Lingering Souls

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Masters 2017 Edition (MM3) Uncommon
Modern Event Deck (MD1) Uncommon
Duel Decks: Sorin vs. Tibalt (DDK) Uncommon
Dark Ascension (DKA) Uncommon
Promo Set (000) Uncommon

Combos Browse all

Tokens

Lingering Souls

Sorcery

Create two 1/1 white Spirit creature tokens with flying.

Flashback (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Lingering Souls Discussion

nUKe13 on nUKe13 Mardu Pyromancer

2 days ago

Piolun I think if we were more token centered, like Aristocrats, then Spark Harvest would be worth it. Right now, in the build, the tokens are more of a side theme. I think if you main boarded Goblin Rabblemaster or used some other token generator, it might be worth it

bankrupt_on_selling those are all great removal spells in our colors that I have used or still use at one time or the other. Fatal Push and Dreadbore are essential right now, with a myriad of planeswalkers and some cheap/big creatures coming from Jund decks. Dreadbore also helps us stay somewhat competitive against Tron based decks. As for Path to Exile , if you forgo playing Blood Moon , I would play 2 copies. Since I have Blood Moon in the side, I took out the Path to Exile , since I don't want to give my opponent basics to negate Blood Moon . The choice is up to you. I personally reverted back to a control/stun Mardu Pyromancer, in which Blood Moon can steal us some games.

YamishiTheWickedOne I LOVE using Hazoret the Fervent . Dog Mom gives us a big, beefy, hasty, indestructible creature that can also burn late. We don't want to see multiple copies, which is why I just play the one. I think she is still Modern applicable, even with more available exile based spells.

JacenSolo29 hmmm... with Lightning Skelemental and the other Rakdos elementals, it comes down to what you want your deck to do. The Rakdos elemental deck is fast and stun heavy, with a crap ton of discard. It can be weak to counter and control decks, and even graveyard hate, but might have an edge to Tron due to speed. I think, again, it's up to you. I wouldn't play them here simply because I want to value with Lingering Souls and Young Pyromancer . Therefore, you would need to change the build here to be, I think, solely Rakdos and hit hard, and hit fast. Unearth is good with Seasoned Pyromancer and the elemental creatures, but doesn't go well with Bedlam Reveler and Hazoret the Fervent . Test it out!

Thank you all for your comments! Sorry that took so long! School got busy, but I'm looking forward to continuing to test this in the new Modern Meta!

Dragonman39 on I die, you die, we all die, bye bye!

3 weeks ago

Spairut, Lingering Souls creates 4 tokens for 5 mana. Promise of Bunrei does the same job for 3. Fatal Push is very limited in what it can kill. Tragic Slip can kill Ulamog and most other indestructible nasties.

keevel on 10-Gid

1 month ago

When the meta need graveyard hate I pop Leyline of the Void in the Sideboard as it doesn't mess up my Lingering Souls like Rest in Peace does. Leyline of Sanctity gets in the SB for burn heavy metas.

Easier to cast wipe is probably a good note, I also want the exile for Kaya, Orzhov Usurper so probably going back to Settle the Wreckage for a bit.

The Despark slot is up in the air and you're right it might be too cute.

cyeRunner on Budget Kitty

1 month ago

Spectral Procession Instead of Lingering Souls maybe, since you don't have the -Mana for Flashback ? You get 1 additional Spirit Token, I just don't know how cosistent you have -Mana.

nUKe13 on nUKe13 Mardu Pyromancer

1 month ago

Metropolis39 Thank you for the suggestion! So, Merchant of the Vale , huh? I was interested when I saw it, and I asked myself the question I put in the primer: What does Merchant of the Vale add to the deck that it a) doesn't already do more efficiently?, b) How does it add to the pre-established game plan?, and c) what can we take out from the 75?

With these questions in mind, adventure, as a mechanic, and therefore Merchant of the Vale , are interesting, but I don't believe they add to the game plan exactly. Merchant of the Vale would replace our card draw engine, Ransack the Lab , which is replacing Faithless Looting post-ban. Ransack the Lab provides specific benefits that Merchant of the Vale can not: a) trigger Young Pyromancer to get a token, b) lower the cost of Bedlam Reveler , and c) filter our upcoming draws. The plus/benefit to Merchant of the Vale is discarding Lingering Souls or Smiting Helix for flashback and VALUE. Also, it's a decent body on the field, with stats like Kambal, Consul of Allocation . In all honesty, it might be better to play Nahiri, the Harbinger for the same effect, build with removal and a tutor ultimate effect. But, as the primer indicates, I am hesitant about Planeswalkers in Mardu Pyromancer, personally. I hope this answers your suggestion!

PastorSinnerxr Thank you for your enthusiasm! If you have any suggestions or critiques, please feel free to share them! I hope everyone here feels validated and justified when they suggest something that can improve.

mikeb388 I actually enjoy the simplicity of Burn and I was REALLY tempted to invest into the deck when I transitioned into Modern. The primer here actually has my sideboard and match-up tips against Boros Burn already posted, but I will summarize. I think Burn is a 50/50 match AFTER sideboarding. Mardu Pyromancer is too slow in game 1, with not a lot of "Control". After siding in Collective Brutality , Kambal, Consul of Allocation , and Kaya's Guile , there is more Control of the match-up. Dreadbore is HORRENDOUSLY slow and Thoughtseize turn 1 only to see a hand full of burn spells, like Lightning Bolt , Lightning Helix , and Boros Charm makes my stomach somersault. Burn will ALWAYS eventually draw to kill; the trick is to stabilize and turn around with life gain mechanics and Lingering Souls . I hope this answered the question!

Funkydiscogod on A green-blue snake deck who ...

2 months ago

Matsu-Tribe Sniper is probably best in the sideboard as an answer to Little Miss Aeons Torn and Lingering Souls .

I've been wanting to brew up blue/green snakes for a while. My idea was to discard Sosuke's Summons to activate Vivien's Arkbow , and find a snake, to get the all the Summons back from my graveyard ready to discard again. Bonus points for finding a Mystic Snake in response to an opponent's spell.

In my experience, Orochi Eggwatcher is underrated powerful: as soon as it flips, the game will end: you attack, and sacrifice each blocked creature to pump unblocked creatures.

I can see a combo if can have a Frozen AEther on the batlefield, and a Cryptic Command to tap their creatures you can then start the attack with Shisato, Whispering Hunter until they're dead.

Load more

Lingering Souls occurrence in decks from the last year

Modern:

All decks: 0.28%

Commander / EDH:

All decks: 0.01%