|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Dark Ascension (DKA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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|Want (29)||IBWolfKnight , jeremy3036 , ryuzaki32667 , buildingadeck , raespadas , bassgdae , luckyfirefox16 , yerfdog1935 , TGAAM , Stryfe_ , darkdisciple , ColdFire , ToolmasterOfBrainerd , Blue_Otaku_No.1 , GHarwold , irongills , eastly , KingMathoro , 1337_Nerd , LovelyCactus , sylvannos , davir , AntiheroFOREVER , katurian , Coopenhagen , ropesnake , Vasbear1 , kildozer_56 , diestoremoval|
Lingering Souls Discussion
1 day ago
At first glance this deck looks pretty solid, but I can't help but think that Aven Mindcensor is a touch out of place, and you're missing possibly the most synergenic card with mentor, Lingering Souls.
5 days ago
Nathanaiel - exactly, the other two options are not the best, and if I am to increase the number of manlands, I'd probably just advocate for the third Tar Pit. However, too many taplands is very much a concern in this list, so for now, I'm sticking to two. Hopefully, with Search for Azcanta Flip, Jace, the Mind Sculptor and Pull from Tomorrow, flood won't be an issue.
You definitely can't kill Tron before they start playing out their threats. That is not the plan, however; the plan is to deal with their threats with some combination of countermagic and discard to buy enough time to then enable one of your own threats to end the game. That said, Olivia Voldaren and Kalitas, Traitor of Ghet both do match up very well against Wurmcoil Engine.
Now, regarding the many 1 of's and 2 of's - the traditional deckbuilding strategy is to have as many 3 and 4 of's as possible in order to maximise the chances of seeing those cards over the course of a game. To what end? The idea is, if you see the same cards every game, then you will know what the deck does, and it will do so consistently. However, there is another way for a deck to be consistent, and this is seen, for instance, in EDH decks - you have a bunch of cards that perform a similar role, and so even though they are different cards, they carry out the same function, and therefore behave much like the same card in certain situations.
For instance, against a turn 2 Tarmogoyf, Terminate, Dreadbore and Fatal Push are eight cards that all do exactly the same thing - so instead of seeing the cards as 3 Terminate and 1 Dreadbore, you can treat the lot as four removal spells. Similarly, at the four drop slot, Kalitas, Traitor of Ghet, Olivia Voldaren, Jace, the Mind Sculptor and Nicol Bolas, the Ravager Flip are all powerful threats that must be answered. Yes, it's 3, 1, 1, 1 - or, it's 6 powerful four drops.
Packages like this mean you can fill your deck with a lot of versatile and powerful cards so that you can in any given situation make use of that flexibility to concoct a game plan. Understanding the precise role and niche each card in the deck occupies means you can have a bunch of one-ofs that will do something in each situation, and then combined with the effects of the other cards drawn alongside those one or two of's, you can craft a cohesive strategy.
For instance, against dredge - you draw Kalitas, plus a bunch of removal spells. The plan? Play Kalitas, start exiling stuff, stabilise that way. But instead, say you draw Olivia. Then the plan is to use Olivia to recurringly kill their guys, then win the game quickly off burn and her giant flying attacks before they can dump their yard on the board again. Again, say against dredge, post board, the four drop you have is Damnation. Then combined with Extirpate you should be able to stabilise.
Again, against Jund - they have a Liliana of the Veil in play they just plused. If you have Sedraxis Specter, then you discard that, and finish Lili off in conjunction with any other threat or burn. If you have Dreadbore, just kill her straight up. If you instead just have four drop threats, use them and Snapcaster Mage or Kolaghan's Command to overload LoTV's minus.
Against tokens, you might draw Olivia Voldaren, Engineered Explosives, Izzet Staticaster, or Damnation. These are all 1 or 2 ofs, but they are all cards that will get you out against an army of Lingering Souls. Against zoo, you might draw Engineered Explosives, Damnation, or Fatal Push, and they'll all help you get through zoo's early aggression.
In none of these situations do you have exactly the same cards, yet with the cards you do have, you should be able to find a way out. That's because the cards in question are powerful and flexible, allowing you to craft different strategies according to the situation, meaning overall, you don't really mind which 1 or 2 specific cards you draw over the course of a game; even though you can't expect to see the exact 1 or 2 of every game, you can expect to see some number of cards which will together help you find a winning line.
1 week ago
If you're looking at spamming spirit tokens, then Lingering Souls and (2?) Spectral Procession backed by lords and sorin is your best bet. Ok, so you can't flash them out with rattlechains, but they hit like a truck.
Traditional spirits avoids this because it reduces Aether Vial's potency, but without it its really good.
Realmwright is sitting in your 1 drop slot, but with the interaction taking 7 lands to turn on you'd probably be better running two Endless Horizons and three inquisition and two procession.
I'd consider making it two decks, as I doubt you have enough space in the 3/4 drop slots for a reliable gameplan, but with 15 sideboard cards you could probably jam supporting cards in there with a transformative sideboard. You can also pack trickbind to hit the geist's exile trigger, keeping a 4/4 permanently, so its a powerful 1-of.
1 week ago
+1! Love the decklist!
I think Lingering Souls would be a great inclusion in the list!
1 week ago
Someone is thinking "but that would screw with Blood Moon." Now, while true - there is no need for Terminate being 2x () mana v.s. Path to Exile being 1x (), (which helps against Ulamog, the Ceaseless Hunger/Wurmcoil Engine and T1 Hollow One. Sure Terminate does not grant a potential land ramp, but Path to Exile is one less and is more likely to service Young Pyromancer and Bedlam Reveler at a more effective cmc/token/Bedlam ramp enabler.
On another note - I do not denounce Blood Moon in this shell. However, I am feeling that Path to Exile is strictly better than Terminate, and Lingering Souls is already including , so why hinder the true capabilities? Blood Moon is effective against a plethora of decks in Modern, but at the moment - would it not serve better to be sideboard material against the decks where it counts?
-One may even argue that Path to Exile denies Gideon and combats Dredge more effectively (when relevant).
2 weeks ago
2 weeks ago
Both cards are great, and I would never fault anyone for running them. Here's some details though ...
- Stormbreath Dragon: I actually run Strombreath pretty often ... I should really add it into the maybeboard as a 'Common Mainboard Option'. It's almost entirely a meta call vs. Pia and Kiran Nalaar. P&K synergizes just a little better with the rest of the deck (because they can sac' Clues from Tireless Tracker) but both attack with 4 power on Turn 5 (or earlier) and provide a some reach via a late-game mana sink (P&K by sac'ing Artifacts and Stormbreath with Monsterous). P&K is better vs. spot removal (since their 4/4 is spread across 4 bodies) and is the only tool we have to deal with Etched Champion, but Stormbreath is better vs. Lingering Souls and Path to Exile.
- Thragtusk: I used to run Thrag' all the time, because he's just so good in a removal-heavy meta. But I shifted to Obstinate Baloth a while back becuase it comes in a turn earlier, has comparable lifegain, and has a discard effect which is just priceless vs. cards like Liliana of the Veil and Burning Inquiry.
Again, though, both are good additions for sure.
2 weeks ago
Kalastria Healer Is probably not good enough with this few allies.
Authority of the Consuls Should probably not be a 4-of, as it's main effect is redundant.
Bump in the Night is just not very good outside of a really agressive deck (Especially without red.)
Cutting 2 Consuls and the full playset of the other 2:
That's my take on it.