Angel of Despair

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Vintage Legal
Modern Legal
Casual Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CMT) Rare
MTG: Commander (CMD) Rare
Guildpact (GPT) Rare

Combos Browse all

Angel of Despair

Creature — Angel

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

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Angel of Despair Discussion

spudman3d on Power of the Orzhov, Passively Winning

21 hours ago

I recommend Magewright's Stone,Thousand-Year Elixir, Puppet Strings, and Illusionist's Bracers to help your commander. AlsoAngel of Despair when flickered with your general gets out of hand quickly.

raefgall on Corrupt Council

4 days ago

Here are some ideas for the defensive options you mentioned:

Utter End and Anguished Unmaking are some good targeted removal options. Ashen Rider and Angel of Despair do the same thing on creatures.

Blind Obedience gives you another offensive and defensive option. Ghostly Prison, Sphere of Safety, and Koskun Falls work well together to tax your opponents to prevent large strikes.

For this type of deck, Exsanguinate can be another good aggressive card / finisher.

There are a couple cards that I would consider removing:

Contaminated Bond and Shadow Lance are very limited options, since they only effect one creature.

Castigate and Cry of Contrition only target a single player as well.

Carom and Shred Memory don't seem to do much. Tendrils of Corruption is an expensive, single target removal against one creature.

Spirits on Kaalia, Mirror Breaker EDH

3 weeks ago

Hi NV_1980,

I have extensively tested the Strionic Resonator with Kaalia of the Vast here are some observations and thus why it doesn't make the deck.

Observations:

Mardu doesn't have a lot of great drawing, you can try and force draw, but if that's the strategy then play Grixis instead . Some longer games, until we get recursion online may be running card to card sadly.

Because of the lack of draw, if Kaalia of the Vast isn't being hyper-controlled, I already find that OFTEN I attack, and have no A/D/D to play as-is, if there was a way (there is: Wheel of Fortune/Dragon Mage/Etc.) to consistently draw into multiple A/D/D, it might be viable, even with the creature count I am running, it's already too lean without doubling the Kaalia of the Vast triggers.

If you don't have an A/D/D Strionic Resonator is a dead draw, I'd probably rather draw another A/D/D in that case. It has two requirements that are too difficult, those being 1) It need a Kaalia of the Vast on the battlefield, not being controlled 2) It needs A/D/D in hand (Even if it's just 1 with a useful ETB) to be free cast by Kaalia of the Vast. If both these conditions aren't true Strionic Resonator just sits there. Maralen of the Mornsong is another example like this, was a lock down queen for me, but when I draw her without a Stranglehold it was a dead draw, and found it had to come out ultimately.

It's rare, like almost NEVER, that I cast any Angels/Dragons/Demons that have ETB triggered abilities to abuse from my hand. If you're at the point your hard casting A/D/D you've already lost. If you are casting them, you won't be having to spare for the Strionic Resonator anyway.

Strionic Resonator makes you over-commit. If it's running effectively then you're already leading, If it's a dead draw you're already behind. As a mid-range strategy it doesn't change your fate. If Kaalia of the Vast is being controlled it just stalls you further, if she is not controlled, then it over-commits you and walk into a Terminus or such.

I'm trying to cast Kaalia of the Vast turn 2, 3, or 4 with haste. I'll never have an extra on those turns to double her or a A/D/D triggered ability. If I'm waiting until turn 6-7 to attack with Kaalia of the Vast probably other Commander's are in combo mode, or control/blockers/Etc. or so extreme it's not going to work. I need to have her swing an attack and drop in a controlling A/D/D before other decks establish their plan.

Kaalia of the Vast IS the mid-range strategy. Tutoring Buried Alive + Reanimate is the primary Win-Con. Buried Alive: Kiki-Jiki, Mirror Breaker + Karmic Guide + Restoration Angel, Reanimate > Karmic Guide > Kiki-Jiki, Mirror Breaker (Copy Karmic Guide) > Restoration Angel > Kiki-Jiki, Mirror Breaker and attack with Infinite Haste Restoration Angel copies. I don't need cards that's support/strengthen my mid-range strategy.

I would suggest there are only 6 prime targets (6/99=6%, or if you assume it's turn 5 39.5% to have one of the 6): Angel of Despair, Angel of Serenity (Situational? 6 Targets?), Karmic Guide (Situational, 2 Targets?), Lord of the Void, Rakdos the Defiler, Rune-Scarred Demon.

Secondary targets (4/99=4%) Balefire Dragon (6 didn't kill all the creatures?), Ob Nixilis, Unshackled (Turn 6 still tutoring and have 2 creatures or care about life?), Restoration Angel (2 targets?), Reveillark (4 power 2 or less creatures in graveyard?). Lastly poor targets Avacyn, the Purifier (6 damage to my stuff too!), Stoneforge Mystic (Only have 2 equipment), Thundermaw Hellkite (Is the 1 extra damage doing anything?)

Rune-Scarred Demon or an early Rakdos the Defiler are the only really really valuable targets, and a Angel of Despair. Rune-Scarred Demon is hopefully completing your primary win-con, and Rakdos the Defiler if I have the extra mana something's gone very wrong already (This is a multi-4 player build not a 1v1).

I don't have any real-recurring blink built in, If I built this around flicker, I would use it, like that Eldrazi Displacer/Kaalia of the Vast decks, but I'm not built as such. Strionic Resonator + Brago, King Eternal + Sol Ring is a primary win-con in my Brago, the Banisher deck, so it is powerful, no doubt.

That's just some of my thoughts I had through the testing. When a card sits dormant on the battlefield for me too often, or it puts me in an over-committed board position that gets controlled, that's when I know it's not quite right.

In a Dragon Mage, Wheel of Fortune, Reforge the Soul it would be a key card. The reason I don't play those is because I found that 1) I was holding control spells and having to discard them, 2) There are better decks at recurring graveyards that mine, and I was basically causing myself pain, 3) I was restocking everyone's hands so that they can draw a control card for Kaalia of the Vast and I was never keeping her on the battlefield only. If I'm running that I feel I'm playing a fun Kaalia of the Vast, I wan't a competitive Kaalia of the Vast.

Hope some of the insights explain sort-of what I'm thinking. But I have lot's of strange analysis I've done like why I don't run Aurelia, the Warleader, and why Reveillark is going to come out for something. And why Steel Hellkite is out. I also run weird cards like Steelshaper's Gift can't understand why other's dont want a second Lightning Greaves that costs , I do.

Cheers!

chadsansing on Death Rains from Above

1 month ago

Nahiri and Reclamation are spicy as heck in this deck. I need to play those.

I think there are a lot of great B, R, & W non-creature spells that you can play in this deck. I like the Boros Charm and Deflecting Palm in your list, especially.

Generally, though, I would increase the number of creature cards you play and decrease the number of other spells. It might be cool to test with creatures that do the same things or similar things you want these other spells to do. For example, Dragon Mage can help wheel new creatures into your hand for Kaalia to cheat into play. Utvara Hellkite can make tokens you can sac to Razaketh, the Foulblooded to tutor for anything you need. Rimescale Dragon + snow-covered basics can tap down a ton of blockers forever. Angel of Despair can vindicate stuff. And so forth.

I would go up over 30 creatures and test with fewer other spells that are super synergistic (like Crux of Fate or Dragon Tempest) or that add value once Kaalia gets killed for the 3rd or 4th time (like Liliana, Death's Majesty, Sneak Attack, or Through the Breach). Seriously, Dragon Tempest + Utvara Hellkite does work.

Finally, I would rebalance your mana so the inner circle of sources matches the outer circle of costs. This will help you draw into the mana you need for the spells you should draw. It looks like you have too much B and W, and not enough R. Consider removing BW sources and BR and WR tap-lands to play basic or snow-covered basic mountains. This is the most important thing I have learned about deck building from TappedOut.net.

Have fun tuning your list. I like all the spells here - it might be good to put more of them on to creatures.

Spirits on Kaalia, Beyond Heaven and Hell

2 months ago

Fellow Kaalia of the Vast player, Kaalia, Mirror Breaker EDH

I'm not sure you're going to find much more draw, you have it all. Skeletal Scrying maybe a Night's Whisper or a Faithless Looting. Disciple of Bolas or Kothophed, Soul Hoarder also perhaps. I wouldn't recommend any of the actually though.

Razaketh, the Foulblooded needs to be in there, he's a win-con in my build, but a Kaalia of the Vast into Razaketh, the Foulblooded tutoring a Ravages of War is pretty nice.

Crucible of Worlds + Command Beacon is nice, if you're finding your Kaalia of the Vast is controlled a lot. Avoids the escalation of costs.

If it's targeted removal, maybe a Steelshaper's Gift which is basically another CMC3 Lightning Greaves could help Haste + Shroud enable to offer a bit more protection for Equip 0.

Earnest Fellowship might hurt your removal in some cases, and make it so you can't block. Angel of Despair has a nice ETB off Kaalia of the Vast. +1

LoneCrusader399 on AEthermage's Idea

2 months ago

If you are cheating creatures into play, I have to imagine Ashen Rider would be better than Angel of Despair

Kjartan on

2 months ago

Maybe Ashen Rider instead of Angel of Despair. And maybe also Iona, Shield of Emeria.

andywontdie on Render Unto Ayli

2 months ago

It's a good start, but I see some room for improvement. Some suggestions:

Erebos, God of the Dead : for card draw, life gain denial and a beefy indestructible blocker.

Tree of Perdition : Beefy blocker, could be a win-con and become a much bigger blocker.

Test of Endurance : Straight up win-con.

Archangel of Thune: Pumps up all your creatures when you gain life and has lifelink. Almost a win-con by itself.

Serra Ascendant: Immediately a 6/6 Lifelink flyer when you put em down, and can be a win-con early enough in the game.

Ordeal of Heliod: Puts counters on your creatures, gains you 10 life and since you're already running Sun Titan, has recursion.

True Conviction : Doublestrike and lifelink to all your creatures. Nuff Said.

Approach of the Second Sun: Gains you life and is an looming win-con that will have your opponents counting cards.

Treasury Thrull: Extort and has the ability to recur from your graveyard.

Righteous Confluence : A versatile options card, bare minimum, you gain 15 life for 5 mana.

Alhammarret's Archive : Double life gain and card draw...why not?

Elixir of Immortality : Your backup panic button if things go south. 5 life and rescue your graveyard.

Chalice of Life  Flip : Gain life on one side, 5 to opponents on the other.

Vault of the Archangel : A backup means to gain life and possibly gain control of board state. Also shows if your opponents are paying attention to all of your board state.

As far as swaps go:

Fumigate to replace Day of Reckoning it may be benefit you more to have a clean slate and gain life. Necromantic Selection may also be a good choice here too.

Gift of Immortality to replace Indestructibility -- I like Gift better as it works really well with ETB triggers, especially if it's life gain related and works great with...

Panharmonicon : A card I have really been enjoying since it's release. Works great with stuff like your Sun Titan, and Ashen Rider, or Angel of Despair. Also pairs really nicely with Mimic Vat if you got room.

Just some ideas from my experience play ultra life gain. Have fun!

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