Lingering Souls


Format Legality
Modern Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Duel Commander Legal
Tiny Leaders Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition Uncommon
Modern Event Deck Uncommon
Duel Decks: Sorin vs. Tibalt Uncommon
Dark Ascension Uncommon
Promo Set Uncommon

Combos Browse all


Related Questions

Lingering Souls


Create two 1/1 white Spirit creature tokens with flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

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0.13 TIX $0.68 Foil


Lingering Souls Discussion

Sargeras on Black White Control

19 hours ago

Interesting build, so +1, here are my suggestions:

  1. Most of this stuff looks like the WB control deck from standard, which is a slower format, but in modern, almost every deck is trying to kill you around turn 4, which means cards like Read the Bones, Ruinous Path, Transgress the Mind just aren't going to make the cut, if you want card draw Night's Whisper is more on curve (you lose scrying but that should be ok) Phyrexian Arena is also an option that is more dependable. While Ruinous Path, Ultimate Price, and Hero's Downfall were great in standard, 3 mana in modern should get you more, cards like Go for the Throat, Path to Exile, and Dismember are much better at dealing with creatures and are more on curve. (Also, Victim of Night kills pretty much everything in the format, so I'd play it over Grasp of Darkness. Transgress the Mind is obviously outclassed by Inqusition of Kozilek and Thoughtseize but it could probably just be 2 more Castigate, since many deck in the format like burn don't even play 3 drops.

  2. Do you really need 26 lands? 24-25 is what most decks need to consistently play 6 drops, but that's more for you to decide. In any case, some budget duals are Isolated Chapel and Caves of Koilos, I'd probably put chapel in since you play so many basics.

  3. I'm unsure if you need to play both Languish and Wrath of God, because it really should be just 4 wraths if you think you need all 4 of them.

  4. This deck looks well pivoted towards beating creature based decks, but a deck like Ad Nauseeum would run right over you. I'd recommend playing 4 copies of Duress in your sideboard if you don't have inquisitions/thoughtseizes in the main.

  5. The deck needs a sideboard plan, as mentioned above Duress seems like a good option for the deck, I'd also recommend playing Disenchant or moving some amount of Anguished Unmaking into the sideboard, since you likely wont need all of them in a game. If gravehate is needed for budget Tormod's Crypt and Nihil Spellbomb are very cheap. Extirpate can shred combo decks and couples well with discard. There are other ideas but it's all meta dependent.

  6. While I like the idea of assembling Bruna and Gisela, I think a better plan would be to play 2 Gideon Jura, as he can fog for a turn, kill creatures, and is a finisher all by himself. Also, I think you get rid of some of your creature removal to play Lingering Souls since you are so overloaded with it and the synergy it has with cards like Sorin, Solemn Visitor is amazing. Elspeth, Knight-Errant could also be looked at as a one-of since it works with Lingering Souls and Shambling Vent.

These are my suggestions, let me know if you'd like anymore feedback.


ulmo on a fresh deck on modern zombies

20 hours ago

Sword of Light and Shadow has synergy with the rest of your build and seems effective against most token decks (you mention Bitterblossom). there's also Illness in the Ranks for a budget option (side out yer Lingering Souls) or Legion Loyalist (different tribe, i know). Good luck

TheAnnihilator on Does anyone know anything about ...

21 hours ago

@TheDevicer A lot of your suggestions are pretty sound, but there's one that most of the experienced pilots over at MTGSalvation (myself included) agree that Lingering Souls isn't actually very good in the deck unless you're specifically targeting BGx (and even then, there are better options like Gideon Jura, Elspeth, Sun's Champion, and even Grave Titan).

Also, I would say that only the first 2 Snappys are necessary. The 3rd becomes more attractive if you're playing 3+ Pushes maindeck, and even moreso if you're on Secure as the wincon, but 2 has really the been the sweet spot for the deck for a long time.

Anyways, as for the OP's decklist -- 3 Blessed Alliance is quite too many in the main, and the Evacuation is too slow. Playing less than 4 Cryptic is not where you want to be, as Cryptic is part of this deck's late game engine. In addition, 25 lands is a no-go, especially with no Serum Visions main (which isn't a problem, Serum Visions is still a controversial topic for Esper). You really need the 4th Colonnade anyways. You also should also be playing the 3rd Knot too. Finally, I would just cut the Teachings for the 2nd Secure since only 2 possible copies of Secure in the game isn't enough, since the first Secure is usually just to chump block. That and that only having 1 Secure is weak against decks with sweepers. (You could also cut the Secure for a White Sun's Zenith and possibly leave the Teachings -- though Teachings has always been super slow in my experience. Effectively, adding 4 mana to a card's cost isn't ideal even if you tutor for the card.)

Firebones675 on Jund Shadow (Modified)

1 day ago

It's not so much as it's necessary to splash white, it's more of that it doesnt cost much to do so. You can still have the deck function fine without the white splash. It just gives you acess to cards like Lingering Souls and Ranger of Eos which are nice in certain match ups.

I'd look into ways to deal with enchantments yes. Leyline of Sanctity (shuts down your discard) and Blood Moon are the two most problematic. (i've seen some decks run Worship but that isn't as common.

Your discard will help take it out of their hand, but if they topdeck it and play it immediately, you could be in trouble.

Here are some options:

Abrupt Decay hits blood moon and is good against creatures as well but can't hit the other enchantments i mentioned

Destructive Revelry: I'd consider this one the most out of what i've listed

Maelstrom Pulse: Effective but a 3 mana sorcery is pretty slow

Nature's Claim: hit's what you need it to for cheap. The life gain sucks but the card is the most mana efficient

keep in mind if you do have an instant speed answer to moon, you can tap your mana for the right colors while the moon is on the stack, let it resolve, then cast the removal for it as soon as you get priority

Also one more thing i forgot to add earlier, i'd have 2 Spellskites in the board

Snapdisastermage on Modern Esper Midrange

3 days ago

One of the biggest strengths your colors have in this format is Lingering Souls There are some decks that almost just lose to Lingering Souls plus they're synergistic with Sublime Archangel

Spotred on Countermyth

4 days ago

entheogeneral I consider Affinity a favorable matchup mostly due to Lingering Souls and cheap removal. Pre board you have access to sweepers, GQ's and Stony Silence which makes the odds even better. The biggest concern is pre board is Ghirapur AEther Grid and Blood Moon.

Drcfan on Wilted Conclave

4 days ago

Since you play that many creatures, i suggest to swap Lingering Souls to Lead the Stampede

TheDuggernaught on Intangible Tokens

4 days ago

There are far better planeswalkers to use than the ones you are using. As you said, real games do not go on for as long as your play tests. Your opponent is looking to win as fast as possible. Now, tokens can certainly play a bit like a control deck as you have chump blockers for days. But it is not a control deck, and holding out until turn 6 or 7 to play Elspeth, Sun's Champion, and Ajani Unyielding is just not good enough. I really like Elspeth, but she is just a bit too slow. If you are in a decent position where you can play her turn 6 or 7, you are likely going to win anyways and she becomes win-more. Ajani is just very meh. As such, I would cut Elspeth, Ajani, and Call the Gatewatch.

Next, the creatures you have are also all very meh. Wayfaring Temple only populates if you do combat damage to a player with it and is otherwise just a big fat beater that does not get anything out of Intangible Virtue. Oviya Pashiri, Sage Lifecrafter just takes too much mana investment to be worth it; and Midnight Guard is cute, but does not really have super good interactions with the rest of the deck -- spare the cute but super janky Presence of Gond combo. As such, I would cut all of those.

Enchantments, I would cut Banishing Light, and Presence of Gond. There are more efficient ways to remove pesky permanents than Banishing Light, and if we are taking out Midnight Guard, the Presence of Gond does not do anything.

Last, Secure the Wastes is awesome. But it is overkill having 4 of them. Two is plenty and I would personally only run 1. But if you take it down to 2, that leaves you with 19 empty slots. I would up the lands to 22 (13 slots), add 4 Voice of Resurgence (9 slots), 2 Gideon, Ally of Zendikar (7 slots), 2x Nissa, Voice of Zendikar (5 slots), 3x Sram's Expertise (2 slots), 1 Advent of the Wurm, and 1 Midnight Haunting. Ideally, you would splash black a bit for the best tokens spell: Lingering Souls. But I know you probably want to keep a fairly low budget, and fetch lands and shock lands to support 3 colors is not cheap.

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