Veteran Armorer

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Veteran Armorer

Creature — Human Soldier

Other creatures you control get +0/+1.

Durkle on Give it a little tappy, tap tap tap-aroo

11 months ago

Hey. Funny enough, I've been working on this archetype for a while now. Excited for the new convoke cards. I'm not here to tell you how to build your deck, but I do wanna share some of my experience with you.

I've tried a ton of different versions, spanning all 5 colors. At the core of every single version is 4 Field Surgeon 4 Stonybrook Schoolmaster. Beyond that, it's kinda fair game. I started out in green builds with stuff like Jaspera Sentinel and Sprout Swarm and whatnot, but those builds never performed that well for me. You'd think they would, but it just never felt like what the deck needed. When you build around Field Surgeon and Schoolmaster, what you need from there is redundancy and ways to stabilize, not necessarily ways to go even wider. At least, that was my conclusion. To that end, I would highly highly recommend Samite Herbalist and Veteran Armorer. You kinda have herbalist subbed out for Judge of currents, which is fine too, but I really value the scry from herbalist. Especially early game. If you stumble at getting on the board early, the deck can look kind of pathetic to be totally honest lmao. Oh, and Veteran Armorer just does so much work at preserving your board. Completely frees you up from worrying about Suffocating Fumes and Electrickery. Obsidian Acolyte is extremely important out of the board. Among other things, it makes you a lot safer against Pestilence.

The two versions I've had the most success with (and neither of them are updated to account for new cards yet) are my Orzhov and Azorius builds. Especially with Meeting of the Minds existing now, I totally suspect that Azorius will be how I run it most often now. Azorius Surgeon and the tap sisters, if you care to take a look. I really need to update each, but they're both a lot of fun.

Also, don't be a coward, you gotta run at least one copy of ~~Ancestral Recall~~ Shared Discovery.

This all came out a bit more eclectically worded than I meant it too, but I'm excited to see somebody else working on this archetype. Godspeed.

DarkKnightCuron on White Soldier Deck for Commander, …

3 years ago

Good Afternoon, Hope everyone is doing well.

I've amassed the following cards for specifically a soldier-themed deck, but I'm having trouble narrowing down the list for an appropriate deck, so I'd like to request advice and assistance. The general idea was to summon a bunch of soldier tokens, buff them, defeat opponents, but I keep stumbling into cards that would be 'cool' or 'awesome' with the theme. Here are the cards I am looking at:

Legendary Cards (Potential Commanders) Akroma, Vision of Ixidor (Synergy with Odric) Baird, Steward of Argive (Good delay) Brimaz, King of Oreskos (Cheap commander that produces soldiers) Darien, King of Kjeldor (decent way of making soldiers, expensive) Keleth, Sunmane Familiar (only for partner) Lena, Selfless Champion Mikaeus, the Lunarch Nahiri, the Lithomancer Odric, Lunarch Marshal Odric, Master Tactician Prava of the Steel Legion Thalia, Heretic Cathar Trynn, Champion of Freedom

Normal Cards Abzan Falconer (synergy with Mikaeus) Adaptive Automaton (buffs soldiers) Ainok Bond-Kin (synergy with Mikaeus) Ancestral Blade (2 for a 2/2 creature seems good, especially if I can re-assign it to Auriok Steelshaper) Angel's Feather (Life gain) Angel's Grace (emergency + synergy with Darien)(Isochron Scepter) Anointed Procession (Double tokens, yes) Anointer Priest (life gain for tokens, seems good) Auriok Steelshaper (seems like good synergy with the equipment in the deck, if they're included. Otherwise, might toss this out) Aven Brigadier (Might toss this) Aysen Crusader (P/T based on soldiers? Yes please) Ballyrush Banneret (cheaper soldier spells) Basri Ket (Synergy with Abzan Falconer and Ainok Bond-Kin)(Produces Soldier Tokens) Benalish Commander (Roundabout way of producing soldiers) Bounty Agent (Neat way of dealing with certain cards) Call the Coppercoats (Produces soldiers) Captain of the Watch (Produces soldiers, buffs soldiers) Captain's Call (Produces soldiers) Catapult Master (Neat way of exiling enemy creatures) Cenn's Enlistment (produces soldiers, retrace) Commanding Presence (roundabout way of producing soldiers) Conclave Phalanx (can easily be a free creature + free life gain) Congregate (good life gain) Conqueror's Pledge (produces soldiers) Coordinated Barrage (meshes with soldiers well. Isochron Scepter) Crusader of Odric (can get really tough and powerful, might be worth cutting though) Daru Stinger (Could be really potent) Daru Warchief (cheaper spells, buffs soldiers, seems good) Dawn of Hope (good synergy with life gains, produces soldiers with lifelink) Daysquad Marshal (produces 1 soldier token, only really good with other buffs/cost reductions) Decree of Justice (mostly just to cycle it) Deploy to the Front (Great way of expanding ranks of soldiers) Devout Invocation (This is basically a win condition) Door of Destinies (buffs soldiers) Elspeth Tirel (makes soldiers, gain life, emergency nuke) Elspeth, Knight-Errant (makes soldiers, indestructable emblem) Elspeth, Sun's Champion (produces soldiers, cool emblem) Elspeth, Sun's Nemesis (makes soldiers or gain life, neat concept) Enlistment Officer (Good way of thinning the deck) Entrapment Maneuver (produces soldiers while protecting yourself, smidge situational) Erase (cheap removal. Isochron Scepter) Evangel of Heliod (produces soldiers, potential for lots of soldiers) Even the Odds (Nice way of getting emergency troops) Fairgrounds Warden (cool removal) Field Marshal (buffs soldiers) Fiend Binder (cool removal) Finale of Glory (basically a win condition) First Response (Nice way of benefitting from small attackers, I think) Garrison Cat (produces 1 soldier token, effectively replacing itself, might be worth cutting) Gideon, Ally of Zendikar (only really here for the emblem and possibly getting buffed on attacks) Gift of Estates (Land is always a problem for me, good deck thinning) Glorious Anthem (buff) God-Favored General (produces soldiers, albeit a bit expensive) Haazda Marshal (neat soldier producer, makes lifelink soldiers) Hero of Bladehold (battlecry + soldier producer, great with Haazda Marshal) Holy Day (defensive spell, Isochron Scepter) Honor of the Pure (buff) Hunted Witness (replaces itself with a soldier, cheap, might cut though) Intangible Virtue (buffs tokens) Intrepid Hero (Great removal, lots of great memories, nostalgic for me, etc) Isochron Scepter (Keep using certain Instants as needed) Join the Ranks (a bit expensive but makes soldiers) Journey to Nowhere (removal) Keeper of the Accord (really cool card, definitely helps with soldiers and lands) Knight-Captain of Eos (basically a holy day by sacrificing a soldier, seems really good) Land Tax (Land is always a problem) Launch the Fleet (produces soldiers, great with Odric, Haazda Marshal, Hero of Bladehold, Brimaz, etc) Leyline of the Meek (Neat little buff) Lieutenants of the Guard (neat mechanic, might cut) Loxodon Partisan (battlecry, might cut) Loyal Sentry (neat concept, cheap) Makeshift Battalion (diet battlecry) Marble Diamond (might be good) Marshal's Anthem (neat card, might be beneficial in a pinch) Martial Coup (great removal + producing soldiers) Mentor of the Meek (card draw from soldiers) Militia Bugler (decent deck-thinning, might cut since its only top four) Militia's Pride (produces soldiers, lots of good synergy) Mobilization (decent buff, built-in soldier producer, tad expensive) Mother of Runes (utility, might cut) Murder Investigation (neat little way of producing soldiers, depends) Ninth Bridge Patrol (neat way of benefitting from tokens getting destroyed) Nomads' Assembly (huge potential) Oath of Lieges (Land is always a problem) Oathsworn Giant (expensive, but decent buff) Oblivion Ring (Removal) Omen of the Sun (produces soldiers, little life gain, scry later, flash, generally good) Palace Guard (cool card) Paragon of New Dawns (buffs soldiers) Path to Exile (Removal) Patrol Signaler (roundabout way of producing soldiers, might cut) Pay No Heed (cheap defense, Isochron Scepter) Pearl Medallion (cheaper spells is always better) Pennon Blade (make something huge, kinda expensive though, might cut) Phantom General (buffs tokens) Precinct Captain (cheap, produces soldiers for attacking, decent synergy) Preeminent Captain (free cast, depending upon circumstances, decent synergy) Proper Burial (decent life gain) Raise the Alarm (cheap soldiers, Isochron Scepter) Ranger of Eos (only useful if I have a lot of cheap creatures) Reborn Hero (neat concept, can bring it back) Rebuff the Wicked (neat counter) Recruit the Worthy (cheap soldiers, Isochron Scepter) Recruiter of the Guard (decent search) Remember the Fallen (might cut, decent card) Resurrection (decent way of bringing back an expensive creature) Return to the Ranks (potentially free method of bringing cards back) Reverent Hoplite (potentially lots of soldiers) Rhox Pikemaster (Decent buff) Righteous Cause (Decent buff, tad expensive) Riot Control (neat life gain, defense) Rootborn Defenses (defense, makes a soldier, neat) Safe Passage (defense) Selfless Squire (interesting utility, might cut) Sergeant-at-Arms (can create soldiers, seems expensive though) Shielded Passage (neat little defense, Isochron Scepter) Sol Ring (obvious reasons) Soul Parry (decent defense, Isochron Scepter) Soul Snare (neat way to keep up devotion + have something on hand to deal with a creature) Soulmender (cheap creature, life gain, might cut) Standing Troops (decent card, might cut) Stormfront Riders (expensive way of producing soldiers, flying, might cut) Strata Scythe (make something huge, might cut) Strength of Arms (decent way of making soldiers, Isochron Scepter) Sword of the Meek (decent way of bringing it back from graveyard, might cut though) Sworn Companions (lifelink soldiers) Terminus (nice clutch card) Thraben Standard Bearer (cheap soldier, can be good for creating defenders in a pinch) Timely Reinforcements (neat for emergencies) True Conviction (huge buff) Unified Strike (exile based on number of soldiers, isochron scepter) Unruly Mob (might cut) Valor (easy way to get first strike) Veteran Armorer (buff, might cut) Veteran Armorsmith (buff, might cut) Veteran Swordsmith (buff, might cut) Veteran's Armaments (decent synergy, might cut) War Report (good life gain) Wing Shards (neat card, might cut) Worship (synergizes with Darien)

Lands Drifting Meadow (cycling) Emeria, The Sky Ruin (awesome card if I can get 7 plains) Karoo (neat little card, not sure if worth it) 28x Plains New Benalia (neat card, not sure if worth it) Nykthos, Shrine of Nyx (white deck, probably a good call) Secluded Steppe (cycling)

Thank you for your time and attention.

Zackary on B/W Pauper Soul Sisters Lifegain

3 years ago

i would take out Lone Missionary for Veteran Armorer or Lumithread Field to protect your creatures form Electrickery . Cut a Mourning Thrull , a Soul Warden OR a Soul's Attendant and a Plains for 3x Night's Whisper , you are going to need the card draw. Replace the Castigate with Harsh Sustenance or Unmake.

sideboard:

Take out Shadowfeed and put in Beckon Apparition , i think it will synergies with with the soul sisters and Edge of the Divinity by giving you a white/black creature token. take out Nihil Spellbomb for Relic of Progenitus , trade out the Swamp in the sideboard for a Bojuka Bog or 2x by taking out 1x Bonesplitter . Replace the Castigate and Disenchant with 3x Standard Bearer.

maybeboard:

Crimson Acolyte , Obsidian Acolyte , Prismatic Strands , Battle Screech , Rune of Protection: Red , Rune of Protection: Green , Epicure of Blood , Oblivion Ring

sorry about the last post with no hyperlinks to the card names. i am new

Dete on Aven Wind Guide's Token Party PDH

3 years ago

Why dont you have Cenn's Enlistment? Or any mass pump effect? Like Veteran Armorer/Lumithread Field/Charge/Kytheon's Tacticsetc

KillerKangaroo on Like Talking to a Wall... [Extrem Budget!]

4 years ago

Hello, love your deck so far, here are a bunch of cards i think may have a spot in this deck, Veteran Armorer because toughness is always good in defender decks, Tangle Angler, because with Tetsuko Umezawa, Fugitive they can kill in two turns

Gattison on

6 years ago

I'm not sure what to suggest in replacement, maybe the four Veteran Armorers in the sideboard, but you might like Hissing Iguanar. I do. =)

Also, note that the Iguanar triggers off of ALL creatures, so when you chumps kills another chump, that's 2 more damage to the face.

LostAlgorithm on Order of Stolen Will

6 years ago

Thank you both for the tips!

I've reworked the deck a bit, throwing in a lot of the cards mentioned but also making some new choices of me own.

Do you think Timely Reinforcements is a good choice over the Lingering Souls, Raise the Alarm, and Beckon Apparition? I thought it had good synergy with the life cost cards that are in now and also would possibly let me boost my creatures back up quick should I need to use Wrath of God, which I think was a great suggestion.

I can see what you mean with Thraben Doomsayer. I like the suggestion of Doomed Traveler because I get to keep a creature on the board when he dies and he's very cheap, meaning he'll be easy to play if I need an extra body to flip Hanweir Militia Captain  Flip. I like Brimaz, King of Oreskos's abilities, but I don't like how he thematically fits into the deck.

Since I'm not quite as hyper focused on Human tokens with the new suggestions, I chose Honor of the Pure between the two mentioned. This should boost almost all of my creatures. Additionally, I replaced Elgaud Shieldmate with Veteran Armorer as he's cheaper and continues the boosting theme for all of my other creatures.

I went with Dissolve for my second counter, do you think it's a better choice? I like the idea of largely removing a card rather than just delaying it a turn. I think I have decent enough card draw with Cryptic Command and my 4 Curiosity to lose that aspect, and I like the small, extra Scry effect.

I noticed in playtest that I was somethimes having trouble getting the color I needed mana-wise, so I also threw in a bunch of Hallowed Fountains and extra Mystic Gates. Do you think these are smart choices?

Thank you again!

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