Angel of Despair

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander Anthology (CM1) Rare
MTG: Commander (CMD) Rare
Guildpact (GPT) Rare

Combos Browse all

Angel of Despair

Creature — Angel

Flying

When Angel of Despair enters the battlefield, destroy target permanent.

Browse Alters

Price & Acquistion Set Price Alerts

CM1

CMD

GPT

Ebay

Angel of Despair Discussion

RazortoothMtg on Animatou's Miraculous Blinking Beasts

2 days ago

I think Ashen Rider, while 1 more mana, is probably always better than Angel of Despair (unless you have Yennett, Cryptic Sovereign in play I guess, but she doesn't seem great here anyway). Rider exiles and stops people from Murdering it, requiring exile to deal with it if they dont want their board messed with.

My list has been experimenting with a minor superfriends theme. I don't know if you want to go that direction, but with Aminatou, the Fateshifter, Oath of Teferi, and any other PW, you can activate that other PWs abilities 6 times in one turn. For example, with Elspeth, Sun's Champion, you could -3 to wrath the board, then +1 for 3 soldiers. Aminatou uses her -1 to blink Elspeth, resetting activations. +1 twice for 6 more soldiers. Do it again. +1 twice more to end up with a clear board and 15 1/1 soldier tokens. Also, if you have multiple PWs out, The Chain Veil becomes disgusting (but not infinite). Activate chain veil, -1 Aminatou to blink the chain veil, activate again, -1, activate, -1, etc, essentially reading ", Remove a loyalty counter from Aminatou: You can activate PW abilites an additional time this turn." With any other planeswalker, you can likely immediately ultimate them or just accrue insane value by activating multiple times in a turn. At worst, it still acts like Oath of Teferi, letting you activate Aminatou multiple times a turn.

Another card in my list that I've been really enjoing is Thalia's Lancers. In your list it already grabs Brago, King Eternal (likely the best card in the deck), as well as Yennett, Venser, Shaper Savant, both PW you currently have, Oath of Teferi (and The Chain Veil if you add that), and Gonti, Lord of Luxury. And if you decide to add it, you can add a toolbox of effects for it to search for: A wrath in Urza's Ruinous Blast, lands in Minamo, School at Water's Edge and similar, more PWs, etc.

I would also suggest adding the one mana cycling lands, e.g Barren Moor (or if you don't want those, there are also the Amonkhet cycling dual lands, e.g Irrigated Farmland). They may not seem like much, but casting Terminus, Temporal Manipulation, etc at instant speed is very strong. Put it on top with Aminatou and pass the turn, holding up a cycling land to miracle it off the top, similar to Sensei's Divining Top, and they have little downside.

gonz0pl on The Fateshifter | **PRIMER**

2 days ago

First of all, thank you for your Primer, it’s been a great help! Very inspirational piece of deck tech!

I’ve recreated most of the deck with some minor changes.

I’ve cut out Utter End in favour of Sorin, Grim Nemesis as a redundant effect in Aminatou + Kaya + Guardian + Panharmonicon/Oath of Teferi combo. He also provides extra draws, something the deck struggles with, in my opinion.

I reduced Islands to three, adding Halimar Depths. Having hardly any Turn 1 plays, I think it’s worth keeping a slightly riskier hand and re-arranging the top to hit the missing land. If you have a fetchland in hand, you can t2 reshuffle easily. I also found it helpful when I was running out of gas.

I decided to include Eldrazi Displacer instead of Ixidron, so also had to tweak manabase a bit. Swapping Concealed Courtyard and Darkslick Shores for Caves of Koilos and Underground River respectively brought the deck to a satisfying number of colourless sources. Displacer does not disappoint! I was able to pull of Felidar Guardian + Gonti, Lord of Luxury tonight, without Aminatou, the Fateshifter and Panharmonicon or Oath of Teferi. Instead, I had a Peregrine Drake and five lands, including Winding Canyons and Reliquary Tower. Took a while to explain to the table it’s a win lol!

I do not own an Imperial Seal so decided to go more flickery way and added Brago, King Eternal. The deck isn’t that much value oriented though, so I will probably add Rune-Scarred Demon instead as I found myself struggling to find answers at times.

Also swapped Angel of Despair for a cheaper disruption creature – Reflector Mage. More likely to get cast with Winding Canyons. I know it only hits creatures, but I didn’t find myself in the need to heavily disrupt non-creature strategies just yet.

Perplexing Chimera is still on my list. I like how you can get it back with Aminatou’s -1, but opponents will slow roll their spells in order to get rid of it or will simply wipe the board. Considering putting Draining Whelk as it’s a more reactive disruption that I can later flicker with Eldrazi Displacer or bounce back with Venser.

Insidious Dreams is proving to be disappointing as oftentimes I don’t have enough acceptable cards to pitch to it. Might go with Personal Tutor or Mystical Teachings instead. The first one if I can afford to slow roll Entreat the Dead or can use Aminatou’s +1 to put Time Warp in my hand, provided Archaeomancer or Salvager of Secrets is on the field already. The second can be good to fetch Venser, Shaper Savant, a counterspell or any other instant tutor effect. Flashback can prove useful too.

Thanks for sharing your deck with us, hopefully you’ll find my playtesting experience useful, too!

Optimator on Wings of Ruin

3 weeks ago

My favorite angel commanders are Iroas, God of Victory and Kalemne, Disciple of Iroas. 7 cmc commanders without native protection (i.e. Avacyn, Angel of Hope are dangerous. They can be fun and it's nice to guarantee a bomb but in the long run it isn't worth it. You will be ramping like crazy with an angel deck, so it's not as bad as it could be though. I would also say that Aurelia, the Warleader makes the marginally better angel commander over Gisela. Her ability is roughly as good but one CMC lower can make a huge difference. Gisela is still obviously a ridiculous card though and should be in the 99 no matter what.

That said, run what you want! That's the fun of commander.

You could do Kaalia of the Vast or Tariel, Reckoner of Souls or even Queen Marchesa too. There are very few angels with Black in their identity worth playing (maybe one or two--Angel of Despair is the only one that comes to mind) but splashing Black for card-draw and other utility could be worth it.

SaltySpecula on MagicalHacker - List of All Creature Removal Cards

1 month ago

A lot of these are TERRIBLE cards, but still fit the list. A few are creatures with a cast or ETB 'destroy creature/permanent/nonland permanent' bonus effects.

Can't put it in yet since it's in C19, but Meteor Golem Destroys target permanent on ETB. Ulamog, the Infinite Gyre Lux Cannon Desert Twister Angel of Despair Brink of Disaster Maelstrom Pulse Necrotic Sliver Nicol Bolas, the Deceiver Spine of Ish Sah Spread the Sickness Universal Solvent Unstable Obelisk Vindicate Violent Ultimatum Vona, Butcher of Magan Vraska the Unseen

These ones 'might' be stretching your rules, but don't technically break them: Pentarch Paladin Starke of Rath Wild Swing

swaretappedout on Trample them Down

2 months ago

I would recommend you bring your creature base up to around 27-28 and use Shriekmaw or Angel of Despair for targeted removal.

Spirits on Kaalia - Cheat A/D/D

5 months ago

Hypergeometric Formula. Suppose a population "the deck" consists of N items "99 cards", k "31 lands" of which are successes. And a random sample drawn from that population consists of n items "7 cards", x "2 cards" of which are successes. Then the hypergeometric probability is: h(x; N, n, k) = [ kCx ] [ N-kCn-x ] / [ NCn ]

Best to use the calculator! Hypergeometric Calculator

So 99, 31, 7, 2 reading the X successes >= 2 lands in opening 7 cards, is 70.7% (> because 3 lands is still 2 lands)

By turn 4, you've drawn 4 more cards, so your sample size is 11, but now we want 4 successes (lands). 99, 31, 11, 4, >=4 is 47.1% only!

Don't count mana rocks as lands. A normal commander deck has between 35-38 lands, PLUS 8-10 ramp/rocks/dorks (mana accelerators). I run 36 lands, and 7 mana rocks, Chromatic Lantern, Chrome Mox, Fellwar Stone, Mana Crypt, Orzhov Signet, Sol Ring, Talisman of Indulgence, but I also run heavy tutors to pull what i need. I like it, but for longer non-combo games I would run 8.

Sundial of the Infinite has many other uses in longer non-combo games, only on your turn of course:

Angel of Serenity | Permanently exile the creatures, no returning to their owners hand

Karmic Guide | Avoid his Echo, but costs you a turn so not a good trade off

Kothophed, Soul Hoarder | Prevent him from killing you if you need to cast a board-wipe on your turn

Animate Dead / Necromancy | 95% sure it would stop the sacrifice, assuming it goes on the stack

Sneak Attack | Keep it permanently, no sacrifice

Mimic Vat | Keep the token, no exile

Counterspell | If something happens you don't like, counter it, costs rest of turn but prevent catastrophe, can't get any better protection.

Reconnaissance | If you drop in an A/D/D and get an unfavorable block, protect that A/D/D or Kaalia of the Vast

Counterspell those Grixis and Izzet players from End-of-Turn (EOT) casting draw/removal now that they don't need the mana for Counterspell anymore. Also stop Green from Flash casting in their creatures EOT.

Also:

Whip of Erebos | Creatures you control get lifelink, unburial creatures from graveyard, and Sundial of the Infinite to keep the creature, no exile. HOWEVER, when the creature does leave play, it will still be exiled due to the replacement effect also generated by the Whip of Erebos

Zealous Conscripts | Not an A/D/D but steals anything on board for CMC 5, and Sundial of the Infinite to keep the creature permanently

Flameshadow Conjuring | Same idea but you play lots of Legendary so don't recommend

You've got some good stuff to pull with Sunforger.

Boros Charm / Eerie Interlude / Teferi's Protection for Protection

Enlightened Tutor for Tutor

Path to Exile / Swords to Plowshares for creature Exile

Wear for Enchantments or Artifacts (not both), Return to Dust can still get 2 as well

You NEED Anguished Unmaking, Sunforger and remove any permanent!!! Utter End

Mortify good creature / enchantment removal. Dawn Charm white limited Counterspell / Protection for CMC2 it's pretty good, even just to Regenerate.

I personally don't like Chaos Warp but it is ok. Deflecting Palm / Comeuppance / Wild Ricochet too, but meh, give me offense! Wild Ricochet at least prevents then doubles the effect vs. Reverberate doesn't prevent anything, Shunt is ok, but there has to be another legal target, and it doesn't double it. 2 for 1 like Return to Dust is how Mardu beats the lack of good drawing.

Oblation or Orim's Thunder (can still kick) meh, meh.

Dark Tutelage is another Dark Confidant who I do play, BUT, Dark Tutelage is harder to remove if it's going to kill you. Dark Confidant easy to block with or sacrifice etc. In budget though, I'd probably play it lol.

Reveillark another recursive guy, but his CMC is high, and not an A/D/D so not efficient / synergy. Bladewing the Risen is good recursion too. 2 for 1! Reya Dawnbringer no Kaalia of the Vast trigger, but demands an answer. Unanswered he can make you golden.

Angel of Despair good budget removal. Aegis Angel good protection. Archfiend of Depravity if you face go-wide or token decks. Steel Hellkite is a great budget removal, he makes most Kaalia of the Vast competitive decks.

Diabolic Tutor is good, high CMC. Resolute Archangel is a nice reset button in longer term games, but CMC7 is very annoying. But Sneak Attack or Quicksilver Amulet.

Hope that answers the questions presented.

Load more

Latest Commander