|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Angel of Despair
Creature — Angel
When Angel of Despair enters the battlefield, destroy target permanent.
Angel of Despair Discussion
1 day ago
I'd keep Yahenni, Undying Partisan in the deck. A free sac outlet is always useful, and he can become nasty over time.
Dread Shade is cutable. Other than being a creature you can pump, he doesn't give you much. Not enough value for a slot. I don't like Angel of Despair , either. Too high a CMC for what she does in colors that don't have a problem getting rid of just about anything. Better off running Anguished Unmaking , Despark , or Utter End . I think I'd cut the one-time fog effects like Darkness and Ethereal Haze . You just aren't going to get much value out of them, and better cards that support what your deck wants to do should go in their place, like Aristocrats that give you value when things die. Zulaport Cutthroat , Cruel Celebrant , Viscera Seer , Falkenrath Noble , and the like. Teysa Karlov would be strong here, too, as I think it should double up triggers on your Commander.
Hope this helps some.
3 days ago
Okay, so after looking at this deck for a while, considering its sideboard, and adding some cards that I use often for similar strategies, I've come up with a list of edits (well, actually three lists).
Before I get to those, I would like to explain what I found. Firstly, I like the idea behind the deck. Token strategies are always a great way to make a casual deck that can scale to be for optimized. I love the afterlife keyword as it lends itself to this optimization really well. But there were several less-than-savory card choices in here. The two biggest issues that I saw are ones that I see a lot (and full into too). The first of these is that many cards have a very high cost-to-value ratio. That is, there were several cards that cost too much (mana) and do too little for it. Elgaud Inquisitor is a fantastic example. While Elgaud Inquisitor is on-theme with their on-death triggered ability, that is all they have going for them. The lifelink isn't super useful, and the CMC is WAY too high. They are only a 2/2 too boot. Second off, theme isn't the same as function. I understand that there is a vorthos element to this deck, but since this deck isn't a full tribal deck, I think it's better to focus on ways to make the good parts of the theme work great.
I saw lots of cards that were life gaining cards ( Pontiff of Blight , Impassioned Orator , Riot Control , etc). This deck can make a lot of tokens which Tesya gives lifelink. You need not worry about life gain card. The strength of your creatures that make tokens when they die is that you can easily recur them in W/B. In the lists below, there are many cards that give added value to dying creature or make killing your creatures more ways to die. Lastly and most importantly, you had ZERO ramp and ALMOST NO card draw. THESE ARE THE TWO MOST FUNDAMENTAL ASSPECTS IN EDH!!! You NEED to have them!!! You can not rely solely on the one land drop and card draw. I've listed several cards that assist the main strategy and draw you cards (things like Dredge and Altar's Reap ). As for ramp, there is almost no good ramp outside of green. That only means that you have to look harder. Mana rocks are a must. I only have three in the lists, but they are absolute must-haves. Next, I put in several cards that give you mana in other ways. Most of them align themselves with the main strategy ( Ashnod's Altar , Soldevi Adnate , and Pawn of Ulamog to name a few). Similarly, I added cards that draw you cards from creatures dying. There is one card that I would like to point out in particular, Erebos . The important part of Erebos is his last ability. You pay and 2 life to draw a card. Life is a resource, and you'll be making plenty of it. Be sure to spend it. There are lots of cards that help you turn life into various things, like Bolas's Citadel (which I almost put in and still think has a place here). I would encourage you to look into them. Lastly, I would remove 6 lands. You have other ramp now and don't want to be flooded all of the time.
Here is the list of cards that I would remove:
- Healer of the Pride
- Kitsune Healer
- Mausoleum Guard
- Seraph of the Scales
- Seraph of the Sword
- Syndicate Messenger
- Guardian of the Gateless
- Knight of Sorrows
- Lumbering Battlement
- Orzhov Racketeers
- Angelic Skirmisher
- Deathpact Angel
- Patron of the Kitsune
- Rune-Tail, Kitsune Ascendant / Rune-Tail's Essence
- Knight of the Last Breath
- Angelic Edict
- Angelic Exaltation
- Holy Mantle
- Angel of Despair
- Impassioned Orator
- Pontiff of Blight
- Riot Control
- War Report
- Safe Passage
- Orzhov Charm
- Lingering Souls
- Spectral Procession
- Kindred Dominance
- Ethereal Absolution
- Phantom General
- Treasury Thrull
- Sky Tether
I understand that there is a budget to this deck, so I've split my suggestions into two lists. The first is all cards that are cheap and should keep you under budget. The second list of cards is for later edits. If you want to spend more money on this deck, those are the cards that I would recommend buying.
- Altar's Reap
- Ayli, Eternal Pilgrim
- Butcher of Malakir
- Demon of Dark Schemes
- Doomed Dissenter
- Grim Haruspex
- Merciless Resolve
- Open the Graves
- Orzhov Signet
- Pawn of Ulamog
- Pitiless Plunderer
- Rescue from the Underworld
- Soldevi Adnate
- Talisman of Hierarchy
- Whisper, Blood Liturgist
- Burnished Hart
- Living Death
- Phyrexian Reclamation
- Priest of Forgotten Gods
- Sun Titan
- Viscera Seer
- Command Tower
As you're read through these, you might notice that a lot of these came from your sideboard. There are lots of good cards in there.
- Ashnod's Altar
- Black Market
- Crypt Ghast
- Dictate of Erebos
- Divine Visitation
- Erebos, God of the Dead
- Grave Pact
- Hallowed Spiritkeeper
- Krav, the Unredeemed
- Oversold Cemetery
- Phyrexian Arena
- Smothering Tithe
- Sol Ring
I hope you enjoy these changes. Just remember that casual decks don't have to be un-optimized.
1 week ago
Hahaha, as you said, the deck is SO much fun! My last win was quite crazy: couldnt do anything for 5 turns because i was mana screwed, then i could tutor into Sensei's Divining Top to find lands quickly. After this, I could play Future Sight (with the top this means pay 1 draw 1) into Deadeye Navigator + Peregrine Drake ...infinite mana (and infinite draw)!!! Finally I could play Angel of Despair bounding it with the navigator and blinking it infinite times, destroying EVERY PERMANENT on the board. GG! And I wasnt event looking for the combo!
1 week ago
It's hard to say the exact numbers of which type of card but a rough estimate could be:
1 Commander -KTV
35 lands -
8 ramp pieces - 2 cost mana rocks that generate multi colour should form the majority of this. This is with the aim to get KTV out turn 3 or ensure that she is out turn 4 after a protection or haste piece is dropped turn 3 protection. I would recommend the three signets, the three Talismans, Fellwar Stone , Coldsteel Heart . This is key, Swing with kalia a turn earlier makes her harder to deal with.
6 Removal pieces - you are in some of the best colours for removal creatures with removal built in should be in the creatures slot
8 Protection pieces - as multimedia stated, in this case this should include any creatures that offer protection.
27 Creature bombs - this is where the deck can get very pricey generally the ridiculous cards that if dropped turn 4 can be silly are expensive $$ but budget versions can be used to devastating effect. It will be easy to find the expensive ones but the cheeper ones are Reya Dawnbringer Angel of Serenity Angel of Despair Tariel, Reckoner of Souls Archfiend of Depravity ...
9 high synergy cards - Haste enablers should be in here (unless they also offer protections),cards to enclude could be Strionic Resonator , Helm of the Host , Dragon Tempest Fervor Whip of Erebos Unburial Rites ...
1 week ago
Include creatures who you can cheat into play with Kaalia or reanimate them as repeatable sources of removal. Some options are:
Some noncreature card removal spells are fine: Swords, Path, Anguished Unmaking and Chaos Warp . These four are versatile instant removal spells worth including. Cataclysm and Armageddon are powerful effects with Kaalia. You don't want a lot of noncreature removal spells instead use the noncreature card spots in your deck for mana rocks, tutors, protection for Kaalia, haste enablers, reanimation/enablers because these spells have interaction with Kaalia or with Angels/Demons/Dragons.
1 week ago
Black can also be for reanimation and tutors. Angel of Despair is a good Orzhov Angel and Rune-Scarred Demon is a good Demon. With Kaalia you play a lot of high CMC creatures because her ability lets you cheat these creatures onto the battlefield. There's however a drawback when playing so many high CMC creatures, it can make your overall deck's mana curve clunky to play, but you'll have this problem with any Angel deck because many Angels have high mana costs. If Kaalia is getting to attack and you're getting to cheat creatures onto the battlefield then you're in a good position. This is however not always the case thus want back-up plans, other ways to take advantage of high CMC creatures without Kaalia. Build your deck in a way that you're not completely relying on Kaalia in a game.
Reanimation can be a back-up plan. Ways to get high CMC creatures out of your hand/library into your graveyard and then onto the battlefield. Or ways to reanimate your dead creatures or even Kaalia since she will be a prime target for opponent's removal. Some options are:
- Animate Dead
- Karmic Guide
- Emeria Shepherd
- Nahiri, the Harbinger
- Buried Alive
- Faithless Looting
- Tormenting Voice
- Demonic Tutor
- Rune-Scarred Demon
- Diabolic Intent
Another back-up plan is ramp especially Signets and Talismans. High CMC creatures have high mana costs which ramp can help with to cast them without needing Kaalia. Low CMC mana rocks (0-2 CMC) also help to ramp into Kaalia which is good. Some options are:
- Sol Ring
- Talisman of Hierarchy
- Talisman of Conviction
- Talisman of Indulgence
- Rakdos Signet
- Orzhov Signet
- Boros Signet
- Fellwar Stone
- Mind Stone
- Knight of the White Orchid
Other back-up plans can be other ways to cheat high CMC creatures onto the battlefield or combo finishers. Some options are:
- Quicksilver Amulet
- Sneak Attack
- Kiki-Jiki, Mirror Breaker + Restoration Angel
- Aurelia, the Warleader + Helm of the Host
With Kaalia you want lots of protection and haste enablers because you want to be able to attack with her the turn you play her and you want to be able to protect her so she can do this. Some options are:
- Mother of Runes
- Giver of Runes
- Grand Abolisher
- Swiftfoot Boots
- Lightning Greaves
- Defense Grid
- Boros Charm
- Dragon Tempest
- Mass Hysteria
Kaalia can provide a lot of value especially if you can successfully cheat a high CMC creature onto the battlefield the turn you play her then you're in a really good position in a game. For instance with Kaalia cheat Aurelia, the Warleader onto the battlefield. Aurelia gives you another combat phase thus another creature can be cheated onto the battlefield with Kaalia because she gets to attack again.
1 month ago
Hey Spirits, so yeah all the combos you mentioned that I have I took directly from your decktech. I simply cannot do some of your super fast combos so I looked at your alternate combos section and essentially went for the ones that have a lot of the same cards involved such as: Kiki-Jiki, Mirror Breaker , Adarkar Valkyrie , and Goblin Bombardment and sort of just ran with those. So the reason why I like Mark of Fury is because of its reusability. I believe one of my buddies in my playgroup uses 1 or 2 ( Anguished Unmaking & Assassin's Trophy ) cards for instant speed, target permanent removal so I think it being in danger until EOT isn't too bad, and with Grand Abolisher out, its totally safe.
I use Reliquary Tower just in case I find myself with a boat load of cards and not wanting to discard them; but perhaps I will consider cutting it.
Terramorphic Expanse and Evolving Wilds are the same card with different names. I only run 1 just to be certain that at least by the 2nd turn I should have most of my colors. I have 1 of the fetches in there ( Bloodstained Mire , but Arid Mesa and Marsh Flats are just outa my magic budget at the moment.
Your right about Reflecting Pool , honestly should pick one of those up before they go any higher. I do wanna wait to see what gets reprinted in Modern Horizons before I make any big purchases though.
And yeah Leyline of the Void is great... but WAY to pricey for me right now lol.
And yes... Angel of Jubilation scares me. I think I may play test her a couple of times and see if i can balance and control when she is on the field and when I need to do the things she won't allow. and I believe your right with how it works. it WOULD shut of things like fetches, Necropotence , and Phyrexian Reclamation . but yeah I think shocklands are fine because it is part of it resolving, not an activation cost.
Yes Angel of Despair is better but not against a recursion deck like Meren of Clan Nel Toth . Essentially I need to prevent him from sacking his stuff to make us sack ours; or exile it once the threat has entered the battlefield so it STAYS GONE. going to the graveyard is just not good enough.... Honestly, it's kind of why i Wanna Lord of the Void . Because not only do i get to take some of his stuff, but I'm also exiling his stuff in the process.
Mother of Runes IS great, I considered her for a moment. But much of what I'm up against is untargetted removal. where IIIIII am being forced to sack MY permanents or the board is being wiped. it's brutal lol. So i ended up cutting her.
Hall of the Bandit Lord is on my "to buy" list but... too $$$.
I was 50/50 on Rakdos the Defiler . It seems decent but if im in for the long haul for the game, I dont wanna be sacking my angels and dragons cuz of him.
Zealous Conscripts are right on the cusp of staying in. I just need to figure out what to cut.
Thanks for the help with this. you have been a TREMENDOUS help :)
1 month ago
Looking good. Mark of Fury is okay, but has to survive till EOT. I hate 1 removal giving a 2 for 1. Maybe double up on your Expedite with Crimson Wisps . I like it better because it can still draw you an A/D/D to cast with the haste Kaalia of the Vast .
I see your playing Terramorphic Expanse , there's definitely other better fetch lands, but don't forget about Evolving Wilds . I don't recommend either because I hate tapped mana (except Bojuka Bog ).
Obviously Kiki-Jiki, Mirror Breaker + Restoration Angel or Village Bell-Ringer go infinite, but there is also Combat Celebrant and Zealous Conscripts as well, but of course relies on the Kiki-Jiki, Mirror Breaker quite heavily.
Also, not sure if you've mapped out all your Infinite combos, but don't forget you have:
Tainted Pact is an inexpensive (and instant) speed tutor, the problem is, you can't have any duplicate lands in your deck (even duplicate basic lands) so that's where it gets expensive. There's also Demonic Consultation if your a gambler lol, damn those top 6, it's also instant so can pull a Master of Cruelties if Kaalia of the Vast triggered ability gets on the stack, tutor for the killer.
You may want Crucible of Worlds , it works best with all the fetches like Windswept Heath , Wooded Foothills all the fetch lands, but also is awesome with Strip Mine or Wasteland ($$$). If you have Crucible of Worlds + a Fetch land, basically can filter out all the mana from the deck (while ramping) so when you draw it's usually favorable. I've contemplated it over Chromatic Lantern but don't have one to test, although reasonably priced since reprint.
I have similar worries around Cartouche of Zeal (2 for 1), but when you need haste you need it. I like Leyline of the Void more than Tormod's Crypt , Relic of Progenitus for sure, since it's a lasting effect and CMC0 in opening hand, and prevents the Experience from getting earned at all. But they are ok at the job. Relic of Progenitus would be amazing if it could target the card, but it has more utility than Tormod's Crypt anyway even with the downside.
Be careful with Angel of Jubilation he shuts down your deck too, like Goblin Bombardment , Razaketh, the Foulblooded , Necropotence , Phyrexian Reclamation , Diabolic Intent (might be wrong on this one would have to check the rule book on additional costs), Mana Confluence , Bloodstained Mire (or any Fetch).
Maybe Blood Crypt / Godless Shrine / Sacred Foundry probably enter tapped too (again this one would have to read the rulebook too, not sure if that's considered paying a cost to "activate abilities" probably not because it doesn't have the : symbol on it.
City of Brass is another good multi-color mana asource.
Terminus is a terrific way of getting rid of all those recurring creatures too (unless he can sac them all in response somehow).
I might have mentioned before, Angel of Despair is far superior to someone like Angel of Jubilation unless she's solving a specific pod problem for disruption to your deck. Hellkite Tyrant is hand if you play artifact decks like Breya, Etherium Shaper or Teferi, Temporal Archmage .
Mother of Runes can give protection if your facing Targeted removal.
Some ideas anyway, the reprinted fetches like Windswept Heath are fairly cheap still (I think).
Angel of Despair occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%