Lingering Souls


Format Legality
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Modern Event Deck (MD1) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Dark Ascension (DKA) Uncommon
Promo Set (000) Uncommon

Combos Browse all


Lingering Souls


Create two 1/1 white Spirit creature tokens with flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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Recent Decks

Lingering Souls Discussion

maxon on Blue White Flying Tribal

1 day ago

Hey there! I've made some of the recommended changes you suggested, and I will say without a doubt, Thunderclap Wyvern is bomb in the flier build. Really helps up the size of everything. So thanks for that.

What are your thoughts on the new Resplendent Angel, and to a lesser extent Demon of Catastrophes? My thought was the demon MIGHT be good if I'm running Lingering Souls, and could basically swap out a soul or a Mausoleum wanderer or what have you for a big body late game. The angel just seems like a great card.

skoobysnackz on Esper Control

1 day ago

Having experience playing an esper dragons list, I don't think Silumgar's Scorn would be worth it here even with Mutavault, which just turns it into a Cancel which is super underwhelming. That being said I think any deck that runs Dragonlord Ojutai should also have a copy of Minamo, School at Water's Edge. It can replace an Island because it enters untapped and can be a virtual Counterspell against removal.

Regarding Esper Charm and Lingering Souls, I think they are both amazing but they're not meant for the same strategies. If your goal is to use hand disruption and removal to keep up, then I would go with Esper Charm. If you're more interested in tempo plays, and lots of synergies with the graveyard then Lingering Souls is your card. This looks like a fun list, keep it up!

cplvela0811 on Esper Control

2 days ago


I hear what you are saying, but I must humbly disagree with you. Lingering Souls does not need to be played on Turn 3, and lets not forget that it may be cast later in the game for due to Flashback. The card is resilient and may also win games.

Serum Visions, over Opt and adding Thoughtseize to the deck would make it a lot slower, considering that would be a + of up to6-8 sorcery cards. However, that is not my choice. I like Thoughtseize. I am just not all that "hot" about Esper Charm.

In regards to Mutavault, the card says upon activation, which may be used after animating to counter removal or any other spell. This deck would have mana open, more often than not - being control at instant speed.

However, the choice is not mine and this is simply my advice, due to my playstyle. Best wishes ECPracticeSquad.

cplvela0811 on Esper Control

2 days ago


I really like the Chromium, the Mutable paired with Dragonlord Ojutai. +1.

I must suggest same changes, however;

-3 Esper Charm, for 3+ Lingering Souls. The card does so much. I do know it is sorcery, but aside from providing great blockers - it can take away games at times. The resiliency is also very relevant and acts as 2x cards in itself.

Also, How about the inclusion of Mutavault + Silumgar's Scorn? This would make for a very interesting Counterspell, considering that Mutavault is a Dragon type, along with Chromium, the Mutable and Dragonlord Ojutai.

HeadChime on Cass

2 days ago

Twilight Drover goes infinite with Phyrexian Altar and Ashnod's Altar, I think?

Mentor of the Meek is really good.

Viscera Seer is good for deck cycling.

Butcher of Malakir, Dictate of Erebos and Grave Pact are soft locks in this deck.

Elenda, the Dusk Rose MIGHT be a better commander. Whilst she costs more mana, she comes online a bit quicker, potentially.

Karmic Guide, Reveillark and Blasting Station is an instant win. Both creatures are good enough to include on their own because value, but they can also just single-handedly win games. They create sacrifice-recursion loops where you can sacrifice them then one reanimates the other and then you rinse and repeat.

Sun Titan isn't optional. It just wins games.

Elspeth, Sun's Champion and Sorin, Lord of Innistrad are good token producers. So is Elspeth, Knight-Errant.

Fleshbag Marauder is pretty great. You can just keep playing it and renimating it for some soft locks. Particularly with cards like Sheoldred, Whispering One.

Unburial Rites is great because you cast it twice. So is Lingering Souls.

Buried Alive is a really good tutor-thats-not-a-tutor kind of thing.

Victimize is just value.

Nim Deathmantle protects everything from death.

You can play Smokestack in decks like this if you want to be a dick.

Cathars' Crusade is a great win condition. Combined with like Lingering Souls it's just insane.

Attrition is just borderline unfair.

That's about all I can think of.

CryptonicNova on Card creation challenge

2 days ago

Vorus Ven, Hellborn

Legendary Creature - Devil

Devils you control get +1/+0 and have menace.

Whenever a non-token devil enters the battlefield under your control you may pay , if you do, create a 3/3 black and red devil creature token with "when this creature dies deal 1 damage to any target."

Sacrifice a creature you control: Vorus Ven, Hellborn gains +2/+1 and menace.

"I was born of the fire and molded by hatred. Do you really think I care for those that call me lord?" - Vorus Ven, Hellborn


Make a fixed version of Thragtusk or Lingering Souls because these cards are ridiculous.

hungry000 on Horror in the ice with diamonds

3 days ago

Hm, I'd play Opt instead of Thought Scour since you don't have any cards that synergize with your graveyard, besides Surgical Extraction but that's a pretty fringe upside.

Whiplash Trap is better as a 1 or 2 of, while it costs 1 less mana than Echoing Truth, ET can hit other permanents as well and is better at dealing with Lingering Souls and other tokens that pop up in more than pairs. It's also a dead card in noncreature matchups if you don't happen to have Hunted Horror.

hungry000 on BW Pox

6 days ago

Playing Chalice is really crippling for a pox deck, since most of the cards that keep you alive early on are 1 mana (Push, Path, TS, IoK)... but if you really want to go that route, you need to have more high impact removal such as Damnation, Drown in Sorrow, etc, since you won't be able to maintain the board state early on as easily. Ideally you'd want to stall until you can nuke their board, then generate value with your planeswalkers and Lingering Souls and such before they can recover. This makes it so you can't play Monastery Mentor, but he isn't very useful without a bunch of 1 mana spells anyways so I wouldn't consider it that huge of a loss. You may also need to up the land count a bit to make sure you can get to the sweepers on curve, it'll let you achieve higher amounts of mana for Torment of Hailfire though so I'd say it works out.

Another thing you could do is play Ensnaring Bridge. Again, kind of bad with Mentor, but again he isn't that great anyways. Playing it would make your default finisher Torment of Hailfire.

I still think you need at least some targeted removal in the main, though. Cast Down is a good one, Anguished Unmaking is a neat catch-all. Also, having more than one copy of Crucible of Worlds is useless so you can go down at least 1 of them, if not more. I'd also argue the same thing for Torment of Hailfire, it's pretty useless early on so you want to minimize your chances of drawing it then.

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