Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
|Have (2)||pskinn01 ,|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Dark Ascension (DKA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Lingering Souls occurrence in decks from the last year
All decks: 0.28%
Commander / EDH:
All decks: 0.01%
Lingering Souls Discussion
30 minutes ago
5 days ago
Hey, since your deck is low budget consider adding more cards to take advantage of your best card? Your best card is Tymna :)
You have the right idea with wanting to add Kunoros and Kambal. Kunoros because of menace evasion, lifelink and it's a hatebear. Kambal because he can be a repeatable source of life gain. With Tymna you want more creatures who have evasion so they can more easily do combat damage.
White has many good budget flying creatures. Hatebears who fly and can also disrupt your opponents are good in multiplayer Commander: Aven Mindcensor, Kinjalli's Sunwing, Hushbringer, Tomik, Distinguished Advokist, Archon of Absolution. Flying creatures who can create flying tokens: Emeria Angel, Archon of Sun's Grace can be repeatable sources of flying creatures. You also want more repeatable sources of life gain to safely keep triggering Tymna: Soul Warden, Soul's Attendant, Wingmate Roc, Answered Prayers.
Cards that create flying tokens are nice to go wide which helps to attack more than one opponent. Spirit Bonds and Sacred Mesa can be repeatable source of flying tokens. Lingering Souls, Spectral Procession, Battle Screech, Midnight Haunting create flying tokens. Entreat the Angels can create a lot of 4/4 Angels. With more creatures with flying then you can play Sephara, Sky's Blade who has a powerful effect for flying creatures, has lifelink and other flying creatures reduce her casting cost.
Other budget cards ($1-$2 or less each) to consider adding:
- Lands: Command Tower, Tainted Field, Esper Panorama, Terramorphic Expanse, Ash Barrens, Orzhov Basilica
- Ramp: Talisman of Hierarchy, Dark Ritual, Heraldic Banner
- Fliers: Remorseful Cleric, Healer's Hawk, Vampire Nighthawk, Aerial Responder
- Tutors: Diabolic Tutor
- Removal: Swords to Plowshares, Kaya's Guile, Mortify
- Removal: Heliod's Intervention, Cleansing Nova
I offer more advice including what cards to cut. Would you like more advice?
Good luck with your deck.
1 week ago
From here you can generat infinite mana, recast Thrasios and combo off.That line is quite compact however has to be done over multiple turns or requires an external untapper. There are lines which include cards like Felidar Guardian which can combo off in one turn:
- Eat a 3 cmc creature getting Felidar Guardian (untap pod)
Eat guardian getting Karmic Guide (bringing back guardian and unttaping pod)
Eat guardian getting Kiki-Jiki, Mirror Breaker
Copy Karmic Guide getting back guardian and combo guardian and kik for infinite dudes
On the other hand, Polymorph or Mass Polymorph decks are designed with a very low creature count, however all of the creatures have huge impact (think Blightsteel Colossus). Then you use non-creature token generators (e.g. Lingering Souls) to give you fodder to polymorph into big stuff for cheap.
There is also Proteus Staff decks which can be polymorph decks, or can be completely creatureless except of the commander. Since staff lets you order the cards you put back (as opposed to it being random from most polymorph effects), you can stack your library basically let you play the whole deck in one hit. Elsha of the Infinite is a good example of this, since she can play the top card of your library. So you stack your deck andthen use cost reducers/untap effects to let you play all of your mana sources (e.g. mana rocks) and make them mana positive.
2 weeks ago
3 weeks ago
you have a lot of pay offs but not many cards that make creatures. from the way your decks built i feel like it what at 4 Lingering Souls and maybe 2-3 in any combination of any of these Elspeth, Sun's Champion, Elspeth, Sun's Nemesis, Elspeth Tirel as these can all spit out a lot of token quickly, without to much hassle and have abilities that care about having lots of creatures, (the also work with Enduring Renewal quite nicely)
i would also be tempted to run a snow basic land base and then add 3-4 of each Dead of Winter and On Thin Ice as a strictly better budget removal suite(also sublime exhilaration isn't modern legal). going snow also means you can run Arcum's Astrolabe as you don't have many 1 drops and they would help fix your mana.
lastly, unfortunately Blood Pet isn't modern legal which kind of kills the combo.
but Hope of Ghirapur would work ok in the slot, especially as it provides some consistent hate for control decks and a sackable 1 drop from the combo (even if it isn't infinite anymore)
if you were determined to keep the combo as is you could splash red for Wild Cantor which is legal, (if you wanted to splash red on a budget then i would definitely run the show packages as it would again increase your mana consistency for fairly little.
2 months ago
Piolun I think if we were more token centered, like Aristocrats, then Spark Harvest would be worth it. Right now, in the build, the tokens are more of a side theme. I think if you main boarded Goblin Rabblemaster or used some other token generator, it might be worth it
bankrupt_on_selling those are all great removal spells in our colors that I have used or still use at one time or the other. Fatal Push and Dreadbore are essential right now, with a myriad of planeswalkers and some cheap/big creatures coming from Jund decks. Dreadbore also helps us stay somewhat competitive against Tron based decks. As for Path to Exile , if you forgo playing Blood Moon , I would play 2 copies. Since I have Blood Moon in the side, I took out the Path to Exile , since I don't want to give my opponent basics to negate Blood Moon . The choice is up to you. I personally reverted back to a control/stun Mardu Pyromancer, in which Blood Moon can steal us some games.
YamishiTheWickedOne I LOVE using Hazoret the Fervent . Dog Mom gives us a big, beefy, hasty, indestructible creature that can also burn late. We don't want to see multiple copies, which is why I just play the one. I think she is still Modern applicable, even with more available exile based spells.
JacenSolo29 hmmm... with Lightning Skelemental and the other Rakdos elementals, it comes down to what you want your deck to do. The Rakdos elemental deck is fast and stun heavy, with a crap ton of discard. It can be weak to counter and control decks, and even graveyard hate, but might have an edge to Tron due to speed. I think, again, it's up to you. I wouldn't play them here simply because I want to value with Lingering Souls and Young Pyromancer . Therefore, you would need to change the build here to be, I think, solely Rakdos and hit hard, and hit fast. Unearth is good with Seasoned Pyromancer and the elemental creatures, but doesn't go well with Bedlam Reveler and Hazoret the Fervent . Test it out!
Thank you all for your comments! Sorry that took so long! School got busy, but I'm looking forward to continuing to test this in the new Modern Meta!
2 months ago
Spairut, Lingering Souls creates 4 tokens for 5 mana. Promise of Bunrei does the same job for 3. Fatal Push is very limited in what it can kill. Tragic Slip can kill Ulamog and most other indestructible nasties.