Faith's Reward


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown Rare
Magic 2013 Rare

Combos Browse all

Faith's Reward


Return to the battlefield all permanent cards in your graveyard that were put there from the battlefield this turn.

View at Gatherer Browse Alters

Price & Acquistion Set Price Alerts

Cardhoarder (MTGO) -50%

0.13 TIX $0.56 Foil


Faith's Reward Discussion

PartyJ on Glory be unto God

2 days ago

Welcome on T/O!

Hope you will experience lots of interesting decks, new ideas and some good feedback on what you have build.

I saw you just joined here, so knowing that each start somwhere can feel somewhat strange, let me help you by giving a some piece of advise :)

After reviewing your decklist, I came up with a several interesting cards. I a not sure what your budget is, but I think my suggestions might help you get this deck ongoing to eventually an improved list:

Have fun deckbuilding. If you need help, you can always summon me me.

If you would like some inspiration other than mono-white, click here


PhotogenicParasympathetic on Advertise your COMMANDER deck!

1 week ago

Preparing a comment for the above deck now...

I'm looking for help on this deck:

Breya Eggstraordinary

Commander / EDH PhotogenicParasympathetic


Looking for other cards that help me dig, ideally that can be reused with Second Sunrise/Faith's Reward.

shaistyone on Munda's Allied Forces

1 week ago

I definitely second the Ghostway / Eerie Interlude suggestion. With such a heavy creature focus, wraths are going to be crushing. I would add Faith's Reward, Rootborn Defenses, Legion's Initiative to that list if you have room.
- Honor of the Pure / + Shared Triumph

Leonin Sun Standard for the overrun
Reconnaissance - broken card that lets you attack without fear of blockers + bonuses
Cathars' Crusade - big allies
Citanul Flute - find the ally you need
Master Warcraft - versatile card - alpha strike enabler, remove problem creatures by forcing blocks, make opponents skip attacks, etc..

MindAblaze on Dark Science Revolution

1 week ago

Second Sunrise and Faith's Reward?

Dispeller's Capsule is useful. Etherium Astrolabe might be too. I've seen Dreamstone Hedron and it's ilk (mana rocks that can be sacced to draw) used quite extensively, and the ability to recur them is always a bonus.

On a related note, Hanna, Ship's Navigator is probably too useful to not run. She was a great include in the Breya deck. My buddy uses her as his commander and just picking up Burnished Hart over and over gets annoying, but flies under the radar enough to not draw attention to him.

imperium0214 on Righteous Justice

2 weeks ago

I'm liking Waves of Aggression, Path of Bravery, and Master Warcraft. We'll see about them.

Mass Calcify is great. I may replace Martial Coup with it since it requires the same CMC to wipe, but Mass Calcify would mostly leave me alone.

I had Legion's Initiative and Faith's Reward, but they never really did anything. When my opponent's used boardwipes, they were never really there. Granted Initiative was a small anthem but I found better ones I think.

shaistyone on Righteous Justice

2 weeks ago

Alright, some cards to consider.

More extra combats: Aggravated Assault, Savage Beating, Waves of Aggression, etc..

More defensive cards to keep your army around: Legion's Initiative, Ghostway, Eerie Interlude, Faith's Reward, etc..

Since almost every creature you have is white, some cards for that: Brave the Elements, Mass Calcify

Vandalblast - sweet asymmetrical value
Crackdown / Blind Obedience - excellent synergy, but both strong on their own
Order // Chaos - both sides relevant and great at the right moment
Path of Bravery - anthem + lifegain
War Cadence - not difficult to arrange alpha strikes or just slows opponents
Leonin Sun Standard - like a repeatable white Overrun
Master Warcraft - for the alpha strikes / removal of key creatures
Reconnaissance - by far, the best enhancement possible to your gameplan - I can't count how many times the ability to swing with every creature on every combat step has helped me out

Grind on The Family from Sea Gate.

2 weeks ago

Hi GoldenDiggle! saw your deck on the commander thread. sorry for my late comments.
I have never built an ally deck and few tribal decks but hopefully i have some useful suggestions for you.
First we look at your budget - something like Coat of Arms is good for such an ally-heavy deck but is not really a budget card. also you may look at changelings that count as allys, like Taurean Mauler and Cairn Wanderer.
Second, let's look at engine pieces. first engine pieces, card draw; i actually think Fact or Fiction is great. also great are Impulse, Recurring Insight, maybe something like Bident of Thassa as it synergizes with your going-wide strategy. maybe even Howling Mine or Phyrexian Arena.
more engine pieces: recursion. Phyrexian Reclamation is an awesome 1-drop. Regrowth is great. Seasons Past plus Mystical Tutor is an indefinitely repeatable recusion package in your colors.
avoiding boardwipes: this can be clutch. Boros Charm, Faith's Reward, and Cauldron of Souls are tricks that could give you an element of persistence.

the final engine piece is haste-enablers: at least one of Fervor, Fires of Yavimaya, Temur Ascendancy, Mass Hysteria, having at least one haste enabler can help you get value out of your creatures.
third, interaction. this is up to you how much you want to try to disrupt your opponents with removal like Swords to Plowshares or Anguished Unmaking. also things like Beast Within and Rapid Hybridization. some people like to play the threats and hope for the best. it is up to you and your meta as to how much removal you want to run.
finally, let's look at win cons.
how do you push over the top? some fun cards like Overwhelming Stampede and Triumph of the Hordes can give you some oomph. Mirror Entity is a changeling so it counts as an ally. Mob Rule and Sleep are options.
anyway i guess these are mostly goodstuff options but those are the ideas, some people are really dedicated to tribal but running a few engine pieces can make the deck more consistent and enjoyable to play with.
hope you get some ideas and continue to enjoy brewing and building! cheers and have fun!
postscript i saw you are running clone so check out Stunt Double that card is great. cheers.

foxboy93 on death and taxes make me smile

2 weeks ago


As per your mentioning on a fellow post, you were having mana issues? To address this first problem, the quality of land you are looking at is minimal. That might sound rude when I say that, but by it, I mean you are running cards like Tainted Field and Tainted Peak. If it is a budget issue, I'd get the pain lands. Sulfurous Springs, Caves of Koilos and Battlefield Forge should be top includes. Other lands I'd consider changing out are:

Slayers' Stronghold - Decent, but vigilance isn't a big thing. And spending two mana to give haste? Why not run Swiftfoot Boots or Lightning Greaves (Greaves clearly being the better option, but of course, budget may be a thing for you)

Mistveil Plains - With a deck like this, Alesha shouldn't really care what is going to the grave if she can bring it back. If you are worried about a card like an artifact or enchantment dying, why not look at Restoration Specialist? Otherwise, Alesha can pretty much recur most creatures.

Blighted Fen - You aren't really abusing the ability to make people sac a creature, so this should also be swapped out.

Oh course, 'optimal' builds would have fetches and shocks, but even running Rakdos Guildgate, Boros Guildgate and Orzhov Guildgate will give you more mana fixing. You could also run the less expensive fast lands from Kaladesh for mana fixing. Consider cards like Mana Confluence and City of Brass for mana fixing too. Anything that gives you the three colors you need. The fact that Chromatic Lantern isn't in the deck is a heart breaker as well. Chromatic lantern not only RAMPS you, but your lands are now Birds of Paradise.

Besides that, only thing I'd say are stuff like Rakdos Signet, Boros Signet and Orzhov Signet. Fellwar Stone is also decent mana fixing, as well as Wayfarer's Bauble and Expedition Map to go and get lands you need. If you want to be cute, you can play Herald of Leshrac to start stealing peoples lands

Cards I'd consider cutting to make room or consider upgrading later:

Angel of Invention - Personally havent played with it, but seems like its sort of meh. Other than making smaller creatures or a bigger flyer, there's not alot going on here. If she is in there for the anthem, look at Ravos, Soultender

Blinding Angel - If you are abusing ETB effects, Stonehorn Dignitary is better in every way. One mana cheaper, ETB effect abuser and a good card all around.

Feldon of the Third Path - Unless you can't reanimate with Alesha, this is a pretty dead card. I mean sure, you make a copy, go to combat, reanimate and get another 1-2 triggers, but there not a hell of a lot you really want, and you are paying 5 mana and tapping down two creatures for two more effects

Grenzo, Havoc Raiser - Unless you are SURE to deal damage or have a mass of tokens for example, I feel mana is better spent on other effects

Faith's Reward - Unless you are sacing your board and bringing it back, I feel this too is a dead card. If it is an anti-boardwipe, consider Eerie Interlude to protect your creatures.

Dictate of Erebos - Again, you aren't really abusing the sac outlets, so this doesn't seem like it warrants an area.

Sunforger - I feel like this card is a trap. Sure, you just instant speed tutored for removal you might not otherwise have, but you also just spend 4 mana to cast a Swords to Plowshares. That right there screams card disadvantage. Not only that, you have now removed it from a potential blocker and have to spend mana to re-equip.

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