|Commander / EDH||Legal|
Printings View all
|Ravnica Allegiance: Guild Kits (GK2)||Rare|
|Ultimate Masters (UMA)||Uncommon|
|Commander Anthology (CM1)||Rare|
|MTG: Commander (CMD)||Rare|
Combos Browse all
Angel of Despair
Creature — Angel
When Angel of Despair enters the battlefield, destroy target permanent.
Angel of Despair Discussion
1 week ago
Cool deck! These might interest you: Life's Finale , Debtors' Knell , Kindred Dominance , Angel of Despair , Magister of Worth , Colfenor's Urn , Magewright's Stone , Sunforger , Black Market , Thornbite Staff , Illusionist's Bracers , Heartless Summoning , Bishop of Wings , Platinum Angel , Requiem Angel
2 weeks ago
I bought the Aminatou deck when some friends got into MtG with not much thought put into it other than I wanna play something else than Naya once in a while and because I wanted a "weak" deck for the new players in my group.
Soon I noticed how interesting her minus ability can be and then I found countless decks online for Aminatou. Your primer specifically has helped me so much! I can see what it would take to bring Aminatou to a competitive level and I got a lot of inspiration from your primer. Altough obviously for a casual setting I did't put in any infinity combos and rather focused on more things that are like Angel of Despair which is fine cause our rounds tend to be slow.
It's weird for me to say (cause I was always so focused on combat and tokens) but I think this is one of my strongest decks if not actually the strongest. Thank you so so much for this primer!
1 month ago
1 month ago
A few I haven't seen yet:
- Time Reversal (pretty sure at least one of those is a moon)
- Opportunity (7th)
- Dreamborn Muse (Legions, 10th, Commander)
- Higure, the Still Wind (Betrayers, Planechase)
- All Sun's Zenith cards (Mirrodin Besieged)
- Etched Champion (Scars)
- Strionic Resonator (very debatable) (M14, Commander 2019)
- Gustha's Scepter (Alliances)
- Solarion (Fifth Dawn)
- Precursor Golem (Scars)
- Flying Carpet (Revised, Arabian Nights, 4t, 5th, 6th) (on the minaret)
- Oblivion Stone (Mirrodin, Commander)
- Doomsday (arguable) (Masters 25)
- Mortivore (9th, 10th, Odyssey, Commander)
- Ihsan's Shade (Masters 25)
- Dralnu's Pet (Planeshift)
- Ribbons of the Reikai (Betrayers)
- Somnophore (arguable) (Urza's Saga)
- Jace, the Living Guildpact (2015 Core Set)
- Elvish Ranger (Alliances)
- Descendants' Path (Avacyn)
- Burn at the Stake (Avacyn)
- Chaos Imps (Return to Ravnica)
- Enlightened Tutor (right cheek tattoo) (Mirage, 6th)
- Mother of Runes (in the hieroglyphics, top left) (Eternal Masters)
- Nevermore (Innistrad)
- Bottle of Suleiman (Arabian Nights)
- Silent-Blade Oni (Planechase, Commander 2018)
- Angel of Despair (Guildpact, Commander, Ultimate Masters)
- Glacial Fortress (Magic 2010-2013)
- Darkslick Shores (Scars)
- Plateau (arguable) (Alpha-Revised)
- Caged Sun (New Phyrexia, Commander 2014)
- Berserk (on the belt) (arguable) (All editions but A/B/U)
- Brutalizer Exarch (New Phyrexia, Planechase)
- Lotus Cobra (Zendikar, Iconic Masters)
- Homeward Path (Commander, Commander 2013, Commander 2016)
- Lake of the Dead (arguable) (Alliances)
- Tribute to the Wild (Commander, Commander 2015)
- Serene Heart (Mirage)
- Tranquil Domain (arguable) (Mirage)
- Guard Gomazoa (Rise of the Eldrazi, Commander)
- High Tide (Fallen Empires variant 2)
- Ray of Command (Mirage, Commander)
- Skithiryx, the Blight Dragon (arguable) (Scars)
- Thrummingbird (Scars)
- Hand of the Praetors (Scars)
- Sword of Light and Shadow (Modern Masters)
- Sword of Body and Mind (Scars, FTV: Relics)
- Sword of Feast and Famine (Mirrodin Beseiged)
- Sword of War and Peace (New Phyrexia)
- Mana-Charged Dragon (Commander)
- Crucible of Worlds (Fifth Dawn, 10th Ed, Core 2019)
Couple tips when looking for moons: Both actual moons and moon symbols count, so keep an eye out for moons on things like books, texts, and manufactured things in the art. There is no limit on how small they can be, though it's obvious it has to be large enough to make out. Some cards have very small, very sneaky moons hidden in them this way.
2 months ago
Hi again realsoupersand,
Had to fly out to Ottawa, ON in Canada for a bit, so back in action.
50% of the time, I win with my primary win-con, which is Buried Alive + Reanimate , generally between T1-4 depending on how much tutoring and mana ramps I have available. It's CMC4, which happens on T1 occassionally, T2/T3 more realistically.
Karmic Guide is a critical component of that combo, also, yes she is playable with Kaalia of the Vast . Also enables Razaketh, the Foulblooded from the graveyard, and provides for sac/tutor. It's usually never a dead draw, and at CMC5 is still playable from hand, on occasion if the game is going on, and the Protection: with Flying also has assisted occasionally. Other than her obvious CMC as just a recursion tool, she's generally been good, and a requirement for the primary win-con.
Angel of Despair is just a Vindicate for CMC7, its ridiculous and only 5/5 flying. However, it's what I ALWAYS Tainted Pact to when Show and Tell + Omniscience , unless they have Leyline of Anticipation it's "usually" good enough. I can tutor Anguished Unmaking , however, I have to give priority up with an Omniscience on the table, so it's far too late by then. Can also destroy other random threats if needed too. She's borderline for sure. Red Elemental Blast is too slow in this case.
Angelic Arbiter was answering the Jeleva, Nephalia's Scourge but now it's always Kess, Dissident Mage . Also for Tooth and Nail type encounters (eg: Craterhoof Behemoth ) or any type of haste/recursion. All together stops a few. I usually just put 1 response to any situation, because I just tutor the exclusive solution needed.
Avacyn, Angel of Hope protects against MLD type situations, but she's not difficult to remove anyway, everyone's removal deals with her no problem. If she buys me an extra turn though, it's worth it. Can also put a player on a turn timer or make them act before prepared (no Force of Will for example), sometimes... Not the strongest for sure. Or like a The Gitrog Monster looping destroy maybe...
Balefire Dragon is again, just to solve specific issues or eliminate high value ground targets. Like the others, Tainted Pact to hand whenever, a situation calls for it. I tried to cut back on creature controls (ex: Damnation ) just because its not a creature world, but often creatures can be enablers.
Baneslayer Angel cut, served no purpose other than lifelink for the Hatred but the CMC5 was too much, and only removed a single opponent. Serra Ascendant T1 "usually" puts enough pressure on 1 player (usually )), who is now on a turn timer, spending life for tutoring becomes harder, and sometimes waste time removing it. Statistically found, I was usually nearly 1 turn earlier to win with Serra Ascendant , plus overcharges me for an early Necropotence or Razaketh, the Foulblooded win or Doom Whisperer win.
Phyrexian Arena is tough, high CMC, no return. It still the second highest played card in commander, and I don't know how else to draw? Mardu is a drawing nightmare. Have to think on it, how to deal with it but agreed, same issue is with Bloodgift Demon . I've had Skyline Despot recommended has a same turn impact (draw at EOT), but also, might be ramping oppponents draw too, especially if I have no way to reconnect on attack as Skyline Despot doesn't have trample.
Gisela, Blade of Goldnight has the added benefit of removing 1-damage win-cons like Impact Tremors , Blasting Station , Goblin Bombardment , Dragon Tempest (with 1 dragon), Etc... Also puts pressure on. Usually just for a specific application though. I think my interaction package is more similar to a Thoughtseize type application, where if I can't win early, I tutor what I need to address the specific threats, instead of using Instant spell to do them? If that makes sense. Gisela, the Broken Blade i've cut.
Hellkite Tyrant was specifically answering an almost consistent Breya, Etherium Shaper deck. It's been a while since C16 set now, so definitely seeing it less and less. Might help with Teferi, Temporal Archmage or Urza, Lord High Artificer on occasion. It wasn't enough on it's own though, it also needed a Linvala, Keeper of Silence to go with it. Prior to this, I had nothing to compete with Breya, Etherium Shaper , had no way to win.
Lyra Dawnbringer is on my cut list now, might become the Sire Of Insanity or something like that. Mother of Runes works good with Master of Cruelties , also can protect Kaalia of the Vast , makes guys like Balefire Dragon unblockable too, or protects a Razaketh, the Foulblooded and becomes Tutor mana, or blocks an early Infect attack. Slow yes, but has some utility. Also can protect my Kiki-Jiki, Mirror Breaker or Worldgorger Dragon causing me to win (instead of lose). It's borderline for sure, have to think about it. Aven Mindcensor feels good, looking for a way to include him as well as the Sire Of Insanity .
Steel Hellkite I tried for over a year, I would either, not be able to connect (no trample), or when I did, not enough mana to get the threat that I really needed to remove. I gave up on Steel Hellkite , also needs a Mother of Runes for support.
Ancient Tomb is back in, can't recall why I removed it. Think it screwed me one game with the colorless, but now that I've removed most of the colorless, it makes sense. Prismatic Vista isn't great, only 2 basics (can put in the snow's but for why), I like that it filters a land out (lower probability of drawing a land), but also destroys my mana-fixing as well, so agreed, unnecessary in this build, but feels weird.
I'm probably going to continue reducing CMC and reducing land counts as you've recommended, but needs some expensive 0-CMC rocks which I don't have, or some resource planning around alt. mana sources.
Overall goal is still to build for cEDH, understanding that consistency isn't going to push into more than a Tier-2.5/3 categorization, so I'll go over High Power again later lol.
Thinking about Interaction, I really don't want to go heavy into that with things like, Dismember or Lightning Bolt would rather let the opponents use their removal, and PRAY that I can sneak through a combo. If I combo T1 it has a fairly high success rate (other than a Pact of Negation which eliminated themselves) usually don't get stopped (Odd Force of Will or Swords to Plowshares here and there), T2 is still decently good, often others are still tutoring for a T3 win, but outside of T3 or beyond, usually I need to wait until someone tries to combo, and then is stopped, before I have a chance. I just go for it whenever I can though, increases winning % over trying to strategically go for it and being too late.
I think perhaps Red Elemental Blast or Pyroblast or both perhaps will be handy, Silence I wish it had Split Second (like Teferi's Protection ) because most combos don't have a "sorcery" speed interaction so doesn't stop. Can protect me on the turn I'm going for it like another Grand Abolisher but outside of that not highly useful. Will do some playtesting with it and see if it improves my completion % for combo and increases my combo win % because that's all that matters.
I decided not to go MLD, can Stax/MLD certainly is a strategy, but prefer just to ignore others, and just go for the win myself, win or lose. Plus I don't repopulate my hand nor ramp, so probably just slowing myself down instead of the opponents. Plus I don't have a Ravages of War so would require a financial commitment, would rather focus on finding a way to go for the win on T1-T3 more consistently.
I think if you found Kaalia of the Vast wasn't competitive using MLD before you dissolved that strategy, don't think it's the right course to go down either. Would rather try some out-of-the-box planning, and see if we can get her into a cEDH, which your comments are VERY helpful, and VERY appreciated. Think I've made some decent strides, still waiting for my card order to come in the mail so I can make some more cuts/adds to the deck!
I'll reply on high power shortly since it's lower priority, and hopefully you'll see my deck going in a stronger direction. Pushing that T1 probability up is key. I keep thinking there must be a T1 with Entomb and Goryo's Vengeance that I can do somehow? Razaketh, the Foulblooded would need another enabler, but there must be someone (like Griselbrand aka Griselbanned) to win with? Hmm.
2 months ago
Hey, interesting version of Orzhov.
Something to keep in mind is the avg. CMC of your deck. It's 4.6 which is very high. You're right to want to ramp into big creatures, but 34 cards with five CMC or higher is overkill. You have your seven drop Vish Kal; Avacyn, Elesh Norn and Ulamog are by far the best other high CMC cards. Sheoldred, Knell and Karmic Guide are good sources of repeatable reanimation which is good with Ashen, Angel of Despair and Archon of Justice . These three are good with Vish Kal for value, sac and repeatable reanimation.
Five drops to keep:
Six drops to keep:
- Massacre Wurm
- The Immortal Sun
Seven drops to keep:
- Debtors' Knell
- Elesh Norn, Grand Cenobite
- Angel of Despair
- Sheoldred, Whispering One
Other high CMC drops to keep:
- Ashen Rider
- Avacyn, Angel of Hope
- Ulamog, the Infinite Gyre
This example has cut 34 cards down to 14.
Cards within the budget consider adding:
- Command Tower
- Caves of Koilos
- Ash Barrens
- Ancient Tomb
- Orzhov Signet
- Talisman of Hierarchy
- Mana Vault
- Crypt Ghast
- Smothering Tithe
- Diabolic Intent
- Enlightened Tutor
- Animate Dead
- Buried Alive
- Luminarch Ascension
- Aven Mindcensor
- Knight of the White Orchid
- Solemn Simulacrum
- Mimic Vat
- Swords to Plowshares
- Anguished Unmaking
- Wrath of God
- Day of Judgment
- Nim Deathmantle
Good luck with your deck.
2 months ago
Nice deck there dude!
Here are some ideas for improving it :
First time that came to me, the lands! Having the fetches could really helps you dig what you need better with the Sensei's Divining Top and the others cantrips effect you got. Urborg, Tomb of Yawgmoth is really good to help you fix your black mana, Karn's Bastion is good synergy with the commander itself.
Also, having MORE planewalkers to this deck sound really an advantage. Just the -1 of Aminatou, the Fateshifter could mean doing the abilities more times in the same turn, even better if you have the Oath of Teferi or The Chain Veil .
As for the creatures, I would try to find some space for those super valuable : Snapcaster Mage , Sun Titan , Eldrazi Displacer , Gilded Drake . For better version of Angel of Despair , either Hostage Taker and Ashen Rider .
Last advice would be, get some Wraths!
2 months ago
One of my favorite board wipes in a token based deck is
because you can either get 4 dudes for 6 mana which is eh or you can get 5+ and increasing starting at 7 with a board wipe.
Things like Ashen Rider , Archon of Justice , and Angel of Despair can work really well in any WB deck but especially when you are recovering them from the graveyard and wanting them to die anyway.
Would you also consider a Swords to Plowshares ? It's simply strong with no additional costs for 1 mana and who cares that they gain some life unless it's hundreds? And even then it could be hundreds that aren't killing you. Also, since you have the infinite combo for Teysa with Darkest Hour, you could also consider Debt to the Deathless or Exsanguinate for a finisher with that mana. I win with Debt without even going infinite. Storm Herd is also a heavy hitter.
Angel of Despair occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%