|Commander / EDH||Legal|
Printings View all
|Modern Masters 2017 Edition (MM3)||Uncommon|
|Modern Event Deck (MD1)||Uncommon|
|Duel Decks: Sorin vs. Tibalt (DDK)||Uncommon|
|Dark Ascension (DKA)||Uncommon|
|Promo Set (000)||Uncommon|
Combos Browse all
Create two 1/1 white Spirit creature tokens with flying.
Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)
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Lingering Souls Discussion
3 days ago
Forgot this, but it fits the colors:
3 days ago
Most infect decks contain Inkmoth Nexus, Glistener Elf and Blighted Agent, then a bunch of pump spells and protection. The proliferate route is interesting, but also slower. That is the issue, your deck will be slower than much of the modern field, also most of your creatures trade with Lingering Souls, not an ideal scenario. Your card selection is also a little off, Tezzeret's Gambit is a better card than Steady Progress, 2 life is a small price to pay for an extra card, for example. Another issue is consistency, you aren't running any dual lands, so hitting the right colours is a challenge. Additionally you aren't running 4x of most cards, so your chance of drawing them is significantly lower, the odds of Ichor Rats in your opening hand is around 22%.
I think to build a proliferate deck effectively you need a way of symmetrically taking advantage of the effect while punishing your opponent, the obvious option would be to putt +1/+1 counters on your infect creatures or run a planeswalker. You could also use flicker effects to gain multiple triggers from the Ichor Rats or Thrummingbird, cards like Ghostly Flicker and Essence Flux would be what you are looking for.
I hope this is of help, good luck brewing your deck.
1 week ago
When I look here I am seeing two different decks that while they sound intersting togeather, don't really mesh as nicely. Reanimator, and Pod.
Reanimator, in my experience, is UBx for a more controling board state and protect the Queen style of gameplay. Pod on the other hand is an Abzan+ deck that wants to focus more on creature combo's that win the game. Mixing the two makes it a little rough for either one to function perfectly because you have a higher chance to be missing pieces from both.
Mentor of the Meek feels a bit out of place as well. Out of the 33 creatures, 19.5 of them(including the Mentor) have power 2 or less. The value of the Mentor is in having token makers to take advantage of the, often, multiple creatures they make. While there is one Lingering Souls, I do not believe that it is enough.
Bloodforged Battle-Axe however does not fit into either of these shells. It is an aggro card through and through.
2 weeks ago
I agree on all points. Once I took
Lingering Souls out, I knew it was the same deck essentially.
Thanks for checking it out.
2 weeks ago
Thanks for the input!
I've thought about it, but i really didn't want to make this a Delver deck... Still, I'm open to suggestions of that kind. May I ask which cards would you cut for the Delver of Secrets Flip? I don't really want to cut any faeries because of Spellstutter Sprite and I like having unblockable creatures to go with my auras since flying can sometimes not be enough against some decks that have flyers or run Lingering Souls.
I'm sorry but I haven't seen any list from Bateman that resembles what I have here in this deck. Could you link me a page to the Decklist you refer to? I would be grateful. Bear in mind that this list runs no Snapcaster Mage, Vendilion Clique or Cryptic Command but I don't know, maybe he came up with the idea before me. :)
3 weeks ago
I remember playing something like this when I first got into magic back in Innistrad, so i think I can help you out.
I don't know how competitive you want to make this so i'll just try to improve the list based on your strategy and won't change the theme of the deck. First things first, let's trim your list a bit, you have a bunch of 2 and 3-ofs instead of playsets of the stuff you really want (4x Doomed Traveler, 4x Lingering Souls, 4x Demonic Taskmaster).
Second, I would cut the stuff that has synergy with the deck but don't really help you win the game (Unruly Mob, Thraben Doomsayer) and things that are way too expensive. Ravenous Demon Flip is sweet but not so much when you have 3 of them in your hand along with some Reaper from the Abyss. So I would cut reaper completely, cut Ravenous Demon Flip to 2 at most, and cut Increasing Devotion (5/10 mana is too much).
Now we start upgrading some things. For 1-drops, we just got a good one in guilds of ravnica for this style of deck in Hunted Witness, so I would definitely play that alongside Doomed Traveler. Demonlord of Ashmouth is really good in a deck like this, and he's the demon I would likely run instead of the 5 and 6 mana ones.
Lastly, we need interaction. Orzhov Charm is a good choice, you can use it as removal, to save one of your demons or bring back one of your 1-drops for extra fodder. Tragic Slip is a great removal option here, since you're saccing your own stuff all the time it's basically a 1 mana Murder. I probably wouldn't even play card draw in this deck, but if you want to play it go with Altar's Reap, its instant speed and can help trigger morbid for slip and high priest.
I know your manabase is super budget but i would highly recommend Caves of Koilos, it's dirt cheap and it's gonna help a ton.
I'd play something like this: 4 Hunted Witness, 4x Doomed Traveler, 3x Skirsdag High Priest, 4x Demonic Taskmaster, 2x Xathrid Necromancer, 4x Demonlord of Ashmouth 4x Gather the Townsfolk, 4x Lingering Souls, 4x Orzhov Charm, 4x Tragic Slip 7x Plains, 4x Scoured Barrens, 8x Swamp, 4x Caves of Koilos.
Combo: T1 Doomed Traveler (or Hunted Witness), T2 Skirsdag High Priest, T3 Demonic Taskmaster, T4 sac Doomed Traveler to Demonic Taskmaster to trigger morbid, tap the token, taskmaster and high priest to make a 5/5 demon!
That's it, i hope it helps!
1 month ago
Well it does end up dealing 8 over time with the jump-start. I do agree that giving your opponent a choice generally makes for a bad card. Remember Browbeat? In this case though the synergy with Lingering Souls is pretty efficient, even if it feels like playing small ball.
I am thinking of going up to 4 Lightning Helix though, to get more spell damage in the air and help with all the pay-life when Platinum Emperion isn't around. I didn't really want to make a pure burn deck here, it's moreso a midrange with a burn component. The Lightning Bolt is probably going to be hitting a Noble Hierarch more often than their face. I just thought the Risk Factor could help speed up the clock when the dust settles and it's only a couple Lingering Souls tokens chipping away at their life total each turn.