow_Umbra on The Norn Identity

1 year ago

Thank you for the suggestions SufferFromEDHD. I've definitely noticed a lot of similarity in most of the Preston lists blinking into existence right now. The primary differences I'm noticing are mostly the combo lines or meta-specific tech.

I frequently play against Muldrotha, the Gravetide and a couple of other graveyard decks in my meta, so Scavenger Grounds is a must. I had some reanimation spells like Faith's Reward and Brought Back in earlier drafts of the deck, but opted for more blink instead. I have Rally the Ancestors as my primary reanimation spell, but might swap it.

I do have a copy of Vesuva around, thank you for reminding me I should probably add it in. I looked at Endless Sands on initial brewing, but felt it was kinda clunky for my tastes.

Crow_Umbra on Snowflake

1 year ago

No worries! You will get a better feel for the pacing of the deck the more you play it. I want to make sure that my suggestions are budget friendly enough, but I do want to make a couple of suggestions that are a bit pricey, but should be under $20 depending on the vendor.

Reconnaissance and Dolmen Gate can both help with board protections on swings. Akroma's Will is helpful in pulling double duty for offense and defensive anthems.

If you want some interaction against spot removal, then Tibalt's Trickery, Rebuff the Wicked, Dash Hopes, and Mana Tithe are kinda funky counter spells. There's also Faith's Reward as a post boardwipe response.

In general, getting more draw effects will be the best way to ensure that you're getting answers or staying stocked on creatures. Plumb the Forbidden can be used as a response to a boardwipe - just sacrifice all your creatures that would have died anyways and stock up for your next turn. Liliana's Standard Bearer is another post boardwipe refueling effect. It's kind of funny to use someone's board wipe against them.

In my experience playing Isshin, I don't really run any reanimation effects like Alesha, Who Smiles at Death (I adore her though). I think the reanimation and equipments are kinda clunky for an aggro deck like Isshin. I found more success having the cheapest CMC creatures or enchantments to quickly rebuild with after a board wipe. Board wipes don't hurt as much if you can be the first to rebuild and start swinging aggro again. In addition to Lightning Greaves and Swiftfoot Boots, Fervor has really helped me keep the foot on the gas.

I'd also recommend Zhentarim Bandit as a budget option for treasure production.

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